summaryrefslogtreecommitdiff
path: root/npc/guild/aldeg_cas02.txt
blob: c61820aa6d99e514c56bc95638e795ac5acda752 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
//===== eAthena Script =======================================
//= War of Emperium (Al De baran)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 2
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//============================================================

// Guild Flag (Town)
//============================================================
aldebaran,149,97,4	script	Hohenschwangau#a2-1::Hohenschwangau	722,{
	end;

OnRecvCastleA02:
	FlagEmblem GetCastleData("aldeg_cas02",1);
	end;
}

// Guild Flag (Outside Castle)
//============================================================
alde_gld,99,251,4	script	Hohenschwangau#a2-2::Hohenschwangau2	722,{
	set .@GID, GetCastleData("aldeg_cas02",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		if (getcharid(2) == .@GID) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.:Quit.") == 1) {
				if (getcharid(2) == GetCastleData("aldeg_cas02",1)) {
					warp "aldeg_cas02",84,74;
					end;
				}
			}
			close;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastleA02:
	FlagEmblem GetCastleData("aldeg_cas02",1);
	end;
}

alde_gld,99,244,4	duplicate(Hohenschwangau2)	Hohenschwangau#a2-3	722

// Guild Flag (Inside Castle)
//============================================================
aldeg_cas02,82,71,2	script	Hohenschwangau#a2-4::Hohenschwangau3	722,{
	set .@GID, GetCastleData("aldeg_cas02",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastleA02:
	FlagEmblem GetCastleData("aldeg_cas02",1);
	end;
}

aldeg_cas02,67,30,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-5	722
aldeg_cas02,183,140,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-6	722
aldeg_cas02,212,152,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-7	722
aldeg_cas02,108,39,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-8	722
aldeg_cas02,57,213,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-9	722
aldeg_cas02,91,181,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-10	722
aldeg_cas02,103,53,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-11	722
aldeg_cas02,73,53,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-12	722
aldeg_cas02,63,41,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-13	722
aldeg_cas02,229,6,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-14	722
aldeg_cas02,230,40,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-15	722
aldeg_cas02,197,40,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-16	722
aldeg_cas02,32,213,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-17	722
aldeg_cas02,121,29,2	duplicate(Hohenschwangau3)	Hohenschwangau#a2-18	722

// AGIT Manager
//============================================================
aldeg_cas02,214,24,0	duplicate(Gld_Agit_Manager)	Agit#aldeg_cas02	-1

// Steward
//============================================================
aldeg_cas02,78,74,0	duplicate(Gld_Mngr_Template)	Chenchenlie#aldeg_cas02	55

// Guardians
//============================================================
aldeg_cas02,78,74,0	duplicate(Gld_Guard_Template)	Guardian#aldeg_cas02	-1

// Kafra Staff
//============================================================
aldeg_cas02,84,74,0	duplicate(Gld_Kafra_Template)	Kafra Staff#aldeg_cas02	117

// Master's Room Exit
//============================================================
aldeg_cas02,139,235,0	script	#switch_A02	111,{
	mes " ";
	mes "There's a small lever. Will you pull it? ";
	next;
	switch(select("Pull.:Do not.")) {
	case 1:
		warp "aldeg_cas02",78,75;
		break;
	case 2:
		break;
	}
	end;
}

// Guild Treasure Protection
//============================================================
aldeg_cas02,135,230,0	duplicate(Gld_Trea_Protect)	ban_warp#aldeg_cas02	-1,8,8

// Guild Treasure Spawns
//============================================================
aldeg_cas02,135,230,0	duplicate(Gld_Trea_Spawn)	Treasure#aldeg_cas02	-1

// Guild Dungeon Switch
//============================================================
aldeg_cas02,194,136,0	duplicate(Gld_Dun_Template)	#aldeg_cas02	111