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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "map.h"
#include "chrif.h"
#include "pc.h"
#include "npc.h"
#include "itemdb.h"
#include "script.h"
#include "intif.h"
#include "battle.h"
#include "mob.h"
#include "party.h"
#include "unit.h"
#include "log.h"
#include "clif.h"
#include "quest.h"
#include "intif.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
//Send quest info on login
int quest_pc_login(TBL_PC * sd)
{
if(sd->num_quests == 0)
return 1;
clif_send_questlog(sd);
clif_send_questlog_info(sd);
return 0;
}
int quest_add(TBL_PC * sd, struct quest * qd)
{
int i;
//Search to see if this quest exists
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
//Already have this quest
if(i!=MAX_QUEST)
return 1;
//Find empty quest log spot
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
//Quest log is full
if(i == MAX_QUEST)
return -1;
//Copy over quest data
memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
sd->num_quests++;
//Notify inter server
intif_quest_add(sd->status.char_id, qd);
return 0;
}
int quest_add_ack(int char_id, int quest_id, int success)
{
int i;
TBL_PC * sd = map_charid2sd(char_id);
///Player no longer on map
if(!sd)
return -1;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found, shouldn't happen?
if(i == MAX_QUEST)
return -1;
if(success)
{
//Notify client
clif_send_quest_info(sd, &sd->quest_log[i]);
}
else
{
ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
//Zero quest
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->num_quests--;
}
return 0;
}
int quest_delete(TBL_PC * sd, int quest_id)
{
int i;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i == MAX_QUEST)
return -1;
intif_quest_delete(sd->status.char_id, quest_id);
return 0;
}
int quest_delete_ack(int char_id, int quest_id, int success)
{
int i;
TBL_PC * sd = map_charid2sd(char_id);
///Player no longer on map
if(!sd)
return -1;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i == MAX_QUEST)
return -1;
if(success)
{
//Zero quest
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->num_quests--;
//Notify client
clif_send_quest_delete(sd, quest_id);
return 1;
}
else
ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
return 0;
}
int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count)
{
int i;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i != MAX_QUEST)
return -1;
memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH);
sd->quest_log[i].objectives[objective_num].count = count;
//Notify client
clif_send_quest_info(sd, &sd->quest_log[i]);
return 0;
}
int quest_update_status(TBL_PC * sd, int quest_id, bool status)
{
return 0;
}
int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st)
{
sd->num_quests = st->num_quests;
memcpy(sd->quest_log, st->quest_log, sizeof(st->quest_log));
return 0;
}
int quest_make_savedata(TBL_PC * sd)
{
sd->status.num_quests = sd->num_quests;
memcpy(sd->status.quest_log, sd->quest_log, sizeof(sd->quest_log));
return 0;
}
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