// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ #include #include #include #include #include #include #include "db.h" #include "timer.h" #include "nullpo.h" #include "malloc.h" #include "map.h" #include "npc.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "status.h" #include "itemdb.h" #include "script.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "skill.h" #include "grfio.h" #include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" #endif struct npc_src_list { struct npc_src_list * next; // struct npc_src_list * prev; //[Shinomori] char name[4]; }; static struct npc_src_list *npc_src_first=NULL; static struct npc_src_list *npc_src_last=NULL; static int npc_id=START_NPC_NUM; static int npc_warp=0; static int npc_shop=0; static int npc_script=0; static int npc_mob=0; char *current_file = NULL; int npc_get_new_npc_id(void){ return npc_id++; } static struct dbt *ev_db; static struct dbt *npcname_db; struct event_data { struct npc_data *nd; int pos; }; static struct tm ev_tm_b; // 時計イベント用 static int npc_walktimer(int,unsigned int,int,int); // [Valaris] static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris] /*========================================== * NPCの無効化/有効化 * npc_enable * npc_enable_sub 有効時にOnTouchイベントを実行 *------------------------------------------ */ int npc_enable_sub( struct block_list *bl, va_list ap ) { struct map_session_data *sd; struct npc_data *nd; //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ char name[50]; // need 24 + 9 for the "::OnTouch" if (nd->flag&1) // 無効化されている return 1; if(sd->areanpc_id==nd->bl.id) return 1; sd->areanpc_id=nd->bl.id; sprintf(name,"%s::OnTouch", nd->name); npc_event(sd,name,0); } //aFree(name); return 0; } int npc_enable(const char *name,int flag) { struct npc_data *nd= (struct npc_data *) strdb_search(npcname_db,name); if (nd==NULL) return 0; if (flag&1) { // 有効化 nd->flag&=~1; clif_spawnnpc(nd); }else if (flag&2){ nd->flag&=~1; nd->option = 0x0000; clif_changeoption(&nd->bl); }else if (flag&4){ nd->flag|=1; nd->option = 0x0002; clif_changeoption(&nd->bl); }else{ // 無効化 nd->flag|=1; clif_clearchar(&nd->bl,0); } if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); return 0; } /*========================================== * NPCを名前で探す *------------------------------------------ */ struct npc_data* npc_name2id(const char *name) { return (struct npc_data *) strdb_search(npcname_db,name); } /*========================================== * イベントキューのイベント処理 *------------------------------------------ */ int npc_event_dequeue(struct map_session_data *sd) { nullpo_retr(0, sd); sd->npc_id=0; if (sd->eventqueue[0][0]) { // キューのイベント処理 size_t ev; // find an empty place in eventtimer list for(ev=0;eveventtimer[ev]==-1 ) break; if(eveventqueue[0],50); // shift queued events down by one for(i=1;ieventqueue[i-1],sd->eventqueue[i],50); // clear the last event sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; // add the timer sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!! }else printf("npc_event_dequeue: event timer is full !\n"); } return 0; } int npc_delete(struct npc_data *nd) { nullpo_retr(1, nd); if(nd->bl.prev == NULL) return 1; #ifdef PCRE_SUPPORT npc_chat_finalize(nd); #endif clif_clearchar_area(&nd->bl,1); map_delblock(&nd->bl); return 0; } /*========================================== * イベントの遅延実行 *------------------------------------------ */ int npc_event_timer(int tid,unsigned int tick,int id,int data) { char *eventname = (char *)data; struct event_data *ev = (struct event_data *)strdb_search(ev_db,eventname); struct npc_data *nd; struct map_session_data *sd=map_id2sd(id); size_t i; if((ev==NULL || (nd=ev->nd)==NULL)) { if(battle_config.error_log) printf("npc_event: event not found [%s]\n",eventname); } else { for(i=0;ieventtimer[i]==tid ) { nd->eventtimer[i]=-1; npc_event(sd,eventname,0); // sd NULL check is within break; } } if(i==MAX_EVENTTIMER && battle_config.error_log) printf("npc_event_timer: event timer not found [%s]!\n",eventname); } aFree(eventname); return 0; } int npc_timer_event(const char *eventname) // Added by RoVeRT { struct event_data *ev=(struct event_data *) strdb_search(ev_db,eventname); struct npc_data *nd; // int xs,ys; if((ev==NULL || (nd=ev->nd)==NULL)){ printf("npc_event: event not found [%s]\n",eventname); return 0; } run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); return 0; } /* int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; int *c=va_arg(ap,int *); int tick=0,ctick=gettick(); char temp[10]; char event[100]; if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ sscanf(&p[9],"%s",temp); tick=atoi(temp); strcpy( event, ev->nd->name); strcat( event, p); if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { npc_timer_event(event); ev->nd->lastaction = ctick; } } return 0; } int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT { struct npc_data *nd=(struct npc_data*)data; if(nd->timer == -1) return 0; strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); return 0; } int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT { strdb_foreach(npcname_db,npc_timer_sub); aFree((void*)data); return 0; }*/ /*========================================== * イベント用ラベルのエクスポート * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ int npc_event_export(void *key,void *data,va_list ap) { char *lname=(char *)key; int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { struct event_data *ev; char *buf; char *p=strchr(lname,':'); // エクスポートされる ev=(struct event_data *) aCalloc(sizeof(struct event_data), 1); buf=(char *) aCallocA(50, 1); if (ev==NULL || buf==NULL) { printf("npc_event_export: out of memory !\n"); exit(1); }else if (p==NULL || (p-lname)>24) { printf("npc_event_export: label name error !\n"); exit(1); }else{ ev->nd=nd; ev->pos=pos; *p='\0'; sprintf(buf,"%s::%s",nd->exname,lname); *p=':'; strdb_insert(ev_db,buf,ev); // if (battle_config.etc_log) // printf("npc_event_export: export [%s]\n",buf); } } return 0; } /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ */ int npc_event_doall_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev; int *c; int rid; const char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); name=va_arg(ap,const char *); rid=va_arg(ap, int); if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_doall(const char *name) { int c=0; char buf[64]="::"; strncpy(buf+2,name,62); strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,0); return c; } int npc_event_doall_id(const char *name, int rid) { int c=0; char buf[64]="::"; strncpy(buf+2,name,62); strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,rid); return c; } int npc_event_do_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev; int *c; const char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); name=va_arg(ap,const char *); if (p && strcmpi(name,p)==0 ) { run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_do(const char *name) { int c=0; if (*name==':' && name[1]==':') { return npc_event_doall(name+2); } strdb_foreach(ev_db,npc_event_do_sub,&c,name); return c; } /*========================================== * 時計イベント実行 *------------------------------------------ */ int npc_event_do_clock(int tid,unsigned int tick,int id,int data) { time_t timer; struct tm *t; char buf[64]; char *day=""; int c=0; time(&timer); t=localtime(&timer); switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; } if (t->tm_min != ev_tm_b.tm_min ) { sprintf(buf,"OnMinute%02d",t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c+=npc_event_doall(buf); } if (t->tm_hour!= ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c+=npc_event_doall(buf); } if (t->tm_mday!= ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c+=npc_event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /*========================================== * OnInitイベント実行(&時計イベント開始) *------------------------------------------ */ int npc_event_do_oninit(void) { // int c = npc_event_doall("OnInit"); sprintf(tmp_output,"Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); ShowStatus(tmp_output); add_timer_interval(gettick()+100, npc_event_do_clock,0,0,1000); return 0; } /*========================================== * OnTimer NPC event - by RoVeRT *------------------------------------------ */ int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) { int i; for(i=0;ieventtimer[i]==-1 ) break; if(ieventtimer[i]=add_timer(gettick()+tick, npc_event_timer,nd->bl.id,(int)evname); }else printf("npc_addtimer: event timer is full !\n"); return 0; } int npc_deleventtimer(struct npc_data *nd,const char *name) { int i; for(i=0;ieventtimer[i]!=-1 && strcmp( (char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ delete_timer(nd->eventtimer[i],npc_event_timer); nd->eventtimer[i]=-1; break; } return 0; } int npc_cleareventtimer(struct npc_data *nd) { int i; for(i=0;ieventtimer[i]!=-1 ){ delete_timer(nd->eventtimer[i],npc_event_timer); nd->eventtimer[i]=-1; } return 0; } int npc_do_ontimer_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; int *c=va_arg(ap,int *); // struct map_session_data *sd=va_arg(ap,struct map_session_data *); int option=va_arg(ap,int); int tick=0; char temp[10]; char event[50]; if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strnicmp("::OnTimer",p,8)==0 ){ sscanf(&p[9],"%s",temp); tick=atoi(temp); strcpy( event, ev->nd->name); strcat( event, p); if (option!=0) { npc_addeventtimer(ev->nd,tick,event); } else { npc_deleventtimer(ev->nd,event); } } return 0; } int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option) { strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option); return 0; } /*========================================== * タイマーイベント用ラベルの取り込み * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ int npc_timerevent_import(void *key,void *data,va_list ap) { char *lname=(char *)key; int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); int t=0,i=0; if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,i=nd->u.scr.timeramount; if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list)); else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); if(te==NULL){ printf("npc_timerevent_import: out of memory !\n"); exit(1); } for(j=0;jt){ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); break; } } te[j].timer=t; te[j].pos=pos; nd->u.scr.timer_event=te; nd->u.scr.timeramount=i+1; } return 0; } /*========================================== * タイマーイベント実行 *------------------------------------------ */ int npc_timerevent(int tid,unsigned int tick,int id,int data) { int next,t; struct npc_data* nd=(struct npc_data *)map_id2bl(id); struct npc_timerevent_list *te; if( nd==NULL || nd->u.scr.nexttimer<0 ){ printf("npc_timerevent: ??\n"); return 0; } nd->u.scr.timertick=tick; te=nd->u.scr.timer_event+ nd->u.scr.nexttimer; nd->u.scr.timerid = -1; t = nd->u.scr.timer+=data; nd->u.scr.nexttimer++; if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){ next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t; nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next); } run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); return 0; } /*========================================== * タイマーイベント開始 *------------------------------------------ */ int npc_timerevent_start(struct npc_data *nd, int rid) { int j,n, next; nullpo_retr(0, nd); n=nd->u.scr.timeramount; if( nd->u.scr.nexttimer>=0 || n==0 ) return 0; for(j=0;ju.scr.timer_event[j].timer > nd->u.scr.timer ) break; } if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] return 0; nd->u.scr.nexttimer=j; nd->u.scr.timertick=gettick(); if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori] // if rid is less than 0 leave it unchanged [celest] next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next); return 0; } /*========================================== * タイマーイベント終了 *------------------------------------------ */ int npc_timerevent_stop(struct npc_data *nd) { nullpo_retr(0, nd); if( nd->u.scr.nexttimer>=0 ){ nd->u.scr.nexttimer = -1; nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick); if(nd->u.scr.timerid!=-1) delete_timer(nd->u.scr.timerid,npc_timerevent); nd->u.scr.timerid = -1; nd->u.scr.rid = 0; } return 0; } /*========================================== * タイマー値の所得 *------------------------------------------ */ int npc_gettimerevent_tick(struct npc_data *nd) { int tick; nullpo_retr(0, nd); tick=nd->u.scr.timer; if( nd->u.scr.nexttimer>=0 ) tick += (int)(gettick() - nd->u.scr.timertick); return tick; } /*========================================== * タイマー値の設定 *------------------------------------------ */ int npc_settimerevent_tick(struct npc_data *nd,int newtimer) { int flag; nullpo_retr(0, nd); flag= nd->u.scr.nexttimer; npc_timerevent_stop(nd); nd->u.scr.timer=newtimer; if(flag>=0) npc_timerevent_start(nd, -1); return 0; } /*========================================== * イベント型のNPC処理 *------------------------------------------ */ int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) { struct event_data *ev=(struct event_data *) strdb_search(ev_db,eventname); struct npc_data *nd; int xs,ys; char mobevent[100]; if( sd == NULL ){ printf("npc_event nullpo?\n"); } if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) return 1; if(ev==NULL || (nd=ev->nd)==NULL){ if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){ strcpy( mobevent, eventname); strcat( mobevent, "::OnMyMobDead"); ev= (struct event_data *) strdb_search(ev_db,mobevent); if (ev==NULL || (nd=ev->nd)==NULL) { if (strnicmp(eventname,"GM_MONSTER",10)!=0) printf("npc_event: event not found [%s]\n",mobevent); return 0; } } else { if(battle_config.error_log) printf("npc_event: event not found [%s]\n",eventname); return 0; } } xs=nd->u.scr.xs; ys=nd->u.scr.ys; if (xs>=0 && ys>=0 ) { if (nd->bl.m != sd->bl.m ) return 1; if ( xs>0 && (sd->bl.xbl.x-xs/2 || nd->bl.x+xs/2bl.x) ) return 1; if ( ys>0 && (sd->bl.ybl.y-ys/2 || nd->bl.y+ys/2bl.y) ) return 1; } if ( sd->npc_id!=0) { // if (battle_config.error_log) // printf("npc_event: npc_id != 0\n"); int i; for(i=0;ieventqueue[i][0]) break; if (i==MAX_EVENTQUEUE) { if (battle_config.error_log) printf("npc_event: event queue is full !\n"); }else{ // if (battle_config.etc_log) // printf("npc_event: enqueue\n"); memcpy(sd->eventqueue[i],eventname,50); } return 1; } if (nd->flag&1) { // 無効化されている npc_event_dequeue(sd); return 0; } sd->npc_id=nd->bl.id; sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); return 0; } int npc_command_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; char *npcname=va_arg(ap,char *); char *command=va_arg(ap,char *); char temp[100]; if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){ sscanf(&p[11],"%s",temp); if (strcmp(command,temp)==0) run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); } return 0; } int npc_command(struct map_session_data *sd,char *npcname,char *command) { strdb_foreach(ev_db,npc_command_sub,npcname,command); return 0; } /*========================================== * 接触型のNPC処理 *------------------------------------------ */ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) { int i,f=1; int xs,ys; nullpo_retr(1, sd); if(sd->npc_id) return 1; for(i=0;iflag&1) { // 無効化されている f=0; continue; } switch(map[m].npc[i]->bl.subtype) { case WARP: xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) break; } if (i==map[m].npc_num) { if (f) { if (battle_config.error_log) printf("npc_touch_areanpc : some bug \n"); } return 1; } switch(map[m].npc[i]->bl.subtype) { case WARP: skill_stop_dancing(&sd->bl,0); pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); break; case SCRIPT: { //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] char name[50]; // need 24 max + 9 for "::OnTouch" if(sd->areanpc_id == map[m].npc[i]->bl.id) return 1; sd->areanpc_id = map[m].npc[i]->bl.id; sprintf(name,"%s::OnTouch", map[m].npc[i]->name); if( npc_event(sd,name,0)>0 ) npc_click(sd,map[m].npc[i]->bl.id); //aFree(name); break; } } return 0; } /*========================================== * 近くかどうかの判定 *------------------------------------------ */ int npc_checknear(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(0, sd); nd=(struct npc_data *)map_id2bl(id); if (nd==NULL || nd->bl.type!=BL_NPC) { if (battle_config.error_log) printf("no such npc : %d\n",id); return 1; } if (nd->class_<0) // イベント系は常にOK return 0; // エリア判定 if (nd->bl.m!=sd->bl.m || nd->bl.xbl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 || nd->bl.ybl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1) return 1; return 0; } /*========================================== * NPCのオープンチャット発言 *------------------------------------------ */ int npc_globalmessage(const char *name,char *mes) { struct npc_data *nd=strdb_search(npcname_db,name); char temp[100]; char ntemp[50]; char *ltemp; if(nd==NULL) return 0; if(name==NULL) return 0; ltemp=strchr(name,'#'); if(ltemp!=NULL) { strncpy(ntemp,name,ltemp - name); // 123#456 の # から後ろを削除する ntemp[ltemp - name]=0x00; // strncpy のバグ?使い方間違ってる? } snprintf(temp, sizeof temp ,"%s : %s",ntemp,mes); clif_GlobalMessage(&nd->bl,temp); return 0; } /*========================================== * クリック時のNPC処理 *------------------------------------------ */ int npc_click(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(1, sd); if (sd->npc_id != 0) { if (battle_config.error_log) printf("npc_click: npc_id != 0\n"); return 1; } if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); if (nd->flag&1) // 無効化されている return 1; sd->npc_id=id; switch(nd->bl.subtype) { case SHOP: clif_npcbuysell(sd,id); npc_event_dequeue(sd); break; case SCRIPT: sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id); break; } return 0; } /*========================================== * *------------------------------------------ */ int npc_scriptcont(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(1, sd); if (id!=sd->npc_id) return 1; if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id); return 0; } /*========================================== * *------------------------------------------ */ int npc_buysellsel(struct map_session_data *sd,int id,int type) { struct npc_data *nd; nullpo_retr(1, sd); if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); if (nd->bl.subtype!=SHOP) { if (battle_config.error_log) printf("no such shop npc : %d\n",id); sd->npc_id=0; return 1; } if (nd->flag&1) // 無効化されている return 1; sd->npc_shopid=id; if (type==0) { clif_buylist(sd,nd); } else { clif_selllist(sd); } return 0; } /*========================================== * *------------------------------------------ */ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) { struct npc_data *nd; double z; int i,j,w,skill,itemamount=0,new_=0; nullpo_retr(3, sd); nullpo_retr(3, item_list); if (npc_checknear(sd,sd->npc_shopid)) return 3; nd=(struct npc_data*)map_id2bl(sd->npc_shopid); if (nd->bl.subtype!=SHOP) return 3; for(i=0,w=0,z=0;iu.shop_item[j].nameid;j++) { if (nd->u.shop_item[j].nameid==item_list[i*2+1]) break; } if (nd->u.shop_item[j].nameid==0) return 3; if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) z+=(double)nd->u.shop_item[j].value * item_list[i*2]; else z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; itemamount+=item_list[i*2]; switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return 2; } w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; } if (z > (double)sd->status.zeny) return 1; // zeny不足 if (w+sd->weight > sd->max_weight) return 2; // 重量超過 if (pc_inventoryblank(sd)status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; pc_gainexp(sd,0,z); }*/ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { if (sd->status.skill[MC_DISCOUNT].flag != 0) skill = sd->status.skill[MC_DISCOUNT].flag - 2; if (skill > 0) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); } } return 0; } /*========================================== * *------------------------------------------ */ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) { double z; int i,skill,itemamount=0; nullpo_retr(1, sd); nullpo_retr(1, item_list); if (npc_checknear(sd,sd->npc_shopid)) return 1; for(i=0,z=0;i=MAX_INVENTORY) return 1; nameid=sd->status.inventory[item_list[i*2]-2].nameid; if (nameid == 0 || sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1]) return 1; if (itemdb_value_notoc(nameid)) z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1]; else z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1]; itemamount+=item_list[i*2+1]; } if (z > MAX_ZENY) z = MAX_ZENY; pc_getzeny(sd,(int)z); for(i=0;istatus.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL && sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 && sd->status.inventory[item_id].card[0] == (short)0xff00) if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0) intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1]))); pc_delitem(sd,item_id,item_list[i*2+1],0); } //商人経験値 /* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; pc_gainexp(sd,0,z); }*/ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { if (sd->status.skill[MC_OVERCHARGE].flag != 0) skill = sd->status.skill[MC_OVERCHARGE].flag - 2; if (skill > 0) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); } } return 0; } // [Valaris] NPC Walking /*========================================== * Time calculation concerning one step next to npc *------------------------------------------ */ static int calc_next_walk_step(struct npc_data *nd) { nullpo_retr(0, nd); if(nd->walkpath.path_pos>=nd->walkpath.path_len) return -1; if(nd->walkpath.path[nd->walkpath.path_pos]&1) return status_get_speed(&nd->bl)*14/10; return status_get_speed(&nd->bl); } /*========================================== * npc Walk processing *------------------------------------------ */ static int npc_walk(struct npc_data *nd,unsigned int tick,int data) { int moveblock; int i; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; int x,y,dx,dy; nullpo_retr(0, nd); nd->state.state=MS_IDLE; if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data) return 0; nd->walkpath.path_half ^= 1; if(nd->walkpath.path_half==0){ nd->walkpath.path_pos++; if(nd->state.change_walk_target){ npc_walktoxy_sub(nd); return 0; } } else { if(nd->walkpath.path[nd->walkpath.path_pos]>=8) return 1; x = nd->bl.x; y = nd->bl.y; if(map_getcell(nd->bl.m,x,y,CELL_CHKNOPASS)) { npc_stop_walking(nd,1); return 0; } nd->dir=nd->walkpath.path[nd->walkpath.path_pos]; dx = dirx[nd->dir]; dy = diry[nd->dir]; if(map_getcell(nd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) { npc_walktoxy_sub(nd); return 0; } moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); nd->state.state=MS_WALK; map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd); x += dx; y += dy; if(moveblock) map_delblock(&nd->bl); nd->bl.x = x; nd->bl.y = y; if(moveblock) map_addblock(&nd->bl); map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd); nd->state.state=MS_IDLE; } if((i=calc_next_walk_step(nd))>0){ i = i>>1; if(i < 1 && nd->walkpath.path_half == 0) i = 1; nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos); nd->state.state=MS_WALK; if(nd->walkpath.path_pos>=nd->walkpath.path_len) clif_fixnpcpos(nd); // When npc stops, retransmission current of a position. } return 0; } int npc_changestate(struct npc_data *nd,int state,int type) { int i; nullpo_retr(0, nd); if(nd->walktimer != -1) delete_timer(nd->walktimer,npc_walktimer); nd->walktimer=-1; nd->state.state=state; switch(state){ case MS_WALK: if((i=calc_next_walk_step(nd))>0){ i = i>>2; nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0); } else nd->state.state=MS_IDLE; break; case MS_DELAY: nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0); break; } return 0; } static int npc_walktimer(int tid,unsigned int tick,int id,int data) { struct npc_data *nd; nd=(struct npc_data*)map_id2bl(id); if(nd == NULL || nd->bl.type != BL_NPC) return 1; if(nd->walktimer != tid){ return 0; } nd->walktimer=-1; if(nd->bl.prev == NULL) return 1; switch(nd->state.state){ case MS_WALK: npc_walk(nd,tick,data); break; case MS_DELAY: npc_changestate(nd,MS_IDLE,0); break; default: break; } return 0; } static int npc_walktoxy_sub(struct npc_data *nd) { struct walkpath_data wpd; nullpo_retr(0, nd); if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy)) return 1; memcpy(&nd->walkpath,&wpd,sizeof(wpd)); nd->state.change_walk_target=0; npc_changestate(nd,MS_WALK,0); clif_movenpc(nd); return 0; } int npc_walktoxy(struct npc_data *nd,int x,int y,int easy) { struct walkpath_data wpd; nullpo_retr(0, nd); if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) ) return 1; nd->state.walk_easy = easy; nd->to_x=x; nd->to_y=y; if(nd->state.state == MS_WALK) { nd->state.change_walk_target=1; } else { return npc_walktoxy_sub(nd); } return 0; } int npc_stop_walking(struct npc_data *nd,int type) { nullpo_retr(0, nd); if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) { int dx=0,dy=0; nd->walkpath.path_len=0; if(type&4){ dx=nd->to_x-nd->bl.x; if(dx<0) dx=-1; else if(dx>0) dx=1; dy=nd->to_y-nd->bl.y; if(dy<0) dy=-1; else if(dy>0) dy=1; } nd->to_x=nd->bl.x+dx; nd->to_y=nd->bl.y+dy; if(dx!=0 || dy!=0){ npc_walktoxy_sub(nd); return 0; } npc_changestate(nd,MS_IDLE,0); } if(type&0x01) clif_fixnpcpos(nd); if(type&0x02) { int delay=status_get_dmotion(&nd->bl); unsigned int tick = gettick(); if(nd->canmove_tick < tick) nd->canmove_tick = tick + delay; } return 0; } // // 初期化関係 // /*========================================== * 読み込むnpcファイルのクリア *------------------------------------------ */ void npc_clearsrcfile() { struct npc_src_list *p=npc_src_first; while( p ) { struct npc_src_list *p2=p; p=p->next; aFree(p2); } npc_src_first=NULL; npc_src_last=NULL; } /*========================================== * 読み込むnpcファイルの追加 *------------------------------------------ */ void npc_addsrcfile(char *name) { struct npc_src_list *new_; size_t len; if ( strcmpi(name,"clear")==0 ) { npc_clearsrcfile(); return; } { // prevent multiple insert of source files struct npc_src_list *p=npc_src_first; while( p ) { // found the file, no need to insert it again if( 0==strcmp(name,p->name) ) return; p=p->next; } } len = sizeof(*new_) + strlen(name); new_=(struct npc_src_list *)aCalloc(1,len); new_->next = NULL; strncpy(new_->name,name,strlen(name)+1); if (npc_src_first==NULL) npc_src_first = new_; if (npc_src_last) npc_src_last->next = new_; npc_src_last=new_; } /*========================================== * 読み込むnpcファイルの削除 *------------------------------------------ */ void npc_delsrcfile(char *name) { struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first; if ( strcmpi(name,"all")==0 ) { npc_clearsrcfile(); return; } for( ; p; lp=&p->next,pp=p,p=p->next ) { if ( strcmp(p->name,name)==0 ) { *lp=p->next; if ( npc_src_last==p ) npc_src_last=pp; aFree(p); break; } } } /*========================================== * warp行解析 *------------------------------------------ */ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) { int x,y,xs,ys,to_x,to_y,m; int i,j; char mapname[24],to_mapname[24]; struct npc_data *nd; // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 || sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) { printf("bad warp line : %s\n",w3); return 1; } m=map_mapname2mapid(mapname); nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); nd->bl.id=npc_get_new_npc_id(); nd->n=map_addnpc(m,nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m=m; nd->bl.x=x; nd->bl.y=y; nd->dir=0; nd->flag=0; memcpy(nd->name,w3,24); memcpy(nd->exname,w3,24); nd->chat_id=0; if (!battle_config.warp_point_debug) nd->class_=WARP_CLASS; else nd->class_=WARP_DEBUG_CLASS; nd->speed=200; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; memcpy(nd->u.warp.name,to_mapname,16); xs+=2; ys+=2; nd->u.warp.x=to_x; nd->u.warp.y=to_y; nd->u.warp.xs=xs; nd->u.warp.ys=ys; for(i=0;ibl.id); npc_warp++; nd->bl.type=BL_NPC; nd->bl.subtype=WARP; map_addblock(&nd->bl); clif_spawnnpc(nd); strdb_insert(npcname_db,nd->name,nd); return 0; } /*========================================== * shop行解析 *------------------------------------------ */ static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) { char *p; int x, y, dir, m; int max = 100, pos = 0; char mapname[24]; struct npc_data *nd; // 引数の個数チェック if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL) { printf("bad shop line : %s\n", w3); return 1; } m = map_mapname2mapid(mapname); nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * (max + 1)); p = strchr(w4, ','); while (p && pos < max) { int nameid,value; struct item_data *id; p++; if (sscanf(p, "%d:%d", &nameid, &value) != 2) break; nd->u.shop_item[pos].nameid = nameid; id = itemdb_search(nameid); if (value < 0) value = id->value_buy; nd->u.shop_item[pos].value = value; // check for bad prices that can possibly cause exploits if (value*75/100 < id->value_sell*124/100) { sprintf (tmp_output, "Item %s [%d] buying:%d < selling:%d\n", id->name, id->nameid, value*75/100, id->value_sell*124/100); ShowWarning (tmp_output); } pos++; p=strchr(p,','); } if (pos == 0) { aFree(nd); return 1; } nd->u.shop_item[pos++].nameid = 0; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); nd->dir = dir; nd->flag = 0; memcpy(nd->name, w3, 24); nd->class_ = atoi(w4); nd->speed = 200; nd->chat_id = 0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; nd = (struct npc_data *)aRealloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); //printf("shop npc %s %d read done\n",mapname,nd->bl.id); npc_shop++; nd->bl.type=BL_NPC; nd->bl.subtype=SHOP; nd->n=map_addnpc(m,nd); map_addblock(&nd->bl); clif_spawnnpc(nd); strdb_insert(npcname_db,nd->name,nd); return 0; } /*========================================== * NPCのラベルデータコンバート *------------------------------------------ */ int npc_convertlabel_db(void *key,void *data,va_list ap) { char *lname=(char *)key; int pos=(int)data; struct npc_data *nd; struct npc_label_list *lst; int num; char *p=strchr(lname,':'); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); lst=nd->u.scr.label_list; num=nd->u.scr.label_list_num; if(!lst){ lst=(struct npc_label_list *)aCallocA(1,sizeof(struct npc_label_list)); num=0; }else lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1)); *p='\0'; // here we check if the label fit into the buffer if (strlen(lname)>23) { printf("npc_parse_script: label name longer than 23 chars! '%s'\n", lname); exit(1); } memcpy(lst[num].name,lname,strlen(lname)+1); //including EOS *p=':'; lst[num].pos=pos; nd->u.scr.label_list=lst; nd->u.scr.label_list_num=num+1; return 0; } /*========================================== * script行解析 *------------------------------------------ */ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { int x,y,dir=0,m,xs=0,ys=0,class_=0; // [Valaris] thanks to fov char mapname[24]; unsigned char *srcbuf=NULL,*script; int srcsize=65536; int startline=0; unsigned char line[1024]; int i; struct npc_data *nd; int evflag=0; struct dbt *label_db; char *p; struct npc_label_list *label_dup=NULL; int label_dupnum=0; int src_id=0; if(strcmp(w1,"-")==0){ x=0;y=0;m=-1; }else{ // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 || ( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) { printf("bad script line : %s\n",w3); return 1; } m = map_mapname2mapid(mapname); } if(strcmp(w2,"script")==0){ // スクリプトの解析 srcbuf=(unsigned char *)aCallocA(srcsize,sizeof(char)); if (strchr(first_line,'{')) { strcpy((char *) srcbuf,strchr(first_line,'{')); startline=*lines; } else srcbuf[0]=0; while(1) { for(i=strlen((const char *) srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); if (i>=0 && srcbuf[i]=='}') break; fgets((char *) line,1020,fp); (*lines)++; if (feof(fp)) break; if (strlen((char *) srcbuf)+strlen((char *) line)+1>=srcsize) { srcsize += 65536; srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { if (strchr((char *) line,'{')) { strcpy((char *) srcbuf,strchr((const char *) line,'{')); startline=*lines; } } else strcat((char *) srcbuf,(const char *) line); } script=(unsigned char *) parse_script((unsigned char *) srcbuf,startline); if (script==NULL) { // script parse error? aFree(srcbuf); return 1; } }else{ // duplicateする char srcname[128]; struct npc_data *nd2; if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){ printf("bad duplicate name! : %s",w2); return 0; } if( (nd2=npc_name2id(srcname))==NULL ){ printf("bad duplicate name! (not exist) : %s\n",srcname); return 0; } script=(unsigned char *)nd2->u.scr.script; label_dup=nd2->u.scr.label_list; label_dupnum=nd2->u.scr.label_list_num; src_id=nd2->bl.id; }// end of スクリプト解析 nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); if(m==-1){ // スクリプトコピー用のダミーNPC }else if( sscanf(w4,"%d,%d,%d",&class_,&xs,&ys)==3) { // 接触型NPC int i,j; if (xs>=0)xs=xs*2+1; if (ys>=0)ys=ys*2+1; if (class_>=0) { for(i=0;iu.scr.xs=xs; nd->u.scr.ys=ys; } else { // クリック型NPC class_=atoi(w4); nd->u.scr.xs=0; nd->u.scr.ys=0; } if (class_<0 && m>=0) { // イベント型NPC evflag=1; } while((p=strchr(w3,':'))) { if (p[1]==':') break; } if (p) { *p=0; memcpy(nd->name,w3,24); memcpy(nd->exname,p+2,24); }else{ memcpy(nd->name,w3,24); memcpy(nd->exname,w3,24); } nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id=npc_get_new_npc_id(); nd->dir = dir; nd->flag=0; nd->class_=class_; nd->speed=200; nd->u.scr.script=(char *) script; nd->u.scr.src_id=src_id; nd->chat_id=0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; nd->walktimer=-1; //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class_); npc_script++; nd->bl.type=BL_NPC; nd->bl.subtype=SCRIPT; if(m>=0){ nd->n=map_addnpc(m,nd); map_addblock(&nd->bl); if (evflag) { // イベント型 struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); ev->nd=nd; ev->pos=0; strdb_insert(ev_db,nd->exname,ev); }else clif_spawnnpc(nd); } strdb_insert(npcname_db,nd->exname,nd); //----------------------------------------- // ラベルデータの準備 if(srcbuf){ // script本体がある場合の処理 // ラベルデータのコンバート label_db=script_get_label_db(); strdb_foreach(label_db,npc_convertlabel_db,nd); // もう使わないのでバッファ解放 aFree(srcbuf); }else{ // duplicate // nd->u.scr.label_list=aMallocA(sizeof(struct npc_label_list)*label_dupnum); // memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); nd->u.scr.label_list=label_dup; // ラベルデータ共有 nd->u.scr.label_list_num=label_dupnum; } //----------------------------------------- // イベント用ラベルデータのエクスポート for(i=0;iu.scr.label_list_num;i++){ char *lname=nd->u.scr.label_list[i].name; int pos=nd->u.scr.label_list[i].pos; if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { /* I rearrange the code so this is just for commenting; remove it if you have enough if it [Shinomori] struct event_data *ev; char *buf; // エクスポートされる ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); why allocing 50 chars ? buf=(char *)aCallocA(50,sizeof(char)); why checking here? lname is identical to nd->u.scr.label_list[i].name which is only 24 chars so check for strlen should be 23 if (strlen(lname)>24) { printf("npc_parse_script: label name error !\n"); exit(1); }else{ //struct event_data *ev2; ev->nd=nd; ev->pos=pos; sprintf(buf,"%s::%s",nd->exname,lname); //ev2 = strdb_search(ev_db,buf); //if(ev2 != NULL) { // printf("npc_parse_script : duplicate event %s\n",buf); // aFree(ev2); //} you are sure reentering the same database key will overwrite the existing entry? strdb_insert(ev_db,buf,ev); anyway instead of removing data from the db and inserting a new one wouldn't it be easier just not to insert the new duplicate event, it is a duplicate anyway? } */ // this check is useless here because the buffer is only 24 chars // and already overwritten if this is here is reached // I leave the check anyway but place it correctly to npc_convertlabel_db if (strlen(lname)>23) { printf("npc_parse_script: label name longer than 23 chars! '%s'\n", lname); exit(1); }else{ struct event_data *ev; struct event_data *ev2; char *buf; // エクスポートされる // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS //buf=(char *)aMalloc(51,sizeof(char)); // but to save some memory we alloc only the really necessary space buf=(char *)aMalloc( (3+strlen(nd->exname)+strlen(lname))*sizeof(char)); sprintf(buf,"%s::%s",nd->exname,lname); // search the label in ev_db; // remember the label is max 50 chars + eos; see the strdb_init below ev2 = (struct event_data *)strdb_search(ev_db,buf); if(ev2 != NULL) { printf("npc_parse_script : duplicate event %s\n",buf); // just skip the label insertion and free the alloced buffer aFree(buf); } else { // generate the data and insert it ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); ev->nd=nd; ev->pos=pos; strdb_insert(ev_db,buf,ev); } } } } //----------------------------------------- // ラベルデータからタイマーイベント取り込み for(i=0;iu.scr.label_list_num;i++){ int t=0,k=0; char *lname=nd->u.scr.label_list[i].name; int pos=nd->u.scr.label_list[i].pos; if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,k=nd->u.scr.timeramount; if(te==NULL) te=(struct npc_timerevent_list *)aCallocA(1,sizeof(struct npc_timerevent_list)); else te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for(j=0;jt){ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer=t; te[j].pos=pos; nd->u.scr.timer_event=te; nd->u.scr.timeramount=k+1; } } nd->u.scr.nexttimer=-1; nd->u.scr.timerid=-1; return 0; } /*========================================== * function行解析 *------------------------------------------ */ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { char *srcbuf=NULL,*script; int srcsize=65536; int startline=0; char line[1024]; int i; // struct dbt *label_db; char *p; // スクリプトの解析 srcbuf=(char *)aCallocA(srcsize,sizeof(char)); if (strchr(first_line,'{')) { strcpy(srcbuf,strchr(first_line,'{')); startline=*lines; } else srcbuf[0]=0; while(1) { for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); if (i>=0 && srcbuf[i]=='}') break; fgets(line,1020,fp); (*lines)++; if (feof(fp)) break; if (strlen(srcbuf)+strlen(line)+1>=srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { if (strchr(line,'{')) { strcpy(srcbuf,strchr(line,'{')); startline=*lines; } } else strcat(srcbuf,line); } script= parse_script((unsigned char *) srcbuf,startline); if (script==NULL) { // script parse error? aFree(srcbuf); return 1; } p=(char *)aCallocA(50,sizeof(char)); strncpy(p,w3,50); strdb_insert(script_get_userfunc_db(),p,script); // label_db=script_get_label_db(); // もう使わないのでバッファ解放 aFree(srcbuf); // printf("function %s => %p\n",p,script); return 0; } /*========================================== * mob行解析 *------------------------------------------ */ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) { int m,x,y,xs,ys,class_,num,delay1,delay2,level; int i; char mapname[24]; char mobname[24]; char eventname[24]=""; struct mob_data *md; xs=ys=0; delay1=delay2=0; // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 || sscanf(w4,"%d,%d,%d,%d,%s",&class_,&num,&delay1,&delay2,eventname) < 2 ) { printf("bad monster line : %s\n",w3); return 1; } m=map_mapname2mapid(mapname); if ( num>1 && battle_config.mob_count_rate!=100) { if ( (num=num*battle_config.mob_count_rate/100)<1 ) num=1; } for(i=0;i4000) { // large/tiny mobs [Valaris] md->size=2; class_-=4000; } else if(class_>2000) { md->size=1; class_-=2000; } md->bl.prev=NULL; md->bl.next=NULL; md->bl.m=m; md->bl.x=x; md->bl.y=y; if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) md->level=level; if(strcmp(mobname,"--en--")==0) memcpy(md->name,mob_db[class_].name,24); else if(strcmp(mobname,"--ja--")==0) memcpy(md->name,mob_db[class_].jname,24); else memcpy(md->name,mobname,24); md->n = i; md->base_class = md->class_ = class_; md->bl.id=npc_get_new_npc_id(); md->m =m; md->x0=x; md->y0=y; md->xs=xs; md->ys=ys; md->spawndelay1=delay1; md->spawndelay2=delay2; memset(&md->state,0,sizeof(md->state)); md->timer = -1; md->target_id=0; md->attacked_id=0; md->speed=mob_db[class_].speed; if (mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else md->lootitem=NULL; if (strlen(eventname)>=4) { memcpy(md->npc_event,eventname,24); }else memset(md->npc_event,0,24); md->bl.type=BL_MOB; map_addiddb(&md->bl); mob_spawn(md->bl.id); npc_mob++; } //printf("warp npc %s %d read done\n",mapname,nd->bl.id); return 0; } /*========================================== * マップフラグ行の解析 *------------------------------------------ */ static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) { int m; char mapname[24],savemap[16]; int savex,savey; char drop_arg1[16],drop_arg2[16]; int drop_id=0,drop_type=0,drop_per=0; // 引数の個数チェック // if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) if ( sscanf(w1,"%[^,]",mapname) != 1 ) return 1; m=map_mapname2mapid(mapname); if (m<0) return 1; //マップフラグ if ( strcmpi(w3,"nosave")==0) { if (strcmp(w4,"SavePoint")==0) { memcpy(map[m].save.map,"SavePoint",10); map[m].save.x=-1; map[m].save.y=-1; }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) { memcpy(map[m].save.map,savemap,16); map[m].save.x=savex; map[m].save.y=savey; } map[m].flag.nosave=1; } else if (strcmpi(w3,"nomemo")==0) { map[m].flag.nomemo=1; } else if (strcmpi(w3,"noteleport")==0) { map[m].flag.noteleport=1; } else if (strcmpi(w3,"nowarp")==0) { map[m].flag.nowarp=1; } else if (strcmpi(w3,"nowarpto")==0) { map[m].flag.nowarpto=1; } else if (strcmpi(w3,"noreturn")==0) { map[m].flag.noreturn=1; } else if (strcmpi(w3,"monster_noteleport")==0) { map[m].flag.monster_noteleport=1; } else if (strcmpi(w3,"nobranch")==0) { map[m].flag.nobranch=1; } else if (strcmpi(w3,"nopenalty")==0) { map[m].flag.nopenalty=1; } else if (strcmpi(w3,"pvp")==0) { map[m].flag.pvp=1; } else if (strcmpi(w3,"pvp_noparty")==0) { map[m].flag.pvp_noparty=1; } else if (strcmpi(w3,"pvp_noguild")==0) { map[m].flag.pvp_noguild=1; } else if (strcmpi(w3,"pvp_nightmaredrop")==0) { if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i; if(strcmp(drop_arg1,"random")==0) drop_id = -1; else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL) drop_id = 0; if(strcmp(drop_arg2,"inventory")==0) drop_type = 1; else if(strcmp(drop_arg2,"equip")==0) drop_type = 2; else if(strcmp(drop_arg2,"all")==0) drop_type = 3; if(drop_id != 0){ for (i=0;i= 0) map[m].flag.indoors=1; } p=strchr(p,10); if(!p) break; p++; } aFree(buf); sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt"); ShowStatus(tmp_output); return 0; } static int npc_unload(struct npc_data *nd) { struct chat_data *cd; nullpo_retr (0, nd); if (nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){ aFree (cd); cd = NULL; } if (nd->bl.subtype == SCRIPT) { if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->u.scr.src_id==0) { if(nd->u.scr.script) { aFree(nd->u.scr.script); nd->u.scr.script=NULL; } if (nd->u.scr.label_list) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; } } } clif_clearchar_area(&nd->bl, 2); map_delblock(&nd->bl); map_deliddb(&nd->bl); aFree(nd); nd = NULL; return 0; } static int ev_db_final(void *key,void *data,va_list ap) { aFree(data); if(strstr((const char *) key,"::")!=NULL) aFree(key); return 0; } static int npcname_db_final(void *key,void *data,va_list ap) { return 0; } /*========================================== * *------------------------------------------ */ int npc_reload(void) { struct npc_data *nd; struct block_list *bl; int i; if(ev_db) strdb_final(ev_db,ev_db_final); if(npcname_db) strdb_final(npcname_db,npcname_db_final); for (i = START_NPC_NUM; i < npc_id; i++) { if((bl = map_id2bl(i)) && bl->type == BL_NPC && (nd = (struct npc_data *)bl)) npc_unload(nd); } return 0; } /*========================================== * 終了 *------------------------------------------ */ int do_final_npc(void) { int i; struct block_list *bl; struct npc_data *nd; struct mob_data *md; struct pet_data *pd; if(ev_db) strdb_final(ev_db,ev_db_final); if(npcname_db) strdb_final(npcname_db,npcname_db_final); npc_clearsrcfile(); for (i = START_NPC_NUM; i < npc_id; i++){ if((bl = map_id2bl(i))){ if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){ npc_unload(nd); }else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){ if (md->lootitem){ aFree(md->lootitem); md->lootitem = NULL; } aFree(md); md = NULL; }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){ aFree(pd); pd = NULL; } } } return 0; } void ev_release(struct dbn *db, int which) { if (which & 0x1) aFree(db->key); if (which & 0x2) aFree(db->data); } /*========================================== * npc初期化 *------------------------------------------ */ int do_init_npc(void) { struct npc_src_list *nsl; FILE *fp; char line[1024]; int m,lines; time_t last_time = time(0); int busy = 0; char c = '-'; // indoorrswtable.txt and etcinfo.txt [Celest] if (battle_config.indoors_override_grffile) npc_read_indoors(); //npc_read_weather(); // comparing only the first 24 chars of labels that are 50 chars long isn't that nice // will cause "duplicated" labels where actually no dup is... //ev_db=strdb_init(24); ev_db = strdb_init(51); npcname_db = strdb_init(24); ev_db->release = ev_release; memset(&ev_tm_b,-1,sizeof(ev_tm_b)); for(nsl=npc_src_first;nsl;nsl=nsl->next) { /*if(nsl->prev){ // [Shinomori] aFree(nsl->prev); nsl->prev = NULL; }*/ fp=fopen(nsl->name,"r"); if (fp==NULL) { printf("file not found : %s\n",nsl->name); exit(1); } current_file=nsl->name; lines=0; while(fgets(line,1020,fp)) { char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024]; int i,j,w4pos,count; lines++; if (line[0] == '/' && line[1] == '/') continue; // 不要なスペースやタブの連続は詰める for(i=j=0;line[i];i++) { if (line[i]==' ') { if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || (j && line[j-1]==','))) line[j++]=' '; } else if (line[i]=='\t') { if (!(j && line[j-1]=='\t')) line[j++]='\t'; } else line[j++]=line[i]; } // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 && (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) { continue; } // マップの存在確認 if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){ sscanf(w1,"%[^,]",mapname); m = map_mapname2mapid(mapname); if (strlen(mapname)>16 || m<0) { // "mapname" is not assigned to this server continue; } } if (strcmpi(w2,"warp")==0 && count > 3) { npc_parse_warp(w1,w2,w3,w4); } else if (strcmpi(w2,"shop")==0 && count > 3) { npc_parse_shop(w1,w2,w3,w4); } else if (strcmpi(w2,"script")==0 && count > 3) { if( strcmpi(w1,"function")==0 ){ npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); }else{ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); } } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) { npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); } else if (strcmpi(w2,"monster")==0 && count > 3) { npc_parse_mob(w1,w2,w3,w4); } else if (strcmpi(w2,"mapflag")==0 && count >= 3) { npc_parse_mapflag(w1,w2,w3,w4); } } fclose(fp); current_file = NULL; printf("\r"); ShowStatus("Loading NPCs... Working: "); if (last_time != time(0)) { last_time = time(0); switch(busy) { case 0: c='\\'; busy++; break; case 1: c='|'; busy++; break; case 2: c='/'; busy++; break; case 3: c='-'; busy=0; } } printf("[%c]",c); fflush(stdout); // printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name); // fflush(stdout); } printf("\r"); sprintf(tmp_output,"Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" CL_WHITE"%d"CL_RESET"' Warps\n\t-'" CL_WHITE"%d"CL_RESET"' Shops\n\t-'" CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs\n", npc_id-START_NPC_NUM,"",npc_warp,npc_shop,npc_script,npc_mob); ShowInfo(tmp_output); add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris] add_timer_func_list(npc_event_timer,"npc_event_timer"); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); add_timer_func_list(npc_timerevent,"npc_timerevent"); //exit(1); return 0; }