From 0115a0bf2d469bdbd96b4994c8a7be9614666791 Mon Sep 17 00:00:00 2001 From: Reid Date: Mon, 20 Jun 2016 03:38:07 +0200 Subject: Clean up villagertalk and remove some legion-specific dialogues. --- npc/functions/villagertalk.txt | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) (limited to 'npc/functions') diff --git a/npc/functions/villagertalk.txt b/npc/functions/villagertalk.txt index 0627b5e7..469b8f67 100644 --- a/npc/functions/villagertalk.txt +++ b/npc/functions/villagertalk.txt @@ -30,33 +30,21 @@ function script villagertalk { return; } - switch (rand(4)) + switch (rand(3)) { case 0: - debugmes "0"; darn_or_smile(); break; case 1: - debugmes "1"; - speech 4, - l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), - l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), - l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."); - break; - case 2: - debugmes "2"; npctalk3 l("It is a sunny day, don't you think?"); break; - case 3: - debugmes "3"; + case 2: npctalk3 l("Go fly a kite."); break; - case 4: - debugmes "4"; + case 3: npctalk3 l("I just want to live my life in peace."); break; default: - debugmes "def"; emotion 3; break; } -- cgit v1.2.3-70-g09d2