// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/malloc.h" #include "../common/version.h" #include "../common/nullpo.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "map.h" #include "chrif.h" #include "pc.h" #include "npc.h" #include "itemdb.h" #include "script.h" #include "intif.h" #include "battle.h" #include "mob.h" #include "party.h" #include "unit.h" #include "log.h" #include "clif.h" #include "quest.h" #include "intif.h" #include #include #include #include #include struct s_quest_db { int id; unsigned int time; int mob[MAX_QUEST_OBJECTIVES]; int count[MAX_QUEST_OBJECTIVES]; //char name[NAME_LENGTH]; }; struct s_quest_db quest_db[MAX_QUEST_DB]; //Send quest info on login int quest_pc_login(TBL_PC * sd) { if(sd->num_quests == 0) return 1; clif_send_questlog(sd); clif_send_questlog_info(sd); return 0; } int quest_add(TBL_PC * sd, int quest_id) { int i, j, count; if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 ) { ShowError("quest_add: you already have quest %d.\n",quest_id); return -1; } if( (j = quest_search_db(quest_id)) < 0 ) { ShowError("quest_add: quest %d not found in DB.\n",quest_id); return -1; } if( sd->num_quests >= MAX_QUEST_DB ) { ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); return 1; } i = sd->avail_quests; memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); memset(&sd->quest_log[i], 0, sizeof(struct quest)); sd->quest_log[i].quest_id = quest_db[j].id; if( quest_db[j].time ) sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); sd->quest_log[i].state = Q_ACTIVE; for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ ) sd->quest_log[i].mob[count] = quest_db[j].mob[count]; sd->quest_log[i].num_objectives = count; sd->num_quests++; sd->avail_quests++; //Notify inter server intif_quest_add(sd->status.char_id, &sd->quest_log[i]); return 0; } int quest_add_ack(int char_id, int quest_id, int success) { int i; TBL_PC * sd = map_charid2sd(char_id); ///Player no longer on map if(!sd) return -1; ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); if( i == sd->avail_quests ) return -1; //Shouldn't happen! if( success ) clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client else { sd->avail_quests--; if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest)); ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id); return 1; } return 0; } int quest_delete(TBL_PC * sd, int quest_id) { //Search for quest if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found { ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id); return -1; } intif_quest_delete(sd->status.char_id, quest_id); return 0; } int quest_delete_ack(int char_id, int quest_id, int success) { int i; TBL_PC * sd = map_charid2sd(char_id); ///Player no longer on map if(!sd) return -1; //Search for quest ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if(i == sd->num_quests) //Shouldn't happen! return -1; if(success) { if( sd->quest_log[i].state != Q_COMPLETE ) sd->avail_quests--; if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest)); clif_send_quest_delete(sd, quest_id); } else { ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id); return 1; } return 0; } void quest_update_objective(TBL_PC * sd, int mob) { int i,j; for( i = 0; i < sd->avail_quests; i++ ) { if( sd->quest_log[i].state != Q_ACTIVE ) continue; for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ ) if( sd->quest_log[i].mob[j] == mob ) { sd->quest_log[i].count[j]++; sd->quest_log[i].save_quest = true; //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish] //break; } } } int quest_update_status(TBL_PC * sd, int quest_id, int status) { int i; //Search for quest ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish] if(i == sd->avail_quests) //Quest not found { ShowError("Quest %d not found in your quest log!\n", quest_id); return -1; } sd->quest_log[i].state = (quest_state)status; if( status != Q_COMPLETE ) { clif_send_quest_status(sd, quest_id, (bool)status); sd->quest_log[i].save_quest = true; } else { struct quest tmp_quest; clif_send_quest_delete(sd, quest_id); sd->avail_quests--; memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest)); memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest)); memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest)); sd->quest_log[sd->avail_quests].save_quest = true; } return 0; } int quest_save(TBL_PC * sd) { int i; for( i = 0; i < sd->num_quests; i++ ) if( sd->quest_log[i].save_quest ) intif_quest_save(sd->status.char_id, &sd->quest_log[i]); return 0; } int quest_save_ack(int char_id, int quest_id, int success) { int i; TBL_PC * sd = map_charid2sd(char_id); ///Player no longer on map if(!sd) return -1; //Search for quest ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if(i == sd->num_quests) //Quest not found return -1; if(success) sd->quest_log[i].save_quest = false; else { ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id); return 1; } return 0; } int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type) { int i; ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if(i == sd->num_quests) return -1; switch( type ) { case HAVEQUEST: return sd->quest_log[i].state; case PLAYTIME: return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0); case HUNTING: { int j = quest_search_db(quest_id); if( j < 0 ) { ShowError("quest_check_quest: quest not found in DB\n"); return -1; } if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] ) { if( sd->quest_log[i].time < (unsigned int)time(NULL) ) return 1; return 0; } return 2; } default: ShowError("quest_check_quest: Unknown parameter %d",type); break; } return -1; } int quest_search_db(int quest_id) { int i; ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id); if( i == MAX_QUEST_DB ) return -1; return i; } int quest_read_db(void) { FILE *fp; char line[1024]; int j,k = 0; char *str[20],*p,*np; sprintf(line, "%s/quest_db.txt", db_path); if( (fp=fopen(line,"r"))==NULL ){ ShowError("can't read %s\n", line); return -1; } while(fgets(line, sizeof(line), fp)) { if(line[0]=='/' && line[1]=='/') continue; memset(str,0,sizeof(str)); for( j = 0, p = line; j < 8;j++ ) { if((np=strchr(p,','))!=NULL) { str[j] = p; *np = 0; p = np + 1; } else { ShowError("quest_read_db: insufficient columes in line %s\n", line); continue; } } if(str[0]==NULL) continue; memset(&quest_db[k], 0, sizeof(quest_db[0])); quest_db[k].id = atoi(str[0]); quest_db[k].time = atoi(str[1]); quest_db[k].mob[0] = atoi(str[2]); quest_db[k].count[0] = atoi(str[3]); quest_db[k].mob[1] = atoi(str[4]); quest_db[k].count[1] = atoi(str[5]); quest_db[k].mob[2] = atoi(str[6]); quest_db[k].count[2] = atoi(str[7]); //memcpy(quest_db[k].name, str[8], sizeof(str[8])); k++; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt"); return 0; } void do_init_quest(void) { quest_read_db(); }