#include #include #include #include #include #include #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/mmo.h" #include "../common/showmsg.h" #include "log.h" #include "clif.h" #include "chrif.h" #include "intif.h" #include "itemdb.h" #include "map.h" #include "pc.h" #include "status.h" #include "skill.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "party.h" #include "guild.h" #include "atcommand.h" #include "script.h" #include "npc.h" #include "trade.h" #include "unit.h" #include "mercenary.h" #include "charsave.h" //Better equiprobability than rand()% [orn] #define rand(a, b) a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0)) struct homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; static int merc_hom_hungry(int tid,unsigned int tick,int id,int data); static unsigned int hexptbl[MAX_LEVEL]; void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) { clif_hominfo(hd->master,hd,0); } int merc_hom_dead(struct homun_data *hd, struct block_list *src) { struct map_session_data *sd = hd->master; clif_emotion(&hd->bl, 16) ; //wah if (!sd) //unit remove map will invoke unit free return 3; //Delete timers when dead. merc_hom_hungry_timer_delete(hd); sd->homunculus.hp = 0 ; clif_hominfo(sd,hd,0); // Send dead flag if(!merc_hom_decrease_intimacy(hd, 100)) // Intimacy was <= 100 clif_emotion(&sd->bl, 23) ; //omg else { clif_emotion(&sd->bl, 28) ; //sob // Not needed because the status window will be closed until resurect homun and then // Intimacy will be sent //clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100); } merc_save(hd); //Remove from map (if it has no intimacy, it is auto-removed from memory) return 3; } //Vaporize a character's homun. If flag, HP needs to be 80% or above. int merc_hom_vaporize(struct map_session_data *sd, int flag) { struct homun_data *hd; nullpo_retr(0, sd); hd = sd->hd; if (!hd || sd->homunculus.vaporize) return 0; if (status_isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100)) return 0; hd->regen.state.block = 3; //Block regen while vaporized. //Delete timers when vaporized. merc_hom_hungry_timer_delete(hd); sd->homunculus.vaporize = 1; clif_hominfo(sd, sd->hd, 0); merc_save(hd); return unit_remove_map(&hd->bl, 0); } //delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. int merc_hom_delete(struct homun_data *hd, int emote) { struct map_session_data *sd; nullpo_retr(0, hd); sd = hd->master; if (!sd) return unit_free(&hd->bl,1); if (emote >= 0) clif_emotion(&sd->bl, emote); //This makes it be deleted right away. sd->homunculus.intimacy = 0; // Send homunculus_dead to client sd->homunculus.hp = 0; clif_hominfo(sd, hd, 0); return unit_remove_map(&hd->bl,0); } int merc_hom_calc_skilltree(struct map_session_data *sd) { int i,id=0 ; int j,f=1; int c=0; nullpo_retr(0, sd); c = sd->homunculus.class_ - HM_CLASS_BASE; for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) { if(sd->homunculus.hskill[id-HM_SKILLBASE-1].id) continue; //Skill already known. if(!battle_config.skillfree) { for(j=0;j<5;j++) { if( hskill_tree[c][i].need[j].id && merc_hom_checkskill(sd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) { f=0; break; } } } if (f){ sd->homunculus.hskill[id-HM_SKILLBASE-1].id = id ; } } return 0; } int merc_hom_checkskill(struct map_session_data *sd,int skill_id) { int i = skill_id - HM_SKILLBASE - 1; if(!sd) return 0; if(sd->homunculus.hskill[i].id == skill_id) return (sd->homunculus.hskill[i].lv); return 0; } int merc_skill_tree_get_max(int id, int b_class){ int i, skillid; b_class -= HM_CLASS_BASE; for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) if (id == skillid) return hskill_tree[b_class][i].max; return skill_get_max(id); } void merc_hom_skillup(struct homun_data *hd,int skillnum) { int i = 0 ; nullpo_retv(hd); if(!hd->master->homunculus.vaporize) { i = skillnum - HM_SKILLBASE - 1 ; if( hd->master->homunculus.skillpts > 0 && hd->master->homunculus.hskill[i].id && hd->master->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] hd->master->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->master->homunculus.class_) ) { hd->master->homunculus.hskill[i].lv++ ; hd->master->homunculus.skillpts-- ; status_calc_homunculus(hd,0) ; clif_homskillup(hd->master, skillnum) ; clif_hominfo(hd->master,hd,0) ; clif_homskillinfoblock(hd->master) ; } } } int merc_hom_levelup(struct homun_data *hd) { int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; int growth_max_hp, growth_max_sp ; char output[256] ; if (hd->master->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->master->homunculus.exp < hd->exp_next) return 0 ; hd->master->homunculus.level++ ; if (!(hd->master->homunculus.level % 3)) hd->master->homunculus.skillpts++ ; //1 skillpoint each 3 base level hd->master->homunculus.exp -= hd->exp_next ; hd->exp_next = hexptbl[hd->master->homunculus.level - 1] ; if ( hd->homunculusDB->gmaxHP <= hd->homunculusDB->gminHP ) growth_max_hp = hd->homunculusDB->gminHP ; else growth_max_hp = rand(hd->homunculusDB->gminHP, hd->homunculusDB->gmaxHP) ; if ( hd->homunculusDB->gmaxSP <= hd->homunculusDB->gminSP ) growth_max_sp = hd->homunculusDB->gminSP ; else growth_max_sp = rand(hd->homunculusDB->gminSP, hd->homunculusDB->gmaxSP) ; if ( hd->homunculusDB->gmaxSTR <= hd->homunculusDB->gminSTR ) growth_str = hd->homunculusDB->gminSTR ; else growth_str = rand(hd->homunculusDB->gminSTR, hd->homunculusDB->gmaxSTR) ; if ( hd->homunculusDB->gmaxAGI <= hd->homunculusDB->gminAGI ) growth_agi = hd->homunculusDB->gminAGI ; else growth_agi = rand(hd->homunculusDB->gminAGI, hd->homunculusDB->gmaxAGI) ; if ( hd->homunculusDB->gmaxVIT <= hd->homunculusDB->gminVIT ) growth_vit = hd->homunculusDB->gminVIT ; else growth_vit = rand(hd->homunculusDB->gminVIT, hd->homunculusDB->gmaxVIT) ; if ( hd->homunculusDB->gmaxDEX <= hd->homunculusDB->gminDEX ) growth_dex = hd->homunculusDB->gminDEX ; else growth_dex = rand(hd->homunculusDB->gminDEX, hd->homunculusDB->gmaxDEX) ; if ( hd->homunculusDB->gmaxINT <= hd->homunculusDB->gminINT ) growth_int = hd->homunculusDB->gminINT ; else growth_int = rand(hd->homunculusDB->gminINT, hd->homunculusDB->gmaxINT) ; if ( hd->homunculusDB->gmaxLUK <= hd->homunculusDB->gminLUK ) growth_luk = hd->homunculusDB->gminLUK ; else growth_luk = rand(hd->homunculusDB->gminLUK, hd->homunculusDB->gmaxLUK) ; hd->master->homunculus.max_hp += growth_max_hp; hd->master->homunculus.max_sp += growth_max_sp; hd->master->homunculus.str += growth_str ; hd->master->homunculus.agi += growth_agi ; hd->master->homunculus.vit += growth_vit ; hd->master->homunculus.dex += growth_dex ; hd->master->homunculus.int_ += growth_int ; hd->master->homunculus.luk += growth_luk ; if ( battle_config.homunculus_show_growth ) { sprintf(output, "Growth : hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, growth_str/(float)10, growth_agi/(float)10, growth_vit/(float)10, growth_int/(float)10, growth_dex/(float)10, growth_luk/(float)10 ) ; clif_disp_onlyself(hd->master,output,strlen(output)); } return 1 ; } int merc_hom_change_class(struct homun_data *hd, short class_) { int i; i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); if(i < 0) { return 0; } hd->homunculusDB = &homunculus_db[i]; hd->master->homunculus.class_ = class_; status_set_viewdata(&hd->bl, class_); merc_hom_calc_skilltree(hd->master); return 1; } int merc_hom_evolution(struct homun_data *hd) { struct map_session_data *sd; nullpo_retr(0, hd); if(!hd->homunculusDB->evo_class) { clif_emotion(&hd->bl, 4) ; //swt return 0 ; } sd = hd->master; if (!sd) return 0; merc_hom_vaporize(sd, 0); if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) ShowError("merc_hom_evolution: Can't evoluate homunc from %d to %d", hd->master->homunculus.class_, hd->homunculusDB->evo_class); merc_call_homunculus(sd, hd->bl.x, hd->bl.y); clif_emotion(&sd->bl, 21); //no1 clif_misceffect2(&hd->bl,568); return 1 ; } int merc_hom_gainexp(struct homun_data *hd,int exp) { if(hd->master->homunculus.vaporize) return 1; if( hd->exp_next == 0 ) { hd->master->homunculus.exp = 0 ; return 0; } hd->master->homunculus.exp += exp; if(hd->master->homunculus.exp < hd->exp_next) { clif_hominfo(hd->master,hd,0); return 0; } //levelup do { merc_hom_levelup(hd) ; } while(hd->master->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); if( hd->exp_next == 0 ) hd->master->homunculus.exp = 0 ; clif_misceffect2(&hd->bl,568); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); return 0; } // Return the new value int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) { if (battle_config.homunculus_friendly_rate != 100) value = (value * battle_config.homunculus_friendly_rate) / 100; if (hd->master->homunculus.intimacy + value <= 100000) hd->master->homunculus.intimacy += value; else hd->master->homunculus.intimacy = 100000; return hd->master->homunculus.intimacy; } // Return 0 if decrease fails or intimacy became 0 else the new value int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) { if (hd->master->homunculus.intimacy >= value) hd->master->homunculus.intimacy -= value; else hd->master->homunculus.intimacy = 0; return hd->master->homunculus.intimacy; } void merc_hom_heal(struct homun_data *hd,int hp,int sp) { clif_hominfo(hd->master,hd,0); } void merc_save(struct homun_data *hd) { // copy data that must be saved in homunculus struct ( hp / sp ) TBL_PC * sd = hd->master; //Do not check for max_hp/max_sp caps as current could be higher to max due //to status changes/skills (they will be capped as needed upon stat //calculation on login) sd->homunculus.hp = hd->battle_status.hp; sd->homunculus.sp = hd->battle_status.sp; intif_homunculus_requestsave(sd->status.account_id, &sd->homunculus) ; } #if 0 // Not currently used [Toms] static int merc_calc_pos(struct homun_data *hd,int tx,int ty,int dir) //[orn] { int x,y,dx,dy; int i,k; nullpo_retr(0, hd); hd->ud.to_x = tx; hd->ud.to_y = ty; if(dir < 0 || dir >= 8) return 1; dx = -dirx[dir]*2; dy = -diry[dir]*2; x = tx + dx; y = ty + dy; if(!unit_can_reach_pos(&hd->bl,x,y,0)) { if(dx > 0) x--; else if(dx < 0) x++; if(dy > 0) y--; else if(dy < 0) y++; if(!unit_can_reach_pos(&hd->bl,x,y,0)) { for(i=0;i<12;i++) { k = rand(1, 8); // k = rand()%8; dx = -dirx[k]*2; dy = -diry[k]*2; x = tx + dx; y = ty + dy; if(unit_can_reach_pos(&hd->bl,x,y,0)) break; else { if(dx > 0) x--; else if(dx < 0) x++; if(dy > 0) y--; else if(dy < 0) y++; if(unit_can_reach_pos(&hd->bl,x,y,0)) break; } } if(i>=12) { x = tx; y = ty; if(!unit_can_reach_pos(&hd->bl,x,y,0)) return 1; } } } hd->ud.to_x = x; hd->ud.to_y = y; return 0; } #endif int merc_menu(struct map_session_data *sd,int menunum) { nullpo_retr(0, sd); if (sd->hd == NULL) return 1; switch(menunum) { case 0: break; case 1: merc_hom_food(sd, sd->hd); break; case 2: merc_hom_delete(sd->hd, -1); break; default: ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; break; } return 0; } int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; if(sd->homunculus.vaporize) return 1 ; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { clif_hom_food(sd,foodID,0); return 1; } pc_delitem(sd,i,1,0); if ( sd->homunculus.hunger >= 91 ) { merc_hom_decrease_intimacy(hd, 50); emotion = 16; } else if ( sd->homunculus.hunger >= 76 ) { merc_hom_decrease_intimacy(hd, 5); emotion = 19; } else if ( sd->homunculus.hunger >= 26 ) { merc_hom_increase_intimacy(hd, 75); emotion = 2; } else if ( sd->homunculus.hunger >= 11 ) { merc_hom_increase_intimacy(hd, 100); emotion = 2; } else { merc_hom_increase_intimacy(hd, 50); emotion = 2; } sd->homunculus.hunger += 10; //dunno increase value for each food if(sd->homunculus.hunger > 100) sd->homunculus.hunger = 100; clif_emotion(&hd->bl,emotion) ; clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger); clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100); clif_hom_food(sd,foodID,1); // Too much food :/ if(sd->homunculus.intimacy == 0) return merc_hom_delete(sd->hd, 23); //omg return 0; } static int merc_hom_hungry(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd; struct homun_data *hd; sd=map_id2sd(id); if(!sd) return 1; if(!sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ if(battle_config.error_log) ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); return 0; } hd->hungry_timer = -1; sd->homunculus.hunger-- ; if(sd->homunculus.hunger <= 10) { clif_emotion(&hd->bl, 6) ; //an } else if(sd->homunculus.hunger == 25) { clif_emotion(&hd->bl, 20) ; //hmm } else if(sd->homunculus.hunger == 75) { clif_emotion(&hd->bl, 33) ; //ok } if(sd->homunculus.hunger < 0) { sd->homunculus.hunger = 0; // Delete the homunculus if intimacy <= 100 if ( !merc_hom_decrease_intimacy(hd, 100) ) return merc_hom_delete(sd->hd, 23); //omg clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100); } clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger); hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator return 0; } int merc_hom_hungry_timer_delete(struct homun_data *hd) { nullpo_retr(0, hd); if(hd->hungry_timer != -1) { delete_timer(hd->hungry_timer,merc_hom_hungry); hd->hungry_timer = -1; } return 1; } int search_homunculusDB_index(int key,int type) { int i; for(i=0;istatus.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); i = search_homunculusDB_index(sd->homunculus.class_,HOMUNCULUS_CLASS); if(i < 0) { sd->status.hom_id = 0; ShowError("merc_hom_alloc: unknown homunculus class [%d]", sd->homunculus.class_); return 1; } sd->hd = hd = (struct homun_data *)aCalloc(1,sizeof(struct homun_data)); hd->homunculusDB = &homunculus_db[i]; hd->master = sd; hd->bl.m = sd->bl.m; // Find a random valid pos around the player hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; x = sd->bl.x + 1; y = sd->bl.y + 1; map_random_dir(&hd->bl, &x, &y); hd->bl.x = x; hd->bl.y = y; hd->bl.subtype = MONS; hd->bl.type = BL_HOM; hd->bl.id = npc_get_new_npc_id(); hd->bl.prev = NULL; hd->bl.next = NULL; hd->exp_next = hexptbl[sd->homunculus.level - 1]; status_set_viewdata(&hd->bl, sd->homunculus.class_); status_change_init(&hd->bl); unit_dataset(&hd->bl); hd->ud.dir = sd->ud.dir; map_addiddb(&hd->bl); status_calc_homunculus(hd,1); // Timers hd->hungry_timer = -1; merc_hom_init_timers(hd); return 0; } void merc_hom_init_timers(struct homun_data * hd) { if (hd->hungry_timer == -1) hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } int merc_call_homunculus(struct map_session_data *sd, short x, short y) { struct homun_data *hd; if (!sd->status.hom_id) //Create a new homun. return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; if (!sd->homunculus.vaporize) return 0; //Can't use this if homun wasn't vaporized. // If homunc not yet loaded, load it if (!sd->hd) merc_hom_alloc(sd); else merc_hom_init_timers(sd->hd); hd = sd->hd; sd->homunculus.vaporize = 0; if (hd->bl.prev == NULL) { //Spawn him hd->bl.x = x; hd->bl.y = y; hd->bl.m = sd->bl.m; map_addblock(&hd->bl); clif_spawn(&hd->bl); clif_send_homdata(sd,SP_ACK,0); clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif_homskillinfoblock(sd); merc_save(hd); } else //Warp him to master. unit_warp(&hd->bl,sd->bl.m, x, y,0); return 1; } // Recv homunculus data from char server int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) { struct map_session_data *sd ; sd = map_id2sd(account_id); if(!sd) return 0; if(!flag) { // Failed to load sd->status.hom_id = 0; return 0; } memcpy(&sd->homunculus, sh, sizeof(struct s_homunculus)); if(sd->homunculus.hp && !sd->homunculus.vaporize) { merc_hom_alloc(sd); if ( sd->hd && sd->bl.prev != NULL) { map_addblock(&sd->hd->bl); clif_spawn(&sd->hd->bl); clif_hominfo(sd,sd->hd,1); clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif_homskillinfoblock(sd); clif_hominfo(sd,sd->hd,0); clif_send_homdata(sd,SP_ACK,0); } } return 1; } // Ask homunculus creation to char server int merc_create_homunculus_request(struct map_session_data *sd, int class_) { int i; nullpo_retr(1, sd); i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); if(i < 0) { sd->status.hom_id = 0; return 0; } strncpy(sd->homunculus.name, homunculus_db[i].name, NAME_LENGTH-1); sd->homunculus.class_ = class_; sd->homunculus.level=1; sd->homunculus.intimacy = 500; sd->homunculus.hunger = 50; sd->homunculus.exp = 0; sd->homunculus.rename_flag = 0; sd->homunculus.skillpts = 0; sd->homunculus.char_id = sd->status.char_id; sd->homunculus.vaporize = 0; sd->homunculus.hp = sd->homunculus.max_hp = homunculus_db[i].basemaxHP ; sd->homunculus.sp = sd->homunculus.max_sp = homunculus_db[i].basemaxSP ; sd->homunculus.str = homunculus_db[i].baseSTR * 10; sd->homunculus.agi = homunculus_db[i].baseAGI * 10; sd->homunculus.vit = homunculus_db[i].baseVIT * 10; sd->homunculus.int_ = homunculus_db[i].baseINT * 10; sd->homunculus.dex = homunculus_db[i].baseDEX * 10; sd->homunculus.luk = homunculus_db[i].baseLUK * 10; // Clear all skills for(i=0;ihomunculus.hskill[i].id = sd->homunculus.hskill[i].lv = sd->homunculus.hskill[i].flag = 0; // Request homunculus creation intif_homunculus_create(sd->status.account_id, &sd->homunculus); return 1; } int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y) { struct homun_data *hd; nullpo_retr(0, sd); if (!sd->status.hom_id || sd->homunculus.vaporize) return 0; if (!sd->hd) //Load homun data; merc_hom_alloc(sd); else merc_hom_init_timers(sd->hd); hd = sd->hd; if (!status_isdead(&hd->bl)) return 0; if (!hd->bl.prev) { //Add it back to the map. hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; map_addblock(&sd->hd->bl); clif_spawn(&sd->hd->bl); } status_revive(&hd->bl, per, 0); sd->homunculus.hp = hd->battle_status.hp; return 1; } void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) { struct map_session_data *sd = hd->master; if (!sd) return; clif_send_homdata(sd,SP_ACK,0); clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,0); clif_homskillinfoblock(sd); } int read_homunculusdb(void) { FILE *fp; char line[1024], *p; int i, k, classid; int j = 0; char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; char *str[36]; malloc_set(homunculus_db,0,sizeof(homunculus_db)); for(i = 0; i<2; i++) { sprintf(line, "%s/%s", db_path, filename[i]); fp = fopen(line,"r"); if(!fp){ if(i != 0) continue; ShowError("read_homunculusdb : can't read %s\n", line); return -1; } while(fgets(line,sizeof(line)-1,fp) && j < MAX_HOMUNCULUS_CLASS) { if(line[0] == '/' && line[1] == '/') continue; k = 0; p = strtok (line,","); while (p != NULL && k < 36) { str[k++] = p; p = strtok (NULL, ","); } classid = atoi(str[0]); if (k != 36 || classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { ShowError("read_homunculusdb : Error reading %s", filename[i]); continue; } //Class,Homunculus,HP,SP,ATK,MATK,HIT,CRI,DEF,MDEF,FLEE,ASPD,STR,AGI,VIT,INT,DEX,LUK homunculus_db[j].class_ = classid; strncpy(homunculus_db[j].name,str[1],NAME_LENGTH-1); homunculus_db[j].basemaxHP = atoi(str[2]); homunculus_db[j].basemaxSP = atoi(str[3]); homunculus_db[j].baseSTR = atoi(str[4]); homunculus_db[j].baseAGI = atoi(str[5]); homunculus_db[j].baseVIT = atoi(str[6]); homunculus_db[j].baseINT = atoi(str[7]); homunculus_db[j].baseDEX = atoi(str[8]); homunculus_db[j].baseLUK = atoi(str[9]); homunculus_db[j].baseIntimacy = atoi(str[10]); homunculus_db[j].baseHungry = atoi(str[11]); homunculus_db[j].hungryDelay = atoi(str[12]); homunculus_db[j].foodID = atoi(str[13]); homunculus_db[j].gminHP = atoi(str[14]); homunculus_db[j].gmaxHP = atoi(str[15]); homunculus_db[j].gminSP = atoi(str[16]); homunculus_db[j].gmaxSP = atoi(str[17]); homunculus_db[j].gminSTR = atoi(str[18]); homunculus_db[j].gmaxSTR = atoi(str[19]); homunculus_db[j].gminAGI = atoi(str[20]); homunculus_db[j].gmaxAGI = atoi(str[21]); homunculus_db[j].gminVIT = atoi(str[22]); homunculus_db[j].gmaxVIT = atoi(str[23]); homunculus_db[j].gminINT = atoi(str[24]); homunculus_db[j].gmaxINT = atoi(str[25]); homunculus_db[j].gminDEX = atoi(str[26]); homunculus_db[j].gmaxDEX = atoi(str[27]); homunculus_db[j].gminLUK = atoi(str[28]); homunculus_db[j].gmaxLUK = atoi(str[29]); homunculus_db[j].evo_class = atoi(str[30]); homunculus_db[j].baseASPD = atoi(str[31]); homunculus_db[j].size = atoi(str[32]); homunculus_db[j].race = atoi(str[33]); homunculus_db[j].element = atoi(str[34]); homunculus_db[j].accessID = atoi(str[35]); j++; } if (j > MAX_HOMUNCULUS_CLASS) ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); } return 0; } int read_homunculus_skilldb(void) { FILE *fp; char line[1024], *p; int k, classid; int j = 0; char *split[15]; malloc_tsetdword(hskill_tree,0,sizeof(hskill_tree)); sprintf(line, "%s/homun_skill_tree.txt", db_path); fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n", line); return 1; } while(fgets(line, sizeof(line)-1, fp)) { int minJobLevelPresent = 0; if(line[0]=='/' && line[1]=='/') continue; k = 0; p = strtok(line,","); while (p != NULL && k < 15) { split[k++] = p; p = strtok(NULL, ","); } if(k < 13) continue; if (k == 14) minJobLevelPresent = 1; // MinJobLvl has been added // check for bounds [celest] classid = atoi(split[0]) - HM_CLASS_BASE; if ( classid >= MAX_HOMUNCULUS_CLASS ) continue; k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] // Search an empty line or a line with the same skill_id (stored in j) for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); if (j == MAX_SKILL_TREE) { ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); continue; } hskill_tree[classid][j].id=k; hskill_tree[classid][j].max=atoi(split[2]); if (minJobLevelPresent) hskill_tree[classid][j].joblv=atoi(split[3]); for(k=0;k<5;k++){ hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); } } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); return 0; } void read_homunculus_expdb(void) { FILE *fp; char line[1024]; int i, j=0; char *filename[]={"exp_homun.txt","exp_homun2.txt"}; malloc_tsetdword(hexptbl,0,sizeof(hexptbl)); for(i=0; i<2; i++){ sprintf(line, "%s/%s", db_path, filename[i]); fp=fopen(line,"r"); if(fp == NULL){ if(i != 0) continue; ShowError("can't read %s\n",line); return; } while(fgets(line,sizeof(line)-1,fp) && j < MAX_LEVEL) { if(line[0] == '/' && line[1] == '/') continue; hexptbl[j] = strtoul(line, NULL, 10); if (!hexptbl[j++]) break; } if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! { ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); hexptbl[MAX_LEVEL - 1] = 0; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); } } void merc_reload(void) { read_homunculusdb(); read_homunculus_expdb(); } void merc_skill_reload(void) { read_homunculus_skilldb(); } int do_init_merc(void) { read_homunculusdb(); read_homunculus_expdb(); read_homunculus_skilldb(); // Add homunc timer function to timer func list [Toms] add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); return 0; } int do_final_merc(void);