1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
|
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
//= Gunslinger guns and bullet quests
//===== Additional Comments: =================================
//= 1.0 Only Garrison Gun done yet [Playtester]
//= 1.1 Added Garrison[2] [Playtester]
//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
//============================================================
//===================== Garrison =====================================================
que_ng,182,85,3 script Mr.Garrison 109,{
set @npcname$,"[Mr.Garrison]";
mes @npcname$;
if(countitem(13105)>0) goto L_Already;
if(countitem(13104)>0) goto L_Slot;
mes "I have invented a new Revolver!";
mes "I think I call it... Garrison.";
next;
mes "[" +strcharinfo(0) + "]";
mes "Very innovative name really.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 55){
mes @npcname$;
mes "I don't think you have enough";
mes "knowledge of guns to see its";
mes "true beauty.";
close;
}
mes @npcname$;
mes "You look like you're an expert";
mes "in guns, aren't you?";
next;
mes "[" +strcharinfo(0) + "]";
mes "Yeah you could say so.";
next;
mes @npcname$;
mes "So, do you want me to make a";
mes "^0000FFGarrison^000000 for you?";
next;
switch(select("Yes, please.","Nah, I'll stick with my gun."))
{
case 1:
mes @npcname$;
mes "Great! But first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF000050 Steels^000000,";
mes "^FF00003 Eluniums^000000,";
mes "^FF00001 Oridecon^000000,";
mes "^FF000050 Coals^000000,";
mes "^FF000020 Rusty Screws^000000 and";
mes "^FF000030000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) || (countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
mes "Come back when you have the materials.";
close;
}
delitem 999,50;
delitem 985,3;
delitem 984,1;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
mes "I see you came prepared.";
mes "Let me take those material.";
next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
mes "...";
next;
getitem 13104,1;
mes @npcname$;
mes "It's done. Here, take this";
mes "wonderful gun!";
close;
case 2:
mes @npcname$;
mes "Well, guess a true Gunslinger";
mes "will never part from his";
mes "favorite gun, heh.";
close;
}
L_Slot:
mes "Oh, I see you have one of";
mes "my high-quality guns.";
next;
mes @npcname$;
mes "Now that I look at it, I";
mes "think I could improve it";
mes "some more.";
next;
mes @npcname$;
mes "How about I add a ^0000FFslot^000000";
mes "to it? Be careful, though.";
mes "If you put a card into it";
mes "already, it will be lost";
mes "in the process.";
next;
switch(select("Yes, please add a slot.","Nah, I keep it as it is now."))
{
case 1:
mes @npcname$;
mes "Great! But first you need to";
mes "bring me the materials I need";
mes "to improve it.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF000010 Steels^000000,";
mes "^FF00001 Eluniums^000000,";
mes "^FF000010 Emveretarcon^000000,";
mes "^FF000030 Coals^000000,";
mes "^FF000010 Rusty Screws^000000 and";
mes "of course your ^FF0000Garrison^000000.";
next;
mes @npcname$;
if ( (countitem(999)<10) || (countitem(985)<1) || (countitem(1011)<10) ||(countitem(1003)<30) || (countitem(7317)<10) || (countitem(13104)<1) ) {
mes "Come back when you have the materials.";
close;
}
delitem 999,10;
delitem 985,1;
delitem 1011,10;
delitem 1003,30;
delitem 7317,10;
delitem 13104,1;
mes "I see you came prepared.";
mes "Let me take those materials.";
next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
mes "...";
next;
getitem 13105,1;
mes @npcname$;
mes "It's done. Now it is";
mes "even better than before.";
mes "Put it to good use.";
close;
case 2:
mes @npcname$;
mes "Okay, come back when you";
mes "changed your mind.";
close;
}
L_Already:
mes "So how do you like";
mes "my gun?";
close;
}
que_ng,187,163,3 script Ingrid 744,{
set @npcname$,"[Ingrid]";
mes @npcname$;
mes "I can make the strongest of";
mes "all weapons. The ultimate";
mes "grenade launcher.";
mes "It's called ^0000FFInferno^000000.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 65){
mes @npcname$;
mes "But I don't think you are";
mes "experienced enough to use it.";
next;
mes @npcname$;
mes "You'll probably kill yourself.";
mes "It's just too powerful to use";
mes "for a beginner. I refuse to";
mes "make one for you.";
close;
}
mes @npcname$;
mes "You look experienced.";
mes "I think I could make one";
mes "for you.";
next;
mes @npcname$;
mes "So, do you want me to make an";
mes "^0000FFInferno^000000 for you?";
next;
switch(select("Yes, please.","No thanks."))
{
case 1:
mes @npcname$;
mes "Okay, but first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF0000100 Used Iron Plates^000000,";
mes "^FF000010 Oridecons^000000,";
mes "^FF000050 Rusty Screws^000000,";
mes "^FF0000100 Burning Hearts^000000 and";
mes "^FF0000200000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(7319)<100) || (countitem(984)<10) || (countitem(7317)<50) || (countitem(7097)<100) || (Zeny < 200000) ) {
mes "Come back when you have the materials.";
close;
}
delitem 7319,100;
delitem 984,10;
delitem 7317,50;
delitem 7097,100;
set Zeny,Zeny-200000;
mes "Oh, you already have the materials.";
mes "Let me have them.";
next;
mes @npcname$;
mes "I need to be careful...";
mes "...";
mes "...";
next;
getitem 13162,1;
mes @npcname$;
mes "It's done.";
mes "Be careful with it.";
close;
case 2:
mes @npcname$;
mes "Probably a good choice.";
mes "It's really dangerous.";
close;
}
}
que_ng,185,180,3 script Vanessa 726,{
set @npcname$,"[Vanessa]";
mes @npcname$;
mes "I can make a grenade launcher";
mes "that can destroy armors.";
mes "It's called ^0000FFDestroyer^000000.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 52){
mes @npcname$;
mes "But I don't think you are";
mes "experienced enough to use it.";
next;
mes @npcname$;
mes "Come back when you think";
mes "you are worthy to use this";
mes "weapon.";
close;
}
mes @npcname$;
mes "You look experienced.";
mes "I think I could make one";
mes "for you.";
next;
mes @npcname$;
mes "So, do you want me to make a";
mes "^0000FFDestroyer^000000 for you?";
next;
switch(select("Yes, please.","No thanks."))
{
case 1:
mes @npcname$;
mes "Okay, but first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF000050 Used Iron Plates^000000,";
mes "^FF00005 Oridecons^000000,";
mes "^FF000070 Rusty Screws^000000 and";
mes "^FF0000100000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(7319)<50) || (countitem(984)<5) || (countitem(7317)<70) || (Zeny < 100000) ) {
mes "Come back when you have the materials.";
close;
}
delitem 7319,50;
delitem 984,5;
delitem 7317,70;
set Zeny,Zeny-100000;
mes "Oh, you already have the materials.";
mes "Let me have them.";
next;
mes @npcname$;
mes "I'll make it in a minute...";
mes "...";
mes "...";
next;
getitem 13160,1;
mes @npcname$;
mes "It's done.";
mes "Be careful with it.";
close;
case 2:
mes @npcname$;
mes "Oh well, your loss.";
close;
}
}
que_ng,149,178,5 script N.A 744,{
set @npcname$,"[N.A]";
mes @npcname$;
mes "If you like gatling guns, I'm the";
mes "right person to talk to.";
mes "I can make a ^0000FFDrifter^000000.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 55){
mes @npcname$;
mes "But I don't think you are";
mes "experienced enough to use it.";
next;
mes @npcname$;
mes "Come back when you think";
mes "you are worthy to use this";
mes "weapon.";
close;
}
mes @npcname$;
mes "You look experienced.";
mes "I think I could make one";
mes "for you.";
next;
mes @npcname$;
mes "So, do you want me to make a";
mes "^0000FFDrifter^000000 for you?";
next;
switch(select("Yes, please.","No thanks."))
{
case 1:
mes @npcname$;
mes "Okay, but first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF000070 Steels^000000,";
mes "^FF00005 Eluniums^000000,";
mes "^FF00003 Oridecons^000000,";
mes "^FF000070 Coals^000000,";
mes "^FF000050 Rusty Screws^000000 and";
mes "^FF000050000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(999)<70) || (countitem(985)<5) || (countitem(984)<3) || (countitem(1003)<70) || (countitem(7317)<50) || (Zeny < 50000) ) {
mes "Come back when you have the materials.";
close;
}
delitem 999,70;
delitem 985,5;
delitem 984,3;
delitem 1003,70;
delitem 7317,50;
set Zeny,Zeny-50000;
mes "I see you came prepared.";
mes "Let me take those materials.";
next;
mes @npcname$;
mes "Alright, you won't regret it...";
mes "...";
mes "...";
next;
getitem 13157,1;
mes @npcname$;
mes "It's done. Now shoot the";
mes "enemies with no mercy!";
close;
case 2:
mes @npcname$;
mes "Oh well, your loss.";
close;
}
}
|