#ifndef _STATUS_H_ #define _STATUS_H_ // パラメータ所得系 battle.c より移動 int status_get_class(struct block_list *bl); int status_get_dir(struct block_list *bl); int status_get_lv(struct block_list *bl); int status_get_range(struct block_list *bl); int status_get_hp(struct block_list *bl); int status_get_max_hp(struct block_list *bl); int status_get_str(struct block_list *bl); int status_get_agi(struct block_list *bl); int status_get_vit(struct block_list *bl); int status_get_int(struct block_list *bl); int status_get_dex(struct block_list *bl); int status_get_luk(struct block_list *bl); int status_get_hit(struct block_list *bl); int status_get_flee(struct block_list *bl); int status_get_def(struct block_list *bl); int status_get_mdef(struct block_list *bl); int status_get_flee2(struct block_list *bl); int status_get_def2(struct block_list *bl); int status_get_mdef2(struct block_list *bl); int status_get_baseatk(struct block_list *bl); int status_get_atk(struct block_list *bl); int status_get_atk2(struct block_list *bl); int status_get_speed(struct block_list *bl); int status_get_adelay(struct block_list *bl); int status_get_amotion(struct block_list *bl); int status_get_dmotion(struct block_list *bl); int status_get_element(struct block_list *bl); int status_get_attack_element(struct block_list *bl); int status_get_attack_element2(struct block_list *bl); //左手武器属性取得 #define status_get_elem_type(bl) (status_get_element(bl)%10) #define status_get_elem_level(bl) (status_get_element(bl)/10/2) int status_get_party_id(struct block_list *bl); int status_get_guild_id(struct block_list *bl); int status_get_race(struct block_list *bl); int status_get_size(struct block_list *bl); int status_get_mode(struct block_list *bl); int status_get_mexp(struct block_list *bl); struct status_change *status_get_sc_data(struct block_list *bl); short *status_get_sc_count(struct block_list *bl); short *status_get_opt1(struct block_list *bl); short *status_get_opt2(struct block_list *bl); short *status_get_opt3(struct block_list *bl); short *status_get_option(struct block_list *bl); int status_get_matk1(struct block_list *bl); int status_get_matk2(struct block_list *bl); int status_get_critical(struct block_list *bl); int status_get_atk_(struct block_list *bl); int status_get_atk_2(struct block_list *bl); int status_get_atk2(struct block_list *bl); int status_get_sc_def(struct block_list *bl, int type); #define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1)) #define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2)) #define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2)) #define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK)) // 状態異常関連 skill.c より移動 int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); int status_change_end( struct block_list* bl , int type,int tid ); int status_change_timer(int tid, unsigned int tick, int id, int data); int status_change_timer_sub(struct block_list *bl, va_list ap ); int status_change_clear(struct block_list *bl,int type); // ステータス計算 pc.c から分離 // pc_calcstatus int status_calc_pc(struct map_session_data* sd,int first); int status_calc_speed(struct map_session_data*); // [Celest] // int status_calc_skilltree(struct map_session_data *sd); int status_getrefinebonus(int lv,int type); int status_percentrefinery(struct map_session_data *sd,struct item *item); extern int percentrefinery[5][10]; int do_init_status(void); #endif