// Evol scripts. // Author: // Reid // Description: // Sailor part of the Gugli's quest. 000-1.gat,54,90,0,1 script Gulukan 111;2,{ set @q, getq(ShipQuests_Gulukan); if (@q == 1) l_Func; // Some dialogues will be here. setq ShipQuests_Gulukan, 1; // And here too. l_Func: mesn; set @q, rand(0,400)/100; if (@q == 0) goto l_RandomA; if (@q == 1) goto l_RandomB; if (@q > 1) goto l_RandomC; l_RandomA: mesq l("Hey."); next; mesq l("What does Gugli yayaid about the box? Was it ok?"); next; menu l("It's ok."), l_Fine, l("He needs more food."), -; mes ""; mesn; mesq l("Yeye is sure? I'll yaye some more food on the next box then."); close; l_Fine: mes ""; mesn; mesq l("Alright! Yeye one more box and it'll be good."); close; l_RandomB: mesq l("Thanks for the help!"); next; mesq l("These yeye box are way too yeavy to be carried alone onto the ship."); close; l_RandomC: mesq l("I think that yeye's soon done, yeye'll soon got a box full of @@s!", getitemlink("CrocClaw")); next; mesq l("And you? How's it yaying on your side?"); next; menu rif(getq(ShipQuests_Gulukan) == 1, l("I'm still busy, I need to find the other sailors.")), -; mes ""; mesn; mesq l("Who yeye is searching?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top, rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top, rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Top, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom, l("Nobody."), -; close; l_Bottom: mes ""; mesn; mesq l("Yeye seen this yoiis at the bottom of the island, check around."); close; l_Top: mes ""; mesn; mesq l("Yeye seen this yoiis at the top of the island."); next; mesq l("You yoiis should walk to the north."); close; }