// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #include "../common/db.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/random.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/ers.h" #include "pc.h" #include "status.h" #include "map.h" #include "path.h" #include "intif.h" #include "clif.h" #include "chrif.h" #include "pet.h" #include "itemdb.h" #include "battle.h" #include "mob.h" #include "npc.h" #include "script.h" #include "skill.h" #include "unit.h" #include "atcommand.h" // msg_txt() #include "log.h" #include #include #include struct pet_interface pet_s; #define MIN_PETTHINKTIME 100 int pet_hungry_val(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet.hungry > 90) return 4; else if(pd->pet.hungry > 75) return 3; else if(pd->pet.hungry > 25) return 2; else if(pd->pet.hungry > 10) return 1; else return 0; } void pet_set_intimate(struct pet_data *pd, int value) { int intimate; struct map_session_data *sd; nullpo_retv(pd); intimate = pd->pet.intimate; sd = pd->msd; pd->pet.intimate = value; if( (intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly) ) status_calc_pc(sd,0); } int pet_create_egg(struct map_session_data *sd, int item_id) { int pet_id = pet->search_petDB_index(item_id, PET_EGG); if (pet_id < 0) return 0; //No pet egg here. if (!pc->inventoryblank(sd)) return 0; // Inventory full sd->catch_target_class = pet->db[pet_id].class_; intif->create_pet(sd->status.account_id, sd->status.char_id, (short)pet->db[pet_id].class_, (short)mob->db(pet->db[pet_id].class_)->lv, (short)pet->db[pet_id].EggID, 0, (short)pet->db[pet_id].intimate, 100, 0, 1, pet->db[pet_id].jname); return 1; } int pet_unlocktarget(struct pet_data *pd) { nullpo_ret(pd); pd->target_id=0; pet_stop_attack(pd); pet_stop_walking(pd,1); return 0; } /*========================================== * Pet Attack Skill [Skotlex] *------------------------------------------*/ int pet_attackskill(struct pet_data *pd, int target_id) { if (!battle_config.pet_status_support || !pd->a_skill || (battle_config.pet_equip_required && !pd->pet.equip)) return 0; if (DIFF_TICK(pd->ud.canact_tick, timer->gettick()) > 0) return 0; if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { //Skotlex: Use pet's skill int inf; struct block_list *bl; bl=map->id2bl(target_id); if( bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status->isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3)) return 0; inf = skill->get_inf(pd->a_skill->id); if (inf & INF_GROUND_SKILL) unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv); else //Offensive self skill? Could be stuff like GX. unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv); return 1; //Skill invoked. } return 0; } int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) { struct pet_data *pd; int rate; pd = sd->pd; Assert((pd->msd == 0) || (pd->msd->pd == pd)); if( bl == NULL || bl->type != BL_MOB || bl->prev == NULL || pd->pet.intimate < battle_config.pet_support_min_friendly || pd->pet.hungry < 1 || pd->pet.class_ == status->get_class(bl)) return 0; if( pd->bl.m != bl->m || !check_distance_bl(&pd->bl, bl, pd->db->range2)) return 0; if (!status->check_skilluse(&pd->bl, bl, 0, 0)) return 0; if(!type) { rate = pd->petDB->attack_rate; rate = rate * pd->rate_fix/1000; if(pd->petDB->attack_rate > 0 && rate <= 0) rate = 1; } else { rate = pd->petDB->defence_attack_rate; rate = rate * pd->rate_fix/1000; if(pd->petDB->defence_attack_rate > 0 && rate <= 0) rate = 1; } if(rnd()%10000 < rate) { if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate) pd->target_id = bl->id; } return 0; } /*========================================== * Pet SC Check [Skotlex] *------------------------------------------*/ int pet_sc_check(struct map_session_data *sd, int type) { struct pet_data *pd; nullpo_ret(sd); pd = sd->pd; if( pd == NULL || (battle_config.pet_equip_required && pd->pet.equip == 0) || pd->recovery == NULL || pd->recovery->timer != INVALID_TIMER || pd->recovery->type != type ) return 1; pd->recovery->timer = timer->add(timer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0); return 0; } int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct pet_data *pd; int interval; sd=map->id2sd(id); if(!sd) return 1; if(!sd->status.pet_id || !sd->pd) return 1; pd = sd->pd; if(pd->pet_hungry_timer != tid){ ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid); return 0; } pd->pet_hungry_timer = INVALID_TIMER; if (pd->pet.intimate <= 0) return 1; //You lost the pet already, the rest is irrelevant. pd->pet.hungry--; if( pd->pet.hungry < 0 ) { pet_stop_attack(pd); pd->pet.hungry = 0; pet->set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease); if( pd->pet.intimate <= 0 ) { pd->pet.intimate = 0; pd->status.speed = pd->db->status.speed; } status_calc_pet(pd, 0); clif->send_petdata(sd,pd,1,pd->pet.intimate); } clif->send_petdata(sd,pd,2,pd->pet.hungry); if(battle_config.pet_hungry_delay_rate != 100) interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = pd->petDB->hungry_delay; if(interval <= 0) interval = 1; pd->pet_hungry_timer = timer->add(tick+interval,pet->hungry,sd->bl.id,0); return 0; } int search_petDB_index(int key,int type) { int i; for( i = 0; i < MAX_PET_DB; i++ ) { if(pet->db[i].class_ <= 0) continue; switch(type) { case PET_CLASS: if(pet->db[i].class_ == key) return i; break; case PET_CATCH: if(pet->db[i].itemID == key) return i; break; case PET_EGG: if(pet->db[i].EggID == key) return i; break; case PET_EQUIP: if(pet->db[i].AcceID == key) return i; break; case PET_FOOD: if(pet->db[i].FoodID == key) return i; break; default: return -1; } } return -1; } int pet_hungry_timer_delete(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet_hungry_timer != INVALID_TIMER) { timer->delete(pd->pet_hungry_timer,pet->hungry); pd->pet_hungry_timer = INVALID_TIMER; } return 1; } int pet_performance(struct map_session_data *sd, struct pet_data *pd) { int val; if (pd->pet.intimate > 900) val = (pd->petDB->s_perfor > 0)? 4:3; else if(pd->pet.intimate > 750) //TODO: this is way too high val = 2; else val = 1; pet_stop_walking(pd,2000<<8); clif->send_petdata(NULL, pd, 4, rnd()%val + 1); pet->lootitem_drop(pd,NULL); return 1; } int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) { struct item tmp_item; int flag; pet->lootitem_drop(pd,sd); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = pd->petDB->EggID; tmp_item.identify = 1; tmp_item.card[0] = CARD0_PET; tmp_item.card[1] = GetWord(pd->pet.pet_id,0); tmp_item.card[2] = GetWord(pd->pet.pet_id,1); tmp_item.card[3] = pd->pet.rename_flag; if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); map->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } pd->pet.incuvate = 1; unit->free(&pd->bl,CLR_OUTSIGHT); status_calc_pc(sd,0); sd->status.pet_id = 0; return 1; } int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo) { struct pet_data *pd; int i=0,interval=0; nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.account_id != petinfo->account_id || sd->status.char_id != petinfo->char_id) { sd->status.pet_id = 0; return 1; } if (sd->status.pet_id != petinfo->pet_id) { if (sd->status.pet_id) { //Wrong pet?? Set incuvate to no and send it back for saving. petinfo->incuvate = 1; intif->save_petdata(sd->status.account_id,petinfo); sd->status.pet_id = 0; return 1; } //The pet_id value was lost? odd... restore it. sd->status.pet_id = petinfo->pet_id; } i = pet->search_petDB_index(petinfo->class_,PET_CLASS); if(i < 0) { sd->status.pet_id = 0; return 1; } sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); pd->bl.type = BL_PET; pd->bl.id = npc->get_new_npc_id(); pd->msd = sd; pd->petDB = &pet->db[i]; pd->db = mob->db(petinfo->class_); memcpy(&pd->pet, petinfo, sizeof(struct s_pet)); status->set_viewdata(&pd->bl, petinfo->class_); unit->dataset(&pd->bl); pd->ud.dir = sd->ud.dir; pd->bl.m = sd->bl.m; pd->bl.x = sd->bl.x; pd->bl.y = sd->bl.y; unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); pd->bl.x = pd->ud.to_x; pd->bl.y = pd->ud.to_y; map->addiddb(&pd->bl); status_calc_pet(pd,1); pd->last_thinktime = timer->gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) script->run(pet->db[i].pet_script,0,sd->bl.id,0); if( pd->petDB && pd->petDB->equip_script ) status_calc_pc(sd,0); if( battle_config.pet_hungry_delay_rate != 100 ) interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = pd->petDB->hungry_delay; if( interval <= 0 ) interval = 1; pd->pet_hungry_timer = timer->add(timer->gettick() + interval, pet->hungry, sd->bl.id, 0); return 0; } int pet_birth_process(struct map_session_data *sd, struct s_pet *petinfo) { nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.pet_id && petinfo->incuvate == 1) { sd->status.pet_id = 0; return 1; } petinfo->incuvate = 0; petinfo->account_id = sd->status.account_id; petinfo->char_id = sd->status.char_id; sd->status.pet_id = petinfo->pet_id; if(pet->data_init(sd, petinfo)) { sd->status.pet_id = 0; return 1; } intif->save_petdata(sd->status.account_id,petinfo); if (map->save_settings&8) chrif->save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] if(sd->bl.prev != NULL) { map->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd, 0,0); clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); clif->send_petstatus(sd); } Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); return 0; } int pet_recv_petdata(int account_id,struct s_pet *p,int flag) { struct map_session_data *sd; sd = map->id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { sd->status.pet_id = 0; return 1; } if(p->incuvate == 1) { int i; //Delete egg from inventory. [Skotlex] for (i = 0; i < MAX_INVENTORY; i++) { if(sd->status.inventory[i].card[0] == CARD0_PET && p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])) break; } if(i >= MAX_INVENTORY) { ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name); sd->status.pet_id = 0; return 1; } if (!pet->birth_process(sd,p)) //Pet hatched. Delete egg. pc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER); } else { pet->data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { map->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd,0,0); clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); clif->send_petstatus(sd); } } return 0; } int pet_select_egg(struct map_session_data *sd,short egg_index) { nullpo_ret(sd); if(egg_index < 0 || egg_index >= MAX_INVENTORY) return 0; //Forged packet! if(sd->status.inventory[egg_index].card[0] == CARD0_PET) intif->request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) ); else ShowError("wrong egg item inventory %d\n",egg_index); return 0; } int pet_catch_process1(struct map_session_data *sd,int target_class) { nullpo_ret(sd); sd->catch_target_class = target_class; clif->catch_process(sd); return 0; } int pet_catch_process2(struct map_session_data* sd, int target_id) { struct mob_data* md; int i = 0, pet_catch_rate = 0; nullpo_retr(1, sd); md = (struct mob_data*)map->id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. clif->pet_roulette(sd,0); sd->catch_target_class = -1; sd->itemid = sd->itemindex = -1; return 1; } //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage] i = pet->search_petDB_index(md->class_,PET_CLASS); //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex] if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { clif->emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. clif->pet_roulette(sd,0); sd->catch_target_class = -1; return 1; } pet_catch_rate = (pet->db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rnd()%10000 < pet_catch_rate) { unit->remove_map(&md->bl,CLR_OUTSIGHT,ALC_MARK); status_kill(&md->bl); clif->pet_roulette(sd,1); intif->create_pet(sd->status.account_id,sd->status.char_id,pet->db[i].class_,mob->db(pet->db[i].class_)->lv, pet->db[i].EggID,0,pet->db[i].intimate,100,0,1,pet->db[i].jname); } else { clif->pet_roulette(sd,0); sd->catch_target_class = -1; } return 0; } ///This function is invoked when a new pet has been created, and at no other time! int pet_get_egg(int account_id,int pet_id,int flag) { struct map_session_data *sd; struct item tmp_item; int i=0,ret=0; if(flag) return 0; sd = map->id2sd(account_id); if(sd == NULL) return 0; i = pet->search_petDB_index(sd->catch_target_class,PET_CLASS); sd->catch_target_class = -1; if(i < 0) { intif->delete_petdata(pet_id); return 0; } memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = pet->db[i].EggID; tmp_item.identify = 1; tmp_item.card[0] = CARD0_PET; tmp_item.card[1] = GetWord(pet_id,0); tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. if((ret = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { clif->additem(sd,0,0,ret); map->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } return 1; } int pet_menu(struct map_session_data *sd,int menunum) { struct item_data *egg_id; nullpo_ret(sd); if (sd->pd == NULL) return 1; //You lost the pet already. if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate) return 1; egg_id = itemdb->exists(sd->pd->petDB->EggID); if (egg_id) { if ((egg_id->flag.trade_restriction&0x01) && !pc->inventoryblank(sd)) { clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full. return 1; } } switch(menunum) { case 0: clif->send_petstatus(sd); break; case 1: pet->food(sd, sd->pd); break; case 2: pet->performance(sd, sd->pd); break; case 3: pet->return_egg(sd, sd->pd); break; case 4: pet->unequipitem(sd, sd->pd); break; } return 0; } int pet_change_name(struct map_session_data *sd,char *name) { int i; struct pet_data *pd; nullpo_retr(1, sd); pd = sd->pd; if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename)) return 1; for(i=0;ipd; if (!pd) return 0; normalize_name(name," ");//bugreport:3032 if ( !flag || !strlen(name) ) { clif->message(sd->fd, msg_txt(280)); // You cannot use this name for your pet. clif->send_petstatus(sd); //Send status so client knows oet name change got rejected. return 0; } memcpy(pd->pet.name, name, NAME_LENGTH); clif->charnameack (0,&pd->bl); pd->pet.rename_flag = 1; clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); clif->send_petstatus(sd); return 1; } int pet_equipitem(struct map_session_data *sd,int index) { struct pet_data *pd; int nameid; nullpo_retr(1, sd); pd = sd->pd; if (!pd) return 1; nameid = sd->status.inventory[index].nameid; if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) { clif->equipitemack(sd,0,0,EIA_FAIL); return 1; } pc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER); pd->pet.equip = nameid; status->set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); if (battle_config.pet_equip_required) { //Skotlex: start support timers if need unsigned int tick = timer->gettick(); if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) { if (pd->s_skill->id) pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0); else pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->heal_timer, sd->bl.id, 0); } if (pd->bonus && pd->bonus->timer == INVALID_TIMER) pd->bonus->timer=timer->add(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0); } return 0; } int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) { struct item tmp_item; int nameid,flag; if(pd->pet.equip == 0) return 1; nameid = pd->pet.equip; pd->pet.equip = 0; status->set_viewdata(&pd->bl, pd->pet.class_); clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); map->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed if( pd->state.skillbonus ) { pd->state.skillbonus = 0; status_calc_pc(sd,0); } if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { if( pd->s_skill->id ) timer->delete(pd->s_skill->timer, pet->skill_support_timer); else timer->delete(pd->s_skill->timer, pet->heal_timer); pd->s_skill->timer = INVALID_TIMER; } if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) { timer->delete(pd->bonus->timer, pet->skill_bonus_timer); pd->bonus->timer = INVALID_TIMER; } } return 0; } int pet_food(struct map_session_data *sd, struct pet_data *pd) { int i,k; k=pd->petDB->FoodID; i=pc->search_inventory(sd,k); if(i < 0) { clif->pet_food(sd,k,0); return 1; } pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet->set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); else { if( battle_config.pet_friendly_rate != 100 ) k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; else k = pd->petDB->r_hungry; if( pd->pet.hungry > 75 ) { k = k >> 1; if( k <= 0 ) k = 1; } pet->set_intimate(pd, pd->pet.intimate + k); } if( pd->pet.intimate <= 0 ) { pd->pet.intimate = 0; pet_stop_attack(pd); pd->status.speed = pd->db->status.speed; } else if( pd->pet.intimate > 1000 ) pd->pet.intimate = 1000; status_calc_pet(pd, 0); pd->pet.hungry += pd->petDB->fullness; if( pd->pet.hungry > 100 ) pd->pet.hungry = 100; clif->send_petdata(sd,pd,2,pd->pet.hungry); clif->send_petdata(sd,pd,1,pd->pet.intimate); clif->pet_food(sd,pd->petDB->FoodID,1); return 0; } int pet_randomwalk(struct pet_data *pd,unsigned int tick) { nullpo_ret(pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) { const int retrycount=20; int i,x,y,c,d=12-pd->move_fail_count; if(d<5) d=5; for(i=0;ibl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; if(map->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)) { pd->move_fail_count=0; break; } if(i+1>=retrycount){ pd->move_fail_count++; if(pd->move_fail_count>1000){ ShowWarning("PET can't move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_); pd->move_fail_count=0; pd->ud.canmove_tick = tick + 60000; return 0; } } } for(i=c=0;iud.walkpath.path_len;i++){ if(pd->ud.walkpath.path[i]&1) c+=pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST; else c+=pd->status.speed; } pd->next_walktime = tick+rnd()%3000+3000+c; return 1; } return 0; } int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick) { struct block_list *target = NULL; if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) return 0; if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) return 0; pd->last_thinktime=tick; if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) return 0; if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) return 0; //No thinking when you just started to walk. if(pd->pet.intimate <= 0) { //Pet should just... well, random walk. pet->randomwalk(pd,tick); return 0; } if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { //Master too far, chase. if(pd->target_id) pet->unlocktarget(pd); if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) return 0; //Already walking to him if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0) return 0; //Can't move yet. pd->status.speed = (sd->battle_status.speed>>1); if(pd->status.speed <= 0) pd->status.speed = 1; if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0)) pet->randomwalk(pd,tick); return 0; } //Return speed to normal. if (pd->status.speed != pd->petDB->speed) { if (pd->ud.walktimer != INVALID_TIMER) return 0; //Wait until the pet finishes walking back to master. pd->status.speed = pd->petDB->speed; pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1; } if (pd->target_id) { target= map->id2bl(pd->target_id); if (!target || pd->bl.m != target->m || status->isdead(target) || !check_distance_bl(&pd->bl, target, pd->db->range3) ) { target = NULL; pet->unlocktarget(pd); } } if(!target && pd->loot && pd->msd && pc->has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) { //Use half the pet's range of sight. map->foreachinrange(pet->ai_sub_hard_lootsearch,&pd->bl, pd->db->range2/2, BL_ITEM,pd,&target); } if (!target) { //Just walk around. if (check_distance_bl(&sd->bl, &pd->bl, 3)) return 0; //Already next to master. if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3)) return 0; //Already walking to him unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0)) pet->randomwalk(pd,tick); return 0; } if(pd->ud.target == target->id && (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) return 0; //Target already locked. if (target->type != BL_ITEM) { //enemy targetted if(!battle->check_range(&pd->bl,target,pd->status.rhw.range)) { //Chase if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2)) pet->unlocktarget(pd); //Unreachable target. return 0; } //Continuous attack. unit->attack(&pd->bl, pd->target_id, 1); } else { //Item Targeted, attempt loot if (!check_distance_bl(&pd->bl, target, 1)) { //Out of range if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target. pet->unlocktarget(pd); return 0; } else{ struct flooritem_data *fitem = (struct flooritem_data *)target; if(pd->loot->count < pd->loot->max){ memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount; map->clearflooritem(target); } //Target is unlocked regardless of whether it was picked or not. pet->unlocktarget(pd); } } return 0; } int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick = va_arg(ap,unsigned int); if(sd->status.pet_id && sd->pd) pet->ai_sub_hard(sd->pd,sd,tick); return 0; } int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { map->foreachpc(pet->ai_sub_foreachclient,tick); return 0; } int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) { struct pet_data* pd; struct flooritem_data *fitem = (struct flooritem_data *)bl; struct block_list **target; int sd_charid =0; pd=va_arg(ap,struct pet_data *); target=va_arg(ap,struct block_list**); sd_charid = fitem->first_get_charid; if(sd_charid && sd_charid != pd->msd->status.char_id) return 0; if(unit->can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) && ((*target) == NULL || //New target closer than previous one. !check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) { (*target) = bl; pd->target_id = bl->id; return 1; } return 0; } int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { map->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); ditem_prev = ditem; ditem = ditem->next; ers_free(pet->item_drop_ers, ditem_prev); } ers_free(pet->item_drop_list_ers, list); return 0; } int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) { int i,flag=0; struct item_drop_list *dlist; struct item_drop *ditem; struct item *it; if(!pd || !pd->loot || !pd->loot->count) return 0; dlist = ers_alloc(pet->item_drop_list_ers, struct item_drop_list); dlist->m = pd->bl.m; dlist->x = pd->bl.x; dlist->y = pd->bl.y; dlist->first_charid = 0; dlist->second_charid = 0; dlist->third_charid = 0; dlist->item = NULL; for(i=0;iloot->count;i++) { it = &pd->loot->item[i]; if(sd){ if((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ clif->additem(sd,0,0,flag); ditem = ers_alloc(pet->item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; dlist->item = ditem; } } else { ditem = ers_alloc(pet->item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; dlist->item = ditem; } } //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori) memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); pd->loot->count = 0; pd->loot->weight = 0; pd->ud.canact_tick = timer->gettick()+10000; //prevent picked up during 10*1000ms if (dlist->item) timer->add(timer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist); else ers_free(pet->item_drop_list_ers, dlist); return 1; } /*========================================== * pet bonus giving skills [Valaris] / Rewritten by [Skotlex] *------------------------------------------*/ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct pet_data *pd; int bonus; int duration = 0; if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) return 1; pd=sd->pd; if(pd->bonus->timer != tid) { ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); pd->bonus->timer = INVALID_TIMER; return 0; } // determine the time for the next timer if (pd->state.skillbonus && pd->bonus->delay > 0) { bonus = 0; duration = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again } else if (pd->pet.intimate) { bonus = 1; duration = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect } else { //Lost pet... pd->bonus->timer = INVALID_TIMER; return 0; } if (pd->state.skillbonus != bonus) { pd->state.skillbonus = bonus; status_calc_pc(sd, 0); } // wait for the next timer pd->bonus->timer=timer->add(tick+duration,pet->skill_bonus_timer,sd->bl.id,0); return 0; } /*========================================== * pet recovery skills [Valaris] / Rewritten by [Skotlex] *------------------------------------------*/ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct pet_data *pd; if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL) return 1; pd=sd->pd; if(pd->recovery->timer != tid) { ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid); return 0; } if(sd->sc.data[pd->recovery->type]) { //Display a heal animation? //Detoxify is chosen for now. clif->skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER); clif->emotion(&pd->bl, E_OK); } pd->recovery->timer = INVALID_TIMER; return 0; } int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct status_data *st; struct pet_data *pd; unsigned int rate = 100; if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL) return 1; pd=sd->pd; if(pd->s_skill->timer != tid) { ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid); return 0; } st = status->get_status_data(&sd->bl); if(pc_isdead(sd) || (rate = get_percentage(st->sp, st->max_sp)) > pd->s_skill->sp || (rate = get_percentage(st->hp, st->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=timer->add(timer->gettick()+(rate>10?rate:10)*100,pet->heal_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); status->heal(&sd->bl, pd->s_skill->lv,0, 0); pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0); return 0; } /*========================================== * pet support skills [Skotlex] *------------------------------------------*/ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct pet_data *pd; struct status_data *st; short rate = 100; if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL) return 1; pd=sd->pd; if(pd->s_skill->timer != tid) { ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid); return 0; } st = status->get_status_data(&sd->bl); if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) { //Wait until the pet can act again. pd->s_skill->timer=timer->add(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0); return 0; } if(pc_isdead(sd) || (rate = get_percentage(st->sp, st->max_sp)) > pd->s_skill->sp || (rate = get_percentage(st->hp, st->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=timer->add(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0); if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL) unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); else unit->skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv); return 0; } /*========================================== * Pet read db data * pet->db.txt * pet->db2.txt *------------------------------------------*/ int read_petdb() { char* filename[] = {"pet_db.txt","pet_db2.txt"}; FILE *fp; int nameid,i,j,k; // Remove any previous scripts in case reloaddb was invoked. for( j = 0; j < MAX_PET_DB; j++ ) { if( pet->db[j].pet_script ) { script->free_code(pet->db[j].pet_script); pet->db[j].pet_script = NULL; } if( pet->db[j].equip_script ) { script->free_code(pet->db[j].equip_script); pet->db[j].pet_script = NULL; } } // clear database memset(pet->db,0,sizeof(pet->db)); j = 0; // entry counter for( i = 0; i < ARRAYLENGTH(filename); i++ ) { char line[1024]; int lines, entries; sprintf(line, "%s/%s", map->db_path, filename[i]); fp=fopen(line,"r"); if( fp == NULL ) { if( i == 0 ) ShowError("can't read %s\n",line); continue; } lines = entries = 0; while( fgets(line, sizeof(line), fp) && j < MAX_PET_DB ) { char *str[22], *p; lines++; if(line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = line; while( ISSPACE(*p) ) ++p; if( *p == '\0' ) continue; // empty line for( k = 0; k < 20; ++k ) { str[k] = p; p = strchr(p,','); if( p == NULL ) break; // comma not found *p = '\0'; ++p; } if( p == NULL ) { ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines); continue; } // Pet Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } str[20] = p; p = strstr(p+1,"},"); if( p == NULL ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } p[1] = '\0'; p += 2; // Equip Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines); continue; } str[21] = p; if( (nameid = atoi(str[0])) <= 0 ) continue; if( !mob->db_checkid(nameid) ) { ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid); continue; } pet->db[j].class_ = nameid; safestrncpy(pet->db[j].name,str[1],NAME_LENGTH); safestrncpy(pet->db[j].jname,str[2],NAME_LENGTH); pet->db[j].itemID=atoi(str[3]); pet->db[j].EggID=atoi(str[4]); pet->db[j].AcceID=atoi(str[5]); pet->db[j].FoodID=atoi(str[6]); pet->db[j].fullness=atoi(str[7]); pet->db[j].hungry_delay=atoi(str[8])*1000; pet->db[j].r_hungry=atoi(str[9]); if( pet->db[j].r_hungry <= 0 ) pet->db[j].r_hungry=1; pet->db[j].r_full=atoi(str[10]); pet->db[j].intimate=atoi(str[11]); pet->db[j].die=atoi(str[12]); pet->db[j].capture=atoi(str[13]); pet->db[j].speed=atoi(str[14]); pet->db[j].s_perfor=(char)atoi(str[15]); pet->db[j].talk_convert_class=atoi(str[16]); pet->db[j].attack_rate=atoi(str[17]); pet->db[j].defence_attack_rate=atoi(str[18]); pet->db[j].change_target_rate=atoi(str[19]); pet->db[j].pet_script = NULL; pet->db[j].equip_script = NULL; if( *str[20] ) pet->db[j].pet_script = script->parse(str[20], filename[i], lines, 0); if( *str[21] ) pet->db[j].equip_script = script->parse(str[21], filename[i], lines, 0); j++; entries++; } if( j >= MAX_PET_DB ) ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB); fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n", entries, filename[i]); } return 0; } /*========================================== * Initialization process relationship skills *------------------------------------------*/ int do_init_pet(void) { pet->read_db(); pet->item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE); pet->item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE); timer->add_func_list(pet->hungry,"pet_hungry"); timer->add_func_list(pet->ai_hard,"pet_ai_hard"); timer->add_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] timer->add_func_list(pet->delay_item_drop,"pet_delay_item_drop"); timer->add_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex] timer->add_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris] timer->add_func_list(pet->heal_timer,"pet_heal_timer"); // [Valaris] timer->add_interval(timer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME); return 0; } int do_final_pet(void) { int i; for( i = 0; i < MAX_PET_DB; i++ ) { if( pet->db[i].pet_script ) { script->free_code(pet->db[i].pet_script); pet->db[i].pet_script = NULL; } if( pet->db[i].equip_script ) { script->free_code(pet->db[i].equip_script); pet->db[i].equip_script = NULL; } } ers_destroy(pet->item_drop_ers); ers_destroy(pet->item_drop_list_ers); return 0; } void pet_defaults(void) { pet = &pet_s; memset(pet->db,0,sizeof(pet->db)); pet->item_drop_ers = NULL; pet->item_drop_list_ers = NULL; /* */ pet->init = do_init_pet; pet->final = do_final_pet; /* */ pet->hungry_val = pet_hungry_val; pet->set_intimate = pet_set_intimate; pet->create_egg = pet_create_egg; pet->unlocktarget = pet_unlocktarget; pet->attackskill = pet_attackskill; pet->target_check = pet_target_check; pet->sc_check = pet_sc_check; pet->hungry = pet_hungry; pet->search_petDB_index = search_petDB_index; pet->hungry_timer_delete = pet_hungry_timer_delete; pet->performance = pet_performance; pet->return_egg = pet_return_egg; pet->data_init = pet_data_init; pet->birth_process = pet_birth_process; pet->recv_petdata = pet_recv_petdata; pet->select_egg = pet_select_egg; pet->catch_process1 = pet_catch_process1; pet->catch_process2 = pet_catch_process2; pet->get_egg = pet_get_egg; pet->unequipitem = pet_unequipitem; pet->food = pet_food; pet->ai_sub_hard_lootsearch = pet_ai_sub_hard_lootsearch; pet->menu = pet_menu; pet->change_name = pet_change_name; pet->change_name_ack = pet_change_name_ack; pet->equipitem = pet_equipitem; pet->randomwalk = pet_randomwalk; pet->ai_sub_hard = pet_ai_sub_hard; pet->ai_sub_foreachclient = pet_ai_sub_foreachclient; pet->ai_hard = pet_ai_hard; pet->delay_item_drop = pet_delay_item_drop; pet->lootitem_drop = pet_lootitem_drop; pet->skill_bonus_timer = pet_skill_bonus_timer; pet->recovery_timer = pet_recovery_timer; pet->heal_timer = pet_heal_timer; pet->skill_support_timer = pet_skill_support_timer; pet->read_db = read_petdb; }