// Evol scripts. // Authors: // Hal9000 // Reid // Description: // Couwan is trying to scam the player. // Variable: // x ShipQuests_Couwan // Values: // 0 Never talked with Couwan. // 1 Spoke, and received the quest scam. // 2 Done quest scam. 000-1.gat,89,36,0,1 script Couwan 111;2,{ set @q, getq(ShipQuests_Couwan); if (@q == 1) goto l_QuestGiven; if (@q > 1) goto l_QuestDone; mesn; mesq l("Hello yeye."); next; mesq l("Look how splendid this landscape is!"); next; menu l("Very nice, indeed!"), -, l("I don't see anything else than... water?"), l_Water; mes ""; mesn; mesq l("Yeye got good eyes and seem to have fully recovered from your injuries..."); next; mesq l("Hey, could yeye please take my box of fish to Gugli?"); next; menu l("Sure, but what will I get in exchange?"), -, l("I'm sorry, I don't have time right now."), l_Decline; mes ""; mesn; mesq l("Yeye ask too much but do too less. Take this box and stop talking."); next; set @item, 713; set @count, 1; callfunc "InventoryPlace", @item, @count; mesn "Narrator"; mes col(l("Couwan hands you a box full of fish."), 9); getitem "FishBox", 1; next; mes col(l("The sailor turns his back to you."), 9); setq ShipQuests_Couwan, 1; close; l_Water: mes ""; mesn; mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place."); next; mesq l("Stupid yeye..."); close; l_Decline: mes ""; mesn; mesq l("Stupid yeye..."); close; l_QuestGiven: mesn; mesq l("What are you looking at?"); next; mesq l("Yeye still have my box? Stare less and work more. Go give it to Gugli!"); close; l_QuestDone: mesn; mesq l("What are you looking at?"); next; mesq l("Yeye gave my box to Gugli? Nice, nice yeye!"); close; }