// Evol scripts. // Author: // Reid // Description: // Sailor part of the Gugli's quest. 000-1.gat,22,50,0,1 script Astapolos 107;2,{ set @q, getq(ShipQuests_Astapolos); if (@q == 1) goto l_CallFunc; // Some dialogues will be here. setq ShipQuests_Astapolos, 1; // And here too. l_CallFunc: callfunc "SailorFood"; menu rif(getq(ShipQuests_Astapolos) == 1, l("I'm still busy, I need to find the other sailors.")), -, l("How are things going?"), l_HowAreYou, l("Who are you?"), l_Who; mes ""; mesn; mesq l("Who are you searching?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top, rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom, l("Nobody."), -; close; l_HowAreYou: mes ""; mesn; mesq l("A sunny and hot day,"); next; mesq l("a quiet place,"); next; mesq l("a ground!"); next; mesq l("I hope that answers your question.") + " " + l("Hehe!"); close; l_Who: mes ""; mesn; mesq l("My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship."); next; mesq l("At this time, we were selling crab food on our old mushroom island."); next; mesq l("And now I'm a sailor, as you can see!"); close; l_Bottom: mes ""; mesn; mesq l("I've seen him at the bottom of the island, check around."); close; l_Top: mes ""; mesn; mesq l("I've seen him at the top of the island."); next; mesq l("You should walk to the north."); close; }