// Evol scripts. // Authors: // Hal9000 // Qwerty Dragon // Reid // Description: // Sailor part of the Gugli quest. // Plushroom box. 000-1,46,35,0 script Jalad NPC_ELVEN_MAN_TRADER_SITTING,{ if (getq(General_Narrator) > 0) { sailortalk; } .@g = getq(ShipQuests_Gugli); if (.@g == 0) goto L_NoTask; .@q = getq(ShipQuests_Jalad); if (.@q == 1) goto L_CallFunc; mesn; mesq l("*Uff*, *Argh*, why don't you give me some help?"); next; mesq l("I'm not suited for this kind of work!"); next; menu l("I was going to ask you if you would need any help."), L_Continue, l("What exactly is your real job?"), -; mes ""; mesn; mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work."); next; mesq l("You should go see him. He is one of the most experienced sailors we have."); next; select l("I will surely visit him. Do you need any help with your boxes?"); L_Continue: mes ""; mesn; mesq l("Surely. Take this box full of @@s.", getitemlink(Plushroom)); next; inventoryplace PlushroomBox, 1; setq ShipQuests_Jalad, 1; getitem PlushroomBox, 1; mes ""; mesn; mesq l("They are so tasty when cooked with some @@. Don't drop any of them!", getitemlink(PiouLegs)); goto L_Close; L_CallFunc: sailorfood; menu rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -, l("What's that?"), L_Plushroom; mes ""; mesn; mesq l("Who are you looking for?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Ale, rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom, rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, l("Nobody."), -; closeclientdialog; close; L_Bottom: mes ""; mesn; mesq l("I've seen him at the bottom of the island, have a look around."); close; L_Ale: setcamnpc "Ale"; next; mesn; mesq l("Look, there he is!"); next; restorecam; close; L_Plushroom: mes ""; mesn; mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom)); next; mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!"); next; mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom)); close; L_NoTask: mes ""; mesn; mesq l("Sometimes, I wish someone would be sent here to help us."); close; L_TaskDone: mes ""; mesn; mesq l("Perfect!"); L_Close: goodbye; OnInit: .bodytype = BODYTYPE_3; .distance = 2; end; }