//-------------------------------------------------------------- // Hercules Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. //-------------------------------------------------------------- // Players' maximum HP rate? (Default is 100) hp_rate: 100 // Players' maximum SP rate? (Default is 100) sp_rate: 100 // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) // (It is 'yes' on official servers) left_cardfix_to_right: yes // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 // Can a normal player by-pass the skill tree? (Note 1) player_skillfree: no // When set to yes, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) player_skillup_limit: yes // Quest skills can be learned? (Note 1) // Setting this to yes can open an exploit on your server! quest_skill_learn: no // When skills are reset, quest skills are reset as well? (Note 1) // Setting this to yes can open an exploit on your server! // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. quest_skill_reset: no // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) basic_skill_check: yes // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // When moving, attacking or doing similar actions, the effect ends instantly. // Value is also affected by 'invincible_time_inc' mapflag player_invincible_time: 5000 fix_warp_hit_delay_abuse: 1 // The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 // The time interval for SP to restore naturally. (in milliseconds) natural_healsp_interval: 8000 // Automatic healing skill's time interval. (in milliseconds) natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 190 // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) max_third_aspd: 193 // Maximum walk speed rate (200 would be capped to twice the normal speed) max_walk_speed: 300 // Maximum HP. (Default is 1000000) max_hp: 1000000 // Maximum SP. (Default is 1000000) max_sp: 1000000 // Max limit of char stats. (agi, str, etc.) max_parameter: 99 // Same as max_parameter, but for 3rd classes. max_third_parameter: 130 // Same as max_parameter, but for extend classes (Ex. Super Novice, Kagero/Oboro, Rebellion). max_extended_parameter: 125 // Same as max_parameter, but for baby classes. max_baby_parameter: 80 // Same as max_parameter, but for baby 3rd's. max_baby_third_parameter: 117 // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 99 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 0 // Max weight carts can hold. max_cart_weight: 8000 // Prevent logout of players after being hit for how long (in ms, 0 disables)? prevent_logout: 10000 // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) show_hp_sp_drain: no // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) show_hp_sp_gain: yes // If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet friend_auto_add: yes // Are simultaneous trade/party/guild invite requests automatically rejected? invite_request_check: yes // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 // Do mounted (on Peco) characters increase their size // 0 = no // 1 = only Normal Classes on Peco have Big Size // 2 = only Baby Classes on Peco have Medium Size // 3 = both Normal Classes on Peco have Big Size // and Baby Classes on Peco have Medium Size character_size: 0 // Idle characters can receive autoloot? // Set to the time in seconds where an idle character will stop receiving // items from Autoloot (0: disabled). idle_no_autoloot: 0 // Minimum distance a vending/chat room must be from a NPC in order to be placed // Default: 3 (0: disabled). min_npc_vendchat_distance: 3 // Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% // Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. // default: 0 snovice_call_type: 0 // How the server should measure the character's idle time? (Note 3) // 0x001 - Walk Request // 0x002 - UseSkillToID Request ( targetted skill use attempt ) // 0x004 - UseSkillToPos Request ( aoe skill use attempt ) // 0x008 - UseItem Request ( including equip/unequip ) // 0x010 - Attack Request // 0x020 - Chat Request ( whisper, party, guild, bg, etca ) // 0x040 - Sit/Standup Request // 0x080 - Emotion Request // 0x100 - DropItem Request // 0x200 - @/#Command Request // Please note that at least 1 option has to be enabled. // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). // Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F idletime_criteria: 0x1F