/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2020 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAP_PC_H #define MAP_PC_H #include "map/battle.h" // battle #include "map/battleground.h" // enum bg_queue_types #include "map/buyingstore.h" // struct s_buyingstore #include "map/itemdb.h" // MAX_ITEMDELAYS #include "map/log.h" // struct e_log_pick_type #include "map/map.h" // RC_MAX, ELE_MAX #include "map/pc_groups.h" // GroupSettings #include "map/rodex.h" #include "map/script.h" // struct reg_db #include "map/searchstore.h" // struct s_search_store_info #include "map/status.h" // enum sc_type, OPTION_* #include "map/unit.h" // struct unit_data, struct view_data #include "map/vending.h" // struct s_vending #include "common/db.h" #include "common/ers.h" // struct eri #include "common/hercules.h" #include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS, struct s_achievement /** * Defines **/ #define MAX_PC_BONUS 10 #define MAX_PC_FEELHATE 3 #define MAX_PC_DEVOTION 5 ///< Max amount of devotion targets #define PVP_CALCRANK_INTERVAL 1000 ///< PVP calculation interval //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_COSTUME_TOP, EQI_COSTUME_MID, EQI_COSTUME_LOW, EQI_COSTUME_GARMENT, EQI_AMMO, EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_MAX }; enum prevent_logout_trigger { PLT_NONE = 0x0, PLT_LOGIN = 0x1, PLT_ATTACK = 0x2, PLT_SKILL = 0x4, PLT_DAMAGE = 0x8 }; enum pc_unequipitem_flag { PCUNEQUIPITEM_NONE = 0x0, ///< Just unequip PCUNEQUIPITEM_RECALC = 0x1, ///< Recalculate status after unequipping PCUNEQUIPITEM_FORCE = 0x2, ///< Force unequip }; enum pc_resetskill_flag { PCRESETSKILL_NONE = 0x0, PCRESETSKILL_RESYNC = 0x1, // perform block resync and status_calc call PCRESETSKILL_RECOUNT = 0x2, // just count total amount of skill points used by player, do not really reset PCRESETSKILL_CHSEX = 0x4, // just reset the skills if the player class is a bard/dancer type (for changesex.) }; enum pc_checkitem_types { PCCHECKITEM_NONE = 0x0, PCCHECKITEM_INVENTORY = 0x1, PCCHECKITEM_CART = 0x2, PCCHECKITEM_STORAGE = 0x4, PCCHECKITEM_GSTORAGE = 0x8 }; /** Bit flags for allowed item actions while interacting with NPC. **/ enum item_enabled_npc_flags { ITEMENABLEDNPC_NONE = 0x0, //!< Don't allow any item actions while interacting with NPC. ITEMENABLEDNPC_EQUIP = 0x1, //!< Allow changing equipment while interacting with NPC. ITEMENABLEDNPC_CONSUME = 0x2, //!< Allow consuming usable items while interacting with NPC. }; struct weapon_data { int atkmods[3]; BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each call of status_calc_pc int overrefine; int star; int ignore_def_ele; int ignore_def_race; int def_ratio_atk_ele; int def_ratio_atk_race; int addele[ELE_MAX]; int addrace[RC_MAX]; int addrace2[RC2_MAX]; int addsize[3]; struct drain_data { int rate; int per; int value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; struct { int class_, rate; } add_dmg[MAX_PC_BONUS]; struct { int flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; END_ZEROED_BLOCK; }; struct s_autospell { int id, lv, rate, flag; int card_id; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; /// AddEff bonus data struct s_addeffect { enum sc_type id; ///< Effect ID int16 rate; ///< Base success rate int16 arrow_rate; ///< Success rate modifier for ranged attacks (adds to the base rate) uint8 flag; ///< Trigger flag (@see enum auto_trigger_flag) uint16 duration; ///< Optional, non-reducible duration in ms. If 0, the default, reducible effect's duration is used. // TODO[Haru]: Duration is only used in addeff (set through bonus4 bAddEff). The other addeffect types could also use it. }; struct s_addeffectonskill { enum sc_type id; int rate, skill; unsigned char target; }; struct s_add_drop { bool is_group; int id; int race, rate; }; struct s_autobonus { int rate,atk_type; unsigned int duration; char *bonus_script, *other_script; int active; unsigned int pos; }; enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; struct pc_combos { struct script_code *bonus;/* the script of the combo */ int id; /* this combo id */ }; /** Auto-cast related data. **/ struct autocast_data { enum autocast_type type; // The auto-cast type. int skill_id; // The auto-cast skill ID. int skill_lv; // The auto-cast skill level. bool itemskill_conditions_checked; // Used by itemskill() script command, to prevent second check of conditions after target was selected. bool itemskill_check_conditions; // Used by itemskill() script command, to check skill conditions and consume them. bool itemskill_instant_cast; // Used by itemskill() script command, to cast skill instantaneously. bool itemskill_cast_on_self; // Used by itemskill() script command, to forcefully cast skill on invoking character. }; struct map_session_data { struct block_list bl; struct unit_data ud; struct view_data vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct regen_data_sub sregen, ssregen; struct autocast_data auto_cast_current; // Currently processed auto-cast skill. VECTOR_DECL(struct autocast_data) auto_cast; // Auto-cast vector. //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in //status_calc_pc, while special_state is recalculated in each call. [Skotlex] struct { unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers) unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player unsigned int dead_sit : 2; unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield unsigned int connect_new : 1; unsigned int arrow_atk : 1; unsigned int gangsterparadise : 1; unsigned int rest : 1; unsigned int storage_flag : 2; // @see enum storage_flag unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used. unsigned int autotrade : 2; //By Fantik unsigned int showdelay :1; unsigned int showexp :1; unsigned int showzeny :1; unsigned int noask :1; // [LuzZza] unsigned int trading :1; //[Skotlex] is 1 only after a trade has started. unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE unsigned int size :2; // for tiny/large types unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex] unsigned int using_fake_npc :1; unsigned int using_megaphone : 1; //!< Whether the character is currently using a Megephone (ID=12221). unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex] unsigned int killer : 1; unsigned int killable : 1; unsigned int doridori : 1; unsigned int ignoreAll : 1; unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS] unsigned int buyingstore : 1; unsigned int lesseffect : 1; unsigned int vending : 1; unsigned int noks : 3; // [Zeph Kill Steal Protection] unsigned int changemap : 1; unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop short pmap; // Previous map on Map Change unsigned int autoloot; int autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] unsigned int autoloottype; unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish] unsigned int gmaster_flag : 1; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc(). unsigned int dialog : 1; unsigned int prerefining : 1; unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both unsigned int hold_recalc : 1; unsigned int snovice_call_flag : 3; //Summon Angel (stage 1~3) unsigned int hpmeter_visible : 1; unsigned int standalone : 1;/* [Ind/Hercules <3] */ unsigned int loggingout : 1; unsigned int warp_clean : 1; unsigned int refine_ui : 1; unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones) unsigned int lapine_ui : 1; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; unsigned int restart_full_recover : 1; unsigned int no_castcancel : 1; unsigned int no_castcancel2 : 1; unsigned int no_sizefix : 1; unsigned int no_gemstone : 1; unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG] unsigned int perfect_hiding : 1; // [Valaris] unsigned int no_knockback : 1; unsigned int bonus_coma : 1; } special_state; int login_id1, login_id2; uint16 job; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] /// Groups & permissions int group_id; GroupSettings *group; unsigned int extra_temp_permissions; /* permissions from @addperm */ struct mmo_charstatus status; struct item_data *inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) struct storage_data storage; ///< Account Storage enum pc_checkitem_types itemcheck; short equip_index[EQI_MAX]; unsigned int weight,max_weight; int cart_weight,cart_num,cart_weight_max; int fd; unsigned short mapindex; unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left. unsigned int client_tick; int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse) int npc_menu; // internal variable, used in npc menu handling int npc_amount; int npc_amount_min; int npc_amount_max; int npc_input_capped_range; struct script_state *st; char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] int chat_id; int64 idletime; struct { int npc_id; int64 timeout; } progressbar; //Progress Bar [Inkfish] struct{ char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; int followtimer; // [MouseJstr] int followtarget; time_t emotionlasttime; // to limit flood with emotion packets uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] bool blockskill[MAX_SKILL_DB]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; int64 canlog_tick; int64 canuseitem_tick; // [Skotlex] int64 canusecashfood_tick; int64 canequip_tick; // [Inkfish] int64 cantalk_tick; int64 canskill_tick; /// used to prevent abuse from no-delay ACT files int64 cansendmail_tick; /// Mail System Flood Protection int64 ks_floodprotect_tick; /// [Kill Steal Protection] struct { int nameid; int64 tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] bool has_shield; ///< Whether the character is wearing a shield. int16 weapontype; ///< Weapon type considering both hands (@see enum weapon_type). int16 weapontype1; ///< Weapon type in the right/primary hand (@see enum weapon_type). int16 weapontype2; ///< Weapon type in the left/secondary hand (@see enum weapon_type). int disguise; // [Valaris] struct weapon_data right_weapon, left_weapon; BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. int subele[ELE_MAX]; int subrace[RC_MAX]; int subrace2[RC2_MAX]; int subsize[3]; int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1]; int weapon_coma_ele[ELE_MAX]; int weapon_coma_race[RC_MAX]; int weapon_atk[MAX_WEAPON_TYPE]; int weapon_atk_rate[MAX_WEAPON_TYPE]; int arrow_addele[ELE_MAX]; int arrow_addrace[RC_MAX]; int arrow_addsize[3]; int magic_addele[ELE_MAX]; int magic_addrace[RC_MAX]; int magic_addsize[3]; int magic_atk_ele[ELE_MAX]; int critaddrace[RC_MAX]; int expaddrace[RC_MAX]; int ignore_mdef[RC_MAX]; int ignore_def[RC_MAX]; int sp_gain_race[RC_MAX]; int sp_gain_race_attack[RC_MAX]; int hp_gain_race_attack[RC_MAX]; #ifdef RENEWAL int race_tolerance[RC_MAX]; #endif struct s_autospell autospell[15], autospell2[15], autospell3[15]; struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned int id; int val; } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS]; struct { int value; int rate; int tick; } hp_loss, sp_loss, hp_regen, sp_regen; struct { int class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; struct s_add_drop add_drop[MAX_PC_BONUS]; struct { int nameid; int rate; } itemhealrate[MAX_PC_BONUS]; struct { int flag, rate; unsigned char ele; } subele2[MAX_PC_BONUS]; struct { int value; int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; struct { int rate_mob; //!< Physical damage reduction against monster's defense element. int rate_pc; //!< Physical damage reduction against player's defense element. } sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle data structure. struct { int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; int nsshealhp,nsshealsp; int critical_def,double_rate; int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex] int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; int ignore_mdef_ele; int ignore_mdef_race; int perfect_hit; int perfect_hit_add; int get_zeny_rate; int get_zeny_num; //Added Get Zeny Rate [Skotlex] int double_add_rate; int short_weapon_damage_return,long_weapon_damage_return; int magic_damage_return; // AppleGirl Was Here int break_weapon_rate,break_armor_rate; int crit_atk_rate; int classchange; // [Valaris] int speed_rate, speed_add_rate, aspd_add; int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] int splash_range, splash_add_range; int add_steal_rate; int add_heal_rate, add_heal2_rate; int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; int hp_vanish_rate; int hp_vanish_per, hp_vanish_trigger; int sp_vanish_rate; int sp_vanish_per, sp_vanish_trigger; unsigned int unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned int unbreakable_equip; //100% break resistance on certain equipment unsigned int unstripable_equip; int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment } bonus; END_ZEROED_BLOCK; // The following structures are zeroed manually in status_calc_pc_ struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage int castrate,delayrate,hprate,sprate,dsprate; int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int itemid; int itemindex; //Used item's index in sd->inventory [Skotlex] int catch_target_class; int spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; int charm_count; enum spirit_charm_types charm_type; int charm_timer[MAX_SPIRITCHARM]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION int mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[MAX_PC_DEVOTION]; //Stores the account IDs of chars devoted to. int trade_partner; struct { struct { int index, amount; } item[10]; int zeny, weight; } deal; bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) int adopt_invite; // Adoption struct guild *guild;/* [Ind/Hercules] speed everything up */ struct clan *clan; int guild_invite,guild_invite_account; int guild_emblem_id,guild_alliance,guild_alliance_account; short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] unsigned int vended_id; unsigned int vender_id; int vend_num; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; struct s_search_store_info searchstore; struct pet_data *pd; struct homun_data *hd; // [blackhole89] struct mercenary_data *md; struct elemental_data *ed; struct { int m; //-1 - none, other: map index corresponding to map name. unsigned int index; //map index } feel_map[MAX_PC_FEELHATE];// 0 - Sun; 1 - Moon; 2 - Stars int hate_mob[MAX_PC_FEELHATE]; int pvp_timer; int pvp_point; unsigned int pvp_rank, pvp_lastusers; unsigned int pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int eventtimer[MAX_EVENTTIMER]; unsigned int eventcount; // [celest] int change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] int change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] char fakename[NAME_LENGTH]; // fake names [Valaris] int fakename_options; // Fake name display options. int duel_group; // duel vars [LuzZza] int duel_invite; int killerrid, killedrid; int cashPoints, kafraPoints; int rental_timer; // Auction System [Zephyrus] struct { int index, amount; } auction; // Mail System [Zephyrus] struct { int nameid; int index, amount, zeny; struct mail_data inbox; bool changed; // if true, should sync with charserver on next mailbox request } mail; // RoDEX struct { struct rodex_message tmp; struct rodex_maillist messages; int total; bool new_mail; } rodex; // Quest log system int num_quests; ///< Number of entries in quest_log int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first th enties bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved // temporary debug [flaviojs] const char* debug_file; int debug_line; const char* debug_func; unsigned int bg_id; /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #ifdef SECURE_NPCTIMEOUT /** * ID of the timer * @info * - value is -1 (INVALID_TIMER constant) when not being used * - timer is cancelled upon closure of the current npc's instance **/ int npc_idle_timer; /** * Tick on the last recorded NPC iteration (next/menu/whatever) * @info * - It is updated on every NPC iteration as mentioned above **/ int64 npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif struct pc_combos *combos; unsigned char combo_count; /** * Guarantees your friend request is legit (for bugreport:4629) **/ int friend_req; int shadowform_id; /* [Ind/Hercules] */ VECTOR_DECL(struct channel_data *) channels; struct channel_data *gcbind; unsigned char fontcolor; int fontcolor_tid; int64 hchsysch_tick; /* [Ind/Hercules] */ struct sc_display_entry **sc_display; unsigned char sc_display_count; short *instance; unsigned short instances; /* Possible Thanks to Yommy~! */ struct { unsigned int ready : 1;/* did he accept the 'match is about to start, enter' dialog? */ unsigned int client_has_bg_data : 1; /* flags whether the client has the "in queue" window (aka the client knows it is in a queue) */ struct bg_arena *arena; enum bg_queue_types type; } bg_queue; VECTOR_DECL(int) script_queues; /* Made Possible Thanks to Yommy~! */ unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet unsigned short (*parse_cmd_func)(int fd, struct map_session_data *sd); ///< parse_cmd_func used by this player unsigned char delayed_damage;//ref. counter bugreport:7307 [Ind/Hercules] struct hplugin_data_store *hdata; ///< HPM Plugin Data Store /* expiration_time timer id */ int expiration_tid; time_t expiration_time; /* */ struct { int second, third; } sktree; /** * Account/Char variables & array control of those variables **/ struct reg_db regs; unsigned char vars_received;/* char loading is only complete when you get it all. */ bool vars_ok; bool vars_dirty; struct { short stage; short prizeIdx; short prizeStage; bool claimPrize; } roulette; uint8 lang_id; // HatEffect VECTOR_DECL(int) hatEffectId; struct { unsigned move : 1; unsigned attack : 1; unsigned skill : 1; unsigned useitem : 1; unsigned chat : 1; unsigned immune : 1; unsigned sitstand : 1; unsigned commands : 1; unsigned npc : 1; } block_action; /* Achievement System */ struct char_achievements achievement; bool achievements_received; // Title VECTOR_DECL(int) title_ids; }; #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT) #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L) #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 #define EQP_VISIBLE EQP_HELM #else #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME) #endif #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 ) #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 ) #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) #define pc_isidle(sd) ( (sd)->chat_id != 0 || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) #define pc_istrading_except_npc(sd) ( (sd)->state.vending != 0 || (sd)->state.buyingstore != 0 || (sd)->state.trading != 0 ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chat_id != 0 || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1) #define pc_cant_act_except_lapine(sd) ((sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chat_id != 0 || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1) #define pc_cant_act_except_npc(sd) ( (sd)->state.vending != 0 || (sd)->state.buyingstore != 0 || (sd)->chat_id != 0 || ((sd)->sc.opt1 != 0 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading != 0 || (sd)->state.storage_flag != 0 || (sd)->state.prevend != 0 || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1) #define pc_cant_act_except_npc_chat(sd) ( (sd)->state.vending != 0 || (sd)->state.buyingstore != 0 || ((sd)->sc.opt1 != 0 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading != 0 || (sd)->state.storage_flag != 0 || (sd)->state.prevend != 0 || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1) /* equals pc_cant_act except it doesn't check for chat rooms */ #define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chat_id = (n) ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #define pc_ismuted(sc, type) ( (sc)->data[SC_NOCHAT] != NULL && (battle_config.manner_system & (type)) != 0 ) #define pc_isvending(sd) ((sd)->state.vending || (sd)->state.prevend || (sd)->state.buyingstore) #ifdef NEW_CARTS #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] ) #else #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #endif #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_maxparameter(sd) ( \ ((sd)->job & MAPID_BASEMASK) == MAPID_SUMMONER ? battle->bc->max_summoner_parameter : \ ( ((sd)->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \ || ((sd)->job & MAPID_UPPERMASK) == MAPID_REBELLION \ || ((sd)->job & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \ ) ? battle->bc->max_extended_parameter : ((sd)->job & JOBL_THIRD) ? \ (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \ (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \ ) /// Generic check for mounts #define pc_hasmount(sd) ( (sd)->sc.option&(OPTION_RIDING|OPTION_WUGRIDER|OPTION_DRAGON|OPTION_MADOGEAR) ) /// Knight classes Peco / Gryphon #define pc_isridingpeco(sd) ( (sd)->sc.option&(OPTION_RIDING) ) /// Ranger Warg #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG ) #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER ) /// Mechanic Magic Gear #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR ) /// Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) // Check if character has a pet. #define pc_has_pet(sd) ( (sd)->status.pet_id != 0 && (sd)->pd != NULL && (sd)->pd->pet.intimate > PET_INTIMACY_NONE ) #define pc_stop_walking(sd, type) (unit->stop_walking(&(sd)->bl, (type))) #define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl)) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ( \ (type) & ( \ (sd)->weapontype < MAX_SINGLE_WEAPON_TYPE ? \ 1 << (sd)->weapontype : \ (1 << (sd)->weapontype1) | (1 << (sd)->weapontype2) \ ) \ ) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk ) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (status->base_matk(&(sd)->bl, status->get_status_data(&(sd)->bl), (sd)->status.base_level)) #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) #define pc_leftside_def(sd) ((sd)->battle_status.def) #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) ) #define pc_leftside_matk(sd) (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_min \ ) #define pc_rightside_matk(sd) (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_max \ ) #endif #define pc_get_group_id(sd) ( (sd)->group_id ) #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) #define pc_readglobalreg(sd,reg) (pc->readregistry((sd),(reg))) #define pc_setglobalreg(sd,reg,val) (pc->setregistry((sd),(reg),(val))) #define pc_readglobalreg_str(sd,reg) (pc->readregistry_str((sd),(reg))) #define pc_setglobalreg_str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) #define pc_readaccountreg(sd,reg) (pc->readregistry((sd),(reg))) #define pc_setaccountreg(sd,reg,val) (pc->setregistry((sd),(reg),(val))) #define pc_readaccountregstr(sd,reg) (pc->readregistry_str((sd),(reg))) #define pc_setaccountregstr(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) #define pc_readaccountreg2(sd,reg) (pc->readregistry((sd),(reg))) #define pc_setaccountreg2(sd,reg,val) (pc->setregistry((sd),(reg),(val))) #define pc_readaccountreg2str(sd,reg) (pc->readregistry_str((sd),(reg))) #define pc_setaccountreg2str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) /* pc_groups easy access */ #define pc_get_group_level(sd) ( (sd)->group->level ) #define pc_has_permission(sd,permission) ( ((sd)->extra_temp_permissions&(permission)) != 0 || ((sd)->group->e_permissions&(permission)) != 0 ) #define pc_can_give_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE) ) #define pc_can_give_bound_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE_BOUND) ) struct skill_tree_requirement { int id; unsigned short idx; unsigned char lv; }; struct skill_tree_entry { int id; unsigned short idx; unsigned char max; unsigned char joblv; int inherited; VECTOR_DECL(struct skill_tree_requirement) need; }; // Celest struct sg_data { int anger_id; int bless_id; int comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; bool (*day_func)(void); }; enum { ADDITEM_EXIST , ADDITEM_NEW , ADDITEM_OVERAMOUNT }; /** * Item Cool Down Delay Saving * Struct item_cd is not a member of struct map_session_data * to keep cooldowns in memory between player log-ins. * All cooldowns are reset when server is restarted. **/ struct item_cd { int64 tick[MAX_ITEMDELAYS];//tick int nameid[MAX_ITEMDELAYS];//skill id }; enum e_pc_autotrade_update_action { PAUC_START, PAUC_REFRESH, PAUC_REMOVE, }; /** * Flag values for pc->skill */ enum pc_skill_flag { SKILL_GRANT_PERMANENT = 0, // Grant permanent skill to be bound to skill tree SKILL_GRANT_TEMPORARY = 1, // Grant an item skill (temporary) SKILL_GRANT_TEMPSTACK = 2, // Like 1, except the level granted can stack with previously learned level. SKILL_GRANT_UNCONDITIONAL = 3, // Grant skill unconditionally and forever (persistent to job changes and skill resets) }; /** * Used to temporarily remember vending data **/ struct autotrade_vending { struct item list[MAX_VENDING]; struct s_vending vending[MAX_VENDING]; unsigned char vend_num; struct hplugin_data_store *hdata; ///< HPM Plugin Data Store }; struct class_exp_group { char name[SCRIPT_VARNAME_LENGTH]; int max_level; VECTOR_DECL(uint64) exp; }; /** * Exp types */ enum class_exp_type { CLASS_EXP_TABLE_BASE, CLASS_EXP_TABLE_JOB }; struct class_exp_tables { struct class_exp_group *class_exp_table[CLASS_COUNT][2]; }; enum player_actions_when_dead_flags { PCALLOWACTION_NONE = 0x0, // Don't allow trading and open chat rooms. PCALLOWACTION_TRADE = 0x1, // Allow trading when dead. PCALLOWACTION_CHAT = 0x2, // Allow open chat room when dead. }; /*===================================== * Interface : pc.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct pc_interface { /* */ struct DBMap *at_db;/* char id -> struct autotrade_vending */ /* */ struct DBMap *itemcd_db; /* */ int day_timer_tid; int night_timer_tid; /* */ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when status_defaults() is executed */ unsigned int statp[MAX_LEVEL+1]; unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1]; /* */ struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct fame_list smith_fame_list[MAX_FAME_LIST]; struct fame_list chemist_fame_list[MAX_FAME_LIST]; struct fame_list taekwon_fame_list[MAX_FAME_LIST]; END_ZEROED_BLOCK; /* End */ struct class_exp_tables *dbs; VECTOR_DECL(struct class_exp_group) class_exp_groups[2]; unsigned int equip_pos[EQI_MAX]; struct sg_data sg_info[MAX_PC_FEELHATE]; /* */ struct eri *sc_display_ers; /* global expiration timer id */ int expiration_tid; /** * ERS for the bulk of pc vars **/ struct eri *num_reg_ers; struct eri *str_reg_ers; /* */ bool reg_load; /* funcs */ void (*init) (bool minimal); void (*final) (void); struct map_session_data* (*get_dummy_sd) (void); int (*class2idx) (int class); bool (*can_talk) (struct map_session_data *sd); bool (*can_attack) ( struct map_session_data *sd, int target_id ); bool (*can_use_command) (struct map_session_data *sd, const char *command); int (*set_group) (struct map_session_data *sd, int group_id); bool (*should_log_commands) (struct map_session_data *sd); int (*setrestartvalue) (struct map_session_data *sd,int type); int (*makesavestatus) (struct map_session_data *sd); void (*respawn) (struct map_session_data* sd, enum clr_type clrtype); int (*setnewpc) (struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd); bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, const struct mmo_charstatus *st, bool changing_mapservers); void (*authfail) (struct map_session_data *sd); int (*reg_received) (struct map_session_data *sd); int (*isequip) (struct map_session_data *sd,int n); int (*equippoint) (struct map_session_data *sd,int n); int (*item_equippoint) (struct map_session_data *sd, struct item_data* id); int (*setinventorydata) (struct map_session_data *sd); int (*checkskill) (struct map_session_data *sd,uint16 skill_id); int (*checkskill2) (struct map_session_data *sd,uint16 index); int (*checkallowskill) (struct map_session_data *sd); int (*checkequip) (struct map_session_data *sd,int pos); int (*calc_skilltree) (struct map_session_data *sd); void (*calc_skilltree_clear) (struct map_session_data *sd); void (*calc_skilltree_bonus) (struct map_session_data *sd, int classidx); int (*calc_skilltree_normalize_job) (struct map_session_data *sd); int (*clean_skilltree) (struct map_session_data *sd); int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, enum clr_type clrtype); int (*setsavepoint) (struct map_session_data *sd, short map_index, int x, int y); int (*randomwarp) (struct map_session_data *sd, enum clr_type type); int (*memo) (struct map_session_data* sd, int pos); int (*checkadditem) (struct map_session_data *sd,int nameid,int amount); int (*inventoryblank) (struct map_session_data *sd); int (*search_inventory) (struct map_session_data *sd,int item_id); int (*payzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd); int (*additem) (struct map_session_data *sd, const struct item *item_data, int amount, e_log_pick_type log_type); int (*getzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd); int (*delitem) (struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type); // Special Shop System int (*paycash) (struct map_session_data *sd, int price, int points); int (*getcash) (struct map_session_data *sd, int cash, int points); int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); int (*putitemtocart) (struct map_session_data *sd,int idx,int amount); int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount); int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount); int (*takeitem) (struct map_session_data *sd,struct flooritem_data *fitem); int (*dropitem) (struct map_session_data *sd,int n,int amount); bool (*isequipped) (struct map_session_data *sd, int nameid); bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); int (*updateweightstatus) (struct map_session_data *sd); int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned int pos,bool onskill); int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); int (*endautobonus) (int tid, int64 tick, int id, intptr_t data); int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); int (*bonus) (struct map_session_data *sd,int type,int val); int (*bonus2) (struct map_session_data *sd,int type,int type2,int val); int (*bonus3) (struct map_session_data *sd,int type,int type2,int type3,int val); int (*bonus4) (struct map_session_data *sd,int type,int type2,int type3,int type4,int val); int (*bonus5) (struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val); int (*skill) (struct map_session_data *sd, int id, int level, int flag); int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip); bool (*can_insert_card) (struct map_session_data* sd, int idx_card); bool (*can_insert_card_into) (struct map_session_data* sd, int idx_card, int idx_equip); int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int (*steal_coin) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int (*modifybuyvalue) (struct map_session_data *sd,int orig_value); int (*modifysellvalue) (struct map_session_data *sd,int orig_value); int (*follow) (struct map_session_data *sd, int target_id); // [MouseJstr] int (*stop_following) (struct map_session_data *sd); int (*maxbaselv) (const struct map_session_data *sd); int (*maxjoblv) (const struct map_session_data *sd); int (*checkbaselevelup) (struct map_session_data *sd); void (*checkbaselevelup_sc) (struct map_session_data *sd); int (*checkjoblevelup) (struct map_session_data *sd); bool (*gainexp) (struct map_session_data *sd, struct block_list *src, uint64 base_exp, uint64 job_exp, bool is_quest); uint64 (*nextbaseexp) (const struct map_session_data *sd); uint64 (*thisbaseexp) (const struct map_session_data *sd); uint64 (*nextjobexp) (const struct map_session_data *sd); uint64 (*thisjobexp) (const struct map_session_data *sd); int (*gets_status_point) (int level); int (*need_status_point) (struct map_session_data *sd,int type,int val); int (*maxparameterincrease) (struct map_session_data* sd, int type); bool (*statusup) (struct map_session_data *sd, int type, int increase); int (*statusup2) (struct map_session_data *sd,int type,int val); int (*skillup) (struct map_session_data *sd,uint16 skill_id); int (*allskillup) (struct map_session_data *sd); int (*resetlvl) (struct map_session_data *sd,int type); int (*resetstate) (struct map_session_data *sd); int (*resetskill) (struct map_session_data *sd, int flag); bool (*resetskill_job) (struct map_session_data *sd, int index); int (*resetfeel) (struct map_session_data *sd); int (*resethate) (struct map_session_data *sd); int (*equipitem) (struct map_session_data *sd,int n,int req_pos); void (*equipitem_pos) (struct map_session_data *sd, struct item_data *id, int n, int pos); int (*unequipitem) (struct map_session_data *sd,int n,int flag); void (*unequipitem_pos) (struct map_session_data *sd, int n, int pos); int (*checkitem) (struct map_session_data *sd); int (*useitem) (struct map_session_data *sd,int n); void (*autocast_clear_current) (struct map_session_data *sd); void (*autocast_clear) (struct map_session_data *sd); void (*autocast_set_current) (struct map_session_data *sd, int skill_id); void (*autocast_remove) (struct map_session_data *sd, enum autocast_type type, int skill_id, int skill_lv); int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id); void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int (*dead) (struct map_session_data *sd,struct block_list *src); void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp); void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); int (*percentheal) (struct map_session_data *sd,int hp,int sp); int (*jobchange) (struct map_session_data *sd, int class, int upper); void (*hide) (struct map_session_data *sd, bool show_msg); void (*unhide) (struct map_session_data *sd, bool show_msg); int (*setoption) (struct map_session_data *sd,int type); int (*setcart) (struct map_session_data* sd, int type); void (*setfalcon) (struct map_session_data *sd, bool flag); void (*setridingpeco) (struct map_session_data *sd, bool flag); void (*setmadogear) (struct map_session_data *sd, bool flag, enum mado_type mtype); void (*setridingdragon) (struct map_session_data *sd, unsigned int type); void (*setridingwug) (struct map_session_data *sd, bool flag); int (*changelook) (struct map_session_data *sd,int type,int val); int (*equiplookall) (struct map_session_data *sd); int64 (*readparam) (const struct map_session_data *sd, int type); int (*setparam) (struct map_session_data *sd, int type, int64 val); int (*readreg) (struct map_session_data *sd, int64 reg); void (*setreg) (struct map_session_data *sd, int64 reg,int val); char * (*readregstr) (struct map_session_data *sd, int64 reg); void (*setregstr) (struct map_session_data *sd, int64 reg, const char *str); int (*readregistry) (struct map_session_data *sd, int64 reg); int (*setregistry) (struct map_session_data *sd, int64 reg, int val); char * (*readregistry_str) (struct map_session_data *sd, int64 reg); int (*setregistry_str) (struct map_session_data *sd, int64 reg, const char *val); int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name); int (*deleventtimer) (struct map_session_data *sd,const char *name); int (*cleareventtimer) (struct map_session_data *sd); int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); int (*calc_pvprank) (struct map_session_data *sd); int (*calc_pvprank_timer) (int tid, int64 tick, int id, intptr_t data); int (*ismarried) (struct map_session_data *sd); int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); int (*divorce) (struct map_session_data *sd); struct map_session_data * (*get_partner) (struct map_session_data *sd); struct map_session_data * (*get_father) (struct map_session_data *sd); struct map_session_data * (*get_mother) (struct map_session_data *sd); struct map_session_data * (*get_child) (struct map_session_data *sd); void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick); void (*regen) (struct map_session_data *sd, unsigned int diff_tick); void (*setstand) (struct map_session_data *sd); int (*candrop) (struct map_session_data *sd,struct item *item); int (*jobid2mapid) (int class); // Skotlex int (*mapid2jobid) (unsigned int class_, int sex); // Skotlex const char * (*job_name) (int class); void (*setinvincibletimer) (struct map_session_data* sd, int val); void (*delinvincibletimer) (struct map_session_data* sd); int (*addspiritball) (struct map_session_data *sd,int interval,int max); int (*addspiritball_sub) (struct map_session_data *sd); int (*delspiritball) (struct map_session_data *sd,int count,int type); int (*delspiritball_sub) (struct map_session_data *sd); int (*getmaxspiritball) (struct map_session_data *sd, int min); void (*addfame) (struct map_session_data *sd, int ranktype, int count); int (*fame_rank) (int char_id, int ranktype); int (*famelist_type) (uint16 job_mapid); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); bool (*read_exp_db) (void); int (*read_exp_db_sub) (struct config_setting_t *conf, bool base); bool (*read_exp_db_sub_class) (struct config_setting_t *t, bool base); int (*map_day_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] int (*map_night_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] // Rental System void (*inventory_rentals) (struct map_session_data *sd); int (*inventory_rental_clear) (struct map_session_data *sd); void (*inventory_rental_add) (struct map_session_data *sd, int seconds); int (*disguise) (struct map_session_data *sd, int class); bool (*isautolooting) (struct map_session_data *sd, int nameid); void (*overheat) (struct map_session_data *sd, int val); int (*banding) (struct map_session_data *sd, uint16 skill_lv); void (*itemcd_do) (struct map_session_data *sd, bool load); int (*load_combo) (struct map_session_data *sd); void (*add_charm) (struct map_session_data *sd, int interval, int max, enum spirit_charm_types type); void (*del_charm) (struct map_session_data *sd, int count, enum spirit_charm_types type); void (*baselevelchanged) (struct map_session_data *sd); int (*level_penalty_mod) (int diff, unsigned char race, uint32 mode, int type); int (*calc_skillpoint) (struct map_session_data* sd); int (*invincible_timer) (int tid, int64 tick, int id, intptr_t data); int (*spiritball_timer) (int tid, int64 tick, int id, intptr_t data); int (*check_banding) ( struct block_list *bl, va_list ap ); int (*inventory_rental_end) (int tid, int64 tick, int id, intptr_t data); void (*check_skilltree) (struct map_session_data *sd, int skill_id); int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, int card_id); int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, int card_id); int (*bonus_addeff) (struct s_addeffect* effect, int max, enum sc_type id, int16 rate, int16 arrow_rate, uint8 flag, uint16 duration); int (*bonus_addeff_onskill) (struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target); int (*bonus_item_drop) (struct s_add_drop *drop, const short max, int id, bool is_group, int race, int rate); void (*calcexp) (struct map_session_data *sd, uint64 *base_exp, uint64 *job_exp, struct block_list *src); int (*respawn_timer) (int tid, int64 tick, int id, intptr_t data); int (*jobchange_killclone) (struct block_list *bl, va_list ap); int (*getstat) (struct map_session_data* sd, int type); int (*setstat) (struct map_session_data* sd, int type, int val); int (*eventtimer) (int tid, int64 tick, int id, intptr_t data); int (*daynight_timer_sub) (struct map_session_data *sd,va_list ap); int (*charm_timer) (int tid, int64 tick, int id, intptr_t data); bool (*readdb_levelpenalty) (char* fields[], int columns, int current); int (*autosave) (int tid, int64 tick, int id, intptr_t data); int (*follow_timer) (int tid, int64 tick, int id, intptr_t data); void (*read_skill_tree) (void); bool (*read_skill_job_skip) (short skill_id, int job_id); void (*clear_skill_tree) (void); int (*isUseitem) (struct map_session_data *sd,int n); int (*show_steal) (struct block_list *bl,va_list ap); int (*checkcombo) (struct map_session_data *sd, struct item_data *data ); int (*calcweapontype) (struct map_session_data *sd); int (*removecombo) (struct map_session_data *sd, struct item_data *data ); void (*bank_deposit) (struct map_session_data *sd, int money); void (*bank_withdraw) (struct map_session_data *sd, int money); void (*rental_expire) (struct map_session_data *sd, int i); void (*scdata_received) (struct map_session_data *sd); void (*bound_clear) (struct map_session_data *sd, enum e_item_bound_type type); int (*expiration_timer) (int tid, int64 tick, int id, intptr_t data); int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data); void (*expire_check) (struct map_session_data *sd); bool (*db_checkid) (int class); void (*validate_levels) (void); void (*update_job_and_level) (struct map_session_data *sd); void (*clear_exp_groups) (void); void (*init_exp_groups) (void); bool (*job_is_dummy) (int job); /** * Autotrade persistency [Ind/Hercules <3] **/ void (*autotrade_load) (void); void (*autotrade_update) (struct map_session_data *sd, enum e_pc_autotrade_update_action action); void (*autotrade_start) (struct map_session_data *sd); void (*autotrade_prepare) (struct map_session_data *sd); void (*autotrade_populate) (struct map_session_data *sd); int (*autotrade_final) (union DBKey key, struct DBData *data, va_list ap); int (*check_job_name) (const char *name); void (*update_idle_time) (struct map_session_data* sd, enum e_battle_config_idletime type); int (*have_magnifier) (struct map_session_data *sd); int (*have_item_chain) (struct map_session_data *sd, enum e_chain_cache chain_cache_id); bool (*process_chat_message) (struct map_session_data *sd, const char *message); int (*wis_message_to_gm) (const char *sender_name, int permission, const char *message); int (*wis_message_to_gm_sub) (struct map_session_data *sd, va_list va); void (*check_supernovice_call) (struct map_session_data *sd, const char *message); bool (*check_basicskill) (struct map_session_data *sd, int level); bool (*isDeathPenaltyJob) (uint16 job); bool (*has_second_costume) (struct map_session_data *sd); bool (*expandInventory) (struct map_session_data *sd, int adjustSize); bool (*auto_exp_insurance) (struct map_session_data *sd); }; #ifdef HERCULES_CORE void pc_defaults(void); #endif // HERCULES_CORE HPShared struct pc_interface *pc; #endif /* MAP_PC_H */