// $Id: storage.c,v 1.3 2004/09/25 02:05:22 MouseJstr Exp $ #include #include #include #include "db.h" #include "itemdb.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "storage.h" #include "guild.h" #include "nullpo.h" #include "malloc.h" #ifdef MEMWATCH #include "memwatch.h" #endif static struct dbt *storage_db; static struct dbt *guild_storage_db; /*========================================== * 倉庫内アイテムソート *------------------------------------------ */ int storage_comp_item(const void *_i1, const void *_i2){ struct item *i1=(struct item *)_i1; struct item *i2=(struct item *)_i2; if (i1->nameid == i2->nameid) { return 0; } else if (!(i1->nameid) || !(i1->amount)){ return 1; } else if (!(i2->nameid) || !(i2->amount)){ return -1; } else { return i1->nameid - i2->nameid; } } void sortage_sortitem(struct storage* stor){ nullpo_retv(stor); qsort(stor->storage, MAX_STORAGE, sizeof(struct item), storage_comp_item); } void sortage_gsortitem(struct guild_storage* gstor){ nullpo_retv(gstor); qsort(gstor->storage, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item); } /*========================================== * 初期化とか *------------------------------------------ */ int do_init_storage(void) // map.c::do_init()から呼ばれる { storage_db=numdb_init(); guild_storage_db=numdb_init(); return 1; } void do_final_storage(void) // map.c::do_final()から呼ばれる { } struct storage *account2storage(int account_id) { struct storage *stor; stor=numdb_search(storage_db,account_id); if(stor == NULL) { stor = aCalloc(sizeof(struct storage), 1); if(stor == NULL){ printf("storage: out of memory!\n"); exit(0); } memset(stor,0,sizeof(struct storage)); stor->account_id=account_id; numdb_insert(storage_db,stor->account_id,stor); } return stor; } // Just to ask storage, without creation struct storage *account2storage2(int account_id) { return numdb_search(storage_db, account_id); } int storage_delete(int account_id) { struct storage *stor = numdb_search(storage_db,account_id); if(stor) { numdb_erase(storage_db,account_id); free(stor); } return 0; } /*========================================== * カプラ倉庫を開く *------------------------------------------ */ int storage_storageopen(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); if((stor = numdb_search(storage_db,sd->status.account_id)) != NULL) { if (stor->storage_status == 0) { stor->storage_status = 1; sd->state.storage_flag = 0; clif_storageitemlist(sd,stor); clif_storageequiplist(sd,stor); clif_updatestorageamount(sd,stor); return 0; } } else intif_request_storage(sd->status.account_id); return 1; } /*========================================== * カプラ倉庫へアイテム追加 *------------------------------------------ */ int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount) { struct item_data *data; int i; nullpo_retr(1, sd); nullpo_retr(1, stor); nullpo_retr(1, item_data); stor->dirty = 1; if(item_data->nameid <= 0 || amount <= 0) return 1; nullpo_retr(1, data = itemdb_search(item_data->nameid)); i=MAX_STORAGE; if(!itemdb_isequip2(data)){ // 装備品ではないので、既所有品なら個数のみ変化させる for(i=0;istorage[i], item_data)) { if(stor->storage[i].amount+amount > MAX_AMOUNT) return 1; stor->storage[i].amount+=amount; clif_storageitemadded(sd,stor,i,amount); break; } } } if(i>=MAX_STORAGE){ // 装備品か未所有品だったので空き欄へ追加 for(i=0;istorage[i].nameid==0){ memcpy(&stor->storage[i],item_data,sizeof(stor->storage[0])); stor->storage[i].amount=amount; stor->storage_amount++; clif_storageitemadded(sd,stor,i,amount); clif_updatestorageamount(sd,stor); break; } } if(i>=MAX_STORAGE) return 1; } return 0; } /*========================================== * カプラ倉庫アイテムを減らす *------------------------------------------ */ int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount) { nullpo_retr(1, sd); nullpo_retr(1, stor); if(stor->storage[n].nameid==0 || stor->storage[n].amountstorage[n].amount-=amount; if(stor->storage[n].amount==0){ memset(&stor->storage[n],0,sizeof(stor->storage[0])); stor->storage_amount--; clif_updatestorageamount(sd,stor); } clif_storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } /*========================================== * カプラ倉庫へ入れる *------------------------------------------ */ int storage_storageadd(struct map_session_data *sd,int index,int amount) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && indexstatus.inventory[index].amount) && (amount > 0) ) { //valid amount if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) // remove item from inventory pc_delitem(sd,index,amount,0); } // valid amount }// valid index }// storage not full & storage open return 0; } /*========================================== * カプラ倉庫から出す *------------------------------------------ */ int storage_storageget(struct map_session_data *sd,int index,int amount) { struct storage *stor; int flag; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(stor->storage_status == 1) { // storage open if(index>=0 && indexstorage[index].amount) && (amount > 0) ) { //valid amount if((flag = pc_additem(sd,&stor->storage[index],amount)) == 0) storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); } // valid amount }// valid index }// storage open return 0; } /*========================================== * カプラ倉庫へカートから入れる *------------------------------------------ */ int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && indexstatus.cart[index].amount) && (amount > 0) ) { //valid amount if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0) pc_cart_delitem(sd,index,amount,0); } // valid amount }// valid index }// storage not full & storage open return 0; } /*========================================== * カプラ倉庫からカートへ出す *------------------------------------------ */ int storage_storagegettocart(struct map_session_data *sd,int index,int amount) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(stor->storage_status == 1) { // storage open if(index>=0 && indexstorage[index].amount) && (amount > 0) ) { //valid amount if(pc_cart_additem(sd,&stor->storage[index],amount)==0){ storage_delitem(sd,stor,index,amount); } } // valid amount }// valid index }// storage open return 0; } /*========================================== * カプラ倉庫を閉じる *------------------------------------------ */ int storage_storageclose(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); stor->storage_status=0; sd->state.storage_flag = 0; clif_storageclose(sd); storage_storage_save(sd); sortage_sortitem(stor); return 0; } /*========================================== * ログアウト時開いているカプラ倉庫の保存 *------------------------------------------ */ int storage_storage_quit(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); stor = numdb_search(storage_db,sd->status.account_id); if(stor) { stor->storage_status = 0; storage_storage_save(sd); } return 0; } void storage_storage_dirty(struct map_session_data *sd) { struct storage *stor; stor=numdb_search(storage_db,sd->status.account_id); if(stor) stor->dirty = 1; } int storage_storage_save(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); stor=numdb_search(storage_db,sd->status.account_id); if(stor && stor->dirty) { intif_send_storage(stor); stor->dirty = 0; } return 0; } struct guild_storage *guild2storage(int guild_id) { struct guild_storage *gs = NULL; if(guild_search(guild_id) != NULL) { gs=numdb_search(guild_storage_db,guild_id); if(gs == NULL) { gs = aCalloc(sizeof(struct guild_storage), 1); if(gs==NULL){ printf("storage: out of memory!\n"); exit(0); } gs->guild_id=guild_id; numdb_insert(guild_storage_db,gs->guild_id,gs); } } return gs; } int guild_storage_delete(int guild_id) { struct guild_storage *gstor = numdb_search(guild_storage_db,guild_id); if(gstor) { numdb_erase(guild_storage_db,guild_id); free(gstor); } return 0; } int storage_guild_storageopen(struct map_session_data *sd) { struct guild_storage *gstor; nullpo_retr(0, sd); if(sd->status.guild_id <= 0) return 2; if((gstor = numdb_search(guild_storage_db,sd->status.guild_id)) != NULL) { if(gstor->storage_status) return 1; gstor->storage_status = 1; sd->state.storage_flag = 1; clif_guildstorageitemlist(sd,gstor); clif_guildstorageequiplist(sd,gstor); clif_updateguildstorageamount(sd,gstor); return 0; } else { gstor = guild2storage(sd->status.guild_id); gstor->storage_status = 1; intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); } return 0; } int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount) { struct item_data *data; int i; nullpo_retr(1, sd); nullpo_retr(1, stor); nullpo_retr(1, item_data); nullpo_retr(1, data = itemdb_search(item_data->nameid)); if(item_data->nameid <= 0 || amount <= 0) return 1; i=MAX_GUILD_STORAGE; if(!itemdb_isequip2(data)){ // 装備品ではないので、既所有品なら個数のみ変化させる for(i=0;istorage[i], item_data)) { if(stor->storage[i].amount+amount > MAX_AMOUNT) return 1; stor->storage[i].amount+=amount; clif_guildstorageitemadded(sd,stor,i,amount); break; } } } if(i>=MAX_GUILD_STORAGE){ // 装備品か未所有品だったので空き欄へ追加 for(i=0;istorage[i].nameid==0){ memcpy(&stor->storage[i],item_data,sizeof(stor->storage[0])); stor->storage[i].amount=amount; stor->storage_amount++; clif_guildstorageitemadded(sd,stor,i,amount); clif_updateguildstorageamount(sd,stor); break; } } if(i>=MAX_GUILD_STORAGE) return 1; } return 0; } int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount) { nullpo_retr(1, sd); nullpo_retr(1, stor); if(stor->storage[n].nameid==0 || stor->storage[n].amountstorage[n].amount-=amount; if(stor->storage[n].amount==0){ memset(&stor->storage[n],0,sizeof(stor->storage[0])); stor->storage_amount--; clif_updateguildstorageamount(sd,stor); } clif_storageitemremoved(sd,n,amount); return 0; } int storage_guild_storageadd(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; nullpo_retr(0, sd); if((stor=guild2storage(sd->status.guild_id)) != NULL) { if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && indexstatus.inventory[index].amount) && (amount > 0) ) { //valid amount if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) // remove item from inventory pc_delitem(sd,index,amount,0); } // valid amount }// valid index }// storage not full & storage open } return 0; } int storage_guild_storageget(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; int flag; nullpo_retr(0, sd); if((stor=guild2storage(sd->status.guild_id)) != NULL) { if(stor->storage_status == 1) { // storage open if(index>=0 && indexstorage[index].amount) && (amount > 0) ) { //valid amount if((flag = pc_additem(sd,&stor->storage[index],amount)) == 0) guild_storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); } // valid amount }// valid index }// storage open } return 0; } int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; nullpo_retr(0, sd); if((stor=guild2storage(sd->status.guild_id)) != NULL) { if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && indexstatus.cart[index].amount) && (amount > 0) ) { //valid amount if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) pc_cart_delitem(sd,index,amount,0); } // valid amount }// valid index }// storage not full & storage open } return 0; } int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; nullpo_retr(0, sd); if((stor=guild2storage(sd->status.guild_id)) != NULL) { if(stor->storage_status == 1) { // storage open if(index>=0 && indexstorage[index].amount) && (amount > 0) ) { //valid amount if(pc_cart_additem(sd,&stor->storage[index],amount)==0){ guild_storage_delitem(sd,stor,index,amount); } } // valid amount }// valid index }// storage open } return 0; } int storage_guild_storageclose(struct map_session_data *sd) { struct guild_storage *stor; nullpo_retr(0, sd); if((stor=guild2storage(sd->status.guild_id)) != NULL) { intif_send_guild_storage(sd->status.account_id,stor); stor->storage_status = 0; sd->state.storage_flag = 0; sortage_gsortitem(stor); } clif_storageclose(sd); return 0; } int storage_guild_storage_quit(struct map_session_data *sd,int flag) { struct guild_storage *stor; nullpo_retr(0, sd); stor = numdb_search(guild_storage_db,sd->status.guild_id); if(stor) { if(!flag) intif_send_guild_storage(sd->status.account_id,stor); stor->storage_status = 0; sd->state.storage_flag = 0; } return 0; }