From ddb1fa519461d6bc34f49873f3146ccd1e89b598 Mon Sep 17 00:00:00 2001 From: Reid Date: Mon, 28 Dec 2015 00:48:30 +0100 Subject: Hide some dialogue option if the player return to the lost island on Julia script. --- npc/000-2-0/julia.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt index 7be2d799..d6be1d03 100644 --- a/npc/000-2-0/julia.txt +++ b/npc/000-2-0/julia.txt @@ -41,11 +41,12 @@ .@q2 = getq(ShipQuests_ChefGado); .@q3 = getq(ShipQuests_Nard); + .@q4 = getq(General_Narrator); .@s$ = l("I don't want to change my language, sorry."); L_Menu: menu - rif(.@q3 == 5, l("What can I do now?")), L_GotoSleep, + rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")), L_GotoSleep, rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), L_Rumors, rif(.@q2 == 2 && countitemcolor(717, 1), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), L_Regret, rif(.@q2 == 2 && countitemcolor(717, 1), l("I have brought you a tasty present for your delicate mouth.")), L_PoisonJulia, -- cgit v1.2.3-70-g09d2