From 5955a8369d7fb4a935ef5fe81f6c10991e1fd374 Mon Sep 17 00:00:00 2001 From: Hal9OOO Date: Mon, 19 Nov 2012 23:35:08 +0100 Subject: Ale dialogue added. (WIP) --- npc/000-1/ale.txt | 40 ++++++++++++++++++++++++++++++++++++++-- npc/000-1/tibbo.txt | 1 - 2 files changed, 38 insertions(+), 3 deletions(-) (limited to 'npc') diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt index 089f2fee..e1c558a3 100644 --- a/npc/000-1/ale.txt +++ b/npc/000-1/ale.txt @@ -10,10 +10,42 @@ set @q, getq(ShipQuests_Ale); if (@q == 1) goto l_CallFunc; -// Some dialogues will be here. + mesn; + mesq l("Don't you see I am working here?!"); + next; + + menu + l("Well I'm working too! Do you want me to carry one of those boxes back to Gugli?"), -; + + mes ""; + mesn; + mesq l("Ooh...So now it seems sailors are not able to do their job anymore!"); + next; + + menu + l("Fine! Goodbye."), l_Close; + l("Yes, it is true! You are not able at all. Nard has been waited for too long. Hurry up lazy sailors!"), -; + + mes ""; + mesn; + mesq l("Are you blind? Do you think these boxes are light and soft as a Piou's feather?!"); + next; + + menu + l("I am sure I can run with one of them on my shoulder."), -; + + mes ""; + mesn; + mesq l("Well then...Here it is!"); + next; + setq ShipQuests_Ale, 1; getitem "AquadaBox", 1; -// And here too. + + mes ""; + mesn; + mesq l("And now I want to see you run!"); + close; l_CallFunc: callfunc "SailorFood"; @@ -64,6 +96,10 @@ l_Aquada: next; mesq l("Orelse, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada")); + close; + +l_Close: + close; } diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt index 46693a42..9e65d1e3 100644 --- a/npc/000-1/tibbo.txt +++ b/npc/000-1/tibbo.txt @@ -10,7 +10,6 @@ set @q, getq(ShipQuests_Tibbo); if (@q == 1) goto l_CallFunc; - mesn; mesq l("Uh? Hi! I'm sorry but I have no time for chatting."); next; -- cgit v1.2.3-70-g09d2