// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #include "../common/cbasetypes.h" #include "../common/core.h" #include "../common/timer.h" #include "../common/ers.h" #include "../common/grfio.h" #include "../common/malloc.h" #include "../common/socket.h" // WFIFO*() #include "../common/showmsg.h" #include "../common/nullpo.h" #include "../common/random.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/conf.h" #include "../common/console.h" #include "../common/HPM.h" #include "map.h" #include "path.h" #include "chrif.h" #include "clif.h" #include "duel.h" #include "intif.h" #include "npc.h" #include "pc.h" #include "status.h" #include "mob.h" #include "npc.h" // npc_setcells(), npc_unsetcells() #include "chat.h" #include "itemdb.h" #include "storage.h" #include "skill.h" #include "trade.h" #include "party.h" #include "unit.h" #include "battle.h" #include "battleground.h" #include "quest.h" #include "script.h" #include "mapreg.h" #include "guild.h" #include "pet.h" #include "homunculus.h" #include "instance.h" #include "mercenary.h" #include "elemental.h" #include "atcommand.h" #include "log.h" #include "mail.h" #include "irc-bot.h" #include #include #include #include #include #ifndef _WIN32 #include #endif char default_codepage[32] = ""; int map_server_port = 3306; char map_server_ip[32] = "127.0.0.1"; char map_server_id[32] = "ragnarok"; char map_server_pw[32] = "ragnarok"; char map_server_db[32] = "ragnarok"; Sql* mmysql_handle; int map_port=0; // log database char log_db_ip[32] = "127.0.0.1"; int log_db_port = 3306; char log_db_id[32] = "ragnarok"; char log_db_pw[32] = "ragnarok"; char log_db_db[32] = "log"; Sql* logmysql_handle; // DBMap declaartion static DBMap* id_db=NULL; // int id -> struct block_list* static DBMap* pc_db=NULL; // int id -> struct map_session_data* static DBMap* mobid_db=NULL; // int id -> struct mob_data* static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data_other_server* static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) static int map_users=0; #define BLOCK_SIZE 8 #define block_free_max 1048576 struct block_list *block_free[block_free_max]; static int block_free_count = 0, block_free_lock = 0; #define BL_LIST_MAX 1048576 static struct block_list *bl_list[BL_LIST_MAX]; static int bl_list_count = 0; struct charid_request { struct charid_request* next; int charid;// who want to be notified of the nick }; struct charid2nick { char nick[NAME_LENGTH]; struct charid_request* requests;// requests of notification on this nick }; // This is the main header found at the very beginning of the map cache struct map_cache_main_header { uint32 file_size; uint16 map_count; }; // This is the header appended before every compressed map cells info in the map cache struct map_cache_map_info { char name[MAP_NAME_LENGTH]; int16 xs; int16 ys; int32 len; }; int16 index2mapid[MAX_MAPINDEX]; int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] /* [Ind/Hercules] */ struct eri *map_iterator_ers; char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made /*========================================== * server player count (of all mapservers) *------------------------------------------*/ void map_setusers(int users) { map_users = users; } int map_getusers(void) { return map_users; } /*========================================== * server player count (this mapserver only) *------------------------------------------*/ int map_usercount(void) { return pc_db->size(pc_db); } /*========================================== * Attempt to free a map blocklist *------------------------------------------*/ int map_freeblock (struct block_list *bl) { nullpo_retr(block_free_lock, bl); if (block_free_lock == 0 || block_free_count >= block_free_max) { aFree(bl); bl = NULL; if (block_free_count >= block_free_max) ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); } else block_free[block_free_count++] = bl; return block_free_lock; } /*========================================== * Lock blocklist, (prevent iMap->freeblock usage) *------------------------------------------*/ int map_freeblock_lock (void) { return ++block_free_lock; } /*========================================== * Remove the lock on map_bl *------------------------------------------*/ int map_freeblock_unlock (void) { if ((--block_free_lock) == 0) { int i; for (i = 0; i < block_free_count; i++) { aFree(block_free[i]); block_free[i] = NULL; } block_free_count = 0; } else if (block_free_lock < 0) { ShowError("map_freeblock_unlock: lock count < 0 !\n"); block_free_lock = 0; } return block_free_lock; } // Timer function to check if there some remaining lock and remove them if so. // Called each 1s int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) { if (block_free_lock > 0) { ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); block_free_lock = 1; iMap->freeblock_unlock(); } return 0; } // // blocklist // /*========================================== * Handling of map_bl[] * The adresse of bl_heal is set in bl->prev *------------------------------------------*/ static struct block_list bl_head; #ifdef CELL_NOSTACK /*========================================== * These pair of functions update the counter of how many objects * lie on a tile. *------------------------------------------*/ static void map_addblcell(struct block_list *bl) { if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) return; map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; return; } static void map_delblcell(struct block_list *bl) { if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) return; map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; } #endif /*========================================== * Adds a block to the map. * Returns 0 on success, 1 on failure (illegal coordinates). *------------------------------------------*/ int map_addblock(struct block_list* bl) { int16 m, x, y; int pos; nullpo_ret(bl); if (bl->prev != NULL) { ShowError("map_addblock: bl->prev != NULL\n"); return 1; } m = bl->m; x = bl->x; y = bl->y; if( m < 0 || m >= iMap->map_num ) { ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num); return 1; } if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); return 1; } pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; if (bl->type == BL_MOB) { bl->next = map[m].block_mob[pos]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; map[m].block_mob[pos] = bl; } else { bl->next = map[m].block[pos]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; map[m].block[pos] = bl; } #ifdef CELL_NOSTACK map_addblcell(bl); #endif return 0; } /*========================================== * Removes a block from the map. *------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; nullpo_ret(bl); // blocklist (2ways chainlist) if (bl->prev == NULL) { if (bl->next != NULL) { // can't delete block (already at the begining of the chain) ShowError("map_delblock error : bl->next!=NULL\n"); } return 0; } #ifdef CELL_NOSTACK map_delblcell(bl); #endif pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &bl_head) { //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { map[bl->m].block_mob[pos] = bl->next; } else { map[bl->m].block[pos] = bl->next; } } else { bl->prev->next = bl->next; } bl->next = NULL; bl->prev = NULL; return 0; } /*========================================== * Moves a block a x/y target position. [Skotlex] * Pass flag as 1 to prevent doing skill->unit_move checks * (which are executed by default on BL_CHAR types) *------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { int x0 = bl->x, y0 = bl->y; struct status_change *sc = NULL; int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); if (!bl->prev) { //Block not in map, just update coordinates, but do naught else. bl->x = x1; bl->y = y1; return 0; } //TODO: Perhaps some outs of bounds checking should be placed here? if (bl->type&BL_CHAR) { sc = status_get_sc(bl); skill->unit_move(bl,tick,2); status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_NJ_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); if (moveblock) iMap->delblock(bl); #ifdef CELL_NOSTACK else map_delblcell(bl); #endif bl->x = x1; bl->y = y1; if (moveblock) iMap->addblock(bl); #ifdef CELL_NOSTACK else map_addblcell(bl); #endif if (bl->type&BL_CHAR) { skill->unit_move(bl,tick,3); if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; if( (d_bl = iMap->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); ((TBL_PC*)bl)->shadowform_id = 0; } } if (sc && sc->count) { if (sc->data[SC_DANCING]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); else { if (sc->data[SC_CLOAKING]) skill->check_cloaking(bl, sc->data[SC_CLOAKING]); if (sc->data[SC_WARM]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_BANDING]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_NEUTRALBARRIER_MASTER]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); else if (sc->data[SC_STEALTHFIELD_MASTER]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; if( (d_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { sc->data[SC_PROPERTYWALK]->val3++; } } /* Guild Aura Moving */ if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { if (sc->data[SC_LEADERSHIP]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_GLORYWOUNDS]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_SOULCOLD]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_HAWKEYES]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); } } } else if (bl->type == BL_NPC) npc_setcells((TBL_NPC*)bl); return 0; } /*========================================== * Counts specified number of objects on given cell. *------------------------------------------*/ int map_count_oncell(int16 m, int16 x, int16 y, int type) { int bx,by; struct block_list *bl; int count = 0; if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) return 0; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; if (type&~BL_MOB) for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) count++; if (type&BL_MOB) for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y) count++; return count; } /* * Looks for a skill unit on a given cell * flag&1: runs battle_check_target check based on unit->group->target_flag */ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; struct skill_unit *unit; m = target->m; if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) return NULL; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; unit = (struct skill_unit *) bl; if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) continue; if( !(flag&1) || battle->check_target(&unit->bl,target,unit->group->target_flag) > 0 ) return unit; } return NULL; } /*========================================== * Adapted from foreachinarea for an easier invocation. [Skotlex] *------------------------------------------*/ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...) { int bx, by, m; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; int x0, x1, y0, y1; va_list ap; m = center->m; x0 = max(center->x - range, 0); y0 = max(center->y - range, 0); x1 = min(center->x + range, map[ m ].xs - 1); y1 = min(center->y + range, map[ m ].ys - 1); if ( type&~BL_MOB ) for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } if( type&BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } if( bl_list_count >= BL_LIST_MAX ) ShowWarning("iMap->foreachinrange: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] *------------------------------------------*/ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...) { int bx, by, m; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; int x0, x1, y0, y1; va_list ap; m = center->m; if ( m < 0 ) return 0; x0 = max(center->x-range, 0); y0 = max(center->y-range, 0); x1 = min(center->x+range, map[m].xs-1); y1 = min(center->y+range, map[m].ys-1); if ( type&~BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } if( type&BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } if( bl_list_count >= BL_LIST_MAX ) ShowWarning("iMap->foreachinrange: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * range = map m (x0,y0)-(x1,y1) * Apply *func with ... arguments for the range. * @type = BL_PC/BL_MOB etc.. *------------------------------------------*/ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) { int bx, by; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; va_list ap; if ( m < 0 ) return 0; if ( x1 < x0 ) swap(x0, x1); if ( y1 < y0 ) swap(y0, y1); x0 = max(x0, 0); y0 = max(y0, 0); x1 = min(x1, map[ m ].xs - 1); y1 = min(y1, map[ m ].ys - 1); if ( type&~BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( type&BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinarea: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * Adapted from forcountinarea for an easier invocation. [pakpil] *------------------------------------------*/ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...) { int bx, by, m; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; int x0, x1, y0, y1; va_list ap; m = center->m; x0 = max(center->x - range, 0); y0 = max(center->y - range, 0); x1 = min(center->x + range, map[ m ].xs - 1); y1 = min(center->y + range, map[ m ].ys - 1); if ( type&~BL_MOB ) for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } if( type&BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_forcountinrange: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); if( count && returnCount >= count ) break; } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) { int bx, by; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; va_list ap; if ( m < 0 ) return 0; if ( x1 < x0 ) swap(x0, x1); if ( y1 < y0 ) swap(y0, y1); x0 = max(x0, 0); y0 = max(y0, 0); x1 = min(x1, map[ m ].xs - 1); y1 = min(y1, map[ m ].ys - 1); if ( type&~BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( type&BL_MOB ) for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinarea: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); if( count && returnCount >= count ) break; } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * For what I get * Move bl and do func* with va_list while moving. * Mouvement is set by dx dy wich are distance in x and y *------------------------------------------*/ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) { int bx, by, m; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; int x0, x1, y0, y1; va_list ap; if ( !range ) return 0; if ( !dx && !dy ) return 0; //No movement. m = center->m; x0 = center->x - range; x1 = center->x + range; y0 = center->y - range; y1 = center->y + range; if ( x1 < x0 ) swap(x0, x1); if ( y1 < y0 ) swap(y0, y1); if( dx == 0 || dy == 0 ) { //Movement along one axis only. if( dx == 0 ){ if( dy < 0 ) //Moving south y0 = y1 + dy + 1; else //North y1 = y0 + dy - 1; } else { //dy == 0 if( dx < 0 ) //West x0 = x1 + dx + 1; else //East x1 = x0 + dx - 1; } x0 = max(x0, 0); y0 = max(y0, 0); x1 = min(x1, map[ m ].xs - 1); y1 = min(y1, map[ m ].ys - 1); for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { if ( type&~BL_MOB ) { for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } if ( type&BL_MOB ) { for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } } } else { // Diagonal movement x0 = max(x0, 0); y0 = max(y0, 0); x1 = min(x1, map[ m ].xs - 1); y1 = min(y1, map[ m ].ys - 1); for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { if ( type & ~BL_MOB ) { for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) if( ( dx > 0 && bl->x < x0 + dx) || ( dx < 0 && bl->x > x1 + dx) || ( dy > 0 && bl->y < y0 + dy) || ( dy < 0 && bl->y > y1 + dy) ) bl_list[ bl_list_count++ ] = bl; } } if ( type&BL_MOB ) { for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) if( ( dx > 0 && bl->x < x0 + dx) || ( dx < 0 && bl->x > x1 + dx) || ( dy > 0 && bl->y < y0 + dy) || ( dy < 0 && bl->y > y1 + dy) ) bl_list[ bl_list_count++ ] = bl; } } } } } if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinmovearea: block count too many!\n"); iMap->freeblock_lock(); // Prohibit the release from memory for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); // Allow Free bl_list_count = blockcount; return returnCount; } // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but // which only checks the exact single x/y passed to it rather than an // area radius - may be more useful in some instances) // int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...) { int bx, by; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; va_list ap; if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0; by = y / BLOCK_SIZE; bx = x / BLOCK_SIZE; if( type&~BL_MOB ) for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( type&BL_MOB ) for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next ) if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) bl_list[ bl_list_count++ ] = bl; if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachincell: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; } /*============================================================ * For checking a path between two points (x0, y0) and (x1, y1) *------------------------------------------------------------*/ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...) { int returnCount = 0; //total sum of returned values of func() [Skotlex] ////////////////////////////////////////////////////////////// // // sharp shooting 3 [Skotlex] // ////////////////////////////////////////////////////////////// // problem: // Same as Sharp Shooting 1. Hits all targets within range of // the line. // (t1,t2 t3 and t4 get hit) // // target 1 // x t4 // t2 // t3 x // x // S ////////////////////////////////////////////////////////////// // Methodology: // My trigonometrics and math are a little rusty... so the approach I am writing // here is basicly do a double for to check for all targets in the square that // contains the initial and final positions (area range increased to match the // radius given), then for each object to test, calculate the distance to the // path and include it if the range fits and the target is in the line (0 mx1 ) { mx0 += range; mx1 -= range; } else { mx0 -= range; mx1 += range; } if (my0 > my1) { my0 += range; my1 -= range; } else { my0 -= range; my1 += range; } //The two fors assume mx0 < mx1 && my0 < my1 if ( mx0 > mx1 ) swap(mx0, mx1); if ( my0 > my1 ) swap(my0, my1); mx0 = max(mx0, 0); my0 = max(my0, 0); mx1 = min(mx1, map[ m ].xs - 1); my1 = min(my1, map[ m ].ys - 1); range *= range << 8; //Values are shifted later on for higher precision using int math. if ( type&~BL_MOB ) for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) { xi = bl->x; yi = bl->y; k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. continue; if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) continue; //Targets beyond the initial ending point need the wall check. //All these shifts are to increase the precision of the intersection point and distance considering how it's //int math. k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 xi <<= 4; yi <<= 4; xu = ( x0 << 4 ) + k * ( x1 - x0 ); yu = ( y0 << 4 ) + k * ( y1 - y0 ); k = MAGNITUDE2(xi, yi, xu, yu); //If all dot coordinates were <<4 the square of the magnitude is <<8 if ( k > range ) continue; bl_list[ bl_list_count++ ] = bl; } } } } if( type&BL_MOB ) for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { if( bl->prev && bl_list_count < BL_LIST_MAX ) { xi = bl->x; yi = bl->y; k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); if ( k < 0 || k > len_limit ) continue; if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) continue; //Targets beyond the initial ending point need the wall check. k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 xi <<= 4; yi <<= 4; xu = ( x0 << 4 ) + k * ( x1 - x0 ); yu = ( y0 << 4 ) + k * ( y1 - y0 ); k = MAGNITUDE2(xi, yi, xu, yu); //If all dot coordinates were <<4 the square of the magnitude is <<8 if ( k > range ) continue; bl_list[ bl_list_count++ ] = bl; } } } } if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinpath: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } // Copy of map_foreachincell, but applied to the whole map. [Skotlex] int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) { int b, bsize; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i; va_list ap; bsize = map[ m ].bxs * map[ m ].bys; if( type&~BL_MOB ) for( b = 0; b < bsize; b++ ) for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) if( bl->type&type && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( type&BL_MOB ) for( b = 0; b < bsize; b++ ) for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) if( bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinmap: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count ; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); bl_list_count = blockcount; return returnCount; } // Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules] int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) { int b, bsize; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount = bl_list_count, i, j; int16 m; va_list ap; for( j = 0; j < instances[instance_id].num_map; j++ ) { m = instances[instance_id].map[j]; bsize = map[ m ].bxs * map[ m ].bys; if( type&~BL_MOB ) for( b = 0; b < bsize; b++ ) for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) if( bl->type&type && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( type&BL_MOB ) for( b = 0; b < bsize; b++ ) for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) if( bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachininstance: block count too many!\n"); iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count ; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } iMap->freeblock_unlock(); } bl_list_count = blockcount; return returnCount; } /// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM). /// Used for floor items, skill units and chatroom objects. /// @return The new object id int map_get_new_object_id(void) { static int last_object_id = MIN_FLOORITEM - 1; int i; // find a free id i = last_object_id + 1; while( i != last_object_id ) { if( i == MAX_FLOORITEM ) i = MIN_FLOORITEM; if( !idb_exists(id_db, i) ) break; ++i; } if( i == last_object_id ) { ShowError("map_addobject: no free object id!\n"); return 0; } // update cursor last_object_id = i; return i; } /*========================================== * Timered function to clear the floor (remove remaining item) * Called each flooritem_lifetime ms *------------------------------------------*/ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { ShowError("map_clearflooritem_timer : error\n"); return 1; } if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); clif->clearflooritem(fitem, 0); iMap->deliddb(&fitem->bl); iMap->delblock(&fitem->bl); iMap->freeblock(&fitem->bl); return 0; } /* * clears a single bl item out of the bazooonga. */ void map_clearflooritem(struct block_list *bl) { struct flooritem_data* fitem = (struct flooritem_data*)bl; if( fitem->cleartimer ) iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer); clif->clearflooritem(fitem, 0); iMap->deliddb(&fitem->bl); iMap->delblock(&fitem->bl); iMap->freeblock(&fitem->bl); } /*========================================== * (m,x,y) locates a random available free cell around the given coordinates * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. * x and y are modified with the target cell when successful. *------------------------------------------*/ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { int free_cell,i,j; int free_cells[9][2]; for(free_cell=0,i=-1;i<=1;i++){ if(i+*y<0 || i+*y>=map[m].ys) continue; for(j=-1;j<=1;j++){ if(j+*x<0 || j+*x>=map[m].xs) continue; if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] if(stack && iMap->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; } } if(free_cell==0) return 0; free_cell = rnd()%free_cell; *x = free_cells[free_cell][0]; *y = free_cells[free_cell][1]; return 1; } static int map_count_sub(struct block_list *bl,va_list ap) { return 1; } /*========================================== * Locates a random spare cell around the object given, using range as max * distance from that spot. Used for warping functions. Use range < 0 for * whole map range. * Returns 1 on success. when it fails and src is available, x/y are set to src's * src can be null as long as flag&1 * when ~flag&1, m is not needed. * Flag values: * &1 = random cell must be around given m,x,y, not around src * &2 = the target should be able to walk to the target tile. * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) *------------------------------------------*/ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) { int tries, spawn=0; int bx, by; int rx2 = 2*rx+1; int ry2 = 2*ry+1; if( !src && (!(flag&1) || flag&2) ) { ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n"); return 0; } if (flag&1) { bx = *x; by = *y; } else { bx = src->x; by = src->y; m = src->m; } if (!rx && !ry) { //No range? Return the target cell then.... *x = bx; *y = by; return iMap->getcell(m,*x,*y,CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { tries = rx2*ry2; if (tries > 100) tries = 100; } else { tries = map[m].xs*map[m].ys; if (tries > 500) tries = 500; } while(tries--) { *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); if (*x == bx && *y == by) continue; //Avoid picking the same target tile. if (iMap->getcell(m,*x,*y,CELL_CHKREACH)) { if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) continue; if(flag&4) { if (spawn >= 100) return 0; //Limit of retries reached. if (spawn++ < battle_config.no_spawn_on_player && map_foreachinarea(map_count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE, *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) ) continue; } return 1; } } *x = bx; *y = by; return 0; } /*========================================== * Add an item to location (m,x,y) * Parameters * @item_data item attributes * @amount quantity * @m, @x, @y mapid,x,y * @first_charid, @second_charid, @third_charid, looting priority * @flag: &1 MVP item. &2 do stacking check. *------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) { int r; struct flooritem_data *fitem=NULL; nullpo_ret(item_data); if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) return 0; r=rnd(); CREATE(fitem, struct flooritem_data, 1); fitem->bl.type=BL_ITEM; fitem->bl.prev = fitem->bl.next = NULL; fitem->bl.m=m; fitem->bl.x=x; fitem->bl.y=y; fitem->bl.id = iMap->get_new_object_id(); if(fitem->bl.id==0){ aFree(fitem); return 0; } fitem->first_get_charid = first_charid; fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); memcpy(&fitem->item_data,item_data,sizeof(*item_data)); fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0); iMap->addiddb(&fitem->bl); iMap->addblock(&fitem->bl); clif->dropflooritem(fitem); return fitem->bl.id; } /** * @see DBCreateData */ static DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); return DB->ptr2data(p); } /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. /// Does nothing if the character is online. void map_addnickdb(int charid, const char* nick) { struct charid2nick* p; struct charid_request* req; struct map_session_data* sd; if( iMap->charid2sd(charid) ) return;// already online p = idb_ensure(nick_db, charid, create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); while( p->requests ) { req = p->requests; p->requests = req->next; sd = iMap->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, p->nick); aFree(req); } } /// Removes the nick of charid from nick_db. /// Sends name to all pending requests on charid. void map_delnickdb(int charid, const char* name) { struct charid2nick* p; struct charid_request* req; struct map_session_data* sd; DBData data; if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) return; while( p->requests ) { req = p->requests; p->requests = req->next; sd = iMap->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, name); aFree(req); } aFree(p); } /// Notifies sd of the nick of charid. /// Uses the name in the character if online. /// Uses the name in nick_db if offline. void map_reqnickdb(struct map_session_data * sd, int charid) { struct charid2nick* p; struct charid_request* req; struct map_session_data* tsd; nullpo_retv(sd); tsd = iMap->charid2sd(charid); if( tsd ) { clif->solved_charname(sd->fd, charid, tsd->status.name); return; } p = idb_ensure(nick_db, charid, create_charid2nick); if( *p->nick ) { clif->solved_charname(sd->fd, charid, p->nick); return; } // not in cache, request it CREATE(req, struct charid_request, 1); req->next = p->requests; p->requests = req; chrif->searchcharid(charid); } /*========================================== * add bl to id_db *------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; idb_put(pc_db,sd->bl.id,sd); idb_put(charid_db,sd->status.char_id,sd); } else if( bl->type == BL_MOB ) { TBL_MOB* md = (TBL_MOB*)bl; idb_put(mobid_db,bl->id,bl); if( md->state.boss ) idb_put(bossid_db, bl->id, bl); } if( bl->type & BL_REGEN ) idb_put(regen_db, bl->id, bl); idb_put(id_db,bl->id,bl); } /*========================================== * remove bl from id_db *------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; idb_remove(pc_db,sd->bl.id); idb_remove(charid_db,sd->status.char_id); } else if( bl->type == BL_MOB ) { idb_remove(mobid_db,bl->id); idb_remove(bossid_db,bl->id); } if( bl->type & BL_REGEN ) idb_remove(regen_db,bl->id); idb_remove(id_db,bl->id); } /*========================================== * Standard call when a player connection is closed. *------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; if(!sd->state.active) { //Removing a player that is not active. struct auth_node *node = chrif->search(sd->status.account_id); if (node && node->char_id == sd->status.char_id && node->state != ST_LOGOUT) //Except when logging out, clear the auth-connect data immediately. chrif->auth_delete(node->account_id, node->char_id, node->state); //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. return 0; } if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. npc_timerevent_quit(sd); if (sd->npc_id) npc_event_dequeue(sd); if( sd->bg_id ) bg_team_leave(sd,1); pc->itemcd_do(sd,false); for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onLogOut[0] != '\0' ) { npc_event(sd, queue->onLogOut, 0); } } /* two times, the npc event above may assign a new one or delete others */ for( i = 0; i < sd->queues_count; i++ ) { script->queue_remove(sd->queues[i],sd->status.account_id); } npc_script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, //iMap->quit handles extra specific data which is related to quitting normally //(changing map-servers invokes unit_free but bypasses iMap->quit) if( sd->sc.count ) { //Status that are not saved... for(i=0; i < SC_MAX; i++){ if ( status_get_sc_type(i)&SC_NO_SAVE ){ if ( !sd->sc.data[i] ) continue; switch( i ){ case SC_ENDURE: case SC_GDSKILL_REGENERATION: if( !sd->sc.data[i]->val4 ) break; default: status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER); } } } } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) if( !pc->isequip( sd , sd->equip_index[ i ] ) ) pc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } // Return loot to owner if( sd->pd ) pet_lootitem_drop(sd->pd, sd); if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. if( sd->ed ) { elemental_clean_effect(sd->ed); unit_remove_map(&sd->ed->bl,CLR_TELEPORT); } if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) { clif->chsys_left(map[sd->bl.m].channel,sd); } clif->chsys_quit(sd); unit_remove_map_pc(sd,CLR_TELEPORT); if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; if( map[sd->bl.m].save.map ) pt = &map[sd->bl.m].save; else pt = &sd->status.save_point; if( (m=iMap->mapindex2mapid(pt->map)) >= 0 ) { sd->bl.m = m; sd->bl.x = pt->x; sd->bl.y = pt->y; sd->mapindex = pt->map; } } party->booking_delete(sd); // Party Booking [Spiria] pc->makesavestatus(sd); pc->clean_skilltree(sd); chrif->save(sd,1); unit_free_pc(sd); return 0; } /*========================================== * Lookup, id to session (player,mob,npc,homon,merc..) *------------------------------------------*/ struct map_session_data * map_id2sd(int id) { if (id <= 0) return NULL; return (struct map_session_data*)idb_get(pc_db,id); } struct mob_data * map_id2md(int id) { if (id <= 0) return NULL; return (struct mob_data*)idb_get(mobid_db,id); } struct npc_data * map_id2nd(int id) {// just a id2bl lookup because there's no npc_db struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_NPC, bl); } struct homun_data* map_id2hd(int id) { struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_HOM, bl); } struct mercenary_data* map_id2mc(int id) { struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_MER, bl); } struct chat_data* map_id2cd(int id) { struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_CHAT, bl); } /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server). const char* map_charid2nick(int charid) { struct charid2nick *p; struct map_session_data* sd; sd = iMap->charid2sd(charid); if( sd ) return sd->status.name;// character is online, return it's name p = idb_ensure(nick_db, charid, create_charid2nick); if( *p->nick ) return p->nick;// name in nick_db chrif->searchcharid(charid);// request the name return NULL; } /// Returns the struct map_session_data of the charid or NULL if the char is not online. struct map_session_data* map_charid2sd(int charid) { return (struct map_session_data*)idb_get(charid_db, charid); } /*========================================== * Search session data from a nick name * (without sensitive case if necessary) * return map_session_data pointer or NULL *------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; struct map_session_data* found_sd; struct s_mapiterator* iter; size_t nicklen; int qty = 0; if( nick == NULL ) return NULL; nicklen = strlen(nick); iter = mapit_getallusers(); found_sd = NULL; for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) { if( battle_config.partial_name_scan ) {// partial name search if( strnicmp(sd->status.name, nick, nicklen) == 0 ) { found_sd = sd; if( strcmp(sd->status.name, nick) == 0 ) {// Perfect Match qty = 1; break; } qty++; } } else if( strcasecmp(sd->status.name, nick) == 0 ) {// exact search only found_sd = sd; break; } } mapit->free(iter); if( battle_config.partial_name_scan && qty != 1 ) found_sd = NULL; return found_sd; } /*========================================== * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found *------------------------------------------*/ struct block_list * map_id2bl(int id) { return (struct block_list*)idb_get(id_db,id); } /** * Same as iMap->id2bl except it only checks for its existence **/ bool map_blid_exists( int id ) { return (idb_exists(id_db,id)); } /*========================================== * Convext Mirror *------------------------------------------*/ struct mob_data * map_getmob_boss(int16 m) { DBIterator* iter; struct mob_data *md = NULL; bool found = false; iter = db_iterator(bossid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { if( md->bl.m == m ) { found = true; break; } } dbi_destroy(iter); return (found)? md : NULL; } struct mob_data * map_id2boss(int id) { if (id <= 0) return NULL; return (struct mob_data*)idb_get(bossid_db,id); } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. void map_map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { DBIterator* iter; struct map_session_data* sd; iter = db_iterator(pc_db); for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(sd, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. void map_map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) { DBIterator* iter; struct mob_data* md; iter = db_iterator(mobid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(md, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. void map_map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) { DBIterator* iter; struct block_list* bl; iter = db_iterator(id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { if( bl->type == BL_NPC ) { struct npc_data* nd = (struct npc_data*)bl; va_list args; int ret; va_start(args, func); ret = func(nd, args); va_end(args); if( ret == -1 ) break;// stop iterating } } dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iteratin gif func returns -1. void map_map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) { DBIterator* iter; struct block_list* bl; iter = db_iterator(regen_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(bl, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iterating if func returns -1. void map_map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) { DBIterator* iter; struct block_list* bl; iter = db_iterator(id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(bl, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Iterator. /// Can filter by bl type. struct s_mapiterator { enum e_mapitflags flags;// flags for special behaviour enum bl_type types;// what bl types to return DBIterator* dbi;// database iterator }; /// Returns true if the block_list matches the description in the iterator. /// /// @param _mapit_ Iterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ ( \ ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ ) /// Allocates a new iterator. /// Returns the new iterator. /// types can represent several BL's as a bit field. /// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...? /// /// @param flags Flags of the iterator /// @param type Target types /// @return Iterator struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) { struct s_mapiterator* mapit; mapit = ers_alloc(map_iterator_ers, struct s_mapiterator); mapit->flags = flags; mapit->types = types; if( types == BL_PC ) mapit->dbi = db_iterator(pc_db); else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db); else mapit->dbi = db_iterator(id_db); return mapit; } /// Frees the iterator. /// /// @param mapit Iterator void mapit_free(struct s_mapiterator* mapit) { nullpo_retv(mapit); dbi_destroy(mapit->dbi); ers_free(map_iterator_ers, mapit); } /// Returns the first block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return first block_list or NULL struct block_list* mapit_first(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) ) { if( MAPIT_MATCHES(mapit,bl) ) break;// found match } return bl; } /// Returns the last block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return last block_list or NULL struct block_list* mapit_last(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) ) { if( MAPIT_MATCHES(mapit,bl) ) break;// found match } return bl; } /// Returns the next block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return next block_list or NULL struct block_list* mapit_next(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( ; ; ) { bl = (struct block_list*)dbi_next(mapit->dbi); if( bl == NULL ) break;// end if( MAPIT_MATCHES(mapit,bl) ) break;// found a match // try next } return bl; } /// Returns the previous block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return previous block_list or NULL struct block_list* mapit_prev(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( ; ; ) { bl = (struct block_list*)dbi_prev(mapit->dbi); if( bl == NULL ) break;// end if( MAPIT_MATCHES(mapit,bl) ) break;// found a match // try prev } return bl; } /// Returns true if the current block_list exists in the database. /// /// @param mapit Iterator /// @return true if it exists bool mapit_exists(struct s_mapiterator* mapit) { nullpo_retr(false,mapit); return dbi_exists(mapit->dbi); } /*========================================== * Add npc-bl to id_db, basically register npc to map *------------------------------------------*/ bool map_addnpc(int16 m,struct npc_data *nd) { nullpo_ret(nd); if( m < 0 || m >= iMap->map_num ) return false; if( map[m].npc_num == MAX_NPC_PER_MAP ) { ShowWarning("too many NPCs in one map %s\n",map[m].name); return false; } map[m].npc[map[m].npc_num]=nd; map[m].npc_num++; idb_put(id_db,nd->bl.id,nd); return true; } /*========================================= * Dynamic Mobs [Wizputer] *-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { size_t i; ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { map[m].moblist[i] = spawn; return i; } return -1; } void map_spawnmobs(int16 m) { int i, k=0; if (map[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; return; } for(i=0; inum; npc_parse_mob2(map[m].moblist[i]); } if (battle_config.etc_log && k > 0) { ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); } } int map_removemobs_sub(struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data *)bl; nullpo_ret(md); //When not to remove mob: // doesn't respawn and is not a slave if( !md->spawn && !md->master_id ) return 0; // respawn data is not in cache if( md->spawn && !md->spawn->state.dynamic ) return 0; // hasn't spawned yet if( md->spawn_timer != INVALID_TIMER ) return 0; // is damaged and mob_remove_damaged is off if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp ) return 0; // is a mvp if( md->db->mexp > 0 ) return 0; unit_free(&md->bl,CLR_OUTSIGHT); return 1; } int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) { int count; const int16 m = id; if (m < 0 || m >= iMap->map_num) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } if (map[m].mob_delete_timer != tid) { //Incorrect timer call! ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); return 0; } map[m].mob_delete_timer = INVALID_TIMER; if (map[m].users > 0) //Map not empty! return 1; count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); if (battle_config.etc_log && count > 0) ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); return 1; } void map_removemobs(int16 m) { if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); } /*========================================== * Hookup, get map_id from map_name *------------------------------------------*/ int16 map_mapname2mapid(const char* name) { unsigned short map_index; map_index = mapindex_name2id(name); if (!map_index) return -1; return iMap->mapindex2mapid(map_index); } /*========================================== * Returns the map of the given mapindex. [Skotlex] *------------------------------------------*/ int16 map_mapindex2mapid(unsigned short mapindex) { if (!mapindex || mapindex > MAX_MAPINDEX) return -1; return index2mapid[mapindex]; } /*========================================== * Switching Ip, port ? (like changing map_server) get ip/port from map_name *------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. return -1; *ip=mdos->ip; *port=mdos->port; return 0; } /*========================================== * Checks if both dirs point in the same direction. *------------------------------------------*/ int map_check_dir(int s_dir,int t_dir) { if(s_dir == t_dir) return 0; switch(s_dir) { case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== * Returns the direction of the given cell, relative to 'src' *------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) { uint8 dir = 0; int dx, dy; nullpo_ret(src); dx = x-src->x; dy = y-src->y; if( dx == 0 && dy == 0 ) { // both are standing on the same spot //dir = 6; // aegis-style, makes knockback default to the left dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src' } else if( dx >= 0 && dy >=0 ) { // upper-right if( dx*2 <= dy ) dir = 0; // up else if( dx > dy*2 ) dir = 6; // right else dir = 7; // up-right } else if( dx >= 0 && dy <= 0 ) { // lower-right if( dx*2 <= -dy ) dir = 4; // down else if( dx > -dy*2 ) dir = 6; // right else dir = 5; // down-right } else if( dx <= 0 && dy <= 0 ) { // lower-left if( dx*2 >= dy ) dir = 4; // down else if( dx < dy*2 ) dir = 2; // left else dir = 3; // down-left } else { // upper-left if( -dx*2 <= dy ) dir = 0; // up else if( -dx > dy*2 ) dir = 2; // left else dir = 1; // up-left } return dir; } /*========================================== * Randomizes target cell x,y to a random walkable cell that * has the same distance from object as given coordinates do. [Skotlex] *------------------------------------------*/ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; short yi = *y-bl->y; short i=0, j; int dist2 = xi*xi + yi*yi; short dist = (short)sqrt((float)dist2); short segment; if (dist < 1) dist =1; do { j = 1 + 2*(rnd()%4); //Pick a random diagonal direction segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; } while ( (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) && (++i)<100 ); if (i < 100) { *x = xi; *y = yi; return 1; } return 0; } // gat system inline static struct mapcell map_gat2cell(int gat) { struct mapcell cell; memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? default: ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); break; } return cell; } static int map_cell2gat(struct mapcell cell) { if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5; ShowWarning("map_cell2gat: cell has no matching gat type\n"); return 1; // default to 'wall' } int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); void map_cellfromcache(struct map_data *m) { char decode_buffer[MAX_MAP_SIZE]; struct map_cache_map_info *info = NULL; if( (info = (struct map_cache_map_info *)m->cellPos) ) { unsigned long size, xy; int i; size = (unsigned long)info->xs*(unsigned long)info->ys; // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len); CREATE(m->cell, struct mapcell, size); for( xy = 0; xy < size; ++xy ) m->cell[xy] = map_gat2cell(decode_buffer[xy]); m->getcellp = map_getcellp; m->setcell = map_setcell; for(i = 0; i < m->npc_num; i++) { npc_setcells(m->npc[i]); } } } /*========================================== * Confirm if celltype in (m,x,y) match the one given in cellchk *------------------------------------------*/ int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk); } int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { struct mapcell cell; nullpo_ret(m); //NOTE: this intentionally overrides the last row and column if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) return( cellchk == CELL_CHKNOPASS ); cell = m->cell[x + y*m->xs]; switch(cellchk) { // gat type retrieval case CELL_GETTYPE: return map_cell2gat(cell); // base gat type checks case CELL_CHKWALL: return (!cell.walkable && !cell.shootable); case CELL_CHKWATER: return (cell.water); case CELL_CHKCLIFF: return (!cell.walkable && cell.shootable); // base cell type checks case CELL_CHKNPC: return (cell.npc); case CELL_CHKBASILICA: return (cell.basilica); case CELL_CHKLANDPROTECTOR: return (cell.landprotector); case CELL_CHKNOVENDING: return (cell.novending); case CELL_CHKNOCHAT: return (cell.nochat); case CELL_CHKMAELSTROM: return (cell.maelstrom); case CELL_CHKICEWALL: return (cell.icewall); // special checks case CELL_CHKPASS: #ifdef CELL_NOSTACK if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; #endif case CELL_CHKREACH: return (cell.walkable); case CELL_CHKNOPASS: #ifdef CELL_NOSTACK if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; #endif case CELL_CHKNOREACH: return (!cell.walkable); case CELL_CHKSTACK: #ifdef CELL_NOSTACK return (cell.cell_bl >= battle_config.cell_stack_limit); #else return 0; #endif default: return 0; } } /* [Ind/Hercules] */ int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { iMap->cellfromcache(m); m->getcellp = map_getcellp; m->setcell = map_setcell; return m->getcellp(m,x,y,cellchk); } /*========================================== * Change the type/flags of a map cell * 'cell' - which flag to modify * 'flag' - true = on, false = off *------------------------------------------*/ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; switch( cell ) { case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; case CELL_WATER: map[m].cell[j].water = flag; break; case CELL_NPC: map[m].cell[j].npc = flag; break; case CELL_BASILICA: map[m].cell[j].basilica = flag; break; case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; case CELL_NOVENDING: map[m].cell[j].novending = flag; break; case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; iMap->cellfromcache(&map[m]); map[m].setcell = map_setcell; map[m].getcellp = map_getcellp; map[m].setcell(m,x,y,cell,flag); } void map_setgatcell(int16 m, int16 x, int16 y, int gat) { int j; struct mapcell cell; if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; cell = map_gat2cell(gat); map[m].cell[j].walkable = cell.walkable; map[m].cell[j].shootable = cell.shootable; map[m].cell[j].water = cell.water; } /*========================================== * Invisible Walls *------------------------------------------*/ static DBMap* iwall_db; void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) { if( dir == 0 || dir == 4 ) *x1 = x; // Keep X else if( dir > 0 && dir < 4 ) *x1 = x - pos; // Going left else *x1 = x + pos; // Going right if( dir == 2 || dir == 6 ) *y1 = y; else if( dir > 2 && dir < 6 ) *y1 = y - pos; else *y1 = y + pos; } bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name) { struct iwall_data *iwall; int i; int16 x1 = 0, y1 = 0; if( size < 1 || !wall_name ) return false; if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) return false; // Already Exists if( iMap->getcell(m, x, y, CELL_CHKNOREACH) ) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); iwall->m = m; iwall->x = x; iwall->y = y; iwall->size = size; iwall->dir = dir; iwall->shootable = shootable; safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); for( i = 0; i < size; i++ ) { map_iwall_nextxy(x, y, dir, i, &x1, &y1); if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision map[m].setcell(m, x1, y1, CELL_WALKABLE, false); map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; strdb_put(iwall_db, iwall->wall_name, iwall); map[m].iwall_num++; return true; } void map_iwall_get(struct map_session_data *sd) { struct iwall_data *iwall; DBIterator* iter; int16 x1, y1; int i; if( map[sd->bl.m].iwall_num < 1 ) return; iter = db_iterator(iwall_db); for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) { if( iwall->m != sd->bl.m ) continue; for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); clif->changemapcell(sd->fd, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); } void map_iwall_remove(const char *wall_name) { struct iwall_data *iwall; int16 i, x1, y1; if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) return; // Nothing to do for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map[iwall->m].iwall_num--; strdb_remove(iwall_db, iwall->wall_name); } /** * @see DBCreateData */ static DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; unsigned short mapindex = (unsigned short)key.ui; mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); mdos->index = mapindex; memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); return DB->ptr2data(mdos); } /*========================================== * Add mapindex to db of another map server *------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] return 0; if(ip == clif->map_ip && port == clif->map_port) { //That's odd, we received info that we are the ones with this map, but... we don't have it. ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); exit(EXIT_FAILURE); } mdos->ip = ip; mdos->port = port; return 1; } /** * Delete all the other maps server management * @see DBApply */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos->cell == NULL) { db_remove(map_db,key); aFree(mdos); } return 0; } int map_eraseallipport(void) { map_db->foreach(map_db,map_eraseallipport_sub); return 1; } /*========================================== * Delete mapindex from db of another map server *------------------------------------------*/ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); if(!mdos || mdos->cell) //Map either does not exists or is a local map. return 0; if(mdos->ip==ip && mdos->port == port) { uidb_remove(map_db,(unsigned int)mapindex); aFree(mdos); return 1; } return 0; } /*========================================== * [Shinryo]: Init the mapcache *------------------------------------------*/ static char *map_init_mapcache(FILE *fp) { size_t size = 0; char *buffer; // No file open? Return.. nullpo_ret(fp); // Get file size fseek(fp, 0, SEEK_END); size = ftell(fp); fseek(fp, 0, SEEK_SET); // Allocate enough space CREATE(buffer, char, size); // No memory? Return.. nullpo_ret(buffer); // Read file into buffer.. if(fread(buffer, sizeof(char), size, fp) != size) { ShowError("map_init_mapcache: Could not read entire mapcache file\n"); return NULL; } return buffer; } /*========================================== * Map cache reading * [Shinryo]: Optimized some behaviour to speed this up *==========================================*/ int map_readfromcache(struct map_data *m, char *buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; struct map_cache_map_info *info = NULL; char *p = buffer + sizeof(struct map_cache_main_header); for(i = 0; i < header->map_count; i++) { info = (struct map_cache_map_info *)p; if( strcmp(m->name, info->name) == 0 ) break; // Map found // Jump to next entry.. p += sizeof(struct map_cache_map_info) + info->len; } if( info && i < header->map_count ) { unsigned long size; if( info->xs <= 0 || info->ys <= 0 ) return 0;// Invalid m->xs = info->xs; m->ys = info->ys; size = (unsigned long)info->xs*(unsigned long)info->ys; if(size > MAX_MAP_SIZE) { ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); return 0; // Say not found to remove it from list.. [Shinryo] } m->cellPos = p; m->cell = (struct mapcell *)0xdeadbeaf; return 1; } return 0; // Not found } int map_addmap(char* mapname) { map[iMap->map_num].instance_id = -1; mapindex_getmapname(mapname, map[iMap->map_num++].name); return 0; } static void map_delmapid(int id) { ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1)); iMap->map_num--; } int map_delmap(char* mapname) { int i; char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { iMap->map_num = 0; return 0; } mapindex_getmapname(mapname, map_name); for(i = 0; i < iMap->map_num; i++) { if (strcmp(map[i].name, map_name) == 0) { map_delmapid(i); return 1; } } return 0; } void map_zone_db_clear(void) { struct map_zone_data *zone; int i; DBIterator *iter = db_iterator(zone_db); for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) { for(i = 0; i < zone->disabled_skills_count; i++) { aFree(zone->disabled_skills[i]); } aFree(zone->disabled_skills); aFree(zone->disabled_items); for(i = 0; i < zone->mapflags_count; i++) { aFree(zone->mapflags[i]); } aFree(zone->mapflags); for(i = 0; i < zone->disabled_commands_count; i++) { aFree(zone->disabled_commands[i]); } aFree(zone->disabled_commands); for(i = 0; i < zone->capped_skills_count; i++) { aFree(zone->capped_skills[i]); } aFree(zone->capped_skills); } dbi_destroy(iter); db_destroy(zone_db);/* will aFree(zone) */ /* clear the pk zone stuff */ for(i = 0; i < map_zone_pk.disabled_skills_count; i++) { aFree(map_zone_pk.disabled_skills[i]); } aFree(map_zone_pk.disabled_skills); aFree(map_zone_pk.disabled_items); for(i = 0; i < map_zone_pk.mapflags_count; i++) { aFree(map_zone_pk.mapflags[i]); } aFree(map_zone_pk.mapflags); for(i = 0; i < map_zone_pk.disabled_commands_count; i++) { aFree(map_zone_pk.disabled_commands[i]); } aFree(map_zone_pk.disabled_commands); for(i = 0; i < map_zone_pk.capped_skills_count; i++) { aFree(map_zone_pk.capped_skills[i]); } aFree(map_zone_pk.capped_skills); /* clear the main zone stuff */ for(i = 0; i < map_zone_all.disabled_skills_count; i++) { aFree(map_zone_all.disabled_skills[i]); } aFree(map_zone_all.disabled_skills); aFree(map_zone_all.disabled_items); for(i = 0; i < map_zone_all.mapflags_count; i++) { aFree(map_zone_all.mapflags[i]); } aFree(map_zone_all.mapflags); for(i = 0; i < map_zone_all.disabled_commands_count; i++) { aFree(map_zone_all.disabled_commands[i]); } aFree(map_zone_all.disabled_commands); for(i = 0; i < map_zone_all.capped_skills_count; i++) { aFree(map_zone_all.capped_skills[i]); } aFree(map_zone_all.capped_skills); } void map_clean(int i) { int v; if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell); if(map[i].block) aFree(map[i].block); if(map[i].block_mob) aFree(map[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; jchsys_delete(map[i].channel); } void do_final_maps(void) { int i, v = 0; for( i = 0; i < iMap->map_num; i++ ) { if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell); if(map[i].block) aFree(map[i].block); if(map[i].block_mob) aFree(map[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; jchsys_delete(map[i].channel); } map_zone_db_clear(); } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i, v = 0; for( i = 0; i < iMap->map_num; i++ ) { // mapflags memset(&map[i].flag, 0, sizeof(map[i].flag)); // additional mapflag data map[i].nocommand = 0; // nocommand mapflag level map[i].bexp = 100; // per map base exp multiplicator map[i].jexp = 100; // per map job exp multiplicator if( map[i].drop_list != NULL ) aFree(map[i].drop_list); map[i].drop_list = NULL; map[i].drop_list_count = 0; if( map[i].unit_count ) { for(v = 0; v < map[i].unit_count; v++) { aFree(map[i].units[v]); } aFree(map[i].units); } map[i].units = NULL; map[i].unit_count = 0; if( map[i].skill_count ) { for(v = 0; v < map[i].skill_count; v++) { aFree(map[i].skills[v]); } aFree(map[i].skills); } map[i].skills = NULL; map[i].skill_count = 0; // adjustments if( battle_config.pk_mode ) { map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] map[i].zone = &map_zone_pk; } else /* align with 'All' zone */ map[i].zone = &map_zone_all; if( map[i].zone_mf_count ) { for(v = 0; v < map[i].zone_mf_count; v++) { aFree(map[i].zone_mf[v]); } aFree(map[i].zone_mf); } map[i].zone_mf = NULL; map[i].zone_mf_count = 0; map[i].prev_zone = map[i].zone; map[i].invincible_time_inc = 0; map[i].weapon_damage_rate = 100; map[i].magic_damage_rate = 100; map[i].misc_damage_rate = 100; map[i].short_damage_rate = 100; map[i].long_damage_rate = 100; } } #define NO_WATER 1000000 /* * Reads from the .rsw for each map * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. * Assumed path for file is data/mapname.rsw * Credits to LittleWolf */ int map_waterheight(char* mapname) { char fn[256]; char *rsw, *found; //Look up for the rsw sprintf(fn, "data\\%s.rsw", mapname); found = grfio_find_file(fn); if (found) strcpy(fn, found); // replace with real name // read & convert fn rsw = (char *) grfio_read (fn); if (rsw) { //Load water height from file int wh = (int) *(float*)(rsw+166); aFree(rsw); return wh; } ShowWarning("Failed to find water level for (%s)\n", mapname, fn); return NO_WATER; } /*================================== * .GAT format *----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; uint8* gat; int water_height; size_t xy, off, num_cells; sprintf(filename, "data\\%s.gat", m->name); gat = (uint8 *) grfio_read(filename); if (gat == NULL) return 0; m->xs = *(int32*)(gat+6); m->ys = *(int32*)(gat+10); num_cells = m->xs * m->ys; CREATE(m->cell, struct mapcell, num_cells); water_height = map_waterheight(m->name); // Set cell properties off = 14; for( xy = 0; xy < num_cells; ++xy ) { // read cell data float height = *(float*)( gat + off ); uint32 type = *(uint32*)( gat + off + 16 ); off += 20; if( type == 0 && water_height != NO_WATER && height > water_height ) type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) m->cell[xy] = map_gat2cell(type); } aFree(gat); return 1; } /*====================================== * Add/Remove map to the map_db *--------------------------------------*/ void map_addmap2db(struct map_data *m) { index2mapid[m->index] = m->m; } void map_removemapdb(struct map_data *m) { index2mapid[m->index] = -1; } /*====================================== * Initiate maps loading stage *--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; if( enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { char mapcachefilepath[254]; sprintf(mapcachefilepath,"%s/%s%s",iMap->db_path,DBPATH,"map_cache.dat"); ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); exit(EXIT_FAILURE); //No use launching server if maps can't be read. } // Init mapcache data.. [Shinryo] map_cache_buffer = map_init_mapcache(fp); if(!map_cache_buffer) { ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); exit(EXIT_FAILURE); } } for(i = 0; i < iMap->map_num; i++) { size_t size; // show progress if(enable_grf) ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name); // try to load the map if( ! (enable_grf? map_readgat(&map[i]) :map_readfromcache(&map[i], map_cache_buffer)) ) { map_delmapid(i); maps_removed++; i--; continue; } map[i].index = mapindex_name2id(map[i].name); if ( index2mapid[map[i].index] != -1 ) { ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); if (map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) { aFree(map[i].cell); map[i].cell = NULL; } map_delmapid(i); maps_removed++; i--; continue; } map[i].m = i; iMap->addmap2db(&map[i]); memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; size = map[i].bxs * map[i].bys * sizeof(struct block_list*); map[i].block = (struct block_list**)aCalloc(size, 1); map[i].block_mob = (struct block_list**)aCalloc(size, 1); map[i].getcellp = map_sub_getcellp; map[i].setcell = map_sub_setcell; } // intialization and configuration-dependent adjustments of mapflags iMap->flags_init(); if( !enable_grf ) { fclose(fp); } // finished map loading ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",iMap->map_num); instance->start_id = iMap->map_num; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); return 0; } //////////////////////////////////////////////////////////////////////// static int map_ip_set = 0; static int char_ip_set = 0; /*========================================== * Read map server configuration files (conf/map_server.conf...) *------------------------------------------*/ int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } while( fgets(line, sizeof(line), fp) ) { char* ptr; if( line[0] == '/' && line[1] == '/' ) continue; if( (ptr = strstr(line, "//")) != NULL ) *ptr = '\n'; //Strip comments if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if(strcmpi(w1,"timestamp_format")==0) safestrncpy(timestamp_format, w2, 20); else if(strcmpi(w1,"stdout_with_ansisequence")==0) stdout_with_ansisequence = config_switch(w2); else if(strcmpi(w1,"console_silent")==0) { msg_silent = atoi(w2); if( msg_silent ) // only bother if its actually enabled ShowInfo("Console Silent Setting: %d\n", atoi(w2)); } else if (strcmpi(w1, "userid")==0) chrif->setuserid(w2); else if (strcmpi(w1, "passwd") == 0) chrif->setpasswd(w2); else if (strcmpi(w1, "char_ip") == 0) char_ip_set = chrif->setip(w2); else if (strcmpi(w1, "char_port") == 0) chrif->setport(atoi(w2)); else if (strcmpi(w1, "map_ip") == 0) map_ip_set = clif->setip(w2); else if (strcmpi(w1, "bind_ip") == 0) clif->setbindip(w2); else if (strcmpi(w1, "map_port") == 0) { clif->setport(atoi(w2)); map_port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) iMap->map_num++; else if (strcmpi(w1, "delmap") == 0) iMap->map_num--; else if (strcmpi(w1, "npc") == 0) npc_addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) npc_delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { iMap->autosave_interval = atoi(w2); if (iMap->autosave_interval < 1) //Revert to default saving. iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; else iMap->autosave_interval *= 1000; //Pass from sec to ms } else if (strcmpi(w1, "minsave_time") == 0) { iMap->minsave_interval= atoi(w2); if (iMap->minsave_interval < 1) iMap->minsave_interval = 1; } else if (strcmpi(w1, "save_settings") == 0) iMap->save_settings = atoi(w2); else if (strcmpi(w1, "help_txt") == 0) strcpy(iMap->help_txt, w2); else if (strcmpi(w1, "help2_txt") == 0) strcpy(iMap->help2_txt, w2); else if (strcmpi(w1, "charhelp_txt") == 0) strcpy(iMap->charhelp_txt, w2); else if(strcmpi(w1,"db_path") == 0) safestrncpy(iMap->db_path,w2,255); else if (strcmpi(w1, "enable_spy") == 0) iMap->enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) console_msg_log = atoi(w2);//[Ind] else if (strcmpi(w1, "import") == 0) map_config_read(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } fclose(fp); return 0; } int map_config_read_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } while( fgets(line, sizeof(line), fp) ) { char* ptr; if( line[0] == '/' && line[1] == '/' ) continue; if( (ptr = strstr(line, "//")) != NULL ) *ptr = '\n'; //Strip comments if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if (strcmpi(w1, "map") == 0) map_addmap(w2); else if (strcmpi(w1, "delmap") == 0) iMap->delmap(w2); else if (strcmpi(w1, "import") == 0) map_config_read_sub(w2); } fclose(fp); return 0; } void map_reloadnpc_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return; } while( fgets(line, sizeof(line), fp) ) { char* ptr; if( line[0] == '/' && line[1] == '/' ) continue; if( (ptr = strstr(line, "//")) != NULL ) *ptr = '\n'; //Strip comments if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if (strcmpi(w1, "npc") == 0) npc_addsrcfile(w2); else if (strcmpi(w1, "import") == 0) map_reloadnpc_sub(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } fclose(fp); } void map_reloadnpc(bool clear) { if (clear) npc_addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL map_reloadnpc_sub("npc/re/scripts_main.conf"); #else map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif } int inter_config_read(char *cfgName) { char line[1024],w1[1024],w2[1024]; FILE *fp; if( !( fp = fopen(cfgName,"r") ) ){ ShowError("File not found: %s\n",cfgName); return 1; } while(fgets(line, sizeof(line), fp)) { if(line[0] == '/' && line[1] == '/') continue; if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 ) continue; /* table names */ if(strcmpi(w1,"item_db_db")==0) strcpy(iMap->item_db_db,w2); else if(strcmpi(w1,"mob_db_db")==0) strcpy(iMap->mob_db_db,w2); else if(strcmpi(w1,"item_db2_db")==0) strcpy(iMap->item_db2_db,w2); else if(strcmpi(w1,"item_db_re_db")==0) strcpy(iMap->item_db_re_db,w2); else if(strcmpi(w1,"mob_db2_db")==0) strcpy(iMap->mob_db2_db,w2); else if(strcmpi(w1,"mob_skill_db_db")==0) strcpy(iMap->mob_skill_db_db,w2); else if(strcmpi(w1,"mob_skill_db2_db")==0) strcpy(iMap->mob_skill_db2_db,w2); else if(strcmpi(w1,"interreg_db")==0) strcpy(iMap->interreg_db,w2); /* map sql stuff */ else if(strcmpi(w1,"map_server_ip")==0) strcpy(map_server_ip, w2); else if(strcmpi(w1,"map_server_port")==0) map_server_port=atoi(w2); else if(strcmpi(w1,"map_server_id")==0) strcpy(map_server_id, w2); else if(strcmpi(w1,"map_server_pw")==0) strcpy(map_server_pw, w2); else if(strcmpi(w1,"map_server_db")==0) strcpy(map_server_db, w2); else if(strcmpi(w1,"default_codepage")==0) strcpy(default_codepage, w2); else if(strcmpi(w1,"use_sql_db")==0) { iMap->db_use_sqldbs = config_switch(w2); ShowStatus ("Using SQL dbs: %s\n",w2); } /* sql log db */ else if(strcmpi(w1,"log_db_ip")==0) strcpy(log_db_ip, w2); else if(strcmpi(w1,"log_db_id")==0) strcpy(log_db_id, w2); else if(strcmpi(w1,"log_db_pw")==0) strcpy(log_db_pw, w2); else if(strcmpi(w1,"log_db_port")==0) log_db_port = atoi(w2); else if(strcmpi(w1,"log_db_db")==0) strcpy(log_db_db, w2); /* mapreg */ else if( mapreg_config_read(w1,w2) ) continue; /* import */ else if(strcmpi(w1,"import")==0) inter_config_read(w2); } fclose(fp); return 0; } /*======================================= * MySQL Init *---------------------------------------*/ int map_sql_init(void) { // main db connection mmysql_handle = SQL->Malloc(); ShowInfo("Connecting to the Map DB Server....\n"); if( SQL_ERROR == SQL->Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) exit(EXIT_FAILURE); ShowStatus("connect success! (Map Server Connection)\n"); if( strlen(default_codepage) > 0 ) if ( SQL_ERROR == SQL->SetEncoding(mmysql_handle, default_codepage) ) Sql_ShowDebug(mmysql_handle); return 0; } int map_sql_close(void) { ShowStatus("Close Map DB Connection....\n"); SQL->Free(mmysql_handle); mmysql_handle = NULL; if (logs->config.sql_logs) { ShowStatus("Close Log DB Connection....\n"); SQL->Free(logmysql_handle); logmysql_handle = NULL; } return 0; } int log_sql_init(void) { // log db connection logmysql_handle = SQL->Malloc(); ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); if ( SQL_ERROR == SQL->Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) exit(EXIT_FAILURE); ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); if( strlen(default_codepage) > 0 ) if ( SQL_ERROR == SQL->SetEncoding(logmysql_handle, default_codepage) ) Sql_ShowDebug(logmysql_handle); return 0; } void map_zone_change2(int m, struct map_zone_data *zone) { char empty[1] = "\0"; map[m].prev_zone = map[m].zone; if( map[m].zone_mf_count ) iMap->zone_remove(m); iMap->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { map[m].prev_zone = map[m].zone; if( map[m].zone_mf_count ) iMap->zone_remove(m); iMap->zone_apply(m,zone,start,buffer,filepath); } /* removes previous mapflags from this map */ void map_zone_remove(int m) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; unsigned short k; char empty[1] = "\0"; for(k = 0; k < map[m].zone_mf_count; k++) { int len = strlen(map[m].zone_mf[k]),j; params[0] = '\0'; memcpy(flag, map[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); for(j = 0; j < len; j++) { if( flag[j] == '\t' ) { memcpy(params, &flag[j+1], len - j); flag[j] = '\0'; break; } } npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); aFree(map[m].zone_mf[k]); map[m].zone_mf[k] = NULL; } aFree(map[m].zone_mf); map[m].zone_mf = NULL; map[m].zone_mf_count = 0; } static inline void map_zone_mf_cache_add(int m, char *rflag) { RECREATE(map[m].zone_mf, char *, ++map[m].zone_mf_count); CREATE(map[m].zone_mf[map[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); safestrncpy(map[m].zone_mf[map[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); } /* TODO: introduce enumerations to each mapflag so instead of reading the string a number of times we read it only once and use its value wherever we need */ /* cache previous values to revert */ bool map_zone_mf_cache(int m, char *flag, char *params) { char rflag[MAP_ZONE_MAPFLAG_LENGTH]; int state = 1; if (params[0] != '\0' && !strcmpi(params, "off")) state = 0; if (!strcmpi(flag, "nosave")) { ;/* not yet supported to be reversed */ /* char savemap[32]; int savex, savey; if (state == 0) { if( map[m].flag.nosave ) { sprintf(rflag, "nosave SavePoint"); map_zone_mf_cache_add(m,nosave); } } else if (!strcmpi(params, "SavePoint")) { if( map[m].save.map ) { sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); } else sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { if( map[m].save.map ) { sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); map_zone_mf_cache_add(m,nosave); } }*/ } else if (!strcmpi(flag,"autotrade")) { if( state && map[m].flag.autotrade ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"autotrade off"); else if( !map[m].flag.autotrade ) map_zone_mf_cache_add(m,"autotrade"); } } else if (!strcmpi(flag,"allowks")) { if( state && map[m].flag.allowks ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"allowks off"); else if( !map[m].flag.allowks ) map_zone_mf_cache_add(m,"allowks"); } } else if (!strcmpi(flag,"town")) { if( state && map[m].flag.town ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"town off"); else if( !map[m].flag.town ) map_zone_mf_cache_add(m,"town"); } } else if (!strcmpi(flag,"nomemo")) { if( state && map[m].flag.nomemo ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomemo off"); else if( !map[m].flag.nomemo ) map_zone_mf_cache_add(m,"nomemo"); } } else if (!strcmpi(flag,"noteleport")) { if( state && map[m].flag.noteleport ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noteleport off"); else if( !map[m].flag.noteleport ) map_zone_mf_cache_add(m,"noteleport"); } } else if (!strcmpi(flag,"nowarp")) { if( state && map[m].flag.nowarp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nowarp off"); else if( !map[m].flag.nowarp ) map_zone_mf_cache_add(m,"nowarp"); } } else if (!strcmpi(flag,"nowarpto")) { if( state && map[m].flag.nowarpto ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nowarpto off"); else if( !map[m].flag.nowarpto ) map_zone_mf_cache_add(m,"nowarpto"); } } else if (!strcmpi(flag,"noreturn")) { if( state && map[m].flag.noreturn ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noreturn off"); else if( map[m].flag.noreturn ) map_zone_mf_cache_add(m,"noreturn"); } } else if (!strcmpi(flag,"monster_noteleport")) { if( state && map[m].flag.monster_noteleport ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"monster_noteleport off"); else if( map[m].flag.monster_noteleport ) map_zone_mf_cache_add(m,"monster_noteleport"); } } else if (!strcmpi(flag,"nobranch")) { if( state && map[m].flag.nobranch ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nobranch off"); else if( map[m].flag.nobranch ) map_zone_mf_cache_add(m,"nobranch"); } } else if (!strcmpi(flag,"nopenalty")) { if( state && map[m].flag.noexppenalty ) /* they are applied together, no need to check both */ ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nopenalty off"); else if( map[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"nopenalty"); } } else if (!strcmpi(flag,"pvp")) { if( state && map[m].flag.pvp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp off"); else if( map[m].flag.pvp ) map_zone_mf_cache_add(m,"pvp"); } } else if (!strcmpi(flag,"pvp_noparty")) { if( state && map[m].flag.pvp_noparty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_noparty off"); else if( map[m].flag.pvp_noparty ) map_zone_mf_cache_add(m,"pvp_noparty"); } } else if (!strcmpi(flag,"pvp_noguild")) { if( state && map[m].flag.pvp_noguild ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_noguild off"); else if( map[m].flag.pvp_noguild ) map_zone_mf_cache_add(m,"pvp_noguild"); } } else if (!strcmpi(flag, "pvp_nightmaredrop")) { if( state && map[m].flag.pvp_nightmaredrop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_nightmaredrop off"); else if( map[m].flag.pvp_nightmaredrop ) map_zone_mf_cache_add(m,"pvp_nightmaredrop"); } /* not yet fully supported */ /*char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int drop_id = 0, drop_type = 0; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0){ int i; for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0){ map[m].drop_list[i].drop_id = drop_id; map[m].drop_list[i].drop_type = drop_type; map[m].drop_list[i].drop_per = drop_per; break; } } map[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map[m].flag.pvp_nightmaredrop = 0; */ } else if (!strcmpi(flag,"pvp_nocalcrank")) { if( state && map[m].flag.pvp_nocalcrank ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_nocalcrank off"); else if( map[m].flag.pvp_nocalcrank ) map_zone_mf_cache_add(m,"pvp_nocalcrank"); } } else if (!strcmpi(flag,"gvg")) { if( state && map[m].flag.gvg ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg off"); else if( map[m].flag.gvg ) map_zone_mf_cache_add(m,"gvg"); } } else if (!strcmpi(flag,"gvg_noparty")) { if( state && map[m].flag.gvg_noparty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_noparty off"); else if( map[m].flag.gvg_noparty ) map_zone_mf_cache_add(m,"gvg_noparty"); } } else if (!strcmpi(flag,"gvg_dungeon")) { if( state && map[m].flag.gvg_dungeon ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_dungeon off"); else if( map[m].flag.gvg_dungeon ) map_zone_mf_cache_add(m,"gvg_dungeon"); } } else if (!strcmpi(flag,"gvg_castle")) { if( state && map[m].flag.gvg_castle ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_castle off"); else if( map[m].flag.gvg_castle ) map_zone_mf_cache_add(m,"gvg_castle"); } } else if (!strcmpi(flag,"battleground")) { if( state && map[m].flag.battleground ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"battleground off"); else if( map[m].flag.battleground ) map_zone_mf_cache_add(m,"battleground"); } } else if (!strcmpi(flag,"noexppenalty")) { if( state && map[m].flag.noexppenalty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noexppenalty off"); else if( map[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"noexppenalty"); } } else if (!strcmpi(flag,"nozenypenalty")) { if( state && map[m].flag.nozenypenalty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nozenypenalty off"); else if( map[m].flag.nozenypenalty ) map_zone_mf_cache_add(m,"nozenypenalty"); } } else if (!strcmpi(flag,"notrade")) { if( state && map[m].flag.notrade ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"notrade off"); else if( map[m].flag.notrade ) map_zone_mf_cache_add(m,"notrade"); } } else if (!strcmpi(flag,"novending")) { if( state && map[m].flag.novending ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"novending off"); else if( map[m].flag.novending ) map_zone_mf_cache_add(m,"novending"); } } else if (!strcmpi(flag,"nodrop")) { if( state && map[m].flag.nodrop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nodrop off"); else if( map[m].flag.nodrop ) map_zone_mf_cache_add(m,"nodrop"); } } else if (!strcmpi(flag,"noskill")) { if( state && map[m].flag.noskill ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noskill off"); else if( map[m].flag.noskill ) map_zone_mf_cache_add(m,"noskill"); } } else if (!strcmpi(flag,"noicewall")) { if( state && map[m].flag.noicewall ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noicewall off"); else if( map[m].flag.noicewall ) map_zone_mf_cache_add(m,"noicewall"); } } else if (!strcmpi(flag,"snow")) { if( state && map[m].flag.snow ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"snow off"); else if( map[m].flag.snow ) map_zone_mf_cache_add(m,"snow"); } } else if (!strcmpi(flag,"clouds")) { if( state && map[m].flag.clouds ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"clouds off"); else if( map[m].flag.clouds ) map_zone_mf_cache_add(m,"clouds"); } } else if (!strcmpi(flag,"clouds2")) { if( state && map[m].flag.clouds2 ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"clouds2 off"); else if( map[m].flag.clouds2 ) map_zone_mf_cache_add(m,"clouds2"); } } else if (!strcmpi(flag,"fog")) { if( state && map[m].flag.fog ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"fog off"); else if( map[m].flag.fog ) map_zone_mf_cache_add(m,"fog"); } } else if (!strcmpi(flag,"fireworks")) { if( state && map[m].flag.fireworks ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"fireworks off"); else if( map[m].flag.fireworks ) map_zone_mf_cache_add(m,"fireworks"); } } else if (!strcmpi(flag,"sakura")) { if( state && map[m].flag.sakura ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"sakura off"); else if( map[m].flag.sakura ) map_zone_mf_cache_add(m,"sakura"); } } else if (!strcmpi(flag,"leaves")) { if( state && map[m].flag.leaves ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"leaves off"); else if( map[m].flag.leaves ) map_zone_mf_cache_add(m,"leaves"); } } else if (!strcmpi(flag,"nightenabled")) { if( state && map[m].flag.nightenabled ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nightenabled off"); else if( map[m].flag.nightenabled ) map_zone_mf_cache_add(m,"nightenabled"); } } else if (!strcmpi(flag,"noexp")) { if( state && map[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noexp off"); else if( map[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"noexp"); } } else if (!strcmpi(flag,"nobaseexp")) { if( state && map[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nobaseexp off"); else if( map[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"nobaseexp"); } } else if (!strcmpi(flag,"nojobexp")) { if( state && map[m].flag.nojobexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nojobexp off"); else if( map[m].flag.nojobexp ) map_zone_mf_cache_add(m,"nojobexp"); } } else if (!strcmpi(flag,"noloot")) { if( state && map[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noloot off"); else if( map[m].flag.nomobloot ) map_zone_mf_cache_add(m,"noloot"); } } else if (!strcmpi(flag,"nomobloot")) { if( state && map[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomobloot off"); else if( map[m].flag.nomobloot ) map_zone_mf_cache_add(m,"nomobloot"); } } else if (!strcmpi(flag,"nomvploot")) { if( state && map[m].flag.nomvploot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomvploot off"); else if( map[m].flag.nomvploot ) map_zone_mf_cache_add(m,"nomvploot"); } } else if (!strcmpi(flag,"nocommand")) { /* implementation may be incomplete */ if( state && sscanf(params, "%d", &state) == 1 ) { sprintf(rflag, "nocommand %s",params); map_zone_mf_cache_add(m,rflag); } else if( !state && map[m].nocommand ) { sprintf(rflag, "nocommand %d",map[m].nocommand); map_zone_mf_cache_add(m,rflag); } else if( map[m].nocommand ) { map_zone_mf_cache_add(m,"nocommand off"); } } else if (!strcmpi(flag,"jexp")) { if( !state ) { if( map[m].jexp != 100 ) { sprintf(rflag,"jexp %d",map[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].jexp ) { sprintf(rflag,"jexp %s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"bexp")) { if( !state ) { if( map[m].bexp != 100 ) { sprintf(rflag,"bexp %d",map[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].bexp ) { sprintf(rflag,"bexp %s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"loadevent")) { if( state && map[m].flag.loadevent ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"loadevent off"); else if( map[m].flag.loadevent ) map_zone_mf_cache_add(m,"loadevent"); } } else if (!strcmpi(flag,"nochat")) { if( state && map[m].flag.nochat ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nochat off"); else if( map[m].flag.nochat ) map_zone_mf_cache_add(m,"nochat"); } } else if (!strcmpi(flag,"partylock")) { if( state && map[m].flag.partylock ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"partylock off"); else if( map[m].flag.partylock ) map_zone_mf_cache_add(m,"partylock"); } } else if (!strcmpi(flag,"guildlock")) { if( state && map[m].flag.guildlock ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"guildlock off"); else if( map[m].flag.guildlock ) map_zone_mf_cache_add(m,"guildlock"); } } else if (!strcmpi(flag,"reset")) { if( state && map[m].flag.reset ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"reset off"); else if( map[m].flag.reset ) map_zone_mf_cache_add(m,"reset"); } } else if (!strcmpi(flag,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; int len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { int idx = map[m].unit_count; k = 0; ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != map[m].units[k]->modifier ) { sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { sprintf(rflag,"adjust_unit_duration %s 100",skill_name); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; int len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { int idx = map[m].skill_count; k = 0; ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != map[m].skills[k]->modifier ) { sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { sprintf(rflag,"adjust_skill_damage %s 100",skill_name); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"zone")) { ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name); return true; } else if ( !strcmpi(flag,"nomapchannelautojoin") ) { if( state && map[m].flag.chsysnolocalaj ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomapchannelautojoin off"); else if( map[m].flag.chsysnolocalaj ) map_zone_mf_cache_add(m,"nomapchannelautojoin"); } } else if ( !strcmpi(flag,"invincible_time_inc") ) { if( !state ) { if( map[m].invincible_time_inc != 0 ) { sprintf(rflag,"invincible_time_inc %d",map[m].invincible_time_inc); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].invincible_time_inc ) { sprintf(rflag,"invincible_time_inc %s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"noknockback") ) { if( state && map[m].flag.noknockback ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noknockback off"); else if( map[m].flag.noknockback ) map_zone_mf_cache_add(m,"noknockback"); } } else if ( !strcmpi(flag,"weapon_damage_rate") ) { if( !state ) { if( map[m].weapon_damage_rate != 100 ) { sprintf(rflag,"weapon_damage_rate %d",map[m].weapon_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].weapon_damage_rate ) { sprintf(rflag,"weapon_damage_rate %s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"magic_damage_rate") ) { if( !state ) { if( map[m].magic_damage_rate != 100 ) { sprintf(rflag,"magic_damage_rate %d",map[m].magic_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].magic_damage_rate ) { sprintf(rflag,"magic_damage_rate %s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"misc_damage_rate") ) { if( !state ) { if( map[m].misc_damage_rate != 100 ) { sprintf(rflag,"misc_damage_rate %d",map[m].misc_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].misc_damage_rate ) { sprintf(rflag,"misc_damage_rate %s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"short_damage_rate") ) { if( !state ) { if( map[m].short_damage_rate != 100 ) { sprintf(rflag,"short_damage_rate %d",map[m].short_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].short_damage_rate ) { sprintf(rflag,"short_damage_rate %s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"long_damage_rate") ) { if( !state ) { if( map[m].long_damage_rate != 100 ) { sprintf(rflag,"long_damage_rate %d",map[m].long_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map[m].long_damage_rate ) { sprintf(rflag,"long_damage_rate %s",params); map_zone_mf_cache_add(m,rflag); } } } return false; } void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { int i; char empty[1] = "\0"; char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; map[m].zone = zone; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); int k; params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( flag[k] == '\t' ) { memcpy(params, &flag[k+1], len - k); flag[k] = '\0'; break; } } if( map_zone_mf_cache(m,flag,params) ) continue; npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); } } /* used on npc load and reload to apply all "Normal" and "PK Mode" zones */ void map_zone_init(void) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; struct map_zone_data *zone; char empty[1] = "\0"; int i,k,j; zone = &map_zone_all; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( flag[k] == '\t' ) { memcpy(params, &flag[k+1], len - k); flag[k] = '\0'; break; } } for(j = 0; j < iMap->map_num; j++) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; npc_parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); } } } if( battle_config.pk_mode ) { zone = &map_zone_pk; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( flag[k] == '\t' ) { memcpy(params, &flag[k+1], len - k); flag[k] = '\0'; break; } } for(j = 0; j < iMap->map_num; j++) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; npc_parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); } } } } } unsigned short map_zone_str2itemid(const char *name) { struct item_data *data; if( !name ) return 0; if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { if( !( data = itemdb->exists(atoi(name+2))) ) { return 0; } } else { if( !( data = itemdb->search_name(name) ) ) { return 0; } } return data->nameid; } unsigned short map_zone_str2skillid(const char *name) { unsigned short nameid = 0; if( !name ) return 0; if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { if( !skill->get_index((nameid = atoi(name+2))) ) return 0; } else { if( !( nameid = strdb_iget(skilldb_name2id, name) ) ) { return 0; } } return nameid; } enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *subtype) { char temp[200], *parse; enum bl_type bl = BL_NUL; *subtype = MZS_NONE; if( !entry ) return BL_NUL; safestrncpy(temp, entry, 200); parse = strtok(temp,"|"); while (parse != NULL) { normalize_name(parse," "); if( strcmpi(parse,"player") == 0 ) bl |= BL_PC; else if( strcmpi(parse,"homun") == 0 ) bl |= BL_HOM; else if( strcmpi(parse,"mercenary") == 0 ) bl |= BL_MER; else if( strcmpi(parse,"monster") == 0 ) bl |= BL_MOB; else if( strcmpi(parse,"clone") == 0 ) { bl |= BL_MOB; *subtype |= MZS_CLONE; } else if( strcmpi(parse,"mob_boss") == 0 ) { bl |= BL_MOB; *subtype |= MZS_BOSS; } else if( strcmpi(parse,"elemental") == 0 ) bl |= BL_ELEM; else if( strcmpi(parse,"pet") == 0 ) bl |= BL_PET; else if( strcmpi(parse,"all") == 0 ) { bl |= BL_ALL; *subtype |= MZS_ALL; } else if( strcmpi(parse,"none") == 0 ) { bl = BL_NUL; } else { ShowError("map_zone_db: '%s' unknown type, skipping...\n",parse); } parse = strtok(NULL,"|"); } return bl; } /* [Ind/Hercules] */ void read_map_zone_db(void) { config_t map_zone_db; config_setting_t *zones = NULL; /* TODO: #ifndef required for re/pre-re */ #ifdef RENEWAL const char *config_filename = "db/re/map_zone_db.conf"; // FIXME hardcoded name #else const char *config_filename = "db/pre-re/map_zone_db.conf"; // FIXME hardcoded name #endif if (conf_read_file(&map_zone_db, config_filename)) return; zones = config_lookup(&map_zone_db, "zones"); if (zones != NULL) { struct map_zone_data *zone; config_setting_t *zone_e; config_setting_t *skills; config_setting_t *items; config_setting_t *mapflags; config_setting_t *commands; config_setting_t *caps; const char *name; const char *zonename; int i,h,v; int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0, disabled_commands_count = 0, capped_skills_count = 0; enum map_zone_skill_subtype subtype; zone_count = config_setting_length(zones); for (i = 0; i < zone_count; ++i) { bool is_all = false; zone_e = config_setting_get_elem(zones, i); if (!config_setting_lookup_string(zone_e, "name", &zonename)) { ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n", config_setting_source_file(zone_e), config_setting_source_line(zone_e)); config_setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } if( strdb_exists(zone_db, zonename) ) { ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename); config_setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } /* is this the global template? */ if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_all; is_all = true; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_pk; is_all = true; } else { CREATE( zone, struct map_zone_data, 1 ); zone->disabled_skills_count = 0; zone->disabled_items_count = 0; } safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH); if( (skills = config_setting_get_member(zone_e, "disabled_skills")) != NULL ) { disabled_skills_count = config_setting_length(skills); /* validate */ for(h = 0; h < config_setting_length(skills); h++) { config_setting_t *skill = config_setting_get_elem(skills, h); name = config_setting_name(skill); if( !map_zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in disabled_skills for zone '%s', skipping skill...\n",name,zone->name); config_setting_remove_elem(skills,h); --disabled_skills_count; --h; continue; } if( !map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype) )/* we dont remove it from the three due to inheritance */ --disabled_skills_count; } /* all ok, process */ CREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, disabled_skills_count ); for(h = 0, v = 0; h < config_setting_length(skills); h++) { config_setting_t *skill = config_setting_get_elem(skills, h); struct map_zone_disabled_skill_entry * entry; enum bl_type type; name = config_setting_name(skill); if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); entry->nameid = map_zone_str2skillid(name); entry->type = type; entry->subtype = subtype; zone->disabled_skills[v++] = entry; } } zone->disabled_skills_count = disabled_skills_count; } if( (items = config_setting_get_member(zone_e, "disabled_items")) != NULL ) { disabled_items_count = config_setting_length(items); /* validate */ for(h = 0; h < config_setting_length(items); h++) { config_setting_t *item = config_setting_get_elem(items, h); name = config_setting_name(item); if( !map_zone_str2itemid(name) ) { ShowError("map_zone_db: unknown item (%s) in disabled_items for zone '%s', skipping item...\n",name,zone->name); config_setting_remove_elem(items,h); --disabled_items_count; --h; continue; } if( !config_setting_get_bool(item) )/* we dont remove it from the three due to inheritance */ --disabled_items_count; } /* all ok, process */ CREATE( zone->disabled_items, int, disabled_items_count ); for(h = 0, v = 0; h < config_setting_length(items); h++) { config_setting_t *item = config_setting_get_elem(items, h); if( config_setting_get_bool(item) ) { /* only add if enabled */ name = config_setting_name(item); zone->disabled_items[v++] = map_zone_str2itemid(name); } } zone->disabled_items_count = disabled_items_count; } if( (mapflags = config_setting_get_member(zone_e, "mapflags")) != NULL ) { mapflags_count = config_setting_length(mapflags); /* mapflags are not validated here, so we save all anyway */ CREATE( zone->mapflags, char *, mapflags_count ); for(h = 0; h < mapflags_count; h++) { CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH ); name = config_setting_get_string_elem(mapflags, h); safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH); } zone->mapflags_count = mapflags_count; } if( (commands = config_setting_get_member(zone_e, "disabled_commands")) != NULL ) { disabled_commands_count = config_setting_length(commands); /* validate */ for(h = 0; h < config_setting_length(commands); h++) { config_setting_t *command = config_setting_get_elem(commands, h); name = config_setting_name(command); if( !atcommand->exists(name) ) { ShowError("map_zone_db: unknown command '%s' in disabled_commands for zone '%s', skipping entry...\n",name,zone->name); config_setting_remove_elem(commands,h); --disabled_commands_count; --h; continue; } if( !config_setting_get_int(command) )/* we dont remove it from the three due to inheritance */ --disabled_commands_count; } /* all ok, process */ CREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, disabled_commands_count ); for(h = 0, v = 0; h < config_setting_length(commands); h++) { config_setting_t *command = config_setting_get_elem(commands, h); struct map_zone_disabled_command_entry * entry; int group_lv; name = config_setting_name(command); if( (group_lv = config_setting_get_int(command)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_command_entry, 1 ); entry->cmd = atcommand->exists(name)->func; entry->group_lv = group_lv; zone->disabled_commands[v++] = entry; } } zone->disabled_commands_count = disabled_commands_count; } if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) != NULL ) { capped_skills_count = config_setting_length(caps); /* validate */ for(h = 0; h < config_setting_length(caps); h++) { config_setting_t *cap = config_setting_get_elem(caps, h); name = config_setting_name(cap); if( !map_zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in skill_damage_cap for zone '%s', skipping skill...\n",name,zone->name); config_setting_remove_elem(caps,h); --capped_skills_count; --h; continue; } if( !map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype) )/* we dont remove it from the three due to inheritance */ --capped_skills_count; } /* all ok, process */ CREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, capped_skills_count ); for(h = 0, v = 0; h < config_setting_length(caps); h++) { config_setting_t *cap = config_setting_get_elem(caps, h); struct map_zone_skill_damage_cap_entry * entry; enum bl_type type; name = config_setting_name(cap); if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); entry->nameid = map_zone_str2skillid(name); entry->cap = config_setting_get_int_elem(cap,0); entry->type = type; entry->subtype = subtype; zone->capped_skills[v++] = entry; } } zone->capped_skills_count = capped_skills_count; } if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ strdb_put(zone_db, zonename, zone); } /* process inheritance, aka loop through the whole thing again :P */ for (i = 0; i < zone_count; ++i) { config_setting_t *inherit_tree = NULL; config_setting_t *new_entry = NULL; int inherit_count; zone_e = config_setting_get_elem(zones, i); config_setting_lookup_string(zone_e, "name", &zonename); if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */ } if( (inherit_tree = config_setting_get_member(zone_e, "inherit")) != NULL ) { /* append global zone to this */ new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); config_setting_set_string(new_entry,MAP_ZONE_ALL_NAME); } else { /* create inherit member and add global zone to it */ inherit_tree = config_setting_add(zone_e, "inherit",CONFIG_TYPE_ARRAY); new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); config_setting_set_string(new_entry,MAP_ZONE_ALL_NAME); } inherit_count = config_setting_length(inherit_tree); for(h = 0; h < inherit_count; h++) { struct map_zone_data *izone; /* inherit zone */ int disabled_skills_count_i = 0; /* disabled skill count from inherit zone */ int disabled_items_count_i = 0; /* disabled item count from inherit zone */ int mapflags_count_i = 0; /* mapflag count from inherit zone */ int disabled_commands_count_i = 0; /* commands count from inherit zone */ int capped_skills_count_i = 0; /* skill capped count from inherit zone */ int j; name = config_setting_get_string_elem(inherit_tree, h); config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ if( !(izone = strdb_get(zone_db, name)) ) { ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename); continue; } if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_all; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_pk; } else zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */ disabled_skills_count_i = izone->disabled_skills_count; disabled_items_count_i = izone->disabled_items_count; mapflags_count_i = izone->mapflags_count; disabled_commands_count_i = izone->disabled_commands_count; capped_skills_count_i = izone->capped_skills_count; /* process everything to override, paying attention to config_setting_get_bool */ if( disabled_skills_count_i ) { if( (skills = config_setting_get_member(zone_e, "disabled_skills")) == NULL ) skills = config_setting_add(zone_e, "disabled_skills",CONFIG_TYPE_GROUP); disabled_skills_count = config_setting_length(skills); for(j = 0; j < disabled_skills_count_i; j++) { int k; for(k = 0; k < disabled_skills_count; k++) { config_setting_t *skill = config_setting_get_elem(skills, k); if( map_zone_str2skillid(config_setting_name(skill)) == izone->disabled_skills[j]->nameid ) { break; } } if( k == disabled_skills_count ) {/* we didn't find it */ struct map_zone_disabled_skill_entry *entry; RECREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, ++zone->disabled_skills_count ); CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); entry->nameid = izone->disabled_skills[j]->nameid; entry->type = izone->disabled_skills[j]->type; zone->disabled_skills[zone->disabled_skills_count-1] = entry; } } } if( disabled_items_count_i ) { if( (items = config_setting_get_member(zone_e, "disabled_items")) == NULL ) items = config_setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP); disabled_items_count = config_setting_length(items); for(j = 0; j < disabled_items_count_i; j++) { int k; for(k = 0; k < disabled_items_count; k++) { config_setting_t *item = config_setting_get_elem(items, k); name = config_setting_name(item); if( map_zone_str2itemid(name) == izone->disabled_items[j] ) { if( config_setting_get_bool(item) ) continue; break; } } if( k == disabled_items_count ) {/* we didn't find it */ RECREATE( zone->disabled_items, int, ++zone->disabled_items_count ); zone->disabled_items[zone->disabled_items_count-1] = izone->disabled_items[j]; } } } if( mapflags_count_i ) { if( (mapflags = config_setting_get_member(zone_e, "mapflags")) == NULL ) mapflags = config_setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY); mapflags_count = config_setting_length(mapflags); for(j = 0; j < mapflags_count_i; j++) { int k; for(k = 0; k < mapflags_count; k++) { name = config_setting_get_string_elem(mapflags, k); if( strcmpi(name,izone->mapflags[j]) == 0 ) { break; } } if( k == mapflags_count ) {/* we didn't find it */ RECREATE( zone->mapflags, char*, ++zone->mapflags_count ); CREATE( zone->mapflags[zone->mapflags_count-1], char, MAP_ZONE_MAPFLAG_LENGTH ); safestrncpy(zone->mapflags[zone->mapflags_count-1], izone->mapflags[j], MAP_ZONE_MAPFLAG_LENGTH); } } } if( disabled_commands_count_i ) { if( (commands = config_setting_get_member(zone_e, "disabled_commands")) == NULL ) commands = config_setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP); disabled_commands_count = config_setting_length(commands); for(j = 0; j < disabled_commands_count_i; j++) { int k; for(k = 0; k < disabled_commands_count; k++) { config_setting_t *command = config_setting_get_elem(commands, k); if( atcommand->exists(config_setting_name(command))->func == izone->disabled_commands[j]->cmd ) { break; } } if( k == disabled_commands_count ) {/* we didn't find it */ struct map_zone_disabled_command_entry *entry; RECREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, ++zone->disabled_commands_count ); CREATE( entry, struct map_zone_disabled_command_entry, 1 ); entry->cmd = izone->disabled_commands[j]->cmd; entry->group_lv = izone->disabled_commands[j]->group_lv; zone->disabled_commands[zone->disabled_commands_count-1] = entry; } } } if( capped_skills_count_i ) { if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) == NULL ) caps = config_setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP); capped_skills_count = config_setting_length(caps); for(j = 0; j < capped_skills_count_i; j++) { int k; for(k = 0; k < capped_skills_count; k++) { config_setting_t *cap = config_setting_get_elem(caps, k); if( map_zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) { break; } } if( k == capped_skills_count ) {/* we didn't find it */ struct map_zone_skill_damage_cap_entry *entry; RECREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, ++zone->capped_skills_count ); CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); entry->nameid = izone->capped_skills[j]->nameid; entry->cap = izone->capped_skills[j]->cap; entry->type = izone->capped_skills[j]->type; zone->capped_skills[zone->capped_skills_count-1] = entry; } } } } } ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename); /* not supposed to go in here but in skill_final whatever */ config_destroy(&map_zone_db); } } /** * @see DBApply */ int map_db_final(DBKey key, DBData *data, va_list ap) { struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL) aFree(mdos); return 0; } /** * @see DBApply */ int nick_db_final(DBKey key, DBData *data, va_list args) { struct charid2nick* p = DB->data2ptr(data); struct charid_request* req; if( p == NULL ) return 0; while( p->requests ) { req = p->requests; p->requests = req->next; aFree(req); } aFree(p); return 0; } int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { case BL_PC: iMap->quit((struct map_session_data *) bl); break; case BL_NPC: npc_unload((struct npc_data *)bl,false); break; case BL_MOB: unit_free(bl,CLR_OUTSIGHT); break; case BL_PET: //There is no need for this, the pet is removed together with the player. [Skotlex] break; case BL_ITEM: iMap->clearflooritem(bl); break; case BL_SKILL: skill->delunit((struct skill_unit *) bl); break; } return 1; } /** * @see DBApply */ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { return iMap->cleanup_sub(DB->data2ptr(data), va); } /*========================================== * map destructor *------------------------------------------*/ void do_final(void) { int i; struct map_session_data* sd; struct s_mapiterator* iter; ShowStatus("Terminating...\n"); hChSys.closing = true; HPM->event(HPET_FINAL); //Ladies and babies first. iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) iMap->quit(sd); mapit->free(iter); /* prepares npcs for a faster shutdown process */ do_clear_npc(); // remove all objects on maps for (i = 0; i < iMap->map_num; i++) { ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name); if (map[i].m >= 0) map_foreachinmap(iMap->cleanup_sub, i, BL_ALL); } ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num); id_db->foreach(id_db,cleanup_db_sub); chrif->char_reset_offline(); chrif->flush_fifo(); atcommand->final(); battle->final(); chrif->do_final_chrif(); ircbot->final();/* before clif. */ clif->final(); do_final_npc(); script->final(); itemdb->final(); instance->final(); storage->final(); guild->final(); party->do_final_party(); pc->do_final_pc(); do_final_pet(); do_final_mob(); homun->final(); atcommand->final_msg(); skill->final(); do_final_status(); do_final_unit(); do_final_battleground(); do_final_duel(); do_final_elemental(); do_final_maps(); vending->final(); map_db->destroy(map_db, map_db_final); mapindex_final(); if(enable_grf) grfio_final(); id_db->destroy(id_db, NULL); pc_db->destroy(pc_db, NULL); mobid_db->destroy(mobid_db, NULL); bossid_db->destroy(bossid_db, NULL); nick_db->destroy(nick_db, nick_db_final); charid_db->destroy(charid_db, NULL); iwall_db->destroy(iwall_db, NULL); regen_db->destroy(regen_db, NULL); map_sql_close(); ers_destroy(map_iterator_ers); aFree(map); if( !enable_grf ) aFree(map_cache_buffer); ShowStatus("Finished.\n"); } static int map_abort_sub(struct map_session_data* sd, va_list ap) { chrif->save(sd,1); return 1; } //------------------------------ // Function called when the server // has received a crash signal. //------------------------------ void do_abort(void) { static int run = 0; //Save all characters and then flush the inter-connection. if (run) { ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n"); return; } run = 1; if (!chrif->isconnected()) { if (pc_db->size(pc_db)) ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); iMap->map_foreachpc(map_abort_sub); chrif->flush_fifo(); } /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------*/ static void map_helpscreen(bool do_exit) { ShowInfo("Usage: %s [options]\n", SERVER_NAME); ShowInfo("\n"); ShowInfo("Options:\n"); ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n"); ShowInfo(" -v [--version]\t\tDisplays the server's version.\n"); ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n"); ShowInfo(" --map-config \t\tAlternative map-server configuration.\n"); ShowInfo(" --battle-config \tAlternative battle configuration.\n"); ShowInfo(" --atcommand-config \tAlternative atcommand configuration.\n"); ShowInfo(" --script-config \tAlternative script configuration.\n"); ShowInfo(" --msg-config \t\tAlternative message configuration.\n"); ShowInfo(" --grf-path \t\tAlternative GRF path configuration.\n"); ShowInfo(" --inter-config \t\tAlternative inter-server configuration.\n"); ShowInfo(" --log-config \t\tAlternative logging configuration.\n"); if( do_exit ) exit(EXIT_SUCCESS); } /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------*/ static void map_versionscreen(bool do_exit) { const char *svn = get_svn_revision(); const char *git = get_git_hash(); ShowInfo(CL_WHITE"Hercules version: %s" CL_RESET"\n", git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown"); ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://hercules.ws/\n"); ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rizon.net/#Hercules\n"); ShowInfo("Open "CL_WHITE"readme.txt"CL_RESET" for more information.\n"); if( do_exit ) exit(EXIT_SUCCESS); } void set_server_type(void) { SERVER_TYPE = SERVER_TYPE_MAP; } /// Called when a terminate signal is received. void do_shutdown(void) { if( runflag != MAPSERVER_ST_SHUTDOWN ) { runflag = MAPSERVER_ST_SHUTDOWN; ShowStatus("Shutting down...\n"); { struct map_session_data* sd; struct s_mapiterator* iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) clif->GM_kick(NULL, sd); mapit->free(iter); flush_fifos(); } chrif->check_shutdown(); } } static bool map_arg_next_value(const char* option, int i, int argc) { if( i >= argc-1 ) { ShowWarning("Missing value for option '%s'.\n", option); return false; } return true; } struct map_session_data cpsd; CPCMD(gm_position) { int x = 0, y = 0, m = 0; char map_name[25]; if( line == NULL || sscanf(line, "%d %d %24s",&x,&y,map_name) < 3 ) { ShowError("gm:info invalid syntax. use '"CL_WHITE"gm:info xCord yCord map_name"CL_RESET"'\n"); return; } if ( (m = iMap->mapname2mapid(map_name) <= 0 ) ) { ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name); return; } if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name); cpsd.bl.x = x; cpsd.bl.y = y; cpsd.bl.m = m; } CPCMD(gm_use) { if( line == NULL ) { ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command "CL_RESET"'\n"); return; } cpsd.fd = -2; if( !atcommand->parse(cpsd.fd, &cpsd, line, 0) ) ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' failed\n",line); else ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line); cpsd.fd = 0; } /* Hercules Console Parser */ void map_cp_defaults(void) { /* default HCP data */ memset(&cpsd, 0, sizeof(struct map_session_data)); strcpy(cpsd.status.name, "Hercules Console"); cpsd.bl.x = 150; cpsd.bl.y = 150; cpsd.bl.m = iMap->mapname2mapid("prontera"); console->addCommand("gm:info",CPCMD_A(gm_position)); console->addCommand("gm:use",CPCMD_A(gm_use)); } /* Hercules Plugin Mananger */ void map_hp_symbols(void) { /* full interfaces */ HPM->share(atcommand,"atcommand"); HPM->share(battle,"battle"); HPM->share(bg,"battlegrounds"); HPM->share(buyingstore,"buyingstore"); HPM->share(clif,"clif"); HPM->share(chrif,"chrif"); HPM->share(guild,"guild"); HPM->share(gstorage,"gstorage"); HPM->share(homun,"homun"); HPM->share(iMap,"iMap"); HPM->share(ircbot,"ircbot"); HPM->share(itemdb,"itemdb"); HPM->share(logs,"logs"); HPM->share(mail,"mail"); HPM->share(script,"script"); HPM->share(searchstore,"searchstore"); HPM->share(skill,"skill"); HPM->share(vending,"vending"); HPM->share(pc,"pc"); HPM->share(party,"party"); HPM->share(storage,"storage"); HPM->share(trade,"trade"); /* partial */ HPM->share(mapit,"mapit"); /* sql link */ HPM->share(mmysql_handle,"sql_handle"); /* specific */ HPM->share(atcommand->create,"addCommand"); HPM->share(script->addScript,"addScript"); /* vars */ HPM->share(map,"map"); } void load_defaults(void) { atcommand_defaults(); battle_defaults(); battleground_defaults(); buyingstore_defaults(); clif_defaults(); chrif_defaults(); guild_defaults(); gstorage_defaults(); homunculus_defaults(); instance_defaults(); ircbot_defaults(); itemdb_defaults(); log_defaults(); mail_defaults(); npc_defaults(); script_defaults(); searchstore_defaults(); skill_defaults(); vending_defaults(); pc_defaults(); party_defaults(); storage_defaults(); trade_defaults(); } int do_init(int argc, char *argv[]) { int i; #ifdef GCOLLECT GC_enable_incremental(); #endif map_defaults(); iMap->map_num = 0; sprintf(iMap->db_path ,"db"); sprintf(iMap->help_txt ,"conf/help.txt"); sprintf(iMap->help2_txt ,"conf/help2.txt"); sprintf(iMap->charhelp_txt ,"conf/charhelp.txt"); sprintf(iMap->wisp_server_name ,"Server"); // can be modified in char-server configuration file iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; iMap->minsave_interval = 100; iMap->save_settings = 0xFFFF; iMap->agit_flag = 0; iMap->agit2_flag = 0; iMap->night_flag = 0; // 0=day, 1=night [Yor] iMap->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] iMap->db_use_sqldbs = 0; sprintf(iMap->item_db_db, "item_db"); sprintf(iMap->item_db2_db, "item_db2"); sprintf(iMap->item_db_re_db, "item_db_re"); sprintf(iMap->mob_db_db, "mob_db"); sprintf(iMap->mob_db2_db, "mob_db2"); sprintf(iMap->mob_skill_db_db, "mob_skill_db"); sprintf(iMap->mob_skill_db2_db, "mob_skill_db2"); sprintf(iMap->interreg_db, "interreg"); iMap->INTER_CONF_NAME="conf/inter-server.conf"; iMap->LOG_CONF_NAME="conf/logs.conf"; iMap->MAP_CONF_NAME = "conf/map-server.conf"; iMap->BATTLE_CONF_FILENAME = "conf/battle.conf"; iMap->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; iMap->SCRIPT_CONF_NAME = "conf/script.conf"; iMap->MSG_CONF_NAME = "conf/messages.conf"; iMap->GRF_PATH_FILENAME = "conf/grf-files.txt"; rnd_init(); for( i = 1; i < argc ; i++ ) { const char* arg = argv[i]; if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) {// -, -- and / ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } else if( (++arg)[0] == '-' ) {// long option arg++; if( strcmp(arg, "help") == 0 ) { map_helpscreen(true); } else if( strcmp(arg, "version") == 0 ) { map_versionscreen(true); } else if( strcmp(arg, "map-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->MAP_CONF_NAME = argv[++i]; } else if( strcmp(arg, "battle-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->BATTLE_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "atcommand-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->ATCOMMAND_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "script-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->SCRIPT_CONF_NAME = argv[++i]; } else if( strcmp(arg, "msg-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->MSG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "grf-path-file") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->GRF_PATH_FILENAME = argv[++i]; } else if( strcmp(arg, "inter-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->INTER_CONF_NAME = argv[++i]; } else if( strcmp(arg, "log-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) iMap->LOG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest] runflag = CORE_ST_STOP; } else { ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } } else switch( arg[0] ) {// short option case '?': case 'h': map_helpscreen(true); break; case 'v': map_versionscreen(true); break; default: ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } } memset(&index2mapid, -1, sizeof(index2mapid)); load_defaults(); map_config_read(iMap->MAP_CONF_NAME); CREATE(map,struct map_data,iMap->map_num); iMap->map_num = 0; map_config_read_sub(iMap->MAP_CONF_NAME); // loads npcs iMap->reloadnpc(false); chrif->checkdefaultlogin(); if (!map_ip_set || !char_ip_set) { char ip_str[16]; ip2str(addr_[0], ip_str); ShowWarning("Not all IP addresses in /conf/map-server.conf configured, autodetecting...\n"); if (naddr_ == 0) ShowError("Unable to determine your IP address...\n"); else if (naddr_ > 1) ShowNotice("Multiple interfaces detected...\n"); ShowInfo("Defaulting to %s as our IP address\n", ip_str); if (!map_ip_set) clif->setip(ip_str); if (!char_ip_set) chrif->setip(ip_str); } battle->config_read(iMap->BATTLE_CONF_FILENAME); atcommand->msg_read(iMap->MSG_CONF_NAME); script_config_read(iMap->SCRIPT_CONF_NAME); inter_config_read(iMap->INTER_CONF_NAME); logs->config_read(iMap->LOG_CONF_NAME); id_db = idb_alloc(DB_OPT_BASE); pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable iMap->id2sd() use. [Skotlex] mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search map_db = uidb_alloc(DB_OPT_BASE); nick_db = idb_alloc(DB_OPT_BASE); charid_db = idb_alloc(DB_OPT_BASE); regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE); map_sql_init(); if (logs->config.sql_logs) log_sql_init(); mapindex_init(); if(enable_grf) grfio_init(iMap->GRF_PATH_FILENAME); map_readallmaps(); iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); HPM->symbol_defaults_sub = map_hp_symbols; HPM->config_read(); HPM->event(HPET_INIT); atcommand->init(); battle->init(); instance->init(); chrif->do_init_chrif(); clif->init(); ircbot->init(); script->init(); itemdb->init(); skill->init(); read_map_zone_db();/* read after item and skill initalization */ do_init_mob(); pc->do_init_pc(); do_init_status(); party->do_init_party(); guild->init(); storage->init(); do_init_pet(); homun->init(); do_init_mercenary(); do_init_elemental(); do_init_quest(); do_init_npc(); do_init_unit(); do_init_battleground(); do_init_duel(); vending->init(); npc_event_do_oninit(); // Init npcs (OnInit) if (battle_config.pk_mode) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); Sql_HerculesUpdateCheck(mmysql_handle); ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); if( runflag != CORE_ST_STOP ) { shutdown_callback = iMap->do_shutdown; runflag = MAPSERVER_ST_RUNNING; } map_cp_defaults(); HPM->event(HPET_READY); return 0; } /*===================================== * Default Functions : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ void map_defaults(void) { iMap = &iMap_s; /* funcs */ iMap->zone_init = map_zone_init; iMap->zone_remove = map_zone_remove; iMap->zone_apply = map_zone_apply; iMap->zone_change = map_zone_change; iMap->zone_change2 = map_zone_change2; iMap->getcell = map_getcell; iMap->setgatcell = map_setgatcell; iMap->cellfromcache = map_cellfromcache; // users iMap->setusers = map_setusers; iMap->getusers = map_getusers; iMap->usercount = map_usercount; // blocklist lock iMap->freeblock = map_freeblock; iMap->freeblock_lock = map_freeblock_lock; iMap->freeblock_unlock = map_freeblock_unlock; // blocklist manipulation iMap->addblock = map_addblock; iMap->delblock = map_delblock; iMap->moveblock = map_moveblock; //blocklist nb in one cell iMap->count_oncell = map_count_oncell; iMap->find_skill_unit_oncell = map_find_skill_unit_oncell; // search and creation iMap->get_new_object_id = map_get_new_object_id; iMap->search_freecell = map_search_freecell; // iMap->quit = map_quit; // npc iMap->addnpc = map_addnpc; // map item iMap->clearflooritem_timer = map_clearflooritem_timer; iMap->removemobs_timer = map_removemobs_timer; iMap->clearflooritem = map_clearflooritem; iMap->addflooritem = map_addflooritem; // player to map session iMap->addnickdb = map_addnickdb; iMap->delnickdb = map_delnickdb; iMap->reqnickdb = map_reqnickdb; iMap->charid2nick = map_charid2nick; iMap->charid2sd = map_charid2sd; iMap->id2sd = map_id2sd; iMap->id2md = map_id2md; iMap->id2nd = map_id2nd; iMap->id2hd = map_id2hd; iMap->id2mc = map_id2mc; iMap->id2cd = map_id2cd; iMap->id2bl = map_id2bl; iMap->blid_exists = map_blid_exists; iMap->mapindex2mapid = map_mapindex2mapid; iMap->mapname2mapid = map_mapname2mapid; iMap->mapname2ipport = map_mapname2ipport; iMap->setipport = map_setipport; iMap->eraseipport = map_eraseipport; iMap->eraseallipport = map_eraseallipport; iMap->addiddb = map_addiddb; iMap->deliddb = map_deliddb; /* */ iMap->nick2sd = map_nick2sd; iMap->getmob_boss = map_getmob_boss; iMap->id2boss = map_id2boss; // reload config file looking only for npcs iMap->reloadnpc = map_reloadnpc; iMap->check_dir = map_check_dir; iMap->calc_dir = map_calc_dir; iMap->random_dir = map_random_dir; // [Skotlex] iMap->cleanup_sub = cleanup_sub; iMap->delmap = map_delmap; iMap->flags_init = map_flags_init; iMap->iwall_set = map_iwall_set; iMap->iwall_get = map_iwall_get; iMap->iwall_remove = map_iwall_remove; iMap->addmobtolist = map_addmobtolist; // [Wizputer] iMap->spawnmobs = map_spawnmobs; // [Wizputer] iMap->removemobs = map_removemobs; // [Wizputer] iMap->addmap2db = map_addmap2db; iMap->removemapdb = map_removemapdb; iMap->clean = map_clean; iMap->do_shutdown = do_shutdown; iMap->map_foreachpc = map_map_foreachpc; iMap->map_foreachmob = map_map_foreachmob; iMap->map_foreachnpc = map_map_foreachnpc; iMap->map_foreachregen = map_map_foreachregen; iMap->map_foreachiddb = map_map_foreachiddb; iMap->foreachinrange = map_foreachinrange; iMap->foreachinshootrange = map_foreachinshootrange; iMap->foreachinarea=map_foreachinarea; iMap->forcountinrange=map_forcountinrange; iMap->forcountinarea=map_forcountinarea; iMap->foreachinmovearea = map_foreachinmovearea; iMap->foreachincell=map_foreachincell; iMap->foreachinpath=map_foreachinpath; iMap->foreachinmap=map_foreachinmap; iMap->foreachininstance=map_foreachininstance; /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ mapit = &mapit_s; mapit->alloc = mapit_alloc; mapit->free = mapit_free; mapit->first = mapit_first; mapit->last = mapit_last; mapit->next = mapit_next; mapit->prev = mapit_prev; mapit->exists = mapit_exists; }