From cb058e4f0c2c5f95ea4d8465322802d7e4df301f Mon Sep 17 00:00:00 2001 From: Reid Date: Sun, 29 May 2016 04:02:50 +0200 Subject: Rename Max into Maxe. --- npc/000-1/_import.txt | 2 +- npc/000-1/gugli.txt | 2 +- npc/000-1/lean.txt | 2 +- npc/000-1/max.txt | 112 ------------------------------------------------- npc/000-1/maxe.txt | 112 +++++++++++++++++++++++++++++++++++++++++++++++++ npc/000-1/sapartan.txt | 12 +++--- 6 files changed, 121 insertions(+), 121 deletions(-) delete mode 100644 npc/000-1/max.txt create mode 100644 npc/000-1/maxe.txt diff --git a/npc/000-1/_import.txt b/npc/000-1/_import.txt index a7f8c713..ecbe77de 100644 --- a/npc/000-1/_import.txt +++ b/npc/000-1/_import.txt @@ -12,7 +12,7 @@ npc: npc/000-1/gugli.txt npc: npc/000-1/gulukan.txt npc: npc/000-1/jalad.txt npc: npc/000-1/lean.txt -npc: npc/000-1/max.txt +npc: npc/000-1/maxe.txt npc: npc/000-1/muller.txt npc: npc/000-1/panels.txt npc: npc/000-1/sapartan.txt diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt index b4749d1e..286ac272 100644 --- a/npc/000-1/gugli.txt +++ b/npc/000-1/gugli.txt @@ -163,7 +163,7 @@ L_Location: if (.@r == 2) goto L_Lean; setcamnpc "Sapartan"; - mesq l("Max and Sapartan for example?"); + mesq l("Maxe and Sapartan for example?"); next; restorecam; diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt index 55c930fc..fdd9742a 100644 --- a/npc/000-1/lean.txt +++ b/npc/000-1/lean.txt @@ -59,7 +59,7 @@ L_Sailors: mesn; mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet."); next; - mesq l("You should ask Max. He's an early riser."); + mesq l("You should ask Maxe. He's an early riser."); close; diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt deleted file mode 100644 index de1e9b8a..00000000 --- a/npc/000-1/max.txt +++ /dev/null @@ -1,112 +0,0 @@ -// Evol scripts. -// Authors: -// Hal9000 -// Qwerty Dragon -// Reid -// Description: -// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller. - -000-1,72,110,0 script Max NPC_DEMON_MAN_SITTING_UNDER_TREE,{ - if (getq(General_Narrator) > 0) - { - sailortalk; - } - - .@gugli = getq(ShipQuests_Gugli); - .@knife = getq(ShipQuests_Knife); - - mesn; - mesq lg("We are glad captain Nard has let you join us down here!"); - next; - mesq l("Living inside a ship is great, but we sometimes need some fresh air."); - next; - mesq l("Anyway, can I help you in any way?"); - next; - - menu - rif(.@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help, - rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors, - rif(.@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed, - rif(.@knife == 0, lg("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets, - l("No thanks, not at the moment."), L_Quit; - -L_Help: - mes ""; - mesn; - mesq l("You could start by talking to Gugli. He always has tasks for people willing to help!"); - - close; - -L_Sailors: - mes ""; - mesn; - mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work."); - next; - mesq l("I recall seeing Gulukan, Astapolos and Q'Muller."); - next; - - goto L_MenuSailors; - -L_MenuSailors: - menu - l("Do you know where can I find Gulukan?"), L_Gulukan, - l("Any clue on where Astapolos may be hidden?"), L_Astapolos, - l("What about Q'Muller? Where is he?"), L_Qmuller, - l("Alright. I will go looking for them now."), L_Quit; - -L_Gulukan: - mes ""; - mesn; - mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here."); - next; - mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left."); - next; - - goto L_MenuSailors; - -L_Astapolos: - mes ""; - mesn; - mesq l("Astapolos... That guy is shy like a piou!"); - next; - mesq l("He likes to hide near the little lake in the north-west side of the island."); - next; - - goto L_MenuSailors; - -L_Qmuller: - mes ""; - mesn; - mesq l("You need to cross the crocojungle heading north."); - next; - mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink(515)); - next; - - goto L_MenuSailors; - -L_Annoyed: - mes ""; - mesn; - mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos."); - - close; - -L_Secrets: - mes ""; - mesn; - mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell..."); - next; - mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots..."); - next; - mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island."); - - close; - -OnInit: - .sex = G_MALE; - .distance = 2; - end; - -L_Quit: - goodbye; -} diff --git a/npc/000-1/maxe.txt b/npc/000-1/maxe.txt new file mode 100644 index 00000000..79dacbbb --- /dev/null +++ b/npc/000-1/maxe.txt @@ -0,0 +1,112 @@ +// Evol scripts. +// Authors: +// Hal9000 +// Qwerty Dragon +// Reid +// Description: +// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller. + +000-1,72,110,0 script Maxe NPC_DEMON_MAN_SITTING_UNDER_TREE,{ + if (getq(General_Narrator) > 0) + { + sailortalk; + } + + .@gugli = getq(ShipQuests_Gugli); + .@knife = getq(ShipQuests_Knife); + + mesn; + mesq lg("We are glad captain Nard has let you join us down here!"); + next; + mesq l("Living inside a ship is great, but we sometimes need some fresh air."); + next; + mesq l("Anyway, can I help you in any way?"); + next; + + menu + rif(.@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help, + rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors, + rif(.@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed, + rif(.@knife == 0, lg("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets, + l("No thanks, not at the moment."), L_Quit; + +L_Help: + mes ""; + mesn; + mesq l("You could start by talking to Gugli. He always has tasks for people willing to help!"); + + close; + +L_Sailors: + mes ""; + mesn; + mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work."); + next; + mesq l("I recall seeing Gulukan, Astapolos and Q'Muller."); + next; + + goto L_MenuSailors; + +L_MenuSailors: + menu + l("Do you know where can I find Gulukan?"), L_Gulukan, + l("Any clue on where Astapolos may be hidden?"), L_Astapolos, + l("What about Q'Muller? Where is he?"), L_Qmuller, + l("Alright. I will go looking for them now."), L_Quit; + +L_Gulukan: + mes ""; + mesn; + mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here."); + next; + mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left."); + next; + + goto L_MenuSailors; + +L_Astapolos: + mes ""; + mesn; + mesq l("Astapolos... That guy is shy like a piou!"); + next; + mesq l("He likes to hide near the little lake in the north-west side of the island."); + next; + + goto L_MenuSailors; + +L_Qmuller: + mes ""; + mesn; + mesq l("You need to cross the crocojungle heading north."); + next; + mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink(515)); + next; + + goto L_MenuSailors; + +L_Annoyed: + mes ""; + mesn; + mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos."); + + close; + +L_Secrets: + mes ""; + mesn; + mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell..."); + next; + mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots..."); + next; + mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island."); + + close; + +OnInit: + .sex = G_MALE; + .distance = 2; + end; + +L_Quit: + goodbye; +} diff --git a/npc/000-1/sapartan.txt b/npc/000-1/sapartan.txt index 43812332..cb0f0b62 100644 --- a/npc/000-1/sapartan.txt +++ b/npc/000-1/sapartan.txt @@ -3,15 +3,15 @@ // Hal9000 // Qwerty Dragon // Description: -// Friend of Max, he gives some information on combat system. +// Friend of Maxe, he gives some information on combat system. 000-1,74,111,0 script Sapartan NPC_SAPARTAN,{ mesn; - mesq l("Hey Max, it's @@!", strcharinfo(0)); + mesq l("Hey Maxe, it's @@!", strcharinfo(0)); next; - setcamnpc "Max"; - mesn "Max"; + setcamnpc "Maxe"; + mesn "Maxe"; mesq lg("@@? Welcome my dear!", "@@? Welcome my dear!", strcharinfo(0)); next; mesq lg("Last time I saw you, you were lost at sea on your raft."); @@ -36,9 +36,9 @@ select l("What danger?! Where?!"); - setcamnpc "Max"; + setcamnpc "Maxe"; mes ""; - mesn "Max"; + mesn "Maxe"; mesq lg("Come on, Sap! You are scaring her with your stories.", "Come on, Sap! You are scaring him with your stories."); next; mesq lg("I'm sure she will soon be able to fight all of the creatures living here without any problem.", "I'm sure he will soon be able to fight all of the creatures living here without any problem."); -- cgit v1.2.3-60-g2f50