// Evol scripts. // Authors: // 4144 // Qwerty Dragon // Reid // Vasily_Makarov // Description: // Starting script of Evol Online. 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ OnTouch: checkclientversion; requestlang .@lang; if (.@lang >= 0 && .@lang <= 9) Lang = .@lang; mesn "Narrator"; mes col(l("You are on a raft, adrift in the sea."), 9); next; mes col(l("With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity."), 9); next; mes col(l("All of a sudden, you hear voices from above."), 9); next; mes col(l("Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!"), 9); next; mes col(l("Aboard stand sailors trying to communicate with you."), 9); next; setcamnpc "Sailors", -64, -32; mesn "Orc Voice"; mesq lg("Hey Frenchy!"); next; setcamnpc "Sailors", 0, -32; mesn "Elven Voice"; mesq lg("Why Frenchy? It's a Russian!"); next; setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; mesq lg("What are you guys saying ? It's a Yoiis!"); next; setcamnpc; mesn "Raijin Voice"; mesq lg("You stupid, she's english, look at the shape of her head.", "You stupid, he's english, look at the shape of his head."); next; mesq l("Hey you! Can you hear us? Are you okay?"); next; restorecam; select menuimage("flags/en", "I hear you... (English)"), menuimage("flags/fr", "Je vous entends... (Français)"), menuimage("flags/ru", "Да я вас слышу... (Русский)"), menuimage("flags/es", "Te oigo... (Español)"), menuimage("flags/pt_BR", "Eu te ouço... (Português)"), menuimage("flags/de", "Ich höre euch... (Deutsch)"), menuimage("flags/vls", "'k hoar ui wel... (Vlaams)"), menuimage("flags/pl", "Słyszę cię... (Polski)"), menuimage("flags/it", "Vi sento... (Italiano)"), menuimage("flags/nl_BE", "Ik kan je horen... (Nederlands)"), menuimage("flags/ca", "Et escolto (Català)"); .@lang = @menu-1; if (.@lang < 0 || .@lang > 10) close; Lang = .@lang; setcamnpc; mes ""; mesn; mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); next; setcamnpc "Sailors", 144, -80; mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); next; restorecam; mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; mes col(l("Click on the NPCs around you to continue the introduction."), 9); next; warp "000-0-0.gat", 26, 28; closedialog; close; OnInit: .sex = G_MALE; end; }