// Evol scripts. // Authors: // Qwerty Dragon // Reid // Description: // Sailor part of the Gugli's quest. // Aquada box. 000-1,55,23,0 script Ale#000-1 NPC_DEMON_MAN_SITTING,{ if (getq(General_Narrator) > 0) { sailortalk; } .@g = getq(ShipQuests_Gugli); if (.@g == 0) goto L_NoTask; .@q = getq(ShipQuests_Ale); if (.@q == 1) goto L_CallFunc; mesn; mesq l("Ouch..."); next; mesq l("These heavy boxes are killing me, I can't feel my arms anymore!"); next; menu lg("Gugli sent me down here to help you."), -, l("See you aboard."), L_Quit; mes ""; mesn; mesq l("Really? That's kind of you, I accept your help!"); next; mesq l("Hmm... Let's see, take this one."); next; inventoryplace AquadaBox, 1; setq ShipQuests_Ale, 1; getitem AquadaBox, 1; mes ""; mesn; mesq l("I will take care of the other ones don't worry."); close; L_CallFunc: sailorfood; menu rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -; mes ""; mesn; mesq l("Who are you looking for?"); next; menu rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad, rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, l("Nobody."), L_Quit; L_Bottom: mes ""; mesn; mesq l("I've seen him down around the southern area of the island, ask Jalad for more information."); close; L_Jalad: setcamnpc "Jalad"; next; mesn; mesq l("Look, here he is!"); next; restorecam; close; L_NoTask: mes ""; mesn; mesq l("Ouch... These boxes are so heavy!"); close; L_TaskDone: mes ""; mesn; mesq l("That's good to hear!"); close; L_Quit: closeclientdialog; close; OnInit: .bodytype = BODYTYPE_3; .distance = 2; end; }