// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include #include #include #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/grfio.h" #include "../common/showmsg.h" #include "../common/ers.h" #include "map.h" #include "log.h" #include "npc.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "status.h" #include "itemdb.h" #include "script.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "skill.h" #ifdef _WIN32 #undef isspace #define isspace(x) (x == ' ' || x == '\t') #endif struct npc_src_list { struct npc_src_list * next; // struct npc_src_list * prev; //[Shinomori] char name[4]; }; static struct npc_src_list *npc_src_first=NULL; static struct npc_src_list *npc_src_last=NULL; static int npc_id=START_NPC_NUM; static int npc_warp=0; static int npc_shop=0; static int npc_script=0; static int npc_mob=0; static int npc_delay_mob=0; static int npc_cache_mob=0; char *current_file = NULL; int npc_get_new_npc_id(void){ return npc_id++; } static struct dbt *ev_db; static struct dbt *npcname_db; struct event_data { struct npc_data *nd; int pos; }; static struct tm ev_tm_b; // 時計イベント用 static struct eri *timer_event_ers; //For the npc timer data. [Skotlex] static int npc_walktimer(int,unsigned int,int,int); // [Valaris] static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris] /*========================================== * NPCの無効化/有効化 * npc_enable * npc_enable_sub 有効時にOnTouchイベントを実行 *------------------------------------------ */ int npc_enable_sub( struct block_list *bl, va_list ap ) { struct map_session_data *sd; struct npc_data *nd; //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ char name[50]; // need 24 + 9 for the "::OnTouch" if (nd->flag&1) // 無効化されている return 1; if(sd->areanpc_id==nd->bl.id) return 1; sd->areanpc_id=nd->bl.id; snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance] npc_event(sd,name,0); } //aFree(name); return 0; } int npc_enable(const char *name,int flag) { struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name); if (nd==NULL) return 0; if (flag&1) { // 有効化 nd->flag&=~1; clif_spawnnpc(nd); }else if (flag&2){ nd->flag&=~1; nd->sc.option = 0x0000; clif_changeoption(&nd->bl); }else if (flag&4){ nd->flag|=1; nd->sc.option = 0x0002; clif_changeoption(&nd->bl); }else{ // 無効化 nd->flag|=1; clif_clearchar(&nd->bl,0); } if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); return 0; } /*========================================== * NPCを名前で探す *------------------------------------------ */ struct npc_data* npc_name2id(const char *name) { return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name); } /*========================================== * イベントキューのイベント処理 *------------------------------------------ */ int npc_event_dequeue(struct map_session_data *sd) { nullpo_retr(0, sd); sd->npc_id=0; if (sd->eventqueue[0][0]) { // キューのイベント処理 size_t ev; // find an empty place in eventtimer list for(ev=0;eveventtimer[ev]==-1 ) break; if(eveventqueue[0],50); // shift queued events down by one for(i=1;ieventqueue[i-1],sd->eventqueue[i],50); // clear the last event sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; // add the timer sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!! }else ShowWarning("npc_event_dequeue: event timer is full !\n"); } return 0; } /*========================================== * イベントの遅延実行 *------------------------------------------ */ int npc_event_timer(int tid,unsigned int tick,int id,int data) { unsigned char *eventname = (unsigned char *)data; struct event_data *ev = strdb_get(ev_db,eventname); struct npc_data *nd; struct map_session_data *sd=map_id2sd(id); size_t i; if((ev==NULL || (nd=ev->nd)==NULL)) { if(battle_config.error_log) ShowWarning("npc_event: event not found [%s]\n",eventname); } else { for(i=0;ieventtimer[i]==tid ) { nd->eventtimer[i]=-1; npc_event(sd,eventname,0); // sd NULL check is within break; } } if(i==MAX_EVENTTIMER && battle_config.error_log) ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname); } aFree(eventname); return 0; } int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT { struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname); struct npc_data *nd; // int xs,ys; if((ev==NULL || (nd=ev->nd)==NULL)){ ShowWarning("npc_event: event not found [%s]\n",eventname); return 0; } run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); return 0; } /* int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; int *c=va_arg(ap,int *); int tick=0,ctick=gettick(); char temp[10]; char event[100]; if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ sscanf(&p[9],"%s",temp); tick=atoi(temp); strcpy( event, ev->nd->name); strcat( event, p); if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { npc_timer_event(event); ev->nd->lastaction = ctick; } } return 0; } int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT { struct npc_data *nd=(struct npc_data*)data; if(nd->timer == -1) return 0; sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); return 0; } int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT { npcname_db->foreach(npcname_db,npc_timer_sub); aFree((void*)data); return 0; }*/ /*========================================== * イベント用ラベルのエクスポート * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ int npc_event_export(char *lname,void *data,va_list ap) { int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { struct event_data *ev; unsigned char buf[51]; char *p=strchr(lname,':'); // エクスポートされる ev=(struct event_data *) aCalloc(sizeof(struct event_data), 1); if (ev==NULL) { ShowFatalError("npc_event_export: out of memory !\n"); exit(1); }else if (p==NULL || (p-lname)>NAME_LENGTH) { ShowFatalError("npc_event_export: label name error !\n"); exit(1); }else{ ev->nd=nd; ev->pos=pos; *p='\0'; sprintf(buf,"%s::%s",nd->exname,lname); *p=':'; strdb_put(ev_db,buf,ev); } } return 0; } /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ */ int npc_event_doall_sub(DBKey key,void *data,va_list ap) { unsigned char*p = key.str; struct event_data *ev; int *c; int rid; unsigned char *name; ev=(struct event_data *)data; c=va_arg(ap,int *); name=va_arg(ap,unsigned char *); rid=va_arg(ap, int); if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_doall(const unsigned char *name) { int c=0; unsigned char buf[64]="::"; strncpy(buf+2,name,62); ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0); return c; } int npc_event_doall_id(const unsigned char *name, int rid) { int c=0; unsigned char buf[64]="::"; strncpy(buf+2,name,62); ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid); return c; } int npc_event_do_sub(DBKey key,void *data,va_list ap) { unsigned char *p = key.str; struct event_data *ev; int *c; const unsigned char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); name=va_arg(ap,const unsigned char *); if (p && strcmpi(name,p)==0 ) { run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_do(const unsigned char *name) { int c=0; if (*name==':' && name[1]==':') { return npc_event_doall(name+2); } ev_db->foreach(ev_db,npc_event_do_sub,&c,name); return c; } /*========================================== * 時計イベント実行 *------------------------------------------ */ int npc_event_do_clock(int tid,unsigned int tick,int id,int data) { time_t timer; struct tm *t; char buf[64]; char *day=""; int c=0; time(&timer); t=localtime(&timer); switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; } if (t->tm_min != ev_tm_b.tm_min ) { sprintf(buf,"OnMinute%02d",t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c+=npc_event_doall(buf); } if (t->tm_hour!= ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c+=npc_event_doall(buf); } if (t->tm_mday!= ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c+=npc_event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /*========================================== * OnInitイベント実行(&時計イベント開始) *------------------------------------------ */ int npc_event_do_oninit(void) { // int c = npc_event_doall("OnInit"); ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); add_timer_interval(gettick()+100, npc_event_do_clock,0,0,1000); return 0; } /*========================================== * OnTimer NPC event - by RoVeRT *------------------------------------------ */ int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) { int i; for(i=0;ieventtimer[i]==-1 ) break; if(ieventtimer[i]=add_timer(gettick()+tick, npc_event_timer,nd->bl.id,(int)evname); }else ShowWarning("npc_addtimer: event timer is full !\n"); return 0; } int npc_deleventtimer(struct npc_data *nd,const unsigned char *name) { int i; for(i=0;ieventtimer[i]!=-1 && strcmp( (unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ delete_timer(nd->eventtimer[i],npc_event_timer); nd->eventtimer[i]=-1; break; } return 0; } int npc_cleareventtimer(struct npc_data *nd) { int i; for(i=0;ieventtimer[i]!=-1 ){ delete_timer(nd->eventtimer[i],npc_event_timer); nd->eventtimer[i]=-1; } return 0; } int npc_do_ontimer_sub(DBKey key,void *data,va_list ap) { unsigned char *p = key.str; struct event_data *ev = (struct event_data *)data; int *c = va_arg(ap,int *); // struct map_session_data *sd=va_arg(ap,struct map_session_data *); int option = va_arg(ap,int); int tick = 0; char temp[10]; char event[50]; if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){ sscanf(&p[9], "%s", temp); tick = atoi(temp); strcpy(event, ev->nd->name); strcat(event, p); if (option!=0) { npc_addeventtimer(ev->nd, tick, event); } else { npc_deleventtimer(ev->nd, event); } } return 0; } int npc_do_ontimer(int npc_id, int option) { ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option); return 0; } /*========================================== * タイマーイベント用ラベルの取り込み * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ int npc_timerevent_import(char *lname,void *data,va_list ap) { int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); int t=0,i=0; if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,i=nd->u.scr.timeramount; if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list)); else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); if(te==NULL){ ShowFatalError("npc_timerevent_import: out of memory !\n"); exit(1); } for(j=0;jt){ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); break; } } te[j].timer=t; te[j].pos=pos; nd->u.scr.timer_event=te; nd->u.scr.timeramount++; } return 0; } struct timer_event_data { int rid; //Attached player for this timer. int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount int time; //holds total time elapsed for the script since time 0 (whenthe timers started) unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0 }; /*========================================== * タイマーイベント実行 *------------------------------------------ */ int npc_timerevent(int tid,unsigned int tick,int id,int data) { int next,t,old_rid,old_timer; unsigned int old_tick; struct npc_data* nd=(struct npc_data *)map_id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; if( nd==NULL ){ ShowError("npc_timerevent: NPC not found??\n"); return 0; } if (ted->rid) { sd = map_id2sd(ted->rid); if (!sd) { if(battle_config.error_log) ShowError("npc_timerevent: Attached player not found.\n"); ers_free(timer_event_ers, ted); return 0; } } old_rid = nd->u.scr.rid; //To restore it later. nd->u.scr.rid = sd?sd->bl.id:0; old_tick = nd->u.scr.timertick; nd->u.scr.timertick=ted->otick; te=nd->u.scr.timer_event+ ted->next; old_timer = nd->u.scr.timer; t = nd->u.scr.timer=ted->time; ted->next++; if( nd->u.scr.timeramount> ted->next){ next= nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next-1 ].timer; ted->time+=next; if (sd) sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted); else nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted); } else { if (sd) sd->npc_timer_id = -1; else nd->u.scr.timerid = -1; ers_free(timer_event_ers, ted); } run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; return 0; } /*========================================== * タイマーイベント開始 *------------------------------------------ */ int npc_timerevent_start(struct npc_data *nd, int rid) { int j,n, next; struct map_session_data *sd=NULL; //Player to whom script is attached. struct timer_event_data *ted; nullpo_retr(0, nd); n=nd->u.scr.timeramount; if( n==0 ) return 0; for(j=0;ju.scr.timer_event[j].timer > nd->u.scr.timer ) break; } if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] return 0; if (nd->u.scr.rid > 0) { //Try to attach timer to this player. sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; } } ted = ers_alloc(timer_event_ers, struct timer_event_data); ted->next = j; nd->u.scr.timertick=ted->otick=gettick(); //Attach only the player if attachplayerrid was used. ted->rid = sd?sd->bl.id:0; // Do not store it to make way to two types of timers: globals and personals. // if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori] // if rid is less than 0 leave it unchanged [celest] next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; ted->time = nd->u.scr.timer_event[j].timer; if (sd) sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted); else nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted); return 0; } /*========================================== * タイマーイベント終了 *------------------------------------------ */ int npc_timerevent_stop(struct npc_data *nd) { struct map_session_data *sd =NULL; struct TimerData *td = NULL; int *tid; nullpo_retr(0, nd); if (nd->u.scr.rid) { sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; if (*tid == -1) //Nothing to stop return 0; td = get_timer(*tid); if (td && td->data) ers_free(timer_event_ers, (struct event_timer_data*)td->data); delete_timer(*tid,npc_timerevent); *tid = -1; //Set the timer tick to the time that has passed since the beginning of the timers and now. nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick); nd->u.scr.rid = 0; return 0; } /*========================================== * Aborts a running npc timer that is attached to a player. *------------------------------------------ */ void npc_timerevent_quit(struct map_session_data *sd) { struct TimerData *td; if (sd->npc_timer_id == -1) return; td = get_timer(sd->npc_timer_id); if (!td) { sd->npc_timer_id = -1; return; //?? } delete_timer(sd->npc_timer_id,npc_timerevent); sd->npc_timer_id = -1; ers_free(timer_event_ers, (struct event_timer_data*)td->data); } /*========================================== * タイマー値の所得 *------------------------------------------ */ int npc_gettimerevent_tick(struct npc_data *nd) { int tick; struct map_session_data *sd =NULL; nullpo_retr(0, nd); tick=nd->u.scr.timer; if (nd->u.scr.rid) { sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_gettimerevent_tick: Attached player not found!\n"); return tick; } } //If within a timer, set the tick value to the time passed since the beginning of the timer. if (sd) { if(sd->npc_timer_id != -1) tick = DIFF_TICK(gettick(), nd->u.scr.timertick); } else { if(nd->u.scr.timerid!=-1) tick = DIFF_TICK(gettick(), nd->u.scr.timertick); } return tick; } /*========================================== * タイマー値の設定 *------------------------------------------ */ int npc_settimerevent_tick(struct npc_data *nd,int newtimer) { int flag; struct map_session_data *sd=NULL; nullpo_retr(0, nd); if (nd->u.scr.rid) { sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_settimerevent_tick: Attached player not found!\n"); return 1; } flag= sd->npc_timer_id != -1 ; } else flag= nd->u.scr.timer != -1 ; if(flag) npc_timerevent_stop(nd); nd->u.scr.timer=newtimer; if(flag) npc_timerevent_start(nd, -1); return 0; } /*========================================== * イベント型のNPC処理 *------------------------------------------ */ int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill) { struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname); struct npc_data *nd; int xs,ys; unsigned char mobevent[100]; if (sd == NULL) nullpo_info(NLP_MARK); if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) return 1; if (ev == NULL || (nd = ev->nd) == NULL) { if (mob_kill) { strcpy( mobevent, eventname); strcat( mobevent, "::OnMyMobDead"); ev = strdb_get(ev_db, mobevent); if (ev == NULL || (nd = ev->nd) == NULL) { if (strnicmp(eventname, "GM_MONSTER",10) != 0) ShowError("npc_event: event not found [%s]\n", mobevent); return 0; } } else { if (battle_config.error_log) ShowError("npc_event: event not found [%s]\n", eventname); return 0; } } xs=nd->u.scr.xs; ys=nd->u.scr.ys; if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) ) { if (nd->bl.m != sd->bl.m ) return 1; if ( xs>0 && (sd->bl.xbl.x-xs/2 || nd->bl.x+xs/2bl.x) ) return 1; if ( ys>0 && (sd->bl.ybl.y-ys/2 || nd->bl.y+ys/2bl.y) ) return 1; } if ( sd->npc_id!=0) { // if (battle_config.error_log) // printf("npc_event: npc_id != 0\n"); int i; for(i=0;ieventqueue[i][0]) break; if (i==MAX_EVENTQUEUE) { if (battle_config.error_log) ShowWarning("npc_event: event queue is full !\n"); }else{ // if (battle_config.etc_log) // printf("npc_event: enqueue\n"); memcpy(sd->eventqueue[i],eventname,50); } return 1; } if (nd->flag&1) { // 無効化されている npc_event_dequeue(sd); return 0; } sd->npc_id=nd->bl.id; sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); return 0; } int npc_command_sub(DBKey key,void *data,va_list ap) { unsigned char *p = key.str; struct event_data *ev=(struct event_data *)data; unsigned char *npcname=va_arg(ap,char *); char *command=va_arg(ap,char *); unsigned char temp[100]; if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){ sscanf(&p[11],"%s",temp); if (strcmp(command,temp)==0) run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); } return 0; } int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command) { ev_db->foreach(ev_db,npc_command_sub,npcname,command); return 0; } /*========================================== * 接触型のNPC処理 *------------------------------------------ */ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) { int i,f=1; int xs,ys; nullpo_retr(1, sd); if(sd->npc_id) return 1; for(i=0;iflag&1) { // 無効化されている f=0; continue; } switch(map[m].npc[i]->bl.subtype) { case WARP: xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) break; } if (i==map[m].npc_num) { if (f) { if (battle_config.error_log) ShowError("npc_touch_areanpc : some bug \n"); } return 1; } switch(map[m].npc[i]->bl.subtype) { case WARP: // hidden chars cannot use warps -- is it the same for scripts too? if (sd->sc.option&6 || (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza] break; skill_stop_dancing(&sd->bl); pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); break; case SCRIPT: { //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] char name[50]; // need 24 max + 9 for "::OnTouch" if(sd->areanpc_id == map[m].npc[i]->bl.id) return 1; sd->areanpc_id = map[m].npc[i]->bl.id; sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance] if( npc_event(sd,name,0)>0 ) npc_click(sd,map[m].npc[i]->bl.id); //aFree(name); break; } } return 0; } /*========================================== * 近くかどうかの判定 *------------------------------------------ */ int npc_checknear(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(0, sd); nd=(struct npc_data *)map_id2bl(id); if (nd==NULL || nd->bl.type!=BL_NPC) { if (battle_config.error_log) ShowWarning("no such npc : %d\n",id); return 1; } if (nd->class_<0) // イベント系は常にOK return 0; // エリア判定 if (nd->bl.m!=sd->bl.m || nd->bl.xbl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 || nd->bl.ybl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1) return 1; return 0; } /*========================================== * NPCのオープンチャット発言 *------------------------------------------ */ int npc_globalmessage(const char *name,char *mes) { struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name); char temp[100]; if (!nd) return 0; snprintf(temp, sizeof temp ,"%s : %s",name,mes); clif_GlobalMessage(&nd->bl,temp); return 0; } /*========================================== * クリック時のNPC処理 *------------------------------------------ */ int npc_click(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(1, sd); if (sd->npc_id != 0) { if (battle_config.error_log) ShowError("npc_click: npc_id != 0\n"); return 1; } if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); if (nd->flag&1) // 無効化されている return 1; sd->npc_id=id; switch(nd->bl.subtype) { case SHOP: clif_npcbuysell(sd,id); npc_event_dequeue(sd); break; case SCRIPT: sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id); break; } return 0; } /*========================================== * *------------------------------------------ */ int npc_scriptcont(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(1, sd); if (id!=sd->npc_id) return 1; if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id); return 0; } /*========================================== * *------------------------------------------ */ int npc_buysellsel(struct map_session_data *sd,int id,int type) { struct npc_data *nd; nullpo_retr(1, sd); if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); if (nd->bl.subtype!=SHOP) { if (battle_config.error_log) ShowError("no such shop npc : %d\n",id); sd->npc_id=0; return 1; } if (nd->flag&1) // 無効化されている return 1; sd->npc_shopid=id; if (type==0) { clif_buylist(sd,nd); } else { clif_selllist(sd); } return 0; } /*========================================== * *------------------------------------------ */ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) { struct npc_data *nd; double z; int i,j,w,skill,itemamount=0,new_=0; nullpo_retr(3, sd); nullpo_retr(3, item_list); if (npc_checknear(sd,sd->npc_shopid)) return 3; nd=(struct npc_data*)map_id2bl(sd->npc_shopid); if (nd->bl.subtype!=SHOP) return 3; for(i=0,w=0,z=0;iu.shop_item[j].nameid;j++) { if (nd->u.shop_item[j].nameid==item_list[i*2+1]) break; } if (nd->u.shop_item[j].nameid==0) return 3; if (itemdb_isequip3(nd->u.shop_item[j].nameid) && item_list[i*2] > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid); item_list[i*2] = 1; } if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) z+=(double)nd->u.shop_item[j].value * item_list[i*2]; else z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; itemamount+=item_list[i*2]; switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return 2; } w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; } if (z > (double)sd->status.zeny) return 1; // zeny不足 if (w+sd->weight > sd->max_weight) return 2; // 重量超過 if (pc_inventoryblank(sd) 0 ) log_zeny(sd, "S", sd, -(int)z); //Logs pc_payzeny(sd,(int)z); for(i=0;i 0 ) log_pick(sd, "S", 0, item_tmp.nameid, item_list[i*2], NULL); //Logs } //商人経験値 if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { if (sd->status.skill[MC_DISCOUNT].flag != 0) skill = sd->status.skill[MC_DISCOUNT].flag - 2; if (skill > 0) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); } } return 0; } /*========================================== * *------------------------------------------ */ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) { double z; int i,skill,itemamount=0; nullpo_retr(1, sd); nullpo_retr(1, item_list); if (npc_checknear(sd,sd->npc_shopid)) return 1; for(i=0,z=0;i=MAX_INVENTORY) return 1; nameid=sd->status.inventory[item_list[i*2]-2].nameid; if (nameid == 0 || sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1]) return 1; if (itemdb_value_notoc(nameid)) z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1]; else z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1]; itemamount+=item_list[i*2+1]; } if (z > MAX_ZENY) z = MAX_ZENY; //Logs (S)hopping Zeny [Lupus] if(log_config.zeny > 0 ) log_zeny(sd, "S", sd, (int)z); //Logs pc_getzeny(sd,(int)z); for(i=0;istatus.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL && sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 && sd->status.inventory[item_id].card[0] == (short)0xff00) if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0) intif_delete_petdata(MakeDWord(sd->status.inventory[item_id].card[1],sd->status.inventory[item_id].card[2])); //Logs items, Sold to NPC (S)hop [Lupus] if(sd && log_config.pick > 0 ) log_pick(sd, "S", 0, sd->status.inventory[item_id].nameid, -item_list[i*2+1], &sd->status.inventory[item_id]); //Logs pc_delitem(sd,item_id,item_list[i*2+1],0); } //商人経験値 if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { if (sd->status.skill[MC_OVERCHARGE].flag != 0) skill = sd->status.skill[MC_OVERCHARGE].flag - 2; if (skill > 0) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); } } return 0; } // [Valaris] NPC Walking /*========================================== * Time calculation concerning one step next to npc *------------------------------------------ */ static int calc_next_walk_step(struct npc_data *nd) { nullpo_retr(0, nd); if(nd->walkpath.path_pos>=nd->walkpath.path_len) return -1; if(nd->walkpath.path[nd->walkpath.path_pos]&1) return status_get_speed(&nd->bl)*14/10; return status_get_speed(&nd->bl); } /*========================================== * npc Walk processing *------------------------------------------ */ static int npc_walk(struct npc_data *nd,unsigned int tick,int data) { int i; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; int x,y,dx,dy; nullpo_retr(0, nd); nd->state.state=MS_IDLE; if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data) return 0; nd->walkpath.path_half ^= 1; if(nd->walkpath.path_half==0){ nd->walkpath.path_pos++; if(nd->state.change_walk_target){ npc_walktoxy_sub(nd); return 0; } } else { if(nd->walkpath.path[nd->walkpath.path_pos]>=8) return 1; x = nd->bl.x; y = nd->bl.y; if(map_getcell(nd->bl.m,x,y,CELL_CHKNOPASS)) { npc_stop_walking(nd,1); return 0; } nd->dir=nd->walkpath.path[nd->walkpath.path_pos]; dx = dirx[nd->dir]; dy = diry[nd->dir]; if(map_getcell(nd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) { npc_walktoxy_sub(nd); return 0; } nd->state.state=MS_WALK; map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd); x += dx; y += dy; map_moveblock(&nd->bl, x, y, tick); map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd); nd->state.state=MS_IDLE; } if((i=calc_next_walk_step(nd))>0){ i = i>>1; if(i < 1 && nd->walkpath.path_half == 0) i = 1; nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos); nd->state.state=MS_WALK; if(nd->walkpath.path_pos>=nd->walkpath.path_len) clif_fixnpcpos(nd); // When npc stops, retransmission current of a position. } return 0; } int npc_changestate(struct npc_data *nd,int state,int type) { int i; nullpo_retr(0, nd); if(nd->walktimer != -1) delete_timer(nd->walktimer,npc_walktimer); nd->walktimer=-1; nd->state.state=state; switch(state){ case MS_WALK: if((i=calc_next_walk_step(nd))>0){ i = i>>2; nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0); } else nd->state.state=MS_IDLE; break; case MS_DELAY: nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0); break; } return 0; } static int npc_walktimer(int tid,unsigned int tick,int id,int data) { struct npc_data *nd; nd=(struct npc_data*)map_id2bl(id); if(nd == NULL || nd->bl.type != BL_NPC) return 1; if(nd->walktimer != tid){ return 0; } nd->walktimer=-1; if(nd->bl.prev == NULL) return 1; switch(nd->state.state){ case MS_WALK: npc_walk(nd,tick,data); break; case MS_DELAY: npc_changestate(nd,MS_IDLE,0); break; default: break; } return 0; } static int npc_walktoxy_sub(struct npc_data *nd) { struct walkpath_data wpd; nullpo_retr(0, nd); if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy)) return 1; memcpy(&nd->walkpath,&wpd,sizeof(wpd)); nd->state.change_walk_target=0; npc_changestate(nd,MS_WALK,0); clif_movenpc(nd); return 0; } int npc_walktoxy(struct npc_data *nd,int x,int y,int easy) { struct walkpath_data wpd; nullpo_retr(0, nd); if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) ) return 1; nd->state.walk_easy = easy; nd->to_x=x; nd->to_y=y; if(nd->state.state == MS_WALK) { nd->state.change_walk_target=1; } else { return npc_walktoxy_sub(nd); } return 0; } int npc_stop_walking(struct npc_data *nd,int type) { nullpo_retr(0, nd); if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) { int dx=0,dy=0; nd->walkpath.path_len=0; if(type&4){ dx=nd->to_x-nd->bl.x; if(dx<0) dx=-1; else if(dx>0) dx=1; dy=nd->to_y-nd->bl.y; if(dy<0) dy=-1; else if(dy>0) dy=1; } nd->to_x=nd->bl.x+dx; nd->to_y=nd->bl.y+dy; if(dx!=0 || dy!=0){ npc_walktoxy_sub(nd); return 0; } npc_changestate(nd,MS_IDLE,0); } if(type&0x01) clif_fixnpcpos(nd); if(type&0x02) { int delay=status_get_dmotion(&nd->bl); unsigned int tick = gettick(); if(nd->canmove_tick < tick) nd->canmove_tick = tick + delay; } return 0; } int npc_remove_map (struct npc_data *nd) { int m,i; nullpo_retr(1, nd); if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; #ifdef PCRE_SUPPORT npc_chat_finalize(nd); #endif clif_clearchar_area(&nd->bl,2); strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname); //Remove corresponding NPC CELLs if (nd->bl.subtype == WARP) { int j, xs, ys, x, y; x = nd->bl.x; y = nd->bl.y; xs = nd->u.warp.xs; ys = nd->u.warp.ys; for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC)) map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC); } } } map_delblock(&nd->bl); map_deliddb(&nd->bl); //Remove npc from map[].npc list. [Skotlex] for(i=0;i= map[m].npc_num) return 2; //failed to find it? map[m].npc_num--; for(; ind->exname,npcname)==0){ db_remove(ev_db, key); return 1; } return 0; } int npc_unload (struct npc_data *nd) { npc_remove_map (nd); if (nd->chat_id) { struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id); if (cd) aFree (cd); cd = NULL; } if (nd->bl.subtype == SCRIPT) { ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related. if (nd->u.scr.timerid != -1) delete_timer(nd->u.scr.timerid, npc_timerevent); npc_cleareventtimer (nd); if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->u.scr.src_id == 0) { if(nd->u.scr.script) { aFree(nd->u.scr.script); nd->u.scr.script = NULL; } if (nd->u.scr.label_list) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; } } } aFree(nd); return 0; } // // 初期化関係 // /*========================================== * 読み込むnpcファイルのクリア *------------------------------------------ */ void npc_clearsrcfile (void) { struct npc_src_list *p = npc_src_first, *p2; while (p) { p2 = p; p = p->next; aFree(p2); } npc_src_first = NULL; npc_src_last = NULL; } /*========================================== * 読み込むnpcファイルの追加 *------------------------------------------ */ void npc_addsrcfile (char *name) { struct npc_src_list *nsl; if (strcmpi(name, "clear") == 0) { npc_clearsrcfile(); return; } // prevent multiple insert of source files nsl = npc_src_first; while (nsl) { // found the file, no need to insert it again if (0 == strcmp(name, nsl->name)) return; nsl = nsl->next; } nsl = (struct npc_src_list *) aCalloc (1, sizeof(*nsl) + strlen(name)); nsl->next = NULL; strncpy(nsl->name, name, strlen(name) + 1); if (npc_src_first == NULL) npc_src_first = nsl; if (npc_src_last) npc_src_last->next = nsl; npc_src_last = nsl; } /*========================================== * 読み込むnpcファイルの削除 *------------------------------------------ */ void npc_delsrcfile (char *name) { struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first; if (strcmpi(name, "all") == 0) { npc_clearsrcfile(); return; } while (p) { if (strcmp(p->name, name) == 0) { *lp = p->next; if (npc_src_last == p) npc_src_last = pp; aFree(p); break; } lp = &p->next; pp = p; p = p->next; } } /*========================================== * warp行解析 *------------------------------------------ */ int npc_parse_warp (char *w1,char *w2,char *w3,char *w4) { int x, y, xs, ys, to_x, to_y, m; int i, j; char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH]; struct npc_data *nd; // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 || sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) { ShowError("bad warp line : %s\n", w3); return 1; } m = map_mapname2mapid(mapname); i = mapindex_name2id(to_mapname); if (!i) { ShowError("bad warp line (destination map not found): %s\n", w3); return 1; } nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data)); nd->bl.id = npc_get_new_npc_id(); nd->n = map_addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; memcpy(nd->name, w3, NAME_LENGTH-1); memcpy(nd->exname, w3, NAME_LENGTH-1); if (!battle_config.warp_point_debug) nd->class_ = WARP_CLASS; else nd->class_ = WARP_DEBUG_CLASS; nd->speed = 200; nd->u.warp.mapindex = (short)i; xs += 2; ys += 2; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS)) continue; map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC); } } npc_warp++; nd->bl.type = BL_NPC; nd->bl.subtype = WARP; map_addblock(&nd->bl); clif_spawnnpc(nd); strdb_put(npcname_db, nd->name, nd); return 0; } /*========================================== * shop行解析 *------------------------------------------ */ static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4) { #define MAX_SHOPITEM 100 char *p; int x, y, dir, m, pos = 0; char mapname[MAP_NAME_LENGTH]; struct npc_data *nd; if (strcmp(w1, "-") == 0) { x = 0; y = 0; dir = 0; m = -1; } else { // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL) { ShowError("bad shop line : %s\n", w3); return 1; } m = map_mapname2mapid(mapname); } nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1)); p = strchr(w4, ','); while (p && pos < MAX_SHOPITEM) { int nameid, value; struct item_data *id; p++; if (sscanf(p, "%d:%d", &nameid, &value) != 2) break; nd->u.shop_item[pos].nameid = nameid; id = itemdb_search(nameid); if (value < 0) value = id->value_buy; nd->u.shop_item[pos].value = value; // check for bad prices that can possibly cause exploits if (value*75/100 < id->value_sell*124/100) { printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex] ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d)\n", id->name, id->nameid, value*75/100, id->value_sell*124/100); } //for logs filters, atcommands and iteminfo script command if (id->maxchance<=0) id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop pos++; p = strchr(p, ','); } if (pos == 0) { aFree(nd); return 1; } nd->u.shop_item[pos++].nameid = 0; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); nd->dir = dir; nd->flag = 0; memcpy(nd->name, w3, NAME_LENGTH-1); nd->name[NAME_LENGTH-1] = '\0'; nd->class_ = m==-1?0:atoi(w4); nd->speed = 200; nd = (struct npc_data *)aRealloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); npc_shop++; nd->bl.type = BL_NPC; nd->bl.subtype = SHOP; if (m >= 0) { nd->n = map_addnpc(m,nd); map_addblock(&nd->bl); clif_spawnnpc(nd); } else // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); strdb_put(npcname_db, nd->name,nd); return 0; } /*========================================== * NPCのラベルデータコンバート *------------------------------------------ */ int npc_convertlabel_db (DBKey key, void *data, va_list ap) { unsigned char *lname = key.str; int pos = (int)data; struct npc_data *nd; struct npc_label_list *lst; int num; char *p; char c; nullpo_retr(0, ap); nullpo_retr(0, nd = va_arg(ap,struct npc_data *)); lst = nd->u.scr.label_list; num = nd->u.scr.label_list_num; if (!lst) { lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list)); num = 0; } else lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1)); // In case of labels not terminated with ':', for user defined function support p = lname; while(isalnum(*(unsigned char*)p) || *p == '_') { p++; } c = *p; *p='\0'; // here we check if the label fit into the buffer if (strlen(lname) > 23) { ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file); exit(1); } memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS *p = c; lst[num].pos = pos; nd->u.scr.label_list = lst; nd->u.scr.label_list_num = num+1; return 0; } /*========================================== * script行解析 *------------------------------------------ */ static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) { int i = strlen((char *)p),j; int string_flag = 0; static int comment_flag = 0; for(j = 0; j < i ; j++) { if(comment_flag) { if(p[j] == '*' && p[j+1] == '/') { // マルチラインコメント終了 j++; (*curly_count)--; comment_flag = 0; } } else if(string_flag) { if(p[j] == '"') { string_flag = 0; } else if(p[j] == '\\' && p[j-1]<=0x7e) { // エスケープ j++; } } else { if(p[j] == '"') { string_flag = 1; } else if(p[j] == '}') { if(*curly_count == 0) { break; } else { (*curly_count)--; } } else if(p[j] == '{') { (*curly_count)++; } else if(p[j] == '/' && p[j+1] == '/') { // コメント break; } else if(p[j] == '/' && p[j+1] == '*') { // マルチラインコメント j++; (*curly_count)++; comment_flag = 1; } } } if(string_flag) { printf("Missing '\"' at file %s line %d\n",current_file,line); exit(1); } } // Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex] static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { unsigned char *srcbuf = NULL; int srcsize = 65536; int startline = 0; unsigned char line[1024]; int curly_count = 0; srcbuf = (unsigned char *)aCallocA(srcsize, sizeof(char)); if (strchr(first_line, '{')) { strcpy((char *)srcbuf, strchr(first_line, '{')); startline = *lines; } else srcbuf[0] = 0; npc_parse_script_line(srcbuf,&curly_count,*lines); while (curly_count > 0) { fgets ((char *)line, 1020, fp); (*lines)++; npc_parse_script_line(line,&curly_count,*lines); if (feof(fp)) break; if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) { srcsize += 65536; srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0] != '{') { if (strchr((char *) line,'{')) { strcpy((char *) srcbuf, strchr((const char *) line, '{')); startline = *lines; } } else strcat((char *) srcbuf, (const char *) line); } if(curly_count > 0) ShowError("Missing right curly at file %s, line %d\n",current_file, *lines); aFree(srcbuf); return 0; } static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov char mapname[MAP_NAME_LENGTH]; unsigned char *srcbuf = NULL, *script; int srcsize = 65536; int startline = 0; unsigned char line[1024]; int i; struct npc_data *nd; int evflag = 0; struct dbt *label_db; char *p; struct npc_label_list *label_dup = NULL; int label_dupnum = 0; int src_id = 0; if (strcmp(w1, "-") == 0) { x = 0; y = 0; m = -1; } else { // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) { ShowError("bad script line (in file %s): %s\n", current_file, w3); return 1; } m = map_mapname2mapid(mapname); } if (strcmp(w2, "script") == 0){ // parsing script with curly int curly_count = 0; srcbuf = (unsigned char *)aCallocA(srcsize, sizeof(char)); if (strchr(first_line, '{')) { strcpy((char *)srcbuf, strchr(first_line, '{')); startline = *lines; } else srcbuf[0] = 0; npc_parse_script_line(srcbuf,&curly_count,*lines); while (curly_count > 0) { fgets ((char *)line, 1020, fp); (*lines)++; npc_parse_script_line(line,&curly_count,*lines); if (feof(fp)) break; if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) { srcsize += 65536; srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0] != '{') { if (strchr((char *) line,'{')) { strcpy((char *) srcbuf, strchr((const char *) line, '{')); startline = *lines; } } else strcat((char *) srcbuf, (const char *) line); } if(curly_count > 0) { ShowError("Missing right curly at file %s, line %d\n",current_file, *lines); script = NULL; } else { // printf("Ok line %d\n",*lines); script = (unsigned char *) parse_script((unsigned char *) srcbuf, startline); } if (script == NULL) { // script parse error? aFree(srcbuf); return 1; } } else { // duplicateする char srcname[128]; struct npc_data *nd2; if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) { ShowError("bad duplicate name (in %s)! : %s", current_file, w2); return 0; } if ((nd2 = npc_name2id(srcname)) == NULL) { ShowError("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname); return 0; } script = (unsigned char *)nd2->u.scr.script; label_dup = nd2->u.scr.label_list; label_dupnum = nd2->u.scr.label_list_num; src_id = nd2->bl.id; }// end of スクリプト解析 nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data)); if (m == -1){ // スクリプトコピー用のダミーNPC } else if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) { // 接触型NPC int i, j; if (xs >= 0) xs = xs * 2 + 1; if (ys >= 0) ys = ys * 2 + 1; if (class_ >= 0) { for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS)) continue; map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC); } } } nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else { // クリック型NPC class_ = atoi(w4); nd->u.scr.xs = 0; nd->u.scr.ys = 0; } if (class_ < 0 && m >= 0) { // イベント型NPC evflag = 1; } while ((p = strchr(w3,':'))) { if (p[1] == ':') break; } if (p) { *p = 0; memcpy(nd->name, w3, NAME_LENGTH-1); memcpy(nd->exname, p+2, NAME_LENGTH-1); } else { memcpy(nd->name, w3, NAME_LENGTH-1); memcpy(nd->exname, w3, NAME_LENGTH-1); } nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); nd->dir = dir; // nd->flag = 0; nd->class_ = class_; nd->speed = 200; nd->u.scr.script = script; nd->u.scr.src_id = src_id; /* Cleaned up above with memset... nd->chat_id = 0; nd->sc.option = 0; nd->sc.opt1 = 0; nd->sc.opt2 = 0; nd->sc.opt3 = 0; */ nd->walktimer = -1; npc_script++; nd->bl.type = BL_NPC; nd->bl.subtype = SCRIPT; // Cleaned up above... // memset (nd->eventqueue, 0, sizeof(nd->eventqueue)); for (i = 0; i < MAX_EVENTTIMER; i++) nd->eventtimer[i] = -1; if (m >= 0) { nd->n = map_addnpc(m, nd); map_addblock(&nd->bl); if (evflag) { // イベント型 struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data)); ev->nd = nd; ev->pos = 0; strdb_put(ev_db, nd->exname, ev); } else clif_spawnnpc(nd); } else { // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); //----------------------------------------- // ラベルデータの準備 if (srcbuf){ // script本体がある場合の処理 // ラベルデータのコンバート label_db = script_get_label_db(); label_db->foreach(label_db, npc_convertlabel_db, nd); // もう使わないのでバッファ解放 aFree(srcbuf); } else { // duplicate nd->u.scr.label_list = label_dup; // ラベルデータ共有 nd->u.scr.label_list_num = label_dupnum; } //----------------------------------------- // イベント用ラベルデータのエクスポート for (i = 0; i < nd->u.scr.label_list_num; i++){ char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { // this check is useless here because the buffer is only 24 chars // and already overwritten if this is here is reached // I leave the check anyway but place it correctly to npc_convertlabel_db if (strlen(lname)>NAME_LENGTH-1) { ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, current_file); exit(1); } else { struct event_data *ev; unsigned char buf[51]; // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS sprintf(buf,"%s::%s",nd->exname,lname); // remember the label is max 50 chars + eos; see the strdb_init below // generate the data and insert it ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); ev->nd=nd; ev->pos=pos; if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name? ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, current_file); } } } //----------------------------------------- // ラベルデータからタイマーイベント取り込み for (i = 0; i < nd->u.scr.label_list_num; i++){ int t = 0, k = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') { // タイマーイベント struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *)aCallocA(1,sizeof(struct npc_timerevent_list)); else te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for (j = 0; j < k; j++){ if (te[j].timer > t){ memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount++; } } nd->u.scr.timerid = -1; return 0; } /*========================================== * function行解析 *------------------------------------------ */ static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines) { unsigned char *srcbuf, *script, *p; int srcsize = 65536; int startline = 0; char line[1024]; int curly_count = 0; struct dbt *user_db; // スクリプトの解析 srcbuf = (unsigned char *) aCallocA (srcsize, sizeof(char)); if (strchr(first_line,'{')) { strcpy(srcbuf, strchr(first_line,'{')); startline = *lines; } else srcbuf[0] = 0; npc_parse_script_line(srcbuf,&curly_count,*lines); while (curly_count > 0) { fgets(line, sizeof(line) - 1, fp); (*lines)++; npc_parse_script_line(line,&curly_count,*lines); if (feof(fp)) break; if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { if (strchr(line,'{')) { strcpy(srcbuf, strchr(line,'{')); startline = *lines; } } else strcat(srcbuf,line); } if(curly_count > 0) { ShowError("Missing right curly at file %s, line %d\n",current_file, *lines); script = NULL; } else { script = parse_script(srcbuf, startline); } if (script == NULL) { // script parse error? aFree(srcbuf); return 1; } p = (char *) aCallocA (50, sizeof(char)); strncpy(p, w3, 50); user_db = script_get_userfunc_db(); strdb_put(user_db, p, script); // もう使わないのでバッファ解放 aFree(srcbuf); // printf("function %s => %p\n",p,script); return 0; } /*========================================== * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob * [Wizputer] * If cached =1, it is a dynamic cached mob *------------------------------------------ */ int npc_parse_mob2 (struct mob_list *mob, int cached) { int i; struct mob_data *md; for (i = 0; i < mob->num; i++) { md = (struct mob_data *) aCalloc (1, sizeof(struct mob_data)); md->bl.prev = NULL; md->bl.next = NULL; md->bl.m = mob->m; md->bl.x = mob->x; md->bl.y = mob->y; md->level = mob->level; memcpy(md->name, mob->mobname, NAME_LENGTH-1); md->n = i; //FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex] if(mob->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris] md->special_state.size=2; md->base_class = md->class_ = mob->class_-2*MAX_MOB_DB; } else if (mob->class_ > MAX_MOB_DB) { md->special_state.size=1; md->base_class = md->class_ = mob->class_-MAX_MOB_DB; } else md->base_class = md->class_ = mob->class_; md->bl.id = npc_get_new_npc_id(); md->db = mob_db(mob->class_); md->m = mob->m; md->x0 = mob->x; md->y0 = mob->y; md->xs = mob->xs; md->ys = mob->ys; md->spawndelay1 = mob->delay1; md->spawndelay2 = mob->delay2; md->special_state.cached = cached; //If cached, mob is dynamically removed md->timer = -1; md->speed = mob_db(mob->class_)->speed; if (mob_db(mob->class_)->mode & MD_LOOTER) md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE, sizeof(struct item)); else md->lootitem = NULL; if (strlen(mob->eventname) >= 4) { memcpy(md->npc_event, mob->eventname, NAME_LENGTH-1); } else if (strlen(mob->eventname) == 1) { //Portable monster big/small implementation. [Skotlex] int size = atoi(mob->eventname); if (size & 2) md->special_state.size=1; else if (size & 4) md->special_state.size=2; } md->bl.type = BL_MOB; map_addiddb(&md->bl); mob_spawn(md->bl.id); } return 0; } int npc_parse_mob (char *w1, char *w2, char *w3, char *w4) { int level, mode; char mapname[MAP_NAME_LENGTH]; char mobname[NAME_LENGTH]; struct mob_list mob; memset(&mob, 0, sizeof(struct mob_list)); // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &mob.x, &mob.y, &mob.xs, &mob.ys) < 3 || sscanf(w4, "%d,%d,%d,%d,%23s", &mob.class_, &mob.num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) { ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file); return 1; } mob.m = map_mapname2mapid(mapname); if (mob.m < 0) { ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file); return 1; } // check monster ID if exists! if (mobdb_checkid(mob.class_)==0) { ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file); return 1; } if (mob.num < 1 || mob.num>1000 ) { ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file); return 1; } if (mob.num > 1 && battle_config.mob_count_rate != 100) { if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1) mob.num = 1; } //Apply the spawn delay fix [Skotlex] mode = mob_db(mob.class_)->mode; if (mode & MD_BOSS) { //Bosses if (battle_config.boss_spawn_delay != 100) { mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100; mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100; } } else if (mode&MD_PLANT) { //Plants if (battle_config.plant_spawn_delay != 100) { mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100; mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100; } } else if (battle_config.mob_spawn_delay != 100) { //Normal mobs mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100; mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100; } // parse MOB_NAME,[MOB LEVEL] if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1) mob.level = level; if (strcmp(mobname, "--en--") == 0) memcpy(mob.mobname, mob_db(mob.class_)->name, NAME_LENGTH-1); else if (strcmp(mobname, "--ja--") == 0) memcpy(mob.mobname, mob_db(mob.class_)->jname, NAME_LENGTH-1); else memcpy(mob.mobname, mobname, NAME_LENGTH-1); if( mob.delay1<0 || mob.delay2<0 || mob.delay1>0xfffffff || mob.delay2>0xfffffff) { ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file); return 1; } if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) { npc_parse_mob2(&mob,0); npc_delay_mob += mob.num; } else { struct mob_list *dynmob = map_addmobtolist(mob.m); if( dynmob ) { memcpy(dynmob, &mob, sizeof(struct mob_list)); // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if (map[mob.m].users > 0) npc_parse_mob2(&mob,1); npc_cache_mob += mob.num; } else { // mobcache is full // create them as delayed with one second mob.delay1 = 1000; npc_parse_mob2(&mob,0); npc_delay_mob += mob.num; } } npc_mob++; return 0; } /*========================================== * マップフラグ行の解析 *------------------------------------------ */ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) { int m; char mapname[MAP_NAME_LENGTH]; // 引数の個数チェック if (sscanf(w1, "%15[^,]",mapname) != 1) return 1; m = map_mapname2mapid(mapname); if (m < 0) return 1; //マップフラグ if (strcmpi(w3, "nosave") == 0) { char savemap[MAP_NAME_LENGTH]; int savex, savey; if (strcmp(w4, "SavePoint") == 0) { map[m].save.map = 0; map[m].save.x = -1; map[m].save.y = -1; } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) { map[m].save.map = mapindex_name2id(savemap); map[m].save.x = savex; map[m].save.y = savey; if (!map[m].save.map) { ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file); map[m].save.x = -1; map[m].save.y = -1; } } map[m].flag.nosave = 1; } else if (strcmpi(w3,"nomemo")==0) { map[m].flag.nomemo=1; } else if (strcmpi(w3,"noteleport")==0) { map[m].flag.noteleport=1; } else if (strcmpi(w3,"nowarp")==0) { map[m].flag.nowarp=1; } else if (strcmpi(w3,"nowarpto")==0) { map[m].flag.nowarpto=1; } else if (strcmpi(w3,"noreturn")==0) { map[m].flag.noreturn=1; } else if (strcmpi(w3,"monster_noteleport")==0) { map[m].flag.monster_noteleport=1; } else if (strcmpi(w3,"nobranch")==0) { map[m].flag.nobranch=1; } else if (strcmpi(w3,"nopenalty")==0) { map[m].flag.nopenalty=1; } else if (strcmpi(w3,"pvp")==0) { map[m].flag.pvp=1; } else if (strcmpi(w3,"pvp_noparty")==0) { map[m].flag.pvp_noparty=1; } else if (strcmpi(w3,"pvp_noguild")==0) { map[m].flag.pvp_noguild=1; } else if (strcmpi(w3, "pvp_nightmaredrop") == 0) { char drop_arg1[16], drop_arg2[16]; int drop_id = 0, drop_type = 0, drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int i; if (strcmp(drop_arg1, "random") == 0) drop_id = -1; else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (strcmp(drop_arg2, "inventory") == 0) drop_type = 1; else if (strcmp(drop_arg2,"equip") == 0) drop_type = 2; else if (strcmp(drop_arg2,"all") == 0) drop_type = 3; if (drop_id != 0){ for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0){ map[m].drop_list[i].drop_id = drop_id; map[m].drop_list[i].drop_type = drop_type; map[m].drop_list[i].drop_per = drop_per; break; } } map[m].flag.pvp_nightmaredrop = 1; } } } else if (strcmpi(w3,"pvp_nocalcrank")==0) { map[m].flag.pvp_nocalcrank=1; } else if (strcmpi(w3,"gvg")==0) { map[m].flag.gvg=1; } else if (strcmpi(w3,"gvg_noparty")==0) { map[m].flag.gvg_noparty=1; } else if (strcmpi(w3,"gvg_dungeon")==0) { map[m].flag.gvg_dungeon=1; } else if (strcmpi(w3,"gvg_castle")==0) { map[m].flag.gvg_castle=1; } else if (strcmpi(w3,"nozenypenalty")==0) { map[m].flag.nozenypenalty=1; } else if (strcmpi(w3,"notrade")==0) { map[m].flag.notrade=1; } else if (strcmpi(w3,"noskill")==0) { map[m].flag.noskill=1; } else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris] map[m].flag.nopvp=1; map[m].flag.pvp=0; } else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris] map[m].flag.noicewall=1; } else if (strcmpi(w3,"snow")==0) { // snow [Valaris] map[m].flag.snow=1; } else if (strcmpi(w3,"clouds")==0) { map[m].flag.clouds=1; } else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris] map[m].flag.clouds2=1; } else if (strcmpi(w3,"fog")==0) { // fog [Valaris] map[m].flag.fog=1; } else if (strcmpi(w3,"fireworks")==0) { map[m].flag.fireworks=1; } else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris] map[m].flag.sakura=1; } else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris] map[m].flag.leaves=1; } else if (strcmpi(w3,"rain")==0) { // rain [Valaris] map[m].flag.rain=1; } else if (strcmpi(w3,"indoors")==0) { // celest map[m].flag.indoors=1; } else if (strcmpi(w3,"nightenabled")==0) { // Skotlex map[m].flag.nightenabled=1; } else if (strcmpi(w3,"nogo")==0) { // celest map[m].flag.nogo=1; } else if (strcmpi(w3,"noexp")==0) { // Lorky map[m].flag.nobaseexp=1; map[m].flag.nojobexp=1; } else if (strcmpi(w3,"nobaseexp")==0) { // Lorky map[m].flag.nobaseexp=1; } else if (strcmpi(w3,"nojobexp")==0) { // Lorky map[m].flag.nojobexp=1; } else if (strcmpi(w3,"noloot")==0) { // Lorky map[m].flag.nomobloot=1; map[m].flag.nomvploot=1; } else if (strcmpi(w3,"nomobloot")==0) { // Lorky map[m].flag.nomobloot=1; } else if (strcmpi(w3,"nomvploot")==0) { // Lorky map[m].flag.nomvploot=1; } else if (strcmpi(w3,"restricted")==0) { // Komurka map[m].flag.restricted=1; sscanf(w4, "%d", &map[m].zone); map[m].zone = pow(2,map[m].zone+1); } return 0; } /*========================================== * Setting up map cells *------------------------------------------ */ static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4) { int m, cell, x, y, x0, y0, x1, y1; char type[24], mapname[MAP_NAME_LENGTH]; if (sscanf(w1, "%15[^,]", mapname) != 1) return 1; m = map_mapname2mapid(mapname); if (m < 0) return 1; if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) { ShowError("Bad setcell line : %s\n",w3); return 1; } cell = strtol(type, (char **)NULL, 0); //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1); if (x0 > x1) { int t = x0; x0 = x1; x1 = t; } if (y0 > y1) { int t = y0; y0 = y1; y1 = t; } for (x = x0; x <= x1; x++) { for (y = y0; y <= y1; y++) { map_setcell(m, x, y, cell); //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y); } } return 0; } void npc_parsesrcfile (char *name) { int m, lines = 0; char line[1024]; FILE *fp = fopen (name,"r"); if (fp == NULL) { ShowError ("File not found : %s\n", name); exit(1); } current_file = name; while (fgets(line, sizeof(line) - 1, fp)) { char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024]; int i, j, w4pos, count; lines++; if (line[0] == '/' && line[1] == '/') continue; // 不要なスペースやタブの連続は詰める for (i = j = 0; line[i]; i++) { if (line[i]==' ') { if (!((line[i+1] && (isspace((unsigned char)line[i+1]) || line[i+1]==',')) || (j && line[j-1]==','))) line[j++]=' '; } else if (line[i]=='\t') { if (!(j && line[j-1]=='\t')) line[j++]='\t'; } else line[j++]=line[i]; } line[j] = '\0'; //Forget to terminate the string. From [jA 1091] // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 if ((count = sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 && (count = sscanf(line,"%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) { continue; } // マップの存在確認 if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){ sscanf(w1,"%[^,]",mapname); if (!mapindex_name2id(mapname)) { //Incorrect map ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file); if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info... npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines); continue; } if ((m = map_mapname2mapid(mapname)) < 0) { // "mapname" is not assigned to this server // we must skip the script info... if (strcmpi(w2,"script") == 0 && count > 3) npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines); continue; } } if (strcmpi(w2,"warp") == 0 && count > 3) { npc_parse_warp(w1,w2,w3,w4); } else if (strcmpi(w2,"shop") == 0 && count > 3) { npc_parse_shop(w1,w2,w3,w4); } else if (strcmpi(w2,"script") == 0 && count > 3) { if (strcmpi(w1,"function") == 0) { npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); } else { npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); } } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) { npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); } else if (strcmpi(w2,"monster") == 0 && count > 3) { npc_parse_mob(w1,w2,w3,w4); } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) { npc_parse_mapflag(w1,w2,w3,w4); } else if (strcmpi(w2,"setcell") == 0 && count >= 3) { npc_parse_mapcell(w1,w2,w3,w4); } else { ShowError("Probably TAB is missing: %s %s %s %s line '%i', file '%s'\n",w1,w2,w3,w4,lines,current_file); //Lupus } } fclose(fp); return; } static int npc_read_indoors (void) { char *buf, *p; int s, m; buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s); if (buf == NULL) return -1; buf[s] = 0; for (p = buf; p - buf < s; ) { char map_name[64]; if (sscanf(p, "%15[^#]#", map_name) == 1) { size_t pos = strlen(map_name) - 4; // replace '.xxx' extension memcpy(map_name+pos,".gat",4); // with '.gat' if ((m = map_mapname2mapid(map_name)) >= 0) map[m].flag.indoors = 1; } p = strchr(p, 10); if (!p) break; p++; } aFree(buf); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt"); return 0; } /*========================================== * *------------------------------------------ */ static int npc_cleanup_sub (struct block_list *bl, va_list ap) { nullpo_retr(0, bl); switch(bl->type) { case BL_NPC: npc_unload((struct npc_data *)bl); break; case BL_MOB: mob_unload((struct mob_data *)bl); break; } return 0; } static int npc_cleanup_dbsub(DBKey key,void * data,va_list app) { return npc_cleanup_sub((struct block_list*)data, 0); } int npc_reload (void) { struct npc_src_list *nsl; int m, i; time_t last_time = time(0); int busy = 0, npc_new_min = npc_id; char c = '-'; for (m = 0; m < map_num; m++) { map_foreachinmap(npc_cleanup_sub, m, 0); if(battle_config.dynamic_mobs) { //dynamic check by [random] for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) if (map[m].moblist[i]) aFree(map[m].moblist[i]); memset (map[m].moblist, 0, sizeof(map[m].moblist)); } map[m].npc_num = 0; } //Remove any npcs/mobs that weren't caught by the previous loop. [Skotlex] map_foreachiddb(npc_cleanup_dbsub); // anything else we should cleanup? // Reloading npc's now ev_db->clear(ev_db,NULL); npcname_db->clear(npcname_db,NULL); npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; for (nsl = npc_src_first; nsl; nsl = nsl->next) { npc_parsesrcfile(nsl->name); if (script_config.verbose_mode) { printf("\r"); ShowStatus("Loading NPCs... %-53s", nsl->name); } else { if (last_time != time(0)) { printf("\r"); ShowStatus("Loading NPCs... Working: "); last_time = time(0); switch(busy) { case 0: c='\\'; busy++; break; case 1: c='|'; busy++; break; case 2: c='/'; busy++; break; case 3: c='-'; busy=0; } printf("[%c]",c); } } fflush(stdout); } printf("\r"); ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" CL_WHITE"%d"CL_RESET"' Warps\n\t-'" CL_WHITE"%d"CL_RESET"' Shops\n\t-'" CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); //Execute the OnInit event for freshly loaded npcs. [Skotlex] ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); return 0; } /*========================================== * 終了 *------------------------------------------ */ int do_final_npc(void) { int i; struct block_list *bl; struct npc_data *nd; struct mob_data *md; struct pet_data *pd; for (i = START_NPC_NUM; i < npc_id; i++){ if ((bl = map_id2bl(i))){ if (bl->type == BL_NPC && (nd = (struct npc_data *)bl)){ npc_unload(nd); } else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){ if (md->lootitem) aFree(md->lootitem); aFree(md); } else if (bl->type == BL_PET && (pd = (struct pet_data *)bl)){ aFree(pd); } } } ev_db->destroy(ev_db, NULL); //There is no free function for npcname_db because at this point there shouldn't be any npcs left! //So if there is anything remaining, let the memory manager catch it and report it. npcname_db->destroy(npcname_db, NULL); ers_destroy(timer_event_ers); npc_clearsrcfile(); return 0; } /*========================================== * npc初期化 *------------------------------------------ */ int do_init_npc(void) { struct npc_src_list *nsl; time_t last_time = time(0); int busy = 0; char c = '-'; // indoorrswtable.txt and etcinfo.txt [Celest] if (battle_config.indoors_override_grffile) npc_read_indoors(); // comparing only the first 24 chars of labels that are 50 chars long isn't that nice // will cause "duplicated" labels where actually no dup is... ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51); npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH); memset(&ev_tm_b, -1, sizeof(ev_tm_b)); timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data)); for (nsl = npc_src_first; nsl; nsl = nsl->next) { npc_parsesrcfile(nsl->name); current_file = NULL; printf("\r"); if (script_config.verbose_mode) ShowStatus ("Loading NPCs... %-53s", nsl->name); else { ShowStatus("Loading NPCs... Working: "); if (last_time != time(0)) { last_time = time(0); switch(busy) { case 0: c='\\'; busy++; break; case 1: c='|'; busy++; break; case 2: c='/'; busy++; break; case 3: c='-'; busy=0; } } printf("[%c]",c); } fflush(stdout); } printf("\r"); ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" CL_WHITE"%d"CL_RESET"' Warps\n\t-'" CL_WHITE"%d"CL_RESET"' Shops\n\t-'" CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris] add_timer_func_list(npc_event_timer,"npc_event_timer"); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); add_timer_func_list(npc_timerevent,"npc_timerevent"); return 0; } // [Lance] int npc_changename(const char *name, const char *newname, short look){ struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name); if (nd==NULL) return 0; npc_enable(name,0); strcpy(nd->name,newname); nd->class_ = look; strdb_put(npcname_db,nd->name,nd); npc_enable(newname,1); return 0; }