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//===== eAthena Script =======================================
//= Renewal Merchant Job Change
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Job Change to Merchant Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//============================================================
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
mes "[Chief Mahnsoo]";
mes "Long time no see!";
mes "Hey, you didn't quit";
mes "your business, did you?";
mes "What happened?";
next;
mes "[Chief Mahnsoo]";
mes "Whoa...";
mes "You've actually been to Valhalla?! Wow, you've come a long way...";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Chief Mahnsoo]";
mes "Hmmm...";
mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
next;
mes "[Chief Mahnsoo]";
mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?";
close;
}
mes "[Chief Mahnsoo]";
mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!";
next;
skill 143,0,0;
jobchange Job_Merchant_High;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
mes "[Chief Mahnsoo]";
mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
close;
}else{
mes "[Chief Mahnsoo]";
mes "^333333*Sigh*^000000";
mes "I'm so bored...";
mes "When will I hear from my lovely Blossom?";
close;
}
}
mes "[Guildsman Mahnsoo]";
mes "Hey, why are you here?";
next;
switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
case 1:
if(Class != Job_Novice) {
mes "[Guildsman Mahnsoo]";
if(Class == Job_Merchant) {
mes ".....? Sorry? What are you saying?";
mes "You are already a merchant. Oh my..";
mes "Huh?! ...Do I need to laugh right now?!";
}else{
mes "Ahh? Are you trying to have both ways?";
mes "How about just giving yourself over to your original job?";
next;
mes "[Guildsman Mahnsoo]";
mes "We have business ethics you know.";
}
close;
}else{
mes "[Guildsman Mahnsoo]";
mes "Want to be a merchant? Hmm...";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Guildsman Mahnsoo]";
mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points.";
next;
mes "[Guildsman Mahnsoo]";
mes "Don't you think we need to learn some basic skills although we just deal with money?";
close;
}
mes "[Guildsman Mahnsoo]";
mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled.";
mes "Now I allow you to be a merchant.";
next;
mes "[Guildsman Mahnsoo]";
mes "Congratulations on becoming a merchant!";
mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!";
callfunc "Job_Change",Job_Merchant;
getitem 1381,1; // N_Battle_Axe
next;
mes "[Guildsman Mahnsoo]";
mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?";
mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~";
close;
}
case 2:
mes "[Guildsman Mahnsoo]";
mes "Merchant? To put it simply, the person who sells good and makes money is a merchant.";
mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money.";
next;
mes "[Guildsman Mahnsoo]";
mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those.";
mes "Yes... we merchants always have money on our minds, got it?";
close;
case 3:
mes "[Guildsman Mahnsoo]";
mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9.";
next;
mes "[Guildsman Mahnsoo]";
mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?";
mes "There were too many people who couldn't gather that money and kept crying.";
next;
mes "[Guildsman Mahnsoo]";
mes "So recently, we decided to allow any Novice who wants to be a merchant become one.";
mes "Because to be alive or not later is all up to one's ability.";
close;
case 4:
close;
}
}
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