// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include "../common/nullpo.h" #include "clif.h" #include "itemdb.h" #include "map.h" #include "trade.h" #include "pc.h" #include "npc.h" #include "battle.h" #include "chrif.h" #include "storage.h" #include "intif.h" #include "atcommand.h" #include "log.h" /*========================================== * 取引要請を相手に送る *------------------------------------------ */ void trade_traderequest(struct map_session_data *sd, int target_id) { struct map_session_data *target_sd; int level; nullpo_retv(sd); if (map[sd->bl.m].flag.notrade) { clif_displaymessage (sd->fd, msg_txt(272)); return; //Can't trade in notrade mapflag maps. } if ((target_sd = map_id2sd(target_id)) != NULL) { if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) { clif_tradestart(sd, 2); // 相手はPT要請中かGuild要請中 return; } } level = pc_isGM(sd); if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade { clif_displaymessage(sd->fd, msg_txt(246)); trade_tradecancel(sd); // GM is not allowed to trade } else if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) { trade_tradecancel(sd); // person is in another trade } else { //Fixed. Only real GMs can request trade from far away! [Lupus] if (level < lowest_gm_level && (sd->bl.m != target_sd->bl.m || (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) || (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) { clif_tradestart(sd, 0); // too far } else if (sd != target_sd) { target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest(target_sd, sd->status.name); } } } else { clif_tradestart(sd, 1); // character does not exist } } /*========================================== * 取引要請 *------------------------------------------ */ void trade_tradeack(struct map_session_data *sd, int type) { struct map_session_data *target_sd; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { clif_tradestart(target_sd, type); clif_tradestart(sd, type); if (type == 4) { // Cancel sd->state.deal_locked = 0; sd->trade_partner = 0; target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; } if (type == 3) { //Initiate trade memset(&sd->deal, 0, sizeof(sd->deal)); memset(&target_sd->deal, 0, sizeof(target_sd->deal)); } if (sd->npc_id != 0) npc_event_dequeue(sd); if (target_sd->npc_id != 0) npc_event_dequeue(target_sd); //close STORAGE window if it's open. It protects from spooffing packets [Lupus] if (sd->state.storage_flag == 1) storage_storageclose(sd); else if (sd->state.storage_flag == 2) storage_guild_storageclose(sd); } } /*========================================== * Check here hacker for duplicate item in trade * normal client refuse to have 2 same types of item (except equipment) in same trade window * normal client authorise only no equiped item and only from inventory *------------------------------------------ */ int impossible_trade_check(struct map_session_data *sd) { struct item inventory[MAX_INVENTORY]; char message_to_gm[200]; int i, index; nullpo_retr(1, sd); if(sd->deal.zeny > sd->status.zeny) { pc_setglobalreg(sd,"ZENY_HACKER",1); return -1; } // get inventory of player memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); // remove this part: arrows can be trade and equiped // re-added! [celest] // remove equiped items (they can not be trade) for (i = 0; i < MAX_INVENTORY; i++) if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & 0x8000)) memset(&inventory[i], 0, sizeof(struct item)); // check items in player inventory for(i = 0; i < 10; i++) if (sd->deal.item[i].amount < 0) { // negativ? -> hack // printf("Negativ amount in trade, by hack!\n"); // normal client send cancel when we type negativ amount return -1; } else if (sd->deal.item[i].amount > 0) { index = sd->deal.item[i].index; inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory // printf("%d items left\n", inventory[index].amount); if (inventory[index].amount < 0) { // if more than the player have -> hack // printf("A player try to trade more items that he has: hack!\n"); sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); sprintf(message_to_gm, msg_txt(539), sd->status.inventory[index].amount, sd->status.inventory[index].nameid, sd->status.inventory[index].amount - inventory[index].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); // if we block people if (battle_config.ban_hack_trade < 0) { chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block clif_setwaitclose(sd->fd); // forced to disconnect because of the hack // message about the ban sprintf(message_to_gm, msg_txt(540), battle_config.ban_spoof_namer); // This player has been definitivly blocked. // if we ban people } else if (battle_config.ban_hack_trade > 0) { chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second) clif_setwaitclose(sd->fd); // forced to disconnect because of the hack // message about the ban sprintf(message_to_gm, msg_txt(507), battle_config.ban_spoof_namer); // This player has been banned for %d minute(s). } else { // message about the ban sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). } intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); return 1; } } return 0; } /*========================================== * Check here if we can add item in inventory (against full inventory) *------------------------------------------ */ int trade_check(struct map_session_data *sd) { struct item inventory[MAX_INVENTORY]; struct item inventory2[MAX_INVENTORY]; struct item_data *data; struct map_session_data *target_sd; int trade_i, i, amount; target_sd = map_id2sd(sd->trade_partner); // get inventory of player memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); memcpy(&inventory2, &target_sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); // check free slot in both inventory for(trade_i = 0; trade_i < 10; trade_i++) { amount = sd->deal.item[trade_i].amount; if (amount > 0) { int n = sd->deal.item[trade_i].index; // check quantity if (amount > inventory[n].amount) amount = inventory[n].amount; if (amount > 0) { data = itemdb_search(inventory[n].nameid); i = MAX_INVENTORY; // check for non-equipement item if (!itemdb_isequip2(data)) { for(i = 0; i < MAX_INVENTORY; i++) if (inventory2[i].nameid == inventory[n].nameid && inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] && inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) { if (inventory2[i].amount + amount > MAX_AMOUNT) return 0; inventory2[i].amount += amount; inventory[n].amount -= amount; if (inventory[n].amount <= 0) memset(&inventory[n], 0, sizeof(struct item)); break; } } // check for equipement if (i == MAX_INVENTORY) { for(i = 0; i < MAX_INVENTORY; i++) { if (inventory2[i].nameid == 0) { memcpy(&inventory2[i], &inventory[n], sizeof(struct item)); inventory2[i].amount = amount; inventory[n].amount -= amount; if (inventory[n].amount <= 0) memset(&inventory[n], 0, sizeof(struct item)); break; } } if (i == MAX_INVENTORY) return 0; } } } amount = target_sd->deal.item[trade_i].amount; if (amount > 0) { int n = target_sd->deal.item[trade_i].index; // check quantity if (amount > inventory2[n].amount) amount = inventory2[n].amount; if (amount > 0) { // search if it's possible to add item (for full inventory) data = itemdb_search(inventory2[n].nameid); i = MAX_INVENTORY; if (!itemdb_isequip2(data)) { for(i = 0; i < MAX_INVENTORY; i++) if (inventory[i].nameid == inventory2[n].nameid && inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] && inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) { if (inventory[i].amount + amount > MAX_AMOUNT) return 0; inventory[i].amount += amount; inventory2[n].amount -= amount; if (inventory2[n].amount <= 0) memset(&inventory2[n], 0, sizeof(struct item)); break; } } if (i == MAX_INVENTORY) { for(i = 0; i < MAX_INVENTORY; i++) { if (inventory[i].nameid == 0) { memcpy(&inventory[i], &inventory2[n], sizeof(struct item)); inventory[i].amount = amount; inventory2[n].amount -= amount; if (inventory2[n].amount <= 0) memset(&inventory2[n], 0, sizeof(struct item)); break; } } if (i == MAX_INVENTORY) return 0; } } } } return 1; } /*========================================== * Adds an item/qty to the trade window [rewrite by Skotlex] *------------------------------------------ */ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) { struct map_session_data *target_sd; int trade_i, trade_weight, nameid; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) == NULL || sd->state.deal_locked > 0) return; //Can't add stuff. if (index == 0) { //Adding Zeny if (amount >= 0 && amount <= MAX_ZENY && amount <= sd->status.zeny && // check amount (target_sd->status.zeny + amount) <= MAX_ZENY) // fix positiv overflow { //Check Ok sd->deal.zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } else //Cancel Transaction trade_tradecancel(sd); return; } //Add an Item index = index -2; //Why the actual index used is -2? //Item checks... if (index < 0 || index > MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; nameid = sd->inventory_data[index]->nameid; if (!itemdb_cantrade(nameid, pc_isGM(sd), pc_isGM(target_sd)) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(nameid, pc_isGM(sd), pc_isGM(target_sd)))) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); return; } for(trade_i = 0; trade_i < 10; trade_i++) { //Locate a trade position if (sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0) break; } if (trade_i >= 10) //No space left return; trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; if (impossible_trade_check(sd)) { // check exploit (trade more items that you have) trade_tradecancel(sd); return; } clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); //index fix } /*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); // check items for(trade_i = 0; trade_i < 10; trade_i++) { if ((((sd->deal.item[trade_i].index) >= 0) && (sd->deal.item[trade_i].amount > sd->status.inventory[sd->deal.item[trade_i].index].amount)) || (sd->deal.item[trade_i].amount < 0)) { trade_tradecancel(sd); return; } } // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check zeny if (sd->deal.zeny < 0 || sd->deal.zeny > MAX_ZENY || sd->deal.zeny > sd->status.zeny) { // check amount trade_tradecancel(sd); return; } if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { sd->state.deal_locked = 1; clif_tradeitemok(sd, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } } /*========================================== * 取引キャンセル *------------------------------------------ */ void trade_tradecancel(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (sd->deal.item[trade_i].amount != 0) { clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (target_sd->deal.item[trade_i].amount != 0) { clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } } if (sd->deal.zeny) { clif_updatestatus(sd, SP_ZENY); sd->deal.zeny = 0; } if (target_sd->deal.zeny) { clif_updatestatus(target_sd, SP_ZENY); target_sd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->trade_partner = 0; target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; clif_tradecancelled(sd); clif_tradecancelled(target_sd); } } /*========================================== * 取引許諾(trade押し) *------------------------------------------ */ void trade_tradecommit(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; int flag; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { if ((sd->state.deal_locked >= 1) && (target_sd->state.deal_locked >= 1)) { // both have pressed 'ok' if (sd->state.deal_locked < 2) { // set locked to 2 sd->state.deal_locked = 2; } if (target_sd->state.deal_locked == 2) { // the other one pressed 'trade' too // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check exploit (trade more items that you have) if (impossible_trade_check(target_sd)) { trade_tradecancel(target_sd); return; } // check zenys value against hackers if (sd->deal.zeny >= 0 && sd->deal.zeny <= MAX_ZENY && sd->deal.zeny <= sd->status.zeny && // check amount (target_sd->status.zeny + sd->deal.zeny) <= MAX_ZENY && // fix positiv overflow target_sd->deal.zeny >= 0 && target_sd->deal.zeny <= MAX_ZENY && target_sd->deal.zeny <= target_sd->status.zeny && // check amount (sd->status.zeny + target_sd->deal.zeny) <= MAX_ZENY) { // fix positiv overflow // check for full inventory (can not add traded items) if (!trade_check(sd)) { // check the both players trade_tradecancel(sd); return; } // trade is accepted for(trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal.item[trade_i].amount != 0) { int n = sd->deal.item[trade_i].index; if (sd->status.inventory[n].amount < sd->deal.item[trade_i].amount) sd->deal.item[trade_i].amount = sd->status.inventory[n].amount; log_trade(sd, target_sd, n, sd->deal.item[trade_i].amount); flag = pc_additem(target_sd, &sd->status.inventory[n], sd->deal.item[trade_i].amount); if (flag == 0) { //Logs (T)rade [Lupus] if(log_config.pick > 0 ) log_pick(sd, "T", 0, sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]); log_pick(target_sd, "T", 0, sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]); //Logs pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1); } else { clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); } sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (target_sd->deal.item[trade_i].amount != 0) { int n = target_sd->deal.item[trade_i].index; if (target_sd->status.inventory[n].amount < target_sd->deal.item[trade_i].amount) target_sd->deal.item[trade_i].amount = target_sd->status.inventory[n].amount; log_trade(target_sd, sd, n, target_sd->deal.item[trade_i].amount); flag = pc_additem(sd, &target_sd->status.inventory[n], target_sd->deal.item[trade_i].amount); if (flag == 0) { //Logs (T)rade [Lupus] if(log_config.pick > 0 ) log_pick(target_sd, "T", 0, target_sd->status.inventory[n].nameid, -(target_sd->deal.item[trade_i].amount), &target_sd->status.inventory[n]); log_pick(sd, "T", 0, target_sd->status.inventory[n].nameid, target_sd->deal.item[trade_i].amount, &target_sd->status.inventory[n]); //Logs pc_delitem(target_sd, n, target_sd->deal.item[trade_i].amount, 1); } else { clif_additem(target_sd, n, target_sd->deal.item[trade_i].amount, 0); } target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } } if (sd->deal.zeny) { //Logs Zeny (T)rade [Lupus] if(log_config.zeny > 0 ) log_zeny(target_sd, "T", sd, sd->deal.zeny); //Logs sd->status.zeny -= sd->deal.zeny; target_sd->status.zeny += sd->deal.zeny; } if (target_sd->deal.zeny) { //Logs Zeny (T)rade [Lupus] if(log_config.zeny > 0 ) log_zeny(sd, "T", target_sd, target_sd->deal.zeny); //Logs target_sd->status.zeny -= target_sd->deal.zeny; sd->status.zeny += target_sd->deal.zeny; } if (sd->deal.zeny || target_sd->deal.zeny) { clif_updatestatus(sd, SP_ZENY); sd->deal.zeny = 0; clif_updatestatus(target_sd, SP_ZENY); target_sd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->trade_partner = 0; target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; clif_tradecompleted(sd, 0); clif_tradecompleted(target_sd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players chrif_save(sd,0); // do pc_makesavestatus and save storage too chrif_save(target_sd,0); // do pc_makesavestatus and save storage too // zeny value was modified!!!! hacker with packet modified } else { trade_tradecancel(sd); } } } } }