// Evol scripts. // Authors: // Hal9000 // Qwerty Dragon // Reid // Description: // Sailor who gives some informations to the player. 000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{ if (getq(General_Narrator) > 0) { sailortalk; } .@gugli = getq(ShipQuests_Gugli); mesn; mesq l("Hi! I can finally see you under the sunlight!"); next; mesq l("I hope you don't mind that we used your raft to build this ramp."); next; mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!"); next; mesq l("Some of the crew are looking for goods we can trade with at our next destination."); next; menu rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors, l("Wait... Where are we going?"), L_Artis; L_Artis: mes ""; mesn; mesq l("Artis of course!"); next; mesq l("It's where every merchant ship end their road and we won't be an exception."); next; mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case..."); goto L_Close; L_Sailors: mes ""; mesn; mesq l("They are all around the island."); next; mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada)); next; mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here."); next; mesq l("They shouldn't be too far from each other."); next; menu l("Thank you for your help."), L_Close, l("Gugli mentioned six sailors. What about the others?"), -; mes ""; mesn; mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet."); next; mesq l("You should ask Maxe. He's an early riser."); close; L_Close: goodbye; close; OnInit: .bodytype = BODYTYPE_3; .distance = 2; end; }