/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2020 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#define HERCULES_CORE
#include "config/core.h" // DBPATH
#include "pet.h"
#include "map/achievement.h"
#include "map/atcommand.h" // msg_txt()
#include "map/battle.h"
#include "map/chrif.h"
#include "map/clif.h"
#include "map/intif.h"
#include "map/itemdb.h"
#include "map/log.h"
#include "map/map.h"
#include "map/mob.h"
#include "map/npc.h"
#include "map/path.h"
#include "map/pc.h"
#include "map/script.h"
#include "map/skill.h"
#include "map/status.h"
#include "map/unit.h"
#include "common/conf.h"
#include "common/db.h"
#include "common/ers.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/random.h"
#include "common/showmsg.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "common/utils.h"
#include
#include
#include
static struct pet_interface pet_s;
struct pet_interface *pet;
#define MIN_PETTHINKTIME 100
/**
* Gets a pet's hunger value, depending it's hunger level.
* This value is only used in clif_parse_LoadEndAck() when calling clif_pet_emotion().
*
* @param pd The pet.
* @return The pet's hunger value.
*
**/
static int pet_hungry_val(struct pet_data *pd)
{
nullpo_ret(pd);
if (pd->pet.hungry > PET_HUNGER_SATISFIED)
return 4;
else if (pd->pet.hungry > PET_HUNGER_NEUTRAL)
return 3;
else if (pd->pet.hungry > PET_HUNGER_HUNGRY)
return 2;
else if (pd->pet.hungry > PET_HUNGER_VERY_HUNGRY)
return 1;
else
return 0;
}
/**
* Sets a pet's hunger value.
*
* @param pd The pet.
* @param value The pet's new hunger value.
*
**/
static void pet_set_hunger(struct pet_data *pd, int value)
{
nullpo_retv(pd);
pd->pet.hungry = cap_value(value, PET_HUNGER_STARVING, PET_HUNGER_STUFFED);
}
/**
* Sets a pet's intimacy value.
* Deletes the pet if its intimacy value reaches PET_INTIMACY_NONE (0).
*
* @param pd The pet.
* @param value The pet's new intimacy value.
*
**/
static void pet_set_intimate(struct pet_data *pd, int value)
{
nullpo_retv(pd);
nullpo_retv(pd->msd);
pd->pet.intimate = cap_value(value, PET_INTIMACY_NONE, PET_INTIMACY_MAX);
struct map_session_data *sd = pd->msd;
status_calc_pc(sd, SCO_NONE);
if (pd->pet.intimate == PET_INTIMACY_NONE) { /// Pet is lost. Delete the egg.
int i;
ARR_FIND(0, sd->status.inventorySize, i, sd->status.inventory[i].card[0] == CARD0_PET
&& pd->pet.pet_id == MakeDWord(sd->status.inventory[i].card[1],
sd->status.inventory[i].card[2]));
if (i != sd->status.inventorySize)
pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_EGG);
}
}
/**
* Creates a pet egg.
*
* @param sd The character who tries to create the pet egg.
* @param item_id The pet egg's item ID.
* @return 0 on failure, 1 on success.
*
**/
static int pet_create_egg(struct map_session_data *sd, int item_id)
{
nullpo_ret(sd);
int pet_id = pet->search_petDB_index(item_id, PET_EGG);
if (pet_id == INDEX_NOT_FOUND) // No pet egg here.
return 0;
if (pc->inventoryblank(sd) == 0) // Inventory full.
return 0;
sd->catch_target_class = pet->db[pet_id].class_;
intif->create_pet(sd->status.account_id, sd->status.char_id, pet->db[pet_id].class_,
mob->db(pet->db[pet_id].class_)->lv, pet->db[pet_id].EggID, 0,
(short)pet->db[pet_id].intimate, PET_HUNGER_STUFFED,
0, 1, pet->db[pet_id].jname);
return 1;
}
static int pet_unlocktarget(struct pet_data *pd)
{
nullpo_ret(pd);
pd->target_id=0;
pet_stop_attack(pd);
pet_stop_walking(pd, STOPWALKING_FLAG_FIXPOS);
return 0;
}
/*==========================================
* Pet Attack Skill [Skotlex]
*------------------------------------------*/
static int pet_attackskill(struct pet_data *pd, int target_id)
{
nullpo_ret(pd);
if (!battle_config.pet_status_support || !pd->a_skill ||
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
if (DIFF_TICK(pd->ud.canact_tick, timer->gettick()) > 0)
return 0;
if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) {
//Skotlex: Use pet's skill
int inf;
struct block_list *bl;
bl=map->id2bl(target_id);
if( bl == NULL || pd->bl.m != bl->m || bl->prev == NULL
|| status->isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
inf = skill->get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
else //Offensive self skill? Could be stuff like GX.
unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL) ? pd->bl.id : bl->id, pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
}
/**
* Checks if a pet can attack a target.
*
* @param sd The pet's master.
* @param bl The pet's target.
* @param type 0 - Support master when attacking. Not 0 - Support master when being attacked.
* @return 0 on failure, 1 on success.
*
**/
static int pet_target_check(struct map_session_data *sd, struct block_list *bl, int type)
{
nullpo_ret(sd);
nullpo_ret(sd->pd);
nullpo_ret(bl);
Assert_ret(sd->pd->msd == NULL || sd->pd->msd->pd == sd->pd);
struct pet_data *pd = sd->pd;
if ((type == 0 && pd->petDB->attack_rate == 0) || (type != 0 && pd->petDB->defence_attack_rate == 0))
return 0; // If base rate is 0, there's nothing to do.
if (bl->type != BL_MOB || bl->prev == NULL || pd->pet.intimate < battle_config.pet_support_min_friendly
|| pd->pet.hungry <= PET_HUNGER_STARVING || pd->pet.class_ == status->get_class(bl)
|| pd->bl.m != bl->m || !check_distance_bl(&pd->bl, bl, pd->db->range2)
|| status->check_skilluse(&pd->bl, bl, 0, 0) == 0) {
return 0;
}
int rate = ((type == 0) ? pd->petDB->attack_rate : pd->petDB->defence_attack_rate) * pd->rate_fix / 1000;
if (rnd() % 10000 < max(rate, 1) && (pd->target_id == 0 || rnd() % 10000 < pd->petDB->change_target_rate))
pd->target_id = bl->id;
return 0;
}
/*==========================================
* Pet SC Check [Skotlex]
*------------------------------------------*/
static int pet_sc_check(struct map_session_data *sd, int type)
{
struct pet_data *pd;
nullpo_ret(sd);
pd = sd->pd;
if( pd == NULL
|| (battle_config.pet_equip_required && pd->pet.equip == 0)
|| pd->recovery == NULL
|| pd->recovery->timer != INVALID_TIMER
|| pd->recovery->type != type )
return 1;
pd->recovery->timer = timer->add(timer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0);
return 0;
}
/**
* Updates a pet's hunger value and timer and updates the pet's intimacy value if starving.
*
* @param tid The timer ID.
* @param tick The base amount of ticks to add to the pet's hunger timer. (The timer's current ticks when calling this fuction.)
* @param id The pet master's account ID.
* @param data Unused.
* @return 1 on failure, 0 on success.
*
**/
static int pet_hungry(int tid, int64 tick, int id, intptr_t data)
{
struct map_session_data *sd = map->id2sd(id);
if (sd == NULL || sd->status.pet_id == 0 || sd->pd == NULL)
return 1;
struct pet_data *pd = sd->pd;
/**
* If HungerDelay is 0, there's nothing to do.
* Actually this shouldn't happen, since the timer wasn't added in pet_data_init(), but just to be sure...
*
**/
if (pd->petDB->hungry_delay == 0) {
pet->hungry_timer_delete(pd);
return 0;
}
if (pd->pet_hungry_timer != tid) {
ShowError("pet_hungry: pet_hungry_timer %d != %d\n", pd->pet_hungry_timer, tid);
return 1;
}
pd->pet_hungry_timer = INVALID_TIMER;
if (pd->pet.intimate <= PET_INTIMACY_NONE)
return 1; // You lost the pet already, the rest is irrelevant.
pet->set_hunger(pd, pd->pet.hungry - pd->petDB->hunger_decrement);
// Pet auto-feed.
if (battle_config.feature_enable_pet_autofeed == 1) {
if (pd->petDB->autofeed == 1 && pd->pet.autofeed == 1 && pd->pet.hungry <= PET_HUNGER_HUNGRY)
pet->food(sd, pd);
}
int interval = pd->petDB->hungry_delay;
if (pd->pet.hungry == PET_HUNGER_STARVING) {
pet_stop_attack(pd);
pet->set_intimate(pd, pd->pet.intimate - pd->petDB->starving_decrement);
if (pd->pet.intimate == PET_INTIMACY_NONE)
pd->status.speed = pd->db->status.speed;
status_calc_pet(pd, SCO_NONE);
clif->send_petdata(sd, pd, 1, pd->pet.intimate);
if (pd->petDB->starving_delay > 0)
interval = pd->petDB->starving_delay;
}
clif->send_petdata(sd, pd, 2, pd->pet.hungry);
interval = interval * battle_config.pet_hungry_delay_rate / 100;
pd->pet_hungry_timer = timer->add(tick + max(interval, 1), pet->hungry, sd->bl.id, 0);
return 0;
}
static int search_petDB_index(int key, int type)
{
int i;
for( i = 0; i < MAX_PET_DB; i++ )
{
if(pet->db[i].class_ <= 0)
continue;
switch(type) {
case PET_CLASS: if(pet->db[i].class_ == key) return i; break;
case PET_CATCH: if(pet->db[i].itemID == key) return i; break;
case PET_EGG: if(pet->db[i].EggID == key) return i; break;
case PET_EQUIP: if(pet->db[i].AcceID == key) return i; break;
case PET_FOOD: if(pet->db[i].FoodID == key) return i; break;
default:
return -1;
}
}
return -1;
}
static int pet_hungry_timer_delete(struct pet_data *pd)
{
nullpo_ret(pd);
if(pd->pet_hungry_timer != INVALID_TIMER) {
timer->delete(pd->pet_hungry_timer,pet->hungry);
pd->pet_hungry_timer = INVALID_TIMER;
}
return 1;
}
/**
* Makes a pet start performing/dancing.
*
* @param sd Unused.
* @param pd The pet.
* @return 0 on failure, 1 on success.
*
**/
static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
nullpo_ret(pd);
int val;
if (pd->pet.intimate > PET_INTIMACY_LOYAL)
val = (pd->petDB->s_perfor > 0) ? 4 : 3;
else if (pd->pet.intimate > PET_INTIMACY_CORDIAL) //TODO: This is way too high.
val = 2;
else
val = 1;
pet_stop_walking(pd, STOPWALKING_FLAG_NONE | (2000 << 8)); // Stop walking for 2 seconds.
clif->send_petdata(NULL, pd, 4, rnd() % val + 1);
pet->lootitem_drop(pd, NULL);
return 1;
}
static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
{
int i;
nullpo_retr(1, sd);
nullpo_retr(1, pd);
pet->lootitem_drop(pd,sd);
// Pet Evolution
ARR_FIND(0, sd->status.inventorySize, i, sd->status.inventory[i].card[0] == CARD0_PET &&
pd->pet.pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]));
if (i != sd->status.inventorySize) {
sd->status.inventory[i].attribute &= ~ATTR_BROKEN;
sd->status.inventory[i].bound = IBT_NONE;
sd->status.inventory[i].card[3] = pd->pet.rename_flag;
} else {
// The pet egg wasn't found: it was probably hatched with the old system that deleted the egg.
struct item tmp_item = {0};
int flag;
tmp_item.nameid = pd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pd->pet.pet_id, 0);
tmp_item.card[2] = GetWord(pd->pet.pet_id, 1);
tmp_item.card[3] = pd->pet.rename_flag;
if ((flag = pc->additem(sd, &tmp_item, 1, LOG_TYPE_EGG)) != 0) {
clif->additem(sd, 0, 0, flag);
map->addflooritem(&sd->bl, &tmp_item, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0, false);
}
}
#if PACKETVER >= 20180704
clif->inventoryList(sd);
clif->send_petdata(sd, pd, 6, 0);
#endif
pd->pet.incubate = 1;
unit->free(&pd->bl,CLR_OUTSIGHT);
status_calc_pc(sd,SCO_NONE);
sd->status.pet_id = 0;
return 1;
}
/**
* Initializes a pet.
*
* @param sd The pet's master.
* @param petinfo The pet's status data.
* @return 1 on failure, 0 on success.
*
**/
static int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo)
{
nullpo_retr(1, sd);
nullpo_retr(1, petinfo);
Assert_retr(1, sd->status.pet_id == 0 || sd->pd == NULL || sd->pd->msd == sd);
if (sd->status.account_id != petinfo->account_id || sd->status.char_id != petinfo->char_id) {
sd->status.pet_id = 0;
return 1;
}
if (sd->status.pet_id != petinfo->pet_id) {
if (sd->status.pet_id != 0) { // Wrong pet? Set incubate to no and send it back for saving.
petinfo->incubate = 1;
intif->save_petdata(sd->status.account_id, petinfo);
sd->status.pet_id = 0;
return 1;
}
sd->status.pet_id = petinfo->pet_id; // The pet_id value was lost? Odd... Restore it.
}
int i = pet->search_petDB_index(petinfo->class_, PET_CLASS);
if (i == INDEX_NOT_FOUND) {
sd->status.pet_id = 0;
return 1;
}
struct pet_data *pd;
CREATE(pd, struct pet_data, 1);
memcpy(&pd->pet, petinfo, sizeof(struct s_pet));
sd->pd = pd;
pd->msd = sd;
pd->petDB = &pet->db[i];
pd->db = mob->db(pd->petDB->class_);
pd->bl.type = BL_PET;
pd->bl.id = npc->get_new_npc_id();
status->set_viewdata(&pd->bl, pd->petDB->class_);
unit->dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
map->addiddb(&pd->bl);
status_calc_pet(pd, SCO_FIRST);
pd->last_thinktime = timer->gettick();
pd->state.skillbonus = 0;
if (pd->petDB->pet_script != NULL && battle_config.pet_status_support == 1)
script->run_pet(pd->petDB->pet_script, 0, sd->bl.id, 0);
if (pd->petDB->equip_script != NULL)
status_calc_pc(sd, SCO_NONE);
pd->pet_hungry_timer = INVALID_TIMER;
if (pd->petDB->hungry_delay > 0) {
int interval = pd->petDB->hungry_delay * battle_config.pet_hungry_delay_rate / 100;
pd->pet_hungry_timer = timer->add(timer->gettick() + max(interval, 1), pet->hungry, sd->bl.id, 0);
}
return 0;
}
static int pet_birth_process(struct map_session_data *sd, struct s_pet *petinfo)
{
nullpo_retr(1, sd);
nullpo_retr(1, petinfo);
Assert_retr(1, sd->status.pet_id == 0 || sd->pd == 0 || sd->pd->msd == sd);
if(sd->status.pet_id && petinfo->incubate == 1) {
sd->status.pet_id = 0;
return 1;
}
petinfo->incubate = 0;
petinfo->account_id = sd->status.account_id;
petinfo->char_id = sd->status.char_id;
sd->status.pet_id = petinfo->pet_id;
if(pet->data_init(sd, petinfo)) {
sd->status.pet_id = 0;
return 1;
}
intif->save_petdata(sd->status.account_id,petinfo);
if (map->save_settings&8)
chrif->save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
if(sd->bl.prev != NULL) {
map->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd, 0,0);
clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
#if PACKETVER >= 20180704
clif->send_petdata(sd, sd->pd, 6, 1);
#endif
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
clif->send_petstatus(sd);
}
Assert_retr(1, sd->status.pet_id == 0 || sd->pd == 0 || sd->pd->msd == sd);
return 0;
}
static int pet_recv_petdata(int account_id, struct s_pet *p, int flag)
{
struct map_session_data *sd;
nullpo_retr(1, p);
sd = map->id2sd(account_id);
if(sd == NULL)
return 1;
if(flag == 1) {
sd->status.pet_id = 0;
return 1;
}
if(p->incubate == 1) {
int i;
// Get Egg Index
ARR_FIND(0, sd->status.inventorySize, i, sd->status.inventory[i].card[0] == CARD0_PET &&
p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]));
if(i == sd->status.inventorySize) {
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
sd->status.pet_id = 0;
return 1;
}
if (!pet->birth_process(sd,p)) {
// Pet Evolution, Hide the egg by setting broken attribute (0x2) [Asheraf]
sd->status.inventory[i].attribute |= ATTR_BROKEN;
// bind the egg to the character to avoid moving it via forged packets [Asheraf]
sd->status.inventory[i].bound = IBT_CHARACTER;
}
} else {
pet->data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
map->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd,0,0);
clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
clif->send_petstatus(sd);
}
}
return 0;
}
static int pet_select_egg(struct map_session_data *sd, int egg_index)
{
nullpo_ret(sd);
if (egg_index < 0 || egg_index >= sd->status.inventorySize)
return 0; //Forged packet!
if(sd->status.inventory[egg_index].card[0] == CARD0_PET)
intif->request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) );
else
ShowError("wrong egg item inventory %d\n",egg_index);
return 0;
}
static int pet_catch_process1(struct map_session_data *sd, int target_class)
{
nullpo_ret(sd);
sd->catch_target_class = target_class;
clif->catch_process(sd);
return 0;
}
/**
* Begins the actual process of catching a monster.
*
* @param sd The character who tries to catch the monster.
* @param target_id The monster ID of the pet, which the character tries to catch.
* @return 1 on failure, 0 on success.
*
**/
static int pet_catch_process2(struct map_session_data *sd, int target_id)
{
nullpo_retr(1, sd);
struct mob_data *md = BL_CAST(BL_MOB, map->id2bl(target_id)); //TODO: Why does this not use map->id2md?
if (md == NULL || md->bl.prev == NULL) { // Invalid inputs/state, abort capture.
clif->pet_roulette(sd, 0);
sd->catch_target_class = -1;
sd->itemid = -1;
sd->itemindex = -1;
return 1;
}
//FIXME: Delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume. [ultramage]
// catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex]
if (sd->catch_target_class == 0 && (md->status.mode & MD_BOSS) == 0)
sd->catch_target_class = md->class_;
int i = pet->search_petDB_index(md->class_, PET_CLASS);
if (i == INDEX_NOT_FOUND || sd->catch_target_class != md->class_) {
clif->emotion(&md->bl, E_AG); // Mob will do /ag if wrong lure is used on it.
clif->pet_roulette(sd, 0);
sd->catch_target_class = -1;
return 1;
}
int pet_catch_rate;
int capture = pet->db[i].capture;
int mob_hp_perc = get_percentage(md->status.hp, md->status.max_hp);
if (battle_config.pet_catch_rate_official_formula == 1) {
pet_catch_rate = capture * (100 - mob_hp_perc) / 100 + capture;
} else {
int lvl_diff_mod = (sd->status.base_level - md->level) * 30;
int char_luk_mod = sd->battle_status.luk * 20;
pet_catch_rate = (capture + lvl_diff_mod + char_luk_mod) * (200 - mob_hp_perc) / 100;
}
pet_catch_rate = cap_value(pet_catch_rate, 1, 10000) * battle_config.pet_catch_rate / 100;
if (rnd() % 10000 < pet_catch_rate) {
unit->remove_map(&md->bl, CLR_OUTSIGHT, ALC_MARK);
status_kill(&md->bl);
clif->pet_roulette(sd, 1);
intif->create_pet(sd->status.account_id, sd->status.char_id, pet->db[i].class_, mob->db(pet->db[i].class_)->lv,
pet->db[i].EggID, 0, pet->db[i].intimate, PET_HUNGER_STUFFED, 0, 1, pet->db[i].jname);
achievement->validate_taming(sd, pet->db[i].class_);
} else {
clif->pet_roulette(sd, 0);
sd->catch_target_class = -1;
}
return 0;
}
/**
* Is invoked _only_ when a new pet has been created is a product of packet 0x3880
* see mapif_pet_created@int_pet.c for more information
* Handles new pet data from inter-server and prepares item information
* to add pet egg
*
* pet_id - Should contain pet id otherwise means failure
* returns true on success
**/
static bool pet_get_egg(int account_id, int pet_class, int pet_id)
{
struct map_session_data *sd;
struct item tmp_item;
int i = 0, ret = 0;
if( pet_id == 0 || pet_class == 0 )
return false;
sd = map->id2sd(account_id);
if( sd == NULL )
return false;
// i = pet->search_petDB_index(sd->catch_target_class,PET_CLASS);
// issue: 8150
// Before this change in cases where more than one pet egg were requested in a short
// period of time it wasn't possible to know which kind of egg was being requested after
// the first request. [Panikon]
i = pet->search_petDB_index(pet_class,PET_CLASS);
sd->catch_target_class = -1;
if(i < 0) {
intif->delete_petdata(pet_id);
return false;
}
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pet->db[i].EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pet_id,0);
tmp_item.card[2] = GetWord(pet_id,1);
tmp_item.card[3] = 0; //New pets are not named.
if((ret = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
clif->additem(sd,0,0,ret);
map->addflooritem(&sd->bl, &tmp_item, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0, false);
}
return true;
}
/**
* Performs selected pet menu option.
*
* @param sd The pet's master.
* @param menunum The selected menu option.
* @return 1 on failure, 0 on success.
*
**/
static int pet_menu(struct map_session_data *sd, int menunum)
{
nullpo_retr(1, sd);
nullpo_retr(1, sd->pd);
if (sd->status.pet_id == 0 || sd->pd->pet.intimate <= PET_INTIMACY_NONE || sd->pd->pet.incubate != 0)
return 1; // You lost the pet already.
struct item_data *egg_id = itemdb->exists(sd->pd->petDB->EggID);
if (egg_id != NULL) {
if ((egg_id->flag.trade_restriction & ITR_NODROP) != 0 && pc->inventoryblank(sd) == 0) {
clif->message(sd->fd, msg_sd(sd, 451)); // You can't return your pet because your inventory is full.
return 1;
}
}
switch (menunum) {
case 0:
clif->send_petstatus(sd);
break;
case 1:
pet->food(sd, sd->pd);
break;
case 2:
pet->performance(sd, sd->pd);
break;
case 3:
pet->return_egg(sd, sd->pd);
break;
case 4:
pet->unequipitem(sd, sd->pd);
break;
default: ;
ShowError("pet_menu: Unexpected menu option: %d\n", menunum);
return 1;
}
return 0;
}
static int pet_change_name(struct map_session_data *sd, const char *name)
{
int i;
struct pet_data *pd;
nullpo_retr(1, sd);
nullpo_retr(1, name);
pd = sd->pd;
if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
return 1;
for(i=0;ipd;
if (pd == NULL) return 0;
newname = aStrndup(name, NAME_LENGTH-1);
normalize_name(newname, " ");//bugreport:3032 // FIXME[Haru]: This should be normalized by the inter-server (so that it's const here)
if (flag == 0 || strlen(newname) == 0) {
clif->message(sd->fd, msg_sd(sd,280)); // You cannot use this name for your pet.
clif->send_petstatus(sd); //Send status so client knows oet name change got rejected.
aFree(newname);
return 0;
}
safestrncpy(pd->pet.name, newname, NAME_LENGTH);
aFree(newname);
clif->blname_ack(0,&pd->bl);
pd->pet.rename_flag = 1;
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
clif->send_petstatus(sd);
return 1;
}
static int pet_equipitem(struct map_session_data *sd, int index)
{
struct pet_data *pd;
int nameid;
nullpo_retr(1, sd);
pd = sd->pd;
if (!pd) return 1;
nameid = sd->status.inventory[index].nameid;
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
clif->equipitemack(sd,0,0,EIA_FAIL);
return 1;
}
pc->delitem(sd, index, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
pd->pet.equip = nameid;
status->set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
if (battle_config.pet_equip_required) {
//Skotlex: start support timers if need
int64 tick = timer->gettick();
if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0);
}
if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
pd->bonus->timer=timer->add(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
}
return 0;
}
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
{
struct item tmp_item;
int nameid,flag;
nullpo_retr(1, sd);
nullpo_retr(1, pd);
if(pd->pet.equip == 0)
return 1;
nameid = pd->pet.equip;
pd->pet.equip = 0;
status->set_viewdata(&pd->bl, pd->pet.class_);
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_CONSUME))) {
clif->additem(sd,0,0,flag);
map->addflooritem(&sd->bl, &tmp_item, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0, false);
}
if( battle_config.pet_equip_required )
{ // Skotlex: halt support timers if needed
if( pd->state.skillbonus )
{
pd->state.skillbonus = 0;
status_calc_pc(sd,SCO_NONE);
}
if (pd->s_skill && pd->s_skill->timer != INVALID_TIMER) {
timer->delete(pd->s_skill->timer, pet->skill_support_timer);
pd->s_skill->timer = INVALID_TIMER;
}
if( pd->bonus && pd->bonus->timer != INVALID_TIMER )
{
timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
pd->bonus->timer = INVALID_TIMER;
}
}
return 0;
}
/**
* Feeds a pet and updates its intimacy value.
*
* @param sd The pet's master.
* @param pd The pet.
* @return 1 on failure, 0 on success.
*
**/
static int pet_food(struct map_session_data *sd, struct pet_data *pd)
{
nullpo_retr(1, sd);
nullpo_retr(1, pd);
int i = pc->search_inventory(sd, pd->petDB->FoodID);
if (i == INDEX_NOT_FOUND) {
clif->pet_food(sd, pd->petDB->FoodID, 0);
return 1;
}
pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
int intimacy = 0;
if (pd->pet.hungry >= PET_HUNGER_STUFFED)
intimacy -= pd->petDB->r_full; // Decrease intimacy by OverFeedDecrement.
else if (pd->pet.hungry > PET_HUNGER_SATISFIED)
intimacy -= pd->petDB->r_full / 2; // Decrease intimacy by 50% of OverFeedDecrement.
else if (pd->pet.hungry > PET_HUNGER_NEUTRAL)
intimacy -= pd->petDB->r_full * 5 / 100; // Decrease intimacy by 5% of OverFeedDecrement.
else if (pd->pet.hungry > PET_HUNGER_HUNGRY)
intimacy += pd->petDB->r_hungry * 75 / 100; // Increase intimacy by 75% of FeedIncrement.
else if (pd->pet.hungry > PET_HUNGER_VERY_HUNGRY)
intimacy += pd->petDB->r_hungry; // Increase intimacy by FeedIncrement.
else
intimacy += pd->petDB->r_hungry / 2; // Increase intimacy by 50% of FeedIncrement.
intimacy = intimacy * battle_config.pet_friendly_rate / 100;
pet->set_intimate(pd, pd->pet.intimate + intimacy);
if (pd->pet.intimate == PET_INTIMACY_NONE) {
pet_stop_attack(pd);
pd->status.speed = pd->db->status.speed;
}
status_calc_pet(pd, SCO_NONE);
pet->set_hunger(pd, pd->pet.hungry + pd->petDB->fullness);
clif->send_petdata(sd, pd, 2, pd->pet.hungry);
clif->send_petdata(sd, pd, 1, pd->pet.intimate);
clif->pet_food(sd, pd->petDB->FoodID, 1);
return 0;
}
static int pet_randomwalk(struct pet_data *pd, int64 tick)
{
nullpo_ret(pd);
Assert_ret(pd->msd == 0 || pd->msd->pd == pd);
if (DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) {
const int retrycount=20;
int i,c,d=12-pd->move_fail_count;
if (d < 5)
d=5;
for (i = 0; i < retrycount; i++) {
int r=rnd();
int x=pd->bl.x+r%(d*2+1)-d;
int y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
if (map->getcell(pd->bl.m, &pd->bl, x, y, CELL_CHKPASS) != 0
&& unit->walk_toxy(&pd->bl, x, y, 0) == 0) {
pd->move_fail_count=0;
break;
}
if(i+1>=retrycount){
pd->move_fail_count++;
if(pd->move_fail_count>1000){
ShowWarning("PET can't move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
pd->move_fail_count=0;
pd->ud.canmove_tick = tick + 60000;
return 0;
}
}
}
for(i=c=0;iud.walkpath.path_len;i++){
if(pd->ud.walkpath.path[i]&1)
c+=pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST;
else
c+=pd->status.speed;
}
pd->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c;
return 1;
}
return 0;
}
/**
* Performs pet's AI actions. (Moving, attacking, etc.)
*
* @param pd The pet.
* @param sd The pet's master.
* @param tick Timestamp of last support.
* @return Always 0.
*
**/
static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, int64 tick)
{
nullpo_ret(pd);
nullpo_ret(pd->bl.prev);
nullpo_ret(sd);
nullpo_ret(sd->bl.prev);
if (DIFF_TICK(tick, pd->last_thinktime) < MIN_PETTHINKTIME)
return 0;
pd->last_thinktime = tick;
if (pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
return 0;
if (pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
return 0; // No thinking when you just started to walk.
if (pd->pet.intimate <= PET_INTIMACY_NONE) {
pet->randomwalk(pd, tick); // Pet should just... well, random walk.
return 0;
}
if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { // Master too far away. Chase him.
if (pd->target_id != 0)
pet->unlocktarget(pd);
if (pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
return 0; // Already walking to him.
if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
return 0; // Can't move yet.
pd->status.speed = max(sd->battle_status.speed / 2, MIN_WALK_SPEED);
if (unit->walktobl(&pd->bl, &sd->bl, 3, 0) == 0)
pet->randomwalk(pd, tick);
return 0;
}
if (pd->status.speed != pd->petDB->speed) { // Reset speed to normal.
if (pd->ud.walktimer != INVALID_TIMER)
return 0; // Wait until the pet finishes walking back to master.
pd->status.speed = pd->petDB->speed;
pd->ud.state.speed_changed = 1;
pd->ud.state.change_walk_target = 1;
}
struct block_list *target = NULL;
if (pd->target_id != 0) {
target = map->id2bl(pd->target_id);
if (target == NULL || pd->bl.m != target->m || status->isdead(target) == 1
|| !check_distance_bl(&pd->bl, target, pd->db->range3)) {
target = NULL;
pet->unlocktarget(pd);
}
}
if (target == NULL && pd->loot != NULL && pd->msd != NULL && pc_has_permission(pd->msd, PC_PERM_TRADE)
&& pd->loot->count < pd->loot->max && DIFF_TICK(tick, pd->ud.canact_tick) > 0) { // Use half the pet's range of sight.
map->foreachinrange(pet->ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target);
}
if (target == NULL) { // Just walk around.
if (check_distance_bl(&sd->bl, &pd->bl, 3))
return 0; // Already next to master.
if (pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x, pd->ud.to_y, 3))
return 0; // Already walking to him.
unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
if (unit->walk_toxy(&pd->bl, pd->ud.to_x, pd->ud.to_y, 0) != 0)
pet->randomwalk(pd, tick);
return 0;
}
if (pd->ud.target == target->id && (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
return 0; // Target already locked.
if (target->type != BL_ITEM) { // Target is enemy. Chase or attack it.
if (!battle->check_range(&pd->bl, target, pd->status.rhw.range)) { // Chase enemy.
if (unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2) == 0) // Enemy is unreachable.
pet->unlocktarget(pd);
return 0;
}
unit->attack(&pd->bl, pd->target_id, 1); // Start/continue attacking.
} else { // Target is item. Attempt looting.
if (!check_distance_bl(&pd->bl, target, 1)) { // Item is out of range.
if (unit->walktobl(&pd->bl, target, 1, 1) == 0) // Item is unreachable.
pet->unlocktarget(pd);
return 0;
}
if (pd->loot->count < pd->loot->max) {
struct flooritem_data *fitem = BL_UCAST(BL_ITEM, target);
memcpy(&pd->loot->item[pd->loot->count++], &fitem->item_data, sizeof(pd->loot->item[0]));
pd->loot->weight += itemdb_weight(fitem->item_data.nameid) * fitem->item_data.amount;
map->clearflooritem(target);
}
pet->unlocktarget(pd); // Target is unlocked regardless of whether the item was picked or not.
}
return 0;
}
/**
* Calls pet_ai_sub_hard() for a character's pet if conditions are fulfilled.
*
* @param sd The character.
* @param ap Additional arguments. In this case only the time stamp of pet AI timer execution.
* @return Always 0.
*
**/
static int pet_ai_sub_foreachclient(struct map_session_data *sd, va_list ap)
{
nullpo_ret(sd);
int64 tick = va_arg(ap, int64);
if (sd->bl.prev != NULL && sd->status.pet_id != 0 && sd->pd != NULL && sd->pd->bl.prev != NULL)
pet->ai_sub_hard(sd->pd, sd, tick);
return 0;
}
static int pet_ai_hard(int tid, int64 tick, int id, intptr_t data)
{
map->foreachpc(pet->ai_sub_foreachclient,tick);
return 0;
}
static int pet_ai_sub_hard_lootsearch(struct block_list *bl, va_list ap)
{
struct pet_data *pd = va_arg(ap,struct pet_data *);
struct block_list **target = va_arg(ap,struct block_list**);
struct flooritem_data *fitem = NULL;
int sd_charid = 0;
nullpo_ret(bl);
Assert_ret(bl->type == BL_ITEM);
fitem = BL_UCAST(BL_ITEM, bl);
sd_charid = fitem->first_get_charid;
if(sd_charid && sd_charid != pd->msd->status.char_id)
return 0;
if(unit->can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
((*target) == NULL || //New target closer than previous one.
!check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl))))
{
(*target) = bl;
pd->target_id = bl->id;
return 1;
}
return 0;
}
static int pet_delay_item_drop(int tid, int64 tick, int id, intptr_t data)
{
struct item_drop_list *list;
struct item_drop *ditem;
list=(struct item_drop_list *)data;
ditem = list->item;
while (ditem) {
struct item_drop *ditem_prev;
map->addflooritem(NULL, &ditem->item_data, ditem->item_data.amount,
list->m, list->x, list->y,
list->first_charid, list->second_charid, list->third_charid, 0, false);
ditem_prev = ditem;
ditem = ditem->next;
ers_free(pet->item_drop_ers, ditem_prev);
}
ers_free(pet->item_drop_list_ers, list);
return 0;
}
static int pet_lootitem_drop(struct pet_data *pd, struct map_session_data *sd)
{
int i,flag=0;
struct item_drop_list *dlist;
struct item_drop *ditem;
if(!pd || !pd->loot || !pd->loot->count)
return 0;
dlist = ers_alloc(pet->item_drop_list_ers, struct item_drop_list);
dlist->m = pd->bl.m;
dlist->x = pd->bl.x;
dlist->y = pd->bl.y;
dlist->first_charid = 0;
dlist->second_charid = 0;
dlist->third_charid = 0;
dlist->item = NULL;
for (i = 0; i < pd->loot->count; i++) {
struct item *it = &pd->loot->item[i];
if (sd) {
if ((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))) {
clif->additem(sd,0,0,flag);
ditem = ers_alloc(pet->item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
ditem->next = dlist->item;
dlist->item = ditem;
}
} else {
ditem = ers_alloc(pet->item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
ditem->next = dlist->item;
dlist->item = ditem;
}
}
//The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
pd->loot->count = 0;
pd->loot->weight = 0;
pd->ud.canact_tick = timer->gettick()+10000; //prevent picked up during 10*1000ms
if (dlist->item)
timer->add(timer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist);
else
ers_free(pet->item_drop_list_ers, dlist);
return 1;
}
/**
* Applies pet's stat bonuses to its master. (See petskillbonus() script command.)
*
* @param tid The timer ID
* @param tick The base amount of ticks to add to the pet's bonus timer. (The timer's current ticks when calling this fuction.)
* @param id The pet's master's account ID.
* @param data Unused.
* @return 1 on failure, 0 on success.
*
**/
static int pet_skill_bonus_timer(int tid, int64 tick, int id, intptr_t data)
{
struct map_session_data *sd = map->id2sd(id);
if (sd == NULL || sd->pd == NULL || sd->pd->bonus == NULL)
return 1;
struct pet_data *pd = sd->pd;
if (pd->bonus->timer != tid) {
ShowError("pet_skill_bonus_timer %d != %d\n", pd->bonus->timer, tid);
pd->bonus->timer = INVALID_TIMER;
return 1;
}
int bonus;
int duration;
// Determine the time for the next timer.
if (pd->state.skillbonus == 1 && pd->bonus->delay > 0) {
bonus = 0;
duration = pd->bonus->delay * 1000; // The duration until pet bonuses will be reactivated again.
} else if (pd->pet.intimate > PET_INTIMACY_NONE) {
bonus = 1;
duration = pd->bonus->duration * 1000; // The duration for pet bonuses to be in effect.
} else { // Lost pet...
pd->bonus->timer = INVALID_TIMER;
return 1;
}
if (pd->state.skillbonus != bonus) {
pd->state.skillbonus = bonus;
status_calc_pc(sd, SCO_NONE);
}
// Wait for the next timer.
pd->bonus->timer = timer->add(tick + duration, pet->skill_bonus_timer, sd->bl.id, 0);
return 0;
}
/*==========================================
* pet recovery skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------*/
static int pet_recovery_timer(int tid, int64 tick, int id, intptr_t data)
{
struct map_session_data *sd=map->id2sd(id);
struct pet_data *pd;
if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
return 1;
pd = sd->pd;
nullpo_retr(1, pd);
if(pd->recovery->timer != tid) {
ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
return 0;
}
if (sd->sc.data[pd->recovery->type]) {
//Display a heal animation?
//Detoxify is chosen for now.
clif->skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
clif->emotion(&pd->bl, E_OK);
}
pd->recovery->timer = INVALID_TIMER;
return 0;
}
/*==========================================
* pet support skills [Skotlex]
*------------------------------------------*/
static int pet_skill_support_timer(int tid, int64 tick, int id, intptr_t data)
{
struct map_session_data *sd=map->id2sd(id);
struct pet_data *pd;
struct status_data *st;
short rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
pd=sd->pd;
nullpo_retr(1, pd);
if(pd->s_skill->timer != tid) {
ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
return 0;
}
st = status->get_status_data(&sd->bl);
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
//Wait until the pet can act again.
pd->s_skill->timer=timer->add(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0);
return 0;
}
if(pc_isdead(sd) ||
(rate = get_percentage(st->sp, st->max_sp)) > pd->s_skill->sp ||
(rate = get_percentage(st->hp, st->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=timer->add(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd, STOPWALKING_FLAG_FIXPOS);
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
unit->skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
return 0;
}
static void pet_read_db(void)
{
const char *filename[] = {
DBPATH"pet_db.conf",
"pet_db2.conf"
};
int i;
pet->read_db_clear();
for (i = 0; i < ARRAYLENGTH(filename); ++i) {
pet->read_db_libconfig(filename[i], i > 0 ? true : false);
}
}
static int pet_read_db_libconfig(const char *filename, bool ignore_missing)
{
struct config_t pet_db_conf;
struct config_setting_t *pdb;
struct config_setting_t *t;
char filepath[256];
bool duplicate[MAX_MOB_DB] = { 0 };
int i = 0, count = 0;
nullpo_ret(filename);
safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
if (!exists(filepath)) {
if (!ignore_missing) {
ShowError("pet_read_db_libconfig: can't find file %s\n", filepath);
}
return 0;
}
if (!libconfig->load_file(&pet_db_conf, filepath))
return 0;
if ((pdb = libconfig->setting_get_member(pet_db_conf.root, "pet_db")) == NULL) {
ShowError("can't read %s\n", filepath);
return 0;
}
while ((t = libconfig->setting_get_elem(pdb, i++))) {
int pet_id = pet->read_db_sub(t, i - 1, filename);
if (pet_id <= 0 || pet_id >= MAX_MOB_DB)
continue;
if (duplicate[pet_id]) {
ShowWarning("pet_read_db_libconfig:%s: duplicate entry of ID #%d\n", filename, pet_id);
} else {
duplicate[pet_id] = true;
}
count++;
}
libconfig->destroy(&pet_db_conf);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath);
return count;
}
/**
* Reads a single pet from DB.
*
* @param it The libconfig settings block, which contains the pet's data.
* @param n The pet's index in pet->db[].
* @param source The pet DB's file name.
* @return 0 on failure, the pet's ID on success.
*
**/
static int pet_read_db_sub(struct config_setting_t *it, int n, const char *source)
{
nullpo_ret(it);
nullpo_ret(source);
Assert_ret(n >= 0 && n < MAX_PET_DB);
int i32 = 0;
if (libconfig->setting_lookup_int(it, "Id", &i32) == CONFIG_FALSE) {
ShowWarning("pet_read_db_sub: Missing Id in \"%s\", entry #%d, skipping.\n", source, n);
return 0;
}
if (mob->db_checkid(i32) == 0) {
ShowWarning("pet_read_db_sub: Invalid Id in \"%s\", entry #%d, skipping.\n", source, n);
return 0;
}
pet->db[n].class_ = i32;
safestrncpy(pet->db[n].name, mob->db(i32)->sprite, sizeof(pet->db[n].name));
const char *str;
if (libconfig->setting_lookup_string(it, "Name", &str) == CONFIG_FALSE || *str == '\0') {
ShowWarning("pet_read_db_sub: Missing Name in pet %d of \"%s\", skipping.\n",
pet->db[n].class_, source);
return 0;
}
safestrncpy(pet->db[n].jname, str, sizeof(pet->db[n].jname));
if (libconfig->setting_lookup_string(it, "EggItem", &str) == CONFIG_FALSE || *str == '\0') {
ShowWarning("pet_read_db_sub: Missing EggItem in pet %d of \"%s\", skipping.\n",
pet->db[n].class_, source);
return 0;
}
struct item_data *data;
if ((data = itemdb->name2id(str)) == NULL) {
ShowWarning("pet_read_db_sub: Invalid EggItem '%s' in pet %d of \"%s\", skipping.\n",
str, pet->db[n].class_, source);
return 0;
}
pet->db[n].EggID = data->nameid;
if (libconfig->setting_lookup_string(it, "TamingItem", &str) == CONFIG_TRUE) {
if ((data = itemdb->name2id(str)) == NULL)
ShowWarning("pet_read_db_sub: Invalid TamingItem '%s' in pet %d of \"%s\", defaulting to 0.\n",
str, pet->db[n].class_, source);
else
pet->db[n].itemID = data->nameid;
}
pet->db[n].FoodID = 537;
if (libconfig->setting_lookup_string(it, "FoodItem", &str) == CONFIG_TRUE) {
if ((data = itemdb->name2id(str)) == NULL)
ShowWarning("pet_read_db_sub: Invalid FoodItem '%s' in pet %d of \"%s\", defaulting to Pet_Food (ID=537).\n",
str, pet->db[n].class_, source);
else
pet->db[n].FoodID = data->nameid;
}
if (libconfig->setting_lookup_string(it, "AccessoryItem", &str) == CONFIG_TRUE) {
if ((data = itemdb->name2id(str)) == NULL)
ShowWarning("pet_read_db_sub: Invalid AccessoryItem '%s' in pet %d of \"%s\", defaulting to 0.\n",
str, pet->db[n].class_, source);
else
pet->db[n].AcceID = data->nameid;
}
int ret = libconfig->setting_lookup_int(it, "FoodEffectiveness", &i32);
pet->db[n].fullness = (ret == CONFIG_FALSE) ? 80 : cap_value(i32, 1, PET_HUNGER_STUFFED);
ret = libconfig->setting_lookup_int(it, "HungerDelay", &i32);
pet->db[n].hungry_delay = (ret == CONFIG_FALSE) ? 60000 : cap_value(1000 * i32, 0, INT_MAX);
ret = libconfig->setting_lookup_int(it, "HungerDecrement", &i32);
pet->db[n].hunger_decrement = (ret == CONFIG_FALSE) ? 1 : cap_value(i32, PET_HUNGER_STARVING, PET_HUNGER_STUFFED - 1);
if (pet->db[n].hunger_decrement == PET_HUNGER_STARVING)
pet->db[n].hungry_delay = 0;
/**
* Preventively set default intimacy values here, just in case that 'Intimacy' block is not defined,
* or pet_read_db_sub_intimacy() fails execution.
*
**/
pet->db[n].intimate = PET_INTIMACY_NEUTRAL;
pet->db[n].r_hungry = 10;
pet->db[n].r_full = 100;
pet->db[n].die = 20;
pet->db[n].starving_delay = min(20000, pet->db[n].hungry_delay);
pet->db[n].starving_decrement = 20;
struct config_setting_t *t;
if ((t = libconfig->setting_get_member(it, "Intimacy")) != NULL && config_setting_is_group(t))
pet->read_db_sub_intimacy(n, t);
ret = libconfig->setting_lookup_int(it, "CaptureRate", &i32);
pet->db[n].capture = (ret == CONFIG_FALSE) ? 1000 : cap_value(i32, 1, 10000);
ret = libconfig->setting_lookup_int(it, "Speed", &i32);
pet->db[n].speed = (ret == CONFIG_FALSE) ? DEFAULT_WALK_SPEED : cap_value(i32, MIN_WALK_SPEED, MAX_WALK_SPEED);
if ((t = libconfig->setting_get_member(it, "SpecialPerformance")) != NULL
&& (i32 = libconfig->setting_get_bool(t)) != 0) {
pet->db[n].s_perfor = (char)i32;
}
if ((t = libconfig->setting_get_member(it, "TalkWithEmotes")) != NULL
&& (i32 = libconfig->setting_get_bool(t)) != 0) {
pet->db[n].talk_convert_class = i32;
}
ret = libconfig->setting_lookup_int(it, "AttackRate", &i32);
pet->db[n].attack_rate = (ret == CONFIG_FALSE) ? 300 : cap_value(i32, 0, 10000);
ret = libconfig->setting_lookup_int(it, "DefendRate", &i32);
pet->db[n].defence_attack_rate = (ret == CONFIG_FALSE) ? 300 : cap_value(i32, 0, 10000);
ret = libconfig->setting_lookup_int(it, "ChangeTargetRate", &i32);
pet->db[n].change_target_rate = (ret == CONFIG_FALSE) ? 800 : cap_value(i32, 0, 10000);
if ((t = libconfig->setting_get_member(it, "AutoFeed")) != NULL && (i32 = libconfig->setting_get_bool(t)) != 0)
pet->db[n].autofeed = i32;
pet->db[n].pet_script = NULL;
if (libconfig->setting_lookup_string(it, "PetScript", &str) == CONFIG_TRUE && *str != '\0')
pet->db[n].pet_script = script->parse(str, source, -pet->db[n].class_, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL);
pet->db[n].equip_script = NULL;
if (libconfig->setting_lookup_string(it, "EquipScript", &str) == CONFIG_TRUE && *str != '\0')
pet->db[n].equip_script = script->parse(str, source, -pet->db[n].class_, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL);
if ((t = libconfig->setting_get_member(it, "Evolve")) != NULL && config_setting_is_group(t))
pet->read_db_sub_evolution(t, n);
return pet->db[n].class_;
}
/**
* Read Pet Evolution Database [Dastgir/Hercules]
* @param t libconfig setting
* @param n Pet DB Index
*/
static void pet_read_db_sub_evolution(struct config_setting_t *t, int n)
{
struct config_setting_t *pett;
int i = 0;
const char *str = NULL;
nullpo_retv(t);
Assert_retv(n >= 0 && n < MAX_PET_DB);
VECTOR_INIT(pet->db[n].evolve_data);
while ((pett = libconfig->setting_get_elem(t, i))) {
if (config_setting_is_group(pett)) {
struct pet_evolve_data ped;
struct item_data *data;
struct config_setting_t *item;
int j = 0, i32 = 0;
str = config_setting_name(pett);
if (!(data = itemdb->name2id(str))) {
ShowWarning("pet_read_evolve_db_sub: Invalid Egg '%s' in Pet #%d, skipping.\n", str, pet->db[n].class_);
return;
} else {
ped.petEggId = data->nameid;
}
VECTOR_INIT(ped.items);
while ((item = libconfig->setting_get_elem(pett, j))) {
struct itemlist_entry list = { 0 };
int quantity = 0;
str = config_setting_name(item);
data = itemdb->search_name(str);
if (!data) {
ShowWarning("pet_read_evolve_db_sub: required item %s not found in egg %d\n", str, ped.petEggId);
j++;
continue;
}
list.id = data->nameid;
if (mob->get_const(item, &i32) && i32 >= 0) {
quantity = i32;
}
if (quantity <= 0) {
ShowWarning("pet_read_evolve_db_sub: invalid quantity %d for egg %d\n", quantity, ped.petEggId);
j++;
continue;
}
list.amount = quantity;
VECTOR_ENSURE(ped.items, 1, 1);
VECTOR_PUSH(ped.items, list);
j++;
}
VECTOR_ENSURE(pet->db[n].evolve_data, 1, 1);
VECTOR_PUSH(pet->db[n].evolve_data, ped);
}
i++;
}
}
/**
* Reads a pet's intimacy data from DB.
*
* @param idx The pet's index in pet->db[].
* @param t The libconfig settings block, which contains the pet's intimacy data.
* @return false on failure, true on success.
*
**/
static bool pet_read_db_sub_intimacy(int idx, struct config_setting_t *t)
{
nullpo_retr(false, t);
Assert_retr(false, idx >= 0 && idx < MAX_PET_DB);
int i32 = 0;
if (libconfig->setting_lookup_int(t, "Initial", &i32) == CONFIG_TRUE)
pet->db[idx].intimate = cap_value(i32, PET_INTIMACY_AWKWARD, PET_INTIMACY_MAX);
if (libconfig->setting_lookup_int(t, "FeedIncrement", &i32) == CONFIG_TRUE)
pet->db[idx].r_hungry = cap_value(i32, PET_INTIMACY_AWKWARD, PET_INTIMACY_MAX);
if (libconfig->setting_lookup_int(t, "OverFeedDecrement", &i32) == CONFIG_TRUE)
pet->db[idx].r_full = cap_value(i32, PET_INTIMACY_NONE, PET_INTIMACY_MAX);
if (libconfig->setting_lookup_int(t, "OwnerDeathDecrement", &i32) == CONFIG_TRUE)
pet->db[idx].die = cap_value(i32, PET_INTIMACY_NONE, PET_INTIMACY_MAX);
if (libconfig->setting_lookup_int(t, "StarvingDelay", &i32) == CONFIG_TRUE)
pet->db[idx].starving_delay = cap_value(1000 * i32, 0, pet->db[idx].hungry_delay);
if (libconfig->setting_lookup_int(t, "StarvingDecrement", &i32) == CONFIG_TRUE)
pet->db[idx].starving_decrement = cap_value(i32, PET_INTIMACY_NONE, PET_INTIMACY_MAX);
if (pet->db[idx].starving_decrement == PET_INTIMACY_NONE)
pet->db[idx].starving_delay = 0;
return true;
}
static void pet_read_db_clear(void)
{
int i;
// Remove any previous scripts in case reloaddb was invoked.
for (i = 0; i < MAX_PET_DB; i++) {
int j;
if (pet->db[i].pet_script) {
script->free_code(pet->db[i].pet_script);
pet->db[i].pet_script = NULL;
}
if (pet->db[i].equip_script) {
script->free_code(pet->db[i].equip_script);
pet->db[i].equip_script = NULL;
}
for (j = 0; j < VECTOR_LENGTH(pet->db[i].evolve_data); j++) {
VECTOR_CLEAR(VECTOR_INDEX(pet->db[i].evolve_data, j).items);
}
VECTOR_CLEAR(pet->db[i].evolve_data);
}
memset(pet->db, 0, sizeof(pet->db));
return;
}
/*==========================================
* Initialization process relationship skills
*------------------------------------------*/
static int do_init_pet(bool minimal)
{
if (minimal)
return 0;
pet->read_db();
pet->item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE);
pet->item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE);
timer->add_func_list(pet->hungry,"pet_hungry");
timer->add_func_list(pet->ai_hard,"pet_ai_hard");
timer->add_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
timer->add_func_list(pet->delay_item_drop,"pet_delay_item_drop");
timer->add_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
timer->add_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris]
timer->add_interval(timer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
static int do_final_pet(void)
{
int i;
for( i = 0; i < MAX_PET_DB; i++ )
{
int j;
if( pet->db[i].pet_script )
{
script->free_code(pet->db[i].pet_script);
pet->db[i].pet_script = NULL;
}
if( pet->db[i].equip_script )
{
script->free_code(pet->db[i].equip_script);
pet->db[i].equip_script = NULL;
}
/* Pet Evolution [Dastgir/Hercules] */
for (j = 0; j < VECTOR_LENGTH(pet->db[i].evolve_data); j++) {
VECTOR_CLEAR(VECTOR_INDEX(pet->db[i].evolve_data, j).items);
}
VECTOR_CLEAR(pet->db[i].evolve_data);
}
ers_destroy(pet->item_drop_ers);
ers_destroy(pet->item_drop_list_ers);
return 0;
}
void pet_defaults(void)
{
pet = &pet_s;
memset(pet->db,0,sizeof(pet->db));
pet->item_drop_ers = NULL;
pet->item_drop_list_ers = NULL;
pet->init = do_init_pet;
pet->final = do_final_pet;
pet->hungry_val = pet_hungry_val;
pet->set_hunger = pet_set_hunger;
pet->set_intimate = pet_set_intimate;
pet->create_egg = pet_create_egg;
pet->unlocktarget = pet_unlocktarget;
pet->attackskill = pet_attackskill;
pet->target_check = pet_target_check;
pet->sc_check = pet_sc_check;
pet->hungry = pet_hungry;
pet->search_petDB_index = search_petDB_index;
pet->hungry_timer_delete = pet_hungry_timer_delete;
pet->performance = pet_performance;
pet->return_egg = pet_return_egg;
pet->data_init = pet_data_init;
pet->birth_process = pet_birth_process;
pet->recv_petdata = pet_recv_petdata;
pet->select_egg = pet_select_egg;
pet->catch_process1 = pet_catch_process1;
pet->catch_process2 = pet_catch_process2;
pet->get_egg = pet_get_egg;
pet->unequipitem = pet_unequipitem;
pet->food = pet_food;
pet->ai_sub_hard_lootsearch = pet_ai_sub_hard_lootsearch;
pet->menu = pet_menu;
pet->change_name = pet_change_name;
pet->change_name_ack = pet_change_name_ack;
pet->equipitem = pet_equipitem;
pet->randomwalk = pet_randomwalk;
pet->ai_sub_hard = pet_ai_sub_hard;
pet->ai_sub_foreachclient = pet_ai_sub_foreachclient;
pet->ai_hard = pet_ai_hard;
pet->delay_item_drop = pet_delay_item_drop;
pet->lootitem_drop = pet_lootitem_drop;
pet->skill_bonus_timer = pet_skill_bonus_timer;
pet->recovery_timer = pet_recovery_timer;
pet->skill_support_timer = pet_skill_support_timer;
pet->read_db = pet_read_db;
pet->read_db_libconfig = pet_read_db_libconfig;
pet->read_db_sub = pet_read_db_sub;
pet->read_db_sub_intimacy = pet_read_db_sub_intimacy;
pet->read_db_clear = pet_read_db_clear;
pet->read_db_sub_evolution = pet_read_db_sub_evolution;
}