// Homunculus and future Mercenary system code go here [Celest] // implemented by [orn] struct homunculus_db { int class_ ; char name[NAME_LENGTH]; int basemaxHP ; int basemaxSP ; int baseSTR ; int baseAGI ; int baseVIT ; int baseINT ; int baseDEX ; int baseLUK ; int foodID ; int baseIntimacy ; short baseHungry ; long hungryDelay ; int gminHP ; int gmaxHP ; int gminSP ; int gmaxSP ; int gminSTR ; int gmaxSTR ; int gminAGI ; int gmaxAGI ; int gminVIT ; int gmaxVIT ; int gminINT ; int gmaxINT ; int gminDEX ; int gmaxDEX ; int gminLUK ; int gmaxLUK ; int evo_class ; int baseASPD ; //short size ; //short race ; //short element ; unsigned char element, race, size; // albator int accessID ; }; extern struct homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS]; enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; enum { SP_ACK = 0x00, SP_INTIMATE = 0x100, SP_HUNGRY = 0x200 }; // merc_is_hom_alive(struct homun_data *) #define merc_is_hom_active(x) (x && x->master && x->master->homunculus.vaporize != 1 && x->battle_status.hp != 0) int do_init_merc(void); int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator void merc_load_sub(struct homun_data *hd, struct map_session_data *sd); void merc_load_exptables(void); char *merc_hom_skill_get_name(int id); void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); int merc_hom_dead(struct homun_data *hd, struct block_list *src); void merc_hom_skillup(struct homun_data *hd,int skillnum); int merc_hom_calc_skilltree(struct map_session_data *sd) ; int merc_hom_checkskill(struct map_session_data *sd,int skill_id) ; int merc_hom_gainexp(struct homun_data *hd,int exp) ; int merc_hom_levelup(struct homun_data *hd) ; int merc_hom_evolution(struct homun_data *hd) ; void merc_hom_heal(struct homun_data *hd,int hp,int sp); int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_revive_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); void merc_homun_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); void merc_save(struct homun_data *hd); int merc_call_homunculus(struct map_session_data *sd, short x, short y); int merc_create_homunculus(struct map_session_data *sd, int class_); int search_homunculusDB_index(int key,int type); int merc_menu(struct map_session_data *sd,int menunum); int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); int merc_hom_hungry_timer_delete(struct homun_data *hd); int merc_natural_heal_timer_delete(struct homun_data *hd); #define merc_checkoverhp(hd) (hd->battle_status.hp == hd->battle_status.max_hp) #define merc_checkoversp(hd) (hd->battle_status.sp == hd->battle_status.max_sp) #define merc_stop_walking(hd, type) { if((hd)->ud.walktimer != -1) unit_stop_walking(&(hd)->bl, type); } #define merc_stop_attack(hd) { if((hd)->ud.attacktimer != -1) unit_stop_attack(&(hd)->bl); hd->ud.target = 0; } int read_homunculusdb(void); int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); int merc_skill_tree_get_max(int id, int b_class); int merc_hom_data_init(struct map_session_data *sd);