From 2ff93ac481f12792739075a275815f0ae63c22dc Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 14 Dec 2014 17:22:17 +0300 Subject: update conf/battle to latest configs from upstream. --- conf/battle/battle.conf | 7 ++++++- conf/battle/feature.conf | 5 +++++ conf/battle/homunc.conf | 4 ++-- conf/battle/misc.conf | 13 +++++++++---- conf/battle/monster.conf | 10 +++++----- 5 files changed, 27 insertions(+), 12 deletions(-) diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 2e84a23e..42d9a726 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -103,7 +103,12 @@ weapon_defense_type: 0 magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) -attack_direction_change: 15 +// NOTE: On official servers knockback of some skills like Firewall is always based on the +// last direction walked. Even when attacking in a completely different direction, the +// knockback direction won't change, so e.g. if you walk north and then attack an enemy to +// the south you will still be knocked back to the south by Firewall. Immobile monsters +// will always be knocked back to the south as their default direction is north. +attack_direction_change: 0 // For those who is set, their innate attack element is "not elemental" // (100% versus on all defense-elements) (Note 3) diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf index 161ea324..000bc318 100644 --- a/conf/battle/feature.conf +++ b/conf/battle/feature.conf @@ -27,3 +27,8 @@ feature.banking: on // Feature became unstable on clients 2012 onwards (exact date not known), // it has been fixed on clients 2013-05-15 onwards however. feature.auction: off + +// Roulette (Note 1) +// Requires: 2014-10-22bRagexe or later +// Off by default while test version is out; enable at your own risk -- the mean dev. +feature.roulette: off diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf index a7b96cb2..a33eab8e 100644 --- a/conf/battle/homunc.conf +++ b/conf/battle/homunc.conf @@ -18,13 +18,13 @@ // stat window (by default they don't crit) // 0x020: Their Min-Matk is always the same as their max // 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x3D +hom_setting: 0x1D // The rate a homunculus will get friendly by feeding it. (Note 2) homunculus_friendly_rate: 100 // Can you name a homunculus more then once? (Note 1) -hom_rename: yes +hom_rename: no // Intimacy needed to use Evolved Vanilmirth's Bio Explosion hvan_explosion_intimate: 45000 diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index dd3d57aa..b9aaa235 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -80,10 +80,15 @@ duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no -// Determines max number of characters that can stack within a single cell. -// NOTE: For this setting to make effect you have to use a server compiled with -// Cell Stack Limit support (see src/map/map.h) -cell_stack_limit: 1 +// Determines max number of characters that can stack within a single cell. +// Official - Only affects the walking routines of characters, including monsters. +// If a unit stops walking and is on a cell with more than stack limit +// characters on it, it will walk to the closest free cell. +// Custom - This variation will make every full cell to be considered a wall. +// NOTE: For this setting to take effect you have to use a server compiled +// with Cell Stack Limit support (see src/map/map.h) +official_cell_stack_limit: 1 +custom_cell_stack_limit: 1 // Allow autotrade only in map with autotrade flag? // Set this to "no" will allow autotrade where no "autotrade" mapflag is set diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index d52987ac..b26bda20 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -52,14 +52,14 @@ monster_ai: 0 // How often should a monster rethink its chase? // 0: Every 100ms (MIN_MOBTHINKTIME) -// 1: Every cell moved (official) +// 1: Every cell moved // 2: Every 2 cells moved -// 3: Every 3 cells moved (previous setting) +// 3: Every 3 cells moved (official) // x: Every x cells moved // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, loot picked, etc.). -monster_chase_refresh: 1 +// moving after they lost their target (hide, no line of sight, etc.). +monster_chase_refresh: 3 // Should mobs be able to be warped (add as needed)? // 0: Disable. @@ -231,4 +231,4 @@ mob_size_influence: no // Default (least exploitable): mob - 75, boss - 0 // Default (most official): mob - 220, boss - 1 mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1 +boss_icewall_walk_block: 1 \ No newline at end of file -- cgit v1.2.3-70-g09d2