1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Bangungot Hospital 2F
//================= Description ===========================================
//= Save the hospital in Port Malaya from Bangungot.
//= Part of the "Nurse in Port Malaya" quest.
//================= Current Version =======================================
//= 1.1
//=========================================================================
1@ma_h mapflag src4instance
//== Instance Creation =====================================
ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
if (BaseLevel < 100) end;
.@party_id = getcharid(1);
cutin "malaya_nurseB",2;
if (!questprogress(9223)) {
.@quest = questprogress(9222);
if (!.@quest) {
if (!.@party_id) {
if (malaya_bang == 30)
callsub L_Closed,1;
else if (malaya_bang == 31)
callsub L_Closed,0;
else
goto L_NoParty;
}
if (questprogress(11309,HUNTING) != 2) {
.@playtime = questprogress(9224,PLAYTIME);
if (!.@playtime) {
if (malaya_bang == 30)
callsub L_Closed,1;
else if (malaya_bang == 31)
callsub L_Closed,0;
else if (malaya_bang > 39)
callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,0,0;
else {
mes "[Nurse Maenne]";
mes "..........";
close2;
cutin "",255;
end;
}
} else if (.@playtime == 1) {
if (!questprogress(11309)) {
mes "[Nurse Maenne]";
mes "This is a fatal situation.";
close2;
cutin "",255;
end;
} else {
mes "[Nurse Maenne]";
mes "Now the entrance";
mes "to the second floor";
mes "is closed.";
next;
mes "[Nurse Maenne]";
mes "To go up to";
mes "the second floor again,";
mes "open the gate";
mes "after a lapse of time.";
close2;
cutin "",255;
end;
}
} else {
.@quest2 = questprogress(11309);
if (!.@quest2) {
callsub L_Closed,0;
} else if (.@quest2 == 1) {
callsub L_Complete;
completequest 9224;
erasequest 9224;
close2;
cutin "",255;
end;
} else {
//if (!.@party_id) goto L_NoParty; //unneeded
if (malaya_bang > 39)
callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
else {
mes "[Nurse Maenne]";
mes ".......";
close2;
cutin "",255;
end;
}
}
}
} else {
mes "[Nurse Maenne]";
mes "You got rid of Bangungot!"; //?
mes "The nurse might be waiting for you";
mes "in front of the hospital!";
close2;
cutin "",255;
end;
}
} else if (.@quest == 1) {
if (!.@party_id) goto L_NoParty;
if (malaya_bang > 39) {
if (questprogress(9222,HUNTING) == 1) {
.@playtime = questprogress(9224,PLAYTIME);
if (.@playtime == 1) {
mes "[Nurse Maenne]";
mes "Do you want go up to the second floor again?";
next;
callsub L_Enter,0,0;
} else if (.@playtime == 2) {
//if (!.@party_id) goto L_NoParty; //unneeded
if (malaya_bang > 39)
callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
else {
mes "[Nurse Maenne]";
mes ".......";
close2;
cutin "",255;
end;
}
} else {
mes "[Nurse Maenne]";
mes "This is a fatal situation.";
mes "You can't go up to the 2nd floor.";
close2;
cutin "",255;
end;
}
} else {
if (checkweight(607,1) == 0) {
mes "[Nurse Maenne]";
mes "You have too much stuff.";
mes "Please reduce your stuff and";
mes "come to me again.";
close2;
cutin "",255;
end;
}
if (checkweight(607,11) == 0) {
mes "[Nurse Maenne]";
mes "It's too heavy.";
mes "Please reduce the weight and";
mes "come to me again.";
close2;
cutin "",255;
end;
}
callsub L_Complete;
completequest 9222;
erasequest 9222;
completequest 9224;
erasequest 9224;
setquest 9223;
getexp 500000,0;
// if (IsPremiumPcCafe == 10)
getitem 6499,7; //Ancient_Grudge
// else
// getitem 6499,5; //Ancient_Grudge
close2;
cutin "",255;
end;
}
} else {
mes "[Nurse Maenne]";
mes ".....?";
mes "Now you can't go up";
mes "to the 2nd floor.";
close2;
cutin "",255;
end;
}
} else {
callsub L_Complete;
completequest 9222;
erasequest 9222;
completequest 9224;
erasequest 9224;
setquest 9223;
close2;
cutin "",255;
end;
}
} else {
if (questprogress(9223,PLAYTIME) == 1) {
callsub L_Complete;
close2;
cutin "",255;
end;
} else {
if (!.@party_id) goto L_NoParty;
if (malaya_bang > 39)
callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
else {
mes "[Nurse Maenne]";
mes ".......";
close2;
cutin "",255;
end;
}
}
}
L_Closed:
mes "[Nurse Maenne]";
mes "- The door is closed to 1st floor";
mes "When this Nurse came in?";
mes "I call her behind, but";
mes "she doesn't respond. -";
if (getarg(0)) {
malaya_bang = 31;
changequest 11302,11303;
}
close2;
cutin "",255;
end;
L_NoParty:
mes "- I guess...";
mes "I can't talk him alone.";
mes "After registering a party";
mes "let me try to say something. -";
close2;
cutin "",255;
end;
L_Enter:
.@md_name$ = "Bangungot Hospital 2F";
if (getarg(2) == 0) {
mes "[Nurse Maenne]";
mes "I already heard that story so";
mes "I pretty much know that.";
mes "What are you going to do?";
mes "Do you want to go up";
mes "to the second floor?";
} else {
mes "[Nurse Maenne]";
mes "You are back...";
mes "There is bad news.";
mes "I heard that";
mes "the Bangungot has";
mes "appeared again.";
next;
mes "[Nurse Maenne]";
mes strcharinfo(0) + "'s help";
mes "is needed again.";
mes "Please, could you give me";
mes "one more chance?";
}
next;
switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) {
case 1:
.@instance = instance_create(.@md_name$,getcharid(1));
if (.@instance < 0) {
mes "[Nurse Maenne]";
mes "A critical situation has happened.";
mes "You can't go up to the 2nd floor.";
close2;
cutin "",255;
end;
}
if (instance_attachmap("1@ma_h",.@instance) == "") {
mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
instance_destroy(.@instance);
close;
}
instance_set_timeout 3600,300,.@instance;
instance_init(.@instance);
mes "[Nurse Maenne]";
mes "We are preparing to go up";
mes "to the second floor.";
mes "At the second floor";
mes "there is a chaotic rumor that";
mes "the dead do not die.";
mes "Please refer to this story.";
next;
mes "[Nurse Maenne]";
mes "When you finish everything,";
mes "please talk to me again.";
mes "I really appreciate it.";
close2;
cutin "",255;
end;
case 2:
if( has_instance("1@ma_h") == "" ) {
mes "The memorial dungeon "+.@md_name$+" does not exist.";
mes "The party leader did not generate the dungeon yet.";
close;
} else {
mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
if (getarg(1)) {
if (questprogress(9223)) {
completequest 9223;
erasequest 9223;
}
if (questprogress(9222))
erasequest 9222;
if (questprogress(9224))
erasequest 9224;
setquest 9222;
}
setquest 9224;
cutin "",255;
warp "1@ma_h",40,157;
end;
}
case 3:
mes "[Nurse Maenne]";
mes "Alright.";
mes "If you change mind, come back again.";
close2;
cutin "",255;
end;
}
L_Complete:
mes "[Nurse Maenne]";
mes "You returned safely from the Bangungot on the second floor!!";
mes "However, it's not";
mes "really over yet.";
next;
mes "[Nurse Maenne]";
mes "I'm pretty sure it";
mes "never disappears easily.";
mes "I don't know what will happen";
mes "about Bangungot, so";
mes "after a lapse of time";
mes "please return to me.";
return;
}
sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{
callfunc "F_GM_NPC";
mes "Password";
next;
if (callfunc("F_GM_NPC","1854",1) == 0) {
mes "Good Luck.";
close;
}
switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) {
case 1: setquest 9222; close;
case 2: setquest 9223; close;
case 3: erasequest 9222; close;
case 4: erasequest 9223; close;
case 5: setquest 9224; close;
case 6: erasequest 9224; close;
case 7: malaya_bang = 30; close;
case 8: malaya_bang = 40; close;
case 9: setquest 11309; close;
case 10: completequest 11309; close;
case 11: close;
}
}
//== Instance Scripts ======================================
1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
.@map$ = instance_mapname("1@ma_h");
mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF";
mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF";
areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead";
donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable";
end;
OnMyMobDead:
initnpctimer;
end;
OnTimer1000:
.@map$ = instance_mapname("1@ma_h");
if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) {
donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1";
donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable";
mapannounce .@map$,"Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF";
disablenpc instance_npcname("#Memorial Start");
}
stopnpctimer;
end;
}
1@ma_h,43,157,0 script #Memorial Start_time HIDDEN_WARP_NPC,{ //2,2
end;
OnInstanceInit:
disablenpc instance_npcname("#Memorial Start_time");
end;
OnEnable:
specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start");
initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
OnTimer5000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF";
end;
OnTimer10000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF";
stopnpctimer;
end;
}
1@ma_h,46,165,0 script #Ward1 Entry HIDDEN_WARP_NPC,{ //3,3
end;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(0));
end;
OnEnable1:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
enablenpc instance_npcname(strnpcinfo(0));
specialeffect EF_BAT2;
switch(atoi(charat(strnpcinfo(2),4))) {
case 1:
areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$;
end;
case 2:
areamonster .@map$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$;
end;
case 3:
areamonster .@map$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$;
end;
case 4:
areamonster .@map$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$;
end;
case 5:
areamonster .@map$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$;
end;
}
/*
// Not called in official scripts.
OnEnable2:
areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry")+"::OnMyMobDead";
end;
*/
OnEnable3:
.@i = atoi(charat(strnpcinfo(2),4))+1;
donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1";
disablenpc instance_npcname(strnpcinfo(0));
end;
OnMyMobDead:
initnpctimer;
end;
OnTimer1000:
.@map$ = instance_mapname("1@ma_h");
if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
specialeffect EF_BAT2;
donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable3";
switch(atoi(charat(strnpcinfo(2),4))) {
case 1: .@str$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break;
case 2: .@str$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break;
case 3: .@str$ = "Bangungot: Scream more....and more...... your pain..."; break;
case 4: .@str$ = "Bangungot: Deeply and more deeply in pain..."; break;
case 5: .@str$ = "Bangungot: Be horrified...be petrified."; break;
}
mapannounce .@map$,.@str$,bc_map,"0xFF82FF";
}
stopnpctimer;
end;
}
1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry HIDDEN_WARP_NPC //3,3
1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry HIDDEN_WARP_NPC //3,3
1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry HIDDEN_WARP_NPC //3,3
1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry HIDDEN_WARP_NPC //3,3
1@ma_h,101,147,0 script #Ward6 Entry HIDDEN_WARP_NPC,{ //2,2
end;
OnInstanceInit:
disablenpc instance_npcname("#Ward6 Entry");
end;
OnEnable1:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
enablenpc instance_npcname("#Ward6 Entry");
specialeffect EF_BAT2;
areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$;
end;
/*
// Not called in official scripts.
OnEnable2:
areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
end;
*/
OnMyMobDead:
initnpctimer;
end;
OnTimer3000:
.@map$ = instance_mapname("1@ma_h");
if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) {
specialeffect EF_BAT2;
donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
mapannounce .@map$,"Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF";
}
stopnpctimer;
end;
}
1@ma_h,110,177,0 script #Summon Boss HIDDEN_WARP_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Summon Boss");
end;
OnEnable:
enablenpc instance_npcname("#Summon Boss");
monster instance_mapname("1@ma_h"),143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss")+"::OnMyMobDead";
donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
donpcevent instance_npcname("#Boss Room Entry")+"::OnEnable";
end;
OnMyMobDead:
initnpctimer;
end;
OnTimer1000:
if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Boss")+"::OnMyMobDead") < 1) {
donpcevent instance_npcname("#Summon Pillar")+"::OnEnable1";
mapannounce instance_mapname("1@ma_h"),"Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF";
disablenpc instance_npcname("#Summon Boss");
}
stopnpctimer;
end;
}
1@ma_h,147,143,0 script #Boss Room Entry HIDDEN_WARP_NPC,10,10,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Room Entry");
end;
OnTouch:
specialeffect EF_GHOST;
donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
end;
OnEnable:
enablenpc instance_npcname("#Boss Room Entry");
enablenpc instance_npcname("#Boss Room Door");
enablenpc instance_npcname("#Boss Room Door1");
end;
OnSpawn:
areamonster instance_mapname("1@ma_h"),123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
end;
OnReset:
killmonster instance_mapname("1@ma_h"),instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
end;
OnMyMobDead:
initnpctimer;
end;
OnTimer1000:
.@map$ = instance_mapname("1@ma_h");
if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1)
mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF";
stopnpctimer;
end;
// Unofficial labels (to avoid duplicating code).
OnEnableEntry:
enablenpc instance_npcname("#Boss Room Entry");
enablenpc instance_npcname("#Boss Room Entry_a");
enablenpc instance_npcname("#Boss Room Entry_b");
enablenpc instance_npcname("#Boss Room Entry_c");
enablenpc instance_npcname("#Boss Room Entry_d");
enablenpc instance_npcname("#Boss Room Entry_e");
enablenpc instance_npcname("#Boss Room Entry_f");
enablenpc instance_npcname("#Boss Room Entry_g");
enablenpc instance_npcname("#Boss Room Entry_h");
end;
OnDisableEntry:
disablenpc instance_npcname("#Boss Room Entry");
disablenpc instance_npcname("#Boss Room Entry_a");
disablenpc instance_npcname("#Boss Room Entry_b");
disablenpc instance_npcname("#Boss Room Entry_c");
disablenpc instance_npcname("#Boss Room Entry_d");
disablenpc instance_npcname("#Boss Room Entry_e");
disablenpc instance_npcname("#Boss Room Entry_f");
disablenpc instance_npcname("#Boss Room Entry_g");
disablenpc instance_npcname("#Boss Room Entry_h");
end;
}
1@ma_h,147,143,0 script #Boss Room Entry_time HIDDEN_WARP_NPC,{ //10,10
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Room Entry_time");
end;
OnEnable:
mapannounce instance_mapname("1@ma_h"),"Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF";
initnpctimer;
end;
OnTimer25000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF";
for(.@i = 10; .@i<=22; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer35000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF";
for(.@i = 25; .@i<=33; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer45000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF";
end;
OnTimer55000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF";
enablenpc instance_npcname("#Summon Ward Mob");
donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7";
end;
OnTimer60000:
for(.@i = 1; .@i<=8; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
for(.@i = 34; .@i<=38; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer60500:
for(.@i = 41; .@i<=49; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer90000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF";
donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
end;
OnTimer110000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF";
donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
end;
OnTimer125000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF";
end;
OnTimer128000:
for(.@i = 1; .@i<=8; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
for(.@i = 34; .@i<=38; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer128500:
for(.@i = 41; .@i<=49; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer129000:
donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
end;
OnTimer129500:
donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
for(.@i = 10; .@i<=22; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer130000:
for(.@i = 25; .@i<=33; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
stopnpctimer;
end;
OnStopTimer:
stopnpctimer;
end;
}
1@ma_h,111,177,0 script #Boss Room Entry_2 WARPNPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Room Entry_2");
end;
OnEnable:
mapannounce instance_mapname("1@ma_h"),"Bangungot: You are pretty powerful...",bc_map,"0xFF82FF";
initnpctimer;
end;
OnTimer3000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: But can you...",bc_map,"0xFF82FF";
end;
OnTimer6000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF";
end;
OnTimer9000:
for(.@i = 1; .@i<=8; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
for(.@i = 34; .@i<=38; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer9500:
for(.@i = 41; .@i<=49; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer10000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF";
for(.@i = 10; .@i<=22; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
end;
OnTimer10500:
for(.@i = 25; .@i<=33; ++.@i)
enablenpc instance_npcname("#Patternwarp"+.@i);
stopnpctimer;
end;
}
1@ma_h,118,63,0 script #Summon Ward Mob HIDDEN_WARP_NPC,4,4,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Summon Ward Mob");
end;
OnTouch:
donpcevent instance_npcname("#Summon Ward Mob_time")+"::OnEnable";
specialeffect EF_CURSEATTACK;
end;
OnEnable1:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$;
end;
OnEnable2:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$;
end;
OnEnable3:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$;
end;
OnEnable4:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$;
end;
OnEnable5:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$;
end;
OnEnable6:
.@map$ = instance_mapname("1@ma_h");
.@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$;
areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$;
areamonster .@map$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$;
areamonster .@map$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$;
end;
OnEnable7:
killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
end;
OnMyMobDead:
initnpctimer;
end;
OnTimer1000:
if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead") < 1) {
donpcevent instance_npcname("#Boss Room Entry_2")+"::OnEnable";
donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
}
stopnpctimer;
end;
}
1@ma_h,118,64,0 script #Summon Ward Mob_time HIDDEN_WARP_NPC,{ //4,4
end;
OnInstanceInit:
disablenpc instance_npcname("#Summon Ward Mob_time");
end;
OnEnable:
initnpctimer;
disablenpc instance_npcname("#Summon Ward Mob");
end;
OnTimer2000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF";
end;
OnTimer4000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF";
end;
OnTimer6000:
mapannounce instance_mapname("1@ma_h"),"- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200";
end;
OnTimer10000:
setarray .@npc$[1],
"Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient",
"Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient";
enablenpc instance_npcname("#Summon Ward Mob");
.@rand = rand(1,6);
donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand;
.@id = (.@rand*2)-rand(2);
donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable";
stopnpctimer;
end;
}
1@ma_h,112,177,0 script #Summon Pillar HIDDEN_WARP_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Summon Pillar");
end;
OnEnable1:
enablenpc instance_npcname("#Summon Pillar");
donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
donpcevent instance_npcname("#Summon Pillar_time")+"::OnEnable";
monster instance_mapname("1@ma_h"),131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar")+"::OnMyMobDead";
end;
OnEnable3:
enablenpc instance_npcname("#Boss Room Exit");
disablenpc instance_npcname("#Summon Pillar");
end;
OnReset:
killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Pillar")+"::OnMyMobDead";
end;
OnMyMobDead:
initnpctimer;
end;
OnTimer1000:
.@map$ = instance_mapname("1@ma_h");
if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) {
donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer";
donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3";
donpcevent instance_npcname("#Boss Room Entry")+"::OnReset";
mapannounce .@map$,"Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500";
mapannounce .@map$,"Bangungot: But don't think this is the end!!",bc_map,"0xFF4500";
mapannounce .@map$,"Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500";
}
stopnpctimer;
end;
}
1@ma_h,112,178,0 script #Summon Pillar_time HIDDEN_WARP_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Summon Pillar_time");
end;
OnEnable:
initnpctimer;
end;
OnStopTimer:
stopnpctimer;
end;
OnTimer1000:
mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200";
specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
end;
OnTimer7000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF";
specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
end;
OnTimer14000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF";
specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
end;
OnTimer21000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF";
specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
end;
OnTimer30000:
donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
end;
OnTimer31000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF";
donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
end;
OnTimer36000:
donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
stopnpctimer;
end;
}
1@ma_h,118,171,0 script #Boss Room Entry_a HIDDEN_WARP_NPC,10,10,{
end;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(0));
end;
OnTouch:
specialeffect EF_GHOST;
donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
end;
}
1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b HIDDEN_WARP_NPC,10,10
1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c HIDDEN_WARP_NPC,10,10
1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d HIDDEN_WARP_NPC,10,10
1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e HIDDEN_WARP_NPC,10,10
1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f HIDDEN_WARP_NPC,10,10
1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g HIDDEN_WARP_NPC,10,10
1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h HIDDEN_WARP_NPC,10,10
1@ma_h,131,62,0 script #Boss Effect HIDDEN_WARP_NPC,{ //4,4
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Effect");
initnpctimer;
end;
OnTimer3000:
specialeffect EF_BARRIER;
stopnpctimer;
initnpctimer;
end;
}
1@ma_h,43,86,4 script Moaning Patient#1 4_F_PATIENT,{
end;
OnInstanceInit:
monster instance_mapname("1@ma_h"),131,62,"Bangungot",2318,1;
end;
OnEnable:
mapannounce instance_mapname("1@ma_h"),"Moaning Patient: aaawwww....",bc_map,"0xFF0000";
initnpctimer;
end;
OnTimer5000:
OnTimer8000:
OnTimer11000:
OnTimer14000:
OnTimer17000:
OnTimer20000:
OnTimer23000:
OnTimer26000:
specialeffect EF_POTION_BERSERK;
specialeffect EF_CURSEATTACK;
end;
OnTimer30000:
specialeffect EF_POTION_BERSERK;
specialeffect EF_CURSEATTACK;
stopnpctimer;
end;
}
1@ma_h,60,87,4 script Screaming Patient#2 4_M_PATIENT,{
end;
OnEnable:
switch(atoi(strnpcinfo(2))) {
case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break;
case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break;
case 4: .@str$ = "Passed Out Patient: ........"; break;
case 5: .@str$ = "Patient with Nightmare: Help~!!! Save me!!!"; break;
case 6: .@str$ = "Sick Looking Patient: Hu..a...aaah.."; break;
case 7: .@str$ = "Horrified Patient: Get away!! Please...."; break;
case 8: .@str$ = "Patient in Sorrow: crying and crying......"; break;
case 9: .@str$ = "Suffering Patient: Stop... please..."; break;
case 10: .@str$ = "Wriggling Patient: awwww..."; break;
case 11: .@str$ = "Patient in Cold Sweat: Help.....help...."; break;
case 12: .@str$ = "Howling Patient: aaaaahhhhhhhhhh!!"; break;
}
mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000";
initnpctimer;
end;
OnTimer5000:
OnTimer8000:
OnTimer11000:
OnTimer14000:
OnTimer17000:
OnTimer20000:
OnTimer23000:
OnTimer26000:
specialeffect EF_POTION_BERSERK;
specialeffect EF_CURSEATTACK;
end;
OnTimer30000:
specialeffect EF_POTION_BERSERK;
specialeffect EF_CURSEATTACK;
stopnpctimer;
end;
}
1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 4_F_PATIENT
1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 4_M_PATIENT
1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 4_F_PATIENT
1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 4_M_PATIENT
1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 4_F_PATIENT
1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 4_M_PATIENT
1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 4_F_PATIENT
1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 4_M_PATIENT
1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 4_F_PATIENT
1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 4_M_PATIENT
1@ma_h,43,181,4 script Moaning Patient#b 4_F_PATIENT,{ end; }
1@ma_h,60,182,4 script Screaming Patient#b 4_M_PATIENT,{ end; }
1@ma_h,60,132,7 script Patient in Pain#b 4_F_PATIENT,{ end; }
1@ma_h,43,132,7 script Passed Out Patient#b 4_M_PATIENT,{ end; }
1@ma_h,77,182,4 script Patient with Nightmare#b 4_F_PATIENT,{ end; }
1@ma_h,69,182,4 script Sick Looking Patient#b 4_M_PATIENT,{ end; }
1@ma_h,73,132,7 script Horrified Patient#b 4_F_PATIENT,{ end; }
1@ma_h,65,144,7 script Patient in Sorrow#b 4_M_PATIENT,{ end; }
1@ma_h,87,181,4 script Suffering Patient#b 4_F_PATIENT,{ end; }
1@ma_h,104,181,4 script Wriggling Patient#b 4_M_PATIENT,{ end; }
1@ma_h,99,132,7 script Patient in Cold Sweat#b 4_F_PATIENT,{ end; }
1@ma_h,87,132,7 script Howling Patient#b 4_M_PATIENT,{ end; }
//== Warp Portals ==========================================
1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9
1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157
1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157
1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63
1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63
1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63
1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63
1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63
1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63
1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63
1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63
1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63
1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63
1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63
1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63
1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63
1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63
1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63
//1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63
//1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63
1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63
1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63
1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63
1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63
1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63
1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63
1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63
1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63
1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63
1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157
1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157
1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157
1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157
1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157
1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157
1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157
1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157
1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157
1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157
1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157
1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157
1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157
//1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157
//1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157
1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157
1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157
1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157
1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157
1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157
1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157
1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157
1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157
1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157
//- Disable select warps -
// Custom, but saves processing and lines.
1@ma_h,1,1,0 script #ma_hos_warp_init CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Room Exit");
disablenpc instance_npcname("#Boss Room Door");
disablenpc instance_npcname("#Boss Room Door1");
for(.@i = 1; .@i<=8; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
for(.@i = 34; .@i<=38; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
// Skip 39-40 since they're disabled in the official script.
for(.@i = 41; .@i<=49; ++.@i)
disablenpc instance_npcname("#Patternwarp"+.@i);
disablenpc instance_npcname("#ma_hos_warp_init");
end;
}
|