From 43acbee1d18cda16e21d124ce311835e3665f587 Mon Sep 17 00:00:00 2001 From: Reid Date: Sat, 24 Dec 2011 19:21:40 +0100 Subject: Moove julia script from 000-0-0 to 000-2-0 map, Same change on _import.txt files. --- npc/000-0-0/_import.txt | 1 - npc/000-0-0/julia.txt | 92 ------------------------------------------------- npc/000-2-0/_import.txt | 1 + npc/000-2-0/julia.txt | 92 +++++++++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 93 insertions(+), 93 deletions(-) delete mode 100644 npc/000-0-0/julia.txt create mode 100644 npc/000-2-0/julia.txt diff --git a/npc/000-0-0/_import.txt b/npc/000-0-0/_import.txt index 111459eb..466e7c8e 100644 --- a/npc/000-0-0/_import.txt +++ b/npc/000-0-0/_import.txt @@ -1,4 +1,3 @@ map: 000-0-0.gat npc: npc/000-0-0/_mobs.txt npc: npc/000-0-0/_warps.txt -npc: npc/000-0-0/julia.txt diff --git a/npc/000-0-0/julia.txt b/npc/000-0-0/julia.txt deleted file mode 100644 index e3b40b25..00000000 --- a/npc/000-0-0/julia.txt +++ /dev/null @@ -1,92 +0,0 @@ -// Evol scripts. -// Authors: -// Vasily_Makarov -// 4144 -// Description: -// Allow change language and some speaking -// -// 2 bits Array: -// ShipQuests -// Variable: -// ShipQuests_Julia -// Values: -// 0 first touch -// 1 already touched - -000-2-0.gat,27,24,0,0 script Julia 304,2,10,{ - mesn; - mesq g(l("Hello, girl!"), l("Hello, stranger!")); - mesq l("What do you want today?"); - set @s$, l("I don't want change my language, sorry."); - l_Menu: - menu - g(l("I made a mistake, I would like to change my language.#0"), l("I made a mistake, I would like to change my language.#1")), l_ChooseLang, - l("Do you know some interesting people around here?"), l_People, - l("Where are we?"), l_Where, - l("Nothing, sorry"), l_Close; - mesn; - mesq l("Of course! Tell me which language you speak."); - goto l_ChooseLang; - - l_First: - seta2 ShipQuests, ShipQuests_Julia, 1; - mesn; - mesq g(l("Hello, girl!"), l("Hello, stranger!")); - mesq l("I'm Julia, my job is to register every body which enter or exit the ship."); - mesq l("Could I ask you which language do you talk? Like that I add you on the list."); - set @s$, ""; - goto l_ChooseLang; - - l_ChooseLang: - menu - l("I speak English") + " (English)", -, - l("I speak Russian") + " (Русский)", -, - l("I speak Italian") + " (Italiano)", -, - l("I speak French") + " (Français)", -, - l("I speak Spanish") + " (Español)", -, - l("I speak Dutch") + " (Nederlands)", -, - l("I speak Flemish") + " (West-Vloams)", -, - l("I speak Greek") + " (Greek)", -, - l("I speak Indonesian") + " (Indonesian)", -, - @s$, l_NoChanges; - set @lang, @menu-1; - if (@lang < 0 || @lang > 8) close; - setlang @lang; - mesn; - mesq l("Ok, Done. You need something else?"); - goto l_YNMenu; - close; - - l_NoChanges: - mesn; - mesq l("No problem, do you need something else?"); - l_YNMenu: - menu - l("Yes, please!"), l_Menu, - l("No, thanks!"), -; - close; - - l_People: - mesn; - mesq l("Let me think..."); - next; - mesn; - mesq g(l("You should go see the sailors around here.#0"), l("You should go see the sailors around here.#1")) + " " + l("They are really nice and may help you much more than me."); - next; - mesn; - mesq l("There is also Enora on the docks, it will be a pleasure for her to help you!", l("Enora")); - goto l_Menu; - - l_Where: - mesn; - mesq l("We are at Artis, it's a big port-city, many beginners start their adventure here.", l("Enora")) + " " + g(l("Maybe you will be the next?#0"), l("Maybe you will be the next?#1")); - goto l_Menu; - - l_Close: - close; - - OnTouch: - set @q, geta2(ShipQuests, ShipQuests_Julia); - if (@q == 0) goto l_First; - close; -} diff --git a/npc/000-2-0/_import.txt b/npc/000-2-0/_import.txt index ef59918c..e2753b14 100644 --- a/npc/000-2-0/_import.txt +++ b/npc/000-2-0/_import.txt @@ -1,3 +1,4 @@ map: 000-2-0.gat npc: npc/000-2-0/_mobs.txt npc: npc/000-2-0/_warps.txt +npc: npc/000-2-0/julia.txt diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt new file mode 100644 index 00000000..e3b40b25 --- /dev/null +++ b/npc/000-2-0/julia.txt @@ -0,0 +1,92 @@ +// Evol scripts. +// Authors: +// Vasily_Makarov +// 4144 +// Description: +// Allow change language and some speaking +// +// 2 bits Array: +// ShipQuests +// Variable: +// ShipQuests_Julia +// Values: +// 0 first touch +// 1 already touched + +000-2-0.gat,27,24,0,0 script Julia 304,2,10,{ + mesn; + mesq g(l("Hello, girl!"), l("Hello, stranger!")); + mesq l("What do you want today?"); + set @s$, l("I don't want change my language, sorry."); + l_Menu: + menu + g(l("I made a mistake, I would like to change my language.#0"), l("I made a mistake, I would like to change my language.#1")), l_ChooseLang, + l("Do you know some interesting people around here?"), l_People, + l("Where are we?"), l_Where, + l("Nothing, sorry"), l_Close; + mesn; + mesq l("Of course! Tell me which language you speak."); + goto l_ChooseLang; + + l_First: + seta2 ShipQuests, ShipQuests_Julia, 1; + mesn; + mesq g(l("Hello, girl!"), l("Hello, stranger!")); + mesq l("I'm Julia, my job is to register every body which enter or exit the ship."); + mesq l("Could I ask you which language do you talk? Like that I add you on the list."); + set @s$, ""; + goto l_ChooseLang; + + l_ChooseLang: + menu + l("I speak English") + " (English)", -, + l("I speak Russian") + " (Русский)", -, + l("I speak Italian") + " (Italiano)", -, + l("I speak French") + " (Français)", -, + l("I speak Spanish") + " (Español)", -, + l("I speak Dutch") + " (Nederlands)", -, + l("I speak Flemish") + " (West-Vloams)", -, + l("I speak Greek") + " (Greek)", -, + l("I speak Indonesian") + " (Indonesian)", -, + @s$, l_NoChanges; + set @lang, @menu-1; + if (@lang < 0 || @lang > 8) close; + setlang @lang; + mesn; + mesq l("Ok, Done. You need something else?"); + goto l_YNMenu; + close; + + l_NoChanges: + mesn; + mesq l("No problem, do you need something else?"); + l_YNMenu: + menu + l("Yes, please!"), l_Menu, + l("No, thanks!"), -; + close; + + l_People: + mesn; + mesq l("Let me think..."); + next; + mesn; + mesq g(l("You should go see the sailors around here.#0"), l("You should go see the sailors around here.#1")) + " " + l("They are really nice and may help you much more than me."); + next; + mesn; + mesq l("There is also Enora on the docks, it will be a pleasure for her to help you!", l("Enora")); + goto l_Menu; + + l_Where: + mesn; + mesq l("We are at Artis, it's a big port-city, many beginners start their adventure here.", l("Enora")) + " " + g(l("Maybe you will be the next?#0"), l("Maybe you will be the next?#1")); + goto l_Menu; + + l_Close: + close; + + OnTouch: + set @q, geta2(ShipQuests, ShipQuests_Julia); + if (@q == 0) goto l_First; + close; +} -- cgit v1.2.3-70-g09d2