From e0f9a1490c524532f452dcb6891f6a434c4ee08d Mon Sep 17 00:00:00 2001 From: Alige Date: Wed, 9 Nov 2016 23:27:37 +0400 Subject: Fixed bad discussion order in Nard's script. Now makes more sense. --- npc/000-2-3/nard.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'npc') diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index cd2bd0ec..66fc2a80 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -73,8 +73,8 @@ L_Menu: L_MenuQuest: menu l("What do you need?"), -, - l("Wait, you never came here before?"), L_DrasilIsland, - l("Is there a reward?"), L_NeedHead; + l("Is there a reward?"), L_NeedHead, + l("Wait, you never came here before?"), L_DrasilIsland; mes ""; mesn; @@ -92,17 +92,17 @@ L_NeedHead: next; mesq l("Hard work always pays off!"); next; + mesq l("What? It's not good enough?"); + next; L_NeedContent: mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); next; - mesq l("What? It's not a good reward?"); - next; - mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!"); + mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!"); next; - mesq l("I give you this key, it opens all the doors on this ship."); + mesq l("Here, take this key, it opens all the doors on this ship."); next; - mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); + mesq l("Now go outside and talk to Gugli, he'll tell you what we need."); next; inventoryplace JohanneKey, 1; -- cgit v1.2.3-70-g09d2