From ad8ee8f45900c03c3c0f87c7b595d6a90607ca69 Mon Sep 17 00:00:00 2001 From: Reid Date: Mon, 2 Nov 2015 01:48:07 +0100 Subject: Fix dialogues on Rumly script and remove some goto to use the new script style. --- npc/000-2-1/rumly.txt | 224 +++++++++++++++++++++++++++++--------------------- 1 file changed, 132 insertions(+), 92 deletions(-) diff --git a/npc/000-2-1/rumly.txt b/npc/000-2-1/rumly.txt index a7a46485..b2d59620 100644 --- a/npc/000-2-1/rumly.txt +++ b/npc/000-2-1/rumly.txt @@ -20,111 +20,151 @@ initnpctimer; speech 4, - l("Hello! Do you have any mushrooms?"); + l("Hey do you have any plushrooms on you?"); L_Menu: .@visited = getq(General_Rumly); - menu - rif(.@visited == 0, l("Who are you?")), L_FirstTime, - rif(.@visited > 0, l("Can you reset my stats please?")), L_ResetStats, - lg("I should go, sorry."), -; - - if (.@visited != 2) goto L_Quit; - - speech 5, - l("See you! And come back with the mushrooms!"); - - goto L_Quit; + menuint + l("Plushrooms you say?"), 0, + l("Who are you?"), 1, + rif(.@visited > 0, l("Can you reset my stats please?")), 2, + lg("You are weird, I have to go sorry."), 3; + + switch (@menuret) + { + case 0: + speech 5, + l("Wind and grass is nice and cool, so juicy sweet..."), + l("Our only wish to eat a plush, so juicy sweet..."); + goto L_Menu; + case 1: + speech 5, + l("Why are you asking? And who are you too? I've never seen you around before..."), + l("Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong I promise!"), + l("I... I just like to eat the purple and delightful... And natural, and..."); + + switch (select(l("Chill out I won't say anything."), + l("Yes, you are going to face justice!"))) + { + case 1: break; + case 2: + speech 5, + l("No! No, no my precious plushrooms! Don’t take me to them, they wants my precious."); + goto L_Quit; + } + + speech 5, + l("I won't forget it, I swear on my precious plushrooms."), + l("There is an unknown side effect to these plushrooms, they can free you from your past bad choice."), + l("You can use it to clear your stats, to start freshly if you see what I mean..."), + l("Bring me some of these plushrooms and I will show you how it works!"); + + menuint + lg("Sounds well!"), 0, + rif(countitem(Plushroom) == 1, lg("I already have some plushroom on me.")), 1, + rif(countitem(Plushroom) > 1, lg("I already have some plushrooms on me.")), 1, + lg("We will talk about it later."), 2, + lg("My stats are too good, I won't need it."), 3; + + switch (@menuret) + { + case 0: + setq General_Rumly, 2; + + speech 5, + l("Great! Can't wait for tasty mushrooms!"); + + goto L_Menu; + case 1: + goto L_ResetStats; + case 2: + goto L_Later; + case 3: + goto L_Never; + } + + case 2: + goto L_ResetStats; + case 3: + if (.@visited != 2) goto L_Quit; + + speech 5, + l("See you! And come back with the plushrooms!"); + + goto L_Quit; + } L_ResetStats: - if (.@visited == 1) goto L_ChangedMind; - - speech 5, - lg("Are you sure about this?"); + if (.@visited == 1) + { + speech 5, + lg("Changed your mind, uh?"), + l("Very good."), + l("Status point reset can't be undone. Do you really want this?"), + lg("Are you sure about this?"); + } + else + { + speech 5, + lg("Are you sure about this?"); + } L_ConfirmReset: - menu - rif(countitem(Plushroom) == 0, lg("Yes, I am sure that I want to reset my stats.")), -, - rif(countitem(Plushroom) >= 1, lg("Yes, and I have even brought the mushrooms you like!")), -, - lg("No, I need to think about it a little bit more."), L_Later, - lg("I've just decided I will never reset my stats, sorry."), L_Never; - -L_GiveShrooms: - speech 5, - l("Then give me one @@ and we should start!", getitemlink(Plushroom)); - - menu - rif(countitem(Plushroom) >= 1, l("Of course! *give him one @@*", l(getitemname(Plushroom)))), -, - rif(countitem(Plushroom) == 0, lg("Sorry, I have no any mushrooms with me.")), L_Later, - lg("No way. I really should go."), L_Later; - - delitem Plushroom, 1; - - speech 5, - l("Thank you"), - l("Now stand still. It would not take much time..."); - - .@wasSP = StatusPoint; - resetstatus; - if (StatusPoint == .@wasSP) goto L_NothingToReset; - - speech 5, - l("Let's see. @@ of your status points have just been reset.", StatusPoint - .@wasSP), - l("Spend it wisely this time."), - lg("But you are welcome to reset your stats again if you will bring me more mushrooms!"); - - goto L_Quit; - -L_NothingToReset: - speech 5, - l("It seems that you have no status points to reset!"), - lg("But mushrooms you have brought are really awesome you know."), - lg("Come back when you will really need me. And bring more mushrooms with you!"); - - goto L_Quit; - -L_ChangedMind: - speech 5, - lg("Changed your mind, uh?"); - - menu - lg("Yes, I really need my stats to be reset."), -, - lg("Sorry, I've just realized that I still do not need my stats reset."), L_Never, - rif(countitem(Plushroom) >= 1, lg("I have brought some mushrooms to you!")), L_GiveShrooms; - - setq General_Rumly, 2; - .@visited = 2; - - speech 5, - l("Very good."), - l("Status point reset can't be undone. Do you really want this?"); - - goto L_ConfirmReset; - -L_FirstTime: - speech 5, - l("I am Rumly, the one who likes mushrooms so much!"), - lg("Also I can make your stats clean! Just like fresh mushrooms..."); - - menu - lg("Sounds well! I think I could get you that mushrooms"), -, - rif(countitem(Plushroom) >= 1, lg("I already have some mushrooms you like so much.")), -, - lg("I have no time for collecting mushrooms right now. We should talk later."), L_Later, - lg("I will never need to reset my stats because I am sure I am doing right!"), L_Never; - - setq General_Rumly, 2; - - speech 5, - l("Great! Can't wait for tasty mushrooms!"); - - goto L_Menu; + switch (select(lg("Yes, I am sure."), + lg("I need to think about it a bit more..."), + lg("I won't need it thank you."))) + { + case 1: + speech 5, + l("Then give me one @@ and we will start!", getitemlink(Plushroom)); + + menuint + rif(countitem(Plushroom) >= 1, l("Here you go, take this one.")), 0, + rif(countitem(Plushroom) == 0, lg("I don't have any plushrooms on me.")), 1, + lg("I have to go sorry."), 1; + + switch (@menuret) + { + case 0: + delitem Plushroom, 1; + + speech 5, + l("Thank you."), + l("Now stand still... It should not take much time..."); + + .@wasSP = StatusPoint; + resetstatus; + + if (StatusPoint == .@wasSP) + { + speech 4, + l("It seems that you have no status points to reset!"), + lg("But the plushroom you brought was really awesome you know."), + lg("Come back when you will really need me. And bring more plushrooms with you!"); + } + else + { + speech 4, + l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), + l("Spend it wisely this time."), + lg("But you are welcome to reset your stats again if you bring me more plushrooms!"); + } + goto L_Quit; + case 1: + goto L_Later; + } + case 2: + goto L_Later; + case 3: + goto L_Never; + } L_Later: setq General_Rumly, 2; speech 5, - l("Come back soon! And bring the mushrooms with you!"); + l("Come back soon! And bring a plushroom with you!"); goto L_Quit; -- cgit v1.2.3-60-g2f50