/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "config/core.h" // GP_BOUND_ITEMS, RENEWAL_EXP #include "party.h" #include "map/atcommand.h" //msg_txt() #include "map/battle.h" #include "map/clif.h" #include "map/instance.h" #include "map/intif.h" #include "map/itemdb.h" #include "map/log.h" #include "map/map.h" #include "map/mob.h" // struct mob_data #include "map/pc.h" #include "map/skill.h" #include "map/status.h" #include "common/HPM.h" #include "common/cbasetypes.h" #include "common/memmgr.h" #include "common/nullpo.h" #include "common/random.h" #include "common/showmsg.h" #include "common/socket.h" // last_tick #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" #include #include #include struct party_interface party_s; struct party_interface *party; /*========================================== * Fills the given party_member structure according to the sd provided. * Used when creating/adding people to a party. [Skotlex] *------------------------------------------*/ void party_fill_member(struct party_member* member, struct map_session_data* sd, unsigned int leader) { nullpo_retv(member); nullpo_retv(sd); member->account_id = sd->status.account_id; member->char_id = sd->status.char_id; safestrncpy(member->name, sd->status.name, NAME_LENGTH); member->class = sd->status.class; member->map = sd->mapindex; member->lv = sd->status.base_level; member->online = 1; member->leader = leader; } /** * Gets the member_id of a party member. * * @param p Party data. * @param sd Member data. * @return the member_id. * @retval INDEX_NOT_FOUND if not in party. */ int party_getmemberid(struct party_data *p, struct map_session_data *sd) { int member_id; nullpo_retr(INDEX_NOT_FOUND, p); if (sd == NULL) return INDEX_NOT_FOUND; // no player ARR_FIND(0, MAX_PARTY, member_id, p->party.member[member_id].account_id == sd->status.account_id && p->party.member[member_id].char_id == sd->status.char_id); if (member_id == MAX_PARTY) return INDEX_NOT_FOUND; // not found return member_id; } /*========================================== * Request an available sd of this party *------------------------------------------*/ struct map_session_data* party_getavailablesd(struct party_data *p) { int i; nullpo_retr(NULL, p); ARR_FIND(0, MAX_PARTY, i, p->data[i].sd != NULL); return( i < MAX_PARTY ) ? p->data[i].sd : NULL; } /*========================================== * Retrieves and validates the sd pointer for this party member [Skotlex] *------------------------------------------*/ struct map_session_data *party_sd_check(int party_id, int account_id, int char_id) { struct map_session_data *sd = map->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; if( sd->status.party_id == 0 ) sd->status.party_id = party_id;// auto-join if not in a party if (sd->status.party_id != party_id) { //If player belongs to a different party, kick him out. intif->party_leave(party_id,account_id,char_id); return NULL; } return sd; } int party_db_final(union DBKey key, struct DBData *data, va_list ap) { struct party_data *p; if ((p = DB->data2ptr(data))) { if (p->instance) aFree(p->instance); HPM->data_store_destroy(&p->hdata); } return 0; } /// Party data lookup using party id. struct party_data* party_search(int party_id) { if(!party_id) return NULL; return (struct party_data*)idb_get(party->db,party_id); } /// Party data lookup using party name. struct party_data* party_searchname(const char* str) { struct party_data* p; struct DBIterator *iter = db_iterator(party->db); for (p = dbi_first(iter); dbi_exists(iter); p = dbi_next(iter)) { if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 ) break; } dbi_destroy(iter); return p; } int party_create(struct map_session_data *sd, const char *name,int item,int item2) { struct party_member leader; char tname[NAME_LENGTH]; nullpo_retr(0, sd); nullpo_retr(0, name); safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) {// empty name return 0; } if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating ) {// already associated with a party clif->party_created(sd,2); return 0; } sd->party_creating = true; party->fill_member(&leader, sd, 1); intif->create_party(&leader,name,item,item2); return 0; } void party_created(int account_id, int char_id, int fail, int party_id, const char *name) { struct map_session_data *sd; sd=map->id2sd(account_id); if (!sd || sd->status.char_id != char_id || !sd->party_creating ) { //Character logged off before creation ack? if (!fail) //break up party since player could not be added to it. intif->party_leave(party_id,account_id,char_id); return; } sd->party_creating = false; if( !fail ) { sd->status.party_id = party_id; clif->party_created(sd,0); //Success message //We don't do any further work here because the char-server sends a party info packet right after creating the party. } else { clif->party_created(sd,1); // "party name already exists" } } int party_request_info(int party_id, int char_id) { return intif->request_partyinfo(party_id, char_id); } /// Invoked (from char-server) when the party info is not found. int party_recv_noinfo(int party_id, int char_id) { party->broken(party_id); if( char_id != 0 ) { // requester struct map_session_data* sd; sd = map->charid2sd(char_id); if( sd && sd->status.party_id == party_id ) sd->status.party_id = 0; } return 0; } void party_check_state(struct party_data *p) { int i; nullpo_retv(p); memset(&p->state, 0, sizeof(p->state)); for (i = 0; i < MAX_PARTY; i++) { if (!p->party.member[i].online) continue; //Those not online shouldn't apart to skill usage and all that. switch (p->party.member[i].class) { case JOB_MONK: case JOB_BABY_MONK: case JOB_CHAMPION: case JOB_SURA: case JOB_SURA_T: case JOB_BABY_SURA: p->state.monk = 1; break; case JOB_STAR_GLADIATOR: p->state.sg = 1; break; case JOB_SUPER_NOVICE: case JOB_SUPER_BABY: case JOB_SUPER_NOVICE_E: case JOB_SUPER_BABY_E: p->state.snovice = 1; break; case JOB_TAEKWON: p->state.tk = 1; break; } } } int party_recv_info(const struct party *sp, int char_id) { struct party_data* p; const struct party_member *member; struct map_session_data* sd; int removed[MAX_PARTY];// member_id in old data int removed_count = 0; int added[MAX_PARTY];// member_id in new data int added_count = 0; int j; int member_id; nullpo_ret(sp); p = (struct party_data*)idb_get(party->db, sp->party_id); if( p != NULL ) {// diff members int i; for (member_id = 0; member_id < MAX_PARTY; ++member_id) { member = &p->party.member[member_id]; if (member->char_id == 0) continue;// empty ARR_FIND(0, MAX_PARTY, i, sp->member[i].account_id == member->account_id && sp->member[i].char_id == member->char_id); if (i == MAX_PARTY) removed[removed_count++] = member_id; } for (member_id = 0; member_id < MAX_PARTY; ++member_id) { member = &sp->member[member_id]; if (member->char_id == 0) continue;// empty ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == member->account_id && p->party.member[i].char_id == member->char_id); if (i == MAX_PARTY) added[added_count++] = member_id; } ARR_FIND(0, MAX_PARTY, j, p->party.member[j].leader == 1); if (j == MAX_PARTY) { // Leader has changed int k; ARR_FIND(0, MAX_PARTY, k, sp->member[k].leader == 1); if (k < MAX_PARTY) { clif->PartyLeaderChanged(map->id2sd(sp->member[k].account_id), 0, sp->member[k].account_id); } else { party->broken(p->party.party_id); // Should not happen, Party is leaderless, disband } } } else { for( member_id = 0; member_id < MAX_PARTY; ++member_id ) if( sp->member[member_id].char_id != 0 ) added[added_count++] = member_id; CREATE(p, struct party_data, 1); p->instance = NULL; p->instances = 0; idb_put(party->db, sp->party_id, p); } while( removed_count > 0 ) {// no longer in party member_id = removed[--removed_count]; sd = p->data[member_id].sd; if( sd == NULL ) continue;// not online party->member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id); } memcpy(&p->party, sp, sizeof(struct party)); memset(&p->state, 0, sizeof(p->state)); memset(&p->data, 0, sizeof(p->data)); for( member_id = 0; member_id < MAX_PARTY; member_id++ ) { member = &p->party.member[member_id]; if ( member->char_id == 0 ) continue;// empty p->data[member_id].sd = party->sd_check(sp->party_id, member->account_id, member->char_id); } party->check_state(p); while( added_count > 0 ) { // new in party member_id = added[--added_count]; sd = p->data[member_id].sd; if( sd == NULL ) continue;// not online clif->charnameupdate(sd); //Update other people's display. [Skotlex] clif->party_member_info(p,sd); clif->party_option(p,sd,0x100); clif->party_info(p,NULL); for( j = 0; j < p->instances; j++ ) { if( p->instance[j] >= 0 ) { if( instance->list[p->instance[j]].idle_timer == INVALID_TIMER && instance->list[p->instance[j]].progress_timer == INVALID_TIMER ) continue; clif->instance_join(sd->fd, p->instance[j]); break; } } } if( char_id != 0 ) { // requester sd = map->charid2sd(char_id); if (sd != NULL && sd->status.party_id == sp->party_id && party->getmemberid(p,sd) == INDEX_NOT_FOUND) sd->status.party_id = 0;// was not in the party } return 0; } int party_invite(struct map_session_data *sd,struct map_session_data *tsd) { struct party_data *p; int i; nullpo_ret(sd); if( ( p = party->search(sd->status.party_id) ) == NULL ) return 0; // confirm if this player is a party leader ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd); if( i == MAX_PARTY || !p->party.member[i].leader ) { clif->message(sd->fd, msg_sd(sd,282)); // You need to be a party leader to use this command. return 0; } // confirm if there is an open slot in the party ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == 0); if( i == MAX_PARTY ) { clif->party_inviteack(sd, (tsd?tsd->status.name:""), 3); return 0; } // confirm whether the account has the ability to invite before checking the player if( !pc_has_permission(sd, PC_PERM_PARTY) || (tsd && !pc_has_permission(tsd, PC_PERM_PARTY)) ) { clif->message(sd->fd, msg_sd(sd,81)); // "Your GM level doesn't authorize you to preform this action on the specified player." return 0; } if( tsd == NULL) { clif->party_inviteack(sd, "", 7); return 0; } if(!battle_config.invite_request_check) { if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) { clif->party_inviteack(sd,tsd->status.name,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. clif->party_inviteack(sd,tsd->status.name,1); return 0; } if( tsd->status.party_id > 0 || tsd->party_invite > 0 ) {// already associated with a party clif->party_inviteack(sd,tsd->status.name,0); return 0; } tsd->party_invite=sd->status.party_id; tsd->party_invite_account=sd->status.account_id; clif->party_invite(sd,tsd); return 1; } void party_reply_invite(struct map_session_data *sd,int party_id,int flag) { struct map_session_data* tsd; struct party_member member; nullpo_retv(sd); if( sd->party_invite != party_id ) {// forged sd->party_invite = 0; sd->party_invite_account = 0; return; } tsd = map->id2sd(sd->party_invite_account); if( flag == 1 && !sd->party_creating && !sd->party_joining ) {// accepted and allowed sd->party_joining = true; party->fill_member(&member, sd, 0); intif->party_addmember(sd->party_invite, &member); } else {// rejected or failure sd->party_invite = 0; sd->party_invite_account = 0; if( tsd != NULL ) clif->party_inviteack(tsd,sd->status.name,1); } } //Invoked when a player joins: //- Loads up party data if not in server //- Sets up the pointer to him //- Player must be authed/active and belong to a party before calling this method void party_member_joined(struct map_session_data *sd) { struct party_data* p; int i; nullpo_retv(sd); p = party->search(sd->status.party_id); if (!p) { party->request_info(sd->status.party_id, sd->status.char_id); return; } ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); if (i < MAX_PARTY) { int j; p->data[i].sd = sd; for( j = 0; j < p->instances; j++ ) { if( p->instance[j] >= 0 ) { if( instance->list[p->instance[j]].idle_timer == INVALID_TIMER && instance->list[p->instance[j]].progress_timer == INVALID_TIMER ) continue; clif->instance_join(sd->fd, p->instance[j]); break; } } } else sd->status.party_id = 0; //He does not belongs to the party really? } /// Invoked (from char-server) when a new member is added to the party. /// flag: 0-success, 1-failure int party_member_added(int party_id,int account_id,int char_id, int flag) { struct map_session_data *sd = map->id2sd(account_id),*sd2; struct party_data *p = party->search(party_id); int i, j; if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) { if (!flag) //Char logged off before being accepted into party. intif->party_leave(party_id,account_id,char_id); return 0; } sd2 = map->id2sd(sd->party_invite_account); sd->party_joining = false; sd->party_invite = 0; sd->party_invite_account = 0; if (!p) { ShowError("party_member_added: party %d not found.\n",party_id); intif->party_leave(party_id,account_id,char_id); return 0; } if( flag ) {// failed if( sd2 != NULL ) clif->party_inviteack(sd2,sd->status.name,3); return 0; } sd->status.party_id = party_id; clif->party_member_info(p,sd); clif->party_info(p,sd); if( sd2 != NULL ) clif->party_inviteack(sd2,sd->status.name,2); for( i = 0; i < ARRAYLENGTH(p->data); ++i ) {// hp of the other party members sd2 = p->data[i].sd; if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id ) clif->hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp); } clif->party_hp(sd); clif->party_xy(sd); clif->charnameupdate(sd); //Update char name's display [Skotlex] for( j = 0; j < p->instances; j++ ) { if( p->instance[j] >= 0 ) { if( instance->list[p->instance[j]].idle_timer == INVALID_TIMER && instance->list[p->instance[j]].progress_timer == INVALID_TIMER ) continue; clif->instance_join(sd->fd, p->instance[j]); break; } } return 0; } /// Party member 'sd' requesting kick of member with . int party_removemember(struct map_session_data* sd, int account_id, const char *name) { struct party_data *p; int i; p = party->search(sd->status.party_id); if( p == NULL ) return 0; // check the requesting char's party membership ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); if( i == MAX_PARTY ) return 0; // request from someone not in party? o.O if( !p->party.member[i].leader ) return 0; // only party leader may remove members nullpo_retr(0, name); ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 ); if( i == MAX_PARTY ) return 0; // no such char in party intif->party_leave(p->party.party_id,account_id,p->party.member[i].char_id); return 1; } /// Party member 'sd' requesting exit from party. int party_leave(struct map_session_data *sd) { struct party_data *p; int i; nullpo_ret(sd); p = party->search(sd->status.party_id); if( p == NULL ) return 0; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); if( i == MAX_PARTY ) return 0; intif->party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id); return 1; } /// Invoked (from char-server) when a party member leaves the party. int party_member_withdraw(int party_id, int account_id, int char_id) { struct map_session_data* sd = map->id2sd(account_id); struct party_data* p = party->search(party_id); if( p ) { int i; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); if( i < MAX_PARTY ) { clif->party_withdraw(p,sd,account_id,p->party.member[i].name,0x0); memset(&p->party.member[i], 0, sizeof(p->party.member[0])); memset(&p->data[i], 0, sizeof(p->data[0])); p->party.count--; party->check_state(p); } } if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) { #ifdef GP_BOUND_ITEMS pc->bound_clear(sd,IBT_PARTY); #endif sd->status.party_id = 0; clif->charnameupdate(sd); //Update name display [Skotlex] //TODO: hp bars should be cleared too if( p && p->instances ) instance->check_kick(sd); } if (sd && sd->sc.data[SC_DANCING]) { status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); status_change_end(&sd->bl, SC_DRUMBATTLE, INVALID_TIMER); status_change_end(&sd->bl, SC_NIBELUNGEN, INVALID_TIMER); status_change_end(&sd->bl, SC_SIEGFRIED, INVALID_TIMER); } return 0; } /// Invoked (from char-server) when a party is disbanded. int party_broken(int party_id) { struct party_data* p; int i, j; p = party->search(party_id); if( p == NULL ) return 0; for( j = 0; j < p->instances; j++ ) { if( p->instance[j] >= 0 ) { instance->destroy( p->instance[j] ); instance->list[p->instance[j]].owner_id = 0; } } for( i = 0; i < MAX_PARTY; i++ ) { if( p->data[i].sd!=NULL ) { clif->party_withdraw(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10); p->data[i].sd->status.party_id=0; } } if( p->instance ) aFree(p->instance); HPM->data_store_destroy(&p->hdata); idb_remove(party->db,party_id); return 0; } int party_changeoption(struct map_session_data *sd,int exp,int item) { nullpo_ret(sd); if( sd->status.party_id==0) return 0; intif->party_changeoption(sd->status.party_id,sd->status.account_id,exp,item); return 0; } int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) { struct party_data *p; struct map_session_data *sd=map->id2sd(account_id); if( (p=party->search(party_id))==NULL) return 0; //Flag&0x1: Exp change denied. Flag&0x10: Item change denied. if(!(flag&0x01) && p->party.exp != exp) p->party.exp=exp; if(!(flag&0x10) && p->party.item != item) { p->party.item=item; } clif->party_option(p,sd,flag); return 0; } bool party_changeleader(struct map_session_data *sd, struct map_session_data *tsd) { struct party_data *p; int mi, tmi; if (!sd || !sd->status.party_id) return false; if (!tsd || tsd->status.party_id != sd->status.party_id) { clif->message(sd->fd, msg_sd(sd,283)); // Target character must be online and in your current party. return false; } if( map->list[sd->bl.m].flag.partylock ) { clif->message(sd->fd, msg_sd(sd,287)); // You cannot change party leaders in this map. return false; } if ((p = party->search(sd->status.party_id)) == NULL) return false; ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd ); if (mi == MAX_PARTY) return false; //Shouldn't happen if (!p->party.member[mi].leader) { clif->message(sd->fd, msg_sd(sd,282)); // You need to be a party leader to use this command. return false; } ARR_FIND( 0, MAX_PARTY, tmi, p->data[tmi].sd == tsd); if (tmi == MAX_PARTY) return false; //Shouldn't happen //Change leadership. p->party.member[mi].leader = 0; p->party.member[tmi].leader = 1; /** update members **/ clif->PartyLeaderChanged(p->data[mi].sd, p->data[mi].sd->status.account_id, p->data[tmi].sd->status.account_id); //Update info. intif->party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id); clif->party_info(p,NULL); return true; } /// Invoked (from char-server) when a party member /// - changes maps /// - logs in or out /// - gains a level (disabled) int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short mapid,int online,int lv) { struct party_member* m; struct party_data* p; int i; p = party->search(party_id); if( p == NULL ) return 0; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); if( i == MAX_PARTY ) { ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id); return 0; } m = &p->party.member[i]; m->map = mapid; m->online = online; m->lv = lv; //Check if they still exist on this map server p->data[i].sd = party->sd_check(party_id, account_id, char_id); clif->party_info(p,NULL); return 0; } void party_send_movemap(struct map_session_data *sd) { struct party_data *p; nullpo_retv(sd); if( sd->status.party_id==0 ) return; intif->party_changemap(sd,1); p=party->search(sd->status.party_id); if (!p) return; if(sd->state.connect_new) { //Note that this works because this function is invoked before connect_new is cleared. clif->party_info(p,sd); clif->party_member_info(p,sd); } if (sd->fd) { // synchronize minimap positions with the rest of the party int i; for(i=0; i < MAX_PARTY; i++) { if (p->data[i].sd && p->data[i].sd != sd && p->data[i].sd->bl.m == sd->bl.m) { clif->party_xy_single(sd->fd, p->data[i].sd); clif->party_xy_single(p->data[i].sd->fd, sd); } } } return; } void party_send_levelup(struct map_session_data *sd) { intif->party_changemap(sd,1); } int party_send_logout(struct map_session_data *sd) { struct party_data *p; int i; nullpo_ret(sd); if(!sd->status.party_id) return 0; intif->party_changemap(sd,0); p=party->search(sd->status.party_id); if(!p) return 0; ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd ); if( i < MAX_PARTY ) memset(&p->data[i], 0, sizeof(p->data[0])); else ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id); return 1; } int party_send_message(struct map_session_data *sd, const char *mes) { int len; nullpo_ret(sd); nullpo_ret(mes); len = (int)strlen(mes); if (sd->status.party_id == 0) return 0; intif->party_message(sd->status.party_id, sd->status.account_id, mes, len); party->recv_message(sd->status.party_id, sd->status.account_id, mes, len); // Chat logging type 'P' / Party Chat logs->chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); return 0; } int party_recv_message(int party_id,int account_id,const char *mes,int len) { struct party_data *p; if( (p=party->search(party_id))==NULL) return 0; clif->party_message(p,account_id,mes,len); return 0; } int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv) { struct party_data *p; struct map_session_data *p_sd; int i; if(!party_id || (p=party->search(party_id))==NULL) return 0; switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if (!p->state.monk) return 0; break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if (!p->state.sg) return 0; break; case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice return p->state.snovice; case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon return p->state.tk; default: return 0; //Unknown case? } nullpo_ret(sd); for(i=0;idata[i].sd) == NULL) continue; if (sd->bl.m != p_sd->bl.m) continue; switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if ((p_sd->job & MAPID_UPPERMASK) == MAPID_MONK && pc->checkskill(p_sd, MO_TRIPLEATTACK)) { sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK, 50+50*skill_lv, //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); } break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if ((p_sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && sd->sc.data[SC_COUNTERKICK_READY] && pc->checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, 50+50*pc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); } break; } } return 0; } int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { struct DBIterator *iter = db_iterator(party->db); struct party_data* p; // for each existing party, for( p = dbi_first(iter); dbi_exists(iter); p = dbi_next(iter) ) { int i; if( !p->party.count ) {// no online party members so do not iterate continue; } // for each member of this party, for( i = 0; i < MAX_PARTY; i++ ) { struct map_session_data* sd = p->data[i].sd; if( !sd || sd->bg_id ) continue; if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) {// perform position update clif->party_xy(sd); p->data[i].x = sd->bl.x; p->data[i].y = sd->bl.y; } if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp) {// perform hp update clif->party_hp(sd); p->data[i].hp = sd->battle_status.hp; } } } dbi_destroy(iter); return 0; } int party_send_xy_clear(struct party_data *p) { int i; nullpo_ret(p); for(i=0;idata[i].sd) continue; p->data[i].hp = 0; p->data[i].x = 0; p->data[i].y = 0; } return 0; } // exp share and added zeny share [Valaris] int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny) { struct map_session_data* sd[MAX_PARTY]; unsigned int i, c; nullpo_ret(p); nullpo_ret(src); // count the number of players eligible for exp sharing for (i = c = 0; i < MAX_PARTY; i++) { if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) ) continue; c++; } if (c < 1) return 0; base_exp/=c; job_exp/=c; zeny/=c; if (battle_config.party_even_share_bonus && c > 1) { double bonus = 100 + battle_config.party_even_share_bonus*(c-1); if (base_exp) base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX); if (job_exp) job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX); if (zeny) zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX); } for (i = 0; i < c; i++) { pc->gainexp(sd[i], src, base_exp, job_exp, false); if (zeny) // zeny from mobs [Valaris] pc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); } return 0; } //Does party loot. first_charid holds the charid of the player who has time priority to take the item. int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid) { struct map_session_data *target = NULL; int i; nullpo_ret(item_data); if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1))) { nullpo_ret(sd); //item distribution to party members. if (battle_config.party_share_type&2) { //Round Robin i = p->itemc; do { struct map_session_data *psd; i++; if (i >= MAX_PARTY) i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc" if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) ) continue; if (pc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) continue; //Chosen char can't pick up loot. //Successful pick. p->itemc = i; target = psd; break; } while (i != p->itemc); } else { //Random pick struct map_session_data *psd[MAX_PARTY]; int count = 0; //Collect pick candidates for (i = 0; i < MAX_PARTY; i++) { if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) ) continue; count++; } while (count > 0) { //Pick a random member. i = rnd()%count; if (pc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) { //Discard this receiver. psd[i] = psd[count-1]; count--; } else { //Successful pick. target = psd[i]; break; } } } } if (!target) { target = sd; //Give it to the char that picked it up if ((i=pc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) return i; } if( p && battle_config.party_show_share_picker && battle_config.show_picker_item_type&(1<nameid)) ) clif->party_show_picker(target, item_data); return 0; } int party_send_dot_remove(struct map_session_data *sd) { nullpo_ret(sd); if (sd->status.party_id) clif->party_xy_remove(sd); return 0; } // To use for Taekwon's "Fighting Chant" // int c = 0; // party_foreachsamemap(party->sub_count, sd, 0, &c); int party_sub_count(struct block_list *bl, va_list ap) { const struct map_session_data *sd = NULL; nullpo_ret(bl); Assert_ret(bl->type == BL_PC); sd = BL_UCCAST(BL_PC, bl); nullpo_ret(sd); if (sd->state.autotrade) return 0; if (battle_config.idle_no_share && pc_isidle(sd)) return 0; return 1; } /** * Arglist-based version of party_foreachsamemap * @see party_foreachsamemap */ int party_vforeachsamemap(int (*func)(struct block_list*,va_list), struct map_session_data *sd, int range, va_list ap) { struct party_data *p; int i; int x0,y0,x1,y1; struct block_list *list[MAX_PARTY]; int blockcount=0; int total = 0; //Return value. nullpo_ret(sd); if((p=party->search(sd->status.party_id))==NULL) return 0; x0=sd->bl.x-range; y0=sd->bl.y-range; x1=sd->bl.x+range; y1=sd->bl.y+range; for(i=0;idata[i].sd; if(!psd) continue; if(psd->bl.m!=sd->bl.m || !psd->bl.prev) continue; if(range && (psd->bl.xbl.ybl.x>x1 || psd->bl.y>y1 ) ) continue; list[blockcount++]=&psd->bl; } map->freeblock_lock(); for(i=0;ifreeblock_unlock(); return total; } // Special check for Minstrel's and Wanderer's chorus skills. int party_sub_count_chorus(struct block_list *bl, va_list ap) { const struct map_session_data *sd = NULL; nullpo_ret(bl); Assert_ret(bl->type == BL_PC); sd = BL_UCCAST(BL_PC, bl); if (sd->state.autotrade) return 0; if (battle_config.idle_no_share && pc_isidle(sd)) return 0; if ((sd->job & MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER) return 0; return 1; } /** * Executes 'func' for each party member on the same map and within a 'range' cells area * @param func Function to execute * @param sd Reference character for party, map, area center * @param range Area size (0 = whole map) * @param ... Additional parameters to pass to func() * @return Sum of the return values from func() */ int party_foreachsamemap(int (*func)(struct block_list*,va_list), struct map_session_data *sd, int range, ...) { va_list ap; int ret; va_start(ap, range); ret = party->vforeachsamemap(func, sd, range, ap); va_end(ap); return ret; } /*========================================== * Party Booking in KRO [Spiria] *------------------------------------------*/ struct party_booking_ad_info* create_party_booking_data(void) { struct party_booking_ad_info *pb_ad; CREATE(pb_ad, struct party_booking_ad_info, 1); pb_ad->index = party->booking_nextid++; return pb_ad; } void party_recruit_register(struct map_session_data *sd, short level, const char *notice) { #ifdef PARTY_RECRUIT struct party_booking_ad_info *pb_ad; nullpo_retv(sd); nullpo_retv(notice); pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id); if( pb_ad == NULL ) { pb_ad = party->create_booking_data(); idb_put(party->booking_db, sd->status.char_id, pb_ad); } else {// already registered clif->PartyRecruitRegisterAck(sd, 2); return; } memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH); pb_ad->expiretime = (int)time(NULL); pb_ad->p_detail.level = level; safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH); clif->PartyRecruitRegisterAck(sd, 0); clif->PartyRecruitInsertNotify(sd, pb_ad); // Notice #else return; #endif } void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job) { #ifndef PARTY_RECRUIT struct party_booking_ad_info *pb_ad; int i; nullpo_retv(sd); nullpo_retv(job); pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id); if( pb_ad == NULL ) { pb_ad = party->create_booking_data(); idb_put(party->booking_db, sd->status.char_id, pb_ad); } else {// already registered clif->PartyBookingRegisterAck(sd, 2); return; } memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH); pb_ad->expiretime = (int)time(NULL); pb_ad->p_detail.level = level; pb_ad->p_detail.mapid = mapid; for(i=0;ip_detail.job[i] = job[i]; else pb_ad->p_detail.job[i] = -1; clif->PartyBookingRegisterAck(sd, 0); clif->PartyBookingInsertNotify(sd, pb_ad); // Notice #else return; #endif } void party_recruit_update(struct map_session_data *sd, const char *notice) { #ifdef PARTY_RECRUIT struct party_booking_ad_info *pb_ad; nullpo_retv(sd); pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id); if( pb_ad == NULL ) return; pb_ad->expiretime = (int)time(NULL);// Update time. if (notice != NULL) { safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH); } clif->PartyRecruitUpdateNotify(sd, pb_ad); #else return; #endif } void party_booking_update(struct map_session_data *sd, short* job) { #ifndef PARTY_RECRUIT int i; struct party_booking_ad_info *pb_ad; nullpo_retv(sd); nullpo_retv(job); pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id); if( pb_ad == NULL ) return; pb_ad->expiretime = (int)time(NULL);// Update time. for(i=0;ip_detail.job[i] = job[i]; else pb_ad->p_detail.job[i] = -1; clif->PartyBookingUpdateNotify(sd, pb_ad); #else return; #endif } void party_recruit_search(struct map_session_data *sd, short level, short mapid, unsigned long lastindex, short resultcount) { #ifdef PARTY_RECRUIT struct party_booking_ad_info *pb_ad; int count = 0; struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS]; bool more_result = false; struct DBIterator *iter = db_iterator(party->booking_db); nullpo_retv(sd); memset(result_list, 0, sizeof(result_list)); for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) ) { if ((level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level))) continue; if (count >= PARTY_BOOKING_RESULTS){ more_result = true; break; } result_list[count] = pb_ad; if( result_list[count] ) { count++; } } dbi_destroy(iter); clif->PartyRecruitSearchAck(sd->fd, result_list, count, more_result); #else return; #endif } void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount) { #ifndef PARTY_RECRUIT struct party_booking_ad_info *pb_ad; int i; int count = 0; struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS]; bool more_result = false; struct DBIterator *iter = db_iterator(party->booking_db); nullpo_retv(sd); memset(result_list, 0, sizeof(result_list)); for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) ) { if (pb_ad->index < lastindex || (level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level))) continue; if (count >= PARTY_BOOKING_RESULTS){ more_result = true; break; } if (mapid == 0 && job == -1) result_list[count] = pb_ad; else if (mapid == 0) { for(i=0; ip_detail.job[i] == job && job != -1) result_list[count] = pb_ad; } else if (job == -1){ if (pb_ad->p_detail.mapid == mapid) result_list[count] = pb_ad; } if( result_list[count] ) { count++; } } dbi_destroy(iter); clif->PartyBookingSearchAck(sd->fd, result_list, count, more_result); #else return; #endif } bool party_booking_delete(struct map_session_data *sd) { struct party_booking_ad_info* pb_ad; nullpo_retr(false, sd); if((pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id))!=NULL) { #ifdef PARTY_RECRUIT clif->PartyRecruitDeleteNotify(sd, pb_ad->index); #else clif->PartyBookingDeleteNotify(sd, pb_ad->index); #endif idb_remove(party->booking_db,sd->status.char_id); } return true; } void do_final_party(void) { party->db->destroy(party->db,party->db_final); db_destroy(party->booking_db); // Party Booking [Spiria] } // Constructor, init vars void do_init_party(bool minimal) { if (minimal) return; party->db = idb_alloc(DB_OPT_RELEASE_DATA); party->booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria] timer->add_func_list(party->send_xy_timer, "party_send_xy_timer"); timer->add_interval(timer->gettick()+battle_config.party_update_interval, party->send_xy_timer, 0, 0, battle_config.party_update_interval); } /*===================================== * Default Functions : party.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ void party_defaults(void) { party = &party_s; /* */ party->db = NULL; party->booking_db = NULL; party->booking_nextid = 1; /* funcs */ party->init = do_init_party; party->final = do_final_party; /* */ party->search = party_search; party->searchname = party_searchname; party->getmemberid = party_getmemberid; party->getavailablesd = party_getavailablesd; party->create = party_create; party->created = party_created; party->request_info = party_request_info; party->invite = party_invite; party->member_joined = party_member_joined; party->member_added = party_member_added; party->leave = party_leave; party->removemember = party_removemember; party->member_withdraw = party_member_withdraw; party->reply_invite = party_reply_invite; party->recv_noinfo = party_recv_noinfo; party->recv_info = party_recv_info; party->recv_movemap = party_recv_movemap; party->broken = party_broken; party->optionchanged = party_optionchanged; party->changeoption = party_changeoption; party->changeleader = party_changeleader; party->send_movemap = party_send_movemap; party->send_levelup = party_send_levelup; party->send_logout = party_send_logout; party->send_message = party_send_message; party->recv_message = party_recv_message; party->skill_check = party_skill_check; party->send_xy_clear = party_send_xy_clear; party->exp_share = party_exp_share; party->share_loot = party_share_loot; party->send_dot_remove = party_send_dot_remove; party->sub_count = party_sub_count; party->sub_count_chorus = party_sub_count_chorus; party->booking_register = party_booking_register; party->booking_update = party_booking_update; party->booking_search = party_booking_search; party->recruit_register = party_recruit_register; party->recruit_update = party_recruit_update; party->recruit_search = party_recruit_search; party->booking_delete = party_booking_delete; party->vforeachsamemap = party_vforeachsamemap; party->foreachsamemap = party_foreachsamemap; party->send_xy_timer = party_send_xy_timer; party->fill_member = party_fill_member; party->sd_check = party_sd_check; party->check_state = party_check_state; party->create_booking_data = create_party_booking_data; party->db_final = party_db_final; }