// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #define HERCULES_CORE #include "../config/core.h" // NPC_SECURE_TIMEOUT_INPUT, NPC_SECURE_TIMEOUT_MENU, NPC_SECURE_TIMEOUT_NEXT, SECURE_NPCTIMEOUT, SECURE_NPCTIMEOUT_INTERVAL #include "npc.h" #include #include #include #include #include #include #include "battle.h" #include "chat.h" #include "clif.h" #include "instance.h" #include "intif.h" #include "itemdb.h" #include "log.h" #include "map.h" #include "mob.h" #include "pc.h" #include "pet.h" #include "script.h" #include "skill.h" #include "status.h" #include "unit.h" #include "../common/HPM.h" #include "../common/cbasetypes.h" #include "../common/db.h" #include "../common/ers.h" #include "../common/malloc.h" #include "../common/nullpo.h" #include "../common/showmsg.h" #include "../common/socket.h" #include "../common/strlib.h" #include "../common/timer.h" #include "../common/utils.h" struct npc_interface npc_s; static int npc_id=START_NPC_NUM; static int npc_warp=0; static int npc_shop=0; static int npc_script=0; static int npc_mob=0; static int npc_delay_mob=0; static int npc_cache_mob=0; static char *npc_last_path; static char *npc_last_ref; struct npc_path_data *npc_last_npd; //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START]; /* for speedup */ unsigned int npc_market_qty[MAX_INVENTORY]; static struct script_event_s { //Holds pointers to the commonly executed scripts for speedup. [Skotlex] struct event_data *event[UCHAR_MAX]; const char *event_name[UCHAR_MAX]; uint8 event_count; } script_event[NPCE_MAX]; struct view_data* npc_get_viewdata(int class_) { //Returns the viewdata for normal npc classes. if( class_ == INVISIBLE_CLASS ) return &npc_viewdb[0]; if (npcdb_checkid(class_) || class_ == WARP_CLASS){ if( class_ > MAX_NPC_CLASS2_START ){ return &npc_viewdb2[class_-MAX_NPC_CLASS2_START]; }else{ return &npc_viewdb[class_]; } } return NULL; } /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. int npc_get_new_npc_id(void) { if( npc_id >= START_NPC_NUM && !map->blid_exists(npc_id) ) return npc_id++;// available else {// find next id int base_id = npc_id; while( base_id != ++npc_id ) { if( npc_id < START_NPC_NUM ) npc_id = START_NPC_NUM; if( !map->blid_exists(npc_id) ) return npc_id++;// available } // full loop, nothing available ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); exit(1); } } int npc_isnear_sub(struct block_list* bl, va_list args) { struct npc_data *nd = (struct npc_data*)bl; if( nd->option & (OPTION_HIDE|OPTION_INVISIBLE) ) return 0; return 1; } bool npc_isnear(struct block_list * bl) { if( battle_config.min_npc_vendchat_distance > 0 && map->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) return true; return false; } int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; if( nd->touching_id ) return 0; // Attached a player already. Can't trigger on anyone else. if( pc_ishiding(sd) ) return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later. snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name); return npc->event(sd,name,1); } int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; if( sd->areanpc_id == nd->bl.id ) return 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch2_name); return npc->event(sd,name,2); } /*========================================== * Sub-function of npc_enable, runs OnTouch event when enabled *------------------------------------------*/ int npc_enable_sub(struct block_list *bl, va_list ap) { struct npc_data *nd; nullpo_ret(bl); nullpo_ret(nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC) { TBL_PC *sd = (TBL_PC*)bl; if (nd->option&OPTION_INVISIBLE) return 1; if( npc->ontouch_event(sd,nd) > 0 && npc->ontouch2_event(sd,nd) > 0 ) { // failed to run OnTouch event, so just click the npc if (sd->npc_id != 0) return 0; pc_stop_walking(sd,1); npc->click(sd,nd); } } return 0; } /*========================================== * Disable / Enable NPC *------------------------------------------*/ int npc_enable(const char* name, int flag) { struct npc_data* nd = npc->name2id(name); if ( nd == NULL ) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); return 0; } if (flag&1) { nd->option&=~OPTION_INVISIBLE; clif->spawn(&nd->bl); } else if (flag&2) nd->option&=~OPTION_HIDE; else if (flag&4) nd->option|= OPTION_HIDE; else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] nd->option|= OPTION_INVISIBLE; clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] } if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms] if (nd->option&(OPTION_HIDE|OPTION_INVISIBLE)) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); else clif->spawn(&nd->bl); } else clif->changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea map->foreachinarea( npc->enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } /*========================================== * NPC lookup (get npc_data through npcname) *------------------------------------------*/ struct npc_data* npc_name2id(const char* name) { return (struct npc_data *) strdb_get(npc->name_db, name); } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ /** * Timer to check for idle time and timeout the dialog if necessary **/ int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { #ifdef SECURE_NPCTIMEOUT struct map_session_data* sd = NULL; unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT; if( (sd = map->id2sd(id)) == NULL || !sd->npc_id ) { if( sd ) sd->npc_idle_timer = INVALID_TIMER; return 0;//Not logged in anymore OR no longer attached to a npc } switch( sd->npc_idle_type ) { case NPCT_INPUT: timeout = NPC_SECURE_TIMEOUT_INPUT; break; case NPCT_MENU: timeout = NPC_SECURE_TIMEOUT_MENU; break; //case NPCT_WAIT: var starts with this value } if( DIFF_TICK(tick,sd->npc_idle_tick) > (timeout*1000) ) { /** * If we still have the NPC script attached, tell it to stop. **/ if( sd->st ) sd->st->state = END; sd->state.menu_or_input = 0; sd->npc_menu = 0; clif->scriptmes(sd, sd->npc_id, " "); /** * This guy's been idle for longer than allowed, close him. **/ clif->scriptclose(sd,sd->npc_id); clif->scriptclear(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); #endif return 0; } /*========================================== * Dequeue event and add timer for execution (100ms) *------------------------------------------*/ int npc_event_dequeue(struct map_session_data* sd) { nullpo_ret(sd); if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->st) { script->free_state(sd->st); sd->st = NULL; } sd->npc_id = 0; } if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue if (!pc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } //Event dequeued successfully, shift other elements. memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0])); sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; return 1; } /** * @see DBCreateData */ DBData npc_event_export_create(DBKey key, va_list args) { struct linkdb_node** head_ptr; CREATE(head_ptr, struct linkdb_node*, 1); *head_ptr = NULL; return DB->ptr2data(head_ptr); } /*========================================== * exports a npc event label * called from npc_parse_script *------------------------------------------*/ int npc_event_export(struct npc_data *nd, int i) { char* lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { struct event_data *ev; struct linkdb_node **label_linkdb = NULL; char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname); if (strdb_exists(npc->ev_db, buf)) // There was already another event of the same name? return 1; // generate the data and insert it CREATE(ev, struct event_data, 1); ev->nd = nd; ev->pos = pos; strdb_put(npc->ev_db, buf, ev); label_linkdb = strdb_ensure(npc->ev_label_db, lname, npc->event_export_create); linkdb_insert(label_linkdb, nd, ev); } return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance] /** * Exec name (NPC events) on player or global * Do on all NPC when called with foreach */ void npc_event_doall_sub(void *key, void *data, va_list ap) { struct event_data* ev = data; int* c; const char* name; int rid; nullpo_retv(c = va_arg(ap, int*)); nullpo_retv(name = va_arg(ap, const char*)); rid = va_arg(ap, int); if (ev /* && !ev->nd->src_id */) // Do not run on duplicates. [Paradox924X] { if(rid) { // a player may only have 1 script running at the same time char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", ev->nd->exname, name); npc->event_sub(map->id2sd(rid), ev, buf); } else { script->run(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id); } (*c)++; } } // runs the specified event (supports both single-npc and global events) int npc_event_do(const char* name) { if( name[0] == ':' && name[1] == ':' ) { return npc->event_doall(name+2); // skip leading "::" } else { struct event_data *ev = strdb_get(npc->ev_db, name); if (ev) { script->run(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); return 1; } } return 0; } // runs the specified event, with a RID attached (global only) int npc_event_doall_id(const char* name, int rid) { int c = 0; struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, name); if (label_linkdb == NULL) return 0; linkdb_foreach(label_linkdb, npc->event_doall_sub, &c, name, rid); return c; } // runs the specified event (global only) int npc_event_doall(const char* name) { return npc->event_doall_id(name, 0); } /*========================================== * Clock event execution * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM *------------------------------------------*/ int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data) { static struct tm ev_tm_b; // tracks previous execution time time_t clock; struct tm* t; char buf[64]; int c = 0; clock = time(NULL); t = localtime(&clock); if (t->tm_min != ev_tm_b.tm_min ) { char* day; switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; default:day = ""; break; } sprintf(buf,"OnMinute%02d",t->tm_min); c += npc->event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c += npc->event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c += npc->event_doall(buf); } if (t->tm_hour != ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c += npc->event_doall(buf); } if (t->tm_mday != ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c += npc->event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /** * OnInit event execution (the start of the event and watch) * @param reload Is the server reloading? **/ void npc_event_do_oninit( bool reload ) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit")); // This interval has already been added on startup if( !reload ) timer->add_interval(timer->gettick()+100,npc->event_do_clock,0,0,1000); } /*========================================== * Incorporation of the label for the timer event * called from npc_parse_script *------------------------------------------*/ int npc_timerevent_export(struct npc_data *nd, int i) { int t = 0, len = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if (sscanf(lname, "OnTimer%d%n", &t, &len) == 1 && lname[len] == '\0') { // Timer event struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list)); else te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for (j = 0; j < k; j++) { if (te[j].timer > t) { memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount++; } return 0; } struct timer_event_data { int rid; //Attached player for this timer. int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount) int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered. }; /*========================================== * triger 'OnTimerXXXX' events *------------------------------------------*/ int npc_timerevent(int tid, int64 tick, int id, intptr_t data) { int old_rid, old_timer; int64 old_tick; struct npc_data* nd=(struct npc_data *)map->id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; if( nd == NULL ) { ShowError("npc_timerevent: NPC not found??\n"); return 0; } if( ted->rid && !(sd = map->id2sd(ted->rid)) ) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(npc->timer_event_ers, ted); return 0; } // These stuffs might need to be restored. old_rid = nd->u.scr.rid; old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; // Set the values of the timer nd->u.scr.rid = sd?sd->bl.id:0; //attached rid nd->u.scr.timertick = tick; //current time tick nd->u.scr.timer = ted->time; //total time from beginning to now // Locate the event te = nd->u.scr.timer_event + ted->next; // Arrange for the next event ted->next++; if( nd->u.scr.timeramount > ted->next ) { int next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) sd->npc_timer_id = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); else nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); } else { if( sd ) sd->npc_timer_id = INVALID_TIMER; else nd->u.scr.timerid = INVALID_TIMER; ers_free(npc->timer_event_ers, ted); } // Run the script script->run(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway. if( sd ) { // Restore previous data, only if this timer is a player-attached one. nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } return 0; } /*========================================== * Start/Resume NPC timer *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { int j; int64 tick = timer->gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); if( nd->u.scr.rid > 0 && !(sd = map->id2sd(nd->u.scr.rid)) ) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; } // Check if timer is already started. if( sd ) { if( sd->npc_timer_id != INVALID_TIMER ) return 0; } else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick ) return 0; if (j < nd->u.scr.timeramount) { int next; struct timer_event_data *ted; // Arrange for the next event ted = ers_alloc(npc->timer_event_ers, struct timer_event_data); ted->next = j; // Set event index ted->time = nd->u.scr.timer_event[j].timer; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. sd->npc_timer_id = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) { nd->u.scr.timertick = tick; } return 0; } /*========================================== * Stop NPC timer *------------------------------------------*/ int npc_timerevent_stop(struct npc_data* nd) { struct map_session_data *sd = NULL; const struct TimerData *td = NULL; int *tid; nullpo_ret(nd); if( nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid)) ) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop return 0; // Delete timer if ( *tid != INVALID_TIMER ) { td = timer->get(*tid); if( td && td->data ) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(*tid,npc->timerevent); *tid = INVALID_TIMER; } if( !sd && nd->u.scr.timertick ) { nd->u.scr.timer += DIFF_TICK32(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } return 0; } /*========================================== * Aborts a running NPC timer that is attached to a player. *------------------------------------------*/ void npc_timerevent_quit(struct map_session_data* sd) { const struct TimerData *td; struct npc_data* nd; struct timer_event_data *ted; // Check timer existence if( sd->npc_timer_id == INVALID_TIMER ) return; if( !(td = timer->get(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; } // Delete timer nd = (struct npc_data *)map->id2bl(td->id); ted = (struct timer_event_data*)td->data; timer->delete(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit if( nd && nd->bl.type == BL_NPC ) { char buf[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname); ev = (struct event_data*)strdb_get(npc->ev_db, buf); if( ev && ev->nd != nd ) { ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf); ev = NULL; } if( ev ) { int old_rid,old_timer; int64 old_tick; //Set timer related info. old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off. old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; nd->u.scr.timertick = timer->gettick(); nd->u.scr.timer = ted->time; //Execute label script->run(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } } ers_free(npc->timer_event_ers, ted); } /*========================================== * Get the tick value of an NPC timer * If it's stopped, return stopped time *------------------------------------------*/ int64 npc_gettimerevent_tick(struct npc_data* nd) { int64 tick; nullpo_ret(nd); // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event. tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer tick += DIFF_TICK(timer->gettick(), nd->u.scr.timertick); return tick; } /*========================================== * Set tick for running and stopped timer *------------------------------------------*/ int npc_settimerevent_tick(struct npc_data* nd, int newtimer) { bool flag; int old_rid; //struct map_session_data *sd = NULL; nullpo_ret(nd); // TODO: Set player attached timer's tick. old_rid = nd->u.scr.rid; nd->u.scr.rid = 0; // Check if timer is started flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick); if( flag ) npc->timerevent_stop(nd); nd->u.scr.timer = newtimer; if( flag ) npc->timerevent_start(nd, -1); nd->u.scr.rid = old_rid; return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname) { if ( sd->npc_id != 0 ) { //Enqueue the event trigger. int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. npc->event_dequeue(sd); return 2; } script->run(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); return 0; } /*========================================== * NPC processing event type *------------------------------------------*/ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch) { struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname); struct npc_data *nd; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { if( !ontouch ) ShowError("npc_event: event not found [%s]\n", eventname); return ontouch; } switch(ontouch) { case 1: nd->touching_id = sd->bl.id; sd->touching_id = nd->bl.id; break; case 2: sd->areanpc_id = nd->bl.id; break; } return npc->event_sub(sd,ev,eventname); } /*========================================== * Sub chk then execute area event type *------------------------------------------*/ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) { struct map_session_data *sd; int pc_id; char *name; nullpo_ret(bl); nullpo_ret((sd = map->id2sd(bl->id))); pc_id = va_arg(ap,int); name = va_arg(ap,char*); if( sd->state.warping ) return 0; if( pc_ishiding(sd) ) return 0; if( pc_id == sd->bl.id ) return 0; npc->event(sd,name,1); return 1; } /*========================================== * Chk if sd is still touching his assigned npc. * If not, it unsets it and searches for another player in range. *------------------------------------------*/ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) { struct npc_data *nd = map->id2nd(sd->touching_id); short xs, ys; if( !nd || nd->touching_id != sd->bl.id ) return 1; xs = nd->u.scr.xs; ys = nd->u.scr.ys; if( sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || pc_ishiding(sd) || leavemap ) { char name[EVENT_NAME_LENGTH]; nd->touching_id = sd->touching_id = 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name); map->forcountinarea(npc->touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } /*========================================== * Exec OnTouch for player if in range of area event *------------------------------------------*/ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) { int xs,ys; int f = 1; int i; int j, found_warp = 0; nullpo_retr(1, sd); #if 0 // Why not enqueue it? [Inkfish] if(sd->npc_id) return 1; #endif // 0 for(i=0;ilist[m].npc_num;i++) { if (map->list[m].npc[i]->option&OPTION_INVISIBLE) { f=0; // a npc was found, but it is disabled; don't print warning continue; } switch(map->list[m].npc[i]->subtype) { case WARP: xs=map->list[m].npc[i]->u.warp.xs; ys=map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map->list[m].npc[i]->u.scr.xs; ys=map->list[m].npc[i]->u.scr.ys; break; default: continue; } if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) break; } if( i == map->list[m].npc_num ) { if( f == 1 ) // no npc found ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map->list[m].name, x, y); return 1; } switch(map->list[m].npc[i]->subtype) { case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps pc->setpos(sd,map->list[m].npc[i]->u.warp.mapindex,map->list[m].npc[i]->u.warp.x,map->list[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: for (j = i; j < map->list[m].npc_num; j++) { if (map->list[m].npc[j]->subtype != WARP) { continue; } if ((sd->bl.x >= (map->list[m].npc[j]->bl.x - map->list[m].npc[j]->u.warp.xs) && sd->bl.x <= (map->list[m].npc[j]->bl.x + map->list[m].npc[j]->u.warp.xs)) && (sd->bl.y >= (map->list[m].npc[j]->bl.y - map->list[m].npc[j]->u.warp.ys) && sd->bl.y <= (map->list[m].npc[j]->bl.y + map->list[m].npc[j]->u.warp.ys)) ) { if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps pc->setpos(sd,map->list[m].npc[j]->u.warp.mapindex,map->list[m].npc[j]->u.warp.x,map->list[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } } if (found_warp > 0) { break; } if( npc->ontouch_event(sd,map->list[m].npc[i]) > 0 && npc->ontouch2_event(sd,map->list[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc struct unit_data *ud = unit->bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish] clif->fixpos(&sd->bl); ud->walkpath.path_pos = ud->walkpath.path_len; } sd->areanpc_id = map->list[m].npc[i]->bl.id; npc->click(sd,map->list[m].npc[i]); } break; } return 0; } // OnTouch NPC or Warp for Mobs // Return 1 if Warped int npc_touch_areanpc2(struct mob_data *md) { int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id; char eventname[EVENT_NAME_LENGTH]; struct event_data* ev; int xs, ys; for( i = 0; i < map->list[m].npc_num; i++ ) { if( map->list[m].npc[i]->option&OPTION_INVISIBLE ) continue; switch( map->list[m].npc[i]->subtype ) { case WARP: if( !( battle_config.mob_warp&1 ) ) continue; xs = map->list[m].npc[i]->u.warp.xs; ys = map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: xs = map->list[m].npc[i]->u.scr.xs; ys = map->list[m].npc[i]->u.scr.ys; break; default: continue; // Keep Searching } if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) { // In the npc touch area switch( map->list[m].npc[i]->subtype ) { case WARP: xs = map->mapindex2mapid(map->list[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers if( unit->warp(&md->bl, xs, map->list[m].npc[i]->u.warp.x, map->list[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) return 1; // Warped break; case SCRIPT: if( map->list[m].npc[i]->bl.id == md->areanpc_id ) break; // Already touch this NPC snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map->list[m].npc[i]->exname); if( (ev = (struct event_data*)strdb_get(npc->ev_db, eventname)) == NULL || ev->nd == NULL ) break; // No OnTouchNPC Event md->areanpc_id = map->list[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID script->run(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); if( map->id2md(id) == NULL ) return 1; // Not Warped, but killed break; } return 0; } } return 0; } //Checks if there are any NPC on-touch objects on the given range. //Flag determines the type of object to check for: //&1: NPC Warps //&2: NPCs with on-touch events. int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { int i; int x0,y0,x1,y1; int xs,ys; if (range < 0) return 0; x0 = max(x-range, 0); y0 = max(y-range, 0); x1 = min(x+range, map->list[m].xs-1); y1 = min(y+range, map->list[m].ys-1); //First check for npc_cells on the range given i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++) { if (map->getcell(m,xs,ys,CELL_CHKNPC)) i = 1; } } if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. for(i=0;ilist[m].npc_num;i++) { if (map->list[m].npc[i]->option&OPTION_INVISIBLE) continue; switch(map->list[m].npc[i]->subtype) { case WARP: if (!(flag&1)) continue; xs=map->list[m].npc[i]->u.warp.xs; ys=map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: if (!(flag&2)) continue; xs=map->list[m].npc[i]->u.scr.xs; ys=map->list[m].npc[i]->u.scr.ys; break; default: continue; } if( x1 >= map->list[m].npc[i]->bl.x-xs && x0 <= map->list[m].npc[i]->bl.x+xs && y1 >= map->list[m].npc[i]->bl.y-ys && y0 <= map->list[m].npc[i]->bl.y+ys ) break; // found a npc } if (i==map->list[m].npc_num) return 0; return (map->list[m].npc[i]->bl.id); } /*========================================== * Chk if player not too far to access the npc. * Returns npc_data (success) or NULL (fail). *------------------------------------------*/ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl) { struct npc_data *nd; int distance = AREA_SIZE + 1; nullpo_retr(NULL, sd); if (bl == NULL) return NULL; if (bl->type != BL_NPC) return NULL; nd = (TBL_NPC*)bl; if (sd->state.using_fake_npc && sd->npc_id == bl->id) return nd; if (nd->class_<0) //Class-less npc, enable click from anywhere. return nd; if (distance > nd->area_size) distance = nd->area_size; if (bl->m != sd->bl.m || bl->x < sd->bl.x - distance || bl->x > sd->bl.x + distance || bl->y < sd->bl.y - distance || bl->y > sd->bl.y + distance) { return NULL; } return nd; } /*========================================== * Make NPC talk in global chat (like npctalk) *------------------------------------------*/ int npc_globalmessage(const char* name, const char* mes) { struct npc_data* nd = npc->name2id(name); char temp[100]; if (!nd) return 0; snprintf(temp, sizeof(temp), "%s : %s", name, mes); clif->GlobalMessage(&nd->bl,temp); return 0; } // MvP tomb [GreenBox] void run_tomb(struct map_session_data* sd, struct npc_data* nd) { char buffer[200]; char time[10]; strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time)); // TODO: Find exact color? snprintf(buffer, sizeof(buffer), msg_txt(857), nd->u.tomb.md->db->name); // "[ ^EE0000%s^000000 ]" clif->scriptmes(sd, nd->bl.id, buffer); clif->scriptmes(sd, nd->bl.id, msg_txt(858)); // "Has met its demise" snprintf(buffer, sizeof(buffer), msg_txt(859), time); // "Time of death : ^EE0000%s^000000" clif->scriptmes(sd, nd->bl.id, buffer); clif->scriptmes(sd, nd->bl.id, msg_txt(860)); // "Defeated by" snprintf(buffer, sizeof(buffer), msg_txt(861), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : msg_txt(15)); // "[^EE0000%s^000000]" / "Unknown" clif->scriptmes(sd, nd->bl.id, buffer); clif->scriptclose(sd, nd->bl.id); } /*========================================== * NPC 1st call when clicking on npc * Do specific action for NPC type (openshop, run scripts...) *------------------------------------------*/ int npc_click(struct map_session_data* sd, struct npc_data* nd) { nullpo_retr(1, sd); // This usually happens when the player clicked on a NPC that has the view id // of a mob, to activate this kind of npc it's needed to be in a 2,2 range // from it. If the OnTouch area of a npc, coincides with the 2,2 range of // another it's expected that the OnTouch event be put first in stack, because // unit_walktoxy_timer is executed before any other function in this case. // So it's best practice to put an 'end;' before OnTouch events in npcs that // have view ids of mobs to avoid this "issue" [Panikon] if (sd->npc_id != 0) { // The player clicked a npc after entering an OnTouch area if( sd->areanpc_id != sd->npc_id ) ShowError("npc_click: npc_id != 0\n"); return 1; } if( !nd ) return 1; if ((nd = npc->checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. if (nd->class_ < 0 || nd->option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; switch(nd->subtype) { case SHOP: clif->npcbuysell(sd,nd->bl.id); break; case CASHSHOP: clif->cashshop_show(sd,nd); break; case SCRIPT: if( nd->u.scr.shop && nd->u.scr.shop->items && nd->u.scr.trader ) { if( !npc->trader_open(sd,nd) ) return 1; } else script->run(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; case TOMB: npc->run_tomb(sd,nd); break; } return 0; } /*========================================== * *------------------------------------------*/ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) { struct block_list *target = map->id2bl(id); nullpo_retr(1, sd); if( id != sd->npc_id ){ TBL_NPC* nd_sd=(TBL_NPC*)map->id2bl(sd->npc_id); TBL_NPC* nd = BL_CAST(BL_NPC, target); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } if(id != npc->fake_nd->bl.id) { // Not item script if ((npc->checknear(sd,target)) == NULL){ ShowWarning("npc_scriptcont: failed npc->checknear test.\n"); return 1; } } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #ifdef SECURE_NPCTIMEOUT /** * Update the last NPC iteration **/ sd->npc_idle_tick = timer->gettick(); #endif /** * WPE can get to this point with a progressbar; we deny it. **/ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,timer->gettick()) > 0 ) return 1; if( !sd->st ) return 1; if( closing && sd->st->state == CLOSE ) sd->st->state = END; script->run_main(sd->st); return 0; } /*========================================== * Chk if valid call then open buy or selling list *------------------------------------------*/ int npc_buysellsel(struct map_session_data* sd, int id, int type) { struct npc_data *nd; nullpo_retr(1, sd); if ((nd = npc->checknear(sd,map->id2bl(id))) == NULL) return 1; if ( nd->subtype != SHOP && !(nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->items) ) { if( nd->subtype == SCRIPT ) ShowError("npc_buysellsel: trader '%s' has no shop list!\n",nd->exname); else ShowError("npc_buysellsel: no such shop npc %d (%s)\n",id,nd->exname); if (sd->npc_id == id) sd->npc_id = 0; return 1; } if (nd->option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) return 1; if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call return 1; } // reset the callshop state for future calls sd->state.callshop = 0; sd->npc_shopid = id; if (type==0) { clif->buylist(sd,nd); } else { clif->selllist(sd); } return 0; } /*========================================== * Cash Shop Buy List *------------------------------------------*/ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) { int i, j, nameid, amount, new_, w, vt; struct npc_data *nd = NULL; struct npc_item_list *shop = NULL; unsigned short shop_size = 0; if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; if( count <= 0 ) return ERROR_TYPE_ITEM_ID; if( points < 0 ) return ERROR_TYPE_MONEY; if( !(nd = (struct npc_data *)map->id2bl(sd->npc_shopid)) ) return ERROR_TYPE_NPC; if( nd->subtype != CASHSHOP ) { if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) { shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; } else return ERROR_TYPE_NPC; } else { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } new_ = 0; w = 0; vt = 0; // Global Value // Validating Process ---------------------------------------------------- for( i = 0; i < count; i++ ) { nameid = item_list[i*2+1]; amount = item_list[i*2+0]; if( !itemdb->exists(nameid) || amount <= 0 ) return ERROR_TYPE_ITEM_ID; ARR_FIND(0,shop_size,j,shop[j].nameid == nameid); if( j == shop_size || shop[j].value <= 0 ) return ERROR_TYPE_ITEM_ID; if( !itemdb->isstackable(nameid) && amount > 1 ) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i*2+0] = 1; } switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return ERROR_TYPE_INVENTORY_WEIGHT; } vt += shop[j].value * amount; w += itemdb_weight(nameid) * amount; } if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; if( pc->inventoryblank(sd) < new_ ) return ERROR_TYPE_INVENTORY_WEIGHT; if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- if( nd->subtype == SCRIPT && nd->u.scr.shop->type == NST_CUSTOM ) { if( !npc->trader_pay(nd,sd,vt,points) ) return ERROR_TYPE_MONEY; } else { if( sd->kafraPoints < points || sd->cashPoints < (vt - points) ) return ERROR_TYPE_MONEY; pc->paycash(sd,vt,points); } // Delivery Process ---------------------------------------------------- for( i = 0; i < count; i++ ) { struct item item_tmp; nameid = item_list[i*2+1]; amount = item_list[i*2+0]; memset(&item_tmp,0,sizeof(item_tmp)); if( !pet->create_egg(sd,nameid) ) { item_tmp.nameid = nameid; item_tmp.identify = 1; pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } return ERROR_TYPE_NONE; } //npc_buylist for script-controlled shops. int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; int i; int key_nameid = 0; int key_amount = 0; // discard old contents script->cleararray_pc(sd, "@bought_nameid", (void*)0); script->cleararray_pc(sd, "@bought_quantity", (void*)0); // save list of bought items for( i = 0; i < n; i++ ) { script->setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid); script->setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount); } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname); npc->event(sd, npc_ev, 0); return 0; } /** * Loads persistent NPC Market Data from SQL **/ void npc_market_fromsql(void) { SqlStmt* stmt = SQL->StmtMalloc(map->mysql_handle); char name[NAME_LENGTH+1]; int itemid; int amount; if ( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `name`, `itemid`, `amount` FROM `%s`", map->npc_market_data_db) || SQL_ERROR == SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); return; } SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name[0], sizeof(name), NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &amount, 0, NULL, NULL); while ( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) { struct npc_data *nd = NULL; unsigned short i; if( !(nd = npc->name2id(name)) ) { ShowError("npc_market_fromsql: NPC '%s' not found! skipping...\n",name); npc->market_delfromsql_sub(name, USHRT_MAX); continue; } else if ( nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_MARKET ) { ShowError("npc_market_fromsql: NPC '%s' is not proper for market, skipping...\n",name); npc->market_delfromsql_sub(name, USHRT_MAX); continue; } for(i = 0; i < nd->u.scr.shop->items; i++) { if( nd->u.scr.shop->item[i].nameid == itemid ) { nd->u.scr.shop->item[i].qty = amount; break; } } if( i == nd->u.scr.shop->items ) { ShowError("npc_market_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n",name,itemid,amount); npc->market_delfromsql_sub(name, itemid); continue; } } SQL->StmtFree(stmt); } /** * Saves persistent NPC Market Data into SQL **/ void npc_market_tosql(struct npc_data *nd, unsigned short index) { if( SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s','%d','%d')", map->npc_market_data_db, nd->exname, nd->u.scr.shop->item[index].nameid, nd->u.scr.shop->item[index].qty) ) Sql_ShowDebug(map->mysql_handle); } /** * Removes persistent NPC Market Data from SQL */ void npc_market_delfromsql_sub(const char *npcname, unsigned short index) { if( index == USHRT_MAX ) { if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_market_data_db, npcname) ) Sql_ShowDebug(map->mysql_handle); } else { if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s' AND `itemid`='%d' LIMIT 1", map->npc_market_data_db, npcname, index) ) Sql_ShowDebug(map->mysql_handle); } } /** * Removes persistent NPC Market Data from SQL **/ void npc_market_delfromsql(struct npc_data *nd, unsigned short index) { npc->market_delfromsql_sub(nd->exname, index == USHRT_MAX ? index : nd->u.scr.shop->item[index].nameid); } /** * Judges whether to allow and spawn a trader's window. **/ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) { if( !nd->u.scr.shop || !nd->u.scr.shop->items ) return false; switch( nd->u.scr.shop->type ) { case NST_ZENY: sd->state.callshop = 1; clif->npcbuysell(sd,nd->bl.id); return true;/* we skip sd->npc_shopid, npc->buysell will set it then when the player selects */ case NST_MARKET: { unsigned short i; for(i = 0; i < nd->u.scr.shop->items; i++) { if( nd->u.scr.shop->item[i].qty ) break; } /* nothing to display, no items available */ if( i == nd->u.scr.shop->items ) { clif->colormes(sd->fd,COLOR_RED, msg_txt(881)); return false; } clif->npc_market_open(sd,nd); } break; default: clif->cashshop_show(sd,nd); break; } sd->npc_shopid = nd->bl.id; return true; } /** * Creates (npc_data)->u.scr.shop and updates all duplicates across the server to match the created pointer * * @param master id of the original npc **/ void npc_trader_update(int master) { DBIterator* iter; struct block_list* bl; struct npc_data *master_nd = map->id2nd(master); CREATE(master_nd->u.scr.shop,struct npc_shop_data,1); iter = db_iterator(map->id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { if( bl->type == BL_NPC ) { struct npc_data* nd = (struct npc_data*)bl; if( nd->src_id == master ) { nd->u.scr.shop = master_nd->u.scr.shop; } } } dbi_destroy(iter); } /** * Tries to issue a CountFunds event to the shop. * * @param nd shop * @param sd player **/ void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev = NULL; npc->trader_funds[0] = npc->trader_funds[1] = 0;/* clear */ switch( nd->u.scr.shop->type ) { case NST_CASH: npc->trader_funds[0] = sd->cashPoints; npc->trader_funds[1] = sd->kafraPoints; return; case NST_CUSTOM: break; default: ShowError("npc_trader_count_funds: unsupported shop type %d\n",nd->u.scr.shop->type); return; } snprintf(evname, EVENT_NAME_LENGTH, "%s::OnCountFunds",nd->exname); if ( (ev = strdb_get(npc->ev_db, evname)) ) script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); else ShowError("npc_trader_count_funds: '%s' event '%s' not found, operation failed\n",nd->exname,evname); /* the callee will rely on npc->trader_funds, upon success script->run updates them */ } /** * Tries to issue a payment to the NPC Event capable of handling it * * @param nd shop * @param sd player * @param price total cost * @param points the amount input in the shop by the user to use from the secondary currency (if any is being employed) * * @return bool whether it was successful (if the script does not respond it will fail) **/ bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price, int points) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev = NULL; npc->trader_ok = false;/* clear */ snprintf(evname, EVENT_NAME_LENGTH, "%s::OnPayFunds",nd->exname); if ( (ev = strdb_get(npc->ev_db, evname)) ) { pc->setreg(sd,script->add_str("@price"),price); pc->setreg(sd,script->add_str("@points"),points); script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); } else ShowError("npc_trader_pay: '%s' event '%s' not found, operation failed\n",nd->exname,evname); return npc->trader_ok;/* run script will deal with it */ } /*========================================== * Cash Shop Buy *------------------------------------------*/ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) { struct npc_data *nd = NULL; struct item_data *item; struct npc_item_list *shop = NULL; int i, price, w; unsigned short shop_size = 0; if( amount <= 0 ) return ERROR_TYPE_ITEM_ID; if( points < 0 ) return ERROR_TYPE_MONEY; if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; if( !(nd = (struct npc_data *)map->id2bl(sd->npc_shopid)) ) return ERROR_TYPE_NPC; if( (item = itemdb->exists(nameid)) == NULL ) return ERROR_TYPE_ITEM_ID; // Invalid Item if( nd->subtype != CASHSHOP ) { if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) { shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; } else return ERROR_TYPE_NPC; } else { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } ARR_FIND(0, shop_size, i, shop[i].nameid == nameid); if( i == shop_size ) return ERROR_TYPE_ITEM_ID; if( shop[i].value <= 0 ) return ERROR_TYPE_ITEM_ID; if(!itemdb->isstackable(nameid) && amount > 1) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = 1; } switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_NEW: if( pc->inventoryblank(sd) == 0 ) return ERROR_TYPE_INVENTORY_WEIGHT; break; case ADDITEM_OVERAMOUNT: return ERROR_TYPE_INVENTORY_WEIGHT; } w = item->weight * amount; if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; if( (double)shop[i].value * amount > INT_MAX ) { ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid); ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n", nd->exname, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, shop[i].value, amount); return ERROR_TYPE_ITEM_ID; } price = shop[i].value * amount; if( points > price ) points = price; if( nd->subtype == SCRIPT && nd->u.scr.shop->type == NST_CUSTOM ) { if( !npc->trader_pay(nd,sd,price,points) ) return ERROR_TYPE_MONEY; } else { if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return ERROR_TYPE_MONEY; pc->paycash(sd, price, points); } if( !pet->create_egg(sd, nameid) ) { struct item item_tmp; memset(&item_tmp, 0, sizeof(struct item)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC); } return ERROR_TYPE_NONE; } /// Player item purchase from npc shop. /// /// @param item_list 'n' pairs /// @return result code for clif->parse_NpcBuyListSend int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { struct npc_data* nd; struct npc_item_list *shop = NULL; double z; int i,j,w,skill_t,new_, idx = skill->get_index(MC_DISCOUNT); unsigned short shop_size = 0; nullpo_retr(3, sd); nullpo_retr(3, item_list); nd = npc->checknear(sd,map->id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != SHOP ) { if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type == NST_ZENY ) { shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; } else return 3; } else { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } z = 0; w = 0; new_ = 0; // process entries in buy list, one by one for( i = 0; i < n; ++i ) { int nameid, amount, value; // find this entry in the shop's sell list ARR_FIND( 0, shop_size, j, item_list[i*2+1] == shop[j].nameid || //Normal items item_list[i*2+1] == itemdb_viewid(shop[j].nameid) //item_avail replacement ); if( j == shop_size ) return 3; // no such item in shop amount = item_list[i*2+0]; nameid = item_list[i*2+1] = shop[j].nameid; //item_avail replacement value = shop[j].value; if( !itemdb->exists(nameid) ) return 3; // item no longer in itemdb if( !itemdb->isstackable(nameid) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i*2+0] = 1; } if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price. continue; } switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return 2; } value = pc->modifybuyvalue(sd,value); z += (double)value * amount; w += itemdb_weight(nameid) * amount; } if( nd->master_nd != NULL ) //Script-based shops. return npc->buylist_sub(sd,n,item_list,nd->master_nd); if( z > (double)sd->status.zeny ) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy if( pc->inventoryblank(sd) < new_ ) return 3; // Not enough space to store items pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); for( i = 0; i < n; ++i ) { int nameid = item_list[i*2+1]; int amount = item_list[i*2+0]; if (itemdb_type(nameid) == IT_PETEGG) { pet->create_egg(sd, nameid); } else { struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd,idx)) > 0 ) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; if( skill_t > 0 ) { z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; pc->gainexp(sd,NULL,0,(int)z, false); } } return 0; } /** * parses incoming npc market purchase list **/ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, struct packet_npc_market_purchase *p) { struct npc_data* nd; struct npc_item_list *shop = NULL; double z; int i,j,w,new_; unsigned short shop_size = 0; nullpo_retr(1, sd); nullpo_retr(1, p); nd = npc->checknear(sd,map->id2bl(sd->npc_shopid)); if( nd == NULL || nd->subtype != SCRIPT || !list_size || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET ) return 1; shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; z = 0; w = 0; new_ = 0; // process entries in buy list, one by one for( i = 0; i < list_size; ++i ) { int nameid, amount, value; // find this entry in the shop's sell list ARR_FIND( 0, shop_size, j, p->list[i].ITID == shop[j].nameid || //Normal items p->list[i].ITID == itemdb_viewid(shop[j].nameid) //item_avail replacement ); if( j == shop_size ) /* TODO find official response for this */ return 1; // no such item in shop if( p->list[i].qty > shop[j].qty ) return 1; amount = p->list[i].qty; nameid = p->list[i].ITID = shop[j].nameid; //item_avail replacement value = shop[j].value; npc_market_qty[i] = j; if( !itemdb->exists(nameid) ) /* TODO find official response for this */ return 1; // item no longer in itemdb if( !itemdb->isstackable(nameid) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = p->list[i].qty = 1; } switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: /* TODO find official response for this */ return 1; } z += (double)value * amount; w += itemdb_weight(nameid) * amount; } if( z > (double)sd->status.zeny ) /* TODO find official response for this */ return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) /* TODO find official response for this */ return 1; // Too heavy if( pc->inventoryblank(sd) < new_ ) /* TODO find official response for this */ return 1; // Not enough space to store items pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); for( i = 0; i < list_size; ++i ) { int nameid = p->list[i].ITID; int amount = p->list[i].qty; j = npc_market_qty[i]; if( p->list[i].qty > shop[j].qty ) /* wohoo someone tampered with the packet. */ return 1; shop[j].qty -= amount; npc->market_tosql(nd,j); if (itemdb_type(nameid) == IT_PETEGG) { pet->create_egg(sd, nameid); } else { struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } return 0; } /// npc_selllist for script-controlled shops int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; int i, j, idx; int key_nameid = 0; int key_amount = 0; int key_refine = 0; int key_attribute = 0; int key_identify = 0; int key_card[MAX_SLOTS]; // discard old contents script->cleararray_pc(sd, "@sold_nameid", (void*)0); script->cleararray_pc(sd, "@sold_quantity", (void*)0); script->cleararray_pc(sd, "@sold_refine", (void*)0); script->cleararray_pc(sd, "@sold_attribute", (void*)0); script->cleararray_pc(sd, "@sold_identify", (void*)0); for( j = 0; j < MAX_SLOTS; j++ ) {// clear each of the card slot entries key_card[j] = 0; snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script->cleararray_pc(sd, card_slot, (void*)0); } // save list of to be sold items for( i = 0; i < n; i++ ) { idx = item_list[i*2]-2; script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid); script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); if( itemdb->isequip(sd->status.inventory[idx].nameid) ) {// process equipment based information into the arrays script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); for( j = 0; j < MAX_SLOTS; j++ ) {// store each of the cards from the equipment in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); } } } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname); npc->event(sd, npc_ev, 0); return 0; } /// Player item selling to npc shop. /// /// @param item_list 'n' pairs /// @return result code for clif->parse_NpcSellListSend int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) { double z; int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE); struct npc_data *nd; nullpo_retr(1, sd); nullpo_retr(1, item_list); if( ( nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)) ) == NULL ) { return 1; } if( nd->subtype != SHOP ) { if( !(nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type == NST_ZENY) ) return 1; } z = 0; // verify the sell list for( i = 0; i < n; i++ ) { int nameid, amount, idx, value; idx = item_list[i*2]-2; amount = item_list[i*2+1]; if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 ) { return 1; } nameid = sd->status.inventory[idx].nameid; if( !nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount ) { return 1; } if( nd->master_nd ) {// Script-controlled shops decide by themselves, what can be sold and at what price. continue; } value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z+= (double)value*amount; } if( nd->master_nd ) { // Script-controlled shops return npc->selllist_sub(sd, n, item_list, nd->master_nd); } // delete items for( i = 0; i < n; i++ ) { int amount, idx; idx = item_list[i*2]-2; amount = item_list[i*2+1]; if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) { if( pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) { intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } } pc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); } if( z > MAX_ZENY ) z = MAX_ZENY; pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,skill_idx) ) > 0) { if( sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0; if( skill_t > 0 ) { z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; pc->gainexp(sd, NULL, 0, (int)z, false); } } return 0; } //Atempt to remove an npc from a map //This doesn't remove it from map_db int npc_remove_map(struct npc_data* nd) { int16 m,i; nullpo_retr(1, nd); if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_RESPAWN); npc->unsetcells(nd); map->delblock(&nd->bl); //Remove npc from map->list[].npc list. [Skotlex] ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd ); if( i == map->list[m].npc_num ) return 2; //failed to find it? map->list[m].npc_num--; map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num]; map->list[m].npc[map->list[m].npc_num] = NULL; return 0; } /** * @see DBApply */ int npc_unload_ev(DBKey key, DBData *data, va_list ap) { struct event_data* ev = DB->data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ db_remove(npc->ev_db, key); return 1; } return 0; } /** * @see DBApply */ int npc_unload_ev_label(DBKey key, DBData *data, va_list ap) { struct linkdb_node **label_linkdb = DB->data2ptr(data); struct npc_data* nd = va_arg(ap, struct npc_data *); linkdb_erase(label_linkdb, nd); return 0; } //Chk if npc matches src_id, then unload. //Sub-function used to find duplicates. int npc_unload_dup_sub(struct npc_data* nd, va_list args) { int src_id; src_id = va_arg(args, int); if (nd->src_id == src_id) npc->unload(nd, true); return 0; } //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { map->foreachnpc(npc->unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. //Single is to free name (for duplicates). int npc_unload(struct npc_data* nd, bool single) { unsigned int i; nullpo_ret(nd); if( nd->ud && nd->ud != &npc->base_ud ) { skill->clear_unitgroup(&nd->bl); } npc->remove_map(nd); map->deliddb(&nd->bl); if( single ) strdb_remove(npc->name_db, nd->exname); if (nd->chat_id) // remove npc chatroom object and kick users chat->delete_npc_chat(nd); #ifdef PCRE_SUPPORT npc_chat->finalize(nd); // deallocate npc PCRE data structures #endif if( single && nd->path ) { struct npc_path_data* npd = NULL; if( nd->path && nd->path != npc_last_ref ) { npd = strdb_get(npc->path_db, nd->path); } if( npd && --npd->references == 0 ) { strdb_remove(npc->path_db, nd->path);/* remove from db */ aFree(nd->path);/* remove now that no other instances exist */ } } if( single && nd->bl.m != -1 ) map->remove_questinfo(nd->bl.m,nd); if( nd->src_id == 0 && ( nd->subtype == SHOP || nd->subtype == CASHSHOP ) ) //src check for duplicate shops [Orcao] aFree(nd->u.shop.shop_item); else if( nd->subtype == SCRIPT ) { struct s_mapiterator* iter; struct block_list* bl; if( single ) { npc->ev_db->foreach(npc->ev_db,npc->unload_ev,nd->exname); //Clean up all events related npc->ev_label_db->foreach(npc->ev_label_db,npc->unload_ev_label,nd); } iter = mapit_geteachpc(); for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); if( sd && sd->npc_timer_id != INVALID_TIMER ) { const struct TimerData *td = timer->get(sd->npc_timer_id); if( td && td->id != nd->bl.id ) continue; if( td && td->data ) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; } } mapit->free(iter); if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td; td = timer->get(nd->u.scr.timerid); if (td && td->data) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(nd->u.scr.timerid, npc->timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->src_id == 0) { if(nd->u.scr.script) { script->free_code(nd->u.scr.script); nd->u.scr.script = NULL; } if (nd->u.scr.label_list) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; nd->u.scr.label_list_num = 0; } if(nd->u.scr.shop) { if(nd->u.scr.shop->item) aFree(nd->u.scr.shop->item); aFree(nd->u.scr.shop); } } if( nd->u.scr.guild_id ) guild->flag_remove(nd); } if( nd->ud && nd->ud != &npc->base_ud ) { aFree(nd->ud); nd->ud = NULL; } for( i = 0; i < nd->hdatac; i++ ) { if( nd->hdata[i]->flag.free ) { aFree(nd->hdata[i]->data); } aFree(nd->hdata[i]); } if( nd->hdata ) aFree(nd->hdata); aFree(nd); return 0; } // // NPC Source Files // /// Clears the npc source file list void npc_clearsrcfile(void) { struct npc_src_list* file = npc->src_files; struct npc_src_list* file_tofree; while( file != NULL ) { file_tofree = file; file = file->next; aFree(file_tofree); } npc->src_files = NULL; } /// Adds a npc source file (or removes all) void npc_addsrcfile(const char* name) { struct npc_src_list* file; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "clear") == 0 ) { npc->clearsrcfile(); return; } // prevent multiple insert of source files file = npc->src_files; while( file != NULL ) { if( strcmp(name, file->name) == 0 ) return;// found the file, no need to insert it again file_prev = file; file = file->next; } file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name)); file->next = NULL; safestrncpy(file->name, name, strlen(name) + 1); if( file_prev == NULL ) npc->src_files = file; else file_prev->next = file; } /// Removes a npc source file (or all) void npc_delsrcfile(const char* name) { struct npc_src_list* file = npc->src_files; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "all") == 0 ) { npc->clearsrcfile(); return; } while( file != NULL ) { if( strcmp(file->name, name) == 0 ) { if( npc->src_files == file ) npc->src_files = file->next; else file_prev->next = file->next; aFree(file); break; } file_prev = file; file = file->next; } } /// Parses and sets the name and exname of a npc. /// Assumes that m, x and y are already set in nd. void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) { const char* p; struct npc_data* dnd;// duplicate npc char newname[NAME_LENGTH]; // parse name p = strstr(name,"::"); if( p ) { // :: size_t len = p-name; if( len > NAME_LENGTH ) { ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); } else { memcpy(nd->name, name, len); memset(nd->name+len, 0, sizeof(nd->name)-len); } len = strlen(p+2); if( len > NAME_LENGTH ) ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->exname, p+2, sizeof(nd->exname)); } else {// size_t len = strlen(name); if( len > NAME_LENGTH ) ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); safestrncpy(nd->exname, name, sizeof(nd->exname)); } if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y); ShowWarning("npc_parsename: Invalid unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( (dnd=npc->name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one char this_mapname[32]; char other_mapname[32]; int i = 0; do { ++i; snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y); } while( npc->name2id(newname) != NULL ); strcpy(this_mapname, (nd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(nd->bl.m)))); strcpy(other_mapname, (dnd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(dnd->bl.m)))); ShowWarning("npc_parsename: Duplicate unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y); ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( npc_last_path != filepath ) { struct npc_path_data * npd = NULL; if( !(npd = strdb_get(npc->path_db,filepath) ) ) { CREATE(npd, struct npc_path_data, 1); strdb_put(npc->path_db, filepath, npd); CREATE(npd->path, char, strlen(filepath)+1); safestrncpy(npd->path, filepath, strlen(filepath)+1); npd->references = 0; } nd->path = npd->path; npd->references++; npc_last_npd = npd; npc_last_ref = npd->path; npc_last_path = (char*) filepath; } else { nd->path = npc_last_ref; if( npc_last_npd ) npc_last_npd->references++; } } // Parse View // Support for using Constants in place of NPC View IDs. int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) { int val = -1, i = 0; char viewid[1024]; // Max size of name from const.txt, see script->read_constdb. // Extract view ID / constant while (w4[i] != '\0') { if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',') break; i++; } safestrncpy(viewid, w4, i+=1); // Check if view id is not an ID (only numbers). if(!npc->viewisid(viewid)) { // Check if constant exists and get its value. if(!script->get_constant(viewid, &val)) { ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE_CLASS. \n", viewid, filepath, strline(buffer,start-buffer)); val = INVISIBLE_CLASS; } } else { // NPC has an ID specified for view id. val = atoi(w4); } return val; } // View is ID // Checks if given view is an ID or constant. bool npc_viewisid(const char * viewid) { if(atoi(viewid) != -1) { // Loop through view, looking for non-numeric character. while (*viewid) { if (ISDIGIT(*viewid++) == 0) return false; } } return true; } struct npc_data* npc_create_npc(int m, int x, int y) { struct npc_data *nd; CREATE(nd, struct npc_data, 1); nd->bl.id = npc->get_new_npc_id(); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->area_size = AREA_SIZE + 1; return nd; } //Add then display an npc warp on map struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) { int i, flag = 0; struct npc_data *nd; nd = npc->create_npc(from_mapid, from_x, from_y); map->addnpc(from_mapid, nd); safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname)); if (npc->name2id(nd->exname) != NULL) flag = 1; if (flag == 1) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y); for( i = 0; npc->name2id(nd->exname) != NULL; ++i ) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y); safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name)); if( battle_config.warp_point_debug ) nd->class_ = WARP_DEBUG_CLASS; else nd->class_ = WARP_CLASS; nd->speed = 200; nd->u.warp.mapindex = to_mapindex; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = xs; nd->bl.type = BL_NPC; nd->subtype = WARP; npc->setcells(nd); map->addblock(&nd->bl); status->set_viewdata(&nd->bl, nd->class_); nd->ud = &npc->base_ud; if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); strdb_put(npc->name_db, nd->exname, nd); return nd; } /// Parses a warp npc. const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int *retval) { int x, y, xs, ys, to_x, to_y, m; unsigned short i; char mapname[32], to_mapname[32]; struct npc_data *nd; // w1=,,, // w4=,,,, if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3 || sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5 ) { ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); i = mapindex->name2id(to_mapname); if( i == 0 ) { ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { ShowError("npc_parse_warp: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');;//try next } nd = npc->create_npc(m, x, y); map->addnpc(m, nd); npc->parsename(nd, w3, start, buffer, filepath); if (!battle_config.warp_point_debug) nd->class_ = WARP_CLASS; else nd->class_ = WARP_DEBUG_CLASS; nd->speed = 200; nd->u.warp.mapindex = i; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; npc_warp++; nd->bl.type = BL_NPC; nd->subtype = WARP; npc->setcells(nd); map->addblock(&nd->bl); status->set_viewdata(&nd->bl, nd->class_); nd->ud = &npc->base_ud; if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); strdb_put(npc->name_db, nd->exname, nd); return strchr(start,'\n');// continue } /** * Parses a SHOP/CASHSHOP npc * @param retval Pointer to the status, used to know whether there was an error or not, if so it will be EXIT_FAILURE * @retval Parsing position (currently only '\n') **/ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int *retval) { //TODO: could be rewritten to NOT need this temp array [ultramage] // We could use nd->u.shop.shop_item to store directly the items, but this could lead // to unecessary memory usage by the server, using a temp dynamic array is the // best way to do this without having to do multiple reallocs [Panikon] struct npc_item_list *items = NULL; size_t items_count = 40; // Starting items size char *p; int x, y, dir, m, i; struct npc_data *nd; enum npc_subtype type; if( strcmp(w1,"-") == 0 ) { // 'floating' shop x = y = dir = 0; m = -1; } else {// w1=,,, char mapname[32]; if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL ) { ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { ShowError("npc_parse_shop: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');//try next } if( strcmp(w2,"cashshop") == 0 ) type = CASHSHOP; else type = SHOP; items = aMalloc(sizeof(items[0])*items_count); p = strchr(w4,','); for( i = 0; p; ++i ) { int nameid, value; struct item_data* id; if( i == items_count-1 ) { // Grow array items_count *= 2; items = aRealloc(items, sizeof(items[0])*items_count); } if( sscanf(p, ",%d:%d", &nameid, &value) != 2 ) { ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; break; } if( (id = itemdb->exists(nameid)) == NULL ) { ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid); p = strchr(p+1,','); if (retval) *retval = EXIT_FAILURE; continue; } if( value < 0 ) { if( value != -1 ) ShowWarning("npc_parse_shop: Item %s [%d] with invalid selling value '%d' in file '%s', line '%d', defaulting to buy price...\n", id->name, nameid, value, filepath, strline(buffer,start-buffer)); if( type == SHOP ) value = id->value_buy; else value = 0; // Cashshop doesn't have a "buy price" in the item_db } if( type == SHOP && value == 0 ) { // NPC selling items for free! ShowWarning("npc_parse_shop: Item %s [%d] is being sold for FREE in file '%s', line '%d'.\n", id->name, nameid, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( type == SHOP && value*0.75 < id->value_sell*1.24 ) { // Exploit possible: you can buy and sell back with profit ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) in file '%s', line '%d'.\n", id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } //for logs filters, atcommands and iteminfo script command if( id->maxchance == 0 ) id->maxchance = -1; // -1 would show that the item's sold in NPC Shop items[i].nameid = nameid; items[i].value = value; p = strchr(p+1,','); } if( i == 0 ) { ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); aFree(items); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// continue } nd = npc->create_npc(m, x, y); CREATE(nd->u.shop.shop_item, struct npc_item_list, i); memcpy(nd->u.shop.shop_item, items, sizeof(items[0])*i); aFree(items); nd->u.shop.count = i; npc->parsename(nd, w3, start, buffer, filepath); nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); nd->speed = 200; ++npc_shop; nd->bl.type = BL_NPC; nd->subtype = type; if( m >= 0 ) {// normal shop npc map->addnpc(m,nd); map->addblock(&nd->bl); status->set_viewdata(&nd->bl, nd->class_); nd->ud = &npc->base_ud; nd->dir = dir; if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } else {// 'floating' shop map->addiddb(&nd->bl); } strdb_put(npc->name_db, nd->exname, nd); return strchr(start,'\n');// continue } void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath) { int i; for( i = 0; i < script->label_count; i++ ) { const char* lname = script->get_str(script->labels[i].key); int lpos = script->labels[i].pos; struct npc_label_list* label; const char *p; size_t len; // In case of labels not terminated with ':', for user defined function support p = lname; while( ISALNUM(*p) || *p == '_' ) ++p; len = p-lname; // here we check if the label fit into the buffer if( len > 23 ) { ShowError("npc_parse_script: label name longer than 23 chars! (%s) in file '%s'.\n", lname, filepath); return; } label = &label_list[i]; safestrncpy(label->name, lname, sizeof(label->name)); label->pos = lpos; } } // Skip the contents of a script. const char* npc_skip_script(const char* start, const char* buffer, const char* filepath, int *retval) { const char* p; int curly_count; if( start == NULL ) return NULL;// nothing to skip // initial bracket (assumes the previous part is ok) p = strchr(start,'{'); if( p == NULL ) { ShowError("npc_skip_script: Missing left curly in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } // skip everything for( curly_count = 1; curly_count > 0 ; ) { p = script->skip_space(p+1) ; if( *p == '}' ) {// right curly --curly_count; } else if( *p == '{' ) {// left curly ++curly_count; } else if( *p == '"' ) {// string for( ++p; *p != '"' ; ++p ) { if( *p == '\\' && (unsigned char)p[-1] <= 0x7e ) { ++p;// escape sequence (not part of a multibyte character) } else if( *p == '\0' ) { script->error(buffer, filepath, 0, "Unexpected end of string.", p); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } else if( *p == '\n' ) { script->error(buffer, filepath, 0, "Unexpected newline at string.", p); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } } } else if( *p == '\0' ) {// end of buffer ShowError("Missing %d right curlys in file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer)); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } } return p+1;// return after the last '}' } /// Parses a npc script. /// /// -%TAB%script%TAB%%TAB%-1,{} /// ,,,%TAB%script%TAB%%TAB%,{} /// ,,,%TAB%script%TAB%%TAB%,,,{} const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov char mapname[32]; struct script_code *scriptroot; int i; const char* end; const char* script_start; struct npc_label_list* label_list; int label_list_num; struct npc_data* nd; if( strcmp(w1, "-") == 0 ) {// floating npc x = 0; y = 0; m = -1; } else {// npc in a map if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ) { ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// unknown format, don't continue } m = map->mapname2mapid(mapname); } script_start = strstr(start,",{"); end = strchr(start,'\n'); if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } ++script_start; end = npc->skip_script(script_start, buffer, filepath, retval); if( end == NULL ) return NULL;// (simple) parse error, don't continue scriptroot = script->parse(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB, retval); label_list = NULL; label_list_num = 0; if( script->label_count ) { CREATE(label_list,struct npc_label_list,script->label_count); label_list_num = script->label_count; npc->convertlabel_db(label_list,filepath); } nd = npc->create_npc(m, x, y); if( sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2 ) {// OnTouch area defined nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else {// no OnTouch area nd->u.scr.xs = -1; nd->u.scr.ys = -1; } npc->parsename(nd, w3, start, buffer, filepath); nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); nd->speed = 200; nd->u.scr.script = scriptroot; nd->u.scr.label_list = label_list; nd->u.scr.label_list_num = label_list_num; if( options&NPO_TRADER ) nd->u.scr.trader = true; nd->u.scr.shop = NULL; ++npc_script; nd->bl.type = BL_NPC; nd->subtype = SCRIPT; if( m >= 0 ) { map->addnpc(m, nd); nd->ud = &npc->base_ud; nd->dir = dir; npc->setcells(nd); map->addblock(&nd->bl); if( nd->class_ >= 0 ) { status->set_viewdata(&nd->bl, nd->class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { // we skip map->addnpc, but still add it to the list of ID's map->addiddb(&nd->bl); } strdb_put(npc->name_db, nd->exname, nd); //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc->event_export(nd, i)) { ShowWarning("npc_parse_script: duplicate event %s::%s in file '%s'.\n", nd->exname, nd->u.scr.label_list[i].name, filepath); if (retval) *retval = EXIT_FAILURE; } npc->timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; if( options&NPO_ONINIT ) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { //Execute OnInit script->run(nd->u.scr.script,ev->pos,0,nd->bl.id); } } return end; } /// Duplicate a warp, shop, cashshop or script. [Orcao] /// warp: ,,,%TAB%duplicate()%TAB%%TAB%, /// shop/cashshop/npc: -%TAB%duplicate()%TAB%%TAB% /// shop/cashshop/npc: ,,,%TAB%duplicate()%TAB%%TAB% /// npc: -%TAB%duplicate()%TAB%%TAB%,, /// npc: ,,,%TAB%duplicate()%TAB%%TAB%,, /// !!Only NPO_ONINIT is available trough options!! const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { int x, y, dir, m, xs = -1, ys = -1; char mapname[32]; char srcname[128]; int i; const char* end; size_t length; int src_id; int type; struct npc_data* nd; struct npc_data* dnd; end = strchr(start,'\n'); length = strlen(w2); // get the npc being duplicated if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) ) {// does not match 'duplicate(%127s)', name is empty or too long ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), w2); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } safestrncpy(srcname, w2+10, length-10); dnd = npc->name2id(srcname); if( dnd == NULL) { ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), srcname); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } src_id = dnd->bl.id; type = dnd->subtype; // get placement if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 ) {// floating shop/chashshop/script x = y = dir = 0; m = -1; } else { int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir); if( type == WARP && fields == 3 ) { // ,, dir = 0; } else if( fields != 4 ) {// ,,, ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } m = map->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { ShowError("npc_parse_duplicate: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return end;//try next } if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// , else if( type == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2);// ,, else if( type == WARP ) { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } nd = npc->create_npc(m, x, y); npc->parsename(nd, w3, start, buffer, filepath); nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); nd->speed = 200; nd->src_id = src_id; nd->bl.type = BL_NPC; nd->subtype = (enum npc_subtype)type; switch( type ) { case SCRIPT: ++npc_script; nd->u.scr.xs = xs; nd->u.scr.ys = ys; nd->u.scr.script = dnd->u.scr.script; nd->u.scr.label_list = dnd->u.scr.label_list; nd->u.scr.label_list_num = dnd->u.scr.label_list_num; nd->u.scr.shop = dnd->u.scr.shop; nd->u.scr.trader = dnd->u.scr.trader; break; case SHOP: case CASHSHOP: ++npc_shop; nd->u.shop.shop_item = dnd->u.shop.shop_item; nd->u.shop.count = dnd->u.shop.count; break; case WARP: ++npc_warp; if( !battle_config.warp_point_debug ) nd->class_ = WARP_CLASS; else nd->class_ = WARP_DEBUG_CLASS; nd->u.warp.xs = xs; nd->u.warp.ys = ys; nd->u.warp.mapindex = dnd->u.warp.mapindex; nd->u.warp.x = dnd->u.warp.x; nd->u.warp.y = dnd->u.warp.y; break; } //Add the npc to its location if( m >= 0 ) { map->addnpc(m, nd); nd->ud = &npc->base_ud; nd->dir = dir; npc->setcells(nd); map->addblock(&nd->bl); if( nd->class_ >= 0 ) { status->set_viewdata(&nd->bl, nd->class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { // we skip map->addnpc, but still add it to the list of ID's map->addiddb(&nd->bl); } strdb_put(npc->name_db, nd->exname, nd); if( type != SCRIPT ) return end; //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc->event_export(nd, i)) { ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n", nd->exname, nd->u.scr.label_list[i].name, filepath); if (retval) *retval = EXIT_FAILURE; } npc->timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; if( type == SCRIPT && options&NPO_ONINIT ) { // From npc_parse_script char evname[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { //Execute OnInit script->run(nd->u.scr.script,ev->pos,0,nd->bl.id); } } return end; } int npc_duplicate4instance(struct npc_data *snd, int16 m) { char newname[NAME_LENGTH]; if( m == -1 || map->list[m].instance_id == -1 ) return 1; snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map->list[m].instance_id, snd->bl.id); if( npc->name2id(newname) != NULL ) { // Name already in use ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map->list[m].instance_id); return 1; } if( snd->subtype == WARP ) { // Adjust destination, if instanced struct npc_data *wnd = NULL; // New NPC int dm = map->mapindex2mapid(snd->u.warp.mapindex), im; if( dm < 0 ) return 1; if( ( im = instance->mapid2imapid(dm, map->list[m].instance_id) ) == -1 ) { ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map->list[dm].name, snd->exname); return 1; } wnd = npc->create_npc(m, snd->bl.x, snd->bl.y); map->addnpc(m, wnd); safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name)); safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname)); wnd->class_ = WARP_CLASS; wnd->speed = 200; wnd->u.warp.mapindex = map_id2index(im); wnd->u.warp.x = snd->u.warp.x; wnd->u.warp.y = snd->u.warp.y; wnd->u.warp.xs = snd->u.warp.xs; wnd->u.warp.ys = snd->u.warp.ys; wnd->bl.type = BL_NPC; wnd->subtype = WARP; npc->setcells(wnd); map->addblock(&wnd->bl); status->set_viewdata(&wnd->bl, wnd->class_); wnd->ud = &npc->base_ud; if( map->list[wnd->bl.m].users ) clif->spawn(&wnd->bl); strdb_put(npc->name_db, wnd->exname, wnd); } else { static char w1[50], w2[50], w3[50], w4[50]; const char* stat_buf = "- call from instancing subsystem -\n"; snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map->list[m].name, snd->bl.x, snd->bl.y, snd->dir); snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname); snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname); if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 ) snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area else snprintf(w4, sizeof(w4), "%d", snd->class_); npc->parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING", NPO_NONE, NULL); } return 0; } //Set mapcell CELL_NPC to trigger event later void npc_setcells(struct npc_data* nd) { int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j; switch(nd->subtype) { case WARP: xs = nd->u.warp.xs; ys = nd->u.warp.ys; break; case SCRIPT: xs = nd->u.scr.xs; ys = nd->u.scr.ys; break; default: return; // Other types doesn't have touch area } if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) //invalid range or map return; for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { if (map->getcell(m, j, i, CELL_CHKNOPASS)) continue; map->list[m].setcell(m, j, i, CELL_NPC, true); } } } int npc_unsetcells_sub(struct block_list* bl, va_list ap) { struct npc_data *nd = (struct npc_data*)bl; int id = va_arg(ap,int); if (nd->bl.id == id) return 0; npc->setcells(nd); return 1; } void npc_unsetcells(struct npc_data* nd) { int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j, x0, x1, y0, y1; switch(nd->subtype) { case WARP: xs = nd->u.warp.xs; ys = nd->u.warp.ys; break; case SCRIPT: xs = nd->u.scr.xs; ys = nd->u.scr.ys; break; default: return; // Other types doesn't have touch area } if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) return; //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] for(x0 = x-xs; x0 > 0 && map->getcell(m, x0, y, CELL_CHKNPC); x0--); for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, x1, y, CELL_CHKNPC); x1++); for(y0 = y-ys; y0 > 0 && map->getcell(m, x, y0, CELL_CHKNPC); y0--); for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) for (j = x-xs; j <= x+xs; j++) map->list[m].setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. map->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } void npc_movenpc(struct npc_data* nd, int16 x, int16 y) { const int16 m = nd->bl.m; if (m < 0 || nd->bl.prev == NULL) return; //Not on a map. x = cap_value(x, 0, map->list[m].xs-1); y = cap_value(y, 0, map->list[m].ys-1); map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map->moveblock(&nd->bl, x, y, timer->gettick()); map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. /// /// @param nd Target npc /// @param newname New display name void npc_setdisplayname(struct npc_data* nd, const char* newname) { nullpo_retv(nd); safestrncpy(nd->name, newname, sizeof(nd->name)); if( map->list[nd->bl.m].users ) clif->charnameack(0, &nd->bl); } /// Changes the display class of the npc. /// /// @param nd Target npc /// @param class_ New display class void npc_setclass(struct npc_data* nd, short class_) { nullpo_retv(nd); if( nd->class_ == class_ ) return; if( map->list[nd->bl.m].users ) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out nd->class_ = class_; status->set_viewdata(&nd->bl, class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl);// fade in } // @commands (script based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname) { struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname); struct npc_data *nd; struct script_state *st; int i = 0, nargs = 0; size_t len; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { ShowError("npc_event: event not found [%s]\n", eventname); return 0; } if( sd->npc_id != 0 ) { // Enqueue the event trigger. ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. npc->event_dequeue(sd); return 2; } st = script->alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); script->setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL); len = strlen(message); if (len) { char *temp, *p; p = temp = aStrdup(message); // Sanity check - Skip leading spaces (shouldn't happen) while (i <= len && temp[i] == ' ') { p++; i++; } // split atcmd parameters based on spaces while (i <= len) { if (temp[i] != ' ' && temp[i] != '\0') { i++; continue; } temp[i] = '\0'; script->setd_sub(st, NULL, ".@atcmd_parameters$", nargs++, (void *)p, NULL); i++; p = temp + i; } aFree(temp); } script->setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)h64BPTRSIZE(nargs), NULL); script->run_main(st); return 0; } /// Parses a function. /// function%TAB%script%TAB%%TAB%{} const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int *retval) { DBMap* func_db; DBData old_data; struct script_code *scriptroot; const char* end; const char* script_start; script_start = strstr(start,"\t{"); end = strchr(start,'\n'); if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } ++script_start; end = npc->skip_script(script_start,buffer,filepath, retval); if( end == NULL ) return NULL;// (simple) parse error, don't continue scriptroot = script->parse(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT, retval); if( scriptroot == NULL )// parse error, continue return end; func_db = script->userfunc_db; if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(scriptroot), &old_data)) { struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data); ShowWarning("npc_parse_function: Overwriting user function [%s] in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer)); script->free_vars(oldscript->local.vars); aFree(oldscript->script_buf); aFree(oldscript); } return end; } /*========================================== * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob * [Wizputer] *------------------------------------------*/ void npc_parse_mob2(struct spawn_data* mobspawn) { int i; for( i = mobspawn->active; i < mobspawn->num; ++i ) { struct mob_data* md = mob->spawn_dataset(mobspawn); md->spawn = mobspawn; md->spawn->active++; mob->spawn(md); } } const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int *retval) { int num, class_, m,x,y,xs,ys, i,j; int mob_lv = -1, ai = -1, size = -1; char mapname[32], mobname[NAME_LENGTH]; struct spawn_data mobspawn, *data; struct mob_db* db; memset(&mobspawn, 0, sizeof(struct spawn_data)); mobspawn.state.boss = (strcmp(w2,"boss_monster") == 0 ? 1 : 0); // w1=,,,, // w3={,} // w4=,,,,{,,} if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1 || sscanf(w4, "%d,%d,%u,%u,%50[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 2 ) { ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( mapindex->name2id(mapname) == 0 ) { ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue mobspawn.m = (unsigned short)m; if( x < 0 || x >= map->list[mobspawn.m].xs || y < 0 || y >= map->list[mobspawn.m].ys ) { ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s in file '%s', line '%d'.\n", map->list[mobspawn.m].name, x, y, (map->list[mobspawn.m].xs-1), (map->list[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } // check monster ID if exists! if( mob->db_checkid(class_) == 0 ) { ShowError("npc_parse_mob: Unknown mob ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( num < 1 || num > 1000 ) { ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] in file '%s', line '%d'.\n", num, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( (mobspawn.state.size < 0 || mobspawn.state.size > 2) && size != -1 ) { ShowError("npc_parse_mob: Invalid size number %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); } if( (mobspawn.state.ai < 0 || mobspawn.state.ai > 4) && ai != -1 ) { ShowError("npc_parse_mob: Invalid ai %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); } if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 ) { ShowError("npc_parse_mob: Invalid level %d for mob ID %d in file '%s', line '%d'.\n", mob_lv, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); } mobspawn.num = (unsigned short)num; mobspawn.active = 0; mobspawn.class_ = (short) class_; mobspawn.x = (unsigned short)x; mobspawn.y = (unsigned short)y; mobspawn.xs = (signed short)xs; mobspawn.ys = (signed short)ys; if (mob_lv > 0 && mob_lv <= MAX_LEVEL) mobspawn.level = mob_lv; if (size > 0 && size <= 2) mobspawn.state.size = size; if (ai > 0 && ai <= 4) mobspawn.state.ai = ai; if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; } if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0)) { //Force a random spawn anywhere on the map. mobspawn.x = mobspawn.y = 0; mobspawn.xs = mobspawn.ys = -1; } if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) { ShowError("npc_parse_mob: Invalid spawn delays %u %u in file '%s', line '%d'.\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } //Use db names instead of the spawn file ones. if(battle_config.override_mob_names==1) strcpy(mobspawn.name,"--en--"); else if (battle_config.override_mob_names==2) strcpy(mobspawn.name,"--ja--"); else safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name)); //Verify dataset. if( !mob->parse_dataset(&mobspawn) ) { ShowError("npc_parse_mob: Invalid dataset for monster ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } //Update mob spawn lookup database db = mob->db(class_); for( i = 0; i < ARRAYLENGTH(db->spawn); ++i ) { if (map_id2index(mobspawn.m) == db->spawn[i].mapindex) { //Update total db->spawn[i].qty += mobspawn.num; //Re-sort list for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j ); if( j != i ) { xs = db->spawn[i].mapindex; ys = db->spawn[i].qty; memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0])); db->spawn[j].mapindex = xs; db->spawn[j].qty = ys; } break; } if (mobspawn.num > db->spawn[i].qty) { //Insert into list memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0])); db->spawn[i].mapindex = map_id2index(mobspawn.m); db->spawn[i].qty = mobspawn.num; break; } } //Now that all has been validated. We allocate the actual memory that the re-spawn data will use. data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data)); memcpy(data, &mobspawn, sizeof(struct spawn_data)); // spawn / cache the new mobs if( battle_config.dynamic_mobs && map->addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; npc_cache_mob += data->num; // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if( map->list[data->m].users > 0 ) { npc->parse_mob2(data); } } else { data->state.dynamic = false; npc->parse_mob2(data); npc_delay_mob += data->num; } npc_mob++; return strchr(start,'\n');// continue } void npc_parse_unknown_mapflag(const char *name, char *w3, char *w4, const char* start, const char* buffer, const char* filepath, int *retval) { ShowError("npc_parse_mapflag: unrecognized mapflag '%s' in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } /*========================================== * Set or disable mapflag on map * eg : bat_c01mapflagbattleground2 * also chking if mapflag conflict with another *------------------------------------------*/ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int *retval) { int16 m; char mapname[32]; int state = 1; // w1= if( sscanf(w1, "%31[^,]", mapname) != 1 ) { ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); if (m < 0) { ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d': %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), mapname, w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if (w4 && !strcmpi(w4, "off")) state = 0; //Disable mapflag rather than enable it. [Skotlex] if (!strcmpi(w3, "nosave")) { char savemap[32]; int savex, savey; if (state == 0) ; //Map flag disabled. else if (w4 && !strcmpi(w4, "SavePoint")) { map->list[m].save.map = 0; map->list[m].save.x = -1; map->list[m].save.y = -1; } else if (sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { map->list[m].save.map = mapindex->name2id(savemap); map->list[m].save.x = savex; map->list[m].save.y = savey; if (!map->list[m].save.map) { ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found in file '%s', line '%d', using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; map->list[m].save.x = -1; map->list[m].save.y = -1; } } map->list[m].flag.nosave = state; } else if (!strcmpi(w3,"autotrade")) map->list[m].flag.autotrade=state; else if (!strcmpi(w3,"allowks")) map->list[m].flag.allowks=state; // [Kill Steal Protection] else if (!strcmpi(w3,"town")) map->list[m].flag.town=state; else if (!strcmpi(w3,"nomemo")) map->list[m].flag.nomemo=state; else if (!strcmpi(w3,"noteleport")) map->list[m].flag.noteleport=state; else if (!strcmpi(w3,"nowarp")) map->list[m].flag.nowarp=state; else if (!strcmpi(w3,"nowarpto")) map->list[m].flag.nowarpto=state; else if (!strcmpi(w3,"noreturn")) map->list[m].flag.noreturn=state; else if (!strcmpi(w3,"monster_noteleport")) map->list[m].flag.monster_noteleport=state; else if (!strcmpi(w3,"nobranch")) map->list[m].flag.nobranch=state; else if (!strcmpi(w3,"nopenalty")) { map->list[m].flag.noexppenalty=state; map->list[m].flag.nozenypenalty=state; } else if (!strcmpi(w3,"pvp")) { struct map_zone_data *zone; map->list[m].flag.pvp = state; if( state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && map->list[m].flag.battleground ) { map->list[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } else if ( !state ) { map->list[m].zone = &map->zone_all; } } else if (!strcmpi(w3,"pvp_noparty")) map->list[m].flag.pvp_noparty=state; else if (!strcmpi(w3,"pvp_noguild")) map->list[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%15[^,],%15[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int drop_id = 0, drop_type = 0; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0) { RECREATE(map->list[m].drop_list, struct map_drop_list, ++map->list[m].drop_list_count); map->list[m].drop_list[map->list[m].drop_list_count-1].drop_id = drop_id; map->list[m].drop_list[map->list[m].drop_list_count-1].drop_type = drop_type; map->list[m].drop_list[map->list[m].drop_list_count-1].drop_per = drop_per; map->list[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map->list[m].flag.pvp_nightmaredrop = 0; } else if (!strcmpi(w3,"pvp_nocalcrank")) map->list[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { struct map_zone_data *zone; map->list[m].flag.gvg = state; if( state && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && map->list[m].flag.battleground ) { map->list[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"gvg_noparty")) map->list[m].flag.gvg_noparty=state; else if (!strcmpi(w3,"gvg_dungeon")) { map->list[m].flag.gvg_dungeon=state; if (state) map->list[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_castle")) { map->list[m].flag.gvg_castle=state; if (state) map->list[m].flag.pvp=0; } else if (!strcmpi(w3,"battleground")) { struct map_zone_data *zone; if( state ) { if( sscanf(w4, "%d", &state) == 1 ) map->list[m].flag.battleground = state; else map->list[m].flag.battleground = 1; // Default value } else map->list[m].flag.battleground = 0; if( map->list[m].flag.battleground && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( map->list[m].flag.battleground && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"noexppenalty")) map->list[m].flag.noexppenalty=state; else if (!strcmpi(w3,"nozenypenalty")) map->list[m].flag.nozenypenalty=state; else if (!strcmpi(w3,"notrade")) map->list[m].flag.notrade=state; else if (!strcmpi(w3,"novending")) map->list[m].flag.novending=state; else if (!strcmpi(w3,"nodrop")) map->list[m].flag.nodrop=state; else if (!strcmpi(w3,"noskill")) map->list[m].flag.noskill=state; else if (!strcmpi(w3,"noicewall")) map->list[m].flag.noicewall=state; else if (!strcmpi(w3,"snow")) map->list[m].flag.snow=state; else if (!strcmpi(w3,"clouds")) map->list[m].flag.clouds=state; else if (!strcmpi(w3,"clouds2")) map->list[m].flag.clouds2=state; else if (!strcmpi(w3,"fog")) map->list[m].flag.fog=state; else if (!strcmpi(w3,"fireworks")) map->list[m].flag.fireworks=state; else if (!strcmpi(w3,"sakura")) map->list[m].flag.sakura=state; else if (!strcmpi(w3,"leaves")) map->list[m].flag.leaves=state; else if (!strcmpi(w3,"nightenabled")) map->list[m].flag.nightenabled=state; else if (!strcmpi(w3,"noexp")) { map->list[m].flag.nobaseexp=state; map->list[m].flag.nojobexp=state; } else if (!strcmpi(w3,"nobaseexp")) map->list[m].flag.nobaseexp=state; else if (!strcmpi(w3,"nojobexp")) map->list[m].flag.nojobexp=state; else if (!strcmpi(w3,"noloot")) { map->list[m].flag.nomobloot=state; map->list[m].flag.nomvploot=state; } else if (!strcmpi(w3,"nomobloot")) map->list[m].flag.nomobloot=state; else if (!strcmpi(w3,"nomvploot")) map->list[m].flag.nomvploot=state; else if (!strcmpi(w3,"nocommand")) { if (state) { if (sscanf(w4, "%d", &state) == 1) map->list[m].nocommand =state; else //No level specified, block everyone. map->list[m].nocommand =100; } else map->list[m].nocommand=0; } else if (!strcmpi(w3,"jexp")) { map->list[m].jexp = (state) ? atoi(w4) : 100; if( map->list[m].jexp < 0 ) map->list[m].jexp = 100; map->list[m].flag.nojobexp = (map->list[m].jexp==0)?1:0; } else if (!strcmpi(w3,"bexp")) { map->list[m].bexp = (state) ? atoi(w4) : 100; if( map->list[m].bexp < 0 ) map->list[m].bexp = 100; map->list[m].flag.nobaseexp = (map->list[m].bexp==0)?1:0; } else if (!strcmpi(w3,"loadevent")) map->list[m].flag.loadevent=state; else if (!strcmpi(w3,"nochat")) map->list[m].flag.nochat=state; else if (!strcmpi(w3,"partylock")) map->list[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) map->list[m].flag.guildlock=state; else if (!strcmpi(w3,"reset")) map->list[m].flag.reset=state; else if (!strcmpi(w3,"notomb")) map->list[m].flag.notomb=state; else if (!strcmpi(w3,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = w4 ? strlen(w4) : 0; modifier[0] = '\0'; if( w4 ) memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if( modifier[0] == '\0' ) { ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if( !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) ) { ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n",skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else { int idx = map->list[m].unit_count; ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != 100 ) map->list[m].units[k]->modifier = (unsigned short)atoi(modifier); else { /* remove */ int cursor = 0; aFree(map->list[m].units[k]); map->list[m].units[k] = NULL; for( k = 0; k < idx; k++ ) { if( map->list[m].units[k] == NULL ) continue; map->list[m].units[cursor] = map->list[m].units[k]; cursor++; } if( !( map->list[m].unit_count = cursor ) ) { aFree(map->list[m].units); map->list[m].units = NULL; } } } else if( atoi(modifier) != 100 ) { RECREATE(map->list[m].units, struct mapflag_skill_adjust*, ++map->list[m].unit_count); CREATE(map->list[m].units[idx],struct mapflag_skill_adjust,1); map->list[m].units[idx]->skill_id = (unsigned short)skill_id; map->list[m].units[idx]->modifier = (unsigned short)atoi(modifier); } } } else if (!strcmpi(w3,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = w4 ? strlen(w4) : 0; modifier[0] = '\0'; if( w4 ) memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if( modifier[0] == '\0' ) { ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if( !( skill_id = skill->name2id(skill_name) ) ) { ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else { int idx = map->list[m].skill_count; ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != 100 ) map->list[m].skills[k]->modifier = (unsigned short)atoi(modifier); else { /* remove */ int cursor = 0; aFree(map->list[m].skills[k]); map->list[m].skills[k] = NULL; for( k = 0; k < idx; k++ ) { if( map->list[m].skills[k] == NULL ) continue; map->list[m].skills[cursor] = map->list[m].skills[k]; cursor++; } if( !( map->list[m].skill_count = cursor ) ) { aFree(map->list[m].skills); map->list[m].skills = NULL; } } } else if( atoi(modifier) != 100 ) { RECREATE(map->list[m].skills, struct mapflag_skill_adjust*, ++map->list[m].skill_count); CREATE(map->list[m].skills[idx],struct mapflag_skill_adjust,1); map->list[m].skills[idx]->skill_id = (unsigned short)skill_id; map->list[m].skills[idx]->modifier = (unsigned short)atoi(modifier); } } } else if (!strcmpi(w3,"zone")) { struct map_zone_data *zone; if( !(zone = strdb_get(map->zone_db, w4)) ) { ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s in file '%s', line '%d'.\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if( map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if ( !strcmpi(w3,"nomapchannelautojoin") ) { map->list[m].flag.chsysnolocalaj = state; } else if ( !strcmpi(w3,"invincible_time_inc") ) { map->list[m].invincible_time_inc = (state) ? atoi(w4) : 0; } else if ( !strcmpi(w3,"noknockback") ) { map->list[m].flag.noknockback = state; } else if ( !strcmpi(w3,"weapon_damage_rate") ) { map->list[m].weapon_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"magic_damage_rate") ) { map->list[m].magic_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"misc_damage_rate") ) { map->list[m].misc_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"short_damage_rate") ) { map->list[m].short_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"long_damage_rate") ) { map->list[m].long_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"src4instance") ) { map->list[m].flag.src4instance = (state) ? 1 : 0; } else if ( !strcmpi(w3,"nocashshop") ) { map->list[m].flag.nocashshop = (state) ? 1 : 0; } else { npc->parse_unknown_mapflag(mapname, w3, w4, start, buffer, filepath, retval); } return strchr(start,'\n');// continue } const char* npc_parse_unknown_object(char *w1, char *w2, char *w3, char *w4, const char* start, const char* buffer, const char* filepath, int *retval) { ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); start = strchr(start,'\n');// skip and continue *retval = EXIT_FAILURE; return start; } /** * Parses a script file and creates NPCs/functions/mapflags/monsters/etc * accordingly. * * @param filepath File name and path. * @param runOnInit Whether the OnInit label should be called. * @retval EXIT_SUCCESS if filepath was loaded correctly. * @retval EXIT_FAILURE if there were errors/warnings when loading filepath. */ int npc_parsesrcfile(const char* filepath, bool runOnInit) { int success = EXIT_SUCCESS; int16 m, x, y; int lines = 0; FILE* fp; size_t len; char* buffer; const char* p; // read whole file to buffer fp = fopen(filepath, "rb"); if( fp == NULL ) { ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath); return EXIT_FAILURE; } fseek(fp, 0, SEEK_END); len = ftell(fp); buffer = (char*)aMalloc(len+1); fseek(fp, 0, SEEK_SET); len = fread(buffer, sizeof(char), len, fp); buffer[len] = '\0'; if( ferror(fp) ) { ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno)); aFree(buffer); fclose(fp); return EXIT_FAILURE; } fclose(fp); if ((unsigned char)buffer[0] == 0xEF && (unsigned char)buffer[1] == 0xBB && (unsigned char)buffer[2] == 0xBF) { // UTF-8 BOM. This is most likely an error on the user's part, because: // - BOM is discouraged in UTF-8, and the only place where you see it is Notepad and such. // - It's unlikely that the user wants to use UTF-8 data here, since we don't really support it, nor does the client by default. // - If the user really wants to use UTF-8 (instead of latin1, EUC-KR, SJIS, etc), then they can still do it . // More info at http://unicode.org/faq/utf_bom.html#bom5 and http://en.wikipedia.org/wiki/Byte_order_mark#UTF-8 ShowError("npc_parsesrcfile: Detected unsupported UTF-8 BOM in file '%s'. Stopping (please consider using another character set.)\n", filepath); aFree(buffer); fclose(fp); return EXIT_FAILURE; } // parse buffer for( p = script->skip_space(buffer); p && *p ; p = script->skip_space(p) ) { int pos[9]; char w1[2048], w2[2048], w3[2048], w4[2048]; int i, count; lines++; // w1w2w3w4 count = sv->parse(p, (int)(len+buffer-p), 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF)); if( count < 0 ) { ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; break; } // fill w1 if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 ) { ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1); memcpy(w1, p+pos[2], i*sizeof(char)); w1[i] = '\0'; // fill w2 if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 ) { ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1); memcpy(w2, p+pos[4], i*sizeof(char)); w2[i] = '\0'; // fill w3 if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 ) { ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1); memcpy(w3, p+pos[6], i*sizeof(char)); w3[i] = '\0'; // fill w4 (to end of line) if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 ) { ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } if( pos[8] != -1 ) { i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1); memcpy(w4, p+pos[8], i*sizeof(char)); w4[i] = '\0'; } else { w4[0] = '\0'; } if( count < 3 ) { // Unknown syntax ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); success = EXIT_FAILURE; break; } if( strcmp(w1,"-") != 0 && strcmp(w1,"function") != 0 ) {// w1 = ,,, char mapname[MAP_NAME_LENGTH*2]; x = y = 0; sscanf(w1,"%23[^,],%hd,%hd[^,]",mapname,&x,&y); if( !mapindex->name2id(mapname) ) { // Incorrect map, we must skip the script info... ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; if( strcmp(w2,"script") == 0 && count > 3 ) { if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } m = map->mapname2mapid(mapname); if( m < 0 ) { // "mapname" is not assigned to this server, we must skip the script info... if( strcmp(w2,"script") == 0 && count > 3 ) { if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } if (x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys) { ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; if( strcmp(w2,"script") == 0 && count > 3 ) { if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } } if( strcmp(w2,"mapflag") == 0 && count >= 3 ) { p = npc->parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath, &success); } else if( count == 3 ) { ShowError("npc_parsesrcfile: Unable to parse, probably a missing TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); p = strchr(p,'\n');// skip and continue success = EXIT_FAILURE; } else if( strcmp(w2,"script") == 0 ) { if( strcmp(w1,"function") == 0 ) { p = npc->parse_function(w1, w2, w3, w4, p, buffer, filepath, &success); } else { p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit?NPO_ONINIT:NPO_NONE, &success); } } else if( strcmp(w2,"trader") == 0 ) { p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,(runOnInit?NPO_ONINIT:NPO_NONE)|NPO_TRADER, &success); } else if( strcmp(w2,"warp") == 0 ) { p = npc->parse_warp(w1,w2,w3,w4, p, buffer, filepath, &success); } else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) ) { p = npc->parse_duplicate(w1,w2,w3,w4, p, buffer, filepath, (runOnInit?NPO_ONINIT:NPO_NONE), &success); } else if( (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0) ) { p = npc->parse_mob(w1, w2, w3, w4, p, buffer, filepath, &success); } else if( (strcmp(w2,"shop") == 0 || strcmp(w2,"cashshop") == 0) ) { p = npc->parse_shop(w1,w2,w3,w4, p, buffer, filepath, &success); } else { p = npc->parse_unknown_object(w1, w2, w3, w4, p, buffer, filepath, &success); } } aFree(buffer); return success; } int npc_script_event(struct map_session_data* sd, enum npce_event type) { int i; if (type == NPCE_MAX) return 0; if (!sd) { ShowError("npc_script_event: NULL sd. Event Type %d\n", type); return 0; } for (i = 0; ievent_sub(sd,script_event[type].event[i],script_event[type].event_name[i]); return i; } void npc_read_event_script(void) { int i; struct { char *name; const char *event_name; } config[] = { {"Login Event",script->config.login_event_name}, {"Logout Event",script->config.logout_event_name}, {"Load Map Event",script->config.loadmap_event_name}, {"Base LV Up Event",script->config.baselvup_event_name}, {"Job LV Up Event",script->config.joblvup_event_name}, {"Die Event",script->config.die_event_name}, {"Kill PC Event",script->config.kill_pc_event_name}, {"Kill NPC Event",script->config.kill_mob_event_name}, }; for (i = 0; i < NPCE_MAX; i++) { DBIterator* iter; DBKey key; DBData *data; char name[64]="::"; safestrncpy(name+2,config[i].event_name,62); script_event[i].event_count = 0; iter = db_iterator(npc->ev_db); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; struct event_data* ed = DB->data2ptr(data); unsigned char count = script_event[i].event_count; if( count >= ARRAYLENGTH(script_event[i].event) ) { ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name); break; } if( (p=strchr(p,':')) && strcmp(name,p) == 0 ) { script_event[i].event[count] = ed; script_event[i].event_name[count] = key.str; script_event[i].event_count++; #ifdef ENABLE_CASE_CHECK } else if( p && strcasecmp(name, p) == 0 ) { DeprecationCaseWarning("npc_read_event_script", p, name, config[i].event_name); // TODO #endif // ENABLE_CASE_CHECK } } dbi_destroy(iter); } if (battle_config.etc_log) { //Print summary. for (i = 0; i < NPCE_MAX; i++) ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name); } } /** * @see DBApply */ int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args) { struct npc_path_data *npd = DB->data2ptr(data); if (npd->path) aFree(npd->path); return 0; } /** * @see DBApply */ int npc_ev_label_db_clear_sub(DBKey key, DBData *data, va_list args) { struct linkdb_node **label_linkdb = DB->data2ptr(data); linkdb_final(label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db return 0; } /** * Main npc file processing * @param npc_min Minimum npc id - used to know how many NPCs were loaded **/ void npc_process_files( int npc_min ) { struct npc_src_list *file; // Current file ShowStatus("Loading NPCs...\r"); for( file = npc->src_files; file != NULL; file = file->next ) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); if (npc->parsesrcfile(file->name, false) != EXIT_SUCCESS) map->retval = EXIT_FAILURE; } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - npc_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); } //Clear then reload npcs files int npc_reload(void) { int16 m, i; int npc_new_min = npc_id; struct s_mapiterator* iter; struct block_list* bl; if (map->retval == EXIT_FAILURE) map->retval = EXIT_SUCCESS; // Clear return status in case something failed before. /* clear guild flag cache */ guild->flags_clear(); npc->path_db->clear(npc->path_db, npc->path_db_clear_sub); db_clear(npc->name_db); db_clear(npc->ev_db); npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); npc_last_npd = NULL; npc_last_path = NULL; npc_last_ref = NULL; //Remove all npcs/mobs. [Skotlex] iter = mapit_geteachiddb(); for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { switch(bl->type) { case BL_NPC: if( bl->id != npc->fake_nd->bl.id )// don't remove fake_nd npc->unload((struct npc_data *)bl, false); break; case BL_MOB: unit->free(bl,CLR_OUTSIGHT); break; } } mapit->free(iter); if(battle_config.dynamic_mobs) {// dynamic check by [random] for (m = 0; m < map->count; m++) { for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map->list[m].moblist[i] != NULL) { aFree(map->list[m].moblist[i]); map->list[m].moblist[i] = NULL; } if( map->list[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); map->list[m].mob_delete_timer = INVALID_TIMER; } } if (map->list[m].npc_num > 0) ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map->list[m].npc_num, map->list[m].name); } } // clear mob spawn lookup index mob->clear_spawninfo(); npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; // reset mapflags map->flags_init(); // Reprocess npc files and reload constants itemdb->name_constants(); npc_process_files( npc_new_min ); instance->reload(); map->zone_init(); npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ //Re-read the NPC Script Events cache. npc->read_event_script(); // Execute main initialisation events // The correct initialisation order is: // OnInit -> OnInterIfInit -> OnInterIfInitOnce -> OnAgitInit -> OnAgitInit2 npc->event_do_oninit( true ); npc->market_fromsql(); // Execute rest of the startup events if connected to char-server. [Lance] // Executed when connection is established with char-server in chrif_connectack if( !intif->CheckForCharServer() ) { ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInit")); ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInitOnce")); } // Refresh guild castle flags on both woe setups // These events are only executed after receiving castle information from char-server npc->event_doall("OnAgitInit"); npc->event_doall("OnAgitInit2"); return 0; } //Unload all npc in the given file bool npc_unloadfile( const char* filepath ) { DBIterator * iter = db_iterator(npc->name_db); struct npc_data* nd = NULL; bool found = false; for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) { if( nd->path && strcasecmp(nd->path,filepath) == 0 ) { // FIXME: This can break in case-sensitive file systems found = true; npc->unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */ npc->unload(nd, true); } } dbi_destroy(iter); if( found ) /* refresh event cache */ npc->read_event_script(); return found; } void do_clear_npc(void) { db_clear(npc->name_db); db_clear(npc->ev_db); npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); } /*========================================== * Destructor *------------------------------------------*/ int do_final_npc(void) { db_destroy(npc->ev_db); npc->ev_label_db->destroy(npc->ev_label_db, npc->ev_label_db_clear_sub); db_destroy(npc->name_db); npc->path_db->destroy(npc->path_db, npc->path_db_clear_sub); ers_destroy(npc->timer_event_ers); npc->clearsrcfile(); return 0; } void npc_debug_warps_sub(struct npc_data* nd) { int16 m; if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0) return; m = map->mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } } static void npc_debug_warps(void) { int16 m, i; for (m = 0; m < map->count; m++) for (i = 0; i < map->list[m].npc_num; i++) npc->debug_warps_sub(map->list[m].npc[i]); } /*========================================== * npc initialization *------------------------------------------*/ int do_init_npc(bool minimal) { int i; memset(&npc->base_ud, 0, sizeof( struct unit_data) ); npc->base_ud.bl = NULL; npc->base_ud.walktimer = INVALID_TIMER; npc->base_ud.skilltimer = INVALID_TIMER; npc->base_ud.attacktimer = INVALID_TIMER; npc->base_ud.attackabletime = npc->base_ud.canact_tick = npc->base_ud.canmove_tick = timer->gettick(); //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here. for( i = 1; i < MAX_NPC_CLASS; i++ ) npc_viewdb[i].class_ = i; for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ ) npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i; npc->ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH); npc->ev_label_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH); npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); npc_last_npd = NULL; npc_last_path = NULL; npc_last_ref = NULL; // Should be loaded before npc processing, otherwise labels could overwrite constant values // and lead to undefined behavior [Panikon] itemdb->name_constants(); if (!minimal) { npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); npc_process_files(START_NPC_NUM); } if (!minimal) { map->zone_init(); npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ // set up the events cache memset(script_event, 0, sizeof(script_event)); npc->read_event_script(); //Debug function to locate all endless loop warps. if (battle_config.warp_point_debug) npc->debug_warps(); timer->add_func_list(npc->event_do_clock,"npc_event_do_clock"); timer->add_func_list(npc->timerevent,"npc_timerevent"); } // Init dummy NPC npc->fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); npc->fake_nd->bl.m = -1; npc->fake_nd->bl.id = npc->get_new_npc_id(); npc->fake_nd->class_ = -1; npc->fake_nd->speed = 200; strcpy(npc->fake_nd->name,"FAKE_NPC"); memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9); npc_script++; npc->fake_nd->bl.type = BL_NPC; npc->fake_nd->subtype = SCRIPT; strdb_put(npc->name_db, npc->fake_nd->exname, npc->fake_nd); npc->fake_nd->u.scr.timerid = INVALID_TIMER; map->addiddb(&npc->fake_nd->bl); // End of initialization return 0; } void npc_defaults(void) { npc = &npc_s; npc->motd = NULL; npc->ev_db = NULL; npc->ev_label_db = NULL; npc->name_db = NULL; npc->path_db = NULL; npc->timer_event_ers = NULL; npc->fake_nd = NULL; npc->src_files = NULL; /* */ npc->trader_ok = false; npc->trader_funds[0] = npc->trader_funds[1] = 0; /* */ npc->init = do_init_npc; npc->final = do_final_npc; /* */ npc->get_new_npc_id = npc_get_new_npc_id; npc->get_viewdata = npc_get_viewdata; npc->isnear_sub = npc_isnear_sub; npc->isnear = npc_isnear; npc->ontouch_event = npc_ontouch_event; npc->ontouch2_event = npc_ontouch2_event; npc->enable_sub = npc_enable_sub; npc->enable = npc_enable; npc->name2id = npc_name2id; npc->event_dequeue = npc_event_dequeue; npc->event_export_create = npc_event_export_create; npc->event_export = npc_event_export; npc->event_sub = npc_event_sub; npc->event_doall_sub = npc_event_doall_sub; npc->event_do = npc_event_do; npc->event_doall_id = npc_event_doall_id; npc->event_doall = npc_event_doall; npc->event_do_clock = npc_event_do_clock; npc->event_do_oninit = npc_event_do_oninit; npc->timerevent_export = npc_timerevent_export; npc->timerevent = npc_timerevent; npc->timerevent_start = npc_timerevent_start; npc->timerevent_stop = npc_timerevent_stop; npc->timerevent_quit = npc_timerevent_quit; npc->gettimerevent_tick = npc_gettimerevent_tick; npc->settimerevent_tick = npc_settimerevent_tick; npc->event = npc_event; npc->touch_areanpc_sub = npc_touch_areanpc_sub; npc->touchnext_areanpc = npc_touchnext_areanpc; npc->touch_areanpc = npc_touch_areanpc; npc->touch_areanpc2 = npc_touch_areanpc2; npc->check_areanpc = npc_check_areanpc; npc->checknear = npc_checknear; npc->globalmessage = npc_globalmessage; npc->run_tomb = run_tomb; npc->click = npc_click; npc->scriptcont = npc_scriptcont; npc->buysellsel = npc_buysellsel; npc->cashshop_buylist = npc_cashshop_buylist; npc->buylist_sub = npc_buylist_sub; npc->cashshop_buy = npc_cashshop_buy; npc->buylist = npc_buylist; npc->selllist_sub = npc_selllist_sub; npc->selllist = npc_selllist; npc->remove_map = npc_remove_map; npc->unload_ev = npc_unload_ev; npc->unload_ev_label = npc_unload_ev_label; npc->unload_dup_sub = npc_unload_dup_sub; npc->unload_duplicates = npc_unload_duplicates; npc->unload = npc_unload; npc->clearsrcfile = npc_clearsrcfile; npc->addsrcfile = npc_addsrcfile; npc->delsrcfile = npc_delsrcfile; npc->parsename = npc_parsename; npc->parseview = npc_parseview; npc->viewisid = npc_viewisid; npc->create_npc = npc_create_npc; npc->add_warp = npc_add_warp; npc->parse_warp = npc_parse_warp; npc->parse_shop = npc_parse_shop; npc->convertlabel_db = npc_convertlabel_db; npc->skip_script = npc_skip_script; npc->parse_script = npc_parse_script; npc->parse_duplicate = npc_parse_duplicate; npc->duplicate4instance = npc_duplicate4instance; npc->setcells = npc_setcells; npc->unsetcells_sub = npc_unsetcells_sub; npc->unsetcells = npc_unsetcells; npc->movenpc = npc_movenpc; npc->setdisplayname = npc_setdisplayname; npc->setclass = npc_setclass; npc->do_atcmd_event = npc_do_atcmd_event; npc->parse_function = npc_parse_function; npc->parse_mob2 = npc_parse_mob2; npc->parse_mob = npc_parse_mob; npc->parse_mapflag = npc_parse_mapflag; npc->parse_unknown_mapflag = npc_parse_unknown_mapflag; npc->parsesrcfile = npc_parsesrcfile; npc->parse_unknown_object = npc_parse_unknown_object; npc->script_event = npc_script_event; npc->read_event_script = npc_read_event_script; npc->path_db_clear_sub = npc_path_db_clear_sub; npc->ev_label_db_clear_sub = npc_ev_label_db_clear_sub; npc->reload = npc_reload; npc->unloadfile = npc_unloadfile; npc->do_clear_npc = do_clear_npc; npc->debug_warps_sub = npc_debug_warps_sub; npc->debug_warps = npc_debug_warps; npc->secure_timeout_timer = npc_rr_secure_timeout_timer; /* */ npc->trader_count_funds = npc_trader_count_funds; npc->trader_pay = npc_trader_pay; npc->trader_update = npc_trader_update; npc->market_buylist = npc_market_buylist; npc->trader_open = npc_trader_open; npc->market_fromsql = npc_market_fromsql; npc->market_tosql = npc_market_tosql; npc->market_delfromsql = npc_market_delfromsql; npc->market_delfromsql_sub = npc_market_delfromsql_sub; }