From b5aca9ae16e25402fd0ea1dc933c8d1b768eba0c Mon Sep 17 00:00:00 2001 From: Reid Date: Thu, 29 Dec 2011 04:00:23 +0100 Subject: Rename intro npc to sailors on 000-0-0, Remove unused g(), #0, #1 from sailors script of 000-0-0, Add mapflags on 000-0 map, Change delay on Alige script. --- npc/000-0-0/_import.txt | 2 +- npc/000-0-0/intro.txt | 56 ------------------------------------------------- npc/000-0-0/sailors.txt | 55 ++++++++++++++++++++++++++++++++++++++++++++++++ npc/000-0/mapflags.txt | 1 + npc/000-2-1/alige.txt | 2 +- 5 files changed, 58 insertions(+), 58 deletions(-) delete mode 100644 npc/000-0-0/intro.txt create mode 100644 npc/000-0-0/sailors.txt create mode 100644 npc/000-0/mapflags.txt (limited to 'npc') diff --git a/npc/000-0-0/_import.txt b/npc/000-0-0/_import.txt index 8f729fa7..437c86ca 100644 --- a/npc/000-0-0/_import.txt +++ b/npc/000-0-0/_import.txt @@ -2,4 +2,4 @@ map: 000-0-0.gat npc: npc/000-0-0/_mobs.txt npc: npc/000-0-0/_warps.txt npc: npc/000-0-0/mapflags.txt -npc: npc/000-0-0/intro.txt +npc: npc/000-0-0/sailors.txt diff --git a/npc/000-0-0/intro.txt b/npc/000-0-0/intro.txt deleted file mode 100644 index ce8f9d07..00000000 --- a/npc/000-0-0/intro.txt +++ /dev/null @@ -1,56 +0,0 @@ -// Evol scripts. -// Authors: -// Ablu -// Description: -// Intro scene: Two sailors talking about how the player was found on his -// raft - -000-0-0.gat,21,17,0,1 script Elmo 309,{ -OnTalk: - mesn "Elmo"; - mes g(l("This guy/gal is lucky, that we found him/her before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?#0"), l("This guy/gal is lucky, that we found him/her before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?#1")); - next; - mesn "Magic Arpan"; - mes g(l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast.#0"), l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast.#1")); - next; - mesn "Elmo"; - mes g(l("I wonder too...#0"), l("I wonder too...#1")); - next; - mesn "Magic Arpan"; - mes g(l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!#0"), l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!#1")); - next; - mesn "Elmo"; - mes g(l("It makes sense, do you think we should inform the capt'n about it?#0"), l("It makes sense, do you think we should inform the capt'n about it?#1")); - next; - mesn "Magic Arpan"; - mes g(l("Yeye.#0"), l("Yeye.#1")); - next; - mesn "Elmo"; - mes g(l("Ok, I'm going to his room, keep an eye on him/her, we still don't know if he is an enemy or an ally...#0"), l("Ok, I'm going to his room, keep an eye on him/her, we still don't know if he is an enemy or an ally...#1")); - next; - mesn "Magic Arpan"; - mes g(l("It will yaying do.#0"), l("It will yaying do.#1")); - next; - mesn "Elmo"; - mes g(l("Oh, and give him some basic coats, poor guy/gal, the one he/she had was much in worse condition that the ones we have!#0"), l("Oh, and give him some basic coats, poor guy/gal, the one he/she had was much in worse condition that the ones we have!#1")); - next; - mesn "Magic Arpan"; - mes g(l("Yayayaya, for the first time someone is dressed worse then us!#0"), l("Yayayaya, for the first time someone is dressed worse then us!#1")); - next; - mesn "Elmo"; - mes g(l("He he... OK, I'm going to the upper level, to inform the captain.#0"), l("He he... OK, I'm going to the upper level, to inform the captain.#1")); - next; - mesn "Magic Arpan"; - mes g(l("I will give him everything he needs, don't worry.#0"), l("I will give him everything he needs, don't worry.#1")); - next; - mesn "Elmo"; - mes g(l("OK, I think he's waking up, go see him.#0"), l("OK, I think he's waking up, go see him.#1")); - next; - warp "000-2-1.gat", 40, 38; - close; -} - -000-0-0.gat,22,17,0,1 script Magic Arpan 307,{ - doevent "Elmo::OnTalk"; // Elmo will handle dialouge between both npcs - close; -} diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt new file mode 100644 index 00000000..3e4cc2e0 --- /dev/null +++ b/npc/000-0-0/sailors.txt @@ -0,0 +1,55 @@ +// Evol scripts. +// Authors: +// Ablu +// Description: +// Intro scene: Two sailors talking about how the player was found on his raft. + +000-0-0.gat,22,17,0,1 script Elmo 309,{ +OnTalk: + mesn "Elmo"; + mes g(l("This girl is lucky, that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"), l("This guy is lucky, that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?")); + next; + mesn "Magic Arpan"; + mes l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast."); + next; + mesn "Elmo"; + mes l("I wonder too..."); + next; + mesn "Magic Arpan"; + mes l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!"); + next; + mesn "Elmo"; + mes l("It makes sense, do you think we should inform the capt'n about it?"); + next; + mesn "Magic Arpan"; + mes l("Yeye."); + next; + mesn "Elmo"; + mes g(l("Ok, I'm going to his room, keep an eye on her, we still don't know if she is an enemy or an ally..."), l("Ok, I'm going to his room, keep an eye on him, we still don't know if he is an enemy or an ally...")); + next; + mesn "Magic Arpan"; + mes l("I will yaying do."); + next; + mesn "Elmo"; + mes g(l("Oh, and give her some basic coats, poor girl, the one she had was much in worse condition that the ones we have!"), l("Oh, and give him some basic coats, poor guy, the one he had was much in worse condition that the ones we have!")); + next; + mesn "Magic Arpan"; + mes l("Yayayaya, for the first time someone is dressed worse then us!"); + next; + mesn "Elmo"; + mes l("He he... OK, I'm going to the upper level, to inform the captain."); + next; + mesn "Magic Arpan"; + mes g(l("I will give her everything she needs, don't worry."), l("I will give him everything he needs, don't worry.")); + next; + mesn "Elmo"; + mes g(l("OK, I think she's waking up, go see her."), l("OK, I think he's waking up, go see him.")); + next; + warp "000-2-1.gat", 40, 38; + close; +} + +000-0-0.gat,21,17,0,1 script Magic Arpan 307,{ + doevent "Elmo::OnTalk"; // Elmo will handle dialogs between both npcs + close; +} diff --git a/npc/000-0/mapflags.txt b/npc/000-0/mapflags.txt new file mode 100644 index 00000000..1383e37b --- /dev/null +++ b/npc/000-0/mapflags.txt @@ -0,0 +1 @@ +000-0.gat mapflag invisible diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt index 4b4bd315..58047e85 100644 --- a/npc/000-2-1/alige.txt +++ b/npc/000-2-1/alige.txt @@ -14,7 +14,7 @@ // 0 first talking (before food) // 1 already talked -000-2-1.gat,33,33,0,1 script AligeTrigger 0,1,1,{ +000-2-1.gat,33,32,0,1 script AligeTrigger 0,1,1,{ OnTouch: if (geta2(ShipQuests, ShipQuests_Alige) > 0) close; doevent "Alige::OnFirstEncounter"; -- cgit v1.2.3-70-g09d2