// $Id: vending.c,v 1.2 2004/09/25 05:32:19 MouseJstr Exp $ #include #include #include "clif.h" #include "itemdb.h" #include "map.h" #include "vending.h" #include "pc.h" #include "skill.h" #include "battle.h" #include "nullpo.h" #include "log.h" /*========================================== * 露店閉鎖 *------------------------------------------ */ void vending_closevending(struct map_session_data *sd) { nullpo_retv(sd); sd->vender_id=0; clif_closevendingboard(&sd->bl,0); } /*========================================== * 露店アイテムリスト要求 *------------------------------------------ */ void vending_vendinglistreq(struct map_session_data *sd,int id) { struct map_session_data *vsd; nullpo_retv(sd); if( (vsd=map_id2sd(id)) == NULL ) return; if(vsd->vender_id==0) return; clif_vendinglist(sd,id,vsd->vending); } /*========================================== * 露店アイテム購入 *------------------------------------------ */ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned char *p) { int i, j, w, z, new = 0, blank, vend_list[12]; short amount, index; struct map_session_data *vsd = map_id2sd(id); nullpo_retv(sd); blank = pc_inventoryblank(sd); if (vsd == NULL) return; if (vsd->vender_id == 0) return; if (vsd->vender_id == sd->bl.id) return; for(i = 0, w = z = 0; 8 + 4 * i < len; i++) { amount = *(short*)(p + 4 * i); index = *(short*)(p + 2 + 4 * i) - 2; if (amount < 0) return; // exploit /* for(j = 0; j < vsd->vend_num; j++) if (0 < vsd->vending[j].amount && amount <= vsd->vending[j].amount && vsd->vending[j].index == index) break; */ //ADD_start for(j = 0; j < vsd->vend_num; j++) { if (0 < vsd->vending[j].amount && vsd->vending[j].index == index) { if (amount > vsd->vending[j].amount || amount <= 0) { clif_buyvending(sd,index,vsd->vending[j].amount, 4); return; } if (amount <= vsd->vending[j].amount) break; } } //ADD_end if (j == vsd->vend_num) return; // 売り切れ vend_list[i] = j; z += vsd->vending[j].value * amount; if (z > sd->status.zeny){ clif_buyvending(sd, index, amount, 1); return; // zeny不足 } w += itemdb_weight(vsd->status.cart[index].nameid) * amount; if (w + sd->weight > sd->max_weight) { clif_buyvending(sd, index, amount, 2); return; // 重量超過 } switch(pc_checkadditem(sd, vsd->status.cart[index].nameid, amount)) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new++; if (new > blank) return; // 種類数超過 break; case ADDITEM_OVERAMOUNT: return; // アイテム数超過 } } if (z < 0 || z > MAX_ZENY) { // Zeny Bug Fixed by Darkchild clif_tradecancelled(sd); clif_tradecancelled(vsd); return; } pc_payzeny(sd, z); pc_getzeny(vsd, z); for(i = 0; 8 + 4 * i < len; i++) { amount = *(short*)(p + 4 *i); index = *(short*)(p + 2 + 4 * i) - 2; //if (amount < 0) break; // tested at start of the function pc_additem(sd,&vsd->status.cart[index],amount); vsd->vending[vend_list[i]].amount -= amount; pc_cart_delitem(vsd, index, amount, 0); clif_vendingreport(vsd, index, amount); } } /*========================================== * 露店開設 *------------------------------------------ */ void vending_openvending(struct map_session_data *sd,int len,char *message,int flag,unsigned char *p) { int i; nullpo_retv(sd); if(!pc_checkskill(sd,MC_VENDING) || !pc_iscarton(sd)) { // cart skill and cart check [Valaris] clif_skill_fail(sd,MC_VENDING,0,0); return; } if (flag) { for(i = 0; (85 + 8 * i < len) && (i < MAX_VENDING); i++) { sd->vending[i].index = *(short*)(p+8*i)-2; sd->vending[i].amount = *(short*)(p+2+8*i); sd->vending[i].value = *(int*)(p+4+8*i); if(sd->vending[i].value > battle_config.vending_max_value) sd->vending[i].value=battle_config.vending_max_value; else if(sd->vending[i].value = 0) sd->vending[i].value = 1000000; // auto set to 1 million [celest] // カート内のアイテム数と販売するアイテム数に相違があったら中止 if(pc_cartitem_amount(sd, sd->vending[i].index, sd->vending[i].amount) < 0 || sd->vending[i].value < 0) { // fixes by Valaris and fritz clif_skill_fail(sd, MC_VENDING, 0, 0); return; } } sd->vender_id = sd->bl.id; sd->vend_num = i; strcpy(sd->message,message); if (clif_openvending(sd,sd->vender_id,sd->vending) > 0) clif_showvendingboard(&sd->bl,message,0); else sd->vender_id = 0; } }