// Evol scripts. // Authors: // 4144 // Reid // Vasily_Makarov // Description: // Starting script of Evol Online. 000-0.gat,23,20,0,1 script Sailors 305,6,6,{ OnTouch: callfunc "CheckClientVersion"; requestlang @lang; if (@lang >= 0 && @lang <= 7) setlang @lang; mesn "Narrator"; mes col(l("You are on a raft, adrift in the sea."), 9); next; mes col(l("You realize you can't remember anything."), 9); next; mes col(l("Suddenly, you hear a voice up in the sky."), 9); next; mes col(l("As you open your eyes, you see a large ship before you."), 9); next; mes col(l("Aboard stand sailors trying to communicate with you."), 9); next; mesn "Orc Voice"; mesq lg("Hey Frenchy!"); next; mesn "Elven Voice"; mesq lg("Why Frenchy? It's a Russian!"); next; mesn "Tritan Voice"; mesq lg("What are you guys saying ? It's a Yoiis!"); next; mesn "Raijin Voice"; mesq g(l("You stupid, she's english, look at the shape of her head."), l("You stupid, he's english, look at the shape of his head.")); next; mesq l("Hey you! Can you hear us? Are you okay?"); next; menu "I hear you..." + " (English)", -, "Je vous entends..." + " (Français)", -, "Да я вас слышу..." + " (Русский)", -, "Te oigo..." + " (Español)", -, "Eu te ouço..." + " (Português)", -, "I höre euch..." + " (Deutsch)", -, "'k hoar ui wel..." + " (Vloams)", -, "Słyszę cię..." + " (Polish)", -, "I hear you..." + " (Italian)", -, "Ik kan je horen..." + " (Nederlands)", -; set @lang, @menu-1; if (@lang < 0 || @lang > 9) close; setlang @lang; mesn; mesq g(l("Oh, she's still alive!"), l("Oh, he's still alive!")); next; mesq g(l("This girl needs help, we need to rescue her!"), l("This guy needs help, we need to rescue him!")); next; mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; mes col(l("Click on the NPCs around you to continue the introduction."), 9); next; warp "000-0-0.gat",22,22; close; }