1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
#include "map.h" //EVENT_NAME_LENGTH
#define NUM_WHISPER_VAR 10
struct map_session_data;
extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
extern int potion_target;
extern struct Script_Config {
unsigned warn_func_mismatch_argtypes : 1;
unsigned warn_func_mismatch_paramnum : 1;
int check_cmdcount;
int check_gotocount;
int input_min_value;
int input_max_value;
const char *die_event_name;
const char *kill_pc_event_name;
const char *kill_mob_event_name;
const char *login_event_name;
const char *logout_event_name;
const char *loadmap_event_name;
const char *baselvup_event_name;
const char *joblvup_event_name;
const char* ontouch_name;
const char* ontouch2_name;
} script_config;
typedef enum c_op {
C_NOP, // end of script/no value (nil)
C_POS,
C_INT, // number
C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
C_FUNC, // buildin function call
C_STR, // string (free'd automatically)
C_CONSTSTR, // string (not free'd)
C_ARG, // start of argument list
C_NAME,
C_EOL, // end of line (extra stack values are cleared)
C_RETINFO,
C_USERFUNC, // internal script function
C_USERFUNC_POS, // internal script function label
C_REF, // the next call to c_op2 should push back a ref to the left operand
// operators
C_OP3, // a ? b : c
C_LOR, // a || b
C_LAND, // a && b
C_LE, // a <= b
C_LT, // a < b
C_GE, // a >= b
C_GT, // a > b
C_EQ, // a == b
C_NE, // a != b
C_XOR, // a ^ b
C_OR, // a | b
C_AND, // a & b
C_ADD, // a + b
C_SUB, // a - b
C_MUL, // a * b
C_DIV, // a / b
C_MOD, // a % b
C_NEG, // - a
C_LNOT, // ! a
C_NOT, // ~ a
C_R_SHIFT, // a >> b
C_L_SHIFT, // a << b
C_ADD_PP, // ++a
C_SUB_PP, // --a
} c_op;
struct script_retinfo {
struct DBMap* var_function;// scope variables
struct script_code* script;// script code
int pos;// script location
int nargs;// argument count
int defsp;// default stack pointer
};
struct script_data {
enum c_op type;
union script_data_val {
int num;
char *str;
struct script_retinfo* ri;
} u;
struct DBMap** ref;
};
// Moved defsp from script_state to script_stack since
// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
struct script_code {
int script_size;
unsigned char* script_buf;
struct DBMap* script_vars;
};
struct script_stack {
int sp;// number of entries in the stack
int sp_max;// capacity of the stack
int defsp;
struct script_data *stack_data;// stack
struct DBMap* var_function;// scope variables
};
enum hQueueOpt {
HQO_NONE,
HQO_onLogOut,
HQO_OnDeath,
HQO_OnMapChange,
HQO_MAX,
};
/* [Ind/Hercules] */
struct hQueue {
int id;
int *item;
int items;
/* events */
char onLogOut[EVENT_NAME_LENGTH];
char onDeath[EVENT_NAME_LENGTH];
char onMapChange[EVENT_NAME_LENGTH];
};
struct hQueueIterator {
int *item;
int items;
int pos;
};
//
// Script state
//
enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE };
struct script_state {
struct script_stack* stack;
int start,end;
int pos;
enum e_script_state state;
int rid,oid;
struct script_code *script, *scriptroot;
struct sleep_data {
int tick,timer,charid;
} sleep;
int instance_id;
//For backing up purposes
struct script_state *bk_st;
unsigned char hIterator;
int bk_npcid;
unsigned freeloop : 1;// used by buildin_freeloop
unsigned op2ref : 1;// used by op_2
unsigned npc_item_flag : 1;
};
struct script_reg {
int index;
int data;
};
struct script_regstr {
int index;
char* data;
};
enum script_parse_options {
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
};
const char* skip_space(const char* p);
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
struct script_code* parse_script(const char* src,const char* file,int line,int options);
void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno);
void run_script(struct script_code*,int,int,int);
int set_var(struct map_session_data *sd, char *name, void *val);
int run_script_timer(int tid, unsigned int tick, int id, intptr_t data);
void run_script_main(struct script_state *st);
void script_stop_sleeptimers(int id);
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
void script_free_code(struct script_code* code);
void script_free_vars(struct DBMap *storage);
struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid);
void script_free_state(struct script_state* st);
struct DBMap* script_get_label_db(void);
struct DBMap* script_get_userfunc_db(void);
void script_run_autobonus(const char *autobonus,int id, int pos);
bool script_get_constant(const char* name, int* value);
void script_set_constant(const char* name, int value, bool isparameter);
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache);
int script_config_read(char *cfgName);
int add_str(const char* p);
const char* get_str(int id);
int script_reload(void);
// @commands (script based)
void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct DBMap **ref);
///////////////////////////////////////////////////////////////////////////////
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
// - remove GETVALUE / SETVALUE
// - clean up the set_reg / set_val / setd_sub mess
// - detect invalid label references at parse-time
//
// struct script_state* st;
//
/// Returns the script_data at the target index
#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
/// Returns the index of the last data in the stack
#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
/// Pushes an int into the stack
#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
/// Pushes a string into the stack (script engine frees it automatically)
#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
/// Pushes a copy of a string into the stack
#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
/// Pushes a constant string into the stack (must never change or be freed)
#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
/// Pushes a nil into the stack
#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
/// Pushes a copy of the data in the target index
#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
#define script_isstring(st,i) data_isstring(script_getdata(st,i))
#define script_isint(st,i) data_isint(script_getdata(st,i))
#define script_getnum(st,val) script->conv_num(st, script_getdata(st,val))
#define script_getstr(st,val) script->conv_str(st, script_getdata(st,val))
#define script_getref(st,val) ( script_getdata(st,val)->ref )
// Note: "top" functions/defines use indexes relative to the top of the stack
// -1 is the index of the data at the top
/// Returns the script_data at the target index relative to the top of the stack
#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
/// Pushes a copy of the data in the target index relative to the top of the stack
#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
/// Removes the range of values [start,end[ relative to the top of the stack
#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
//
// struct script_data* data;
//
/// Returns if the script data is a string
#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
/// Returns if the script data is an int
#define data_isint(data) ( (data)->type == C_INT )
/// Returns if the script data is a reference
#define data_isreference(data) ( (data)->type == C_NAME )
/// Returns if the script data is a label
#define data_islabel(data) ( (data)->type == C_POS )
/// Returns if the script data is an internal script function label
#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
/// Returns if this is a reference to a constant
#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
/// Returns if this a reference to a param
#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
/// Returns if this a reference to a variable
//##TODO confirm it's C_NAME [FlavioJS]
#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
/// Returns the unique id of the reference (id and index)
#define reference_getuid(data) ( (data)->u.num )
/// Returns the id of the reference
#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
/// Returns the array index of the reference
#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
/// Returns the name of the reference
#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
/// Returns the linked list of uid-value pairs of the reference (can be NULL)
#define reference_getref(data) ( (data)->ref )
/// Returns the value of the constant
#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
/// Returns the type of param
#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
/// Composes the uid of a reference from the id and the index
#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
#define BUILDIN(x) bool buildin_ ## x (struct script_state* st)
#define BUILDIN_A(x) buildin_ ## x
struct script_function {
bool (*func)(struct script_state *st);
char *name;
char *arg;
};
/* script.c interface (incomplete) */
struct script_interface {
/* */
struct hQueue *hq;
struct hQueueIterator *hqi;
int hqs, hqis;
int hqe[HQO_MAX];
/* */
char **buildin;
unsigned int buildin_count;
/* */
void (*init) (void);
void (*final) (void);
/* */
void (*parse_builtin) (void);
bool (*addScript) (char *name, char *args, bool (*func)(struct script_state *st));
int (*conv_num) (struct script_state *st,struct script_data *data);
const char* (*conv_str) (struct script_state *st,struct script_data *data);
TBL_PC *(*rid2sd) (struct script_state *st);
/* */
struct hQueue *(*queue) (int idx);
bool (*queue_add) (int idx, int var);
bool (*queue_del) (int idx);
bool (*queue_remove) (int idx, int var);
} script_s;
struct script_interface *script;
void script_defaults(void);
#endif /* _SCRIPT_H_ */
|