// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef _MAP_H_ #define _MAP_H_ #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST #include "../common/mmo.h" #include "../common/mapindex.h" #include "../common/db.h" #include "../config/core.h" #include "atcommand.h" #include <stdarg.h> struct npc_data; struct item_data; struct hChSysCh; enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; #define MAX_NPC_PER_MAP 512 #define AREA_SIZE battle_config.area_size #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 #define MAX_MOB_LIST_PER_MAP 100 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 #define MIN_FLOORITEM 2 #define MAX_FLOORITEM START_ACCOUNT_NUM #define MAX_LEVEL 150 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { MOBID_EMPERIUM = 1288, MOBID_TREAS01 = 1324, MOBID_TREAS40 = 1363, MOBID_BARRICADE1 = 1905, MOBID_BARRICADE2, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2, MOBID_FOOD_STOR, MOBID_BLUE_CRYST = 1914, MOBID_PINK_CRYST, MOBID_TREAS41 = 1938, MOBID_TREAS49 = 1946, MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_WIND = 2046, }; // The following system marks a different job ID system used by the map server, // which makes a lot more sense than the normal one. [Skotlex] // These marks the "level" of the job. #define JOBL_2_1 0x100 //256 #define JOBL_2_2 0x200 //512 #define JOBL_2 0x300 #define JOBL_UPPER 0x1000 //4096 #define JOBL_BABY 0x2000 //8192 #define JOBL_THIRD 0x4000 //16384 // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK) //First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type. enum { //Novice And 1-1 Jobs MAPID_NOVICE = 0x0, MAPID_SWORDMAN, MAPID_MAGE, MAPID_ARCHER, MAPID_ACOLYTE, MAPID_MERCHANT, MAPID_THIEF, MAPID_TAEKWON, MAPID_WEDDING, MAPID_GUNSLINGER, MAPID_NINJA, MAPID_XMAS, MAPID_SUMMER, MAPID_GANGSI, //2-1 Jobs MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, MAPID_WIZARD, MAPID_HUNTER, MAPID_PRIEST, MAPID_BLACKSMITH, MAPID_ASSASSIN, MAPID_STAR_GLADIATOR, MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E, //2-2 Jobs MAPID_CRUSADER = JOBL_2_2|0x1, MAPID_SAGE, MAPID_BARDDANCER, MAPID_MONK, MAPID_ALCHEMIST, MAPID_ROGUE, MAPID_SOUL_LINKER, MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, //Trans Novice And Trans 1-1 Jobs MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, MAPID_MAGE_HIGH, MAPID_ARCHER_HIGH, MAPID_ACOLYTE_HIGH, MAPID_MERCHANT_HIGH, MAPID_THIEF_HIGH, //Trans 2-1 Jobs MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, MAPID_HIGH_WIZARD, MAPID_SNIPER, MAPID_HIGH_PRIEST, MAPID_WHITESMITH, MAPID_ASSASSIN_CROSS, //Trans 2-2 Jobs MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, MAPID_PROFESSOR, MAPID_CLOWNGYPSY, MAPID_CHAMPION, MAPID_CREATOR, MAPID_STALKER, //Baby Novice And Baby 1-1 Jobs MAPID_BABY = JOBL_BABY|0x0, MAPID_BABY_SWORDMAN, MAPID_BABY_MAGE, MAPID_BABY_ARCHER, MAPID_BABY_ACOLYTE, MAPID_BABY_MERCHANT, MAPID_BABY_THIEF, //Baby 2-1 Jobs MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_KNIGHT, MAPID_BABY_WIZARD, MAPID_BABY_HUNTER, MAPID_BABY_PRIEST, MAPID_BABY_BLACKSMITH, MAPID_BABY_ASSASSIN, //Baby 2-2 Jobs MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SAGE, MAPID_BABY_BARDDANCER, MAPID_BABY_MONK, MAPID_BABY_ALCHEMIST, MAPID_BABY_ROGUE, //3-1 Jobs MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, MAPID_RUNE_KNIGHT, MAPID_WARLOCK, MAPID_RANGER, MAPID_ARCH_BISHOP, MAPID_MECHANIC, MAPID_GUILLOTINE_CROSS, //3-2 Jobs MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, MAPID_SORCERER, MAPID_MINSTRELWANDERER, MAPID_SURA, MAPID_GENETIC, MAPID_SHADOW_CHASER, //Trans 3-1 Jobs MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, MAPID_WARLOCK_T, MAPID_RANGER_T, MAPID_ARCH_BISHOP_T, MAPID_MECHANIC_T, MAPID_GUILLOTINE_CROSS_T, //Trans 3-2 Jobs MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, MAPID_SORCERER_T, MAPID_MINSTRELWANDERER_T, MAPID_SURA_T, MAPID_GENETIC_T, MAPID_SHADOW_CHASER_T, //Baby 3-1 Jobs MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_RUNE, MAPID_BABY_WARLOCK, MAPID_BABY_RANGER, MAPID_BABY_BISHOP, MAPID_BABY_MECHANIC, MAPID_BABY_CROSS, //Baby 3-2 Jobs MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SORCERER, MAPID_BABY_MINSTRELWANDERER, MAPID_BABY_SURA, MAPID_BABY_GENETIC, MAPID_BABY_CHASER, }; // Max size for inputs to Graffiti, Talkie Box and Vending text prompts #define MESSAGE_SIZE (79 + 1) // String length you can write in the 'talking box' #define CHATBOX_SIZE (70 + 1) // Chatroom-related string sizes #define CHATROOM_TITLE_SIZE (36 + 1) #define CHATROOM_PASS_SIZE (8 + 1) // Max allowed chat text length #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 // Specifies maps where players may hit each other #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions #define map_flag_gvg(m) (map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle)) // Specifies if the map is tagged as GvG/WoE (regardless of iMap->agit_flag status) #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) // No Kill Steal Protection #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground) //This stackable implementation does not means a BL can be more than one type at a time, but it's // meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] enum bl_type { BL_NUL = 0x000, BL_PC = 0x001, BL_MOB = 0x002, BL_PET = 0x004, BL_HOM = 0x008, BL_MER = 0x010, BL_ITEM = 0x020, BL_SKILL = 0x040, BL_NPC = 0x080, BL_CHAT = 0x100, BL_ELEM = 0x200, BL_ALL = 0xFFF, }; // For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM) enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB }; enum { RC_FORMLESS=0, RC_UNDEAD, RC_BRUTE, RC_PLANT, RC_INSECT, RC_FISH, RC_DEMON, RC_DEMIHUMAN, RC_ANGEL, RC_DRAGON, RC_BOSS, RC_NONBOSS, RC_NONDEMIHUMAN, RC_MAX }; enum { RC2_NONE = 0, RC2_GOBLIN, RC2_KOBOLD, RC2_ORC, RC2_GOLEM, RC2_GUARDIAN, RC2_NINJA, RC2_MAX }; enum { ELE_NEUTRAL=0, ELE_WATER, ELE_EARTH, ELE_FIRE, ELE_WIND, ELE_POISON, ELE_HOLY, ELE_DARK, ELE_GHOST, ELE_UNDEAD, ELE_MAX }; enum auto_trigger_flag { ATF_SELF=0x01, ATF_TARGET=0x02, ATF_SHORT=0x04, ATF_LONG=0x08, ATF_WEAPON=0x10, ATF_MAGIC=0x20, ATF_MISC=0x40, }; struct block_list { struct block_list *next,*prev; int id; int16 m,x,y; enum bl_type type; }; // Mob List Held in memory for Dynamic Mobs [Wizputer] // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { short class_; //Class, used because a mob can change it's class unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) signed short xs, ys; unsigned short num; //Number of mobs using this structure unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no) unsigned int delay1, delay2; //Spawn delay (fixed base + random variance) unsigned int level; struct { unsigned int size : 2; //Holds if mob has to be tiny/large unsigned int ai : 4; //Special ai for summoned monsters. //0: Normal mob | 1: Standard summon, attacks mobs //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster } state; char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event }; struct flooritem_data { struct block_list bl; unsigned char subx,suby; int cleartimer; int first_get_charid,second_get_charid,third_get_charid; unsigned int first_get_tick,second_get_tick,third_get_tick; struct item item_data; }; enum _sp { SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 SP_CARTINFO=99, // 99 SP_BASEJOB=119, // 100+19 - celest SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex] SP_KILLERRID=121, SP_KILLEDRID=122, SP_SLOTCHANGE=123, SP_CHARRENAME=124, // Mercenaries SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190, // original 1000- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 SP_ADDEFF, SP_RESEFF, // 1012-1013 SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025 SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030 SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050 SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078 SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091 SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020 SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033 SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_CHAINITEM, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST //2055-2058 }; enum _look { LOOK_BASE, LOOK_HAIR, LOOK_WEAPON, LOOK_HEAD_BOTTOM, LOOK_HEAD_TOP, LOOK_HEAD_MID, LOOK_HAIR_COLOR, LOOK_CLOTHES_COLOR, LOOK_SHIELD, LOOK_SHOES, LOOK_BODY, LOOK_FLOOR, LOOK_ROBE, }; // used by map_setcell() typedef enum { CELL_WALKABLE, CELL_SHOOTABLE, CELL_WATER, CELL_NPC, CELL_BASILICA, CELL_LANDPROTECTOR, CELL_NOVENDING, CELL_NOCHAT, CELL_MAELSTROM, CELL_ICEWALL, } cell_t; // used by iMap->getcell() typedef enum { CELL_GETTYPE, // retrieves a cell's 'gat' type CELL_CHKWALL, // wall (gat type 1) CELL_CHKWATER, // water (gat type 3) CELL_CHKCLIFF, // cliff/gap (gat type 5) CELL_CHKPASS, // passable cell (gat type non-1/5) CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod. CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5) CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. CELL_CHKSTACK, // whether cell is full (reached cell stacking limit) CELL_CHKNPC, CELL_CHKBASILICA, CELL_CHKLANDPROTECTOR, CELL_CHKNOVENDING, CELL_CHKNOCHAT, CELL_CHKMAELSTROM, CELL_CHKICEWALL, } cell_chk; struct mapcell { // terrain flags unsigned char walkable : 1, shootable : 1, water : 1; // dynamic flags unsigned char npc : 1, basilica : 1, landprotector : 1, novending : 1, nochat : 1, maelstrom : 1, icewall : 1; #ifdef CELL_NOSTACK unsigned char cell_bl; //Holds amount of bls in this cell. #endif }; struct iwall_data { char wall_name[50]; short m, x, y, size; int8 dir; bool shootable; }; struct mapflag_skill_adjust { unsigned short skill_id; unsigned short modifier; }; enum map_zone_skill_subtype { MZS_NONE = 0x0, MZS_CLONE = 0x01, MZS_BOSS = 0x02, MZS_ALL = 0xFFF, }; struct map_zone_disabled_skill_entry { unsigned short nameid; enum bl_type type; enum map_zone_skill_subtype subtype; }; struct map_zone_disabled_command_entry { AtCommandFunc cmd; int group_lv; }; struct map_zone_skill_damage_cap_entry { unsigned short nameid; unsigned int cap; enum bl_type type; enum map_zone_skill_subtype subtype; }; #define MAP_ZONE_NAME_LENGTH 30 #define MAP_ZONE_ALL_NAME "All" #define MAP_ZONE_NORMAL_NAME "Normal" #define MAP_ZONE_PVP_NAME "PvP" #define MAP_ZONE_GVG_NAME "GvG" #define MAP_ZONE_BG_NAME "Battlegrounds" #define MAP_ZONE_PK_NAME "PK Mode" #define MAP_ZONE_MAPFLAG_LENGTH 50 DBMap *zone_db;/* string => struct map_zone_data */ struct map_zone_data { char name[MAP_ZONE_NAME_LENGTH];/* 20'd */ struct map_zone_disabled_skill_entry **disabled_skills; int disabled_skills_count; int *disabled_items; int disabled_items_count; char **mapflags; int mapflags_count; struct map_zone_disabled_command_entry **disabled_commands; int disabled_commands_count; struct map_zone_skill_damage_cap_entry **capped_skills; int capped_skills_count; }; struct map_zone_data map_zone_all;/* used as a base on all maps */ struct map_zone_data map_zone_pk;/* used for (pk_mode) */ struct map_drop_list { int drop_id; int drop_type; int drop_per; }; struct map_data { char name[MAP_NAME_LENGTH]; uint16 index; // The map index used by the mapindex* functions. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). struct block_list **block; struct block_list **block_mob; int16 m; int16 xs,ys; // map dimensions (in cells) int16 bxs,bys; // map dimensions (in blocks) int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard int npc_num; int users; int users_pvp; int iwall_num; // Total of invisible walls in this map struct map_flag { unsigned town : 1; // [Suggestion to protect Mail System] unsigned autotrade : 1; unsigned allowks : 1; // [Kill Steal Protection] unsigned nomemo : 1; unsigned noteleport : 1; unsigned noreturn : 1; unsigned monster_noteleport : 1; unsigned nosave : 1; unsigned nobranch : 1; unsigned noexppenalty : 1; unsigned pvp : 1; unsigned pvp_noparty : 1; unsigned pvp_noguild : 1; unsigned pvp_nightmaredrop :1; unsigned pvp_nocalcrank : 1; unsigned gvg_castle : 1; unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 unsigned gvg_dungeon : 1; // Celest unsigned gvg_noparty : 1; unsigned battleground : 2; // [BattleGround System] unsigned nozenypenalty : 1; unsigned notrade : 1; unsigned noskill : 1; unsigned nowarp : 1; unsigned nowarpto : 1; unsigned noicewall : 1; // [Valaris] unsigned snow : 1; // [Valaris] unsigned clouds : 1; unsigned clouds2 : 1; // [Valaris] unsigned fog : 1; // [Valaris] unsigned fireworks : 1; unsigned sakura : 1; // [Valaris] unsigned leaves : 1; // [Valaris] unsigned nobaseexp : 1; // [Lorky] added by Lupus unsigned nojobexp : 1; // [Lorky] unsigned nomobloot : 1; // [Lorky] unsigned nomvploot : 1; // [Lorky] unsigned nightenabled :1; //For night display. [Skotlex] unsigned nodrop : 1; unsigned novending : 1; unsigned loadevent : 1; unsigned nochat :1; unsigned partylock :1; unsigned guildlock :1; unsigned src4instance : 1; // To flag this map when it's used as a src map for instances unsigned reset :1; // [Daegaladh] unsigned chsysnolocalaj : 1; unsigned noknockback : 1; unsigned notomb : 1; } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; struct map_drop_list *drop_list; unsigned short drop_list_count; struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] int mob_delete_timer; // [Skotlex] int jexp; // map experience multiplicator int bexp; // map experience multiplicator int nocommand; //Blocks @/# commands for non-gms. [Skotlex] /** * Ice wall reference counter for bugreport:3574 * - since there are a thounsand mobs out there in a lot of maps checking on, * - every targetting for icewall on attack path would just be a waste, so, * - this counter allows icewall checking be only run when there is a actual ice wall on the map **/ int icewall_num; // Instance Variables int instance_id; int instance_src_map; /* adjust_unit_duration mapflag */ struct mapflag_skill_adjust **units; unsigned short unit_count; /* adjust_skill_damage mapflag */ struct mapflag_skill_adjust **skills; unsigned short skill_count; /* Hercules nocast db overhaul */ struct map_zone_data *zone; char **zone_mf;/* used to store this map's zone mapflags that should be re-applied once zone is removed */ unsigned short zone_mf_count; struct map_zone_data *prev_zone; /* Hercules Local Chat */ struct hChSysCh *channel; /* invincible_time_inc mapflag */ unsigned int invincible_time_inc; /* weapon_damage_rate mapflag */ unsigned short weapon_damage_rate; /* magic_damage_rate mapflag */ unsigned short magic_damage_rate; /* misc_damage_rate mapflag */ unsigned short misc_damage_rate; /* short_damage_rate mapflag */ unsigned short short_damage_rate; /* long_damage_rate mapflag */ unsigned short long_damage_rate; /* instance unique name */ char *cName; /* */ int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); char *cellPos; }; /// Stores information about a remote map (for multi-mapserver setups). /// Beginning of data structure matches 'map_data', to allow typecasting. struct map_data_other_server { char name[MAP_NAME_LENGTH]; unsigned short index; //Index is the map index used by the mapindex* functions. struct mapcell* cell; // If this is NULL, the map is not on this map-server uint32 ip; uint16 port; }; struct map_data *map; //int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); //int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); //int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); //int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); //int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); //int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); //int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); //int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); //int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); //int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); // #define map_id2index(id) map[(id)].index /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. }; struct s_mapiterator; /* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ struct mapit_interface { struct s_mapiterator* (*alloc) (enum e_mapitflags flags, enum bl_type types); void (*free) (struct s_mapiterator* mapit); struct block_list* (*first) (struct s_mapiterator* mapit); struct block_list* (*last) (struct s_mapiterator* mapit); struct block_list* (*next) (struct s_mapiterator* mapit); struct block_list* (*prev) (struct s_mapiterator* mapit); bool (*exists) (struct s_mapiterator* mapit); } mapit_s; struct mapit_interface *mapit; #define mapit_getallusers() mapit->alloc(MAPIT_NORMAL,BL_PC) #define mapit_geteachpc() mapit->alloc(MAPIT_NORMAL,BL_PC) #define mapit_geteachmob() mapit->alloc(MAPIT_NORMAL,BL_MOB) #define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC) #define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL) //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; typedef struct npc_data TBL_NPC; typedef struct mob_data TBL_MOB; typedef struct flooritem_data TBL_ITEM; typedef struct chat_data TBL_CHAT; typedef struct skill_unit TBL_SKILL; typedef struct pet_data TBL_PET; typedef struct homun_data TBL_HOM; typedef struct mercenary_data TBL_MER; typedef struct elemental_data TBL_ELEM; #define BL_CAST(type_, bl) \ ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) #include "../common/sql.h" extern Sql* mmysql_handle; extern Sql* logmysql_handle; /*===================================== * Interface : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct map_interface { /* vars */ int map_num; int autosave_interval; int minsave_interval; int save_settings; int agit_flag; int agit2_flag; int night_flag; // 0=day, 1=night [Yor] int enable_spy; //Determines if @spy commands are active. char db_path[256]; char help_txt[256]; char help2_txt[256]; char charhelp_txt[256]; char wisp_server_name[NAME_LENGTH]; char *INTER_CONF_NAME; char *LOG_CONF_NAME; char *MAP_CONF_NAME; char *BATTLE_CONF_FILENAME; char *ATCOMMAND_CONF_FILENAME; char *SCRIPT_CONF_NAME; char *MSG_CONF_NAME; char *GRF_PATH_FILENAME; int db_use_sqldbs; char item_db_db[32]; char item_db2_db[32]; char item_db_re_db[32]; char mob_db_db[32]; char mob_db2_db[32]; char mob_skill_db_db[32]; char mob_skill_db2_db[32]; char interreg_db[32]; /* funcs */ void (*zone_init) (void); void (*zone_remove) (int m); void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); void (*zone_change2) (int m, struct map_zone_data *zone); int (*getcell) (int16 m,int16 x,int16 y,cell_chk cellchk); void (*setgatcell) (int16 m, int16 x, int16 y, int gat); void (*cellfromcache) (struct map_data *m); // users void (*setusers) (int); int (*getusers) (void); int (*usercount) (void); // blocklist lock int (*freeblock) (struct block_list *bl); int (*freeblock_lock) (void); int (*freeblock_unlock) (void); // blocklist manipulation int (*addblock) (struct block_list* bl); int (*delblock) (struct block_list* bl); int (*moveblock) (struct block_list *, int, int, unsigned int); //blocklist nb in one cell int (*count_oncell) (int16 m,int16 x,int16 y,int type); struct skill_unit * (*find_skill_unit_oncell) (struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); // search and creation int (*get_new_object_id) (void); int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); // int (*quit) (struct map_session_data *); // npc bool (*addnpc) (int16 m,struct npc_data *); // map item int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data); int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data); void (*clearflooritem) (struct block_list* bl); int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); // player to map session void (*addnickdb) (int charid, const char* nick); void (*delnickdb) (int charid, const char* nick); void (*reqnickdb) (struct map_session_data* sd,int charid); const char* (*charid2nick) (int charid); struct map_session_data* (*charid2sd) (int charid); void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...); int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); struct map_session_data * (*id2sd) (int id); struct mob_data * (*id2md) (int id); struct npc_data * (*id2nd) (int id); struct homun_data* (*id2hd) (int id); struct mercenary_data* (*id2mc) (int id); struct chat_data* (*id2cd) (int id); struct block_list * (*id2bl) (int id); bool (*blid_exists) (int id); int16 (*mapindex2mapid) (unsigned short mapindex); int16 (*mapname2mapid) (const char* name); int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port); int (*setipport) (unsigned short map, uint32 ip, uint16 port); int (*eraseipport) (unsigned short map, uint32 ip, uint16 port); int (*eraseallipport) (void); void (*addiddb) (struct block_list *); void (*deliddb) (struct block_list *bl); /* */ struct map_session_data * (*nick2sd) (const char*); struct mob_data * (*getmob_boss) (int16 m); struct mob_data * (*id2boss) (int id); // reload config file looking only for npcs void (*reloadnpc) (bool clear); int (*check_dir) (int s_dir,int t_dir); uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y); int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex] int (*cleanup_sub) (struct block_list *bl, va_list ap); int (*delmap) (char* mapname); void (*flags_init) (void); bool (*iwall_set) (int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); void (*iwall_get) (struct map_session_data *sd); void (*iwall_remove) (const char *wall_name); int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer] void (*spawnmobs) (int16 m); // [Wizputer] void (*removemobs) (int16 m); // [Wizputer] void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case void (*addmap2db) (struct map_data *m); void (*removemapdb) (struct map_data *m); void (*clean) (int i); void (*do_shutdown) (void); } iMap_s; struct map_interface *iMap; void map_defaults(void); #endif /* _MAP_H_ */