// Evol scripts. // Authors: // Hal9000 // Qwerty Dragon // Reid // Description: // Sailor part of the Gugli's quest. // Croconut box. 000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{ if (getq(General_Narrator) > 0) { sailortalk; } .@g = getq(ShipQuests_Gugli); if (.@g == 0) goto L_NoTask; .@q = getq(ShipQuests_Gulukan); if (.@q == 1) goto L_Func; mesn; mesq l("Yeye @@!", strcharinfo(0)); next; mesq l("How are you feeling, now that you walk on steady land? Yeye better?"); next; menu l("Wow, it seems everyone knows my name!"), -, l("Well, it's not bad to finally feel something beneath my feet."), L_Continue, l("Not so good actually... I would feel better on Nard's ship."), L_Quit; L_Name: mes ""; mesn; mesq l("You know, yeyes love to chat while working."); next; goto L_Continue2; L_Continue: mes ""; mesn; L_Continue2: mesq lg("Are you yaying here to explore the island?"); next; menu lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -, l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit; mes ""; mesn; mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here."); next; mesq l("Anyway I am glad I can give you some of these yoyoxs."); next; inventoryplace CroconutBox, 1; setq ShipQuests_Gulukan, 1; getitem CroconutBox, 1; mes ""; mesn; mesq lg("Thank you my friend."); close; L_Func: mesn; .@q = rand(0, 400) / 100; if (.@q == 0) goto L_RandomA; if (.@q == 1) goto L_RandomB; if (.@q > 1) goto L_RandomC; L_RandomA: mesq l("Hey."); next; mesq l("What did Gugli yayaid about the box? Was it ok?"); next; menu l("It's ok."), L_Fine, l("He needs more food."), -; mes ""; mesn; mesq lg("Yeye sure? I'll yaye some more food in the next box then."); close; L_Fine: mes ""; mesn; mesq l("Alright! Yoyone more box and it'll be good."); close; L_RandomB: mesq l("Thanks for the help!"); next; mesq l("These yeye boxes are way too heavy to be carried alone onto the ship."); close; L_RandomC: mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw)); next; mesq l("And you? How's it yaying on your side?"); next; menu rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -; mes ""; mesn; mesq l("Who are yeye looking for?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top, rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top, rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, l("Nobody."), L_Quit; L_Bottom: mes ""; mesn; mesq l("Yeye seen this yoiis at the bottom of the island, check around."); close; L_Top: mes ""; mesn; mesq l("Yeye seen this yoiis at the top of the island."); next; mesq l("You yoiis should walk to the north."); close; L_NoTask: mes ""; mesn; mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut)); close; L_TaskDone: mes ""; mesn; mesq lg("That's perfect, yoiis."); close; L_Quit: closeclientdialog; close; OnInit: .distance = 2; end; }