// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $ //#define DEBUG_FUNCIN //#define DEBUG_DISP //#define DEBUG_RUN #include #include #include #include #ifndef _WIN32 #include #endif #include #include "socket.h" #include "timer.h" #include "malloc.h" #include "lock.h" #include "map.h" #include "clif.h" #include "chrif.h" #include "itemdb.h" #include "pc.h" #include "script.h" #include "storage.h" #include "mob.h" #include "npc.h" #include "pet.h" #include "intif.h" #include "db.h" #include "skill.h" #include "chat.h" #include "battle.h" #include "party.h" #include "guild.h" #include "lock.h" #include "atcommand.h" #include "log.h" #ifdef MEMWATCH #include "memwatch.h" #endif #define SCRIPT_BLOCK_SIZE 256 enum { LABEL_NEXTLINE=1,LABEL_START }; static unsigned char * script_buf; static int script_pos,script_size; char *str_buf; int str_pos,str_size; static struct { int type; int str; int backpatch; int label; int (*func)(); int val; int next; } *str_data; int str_num=LABEL_START,str_data_size; int str_hash[16]; static struct dbt *mapreg_db=NULL; static struct dbt *mapregstr_db=NULL; static int mapreg_dirty=-1; char mapreg_txt[256]="save/mapreg.txt"; #define MAPREG_AUTOSAVE_INTERVAL (10*1000) static struct dbt *scriptlabel_db=NULL; static struct dbt *userfunc_db=NULL; struct dbt* script_get_label_db(){ return scriptlabel_db; } struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50); return userfunc_db; } int scriptlabel_final(void *k,void *d,va_list ap){ return 0; } static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"}; static struct Script_Config { int warn_func_no_comma; int warn_cmd_no_comma; int warn_func_mismatch_paramnum; int warn_cmd_mismatch_paramnum; int check_cmdcount; int check_gotocount; } script_config; static int parse_cmd_if=0; static int parse_cmd; /*========================================== * ローカルプロトタイプ宣言 (必要な物のみ) *------------------------------------------ */ unsigned char* parse_subexpr(unsigned char *,int); int buildin_mes(struct script_state *st); int buildin_goto(struct script_state *st); int buildin_callsub(struct script_state *st); int buildin_callfunc(struct script_state *st); int buildin_return(struct script_state *st); int buildin_getarg(struct script_state *st); int buildin_next(struct script_state *st); int buildin_close(struct script_state *st); int buildin_close2(struct script_state *st); int buildin_menu(struct script_state *st); int buildin_rand(struct script_state *st); int buildin_warp(struct script_state *st); int buildin_areawarp(struct script_state *st); int buildin_heal(struct script_state *st); int buildin_itemheal(struct script_state *st); int buildin_percentheal(struct script_state *st); int buildin_jobchange(struct script_state *st); int buildin_input(struct script_state *st); int buildin_setlook(struct script_state *st); int buildin_set(struct script_state *st); int buildin_setarray(struct script_state *st); int buildin_cleararray(struct script_state *st); int buildin_copyarray(struct script_state *st); int buildin_getarraysize(struct script_state *st); int buildin_deletearray(struct script_state *st); int buildin_getelementofarray(struct script_state *st); int buildin_if(struct script_state *st); int buildin_getitem(struct script_state *st); int buildin_getitem2(struct script_state *st); int buildin_makeitem(struct script_state *st); int buildin_delitem(struct script_state *st); int buildin_viewpoint(struct script_state *st); int buildin_countitem(struct script_state *st); int buildin_checkweight(struct script_state *st); int buildin_readparam(struct script_state *st); int buildin_getcharid(struct script_state *st); int buildin_getpartyname(struct script_state *st); int buildin_getpartymember(struct script_state *st); int buildin_getguildname(struct script_state *st); int buildin_getguildmaster(struct script_state *st); int buildin_getguildmasterid(struct script_state *st); int buildin_strcharinfo(struct script_state *st); int buildin_getequipid(struct script_state *st); int buildin_getequipname(struct script_state *st); int buildin_getbrokenid(struct script_state *st); // [Valaris] int buildin_repair(struct script_state *st); // [Valaris] int buildin_getequipisequiped(struct script_state *st); int buildin_getequipisenableref(struct script_state *st); int buildin_getequipisidentify(struct script_state *st); int buildin_getequiprefinerycnt(struct script_state *st); int buildin_getequipweaponlv(struct script_state *st); int buildin_getequippercentrefinery(struct script_state *st); int buildin_successrefitem(struct script_state *st); int buildin_failedrefitem(struct script_state *st); int buildin_cutin(struct script_state *st); int buildin_cutincard(struct script_state *st); int buildin_statusup(struct script_state *st); int buildin_statusup2(struct script_state *st); int buildin_bonus(struct script_state *st); int buildin_bonus2(struct script_state *st); int buildin_bonus3(struct script_state *st); int buildin_skill(struct script_state *st); int buildin_addtoskill(struct script_state *st); // [Valaris] int buildin_guildskill(struct script_state *st); int buildin_getskilllv(struct script_state *st); int buildin_getgdskilllv(struct script_state *st); int buildin_basicskillcheck(struct script_state *st); int buildin_getgmlevel(struct script_state *st); int buildin_end(struct script_state *st); int buildin_checkoption(struct script_state *st); int buildin_setoption(struct script_state *st); int buildin_setcart(struct script_state *st); int buildin_checkcart(struct script_state *st); // check cart [Valaris] int buildin_setfalcon(struct script_state *st); int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris] int buildin_setriding(struct script_state *st); int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris] int buildin_savepoint(struct script_state *st); int buildin_gettimetick(struct script_state *st); int buildin_gettime(struct script_state *st); int buildin_gettimestr(struct script_state *st); int buildin_openstorage(struct script_state *st); int buildin_guildopenstorage(struct script_state *st); int buildin_itemskill(struct script_state *st); int buildin_produce(struct script_state *st); int buildin_monster(struct script_state *st); int buildin_areamonster(struct script_state *st); int buildin_killmonster(struct script_state *st); int buildin_killmonsterall(struct script_state *st); int buildin_doevent(struct script_state *st); int buildin_donpcevent(struct script_state *st); int buildin_addtimer(struct script_state *st); int buildin_deltimer(struct script_state *st); int buildin_addtimercount(struct script_state *st); int buildin_initnpctimer(struct script_state *st); int buildin_stopnpctimer(struct script_state *st); int buildin_startnpctimer(struct script_state *st); int buildin_setnpctimer(struct script_state *st); int buildin_getnpctimer(struct script_state *st); int buildin_attachnpctimer(struct script_state *st); // [celest] int buildin_detachnpctimer(struct script_state *st); // [celest] int buildin_announce(struct script_state *st); int buildin_mapannounce(struct script_state *st); int buildin_areaannounce(struct script_state *st); int buildin_getusers(struct script_state *st); int buildin_getmapusers(struct script_state *st); int buildin_getareausers(struct script_state *st); int buildin_getareadropitem(struct script_state *st); int buildin_enablenpc(struct script_state *st); int buildin_disablenpc(struct script_state *st); int buildin_enablearena(struct script_state *st); // Added by RoVeRT int buildin_disablearena(struct script_state *st); // Added by RoVeRT int buildin_hideoffnpc(struct script_state *st); int buildin_hideonnpc(struct script_state *st); int buildin_sc_start(struct script_state *st); int buildin_sc_start2(struct script_state *st); int buildin_sc_end(struct script_state *st); int buildin_getscrate(struct script_state *st); int buildin_debugmes(struct script_state *st); int buildin_catchpet(struct script_state *st); int buildin_birthpet(struct script_state *st); int buildin_resetlvl(struct script_state *st); int buildin_resetstatus(struct script_state *st); int buildin_resetskill(struct script_state *st); int buildin_changebase(struct script_state *st); int buildin_changesex(struct script_state *st); int buildin_waitingroom(struct script_state *st); int buildin_delwaitingroom(struct script_state *st); int buildin_enablewaitingroomevent(struct script_state *st); int buildin_disablewaitingroomevent(struct script_state *st); int buildin_getwaitingroomstate(struct script_state *st); int buildin_warpwaitingpc(struct script_state *st); int buildin_attachrid(struct script_state *st); int buildin_detachrid(struct script_state *st); int buildin_isloggedin(struct script_state *st); int buildin_setmapflagnosave(struct script_state *st); int buildin_setmapflag(struct script_state *st); int buildin_removemapflag(struct script_state *st); int buildin_pvpon(struct script_state *st); int buildin_pvpoff(struct script_state *st); int buildin_gvgon(struct script_state *st); int buildin_gvgoff(struct script_state *st); int buildin_emotion(struct script_state *st); int buildin_maprespawnguildid(struct script_state *st); int buildin_agitstart(struct script_state *st); // int buildin_agitend(struct script_state *st); int buildin_agitcheck(struct script_state *st); // int buildin_flagemblem(struct script_state *st); // Flag Emblem int buildin_getcastlename(struct script_state *st); int buildin_getcastledata(struct script_state *st); int buildin_setcastledata(struct script_state *st); int buildin_requestguildinfo(struct script_state *st); int buildin_getequipcardcnt(struct script_state *st); int buildin_successremovecards(struct script_state *st); int buildin_failedremovecards(struct script_state *st); int buildin_marriage(struct script_state *st); int buildin_wedding_effect(struct script_state *st); int buildin_divorce(struct script_state *st); int buildin_ispartneron(struct script_state *st); int buildin_getpartnerid(struct script_state *st); int buildin_warppartner(struct script_state *st); int buildin_getitemname(struct script_state *st); int buildin_makepet(struct script_state *st); int buildin_getexp(struct script_state *st); int buildin_getinventorylist(struct script_state *st); int buildin_getskilllist(struct script_state *st); int buildin_clearitem(struct script_state *st); int buildin_classchange(struct script_state *st); int buildin_misceffect(struct script_state *st); int buildin_soundeffect(struct script_state *st); int buildin_soundeffectall(struct script_state *st); int buildin_setcastledata(struct script_state *st); int buildin_mapwarp(struct script_state *st); int buildin_inittimer(struct script_state *st); int buildin_stoptimer(struct script_state *st); int buildin_cmdothernpc(struct script_state *st); int buildin_mobcount(struct script_state *st); int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris] int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris] int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris] int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris] int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris] int buildin_petloot(struct script_state *st); // pet looting [Valaris] int buildin_petheal(struct script_state *st); // pet healing [Valaris] int buildin_petmag(struct script_state *st); // pet magnificat [Valaris] int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris] int buildin_skilleffect(struct script_state *st); // skill effects [Celest] int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris] int buildin_specialeffect(struct script_state *st); // special effect script [Valaris] int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris] int buildin_nude(struct script_state *st); // nude [Valaris] int buildin_gmcommand(struct script_state *st); // [MouseJstr] int buildin_movenpc(struct script_state *st); // [MouseJstr] int buildin_message(struct script_state *st); // [MouseJstr] int buildin_npctalk(struct script_state *st); // [Valaris] int buildin_hasitems(struct script_state *st); // [Valaris] int buildin_getlook(struct script_state *st); //Lorky [Lupus] int buildin_getsavepoint(struct script_state *st); //Lorky [Lupus] int buildin_npcspeed(struct script_state *st); // [Valaris] int buildin_npcwalkto(struct script_state *st); // [Valaris] int buildin_npcstop(struct script_state *st); // [Valaris] int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus] int buildin_checkoption1(struct script_state *st); // [celest] int buildin_checkoption2(struct script_state *st); // [celest] int buildin_guildgetexp(struct script_state *st); // [celest] int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest] int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest] int buildin_logmes(struct script_state *st); // [Lupus] int buildin_summon(struct script_state *st); // [celest] void push_val(struct script_stack *stack,int type,int val); int run_func(struct script_state *st); int mapreg_setreg(int num,int val); int mapreg_setregstr(int num,const char *str); struct { int (*func)(); char *name; char *arg; } buildin_func[]={ {buildin_mes,"mes","s"}, {buildin_next,"next",""}, {buildin_close,"close",""}, {buildin_close2,"close2",""}, {buildin_menu,"menu","*"}, {buildin_goto,"goto","l"}, {buildin_callsub,"callsub","i*"}, {buildin_callfunc,"callfunc","s*"}, {buildin_return,"return","*"}, {buildin_getarg,"getarg","i"}, {buildin_jobchange,"jobchange","i*"}, {buildin_input,"input","*"}, {buildin_warp,"warp","sii"}, {buildin_areawarp,"areawarp","siiiisii"}, {buildin_setlook,"setlook","ii"}, {buildin_set,"set","ii"}, {buildin_setarray,"setarray","ii*"}, {buildin_cleararray,"cleararray","iii"}, {buildin_copyarray,"copyarray","iii"}, {buildin_getarraysize,"getarraysize","i"}, {buildin_deletearray,"deletearray","ii"}, {buildin_getelementofarray,"getelementofarray","ii"}, {buildin_if,"if","i*"}, {buildin_getitem,"getitem","ii**"}, {buildin_getitem2,"getitem2","iiiiiiiii*"}, {buildin_makeitem,"makeitem","iisii"}, {buildin_delitem,"delitem","ii"}, {buildin_cutin,"cutin","si"}, {buildin_cutincard,"cutincard","i"}, {buildin_viewpoint,"viewpoint","iiiii"}, {buildin_heal,"heal","ii"}, {buildin_itemheal,"itemheal","ii"}, {buildin_percentheal,"percentheal","ii"}, {buildin_rand,"rand","i*"}, {buildin_countitem,"countitem","i"}, {buildin_checkweight,"checkweight","ii"}, {buildin_readparam,"readparam","i*"}, {buildin_getcharid,"getcharid","i*"}, {buildin_getpartyname,"getpartyname","i"}, {buildin_getpartymember,"getpartymember","i"}, {buildin_getguildname,"getguildname","i"}, {buildin_getguildmaster,"getguildmaster","i"}, {buildin_getguildmasterid,"getguildmasterid","i"}, {buildin_strcharinfo,"strcharinfo","i"}, {buildin_getequipid,"getequipid","i"}, {buildin_getequipname,"getequipname","i"}, {buildin_getbrokenid,"getbrokenid","i"}, // [Valaris] {buildin_repair,"repair","i"}, // [Valaris] {buildin_getequipisequiped,"getequipisequiped","i"}, {buildin_getequipisenableref,"getequipisenableref","i"}, {buildin_getequipisidentify,"getequipisidentify","i"}, {buildin_getequiprefinerycnt,"getequiprefinerycnt","i"}, {buildin_getequipweaponlv,"getequipweaponlv","i"}, {buildin_getequippercentrefinery,"getequippercentrefinery","i"}, {buildin_successrefitem,"successrefitem","i"}, {buildin_failedrefitem,"failedrefitem","i"}, {buildin_statusup,"statusup","i"}, {buildin_statusup2,"statusup2","ii"}, {buildin_bonus,"bonus","ii"}, {buildin_bonus2,"bonus2","iii"}, {buildin_bonus3,"bonus3","iiii"}, {buildin_skill,"skill","ii*"}, {buildin_addtoskill,"addtoskill","ii*"}, // [Valaris] {buildin_guildskill,"guildskill","ii"}, {buildin_getskilllv,"getskilllv","i"}, {buildin_getgdskilllv,"getgdskilllv","ii"}, {buildin_basicskillcheck,"basicskillcheck","*"}, {buildin_getgmlevel,"getgmlevel","*"}, {buildin_end,"end",""}, {buildin_end,"break",""}, {buildin_checkoption,"checkoption","i"}, {buildin_setoption,"setoption","i"}, {buildin_setcart,"setcart",""}, {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*') {buildin_setfalcon,"setfalcon",""}, {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*') {buildin_setriding,"setriding",""}, {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*') {buildin_savepoint,"save","sii"}, {buildin_savepoint,"savepoint","sii"}, {buildin_gettimetick,"gettimetick","i"}, {buildin_gettime,"gettime","i"}, {buildin_gettimestr,"gettimestr","si"}, {buildin_openstorage,"openstorage",""}, {buildin_guildopenstorage,"guildopenstorage","*"}, {buildin_itemskill,"itemskill","iis"}, {buildin_produce,"produce","i"}, {buildin_monster,"monster","siisii*"}, {buildin_areamonster,"areamonster","siiiisii*"}, {buildin_killmonster,"killmonster","ss"}, {buildin_killmonsterall,"killmonsterall","s"}, {buildin_doevent,"doevent","s"}, {buildin_donpcevent,"donpcevent","s"}, {buildin_addtimer,"addtimer","is"}, {buildin_deltimer,"deltimer","s"}, {buildin_addtimercount,"addtimercount","si"}, {buildin_initnpctimer,"initnpctimer","*"}, {buildin_stopnpctimer,"stopnpctimer","*"}, {buildin_startnpctimer,"startnpctimer","*"}, {buildin_setnpctimer,"setnpctimer","*"}, {buildin_getnpctimer,"getnpctimer","i*"}, {buildin_attachnpctimer,"attachnpctimer","*"}, // attached the player id to the npc timer [Celest] {buildin_detachnpctimer,"detachnpctimer","*"}, // detached the player id from the npc timer [Celest] {buildin_announce,"announce","si"}, {buildin_mapannounce,"mapannounce","ssi"}, {buildin_areaannounce,"areaannounce","siiiisi"}, {buildin_getusers,"getusers","i"}, {buildin_getmapusers,"getmapusers","s"}, {buildin_getareausers,"getareausers","siiii"}, {buildin_getareadropitem,"getareadropitem","siiiii"}, {buildin_enablenpc,"enablenpc","s"}, {buildin_disablenpc,"disablenpc","s"}, {buildin_enablearena,"enablearena",""}, // Added by RoVeRT {buildin_disablearena,"disablearena",""}, // Added by RoVeRT {buildin_hideoffnpc,"hideoffnpc","s"}, {buildin_hideonnpc,"hideonnpc","s"}, {buildin_sc_start,"sc_start","iii*"}, {buildin_sc_start2,"sc_start2","iiii*"}, {buildin_sc_end,"sc_end","i"}, {buildin_getscrate,"getscrate","ii*"}, {buildin_debugmes,"debugmes","s"}, {buildin_catchpet,"pet","i"}, {buildin_birthpet,"bpet",""}, {buildin_resetlvl,"resetlvl","i"}, {buildin_resetstatus,"resetstatus",""}, {buildin_resetskill,"resetskill",""}, {buildin_changebase,"changebase","i"}, {buildin_changesex,"changesex",""}, {buildin_waitingroom,"waitingroom","si*"}, {buildin_warpwaitingpc,"warpwaitingpc","sii"}, {buildin_delwaitingroom,"delwaitingroom","*"}, {buildin_enablewaitingroomevent,"enablewaitingroomevent","*"}, {buildin_disablewaitingroomevent,"disablewaitingroomevent","*"}, {buildin_getwaitingroomstate,"getwaitingroomstate","i*"}, {buildin_warpwaitingpc,"warpwaitingpc","sii*"}, {buildin_attachrid,"attachrid","i"}, {buildin_detachrid,"detachrid",""}, {buildin_isloggedin,"isloggedin","i"}, {buildin_setmapflagnosave,"setmapflagnosave","ssii"}, {buildin_setmapflag,"setmapflag","si"}, {buildin_removemapflag,"removemapflag","si"}, {buildin_pvpon,"pvpon","s"}, {buildin_pvpoff,"pvpoff","s"}, {buildin_gvgon,"gvgon","s"}, {buildin_gvgoff,"gvgoff","s"}, {buildin_emotion,"emotion","i"}, {buildin_maprespawnguildid,"maprespawnguildid","sii"}, {buildin_agitstart,"agitstart",""}, // {buildin_agitend,"agitend",""}, {buildin_agitcheck,"agitcheck","i"}, // {buildin_flagemblem,"flagemblem","i"}, // Flag Emblem {buildin_getcastlename,"getcastlename","s"}, {buildin_getcastledata,"getcastledata","si*"}, {buildin_setcastledata,"setcastledata","sii"}, {buildin_requestguildinfo,"requestguildinfo","i*"}, {buildin_getequipcardcnt,"getequipcardcnt","i"}, {buildin_successremovecards,"successremovecards","i"}, {buildin_failedremovecards,"failedremovecards","ii"}, {buildin_marriage,"marriage","s"}, {buildin_wedding_effect,"wedding",""}, {buildin_divorce,"divorce","*"}, {buildin_ispartneron,"ispartneron","*"}, {buildin_getpartnerid,"getpartnerid","*"}, {buildin_warppartner,"warppartner","sii"}, {buildin_getitemname,"getitemname","i"}, {buildin_makepet,"makepet","i"}, {buildin_getexp,"getexp","ii"}, {buildin_getinventorylist,"getinventorylist",""}, {buildin_getskilllist,"getskilllist",""}, {buildin_clearitem,"clearitem",""}, {buildin_classchange,"classchange","ii"}, {buildin_misceffect,"misceffect","i"}, {buildin_soundeffect,"soundeffect","si"}, {buildin_soundeffectall,"soundeffectall","si"}, // SoundEffectAll [Codemaster] {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris] {buildin_guardian,"guardian","siisii*i"}, // summon guardians {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris] {buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris] {buildin_petrecovery,"petrecovery","ii"}, // [Valaris] {buildin_petloot,"petloot","i"}, // [Valaris] {buildin_petheal,"petheal","iii"}, // [Valaris] {buildin_petmag,"petmag","iiii"}, // [Valaris] {buildin_petskillattack,"petskillattack","iiii"}, // [Valaris] {buildin_skilleffect,"skilleffect","ii"}, // skill effect [Celest] {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris] {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris] {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris] {buildin_nude,"nude",""}, // nude command [Valaris] {buildin_mapwarp,"mapwarp","ssii"}, // Added by RoVeRT {buildin_inittimer,"inittimer",""}, {buildin_stoptimer,"stoptimer",""}, {buildin_cmdothernpc,"cmdothernpc","ss"}, {buildin_gmcommand,"gmcommand","*"}, // [MouseJstr] // {buildin_movenpc,"movenpc","siis"}, // [MouseJstr] {buildin_message,"message","s*"}, // [MouseJstr] {buildin_npctalk,"npctalk","*"}, // [Valaris] {buildin_hasitems,"hasitems","*"}, // [Valaris] {buildin_mobcount,"mobcount","ss"}, {buildin_getlook,"getlook","i"}, {buildin_getsavepoint,"getsavepoint","i"}, {buildin_npcspeed,"npcspeed","i"}, // [Valaris] {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris] {buildin_npcstop,"npcstop",""}, // [Valaris] {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus] {buildin_checkoption1,"checkoption1","i"}, {buildin_checkoption2,"checkoption2","i"}, {buildin_guildgetexp,"guildgetexp","i"}, {buildin_skilluseid,"skilluseid","ii"}, // originally by Qamera [Celest] {buildin_skilluseid,"doskill","ii"}, // since a lot of scripts would already use 'doskill'... {buildin_skillusepos,"skillusepos","iiii"}, // [Celest] {buildin_logmes,"logmes","s"}, //this command actls as MES but prints info into LOG file either SQL/TXT [Lupus] {buildin_summon,"summon","si*"}, // summons a slave monster [Celest] {NULL,NULL,NULL}, }; int buildin_message(struct script_state *st); // [MouseJstr] enum { C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG, C_NAME,C_EOL, C_RETINFO, C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT }; /*========================================== * 文字列のハッシュを計算 *------------------------------------------ */ static int calc_hash(const unsigned char *p) { int h=0; while(*p){ h=(h<<1)+(h>>3)+(h>>5)+(h>>8); h+=*p++; } return h&15; } /*========================================== * str_dataの中に名前があるか検索する *------------------------------------------ */ // 既存のであれば番号、無ければ-1 static int search_str(const unsigned char *p) { int i; i=str_hash[calc_hash(p)]; while(i){ if(strcmp(str_buf+str_data[i].str,p)==0){ return i; } i=str_data[i].next; } return -1; } /*========================================== * str_dataに名前を登録 *------------------------------------------ */ // 既存のであれば番号、無ければ登録して新規番号 static int add_str(const unsigned char *p) { int i; char *lowcase; lowcase=strdup(p); for(i=0;lowcase[i];i++) lowcase[i]=tolower(lowcase[i]); if((i=search_str(lowcase))>=0){ free(lowcase); return i; } free(lowcase); i=calc_hash(p); if(str_hash[i]==0){ str_hash[i]=str_num; } else { i=str_hash[i]; for(;;){ if(strcmp(str_buf+str_data[i].str,p)==0){ return i; } if(str_data[i].next==0) break; i=str_data[i].next; } str_data[i].next=str_num; } if(str_num>=str_data_size){ str_data_size+=128; str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size); memset(str_data + (str_data_size - 128), '\0', 128); } while(str_pos+strlen(p)+1>=str_size){ str_size+=256; str_buf=(char *)aRealloc(str_buf,str_size); memset(str_buf + (str_size - 256), '\0', 256); } strcpy(str_buf+str_pos,p); str_data[str_num].type=C_NOP; str_data[str_num].str=str_pos; str_data[str_num].next=0; str_data[str_num].func=NULL; str_data[str_num].backpatch=-1; str_data[str_num].label=-1; str_pos+=strlen(p)+1; return str_num++; } /*========================================== * スクリプトバッファサイズの確認と拡張 *------------------------------------------ */ static void check_script_buf(int size) { if(script_pos+size>=script_size){ script_size+=SCRIPT_BLOCK_SIZE; script_buf=(char *)aRealloc(script_buf,script_size); memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0', SCRIPT_BLOCK_SIZE); } } /*========================================== * スクリプトバッファに1バイト書き込む *------------------------------------------ */ static void add_scriptb(int a) { check_script_buf(1); script_buf[script_pos++]=a; } /*========================================== * スクリプトバッファにデータタイプを書き込む *------------------------------------------ */ static void add_scriptc(int a) { while(a>=0x40){ add_scriptb((a&0x3f)|0x40); a=(a-0x40)>>6; } add_scriptb(a&0x3f); } /*========================================== * スクリプトバッファに整数を書き込む *------------------------------------------ */ static void add_scripti(int a) { while(a>=0x40){ add_scriptb(a|0xc0); a=(a-0x40)>>6; } add_scriptb(a|0x80); } /*========================================== * スクリプトバッファにラベル/変数/関数を書き込む *------------------------------------------ */ // 最大16Mまで static void add_scriptl(int l) { int backpatch = str_data[l].backpatch; switch(str_data[l].type){ case C_POS: add_scriptc(C_POS); add_scriptb(str_data[l].label); add_scriptb(str_data[l].label>>8); add_scriptb(str_data[l].label>>16); break; case C_NOP: // ラベルの可能性があるのでbackpatch用データ埋め込み add_scriptc(C_NAME); str_data[l].backpatch=script_pos; add_scriptb(backpatch); add_scriptb(backpatch>>8); add_scriptb(backpatch>>16); break; case C_INT: add_scripti(str_data[l].val); break; default: // もう他の用途と確定してるので数字をそのまま add_scriptc(C_NAME); add_scriptb(l); add_scriptb(l>>8); add_scriptb(l>>16); break; } } /*========================================== * ラベルを解決する *------------------------------------------ */ void set_label(int l,int pos) { int i,next; str_data[l].type=C_POS; str_data[l].label=pos; for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ next=(*(int*)(script_buf+i)) & 0x00ffffff; script_buf[i-1]=C_POS; script_buf[i]=pos; script_buf[i+1]=pos>>8; script_buf[i+2]=pos>>16; i=next; } } /*========================================== * スペース/コメント読み飛ばし *------------------------------------------ */ static unsigned char *skip_space(unsigned char *p) { while(1){ while(isspace(*p)) p++; if(p[0]=='/' && p[1]=='/'){ while(*p && *p!='\n') p++; } else if(p[0]=='/' && p[1]=='*'){ p++; while(*p && (p[-1]!='*' || p[0]!='/')) p++; if(*p) p++; } else break; } return p; } /*========================================== * 1単語スキップ *------------------------------------------ */ static unsigned char *skip_word(unsigned char *p) { // prefix if(*p=='$') p++; // MAP鯖内共有変数用 if(*p=='@') p++; // 一時的変数用(like weiss) if(*p=='#') p++; // account変数用 if(*p=='#') p++; // ワールドaccount変数用 if(*p=='l') p++; // 一時的変数用(like weiss) while(isalnum(*p)||*p=='_'|| *p>=0x81) if(*p>=0x81 && p[1]){ p+=2; } else p++; // postfix if(*p=='$') p++; // 文字列変数 return p; } static unsigned char *startptr; static int startline; /*========================================== * エラーメッセージ出力 *------------------------------------------ */ static void disp_error_message(const char *mes,const unsigned char *pos) { int line,c=0,i; unsigned char *p,*linestart,*lineend; for(line=startline,p=startptr;p && *p;line++){ linestart=p; lineend=strchr(p,'\n'); if(lineend){ c=*lineend; *lineend=0; } if(lineend==NULL || pos getelementofarray(name,i) ) add_scriptl(search_str("getelementofarray")); add_scriptc(C_ARG); add_scriptl(l); p=parse_subexpr(p+1,-1); p=skip_space(p); if((*p++)!=']'){ disp_error_message("unmatch ']'",p); exit(1); } add_scriptc(C_FUNC); }else add_scriptl(l); } #ifdef DEBUG_FUNCIN if(battle_config.etc_log) printf("parse_simpleexpr end %s\n",p); #endif return p; } /*========================================== * 式の解析 *------------------------------------------ */ unsigned char* parse_subexpr(unsigned char *p,int limit) { int op,opl,len; char *tmpp; #ifdef DEBUG_FUNCIN if(battle_config.etc_log) printf("parse_subexpr %s\n",p); #endif p=skip_space(p); if(*p=='-'){ tmpp=skip_space(p+1); if(*tmpp==';' || *tmpp==','){ add_scriptl(LABEL_NEXTLINE); p++; return p; } } tmpp=p; if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){ p=parse_subexpr(p+1,100); add_scriptc(op); } else p=parse_simpleexpr(p); p=skip_space(p); while(((op=C_ADD,opl=6,len=1,*p=='+') || (op=C_SUB,opl=6,len=1,*p=='-') || (op=C_MUL,opl=7,len=1,*p=='*') || (op=C_DIV,opl=7,len=1,*p=='/') || (op=C_MOD,opl=7,len=1,*p=='%') || (op=C_FUNC,opl=8,len=1,*p=='(') || (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') || (op=C_AND,opl=5,len=1,*p=='&') || (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') || (op=C_OR,opl=4,len=1,*p=='|') || (op=C_XOR,opl=3,len=1,*p=='^') || (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') || (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') || (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') || (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') || (op=C_GT,opl=2,len=1,*p=='>') || (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') || (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') || (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){ p+=len; if(op==C_FUNC){ int i=0,func=parse_cmd; const char *plist[128]; if( str_data[func].type!=C_FUNC ){ disp_error_message("expect function",tmpp); exit(0); } add_scriptc(C_ARG); do { plist[i]=p; p=parse_subexpr(p,-1); p=skip_space(p); if(*p==',') p++; else if(*p!=')' && script_config.warn_func_no_comma){ disp_error_message("expect ',' or ')' at func params",p); } p=skip_space(p); i++; } while(*p && *p!=')' && i<128); plist[i]=p; if(*(p++)!=')'){ disp_error_message("func request '(' ')'",p); exit(1); } if( str_data[func].type==C_FUNC && script_config.warn_func_mismatch_paramnum){ const char *arg=buildin_func[str_data[func].val].arg; int j=0; for(j=0;arg[j];j++) if(arg[j]=='*')break; if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i=2 || sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){ for(i=0;name[i];i++) name[i]=tolower(name[i]); n=add_str(name); if(type==0) str_data[n].type=C_INT; else str_data[n].type=C_PARAM; str_data[n].val=val; } } fclose(fp); } /*========================================== * スクリプトの解析 *------------------------------------------ */ unsigned char* parse_script(unsigned char *src,int line) { unsigned char *p,*tmpp; int i; static int first=1; if(first){ add_buildin_func(); read_constdb(); } first=0; script_buf=(unsigned char *)aCalloc(SCRIPT_BLOCK_SIZE,sizeof(unsigned char)); script_pos=0; script_size=SCRIPT_BLOCK_SIZE; str_data[LABEL_NEXTLINE].type=C_NOP; str_data[LABEL_NEXTLINE].backpatch=-1; str_data[LABEL_NEXTLINE].label=-1; for(i=LABEL_START;i=0 && j!=0x00ffffff;){ next=(*(int*)(script_buf+j)) & 0x00ffffff; script_buf[j]=i; script_buf[j+1]=i>>8; script_buf[j+2]=i>>16; j=next; } } } #ifdef DEBUG_DISP for(i=0;irid); if(!sd){ printf("script_rid2sd: fatal error ! player not attached!\n"); } return sd; } /*========================================== * 変数の読み取り *------------------------------------------ */ int get_val(struct script_state*st,struct script_data* data) { struct map_session_data *sd=NULL; if(data->type==C_NAME){ char *name=str_buf+str_data[data->u.num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; if(prefix!='$'){ if((sd=script_rid2sd(st))==NULL) printf("get_val error name?:%s\n",name); } if(postfix=='$'){ data->type=C_CONSTSTR; if( prefix=='@' || prefix=='l' ){ if(sd) data->u.str = pc_readregstr(sd,data->u.num); }else if(prefix=='$'){ data->u.str = (char *)numdb_search(mapregstr_db,data->u.num); }else{ printf("script: get_val: illegal scope string variable.\n"); data->u.str = "!!ERROR!!"; } if( data->u.str == NULL ) data->u.str =""; }else{ data->type=C_INT; if(str_data[data->u.num&0x00ffffff].type==C_INT){ data->u.num = str_data[data->u.num&0x00ffffff].val; }else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){ if(sd) data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val); }else if(prefix=='@' || prefix=='l'){ if(sd) data->u.num = pc_readreg(sd,data->u.num); }else if(prefix=='$'){ data->u.num = (int)numdb_search(mapreg_db,data->u.num); }else if(prefix=='#'){ if( name[1]=='#'){ if(sd) data->u.num = pc_readaccountreg2(sd,name); }else{ if(sd) data->u.num = pc_readaccountreg(sd,name); } }else{ if(sd) data->u.num = pc_readglobalreg(sd,name); } } } return 0; } /*========================================== * 変数の読み取り2 *------------------------------------------ */ void* get_val2(struct script_state*st,int num) { struct script_data dat; dat.type=C_NAME; dat.u.num=num; get_val(st,&dat); if( dat.type==C_INT ) return (void*)dat.u.num; else return (void*)dat.u.str; } /*========================================== * 変数設定用 *------------------------------------------ */ static int set_reg(struct map_session_data *sd,int num,char *name,void *v) { char prefix=*name; char postfix=name[strlen(name)-1]; if( postfix=='$' ){ char *str=(char*)v; if( prefix=='@' || prefix=='l'){ pc_setregstr(sd,num,str); }else if(prefix=='$') { mapreg_setregstr(num,str); }else{ printf("script: set_reg: illegal scope string variable !"); } }else{ // 数値 int val = (int)v; if(str_data[num&0x00ffffff].type==C_PARAM){ pc_setparam(sd,str_data[num&0x00ffffff].val,val); }else if(prefix=='@' || prefix=='l') { pc_setreg(sd,num,val); }else if(prefix=='$') { mapreg_setreg(num,val); }else if(prefix=='#') { if( name[1]=='#' ) pc_setaccountreg2(sd,name,val); else pc_setaccountreg(sd,name,val); }else{ pc_setglobalreg(sd,name,val); } } return 0; } /*========================================== * 文字列への変換 *------------------------------------------ */ char* conv_str(struct script_state *st,struct script_data *data) { get_val(st,data); if(data->type==C_INT){ char *buf; buf=(char *)aCalloc(16,sizeof(char)); sprintf(buf,"%d",data->u.num); data->type=C_STR; data->u.str=buf; #if 1 } else if(data->type==C_NAME){ // テンポラリ。本来無いはず data->type=C_CONSTSTR; data->u.str=str_buf+str_data[data->u.num].str; #endif } return data->u.str; } /*========================================== * 数値へ変換 *------------------------------------------ */ int conv_num(struct script_state *st,struct script_data *data) { char *p; get_val(st,data); if(data->type==C_STR || data->type==C_CONSTSTR){ p=data->u.str; data->u.num = atoi(p); if(data->type==C_STR) free(p); data->type=C_INT; } return data->u.num; } /*========================================== * スタックへ数値をプッシュ *------------------------------------------ */ void push_val(struct script_stack *stack,int type,int val) { if(stack->sp >= stack->sp_max){ stack->sp_max += 64; stack->stack_data = (struct script_data *)aRealloc(stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); memset(stack->stack_data + (stack->sp_max - 64), 0, 64 * sizeof(*(stack->stack_data))); } // if(battle_config.etc_log) // printf("push (%d,%d)-> %d\n",type,val,stack->sp); stack->stack_data[stack->sp].type=type; stack->stack_data[stack->sp].u.num=val; stack->sp++; } /*========================================== * スタックへ文字列をプッシュ *------------------------------------------ */ void push_str(struct script_stack *stack,int type,unsigned char *str) { if(stack->sp>=stack->sp_max){ stack->sp_max += 64; stack->stack_data = (struct script_data *)aRealloc(stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); memset(stack->stack_data + (stack->sp_max - 64), '\0', 64 * sizeof(*(stack->stack_data))); } // if(battle_config.etc_log) // printf("push (%d,%x)-> %d\n",type,str,stack->sp); stack->stack_data[stack->sp].type=type; stack->stack_data[stack->sp].u.str=str; stack->sp++; } /*========================================== * スタックへ複製をプッシュ *------------------------------------------ */ void push_copy(struct script_stack *stack,int pos) { switch(stack->stack_data[pos].type){ case C_CONSTSTR: push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str); break; case C_STR: push_str(stack,C_STR,strdup(stack->stack_data[pos].u.str)); break; default: push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num); break; } } /*========================================== * スタックからポップ *------------------------------------------ */ void pop_stack(struct script_stack* stack,int start,int end) { int i; for(i=start;istack_data[i].type==C_STR){ free(stack->stack_data[i].u.str); } } if(stack->sp>end){ memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end)); } stack->sp-=end-start; } // // 埋め込み関数 // /*========================================== * *------------------------------------------ */ int buildin_mes(struct script_state *st) { conv_str(st,& (st->stack->stack_data[st->start+2])); clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str); return 0; } /*========================================== * *------------------------------------------ */ int buildin_goto(struct script_state *st) { int pos; if( st->stack->stack_data[st->start+2].type!=C_POS ){ printf("script: goto: not label!\n"); st->state=END; return 0; } pos=conv_num(st,& (st->stack->stack_data[st->start+2])); st->pos=pos; st->state=GOTO; return 0; } /*========================================== * ユーザー定義関数の呼び出し *------------------------------------------ */ int buildin_callfunc(struct script_state *st) { char *scr; char *str=conv_str(st,& (st->stack->stack_data[st->start+2])); if( (scr=strdb_search(script_get_userfunc_db(),str)) ){ int i,j; for(i=st->start+3,j=0;iend;i++,j++) push_copy(st->stack,i); push_val(st->stack,C_INT,j); // 引数の数をプッシュ push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ st->pos=0; st->script=scr; st->defsp=st->start+4+j; st->state=GOTO; }else{ printf("script:callfunc: function not found! [%s]\n",str); st->state=END; } return 0; } /*========================================== * サブルーティンの呼び出し *------------------------------------------ */ int buildin_callsub(struct script_state *st) { int pos=conv_num(st,& (st->stack->stack_data[st->start+2])); int i,j; for(i=st->start+3,j=0;iend;i++,j++) push_copy(st->stack,i); push_val(st->stack,C_INT,j); // 引数の数をプッシュ push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ st->pos=pos; st->defsp=st->start+4+j; st->state=GOTO; return 0; } /*========================================== * 引数の所得 *------------------------------------------ */ int buildin_getarg(struct script_state *st) { int num=conv_num(st,& (st->stack->stack_data[st->start+2])); int max,stsp; if( st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO ){ printf("script:getarg without callfunc or callsub!\n"); st->state=END; return 0; } max=conv_num(st,& (st->stack->stack_data[st->defsp-4])); stsp=st->defsp - max -4; if( num >= max ){ printf("script:getarg arg1(%d) out of range(%d) !\n",num,max); st->state=END; return 0; } push_copy(st->stack,stsp+num); return 0; } /*========================================== * サブルーチン/ユーザー定義関数の終了 *------------------------------------------ */ int buildin_return(struct script_state *st) { if(st->end>st->start+2){ // 戻り値有り push_copy(st->stack,st->start+2); } st->state=RETFUNC; return 0; } /*========================================== * *------------------------------------------ */ int buildin_next(struct script_state *st) { st->state=STOP; clif_scriptnext(script_rid2sd(st),st->oid); return 0; } /*========================================== * *------------------------------------------ */ int buildin_close(struct script_state *st) { st->state=END; clif_scriptclose(script_rid2sd(st),st->oid); return 0; } int buildin_close2(struct script_state *st) { st->state=STOP; clif_scriptclose(script_rid2sd(st),st->oid); return 0; } /*========================================== * *------------------------------------------ */ int buildin_menu(struct script_state *st) { char *buf; int len,i; struct map_session_data *sd; sd=script_rid2sd(st); if(sd->state.menu_or_input==0){ st->state=RERUNLINE; sd->state.menu_or_input=1; for(i=st->start+2,len=16;iend;i+=2){ conv_str(st,& (st->stack->stack_data[i])); len+=strlen(st->stack->stack_data[i].u.str)+1; } buf=(char *)aCalloc(len,sizeof(char)); buf[0]=0; for(i=st->start+2,len=0;iend;i+=2){ strcat(buf,st->stack->stack_data[i].u.str); strcat(buf,":"); } clif_scriptmenu(script_rid2sd(st),st->oid,buf); free(buf); } else if(sd->npc_menu==0xff){ // cansel sd->state.menu_or_input=0; st->state=END; } else { // goto動作 // ragemu互換のため pc_setreg(sd,add_str("l15"),sd->npc_menu); pc_setreg(sd,add_str("@menu"),sd->npc_menu); sd->state.menu_or_input=0; if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){ int pos; if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){ printf("script: menu: not label !\n"); st->state=END; return 0; } pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1])); st->pos=pos; st->state=GOTO; } } return 0; } /*========================================== * *------------------------------------------ */ int buildin_rand(struct script_state *st) { int range,min,max; if(st->end>st->start+3){ min=conv_num(st,& (st->stack->stack_data[st->start+2])); max=conv_num(st,& (st->stack->stack_data[st->start+3])); if(maxstack,C_INT,rand()%range+min); } else { range=conv_num(st,& (st->stack->stack_data[st->start+2])); push_val(st->stack,C_INT,rand()%range); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_warp(struct script_state *st) { int x,y; char *str; struct map_session_data *sd=script_rid2sd(st); str=conv_str(st,& (st->stack->stack_data[st->start+2])); x=conv_num(st,& (st->stack->stack_data[st->start+3])); y=conv_num(st,& (st->stack->stack_data[st->start+4])); if(strcmp(str,"Random")==0) pc_randomwarp(sd,3); else if(strcmp(str,"SavePoint")==0){ if(map[sd->bl.m].flag.noreturn) // 蝶禁止 return 0; pc_setpos(sd,sd->status.save_point.map, sd->status.save_point.x,sd->status.save_point.y,3); }else if(strcmp(str,"Save")==0){ if(map[sd->bl.m].flag.noreturn) // 蝶禁止 return 0; pc_setpos(sd,sd->status.save_point.map, sd->status.save_point.x,sd->status.save_point.y,3); }else pc_setpos(sd,str,x,y,0); return 0; } /*========================================== * エリア指定ワープ *------------------------------------------ */ int buildin_areawarp_sub(struct block_list *bl,va_list ap) { int x,y; char *map; map=va_arg(ap, char *); x=va_arg(ap,int); y=va_arg(ap,int); if(strcmp(map,"Random")==0) pc_randomwarp((struct map_session_data *)bl,3); else pc_setpos((struct map_session_data *)bl,map,x,y,0); return 0; } int buildin_areawarp(struct script_state *st) { int x,y,m; char *str; char *mapname; int x0,y0,x1,y1; mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); x0=conv_num(st,& (st->stack->stack_data[st->start+3])); y0=conv_num(st,& (st->stack->stack_data[st->start+4])); x1=conv_num(st,& (st->stack->stack_data[st->start+5])); y1=conv_num(st,& (st->stack->stack_data[st->start+6])); str=conv_str(st,& (st->stack->stack_data[st->start+7])); x=conv_num(st,& (st->stack->stack_data[st->start+8])); y=conv_num(st,& (st->stack->stack_data[st->start+9])); if( (m=map_mapname2mapid(mapname))< 0) return 0; map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,BL_PC, str,x,y ); return 0; } /*========================================== * *------------------------------------------ */ int buildin_heal(struct script_state *st) { int hp,sp; hp=conv_num(st,& (st->stack->stack_data[st->start+2])); sp=conv_num(st,& (st->stack->stack_data[st->start+3])); pc_heal(script_rid2sd(st),hp,sp); return 0; } /*========================================== * *------------------------------------------ */ int buildin_itemheal(struct script_state *st) { int hp,sp; hp=conv_num(st,& (st->stack->stack_data[st->start+2])); sp=conv_num(st,& (st->stack->stack_data[st->start+3])); pc_itemheal(script_rid2sd(st),hp,sp); return 0; } /*========================================== * *------------------------------------------ */ int buildin_percentheal(struct script_state *st) { int hp,sp; hp=conv_num(st,& (st->stack->stack_data[st->start+2])); sp=conv_num(st,& (st->stack->stack_data[st->start+3])); pc_percentheal(script_rid2sd(st),hp,sp); return 0; } /*========================================== * *------------------------------------------ */ int buildin_jobchange(struct script_state *st) { int job, upper=-1; job=conv_num(st,& (st->stack->stack_data[st->start+2])); if( st->end>st->start+3 ) upper=conv_num(st,& (st->stack->stack_data[st->start+3])); if ((job >= 0 && job < MAX_PC_CLASS)) pc_jobchange(script_rid2sd(st),job, upper); return 0; } /*========================================== * *------------------------------------------ */ int buildin_input(struct script_state *st) { struct map_session_data *sd=NULL; int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0; char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:""; // char prefix=*name; char postfix=name[strlen(name)-1]; sd=script_rid2sd(st); if(sd->state.menu_or_input){ sd->state.menu_or_input=0; if( postfix=='$' ){ // 文字列 if(st->end>st->start+2){ // 引数1個 set_reg(sd,num,name,(void*)sd->npc_str); }else{ printf("buildin_input: string discarded !!\n"); } }else{ // commented by Lupus (check Value Number Input fix in clif.c) // readded by Yor: set ammount to 0 instead of cancel trade. // ** Fix by fritz :X keeps people from abusing old input bugs if (sd->npc_amount < 0) { //** If input amount is less then 0 // clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris // buildin_close(st); // ** close sd->npc_amount = 0; } else if (sd->npc_amount > battle_config.vending_max_value) // new fix by Yor sd->npc_amount = battle_config.vending_max_value; // 数値 if(st->end>st->start+2){ // 引数1個 set_reg(sd,num,name,(void*)sd->npc_amount); } else { // ragemu互換のため pc_setreg(sd,add_str("l14"),sd->npc_amount); } } } else { st->state=RERUNLINE; if(postfix=='$')clif_scriptinputstr(sd,st->oid); else clif_scriptinput(sd,st->oid); sd->state.menu_or_input=1; } return 0; } /*========================================== * *------------------------------------------ */ int buildin_if(struct script_state *st) { int sel,i; sel=conv_num(st,& (st->stack->stack_data[st->start+2])); if(!sel) return 0; // 関数名をコピー push_copy(st->stack,st->start+3); // 間に引数マーカを入れて push_val(st->stack,C_ARG,0); // 残りの引数をコピー for(i=st->start+4;iend;i++){ push_copy(st->stack,i); } run_func(st); return 0; } /*========================================== * 変数設定 *------------------------------------------ */ int buildin_set(struct script_state *st) { struct map_session_data *sd=NULL; int num=st->stack->stack_data[st->start+2].u.num; char *name=str_buf+str_data[num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; if( st->stack->stack_data[st->start+2].type!=C_NAME ){ printf("script: buildin_set: not name\n"); return 0; } if( prefix!='$' ) sd=script_rid2sd(st); if( postfix=='$' ){ // 文字列 char *str = conv_str(st,& (st->stack->stack_data[st->start+3])); set_reg(sd,num,name,(void*)str); }else{ // 数値 int val = conv_num(st,& (st->stack->stack_data[st->start+3])); set_reg(sd,num,name,(void*)val); } return 0; } /*========================================== * 配列変数設定 *------------------------------------------ */ int buildin_setarray(struct script_state *st) { struct map_session_data *sd=NULL; int num=st->stack->stack_data[st->start+2].u.num; char *name=str_buf+str_data[num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; int i,j; if( prefix!='$' && prefix!='@' ){ printf("buildin_setarray: illegal scope !\n"); return 0; } if( prefix!='$' ) sd=script_rid2sd(st); for(j=0,i=st->start+3; iend && j<128;i++,j++){ void *v; if( postfix=='$' ) v=(void*)conv_str(st,& (st->stack->stack_data[i])); else v=(void*)conv_num(st,& (st->stack->stack_data[i])); set_reg( sd, num+(j<<24), name, v); } return 0; } /*========================================== * 配列変数クリア *------------------------------------------ */ int buildin_cleararray(struct script_state *st) { struct map_session_data *sd=NULL; int num=st->stack->stack_data[st->start+2].u.num; char *name=str_buf+str_data[num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; int sz=conv_num(st,& (st->stack->stack_data[st->start+4])); int i; void *v; if( prefix!='$' && prefix!='@' ){ printf("buildin_cleararray: illegal scope !\n"); return 0; } if( prefix!='$' ) sd=script_rid2sd(st); if( postfix=='$' ) v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3])); else v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3])); for(i=0;istack->stack_data[st->start+2].u.num; char *name=str_buf+str_data[num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; int num2=st->stack->stack_data[st->start+3].u.num; char *name2=str_buf+str_data[num2&0x00ffffff].str; char prefix2=*name2; char postfix2=name2[strlen(name2)-1]; int sz=conv_num(st,& (st->stack->stack_data[st->start+4])); int i; if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){ printf("buildin_copyarray: illegal scope !\n"); return 0; } if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){ printf("buildin_copyarray: type mismatch !\n"); return 0; } if( prefix!='$' || prefix2!='$' ) sd=script_rid2sd(st); for(i=0;i>24),c=i; for(;i<128;i++){ void *v=get_val2(st,num+(i<<24)); if(postfix=='$' && *((char*)v) ) c=i; if(postfix!='$' && (int)v )c=i; } return c+1; } int buildin_getarraysize(struct script_state *st) { int num=st->stack->stack_data[st->start+2].u.num; char *name=str_buf+str_data[num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; if( prefix!='$' && prefix!='@' ){ printf("buildin_copyarray: illegal scope !\n"); return 0; } push_val(st->stack,C_INT,getarraysize(st,num,postfix) ); return 0; } /*========================================== * 配列変数から要素削除 *------------------------------------------ */ int buildin_deletearray(struct script_state *st) { struct map_session_data *sd=NULL; int num=st->stack->stack_data[st->start+2].u.num; char *name=str_buf+str_data[num&0x00ffffff].str; char prefix=*name; char postfix=name[strlen(name)-1]; int count=1; int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1; if( (st->end > st->start+3) ) count=conv_num(st,& (st->stack->stack_data[st->start+3])); if( prefix!='$' && prefix!='@' ){ printf("buildin_deletearray: illegal scope !\n"); return 0; } if( prefix!='$' ) sd=script_rid2sd(st); for(i=0;i>24));i++){ if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0); if( postfix=='$' ) set_reg(sd,num+(i<<24),name, ""); } return 0; } /*========================================== * 指定要素を表す値(キー)を所得する *------------------------------------------ */ int buildin_getelementofarray(struct script_state *st) { if( st->stack->stack_data[st->start+2].type==C_NAME ){ int i=conv_num(st,& (st->stack->stack_data[st->start+3])); if(i>127 || i<0){ printf("script: getelementofarray (operator[]): param2 illegal number %d\n",i); push_val(st->stack,C_INT,0); }else{ push_val(st->stack,C_NAME, (i<<24) | st->stack->stack_data[st->start+2].u.num ); } }else{ printf("script: getelementofarray (operator[]): param1 not name !\n"); push_val(st->stack,C_INT,0); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_setlook(struct script_state *st) { int type,val; type=conv_num(st,& (st->stack->stack_data[st->start+2])); val=conv_num(st,& (st->stack->stack_data[st->start+3])); pc_changelook(script_rid2sd(st),type,val); return 0; } /*========================================== * *------------------------------------------ */ int buildin_cutin(struct script_state *st) { int type; conv_str(st,& (st->stack->stack_data[st->start+2])); type=conv_num(st,& (st->stack->stack_data[st->start+3])); clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type); return 0; } /*========================================== * カードのイラストを表示する *------------------------------------------ */ int buildin_cutincard(struct script_state *st) { int itemid; itemid=conv_num(st,& (st->stack->stack_data[st->start+2])); clif_cutin(script_rid2sd(st),itemdb_search(itemid)->cardillustname,4); return 0; } /*========================================== * *------------------------------------------ */ int buildin_viewpoint(struct script_state *st) { int type,x,y,id,color; type=conv_num(st,& (st->stack->stack_data[st->start+2])); x=conv_num(st,& (st->stack->stack_data[st->start+3])); y=conv_num(st,& (st->stack->stack_data[st->start+4])); id=conv_num(st,& (st->stack->stack_data[st->start+5])); color=conv_num(st,& (st->stack->stack_data[st->start+6])); clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color); return 0; } /*========================================== * *------------------------------------------ */ int buildin_countitem(struct script_state *st) { int nameid=0,count=0,i; struct map_session_data *sd; struct script_data *data; sd = script_rid2sd(st); data=&(st->stack->stack_data[st->start+2]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data; if( (item_data = itemdb_searchname(name)) != NULL) nameid=item_data->nameid; }else nameid=conv_num(st,data); if (nameid>=500) //if no such ID then skip this iteration for(i=0;istatus.inventory[i].nameid==nameid) count+=sd->status.inventory[i].amount; } else{ if(battle_config.error_log) printf("wrong item ID : countitem(%i)\n",nameid); } push_val(st->stack,C_INT,count); return 0; } /*========================================== * 重量チェック *------------------------------------------ */ int buildin_checkweight(struct script_state *st) { int nameid=0,amount; struct map_session_data *sd; struct script_data *data; sd = script_rid2sd(st); data=&(st->stack->stack_data[st->start+2]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); if( item_data ) nameid=item_data->nameid; }else nameid=conv_num(st,data); amount=conv_num(st,& (st->stack->stack_data[st->start+3])); if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items push_val(st->stack,C_INT,0); } sd=script_rid2sd(st); if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){ push_val(st->stack,C_INT,0); } else { push_val(st->stack,C_INT,1); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_getitem(struct script_state *st) { int nameid,amount,flag = 0; struct item item_tmp; struct map_session_data *sd; struct script_data *data; sd = script_rid2sd(st); data=&(st->stack->stack_data[st->start+2]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); nameid=512; //Apple item ID if( item_data != NULL) nameid=item_data->nameid; }else nameid=conv_num(st,data); if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) { return 0; //return if amount <=0, skip the useles iteration } //Violet Box, Blue Box, etc - random item pick if(nameid<0) { // ランダム nameid=itemdb_searchrandomid(-nameid); #ifndef TXT_ONLY if(log_config.present > 0) log_present(sd, -nameid, nameid); #endif //USE_SQL flag = 1; } if(nameid > 0) { memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid=nameid; if(!flag) item_tmp.identify=1; else item_tmp.identify=!itemdb_isequip3(nameid); if( st->end>st->start+5 ) //アイテムを指定したIDに渡す sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5]))); if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り return 0; if((flag = pc_additem(sd,&item_tmp,amount))) { clif_additem(sd,0,0,flag); if(!pc_candrop(sd,nameid)) map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } return 0; } /*========================================== * *------------------------------------------ */ int buildin_getitem2(struct script_state *st) { int nameid,amount,flag = 0; int iden,ref,attr,c1,c2,c3,c4; struct item_data *item_data; struct item item_tmp; struct map_session_data *sd; struct script_data *data; sd = script_rid2sd(st); data=&(st->stack->stack_data[st->start+2]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); nameid=512; //Apple item ID if( item_data ) nameid=item_data->nameid; }else nameid=conv_num(st,data); amount=conv_num(st,& (st->stack->stack_data[st->start+3])); iden=conv_num(st,& (st->stack->stack_data[st->start+4])); ref=conv_num(st,& (st->stack->stack_data[st->start+5])); attr=conv_num(st,& (st->stack->stack_data[st->start+6])); c1=conv_num(st,& (st->stack->stack_data[st->start+7])); c2=conv_num(st,& (st->stack->stack_data[st->start+8])); c3=conv_num(st,& (st->stack->stack_data[st->start+9])); c4=conv_num(st,& (st->stack->stack_data[st->start+10])); if( st->end>st->start+11 ) //アイテムを指定したIDに渡す sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11]))); if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り return 0; if(nameid<0) { // ランダム nameid=itemdb_searchrandomid(-nameid); flag = 1; } if(nameid > 0) { memset(&item_tmp,0,sizeof(item_tmp)); item_data=itemdb_search(nameid); if(item_data->type==4 || item_data->type==5){ if(ref > 10) ref = 10; } else if(item_data->type==7) { iden = 1; ref = 0; } else { iden = 1; ref = attr = 0; } item_tmp.nameid=nameid; if(!flag) item_tmp.identify=iden; else if(item_data->type==4 || item_data->type==5) item_tmp.identify=0; item_tmp.refine=ref; item_tmp.attribute=attr; item_tmp.card[0]=c1; item_tmp.card[1]=c2; item_tmp.card[2]=c3; item_tmp.card[3]=c4; if((flag = pc_additem(sd,&item_tmp,amount))) { clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } return 0; } /*========================================== * *------------------------------------------ */ int buildin_makeitem(struct script_state *st) { int nameid,amount,flag = 0; int x,y,m; char *mapname; struct item item_tmp; struct map_session_data *sd; struct script_data *data; sd = script_rid2sd(st); data=&(st->stack->stack_data[st->start+2]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); nameid=512; //Apple Item ID if( item_data ) nameid=item_data->nameid; }else nameid=conv_num(st,data); amount=conv_num(st,& (st->stack->stack_data[st->start+3])); mapname =conv_str(st,& (st->stack->stack_data[st->start+4])); x =conv_num(st,& (st->stack->stack_data[st->start+5])); y =conv_num(st,& (st->stack->stack_data[st->start+6])); if( sd && strcmp(mapname,"this")==0) m=sd->bl.m; else m=map_mapname2mapid(mapname); if(nameid<0) { // ランダム nameid=itemdb_searchrandomid(-nameid); flag = 1; } if(nameid > 0) { memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid=nameid; if(!flag) item_tmp.identify=1; else item_tmp.identify=!itemdb_isequip3(nameid); // clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0); } return 0; } /*========================================== * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus) *------------------------------------------ */ int buildin_delitem(struct script_state *st) { int nameid=0,amount,i,important_item=0; struct map_session_data *sd; struct script_data *data; sd = script_rid2sd(st); data=&(st->stack->stack_data[st->start+2]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); //nameid=512; if( item_data ) nameid=item_data->nameid; }else nameid=conv_num(st,data); amount=conv_num(st,& (st->stack->stack_data[st->start+3])); if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0 //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); return 0; } sd=script_rid2sd(st); //1st pass //here we won't delete items with CARDS, named items but we count them for(i=0;istatus.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ) continue; //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){ intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1]))); //clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^) sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0; //now this egg'll be deleted as a common unimportant item } //is this item important? does it have cards? or Player's name? or Refined/Upgraded if( sd->status.inventory[i].card[0] || sd->status.inventory[i].card[1] || sd->status.inventory[i].card[2] || sd->status.inventory[i].card[3] || sd->status.inventory[i].refine) { //this is important item, count it important_item++; continue; } if(sd->status.inventory[i].amount>=amount){ pc_delitem(sd,i,amount,0); return 0; //we deleted exact amount of items. now exit } else { amount-=sd->status.inventory[i].amount; pc_delitem(sd,i,sd->status.inventory[i].amount,0); } } //2nd pass //now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally if (important_item>0 && amount>0) for(i=0;istatus.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ) continue; if(sd->status.inventory[i].amount>=amount){ pc_delitem(sd,i,amount,0); return 0; //we deleted exact amount of items. now exit } else { amount-=sd->status.inventory[i].amount; pc_delitem(sd,i,sd->status.inventory[i].amount,0); } } return 0; } /*========================================== *キャラ関係のパラメータ取得 *------------------------------------------ */ int buildin_readparam(struct script_state *st) { int type; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); if( st->end>st->start+3 ) sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3]))); else sd=script_rid2sd(st); if(sd==NULL){ push_val(st->stack,C_INT,-1); return 0; } push_val(st->stack,C_INT,pc_readparam(sd,type)); return 0; } /*========================================== *キャラ関係のID取得 *------------------------------------------ */ int buildin_getcharid(struct script_state *st) { int num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); if( st->end>st->start+3 ) sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3]))); else sd=script_rid2sd(st); if(sd==NULL){ push_val(st->stack,C_INT,-1); return 0; } if(num==0) push_val(st->stack,C_INT,sd->status.char_id); if(num==1) push_val(st->stack,C_INT,sd->status.party_id); if(num==2) push_val(st->stack,C_INT,sd->status.guild_id); if(num==3) push_val(st->stack,C_INT,sd->status.account_id); return 0; } /*========================================== *指定IDのPT名取得 *------------------------------------------ */ char *buildin_getpartyname_sub(int party_id) { struct party *p; p=NULL; p=party_search(party_id); if(p!=NULL){ char *buf; buf=(char *)aCalloc(24,sizeof(char)); strcpy(buf,p->name); return buf; } return 0; } int buildin_getpartyname(struct script_state *st) { char *name; int party_id; party_id=conv_num(st,& (st->stack->stack_data[st->start+2])); name=buildin_getpartyname_sub(party_id); if(name!=0) push_str(st->stack,C_STR,name); else push_str(st->stack,C_CONSTSTR,"null"); return 0; } /*========================================== *指定IDのPT人数とメンバーID取得 *------------------------------------------ */ int buildin_getpartymember(struct script_state *st) { struct party *p; int i,j=0; p=NULL; p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2]))); if(p!=NULL){ for(i=0;imember[i].account_id){ // printf("name:%s %d\n",p->member[i].name,i); mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name); j++; } } } mapreg_setreg(add_str("$@partymembercount"),j); return 0; } /*========================================== *指定IDのギルド名取得 *------------------------------------------ */ char *buildin_getguildname_sub(int guild_id) { struct guild *g=NULL; g=guild_search(guild_id); if(g!=NULL){ char *buf; buf=(char *)aCalloc(24,sizeof(char)); strcpy(buf,g->name); return buf; } return 0; } int buildin_getguildname(struct script_state *st) { char *name; int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); name=buildin_getguildname_sub(guild_id); if(name!=0) push_str(st->stack,C_STR,name); else push_str(st->stack,C_CONSTSTR,"null"); return 0; } /*========================================== *指定IDのGuildMaster名取得 *------------------------------------------ */ char *buildin_getguildmaster_sub(int guild_id) { struct guild *g=NULL; g=guild_search(guild_id); if(g!=NULL){ char *buf; buf=(char *)aCalloc(24,sizeof(char)); strncpy(buf,g->master, 23); return buf; } return 0; } int buildin_getguildmaster(struct script_state *st) { char *master; int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); master=buildin_getguildmaster_sub(guild_id); if(master!=0) push_str(st->stack,C_STR,master); else push_str(st->stack,C_CONSTSTR,"null"); return 0; } int buildin_getguildmasterid(struct script_state *st) { char *master; struct map_session_data *sd=NULL; int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); master=buildin_getguildmaster_sub(guild_id); if(master!=0){ if((sd=map_nick2sd(master)) == NULL){ push_val(st->stack,C_INT,0); return 0; } push_val(st->stack,C_INT,sd->status.char_id); }else{ push_val(st->stack,C_INT,0); } return 0; } /*========================================== * キャラクタの名前 *------------------------------------------ */ int buildin_strcharinfo(struct script_state *st) { struct map_session_data *sd; int num; sd=script_rid2sd(st); num=conv_num(st,& (st->stack->stack_data[st->start+2])); if(num==0){ char *buf; buf=(char *)aCalloc(24,sizeof(char)); strncpy(buf,sd->status.name, 23); push_str(st->stack,C_STR,buf); } if(num==1){ char *buf; buf=buildin_getpartyname_sub(sd->status.party_id); if(buf!=0) push_str(st->stack,C_STR,buf); else push_str(st->stack,C_CONSTSTR,""); } if(num==2){ char *buf; buf=buildin_getguildname_sub(sd->status.guild_id); if(buf!=0) push_str(st->stack,C_STR,buf); else push_str(st->stack,C_CONSTSTR,""); } return 0; } unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001}; /*========================================== * GetEquipID(Pos); Pos: 1-10 *------------------------------------------ */ int buildin_getequipid(struct script_state *st) { int i,num; struct map_session_data *sd; struct item_data* item; sd=script_rid2sd(st); if(sd == NULL) { printf("getequipid: sd == NULL\n"); return 0; } num=conv_num(st,& (st->stack->stack_data[st->start+2])); i=pc_checkequip(sd,equip[num-1]); if(i >= 0){ item=sd->inventory_data[i]; if(item) push_val(st->stack,C_INT,item->nameid); else push_val(st->stack,C_INT,0); }else{ push_val(st->stack,C_INT,-1); } return 0; } /*========================================== * 装備名文字列(精錬メニュー用) *------------------------------------------ */ int buildin_getequipname(struct script_state *st) { int i,num; struct map_session_data *sd; struct item_data* item; char *buf; buf=(char *)aCalloc(64,sizeof(char)); sd=script_rid2sd(st); num=conv_num(st,& (st->stack->stack_data[st->start+2])); i=pc_checkequip(sd,equip[num-1]); if(i >= 0){ item=sd->inventory_data[i]; if(item) sprintf(buf,"%s-[%s]",pos[num-1],item->jname); else sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); }else{ sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); } push_str(st->stack,C_STR,buf); return 0; } /*========================================== * getbrokenid [Valaris] *------------------------------------------ */ int buildin_getbrokenid(struct script_state *st) { int i,num,id=0,brokencounter=0; struct map_session_data *sd; sd=script_rid2sd(st); num=conv_num(st,& (st->stack->stack_data[st->start+2])); for(i=0; istatus.inventory[i].attribute==1){ brokencounter++; if(num==brokencounter){ id=sd->status.inventory[i].nameid; break; } } } push_val(st->stack,C_INT,id); return 0; } /*========================================== * repair [Valaris] *------------------------------------------ */ int buildin_repair(struct script_state *st) { int i,num; int repaircounter=0; struct map_session_data *sd; sd=script_rid2sd(st); num=conv_num(st,& (st->stack->stack_data[st->start+2])); for(i=0; istatus.inventory[i].attribute==1){ repaircounter++; if(num==repaircounter){ sd->status.inventory[i].attribute=0; clif_equiplist(sd); clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); clif_misceffect(&sd->bl, 3); clif_displaymessage(sd->fd,"Item has been repaired."); break; } } } return 0; } /*========================================== * 装備チェック *------------------------------------------ */ int buildin_getequipisequiped(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0){ push_val(st->stack,C_INT,1); }else{ push_val(st->stack,C_INT,0); } return 0; } /*========================================== * 装備品精錬可能チェック *------------------------------------------ */ int buildin_getequipisenableref(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine) // replaced by Celest /*(num!=1 || sd->inventory_data[i]->def > 1 || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL) || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)))*/ { push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * 装備品鑑定チェック *------------------------------------------ */ int buildin_getequipisidentify(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) push_val(st->stack,C_INT,sd->status.inventory[i].identify); else push_val(st->stack,C_INT,0); return 0; } /*========================================== * 装備品精錬度 *------------------------------------------ */ int buildin_getequiprefinerycnt(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) push_val(st->stack,C_INT,sd->status.inventory[i].refine); else push_val(st->stack,C_INT,0); return 0; } /*========================================== * 装備品武器LV *------------------------------------------ */ int buildin_getequipweaponlv(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0 && sd->inventory_data[i]) push_val(st->stack,C_INT,sd->inventory_data[i]->wlv); else push_val(st->stack,C_INT,0); return 0; } /*========================================== * 装備品精錬成功率 *------------------------------------------ */ int buildin_getequippercentrefinery(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i])); else push_val(st->stack,C_INT,0); return 0; } /*========================================== * 精錬成功 *------------------------------------------ */ int buildin_successrefitem(struct script_state *st) { int i,num,ep; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { ep=sd->status.inventory[i].equip; #ifndef TXT_ONLY if(log_config.refine > 0) log_refine(sd, i, 1); #endif //USE_SQL sd->status.inventory[i].refine++; pc_unequipitem(sd,i,2); clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine); clif_delitem(sd,i,1); clif_additem(sd,i,1,0); pc_equipitem(sd,i,ep); clif_misceffect(&sd->bl,3); } return 0; } /*========================================== * 精錬失敗 *------------------------------------------ */ int buildin_failedrefitem(struct script_state *st) { int i,num; struct map_session_data *sd; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { #ifndef TXT_ONLY if(log_config.refine > 0) log_refine(sd, i, 0); #endif //USE_SQL sd->status.inventory[i].refine = 0; pc_unequipitem(sd,i,3); // 精錬失敗エフェクトのパケット clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine); pc_delitem(sd,i,1,0); // 他の人にも失敗を通知 clif_misceffect(&sd->bl,2); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_statusup(struct script_state *st) { int type; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); pc_statusup(sd,type); return 0; } /*========================================== * *------------------------------------------ */ int buildin_statusup2(struct script_state *st) { int type,val; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); val=conv_num(st,& (st->stack->stack_data[st->start+3])); sd=script_rid2sd(st); pc_statusup2(sd,type,val); return 0; } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ int buildin_bonus(struct script_state *st) { int type,val; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); val=conv_num(st,& (st->stack->stack_data[st->start+3])); sd=script_rid2sd(st); pc_bonus(sd,type,val); return 0; } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ int buildin_bonus2(struct script_state *st) { int type,type2,val; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); type2=conv_num(st,& (st->stack->stack_data[st->start+3])); val=conv_num(st,& (st->stack->stack_data[st->start+4])); sd=script_rid2sd(st); pc_bonus2(sd,type,type2,val); return 0; } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ int buildin_bonus3(struct script_state *st) { int type,type2,type3,val; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); type2=conv_num(st,& (st->stack->stack_data[st->start+3])); type3=conv_num(st,& (st->stack->stack_data[st->start+4])); val=conv_num(st,& (st->stack->stack_data[st->start+5])); sd=script_rid2sd(st); pc_bonus3(sd,type,type2,type3,val); return 0; } /*========================================== * スキル所得 *------------------------------------------ */ int buildin_skill(struct script_state *st) { int id,level,flag=1; struct map_session_data *sd; id=conv_num(st,& (st->stack->stack_data[st->start+2])); level=conv_num(st,& (st->stack->stack_data[st->start+3])); if( st->end>st->start+4 ) flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); sd=script_rid2sd(st); pc_skill(sd,id,level,flag); return 0; } // add x levels of skill (stackable) [Valaris] int buildin_addtoskill(struct script_state *st) { int id,level,flag=2; struct map_session_data *sd; id=conv_num(st,& (st->stack->stack_data[st->start+2])); level=conv_num(st,& (st->stack->stack_data[st->start+3])); if( st->end>st->start+4 ) flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); sd=script_rid2sd(st); pc_skill(sd,id,level,flag); return 0; } /*========================================== * ギルドスキル取得 *------------------------------------------ */ int buildin_guildskill(struct script_state *st) { int id,level,flag=0; struct map_session_data *sd; int i=0; id=conv_num(st,& (st->stack->stack_data[st->start+2])); level=conv_num(st,& (st->stack->stack_data[st->start+3])); if( st->end>st->start+4 ) flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); sd=script_rid2sd(st); for(i=0;istack->stack_data[st->start+2])); push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) ); return 0; } /*========================================== * getgdskilllv(Guild_ID, Skill_ID); * skill_id = 10000 : GD_APPROVAL * 10001 : GD_KAFRACONTACT * 10002 : GD_GUARDIANRESEARCH * 10003 : GD_GUARDUP * 10004 : GD_EXTENSION *------------------------------------------ */ int buildin_getgdskilllv(struct script_state *st) { int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3])); struct guild *g=guild_search(guild_id); push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) ); return 0; /* struct map_session_data *sd=NULL; struct guild *g=NULL; int skill_id; skill_id=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id); if(sd && g) { push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) ); } else { push_val(st->stack,C_INT,-1); } return 0; */ } /*========================================== * *------------------------------------------ */ int buildin_basicskillcheck(struct script_state *st) { push_val(st->stack,C_INT, battle_config.basic_skill_check); return 0; } /*========================================== * *------------------------------------------ */ int buildin_getgmlevel(struct script_state *st) { push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st))); return 0; } /*========================================== * *------------------------------------------ */ int buildin_end(struct script_state *st) { st->state = END; return 0; } /*========================================== * *------------------------------------------ */ int buildin_checkoption(struct script_state *st) { int type; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); if(sd->status.option & type){ push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_checkoption1(struct script_state *st) { int type; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); if(sd->opt1 & type){ push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_checkoption2(struct script_state *st) { int type; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); if(sd->opt2 & type){ push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * *------------------------------------------ */ int buildin_setoption(struct script_state *st) { int type; struct map_session_data *sd; type=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); pc_setoption(sd,type); return 0; } /*========================================== * Checkcart [Valaris] *------------------------------------------ */ int buildin_checkcart(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); if(pc_iscarton(sd)){ push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * カートを付ける *------------------------------------------ */ int buildin_setcart(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); pc_setcart(sd,1); return 0; } /*========================================== * checkfalcon [Valaris] *------------------------------------------ */ int buildin_checkfalcon(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); if(pc_isfalcon(sd)){ push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * 鷹を付ける *------------------------------------------ */ int buildin_setfalcon(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); pc_setfalcon(sd); return 0; } /*========================================== * Checkcart [Valaris] *------------------------------------------ */ int buildin_checkriding(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); if(pc_isriding(sd)){ push_val(st->stack,C_INT,1); } else { push_val(st->stack,C_INT,0); } return 0; } /*========================================== * ペコペコ乗り *------------------------------------------ */ int buildin_setriding(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); pc_setriding(sd); return 0; } /*========================================== * セーブポイントの保存 *------------------------------------------ */ int buildin_savepoint(struct script_state *st) { int x,y; char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); x=conv_num(st,& (st->stack->stack_data[st->start+3])); y=conv_num(st,& (st->stack->stack_data[st->start+4])); pc_setsavepoint(script_rid2sd(st),str,x,y); return 0; } /*========================================== * GetTimeTick(0: System Tick, 1: Time Second Tick) *------------------------------------------ */ int buildin_gettimetick(struct script_state *st) /* Asgard Version */ { int type; time_t timer; struct tm *t; type=conv_num(st,& (st->stack->stack_data[st->start+2])); switch(type){ case 1: //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) time(&timer); t=localtime(&timer); push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); break; case 0: default: //type 0:(System Ticks) push_val(st->stack,C_INT,gettick()); break; } return 0; } /*========================================== * GetTime(Type); * 1: Sec 2: Min 3: Hour * 4: WeekDay 5: MonthDay 6: Month * 7: Year *------------------------------------------ */ int buildin_gettime(struct script_state *st) /* Asgard Version */ { int type; time_t timer; struct tm *t; type=conv_num(st,& (st->stack->stack_data[st->start+2])); time(&timer); t=localtime(&timer); switch(type){ case 1://Sec(0~59) push_val(st->stack,C_INT,t->tm_sec); break; case 2://Min(0~59) push_val(st->stack,C_INT,t->tm_min); break; case 3://Hour(0~23) push_val(st->stack,C_INT,t->tm_hour); break; case 4://WeekDay(0~6) push_val(st->stack,C_INT,t->tm_wday); break; case 5://MonthDay(01~31) push_val(st->stack,C_INT,t->tm_mday); break; case 6://Month(01~12) push_val(st->stack,C_INT,t->tm_mon+1); break; case 7://Year(20xx) push_val(st->stack,C_INT,t->tm_year+1900); break; default://(format error) push_val(st->stack,C_INT,-1); break; } return 0; } /*========================================== * GetTimeStr("TimeFMT", Length); *------------------------------------------ */ int buildin_gettimestr(struct script_state *st) { char *tmpstr; char *fmtstr; int maxlen; time_t now = time(NULL); fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2])); maxlen=conv_num(st,& (st->stack->stack_data[st->start+3])); tmpstr=(char *)aCalloc(maxlen+1,sizeof(char)); strftime(tmpstr,maxlen,fmtstr,localtime(&now)); tmpstr[maxlen]='\0'; push_str(st->stack,C_STR,tmpstr); return 0; } /*========================================== * カプラ倉庫を開く *------------------------------------------ */ int buildin_openstorage(struct script_state *st) { storage_storageopen(script_rid2sd(st)); return 0; } int buildin_guildopenstorage(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); int ret; ret = storage_guild_storageopen(sd); push_val(st->stack,C_INT,ret); return 0; } /*========================================== * アイテムによるスキル発動 *------------------------------------------ */ int buildin_itemskill(struct script_state *st) { int id,lv; char *str; struct map_session_data *sd=script_rid2sd(st); id=conv_num(st,& (st->stack->stack_data[st->start+2])); lv=conv_num(st,& (st->stack->stack_data[st->start+3])); str=conv_str(st,& (st->stack->stack_data[st->start+4])); // 詠唱中にスキルアイテムは使用できない if(sd->skilltimer != -1) return 0; sd->skillitem=id; sd->skillitemlv=lv; clif_item_skill(sd,id,lv,str); return 0; } /*========================================== * アイテム作成 *------------------------------------------ */ int buildin_produce(struct script_state *st) { int trigger; struct map_session_data *sd=script_rid2sd(st); if( sd->state.produce_flag == 1) return 0; trigger=conv_num(st,& (st->stack->stack_data[st->start+2])); clif_skill_produce_mix_list(sd,trigger); return 0; } /*========================================== * NPCでペット作る *------------------------------------------ */ int buildin_makepet(struct script_state *st) { struct map_session_data *sd = script_rid2sd(st); struct script_data *data; int id,pet_id; data=&(st->stack->stack_data[st->start+2]); get_val(st,data); id=conv_num(st,data); pet_id = search_petDB_index(id, PET_CLASS); if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0 && sd) { sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } return 0; } /*========================================== * NPCで経験値上げる *------------------------------------------ */ int buildin_getexp(struct script_state *st) { struct map_session_data *sd = script_rid2sd(st); int base=0,job=0; base=conv_num(st,& (st->stack->stack_data[st->start+2])); job =conv_num(st,& (st->stack->stack_data[st->start+3])); if(base<0 || job<0) return 0; if(sd) pc_gainexp(sd,base,job); return 0; } /*========================================== * Gain guild exp [Celest] *------------------------------------------ */ int buildin_guildgetexp(struct script_state *st) { struct map_session_data *sd = script_rid2sd(st); int exp; exp = conv_num(st,& (st->stack->stack_data[st->start+2])); if(exp < 0) return 0; if(sd && sd->status.guild_id > 0) guild_getexp (sd, exp); return 0; } /*========================================== * モンスター発生 *------------------------------------------ */ int buildin_monster(struct script_state *st) { int class,amount,x,y; char *str,*map,*event=""; map =conv_str(st,& (st->stack->stack_data[st->start+2])); x =conv_num(st,& (st->stack->stack_data[st->start+3])); y =conv_num(st,& (st->stack->stack_data[st->start+4])); str =conv_str(st,& (st->stack->stack_data[st->start+5])); class=conv_num(st,& (st->stack->stack_data[st->start+6])); amount=conv_num(st,& (st->stack->stack_data[st->start+7])); if( st->end>st->start+8 ) event=conv_str(st,& (st->stack->stack_data[st->start+8])); mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class,amount,event); return 0; } /*========================================== * モンスター発生 *------------------------------------------ */ int buildin_areamonster(struct script_state *st) { int class,amount,x0,y0,x1,y1; char *str,*map,*event=""; map =conv_str(st,& (st->stack->stack_data[st->start+2])); x0 =conv_num(st,& (st->stack->stack_data[st->start+3])); y0 =conv_num(st,& (st->stack->stack_data[st->start+4])); x1 =conv_num(st,& (st->stack->stack_data[st->start+5])); y1 =conv_num(st,& (st->stack->stack_data[st->start+6])); str =conv_str(st,& (st->stack->stack_data[st->start+7])); class=conv_num(st,& (st->stack->stack_data[st->start+8])); amount=conv_num(st,& (st->stack->stack_data[st->start+9])); if( st->end>st->start+10 ) event=conv_str(st,& (st->stack->stack_data[st->start+10])); mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class,amount,event); return 0; } /*========================================== * モンスター削除 *------------------------------------------ */ int buildin_killmonster_sub(struct block_list *bl,va_list ap) { char *event=va_arg(ap,char *); int allflag=va_arg(ap,int); if(!allflag){ if(strcmp(event,((struct mob_data *)bl)->npc_event)==0) mob_delete((struct mob_data *)bl); return 0; }else if(allflag){ if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1) mob_delete((struct mob_data *)bl); return 0; } return 0; } int buildin_killmonster(struct script_state *st) { char *mapname,*event; int m,allflag=0; mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); event=conv_str(st,& (st->stack->stack_data[st->start+3])); if(strcmp(event,"All")==0) allflag = 1; if( (m=map_mapname2mapid(mapname))<0 ) return 0; map_foreachinarea(buildin_killmonster_sub, m,0,0,map[m].xs,map[m].ys,BL_MOB, event ,allflag); return 0; } int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) { mob_delete((struct mob_data *)bl); return 0; } int buildin_killmonsterall(struct script_state *st) { char *mapname; int m; mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); if( (m=map_mapname2mapid(mapname))<0 ) return 0; map_foreachinarea(buildin_killmonsterall_sub, m,0,0,map[m].xs,map[m].ys,BL_MOB); return 0; } /*========================================== * イベント実行 *------------------------------------------ */ int buildin_doevent(struct script_state *st) { char *event; event=conv_str(st,& (st->stack->stack_data[st->start+2])); npc_event(map_id2sd(st->rid),event,0); return 0; } /*========================================== * NPC主体イベント実行 *------------------------------------------ */ int buildin_donpcevent(struct script_state *st) { char *event; event=conv_str(st,& (st->stack->stack_data[st->start+2])); npc_event_do(event); return 0; } /*========================================== * イベントタイマー追加 *------------------------------------------ */ int buildin_addtimer(struct script_state *st) { char *event; int tick; tick=conv_num(st,& (st->stack->stack_data[st->start+2])); event=conv_str(st,& (st->stack->stack_data[st->start+3])); pc_addeventtimer(script_rid2sd(st),tick,event); return 0; } /*========================================== * イベントタイマー削除 *------------------------------------------ */ int buildin_deltimer(struct script_state *st) { char *event; event=conv_str(st,& (st->stack->stack_data[st->start+2])); pc_deleventtimer(script_rid2sd(st),event); return 0; } /*========================================== * イベントタイマーのカウント値追加 *------------------------------------------ */ int buildin_addtimercount(struct script_state *st) { char *event; int tick; event=conv_str(st,& (st->stack->stack_data[st->start+2])); tick=conv_num(st,& (st->stack->stack_data[st->start+3])); pc_addeventtimercount(script_rid2sd(st),event,tick); return 0; } /*========================================== * NPCタイマー初期化 *------------------------------------------ */ int buildin_initnpctimer(struct script_state *st) { struct npc_data *nd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); npc_settimerevent_tick(nd,0); npc_timerevent_start(nd); return 0; } /*========================================== * NPCタイマー開始 *------------------------------------------ */ int buildin_startnpctimer(struct script_state *st) { struct npc_data *nd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); npc_timerevent_start(nd); return 0; } /*========================================== * NPCタイマー停止 *------------------------------------------ */ int buildin_stopnpctimer(struct script_state *st) { struct npc_data *nd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); npc_timerevent_stop(nd); return 0; } /*========================================== * NPCタイマー情報所得 *------------------------------------------ */ int buildin_getnpctimer(struct script_state *st) { struct npc_data *nd; int type=conv_num(st,& (st->stack->stack_data[st->start+2])); int val=0; if( st->end > st->start+3 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); else nd=(struct npc_data *)map_id2bl(st->oid); switch(type){ case 0: val=npc_gettimerevent_tick(nd); break; case 1: val= (nd->u.scr.nexttimer>=0); break; case 2: val= nd->u.scr.timeramount; break; } push_val(st->stack,C_INT,val); return 0; } /*========================================== * NPCタイマー値設定 *------------------------------------------ */ int buildin_setnpctimer(struct script_state *st) { int tick; struct npc_data *nd; tick=conv_num(st,& (st->stack->stack_data[st->start+2])); if( st->end > st->start+3 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); else nd=(struct npc_data *)map_id2bl(st->oid); npc_settimerevent_tick(nd,tick); return 0; } /*========================================== * attaches the player rid to the timer [Celest] *------------------------------------------ */ int buildin_attachnpctimer(struct script_state *st) { struct map_session_data *sd; struct npc_data *nd; nd=(struct npc_data *)map_id2bl(st->oid); if( st->end > st->start+2 ) { char *name = conv_str(st,& (st->stack->stack_data[st->start+2])); sd=map_nick2sd(name); } else { sd = script_rid2sd(st); } if (sd==NULL) return 0; nd->u.scr.timerrid = sd->bl.id; return 0; } /*========================================== * detaches a player rid from the timer [Celest] *------------------------------------------ */ int buildin_detachnpctimer(struct script_state *st) { struct npc_data *nd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); nd->u.scr.timerrid = 0; return 0; } /*========================================== * 天の声アナウンス *------------------------------------------ */ int buildin_announce(struct script_state *st) { char *str; int flag; str=conv_str(st,& (st->stack->stack_data[st->start+2])); flag=conv_num(st,& (st->stack->stack_data[st->start+3])); if(flag&0x0f){ struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); clif_GMmessage(bl,str,strlen(str)+1,flag); }else intif_GMmessage(str,strlen(str)+1,flag); return 0; } /*========================================== * 天の声アナウンス(特定マップ) *------------------------------------------ */ int buildin_mapannounce_sub(struct block_list *bl,va_list ap) { char *str; int len,flag; str=va_arg(ap,char *); len=va_arg(ap,int); flag=va_arg(ap,int); clif_GMmessage(bl,str,len,flag|3); return 0; } int buildin_mapannounce(struct script_state *st) { char *mapname,*str; int flag,m; mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); str=conv_str(st,& (st->stack->stack_data[st->start+3])); flag=conv_num(st,& (st->stack->stack_data[st->start+4])); if( (m=map_mapname2mapid(mapname))<0 ) return 0; map_foreachinarea(buildin_mapannounce_sub, m,0,0,map[m].xs,map[m].ys,BL_PC, str,strlen(str)+1,flag&0x10); return 0; } /*========================================== * 天の声アナウンス(特定エリア) *------------------------------------------ */ int buildin_areaannounce(struct script_state *st) { char *map,*str; int flag,m; int x0,y0,x1,y1; map=conv_str(st,& (st->stack->stack_data[st->start+2])); x0=conv_num(st,& (st->stack->stack_data[st->start+3])); y0=conv_num(st,& (st->stack->stack_data[st->start+4])); x1=conv_num(st,& (st->stack->stack_data[st->start+5])); y1=conv_num(st,& (st->stack->stack_data[st->start+6])); str=conv_str(st,& (st->stack->stack_data[st->start+7])); flag=conv_num(st,& (st->stack->stack_data[st->start+8])); if( (m=map_mapname2mapid(map))<0 ) return 0; map_foreachinarea(buildin_mapannounce_sub, m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10 ); return 0; } /*========================================== * ユーザー数所得 *------------------------------------------ */ int buildin_getusers(struct script_state *st) { int flag=conv_num(st,& (st->stack->stack_data[st->start+2])); struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid); int val=0; switch(flag&0x07){ case 0: val=map[bl->m].users; break; case 1: val=map_getusers(); break; } push_val(st->stack,C_INT,val); return 0; } /*========================================== * マップ指定ユーザー数所得 *------------------------------------------ */ int buildin_getmapusers(struct script_state *st) { char *str; int m; str=conv_str(st,& (st->stack->stack_data[st->start+2])); if( (m=map_mapname2mapid(str))< 0){ push_val(st->stack,C_INT,-1); return 0; } push_val(st->stack,C_INT,map[m].users); return 0; } /*========================================== * エリア指定ユーザー数所得 *------------------------------------------ */ int buildin_getareausers_sub(struct block_list *bl,va_list ap) { int *users=va_arg(ap,int *); (*users)++; return 0; } int buildin_getareausers(struct script_state *st) { char *str; int m,x0,y0,x1,y1,users=0; str=conv_str(st,& (st->stack->stack_data[st->start+2])); x0=conv_num(st,& (st->stack->stack_data[st->start+3])); y0=conv_num(st,& (st->stack->stack_data[st->start+4])); x1=conv_num(st,& (st->stack->stack_data[st->start+5])); y1=conv_num(st,& (st->stack->stack_data[st->start+6])); if( (m=map_mapname2mapid(str))< 0){ push_val(st->stack,C_INT,-1); return 0; } map_foreachinarea(buildin_getareausers_sub, m,x0,y0,x1,y1,BL_PC,&users); push_val(st->stack,C_INT,users); return 0; } /*========================================== * エリア指定ドロップアイテム数所得 *------------------------------------------ */ int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) { int item=va_arg(ap,int); int *amount=va_arg(ap,int *); struct flooritem_data *drop=(struct flooritem_data *)bl; if(drop->item_data.nameid==item) (*amount)+=drop->item_data.amount; return 0; } int buildin_getareadropitem(struct script_state *st) { char *str; int m,x0,y0,x1,y1,item,amount=0; struct script_data *data; str=conv_str(st,& (st->stack->stack_data[st->start+2])); x0=conv_num(st,& (st->stack->stack_data[st->start+3])); y0=conv_num(st,& (st->stack->stack_data[st->start+4])); x1=conv_num(st,& (st->stack->stack_data[st->start+5])); y1=conv_num(st,& (st->stack->stack_data[st->start+6])); data=&(st->stack->stack_data[st->start+7]); get_val(st,data); if( data->type==C_STR || data->type==C_CONSTSTR ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); item=512; if( item_data ) item=item_data->nameid; }else item=conv_num(st,data); if( (m=map_mapname2mapid(str))< 0){ push_val(st->stack,C_INT,-1); return 0; } map_foreachinarea(buildin_getareadropitem_sub, m,x0,y0,x1,y1,BL_ITEM,item,&amount); push_val(st->stack,C_INT,amount); return 0; } /*========================================== * NPCの有効化 *------------------------------------------ */ int buildin_enablenpc(struct script_state *st) { char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); npc_enable(str,1); return 0; } /*========================================== * NPCの無効化 *------------------------------------------ */ int buildin_disablenpc(struct script_state *st) { char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); npc_enable(str,0); return 0; } int buildin_enablearena(struct script_state *st) // Added by RoVeRT { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); struct chat_data *cd; if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL) return 0; npc_enable(nd->name,1); nd->arenaflag=1; if(cd->users>=cd->trigger && cd->npc_event[0]) npc_timer_event(cd->npc_event); return 0; } int buildin_disablearena(struct script_state *st) // Added by RoVeRT { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); nd->arenaflag=0; return 0; } /*========================================== * 隠れているNPCの表示 *------------------------------------------ */ int buildin_hideoffnpc(struct script_state *st) { char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); npc_enable(str,2); return 0; } /*========================================== * NPCをハイディング *------------------------------------------ */ int buildin_hideonnpc(struct script_state *st) { char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); npc_enable(str,4); return 0; } /*========================================== * 状態異常にかかる *------------------------------------------ */ int buildin_sc_start(struct script_state *st) { struct block_list *bl; int type,tick,val1; type=conv_num(st,& (st->stack->stack_data[st->start+2])); tick=conv_num(st,& (st->stack->stack_data[st->start+3])); val1=conv_num(st,& (st->stack->stack_data[st->start+4])); if( st->end>st->start+5 ) //指定したキャラを状態異常にする bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5]))); else bl = map_id2bl(st->rid); if (bl != 0) { if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); skill_status_change_start(bl,type,val1,0,0,0,tick,0); } return 0; } /*========================================== * 状態異常にかかる(確率指定) *------------------------------------------ */ int buildin_sc_start2(struct script_state *st) { struct block_list *bl; int type,tick,val1,per; type=conv_num(st,& (st->stack->stack_data[st->start+2])); tick=conv_num(st,& (st->stack->stack_data[st->start+3])); val1=conv_num(st,& (st->stack->stack_data[st->start+4])); per=conv_num(st,& (st->stack->stack_data[st->start+5])); if( st->end>st->start+6 ) //指定したキャラを状態異常にする bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6]))); else bl = map_id2bl(st->rid); if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); if(rand()%10000 < per) skill_status_change_start(bl,type,val1,0,0,0,tick,0); return 0; } /*========================================== * 状態異常が直る *------------------------------------------ */ int buildin_sc_end(struct script_state *st) { struct block_list *bl; int type; type=conv_num(st,& (st->stack->stack_data[st->start+2])); bl = map_id2bl(st->rid); if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); skill_status_change_end(bl,type,-1); // if(battle_config.etc_log) // printf("sc_end : %d %d\n",st->rid,type); return 0; } /*========================================== * 状態異常耐性を計算した確率を返す *------------------------------------------ */ int buildin_getscrate(struct script_state *st) { struct block_list *bl; int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; int type,rate,luk; type=conv_num(st,& (st->stack->stack_data[st->start+2])); rate=conv_num(st,& (st->stack->stack_data[st->start+3])); if( st->end>st->start+4 ) //指定したキャラの耐性を計算する bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6]))); else bl = map_id2bl(st->rid); luk = battle_get_luk(bl); sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3); sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3); sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3); sc_def_luk2=100 - (3 + luk); if(type==SC_STONE || type==SC_FREEZE) sc_def=sc_def_mdef2; else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE) sc_def=sc_def_vit2; else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND) sc_def=sc_def_int2; else if(type==SC_CURSE) sc_def=sc_def_luk2; rate=rate*sc_def/100; push_val(st->stack,C_INT,rate); return 0; } /*========================================== * *------------------------------------------ */ int buildin_debugmes(struct script_state *st) { conv_str(st,& (st->stack->stack_data[st->start+2])); printf("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str); return 0; } /*========================================== *捕獲アイテム使用 *------------------------------------------ */ int buildin_catchpet(struct script_state *st) { int pet_id; struct map_session_data *sd; pet_id= conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); pet_catch_process1(sd,pet_id); return 0; } /*========================================== *携帯卵孵化機使用 *------------------------------------------ */ int buildin_birthpet(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); clif_sendegg(sd); return 0; } /*========================================== * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) *------------------------------------------ */ int buildin_resetlvl(struct script_state *st) { struct map_session_data *sd; int type=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); pc_resetlvl(sd,type); return 0; } /*========================================== * ステータスリセット *------------------------------------------ */ int buildin_resetstatus(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); pc_resetstate(sd); return 0; } /*========================================== * スキルリセット *------------------------------------------ */ int buildin_resetskill(struct script_state *st) { struct map_session_data *sd; sd=script_rid2sd(st); pc_resetskill(sd); return 0; } /*========================================== * *------------------------------------------ */ int buildin_changebase(struct script_state *st) { struct map_session_data *sd=NULL; int vclass; if( st->end>st->start+3 ) sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3]))); else sd=script_rid2sd(st); if(sd == NULL) return 0; vclass = conv_num(st,& (st->stack->stack_data[st->start+2])); if(vclass == 22 && !battle_config.wedding_modifydisplay) return 0; // if(vclass==22) { // pc_unequipitem(sd,sd->equip_index[9],0); // 装備外 // } sd->view_class = vclass; return 0; } /*========================================== * 性別変換 *------------------------------------------ */ int buildin_changesex(struct script_state *st) { struct map_session_data *sd = NULL; sd = script_rid2sd(st); if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; if (sd->status.class_ == 20 || sd->status.class_ == 4021) sd->status.class_ -= 1; } else if (sd->status.sex == 1) { sd->status.sex = 0; sd->sex = 0; if(sd->status.class_ == 19 || sd->status.class_ == 4020) sd->status.class_ += 1; } chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex chrif_save(sd); return 0; } /*========================================== * npcチャット作成 *------------------------------------------ */ int buildin_waitingroom(struct script_state *st) { char *name,*ev=""; int limit, trigger = 0,pub=1; name=conv_str(st,& (st->stack->stack_data[st->start+2])); limit= conv_num(st,& (st->stack->stack_data[st->start+3])); if(limit==0) pub=3; if( (st->end > st->start+5) ){ struct script_data* data=&(st->stack->stack_data[st->start+5]); get_val(st,data); if(data->type==C_INT){ // 新Athena仕様(旧Athena仕様と互換性あり) ev=conv_str(st,& (st->stack->stack_data[st->start+4])); trigger=conv_num(st,& (st->stack->stack_data[st->start+5])); }else{ // eathena仕様 trigger=conv_num(st,& (st->stack->stack_data[st->start+4])); ev=conv_str(st,& (st->stack->stack_data[st->start+5])); } }else{ // 旧Athena仕様 if( st->end > st->start+4 ) ev=conv_str(st,& (st->stack->stack_data[st->start+4])); } chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid), limit,pub,trigger,name,strlen(name)+1,ev); return 0; } /*========================================== * npcチャット削除 *------------------------------------------ */ int buildin_delwaitingroom(struct script_state *st) { struct npc_data *nd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); chat_deletenpcchat(nd); return 0; } /*========================================== * npcチャット全員蹴り出す *------------------------------------------ */ int buildin_waitingroomkickall(struct script_state *st) { struct npc_data *nd; struct chat_data *cd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) return 0; chat_npckickall(cd); return 0; } /*========================================== * npcチャットイベント有効化 *------------------------------------------ */ int buildin_enablewaitingroomevent(struct script_state *st) { struct npc_data *nd; struct chat_data *cd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) return 0; chat_enableevent(cd); return 0; } /*========================================== * npcチャットイベント無効化 *------------------------------------------ */ int buildin_disablewaitingroomevent(struct script_state *st) { struct npc_data *nd; struct chat_data *cd; if( st->end > st->start+2 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); else nd=(struct npc_data *)map_id2bl(st->oid); if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) return 0; chat_disableevent(cd); return 0; } /*========================================== * npcチャット状態所得 *------------------------------------------ */ int buildin_getwaitingroomstate(struct script_state *st) { struct npc_data *nd; struct chat_data *cd; int val=0,type; type=conv_num(st,& (st->stack->stack_data[st->start+2])); if( st->end > st->start+3 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); else nd=(struct npc_data *)map_id2bl(st->oid); if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){ push_val(st->stack,C_INT,-1); return 0; } switch(type){ case 0: val=cd->users; break; case 1: val=cd->limit; break; case 2: val=cd->trigger&0x7f; break; case 3: val=((cd->trigger&0x80)>0); break; case 32: val=(cd->users >= cd->limit); break; case 33: val=(cd->users >= cd->trigger); break; case 4: push_str(st->stack,C_CONSTSTR,cd->title); return 0; case 5: push_str(st->stack,C_CONSTSTR,cd->pass); return 0; case 16: push_str(st->stack,C_CONSTSTR,cd->npc_event); return 0; } push_val(st->stack,C_INT,val); return 0; } /*========================================== * チャットメンバー(規定人数)ワープ *------------------------------------------ */ int buildin_warpwaitingpc(struct script_state *st) { int x,y,i,n; char *str; struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); struct chat_data *cd; if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) return 0; n=cd->trigger&0x7f; str=conv_str(st,& (st->stack->stack_data[st->start+2])); x=conv_num(st,& (st->stack->stack_data[st->start+3])); y=conv_num(st,& (st->stack->stack_data[st->start+4])); if( st->end > st->start+5 ) n=conv_num(st,& (st->stack->stack_data[st->start+5])); for(i=0;iusersd[0]; // リスト先頭のPCを次々に。 mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id); if(strcmp(str,"Random")==0) pc_randomwarp(sd,3); else if(strcmp(str,"SavePoint")==0){ if(map[sd->bl.m].flag.noteleport) // テレポ禁止 return 0; pc_setpos(sd,sd->status.save_point.map, sd->status.save_point.x,sd->status.save_point.y,3); }else pc_setpos(sd,str,x,y,0); } mapreg_setreg(add_str("$@warpwaitingpcnum"),n); return 0; } /*========================================== * RIDのアタッチ *------------------------------------------ */ int buildin_attachrid(struct script_state *st) { st->rid=conv_num(st,& (st->stack->stack_data[st->start+2])); push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL)); return 0; } /*========================================== * RIDのデタッチ *------------------------------------------ */ int buildin_detachrid(struct script_state *st) { st->rid=0; return 0; } /*========================================== * 存在チェック *------------------------------------------ */ int buildin_isloggedin(struct script_state *st) { push_val(st->stack,C_INT, map_id2sd( conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL ); return 0; } /*========================================== * *------------------------------------------ */ enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY, MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL, MF_NOWARP,MF_NOPVP,MF_NOICEWALL,MF_SNOW,MF_FOG,MF_SAKURA,MF_LEAVES,MF_RAIN,MF_INDOORS,MF_NOGO }; int buildin_setmapflagnosave(struct script_state *st) { int m,x,y; char *str,*str2; str=conv_str(st,& (st->stack->stack_data[st->start+2])); str2=conv_str(st,& (st->stack->stack_data[st->start+3])); x=conv_num(st,& (st->stack->stack_data[st->start+4])); y=conv_num(st,& (st->stack->stack_data[st->start+5])); m = map_mapname2mapid(str); if(m >= 0) { map[m].flag.nosave=1; memcpy(map[m].save.map,str2,16); map[m].save.x=x; map[m].save.y=y; } return 0; } int buildin_setmapflag(struct script_state *st) { int m,i; char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); i=conv_num(st,& (st->stack->stack_data[st->start+3])); m = map_mapname2mapid(str); if(m >= 0) { switch(i) { case MF_NOMEMO: map[m].flag.nomemo=1; break; case MF_NOTELEPORT: map[m].flag.noteleport=1; break; case MF_NOBRANCH: map[m].flag.nobranch=1; break; case MF_NOPENALTY: map[m].flag.nopenalty=1; break; case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=1; break; case MF_PVP: map[m].flag.pvp=1; break; case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=1; break; case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=1; break; case MF_GVG: map[m].flag.gvg=1; break; case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=1; break; case MF_NOTRADE: map[m].flag.notrade=1; break; case MF_NOSKILL: map[m].flag.noskill=1; break; case MF_NOWARP: map[m].flag.nowarp=1; break; case MF_NOPVP: map[m].flag.nopvp=1; break; case MF_NOICEWALL: // [Valaris] map[m].flag.noicewall=1; break; case MF_SNOW: // [Valaris] map[m].flag.snow=1; break; case MF_FOG: // [Valaris] map[m].flag.fog=1; break; case MF_SAKURA: // [Valaris] map[m].flag.sakura=1; break; case MF_LEAVES: // [Valaris] map[m].flag.leaves=1; break; case MF_RAIN: // [Valaris] map[m].flag.rain=1; break; case MF_INDOORS: // celest map[m].flag.indoors=1; break; case MF_NOGO: // celest map[m].flag.nogo=1; break; } } return 0; } int buildin_removemapflag(struct script_state *st) { int m,i; char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); i=conv_num(st,& (st->stack->stack_data[st->start+3])); m = map_mapname2mapid(str); if(m >= 0) { switch(i) { case MF_NOMEMO: map[m].flag.nomemo=0; break; case MF_NOTELEPORT: map[m].flag.noteleport=0; break; case MF_NOSAVE: map[m].flag.nosave=0; break; case MF_NOBRANCH: map[m].flag.nobranch=0; break; case MF_NOPENALTY: map[m].flag.nopenalty=0; break; case MF_PVP: map[m].flag.pvp=0; break; case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=0; break; case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=0; break; case MF_GVG: map[m].flag.gvg=0; break; case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=0; break; case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=0; break; case MF_NOSKILL: map[m].flag.noskill=0; break; case MF_NOWARP: map[m].flag.nowarp=0; break; case MF_NOPVP: map[m].flag.nopvp=0; break; case MF_NOICEWALL: // [Valaris] map[m].flag.noicewall=0; break; case MF_SNOW: // [Valaris] map[m].flag.snow=0; break; case MF_FOG: // [Valaris] map[m].flag.fog=0; break; case MF_SAKURA: // [Valaris] map[m].flag.sakura=0; break; case MF_LEAVES: // [Valaris] map[m].flag.leaves=0; break; case MF_RAIN: // [Valaris] map[m].flag.rain=0; break; case MF_INDOORS: // celest map[m].flag.indoors=0; break; case MF_NOGO: // celest map[m].flag.nogo=0; break; } } return 0; } int buildin_pvpon(struct script_state *st) { int m,i; char *str; struct map_session_data *pl_sd=NULL; str=conv_str(st,& (st->stack->stack_data[st->start+2])); m = map_mapname2mapid(str); if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) { map[m].flag.pvp = 1; clif_send0199(m,1); if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] return 0; for(i=0;isession_data) && pl_sd->state.auth){ if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0); pl_sd->pvp_rank=0; pl_sd->pvp_lastusers=0; pl_sd->pvp_point=5; } } } } return 0; } int buildin_pvpoff(struct script_state *st) { int m,i; char *str; struct map_session_data *pl_sd=NULL; str=conv_str(st,& (st->stack->stack_data[st->start+2])); m = map_mapname2mapid(str); if(m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) { map[m].flag.pvp = 0; clif_send0199(m,0); if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] return 0; for(i=0;isession_data) && pl_sd->state.auth){ if(m == pl_sd->bl.m) { clif_pvpset(pl_sd,0,0,2); if(pl_sd->pvp_timer != -1) { delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer); pl_sd->pvp_timer = -1; } } } } } return 0; } int buildin_gvgon(struct script_state *st) { int m; char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); m = map_mapname2mapid(str); if(m >= 0 && !map[m].flag.gvg) { map[m].flag.gvg = 1; clif_send0199(m,3); } return 0; } int buildin_gvgoff(struct script_state *st) { int m; char *str; str=conv_str(st,& (st->stack->stack_data[st->start+2])); m = map_mapname2mapid(str); if(m >= 0 && map[m].flag.gvg) { map[m].flag.gvg = 0; clif_send0199(m,0); } return 0; } /*========================================== * NPCエモーション *------------------------------------------ */ int buildin_emotion(struct script_state *st) { int type; type=conv_num(st,& (st->stack->stack_data[st->start+2])); if(type < 0 || type > 100) return 0; clif_emotion(map_id2bl(st->oid),type); return 0; } int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) { int g_id=va_arg(ap,int); int flag=va_arg(ap,int); struct map_session_data *sd=NULL; struct mob_data *md=NULL; if(bl->type == BL_PC) sd=(struct map_session_data*)bl; if(bl->type == BL_MOB) md=(struct mob_data *)bl; if(sd){ if((sd->status.guild_id == g_id) && (flag&1)) pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); else if((sd->status.guild_id != g_id) && (flag&2)) pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] } if(md && flag&4){ if(md->class_ < 1285 || md->class_ > 1288) mob_delete(md); } return 0; } int buildin_maprespawnguildid(struct script_state *st) { char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); int g_id=conv_num(st,& (st->stack->stack_data[st->start+3])); int flag=conv_num(st,& (st->stack->stack_data[st->start+4])); int m=map_mapname2mapid(mapname); if(m) map_foreachinarea(buildin_maprespawnguildid_sub,m,0,0,map[m].xs-1,map[m].ys-1,BL_NUL,g_id,flag); return 0; } int buildin_agitstart(struct script_state *st) { if(agit_flag==1) return 1; // Agit already Start. agit_flag=1; guild_agit_start(); return 0; } int buildin_agitend(struct script_state *st) { if(agit_flag==0) return 1; // Agit already End. agit_flag=0; guild_agit_end(); return 0; } /*========================================== * agitcheck 1; // choice script * if(@agit_flag == 1) goto agit; * if(agitcheck(0) == 1) goto agit; *------------------------------------------ */ int buildin_agitcheck(struct script_state *st) { struct map_session_data *sd; int cond; sd=script_rid2sd(st); cond=conv_num(st,& (st->stack->stack_data[st->start+2])); if(cond == 0) { if (agit_flag==1) push_val(st->stack,C_INT,1); if (agit_flag==0) push_val(st->stack,C_INT,0); } else { if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1); if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0); } return 0; } int buildin_flagemblem(struct script_state *st) { int g_id=conv_num(st,& (st->stack->stack_data[st->start+2])); if(g_id < 0) return 0; // printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id); ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id; return 1; } int buildin_getcastlename(struct script_state *st) { char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); struct guild_castle *gc; int i; char *buf=NULL; for(i=0;imap_name)==0){ buf=(char *)aCalloc(24,sizeof(char)); strncpy(buf,gc->castle_name,24); break; } } } if(buf) push_str(st->stack,C_STR,buf); else push_str(st->stack,C_CONSTSTR,""); return 0; } int buildin_getcastledata(struct script_state *st) { char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); int index=conv_num(st,& (st->stack->stack_data[st->start+3])); char *event=NULL; struct guild_castle *gc; int i,j; if( st->end>st->start+4 && index==0){ for(i=0,j=-1;imap_name)==0 ) j=i; if(j>=0){ event=conv_str(st,& (st->stack->stack_data[st->start+4])); guild_addcastleinfoevent(j,17,event); } } for(i=0;imap_name)==0){ switch(index){ case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit] case 1: push_val(st->stack,C_INT,gc->guild_id); break; case 2: push_val(st->stack,C_INT,gc->economy); break; case 3: push_val(st->stack,C_INT,gc->defense); break; case 4: push_val(st->stack,C_INT,gc->triggerE); break; case 5: push_val(st->stack,C_INT,gc->triggerD); break; case 6: push_val(st->stack,C_INT,gc->nextTime); break; case 7: push_val(st->stack,C_INT,gc->payTime); break; case 8: push_val(st->stack,C_INT,gc->createTime); break; case 9: push_val(st->stack,C_INT,gc->visibleC); break; case 10: push_val(st->stack,C_INT,gc->visibleG0); break; case 11: push_val(st->stack,C_INT,gc->visibleG1); break; case 12: push_val(st->stack,C_INT,gc->visibleG2); break; case 13: push_val(st->stack,C_INT,gc->visibleG3); break; case 14: push_val(st->stack,C_INT,gc->visibleG4); break; case 15: push_val(st->stack,C_INT,gc->visibleG5); break; case 16: push_val(st->stack,C_INT,gc->visibleG6); break; case 17: push_val(st->stack,C_INT,gc->visibleG7); break; case 18: push_val(st->stack,C_INT,gc->Ghp0); break; case 19: push_val(st->stack,C_INT,gc->Ghp1); break; case 20: push_val(st->stack,C_INT,gc->Ghp2); break; case 21: push_val(st->stack,C_INT,gc->Ghp3); break; case 22: push_val(st->stack,C_INT,gc->Ghp4); break; case 23: push_val(st->stack,C_INT,gc->Ghp5); break; case 24: push_val(st->stack,C_INT,gc->Ghp6); break; case 25: push_val(st->stack,C_INT,gc->Ghp7); break; default: push_val(st->stack,C_INT,0); break; } return 0; } } } push_val(st->stack,C_INT,0); return 0; } int buildin_setcastledata(struct script_state *st) { char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); int index=conv_num(st,& (st->stack->stack_data[st->start+3])); int value=conv_num(st,& (st->stack->stack_data[st->start+4])); struct guild_castle *gc; int i; for(i=0;imap_name)==0){ // Save Data byself First switch(index){ case 1: gc->guild_id = value; break; case 2: gc->economy = value; break; case 3: gc->defense = value; break; case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; case 10: gc->visibleG0 = value; break; case 11: gc->visibleG1 = value; break; case 12: gc->visibleG2 = value; break; case 13: gc->visibleG3 = value; break; case 14: gc->visibleG4 = value; break; case 15: gc->visibleG5 = value; break; case 16: gc->visibleG6 = value; break; case 17: gc->visibleG7 = value; break; case 18: gc->Ghp0 = value; break; case 19: gc->Ghp1 = value; break; case 20: gc->Ghp2 = value; break; case 21: gc->Ghp3 = value; break; case 22: gc->Ghp4 = value; break; case 23: gc->Ghp5 = value; break; case 24: gc->Ghp6 = value; break; case 25: gc->Ghp7 = value; break; default: return 0; } guild_castledatasave(gc->castle_id,index,value); return 0; } } } return 0; } /* ===================================================================== * ギルド情報を要求する * --------------------------------------------------------------------- */ int buildin_requestguildinfo(struct script_state *st) { int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); char *event=NULL; if( st->end>st->start+3 ) event=conv_str(st,& (st->stack->stack_data[st->start+3])); if(guild_id>0) guild_npc_request_info(guild_id,event); return 0; } /* ===================================================================== * カードの数を得る * --------------------------------------------------------------------- */ int buildin_getequipcardcnt(struct script_state *st) { int i,num; struct map_session_data *sd; int c=4; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし push_val(st->stack,C_INT,0); return 0; } do{ if( (sd->status.inventory[i].card[c-1] > 4000 && sd->status.inventory[i].card[c-1] < 5000) || itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] push_val(st->stack,C_INT,(c)); return 0; } }while(c--); push_val(st->stack,C_INT,0); return 0; } /* ================================================================ * カード取り外し成功 * ---------------------------------------------------------------- */ int buildin_successremovecards(struct script_state *st) { int i,num,cardflag=0,flag; struct map_session_data *sd; struct item item_tmp; int c=4; num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない return 0; } do{ if( (sd->status.inventory[i].card[c-1] > 4000 && sd->status.inventory[i].card[c-1] < 5000) || itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] cardflag = 1; item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; item_tmp.attribute=0; item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } }while(c--); if(cardflag == 1){ // カードを取り除いたアイテム所得 flag=0; item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; item_tmp.attribute=sd->status.inventory[i].attribute; item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; pc_delitem(sd,i,1,0); if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } clif_misceffect(&sd->bl,3); return 0; } return 0; } /* ================================================================ * カード取り外し失敗 slot,type * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し * ---------------------------------------------------------------- */ int buildin_failedremovecards(struct script_state *st) { int i,num,cardflag=0,flag,typefail; struct map_session_data *sd; struct item item_tmp; int c=4; num=conv_num(st,& (st->stack->stack_data[st->start+2])); typefail=conv_num(st,& (st->stack->stack_data[st->start+3])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない return 0; } do{ if( (sd->status.inventory[i].card[c-1] > 4000 && sd->status.inventory[i].card[c-1] < 5000) || itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] cardflag = 1; if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; item_tmp.attribute=0; item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; if((flag=pc_additem(sd,&item_tmp,1))){ clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } } }while(c--); if(cardflag == 1){ if(typefail == 0 || typefail == 2){ // 武具損失 pc_delitem(sd,i,1,0); clif_misceffect(&sd->bl,2); return 0; } if(typefail == 1){ // カードのみ損失(武具を返す) flag=0; item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; item_tmp.attribute=sd->status.inventory[i].attribute; item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; pc_delitem(sd,i,1,0); if((flag=pc_additem(sd,&item_tmp,1))){ clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } clif_misceffect(&sd->bl,2); return 0; } return 0; } int buildin_mapwarp(struct script_state *st) // Added by RoVeRT { int x,y,m; char *str; char *mapname; int x0,y0,x1,y1; mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); x0=0; y0=0; x1=map[map_mapname2mapid(mapname)].xs; y1=map[map_mapname2mapid(mapname)].ys; str=conv_str(st,& (st->stack->stack_data[st->start+3])); x=conv_num(st,& (st->stack->stack_data[st->start+4])); y=conv_num(st,& (st->stack->stack_data[st->start+5])); if( (m=map_mapname2mapid(mapname))< 0) return 0; map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,BL_PC, str,x,y ); return 0; } int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT { char *npc,*command; npc=conv_str(st,& (st->stack->stack_data[st->start+2])); command=conv_str(st,& (st->stack->stack_data[st->start+3])); npc_command(map_id2sd(st->rid),npc,command); return 0; } int buildin_inittimer(struct script_state *st) // Added by RoVeRT { // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); // nd->lastaction=nd->timer=gettick(); npc_do_ontimer(st->oid, map_id2sd(st->rid), 1); return 0; } int buildin_stoptimer(struct script_state *st) // Added by RoVeRT { // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); // nd->lastaction=nd->timer=-1; npc_do_ontimer(st->oid, map_id2sd(st->rid), 0); return 0; } int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT { char *event=va_arg(ap,char *); int *c=va_arg(ap,int *); if(strcmp(event,((struct mob_data *)bl)->npc_event)==0) (*c)++; return 0; } int buildin_mobcount(struct script_state *st) // Added by RoVeRT { char *mapname,*event; int m,c=0; mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); event=conv_str(st,& (st->stack->stack_data[st->start+3])); if( (m=map_mapname2mapid(mapname))<0 ) { push_val(st->stack,C_INT,-1); return 0; } map_foreachinarea(buildin_mobcount_sub, m,0,0,map[m].xs,map[m].ys,BL_MOB, event,&c ); push_val(st->stack,C_INT, (c - 1)); return 0; } int buildin_marriage(struct script_state *st) { char *partner=conv_str(st,& (st->stack->stack_data[st->start+2])); struct map_session_data *sd=script_rid2sd(st); struct map_session_data *p_sd=map_nick2sd(partner); if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ push_val(st->stack,C_INT,0); return 0; } push_val(st->stack,C_INT,1); return 0; } int buildin_wedding_effect(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); struct block_list *bl; if(sd==NULL) { bl=map_id2bl(st->oid); } else bl=&sd->bl; clif_wedding_effect(bl); return 0; } int buildin_divorce(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || pc_divorce(sd) < 0){ push_val(st->stack,C_INT,0); return 0; } push_val(st->stack,C_INT,1); return 0; } int buildin_ispartneron(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); struct map_session_data *p_sd=NULL; if(sd==NULL || !pc_ismarried(sd) || ((p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) == NULL)) { push_val(st->stack,C_INT,0); return 0; } push_val(st->stack,C_INT,1); return 0; } int buildin_getpartnerid(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); if (sd == NULL) { push_val(st->stack,C_INT,0); return 0; } push_val(st->stack,C_INT,sd->status.partner_id); return 0; } int buildin_warppartner(struct script_state *st) { int x,y; char *str; struct map_session_data *sd=script_rid2sd(st); struct map_session_data *p_sd=NULL; if(sd==NULL || !pc_ismarried(sd) || ((p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) == NULL)) { push_val(st->stack,C_INT,0); return 0; } str=conv_str(st,& (st->stack->stack_data[st->start+2])); x=conv_num(st,& (st->stack->stack_data[st->start+3])); y=conv_num(st,& (st->stack->stack_data[st->start+4])); pc_setpos(p_sd,str,x,y,0); push_val(st->stack,C_INT,1); return 0; } /*================================================ * Script for Displaying MOB Information [Valaris] *------------------------------------------------ */ int buildin_strmobinfo(struct script_state *st) { int num=conv_num(st,& (st->stack->stack_data[st->start+2])); int class=conv_num(st,& (st->stack->stack_data[st->start+3])); if(num<=0 || num>=8 || (class>=0 && class<=1000) || class >2000) return 0; if(num==1) { char *buf; buf=aCalloc(24, 1); // buf=mob_db[class].name; // for string assignments you would need to go for c++ [Shinomori] strcpy(buf,mob_db[class].name); push_str(st->stack,C_STR,buf); return 0; } else if(num==2) { char *buf; buf=aCalloc(24, 1); // buf=mob_db[class].jname; // for string assignments you would need to go for c++ [Shinomori] strcpy(buf,mob_db[class].jname); push_str(st->stack,C_STR,buf); return 0; } else if(num==3) push_val(st->stack,C_INT,mob_db[class].lv); else if(num==4) push_val(st->stack,C_INT,mob_db[class].max_hp); else if(num==5) push_val(st->stack,C_INT,mob_db[class].max_sp); else if(num==6) push_val(st->stack,C_INT,mob_db[class].base_exp); else if(num==7) push_val(st->stack,C_INT,mob_db[class].job_exp); return 0; } /*========================================== * Summon guardians [Valaris] *------------------------------------------ */ int buildin_guardian(struct script_state *st) { int class=0,amount=1,x=0,y=0,guardian=0; char *str,*map,*event=""; map =conv_str(st,& (st->stack->stack_data[st->start+2])); x =conv_num(st,& (st->stack->stack_data[st->start+3])); y =conv_num(st,& (st->stack->stack_data[st->start+4])); str =conv_str(st,& (st->stack->stack_data[st->start+5])); class=conv_num(st,& (st->stack->stack_data[st->start+6])); amount=conv_num(st,& (st->stack->stack_data[st->start+7])); event=conv_str(st,& (st->stack->stack_data[st->start+8])); if( st->end>st->start+9 ) guardian=conv_num(st,& (st->stack->stack_data[st->start+9])); mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class,amount,event,guardian); return 0; } /*================================================ * Script for Displaying Guardian Info [Valaris] *------------------------------------------------ */ int buildin_guardianinfo(struct script_state *st) { int guardian=conv_num(st,& (st->stack->stack_data[st->start+2])); struct map_session_data *sd=script_rid2sd(st); struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); if(guardian==0 && gc->visibleG0 == 1) push_val(st->stack,C_INT,gc->Ghp0); if(guardian==1 && gc->visibleG1 == 1) push_val(st->stack,C_INT,gc->Ghp1); if(guardian==2 && gc->visibleG2 == 1) push_val(st->stack,C_INT,gc->Ghp2); if(guardian==3 && gc->visibleG3 == 1) push_val(st->stack,C_INT,gc->Ghp3); if(guardian==4 && gc->visibleG4 == 1) push_val(st->stack,C_INT,gc->Ghp4); if(guardian==5 && gc->visibleG5 == 1) push_val(st->stack,C_INT,gc->Ghp5); if(guardian==6 && gc->visibleG6 == 1) push_val(st->stack,C_INT,gc->Ghp6); if(guardian==7 && gc->visibleG7 == 1) push_val(st->stack,C_INT,gc->Ghp7); else push_val(st->stack,C_INT,-1); return 0; } /*========================================== * IDからItem名 *------------------------------------------ */ int buildin_getitemname(struct script_state *st) { int item_id; struct item_data *i_data; char *item_name; item_id=conv_num(st,& (st->stack->stack_data[st->start+2])); i_data = NULL; i_data = itemdb_search(item_id); item_name=(char *)aCalloc(24,sizeof(char)); strncpy(item_name,i_data->jname,23); push_str(st->stack,C_STR,item_name); return 0; } /*========================================== * petskillbonus [Valaris] *------------------------------------------ */ int buildin_petskillbonus(struct script_state *st) { int type,val,duration,timer; struct pet_data *pd; struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; if(pd==NULL) return 0; type=conv_num(st,& (st->stack->stack_data[st->start+2])); val=conv_num(st,& (st->stack->stack_data[st->start+3])); duration=conv_num(st,& (st->stack->stack_data[st->start+4])); timer=conv_num(st,& (st->stack->stack_data[st->start+5])); pd->skillbonusduration=-1; pd->skillbonustimer=-1; pet_skill_bonus(sd,pd,type,val,duration,timer,0); return 0; } /*========================================== * pet looting [Valaris] *------------------------------------------ */ int buildin_petloot(struct script_state *st) { int max; struct pet_data *pd; struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; if(pd==NULL) return 0; max=conv_num(st,& (st->stack->stack_data[st->start+2])); if(!max) return 0; pd->loot=1; pd->lootmax=max; return 0; } /*========================================== * PCの所持品情報読み取り *------------------------------------------ */ int buildin_getinventorylist(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); int i,j=0; if(!sd) return 0; for(i=0;istatus.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid); pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount); pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip); pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine); pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify); pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute); pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]); pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]); pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]); pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]); j++; } } pc_setreg(sd,add_str("@inventorylist_count"),j); return 0; } int buildin_getskilllist(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); int i,j=0; if(!sd) return 0; for(i=0;istatus.skill[i].id > 0 && sd->status.skill[i].lv > 0){ pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id); pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv); pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag); j++; } } pc_setreg(sd,add_str("@skilllist_count"),j); return 0; } int buildin_clearitem(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); int i; if(sd==NULL) return 0; for (i=0; istatus.inventory[i].amount) pc_delitem(sd, i, sd->status.inventory[i].amount, 0); } return 0; } /*========================================== * NPCクラスチェンジ * classは変わりたいclass * typeは通常0なのかな? *------------------------------------------ */ int buildin_classchange(struct script_state *st) { int class,type; struct block_list *bl=map_id2bl(st->oid); if(bl==NULL) return 0; class=conv_num(st,& (st->stack->stack_data[st->start+2])); type=conv_num(st,& (st->stack->stack_data[st->start+3])); clif_class_change(bl,class,type); return 0; } /*========================================== * NPCから発生するエフェクト *------------------------------------------ */ int buildin_misceffect(struct script_state *st) { int type; type=conv_num(st,& (st->stack->stack_data[st->start+2])); if(st->oid) clif_misceffect2(map_id2bl(st->oid),type); else{ struct map_session_data *sd=script_rid2sd(st); if(sd) clif_misceffect2(&sd->bl,type); } return 0; } /*========================================== * サウンドエフェクト *------------------------------------------ */ int buildin_soundeffect(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); char *name; int type=0; name=conv_str(st,& (st->stack->stack_data[st->start+2])); type=conv_num(st,& (st->stack->stack_data[st->start+3])); if(sd){ if(st->oid) clif_soundeffect(sd,map_id2bl(st->oid),name,type); else{ clif_soundeffect(sd,&sd->bl,name,type); } } return 0; } int buildin_soundeffectall(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); char *name; int type=0; name=conv_str(st,& (st->stack->stack_data[st->start+2])); type=conv_num(st,& (st->stack->stack_data[st->start+3])); if(sd) { if(st->oid) clif_soundeffectall(map_id2bl(st->oid),name,type); else clif_soundeffectall(&sd->bl,name,type); } return 0; } /*========================================== * pet status recovery [Valaris] *------------------------------------------ */ int buildin_petrecovery(struct script_state *st) { struct pet_data *pd; struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; if(pd==NULL) return 0; pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+3])); pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); return 0; } /*========================================== * pet healing [Valaris] *------------------------------------------ */ int buildin_petheal(struct script_state *st) { struct pet_data *pd; struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; if(pd==NULL) return 0; pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+4])); pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); return 0; } /*========================================== * pet magnificat [Valaris] *------------------------------------------ */ int buildin_petmag(struct script_state *st) { struct pet_data *pd; struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; if(pd==NULL) return 0; pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+3])); pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+4])); pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); return 0; } /*========================================== * pet attack skills [Valaris] *------------------------------------------ */ int buildin_petskillattack(struct script_state *st) { struct pet_data *pd; struct map_session_data *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; if(pd==NULL) return 0; pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4])); pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); return 0; } /*========================================== * Scripted skill effects [Celest] *------------------------------------------ */ int buildin_skilleffect(struct script_state *st) { struct map_session_data *sd; int skillid=conv_num(st,& (st->stack->stack_data[st->start+2])); int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); sd=script_rid2sd(st); clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1); return 0; } /*========================================== * NPC skill effects [Valaris] *------------------------------------------ */ int buildin_npcskilleffect(struct script_state *st) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); int skillid=conv_num(st,& (st->stack->stack_data[st->start+2])); int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); int x=conv_num(st,& (st->stack->stack_data[st->start+4])); int y=conv_num(st,& (st->stack->stack_data[st->start+5])); clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick()); return 0; } /*========================================== * Special effects [Valaris] *------------------------------------------ */ int buildin_specialeffect(struct script_state *st) { struct block_list *bl=map_id2bl(st->oid); if(bl==NULL) return 0; clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0); return 0; } int buildin_specialeffect2(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); if(sd==NULL) return 0; clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0); return 0; } /*========================================== * Nude [Valaris] *------------------------------------------ */ int buildin_nude(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); int i; if(sd==NULL) return 0; for(i=0;i<11;i++) if(sd->equip_index[i] >= 0) pc_unequipitem(sd,sd->equip_index[i],2); return 0; } /*========================================== * gmcommand [MouseJstr] * * suggested on the forums... *------------------------------------------ */ int buildin_gmcommand(struct script_state *st) { struct map_session_data *sd; char *cmd; sd = script_rid2sd(st); cmd = conv_str(st,& (st->stack->stack_data[st->start+2])); is_atcommand(sd->fd, sd, cmd, 99); return 0; } /*========================================== * movenpc [MouseJstr] *------------------------------------------ */ int buildin_movenpc(struct script_state *st) { struct map_session_data *sd; char *map,*npc; int x,y; sd = script_rid2sd(st); map = conv_str(st,& (st->stack->stack_data[st->start+2])); x = conv_num(st,& (st->stack->stack_data[st->start+3])); y = conv_num(st,& (st->stack->stack_data[st->start+4])); npc = conv_str(st,& (st->stack->stack_data[st->start+5])); return 0; } /*========================================== * message [MouseJstr] *------------------------------------------ */ int buildin_message(struct script_state *st) { struct map_session_data *sd; char *msg,*player; struct map_session_data *pl_sd = NULL; sd = script_rid2sd(st); player = conv_str(st,& (st->stack->stack_data[st->start+2])); msg = conv_str(st,& (st->stack->stack_data[st->start+3])); if((pl_sd=map_nick2sd((char *) player)) == NULL) return 1; clif_displaymessage(pl_sd->fd, msg); return 0; } /*========================================== * npctalk (sends message to surrounding * area) [Valaris] *------------------------------------------ */ int buildin_npctalk(struct script_state *st) { char *str; char message[255]; struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); str=conv_str(st,& (st->stack->stack_data[st->start+2])); if(nd) { memcpy(message,nd->name,24); strcat(message," : "); strcat(message,str); clif_message(&(nd->bl), message); } return 0; } /*========================================== * hasitems (checks to see if player has any * items on them, if so will return a 1) * [Valaris] *------------------------------------------ */ int buildin_hasitems(struct script_state *st) { int i; struct map_session_data *sd; sd=script_rid2sd(st); for(i=0; istatus.inventory[i].amount) { push_val(st->stack,C_INT,1); return 0; } } push_val(st->stack,C_INT,0); return 0; } // change npc walkspeed [Valaris] int buildin_npcspeed(struct script_state *st) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); int x=0; x=conv_num(st,& (st->stack->stack_data[st->start+2])); if(nd) { nd->speed=x; } return 0; } // make an npc walk to a position [Valaris] int buildin_npcwalkto(struct script_state *st) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); int x=0,y=0; x=conv_num(st,& (st->stack->stack_data[st->start+2])); y=conv_num(st,& (st->stack->stack_data[st->start+3])); if(nd) { npc_walktoxy(nd,x,y,0); } return 0; } // stop an npc's movement [Valaris] int buildin_npcstop(struct script_state *st) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); if(nd) { if(nd->state.state==MS_WALK) npc_stop_walking(nd,1); } return 0; } /*========================================== * getlook char info. getlook(arg) *------------------------------------------ */ int buildin_getlook(struct script_state *st){ int type,val; struct map_session_data *sd; sd=script_rid2sd(st); type=conv_num(st,& (st->stack->stack_data[st->start+2])); val=-1; switch(type){ case LOOK_HAIR: //1 val=sd->status.hair; break; case LOOK_WEAPON: //2 val=sd->status.weapon; break; case LOOK_HEAD_BOTTOM: //3 val=sd->status.head_bottom; break; case LOOK_HEAD_TOP: //4 val=sd->status.head_top; break; case LOOK_HEAD_MID: //5 val=sd->status.head_mid; break; case LOOK_HAIR_COLOR: //6 val=sd->status.hair_color; break; case LOOK_CLOTHES_COLOR: //7 val=sd->status.clothes_color; break; case LOOK_SHIELD: //8 val=sd->status.shield; break; case LOOK_SHOES: //9 break; } push_val(st->stack,C_INT,val); return 0; } /*========================================== * get char save point. argument: 0- map name, 1- x, 2- y *------------------------------------------ */ int buildin_getsavepoint(struct script_state *st) { int x,y,type; char *mapname; struct map_session_data *sd; sd=script_rid2sd(st); type=conv_num(st,& (st->stack->stack_data[st->start+2])); mapname=aCalloc(24, 1); x=sd->status.save_point.x; y=sd->status.save_point.y; strncpy(mapname,sd->status.save_point.map,24); switch(type){ case 0: push_str(st->stack,C_STR,mapname); break; case 1: push_val(st->stack,C_INT,x); break; case 2: push_val(st->stack,C_INT,y); break; } return 0; } /*========================================== * Get position for char/npc/pet/mob objects. Added by Lorky * * int getMapXY(MapName$,MaxX,MapY,type,[CharName$]); * where type: * MapName$ - String variable for output map name * MapX - Integer variable for output coord X * MapY - Integer variable for output coord Y * type - type of object * 0 - Character coord * 1 - NPC coord * 2 - Pet coord * 3 - Mob coord (not released) * CharName$ - Name object. If miss or "this" the current object * * Return: * 0 - success * -1 - some error, MapName$,MapX,MapY contains unknown value. *------------------------------------------ */ int buildin_getmapxy(struct script_state *st){ struct map_session_data *sd=NULL; struct npc_data *nd; struct pet_data *pd; int num; char *name; char prefix; int x,y,type; char *mapname; if( st->stack->stack_data[st->start+2].type!=C_NAME ){ printf("script: buildin_getmapxy: not mapname variable\n"); push_val(st->stack,C_INT,-1); return 0; } if( st->stack->stack_data[st->start+3].type!=C_NAME ){ printf("script: buildin_getmapxy: not mapx variable\n"); push_val(st->stack,C_INT,-1); return 0; } if( st->stack->stack_data[st->start+4].type!=C_NAME ){ printf("script: buildin_getmapxy: not mapy variable\n"); push_val(st->stack,C_INT,-1); return 0; } //??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????// type=conv_num(st,& (st->stack->stack_data[st->start+5])); mapname=aCalloc(24, 1); switch (type){ case 0: //Get Character Position if( st->end>st->start+6 ) sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6]))); else sd=script_rid2sd(st); if ( sd==NULL ) { //wrong char name or char offline push_val(st->stack,C_INT,-1); return 0; } x=sd->bl.x; y=sd->bl.y; strncpy(mapname,sd->mapname,24); printf(">>>>%s %d %d\n",mapname,x,y); break; case 1: //Get NPC Position if( st->end > st->start+6 ) nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6]))); else nd=(struct npc_data *)map_id2bl(st->oid); if ( nd==NULL ) { //wrong npc name or char offline push_val(st->stack,C_INT,-1); return 0; } x=nd->bl.x; y=nd->bl.y; strncpy(mapname,map[nd->bl.m].name,24); printf(">>>>%s %d %d\n",mapname,x,y); break; case 2: //Get Pet Position if( st->end>st->start+6 ) sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6]))); else sd=script_rid2sd(st); if ( sd==NULL ) { //wrong char name or char offline push_val(st->stack,C_INT,-1); return 0; } pd=sd->pd; if(pd==NULL){ //ped data not found push_val(st->stack,C_INT,-1); return 0; } x=pd->bl.x; y=pd->bl.y; strncpy(mapname,map[pd->bl.m].name,24); printf(">>>>%s %d %d\n",mapname,x,y); break; case 3: //Get Mob Position push_val(st->stack,C_INT,-1); return 0; default: //Wrong type parameter push_val(st->stack,C_INT,-1); return 0; } //Set MapName$ num=st->stack->stack_data[st->start+2].u.num; name=(char *)(str_buf+str_data[num&0x00ffffff].str); prefix=*name; if( prefix!='$' ) sd=script_rid2sd(st); else sd=NULL; set_reg(sd,num,name,(void*)mapname); //Set MapX num=st->stack->stack_data[st->start+3].u.num; name=(char *)(str_buf+str_data[num&0x00ffffff].str); prefix=*name; if( prefix!='$' ) sd=script_rid2sd(st); else sd=NULL; set_reg(sd,num,name,(void*)x); //Set MapY num=st->stack->stack_data[st->start+4].u.num; name=(char *)(str_buf+str_data[num&0x00ffffff].str); prefix=*name; if( prefix!='$' ) sd=script_rid2sd(st); else sd=NULL; set_reg(sd,num,name,(void*)y); //Return Success value push_val(st->stack,C_INT,0); return 0; } /*===================================================== * Allows players to use a skill - by Qamera *----------------------------------------------------- */ int buildin_skilluseid (struct script_state *st) { int skid,sklv; struct map_session_data *sd; skid=conv_num(st,& (st->stack->stack_data[st->start+2])); sklv=conv_num(st,& (st->stack->stack_data[st->start+3])); sd=script_rid2sd(st); skill_use_id(sd,sd->status.account_id,skid,sklv); return 0; } /*===================================================== * Allows players to use a skill on a position [Celest] *----------------------------------------------------- */ int buildin_skillusepos(struct script_state *st) { int skid,sklv,x,y; struct map_session_data *sd; skid=conv_num(st,& (st->stack->stack_data[st->start+2])); sklv=conv_num(st,& (st->stack->stack_data[st->start+3])); x=conv_num(st,& (st->stack->stack_data[st->start+4])); y=conv_num(st,& (st->stack->stack_data[st->start+5])); sd=script_rid2sd(st); skill_use_pos(sd,x,y,skid,sklv); return 0; } /*========================================== * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus] *------------------------------------------ */ int buildin_logmes(struct script_state *st) { if (log_config.npc <= 0 ) return 0; conv_str(st,& (st->stack->stack_data[st->start+2])); log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str); return 0; } int buildin_summon(struct script_state *st) { int class, id; char *str,*event=""; struct map_session_data *sd; struct mob_data *md; sd=script_rid2sd(st); if (sd) { int tick = gettick(); str =conv_str(st,& (st->stack->stack_data[st->start+2])); class=conv_num(st,& (st->stack->stack_data[st->start+3])); if( st->end>st->start+4 ) event=conv_str(st,& (st->stack->stack_data[st->start+4])); id=mob_once_spawn(sd, "this", 0, 0, str,class,1,event); if((md=(struct mob_data *)map_id2bl(id))){ md->master_id=sd->bl.id; md->state.special_mob_ai=1; md->mode=mob_db[md->class_].mode|0x04; md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); clif_misceffect2(&md->bl,344); } clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); } return 0; } // // 実行部main // /*========================================== * コマンドの読み取り *------------------------------------------ */ static int unget_com_data=-1; int get_com(unsigned char *script,int *pos) { int i,j; if(unget_com_data>=0){ i=unget_com_data; unget_com_data=-1; return i; } if(script[*pos]>=0x80){ return C_INT; } i=0; j=0; while(script[*pos]>=0x40){ i=script[(*pos)++]<=0xc0){ i+=(script[(*pos)++]&0x7f)<stack->sp<=0) return 0; st->stack->sp--; get_val(st,&(st->stack->stack_data[st->stack->sp])); if(st->stack->stack_data[st->stack->sp].type==C_INT) return st->stack->stack_data[st->stack->sp].u.num; return 0; } #define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR) /*========================================== * 加算演算子 *------------------------------------------ */ void op_add(struct script_state* st) { st->stack->sp--; get_val(st,&(st->stack->stack_data[st->stack->sp])); get_val(st,&(st->stack->stack_data[st->stack->sp-1])); if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){ conv_str(st,&(st->stack->stack_data[st->stack->sp])); conv_str(st,&(st->stack->stack_data[st->stack->sp-1])); } if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num; } else { // ssの予定 char *buf; buf=(char *)aCalloc(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+ strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char)); strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str); strcat(buf,st->stack->stack_data[st->stack->sp].u.str); if(st->stack->stack_data[st->stack->sp-1].type==C_STR) free(st->stack->stack_data[st->stack->sp-1].u.str); if(st->stack->stack_data[st->stack->sp].type==C_STR) free(st->stack->stack_data[st->stack->sp].u.str); st->stack->stack_data[st->stack->sp-1].type=C_STR; st->stack->stack_data[st->stack->sp-1].u.str=buf; } } /*========================================== * 二項演算子(文字列) *------------------------------------------ */ void op_2str(struct script_state *st,int op,int sp1,int sp2) { char *s1=st->stack->stack_data[sp1].u.str, *s2=st->stack->stack_data[sp2].u.str; int a=0; switch(op){ case C_EQ: a= (strcmp(s1,s2)==0); break; case C_NE: a= (strcmp(s1,s2)!=0); break; case C_GT: a= (strcmp(s1,s2)> 0); break; case C_GE: a= (strcmp(s1,s2)>=0); break; case C_LT: a= (strcmp(s1,s2)< 0); break; case C_LE: a= (strcmp(s1,s2)<=0); break; default: printf("illegal string operater\n"); break; } push_val(st->stack,C_INT,a); if(st->stack->stack_data[sp1].type==C_STR) free(s1); if(st->stack->stack_data[sp2].type==C_STR) free(s2); } /*========================================== * 二項演算子(数値) *------------------------------------------ */ void op_2num(struct script_state *st,int op,int i1,int i2) { switch(op){ case C_SUB: i1-=i2; break; case C_MUL: { long long res = i1 * i2; if (res > 2147483647 ) i1 = 2147483647; else i1*=i2; } break; case C_DIV: i1/=i2; break; case C_MOD: i1%=i2; break; case C_AND: i1&=i2; break; case C_OR: i1|=i2; break; case C_XOR: i1^=i2; break; case C_LAND: i1=i1&&i2; break; case C_LOR: i1=i1||i2; break; case C_EQ: i1=i1==i2; break; case C_NE: i1=i1!=i2; break; case C_GT: i1=i1>i2; break; case C_GE: i1=i1>=i2; break; case C_LT: i1=i1>i2; break; case C_L_SHIFT: i1=i1<stack,C_INT,i1); } /*========================================== * 二項演算子 *------------------------------------------ */ void op_2(struct script_state *st,int op) { int i1,i2; char *s1=NULL,*s2=NULL; i2=pop_val(st); if( isstr(st->stack->stack_data[st->stack->sp]) ) s2=st->stack->stack_data[st->stack->sp].u.str; i1=pop_val(st); if( isstr(st->stack->stack_data[st->stack->sp]) ) s1=st->stack->stack_data[st->stack->sp].u.str; if( s1!=NULL && s2!=NULL ){ // ss => op_2str op_2str(st,op,st->stack->sp,st->stack->sp+1); }else if( s1==NULL && s2==NULL ){ // ii => op_2num op_2num(st,op,i1,i2); }else{ // si,is => error printf("script: op_2: int&str, str&int not allow."); push_val(st->stack,C_INT,0); } } /*========================================== * 単項演算子 *------------------------------------------ */ void op_1num(struct script_state *st,int op) { int i1; i1=pop_val(st); switch(op){ case C_NEG: i1=-i1; break; case C_NOT: i1=~i1; break; case C_LNOT: i1=!i1; break; } push_val(st->stack,C_INT,i1); } /*========================================== * 関数の実行 *------------------------------------------ */ int run_func(struct script_state *st) { int i,start_sp,end_sp,func; end_sp=st->stack->sp; for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--); if(i==0){ if(battle_config.error_log) printf("function not found\n"); // st->stack->sp=0; st->state=END; return 0; } start_sp=i-1; st->start=i-1; st->end=end_sp; func=st->stack->stack_data[st->start].u.num; if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){ printf("run_func: not function and command! \n"); // st->stack->sp=0; st->state=END; return 0; } #ifdef DEBUG_RUN if(battle_config.etc_log) { printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type); printf("stack dump :"); for(i=0;istack->stack_data[i].type){ case C_INT: printf(" int(%d)",st->stack->stack_data[i].u.num); break; case C_NAME: printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str); break; case C_ARG: printf(" arg"); break; case C_POS: printf(" pos(%d)",st->stack->stack_data[i].u.num); break; default: printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num); } } printf("\n"); } #endif if(str_data[func].func){ str_data[func].func(st); } else { if(battle_config.error_log) printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type); push_val(st->stack,C_INT,0); } pop_stack(st->stack,start_sp,end_sp); if(st->state==RETFUNC){ // ユーザー定義関数からの復帰 int olddefsp=st->defsp; int i; pop_stack(st->stack,st->defsp,start_sp); // 復帰に邪魔なスタック削除 if(st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO){ printf("script:run_func(return) return without callfunc or callsub!\n"); st->state=END; return 0; } i = conv_num(st,& (st->stack->stack_data[st->defsp-4])); // 引数の数所得 st->pos=conv_num(st,& (st->stack->stack_data[st->defsp-1])); // スクリプト位置の復元 st->script=(char*)conv_num(st,& (st->stack->stack_data[st->defsp-2])); // スクリプトを復元 st->defsp=conv_num(st,& (st->stack->stack_data[st->defsp-3])); // 基準スタックポインタを復元 pop_stack(st->stack,olddefsp-4-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除 st->state=GOTO; } return 0; } /*========================================== * スクリプトの実行メイン部分 *------------------------------------------ */ int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_state *st,unsigned char *rootscript) { int c,rerun_pos; int cmdcount=script_config.check_cmdcount; int gotocount=script_config.check_gotocount; struct script_stack *stack=st->stack; st->defsp=stack->sp; st->script=script; rerun_pos=st->pos; for(st->state=0;st->state==0;){ switch(c=get_com(script,&st->pos)){ case C_EOL: if(stack->sp!=st->defsp){ if(battle_config.error_log) printf("stack.sp(%d) != default(%d)\n",stack->sp,st->defsp); stack->sp=st->defsp; } rerun_pos=st->pos; break; case C_INT: push_val(stack,C_INT,get_num(script,&st->pos)); break; case C_POS: case C_NAME: push_val(stack,c,(*(int*)(script+st->pos))&0xffffff); st->pos+=3; break; case C_ARG: push_val(stack,c,0); break; case C_STR: push_str(stack,C_CONSTSTR,script+st->pos); while(script[st->pos++]); break; case C_FUNC: run_func(st); if(st->state==GOTO){ rerun_pos=st->pos; script=st->script; st->state=0; if( gotocount>0 && (--gotocount)<=0 ){ printf("run_script: infinity loop !\n"); st->state=END; } } break; case C_ADD: op_add(st); break; case C_SUB: case C_MUL: case C_DIV: case C_MOD: case C_EQ: case C_NE: case C_GT: case C_GE: case C_LT: case C_LE: case C_AND: case C_OR: case C_XOR: case C_LAND: case C_LOR: case C_R_SHIFT: case C_L_SHIFT: op_2(st,c); break; case C_NEG: case C_NOT: case C_LNOT: op_1num(st,c); break; case C_NOP: st->state=END; break; default: if(battle_config.error_log) printf("unknown command : %d @ %d\n",c,pos); st->state=END; break; } if( cmdcount>0 && (--cmdcount)<=0 ){ printf("run_script: infinity loop !\n"); st->state=END; } } switch(st->state){ case STOP: break; case END: { struct map_session_data *sd=map_id2sd(st->rid); st->pos=-1; if(sd && sd->npc_id==st->oid) npc_event_dequeue(sd); } break; case RERUNLINE: { st->pos=rerun_pos; } break; } if( st->state!=END){ // 再開するためにスタック情報を保存 struct map_session_data *sd=map_id2sd(st->rid); if(sd/* && sd->npc_stackbuf==NULL*/){ if( sd->npc_stackbuf ) free( sd->npc_stackbuf ); sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char)); memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); sd->npc_stack = stack->sp; sd->npc_stackmax = stack->sp_max; sd->npc_script=script; sd->npc_scriptroot=rootscript; } } return 0; } /*========================================== * スクリプトの実行 *------------------------------------------ */ int run_script(unsigned char *script,int pos,int rid,int oid) { struct script_stack stack; struct script_state st; struct map_session_data *sd=map_id2sd(rid); unsigned char *rootscript=script; if(script==NULL || pos<0) return -1; if(sd && sd->npc_stackbuf && sd->npc_scriptroot==(char*)rootscript){ // 前回のスタックを復帰 script=sd->npc_script; stack.sp=sd->npc_stack; stack.sp_max=sd->npc_stackmax; stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max); free(sd->npc_stackbuf); sd->npc_stackbuf=NULL; }else{ // スタック初期化 stack.sp=0; stack.sp_max=64; stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); } st.stack=&stack; st.pos=pos; st.rid=rid; st.oid=oid; run_script_main(script,pos,rid,oid,&st,rootscript); free(stack.stack_data); stack.stack_data=NULL; return st.pos; } /*========================================== * マップ変数の変更 *------------------------------------------ */ int mapreg_setreg(int num,int val) { if(val!=0) numdb_insert(mapreg_db,num,val); else numdb_erase(mapreg_db,num); mapreg_dirty=1; return 0; } /*========================================== * 文字列型マップ変数の変更 *------------------------------------------ */ int mapreg_setregstr(int num,const char *str) { char *p; if( (p=numdb_search(mapregstr_db,num))!=NULL ) free(p); if( str==NULL || *str==0 ){ numdb_erase(mapregstr_db,num); mapreg_dirty=1; return 0; } p=(char *)aCalloc(strlen(str)+1, sizeof(char)); strcpy(p,str); numdb_insert(mapregstr_db,num,p); mapreg_dirty=1; return 0; } /*========================================== * 永続的マップ変数の読み込み *------------------------------------------ */ static int script_load_mapreg() { FILE *fp; char line[1024]; if( (fp=fopen(mapreg_txt,"rt"))==NULL ) return -1; while(fgets(line,sizeof(line),fp)){ char buf1[256],buf2[1024],*p; int n,v,s,i; if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 && (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) ) continue; if( buf1[strlen(buf1)-1]=='$' ){ if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){ printf("%s: %s broken data !\n",mapreg_txt,buf1); continue; } p=(char *)aCalloc(strlen(buf2) + 1,sizeof(char)); strcpy(p,buf2); s=add_str(buf1); numdb_insert(mapregstr_db,(i<<24)|s,p); }else{ if( sscanf(line+n,"%d",&v)!=1 ){ printf("%s: %s broken data !\n",mapreg_txt,buf1); continue; } s=add_str(buf1); numdb_insert(mapreg_db,(i<<24)|s,v); } } fclose(fp); mapreg_dirty=0; return 0; } /*========================================== * 永続的マップ変数の書き込み *------------------------------------------ */ static int script_save_mapreg_intsub(void *key,void *data,va_list ap) { FILE *fp=va_arg(ap,FILE*); int num=((int)key)&0x00ffffff, i=((int)key)>>24; char *name=str_buf+str_data[num].str; if( name[1]!='@' ){ if(i==0) fprintf(fp,"%s\t%d\n", name, (int)data); else fprintf(fp,"%s,%d\t%d\n", name, i, (int)data); } return 0; } static int script_save_mapreg_strsub(void *key,void *data,va_list ap) { FILE *fp=va_arg(ap,FILE*); int num=((int)key)&0x00ffffff, i=((int)key)>>24; char *name=str_buf+str_data[num].str; if( name[1]!='@' ){ if(i==0) fprintf(fp,"%s\t%s\n", name, (char *)data); else fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data); } return 0; } static int script_save_mapreg() { FILE *fp; int lock; if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) return -1; numdb_foreach(mapreg_db,script_save_mapreg_intsub,fp); numdb_foreach(mapregstr_db,script_save_mapreg_strsub,fp); lock_fclose(fp,mapreg_txt,&lock); mapreg_dirty=0; return 0; } static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data) { if(mapreg_dirty) script_save_mapreg(); return 0; } /*========================================== * *------------------------------------------ */ static int set_posword(char *p) { char* np,* str[15]; int i=0; for(i=0;i<11;i++) { if((np=strchr(p,','))!=NULL) { str[i]=p; *np=0; p=np+1; } else { str[i]=p; p+=strlen(p); } if(str[i]) strcpy(pos[i],str[i]); } return 0; } int script_config_read(char *cfgName) { int i; char line[1024],w1[1024],w2[1024]; FILE *fp; script_config.warn_func_no_comma=1; script_config.warn_cmd_no_comma=1; script_config.warn_func_mismatch_paramnum=1; script_config.warn_cmd_mismatch_paramnum=1; script_config.check_cmdcount=8192; script_config.check_gotocount=512; fp=fopen(cfgName,"r"); if(fp==NULL){ printf("file not found: %s\n",cfgName); return 1; } while(fgets(line,1020,fp)){ if(line[0] == '/' && line[1] == '/') continue; i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); if(i!=2) continue; if(strcmpi(w1,"refine_posword")==0) { set_posword(w2); } else if(strcmpi(w1,"warn_func_no_comma")==0) { script_config.warn_func_no_comma = battle_config_switch(w2); } else if(strcmpi(w1,"warn_cmd_no_comma")==0) { script_config.warn_cmd_no_comma = battle_config_switch(w2); } else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) { script_config.warn_func_mismatch_paramnum = battle_config_switch(w2); } else if(strcmpi(w1,"warn_cmd_mismatch_paramnum")==0) { script_config.warn_cmd_mismatch_paramnum = battle_config_switch(w2); } else if(strcmpi(w1,"check_cmdcount")==0) { script_config.check_cmdcount = battle_config_switch(w2); } else if(strcmpi(w1,"check_gotocount")==0) { script_config.check_gotocount = battle_config_switch(w2); } else if(strcmpi(w1,"import")==0){ script_config_read(w2); } } fclose(fp); return 0; } /*========================================== * 終了 *------------------------------------------ */ static int mapreg_db_final(void *key,void *data,va_list ap) { return 0; } static int mapregstr_db_final(void *key,void *data,va_list ap) { free(data); return 0; } static int scriptlabel_db_final(void *key,void *data,va_list ap) { return 0; } static int userfunc_db_final(void *key,void *data,va_list ap) { free(key); free(data); return 0; } int do_final_script() { if(mapreg_dirty>=0) script_save_mapreg(); if(script_buf) free(script_buf); if(mapreg_db) numdb_final(mapreg_db,mapreg_db_final); if(mapregstr_db) strdb_final(mapregstr_db,mapregstr_db_final); if(scriptlabel_db) strdb_final(scriptlabel_db,scriptlabel_db_final); if(userfunc_db) strdb_final(userfunc_db,userfunc_db_final); if (str_data) free(str_data); if (str_buf) free(str_buf); return 0; } /*========================================== * 初期化 *------------------------------------------ */ int do_init_script() { mapreg_db=numdb_init(); mapregstr_db=numdb_init(); script_load_mapreg(); add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg"); add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL); scriptlabel_db=strdb_init(50); return 0; }