// Evol scripts. // Authors: // 4144 // Qwerty Dragon // Reid // Vasily_Makarov // Description: // Starting script of Evol Online. 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ OnTouch: checkclientversion; .@lang = requestlang(); if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang; mesn "Narrator"; mesc(l("You are on a raft, adrift in the sea."), 9); next; mesc(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); next; mesc(l("All of a sudden, you hear voices from above."), 9); next; mesc(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); next; mesc(l("But still, you open your eyes and see a large ship before you!"), 9); next; mesc(l("Aboard stand sailors trying to communicate with you."), 9); next; setcamnpc "Sailors", -64, -32; mesn "Kralog Voice"; mesq lg("Hey Frenchy!"); next; setcamnpc "Sailors", 0, -32; mesn "Viro Voice"; mesq lg("I think he's from the East..."); next; setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; mesq lg("What are you guys saying ? It's a Yoiis!"); next; setcamnpc; mesn "Raijin Voice"; mesq lg("You think she's from the East? As in... Ancea?", "You think he's from the East? As in... Ancea?"); next; mesq l("Hey you! Can you hear us? Are you okay?"); next; restorecam; asklanguage(LANG_ON_SEA); // Players coming from TMW Legacy didn't got a chance to do this yet. // So allow them now. if (islegacyaccount()) { // Rebirth system if (getlegacylevel() > 90) REBIRTH=1; // Race selection BarberChangeRace(); } setcamnpc; mes ""; mesn; mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); next; setcamnpc "Sailors", 144, -80; mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); next; restorecam; mesn "Narrator"; mesc(l("The sailors take you aboard their ship."), 9); next; mesc(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); next; addtimer(15000,"Elmo#sailors::OnSlow"); warp "000-0-0", 26, 28; closeclientdialog; close; OnInit: .bodytype = BODYTYPE_3; end; }