From 36e4485e428d9a6afc0c3c91f975dd4256fe975b Mon Sep 17 00:00:00 2001 From: Reid Date: Mon, 20 Jun 2016 03:47:40 +0200 Subject: Add legiontalk with carmie's dialogue. --- npc/001-1/carmie.txt | 14 ++--------- npc/functions/legiontalk.txt | 58 ++++++++++++++++++++++++++++++++++++++++++++ npc/scripts.conf | 1 + 3 files changed, 61 insertions(+), 12 deletions(-) create mode 100644 npc/functions/legiontalk.txt diff --git a/npc/001-1/carmie.txt b/npc/001-1/carmie.txt index ec95c054..e87e7fe6 100644 --- a/npc/001-1/carmie.txt +++ b/npc/001-1/carmie.txt @@ -9,18 +9,7 @@ 001-1,86,66,0 script Carmie#001-1 NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ - .@rand = rand(11); - if (.@rand == 0) npctalk3 l("I'm a little busy right now."); - else if (.@rand == 1) npctalk3 l("Not in the mood to chat."); - else if (.@rand == 2) npctalk3 l("Move kid."); - else if (.@rand == 3) npctalk3 l("Don't distract me, I have to stay alert."); - else if (.@rand == 4) npctalk3 l("Give me some space."); - else if (.@rand == 5) npctalk3 l("Can you please go away?"); - else if (.@rand == 6) npctalk3 l("Can't talk right now, i'm on patrol duty."); - else if (.@rand == 7) npctalk3 l("What you looking at?!"); - else if (.@rand == 8) npctalk3 l("I can't stay here and talk all day. I have a job to do."); - else if (.@rand == 9) npctalk3 lg("Keep moving girl.", "Keep moving boy."); - else npctalk3 l("Out of my way."); + legiontalk; close; @@ -75,4 +64,5 @@ OnInit: initialmove; initnpctimer; + .distance = 5; } diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt new file mode 100644 index 00000000..20e4235a --- /dev/null +++ b/npc/functions/legiontalk.txt @@ -0,0 +1,58 @@ +// Evol functions. +// Authors: +// Reid +// Qwerty Dragon +// Akko Teru +// Description: +// Tell a random sentence. || There ought to be a law! + +function script legiontalk { + + switch (rand(13)) + { + case 0: + speech 4, + l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), + l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), + l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."); + break; + case 1: + npctalk3 l("I'm a little busy right now."); + break; + case 2: + npctalk3 l("Not in the mood to chat."); + break; + case 3: + npctalk3 l("Move kid."); + break; + case 4: + npctalk3 l("Don't distract me, I have to stay alert."); + break; + case 5: + npctalk3 l("Give me some space."); + break; + case 6: + npctalk3 l("Can you please go away?"); + break; + case 7: + npctalk3 l("Can't talk right now, i'm on patrol duty."); + break; + case 8: + npctalk3 l("What you looking at?!"); + break; + case 9: + npctalk3 l("I can't stay here and talk all day. I have a job to do."); + break; + case 10: + npctalk3 lg("Keep moving girl.", "Keep moving boy."); + break; + case 11: + npctalk3 l("Out of my way."); + break; + case 12: + emotion 111; + break; + } + + return; +} diff --git a/npc/scripts.conf b/npc/scripts.conf index 08e851d3..9ee2d688 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -16,6 +16,7 @@ npc: npc/functions/hammocks.txt npc: npc/functions/harbours.txt npc: npc/functions/hello.txt npc: npc/functions/inventoryplace.txt +npc: npc/functions/legiontalk.txt npc: npc/functions/marriage.txt npc: npc/functions/npcmove.txt npc: npc/functions/masks.txt -- cgit v1.2.3-60-g2f50