// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/core.h" #include "../common/timer.h" #include "../common/grfio.h" #include "../common/malloc.h" #include "../common/socket.h" // WFIFO*() #include "../common/showmsg.h" #include "../common/nullpo.h" #include "../common/random.h" #include "../common/strlib.h" #include "../common/utils.h" #include "map.h" #include "path.h" #include "chrif.h" #include "clif.h" #include "duel.h" #include "intif.h" #include "npc.h" #include "pc.h" #include "status.h" #include "mob.h" #include "npc.h" // npc_setcells(), npc_unsetcells() #include "chat.h" #include "itemdb.h" #include "storage.h" #include "skill.h" #include "trade.h" #include "party.h" #include "unit.h" #include "battle.h" #include "battleground.h" #include "quest.h" #include "script.h" #include "mapreg.h" #include "guild.h" #include "pet.h" #include "homunculus.h" #include "instance.h" #include "mercenary.h" #include "elemental.h" #include "atcommand.h" #include "log.h" #include "mail.h" #include #include #include #include #include #ifndef _WIN32 #include #endif char default_codepage[32] = ""; int map_server_port = 3306; char map_server_ip[32] = "127.0.0.1"; char map_server_id[32] = "ragnarok"; char map_server_pw[32] = "ragnarok"; char map_server_db[32] = "ragnarok"; Sql* mmysql_handle; int db_use_sqldbs = 0; char item_db_db[32] = "item_db"; char item_db2_db[32] = "item_db2"; char item_db_re_db[32] = "item_db_re"; char mob_db_db[32] = "mob_db"; char mob_db2_db[32] = "mob_db2"; char mob_skill_db_db[32] = "mob_skill_db"; char mob_skill_db2_db[32] = "mob_skill_db2"; // log database char log_db_ip[32] = "127.0.0.1"; int log_db_port = 3306; char log_db_id[32] = "ragnarok"; char log_db_pw[32] = "ragnarok"; char log_db_db[32] = "log"; Sql* logmysql_handle; // This param using for sending mainchat // messages like whispers to this nick. [LuzZza] char main_chat_nick[16] = "Main"; char *INTER_CONF_NAME; char *LOG_CONF_NAME; char *MAP_CONF_NAME; char *BATTLE_CONF_FILENAME; char *ATCOMMAND_CONF_FILENAME; char *SCRIPT_CONF_NAME; char *MSG_CONF_NAME; char *GRF_PATH_FILENAME; // 極力 staticでロ?カルに?める static DBMap* id_db=NULL; // int id -> struct block_list* static DBMap* pc_db=NULL; // int id -> struct map_session_data* static DBMap* mobid_db=NULL; // int id -> struct mob_data* static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data* static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) static int map_users=0; #define BLOCK_SIZE 8 #define block_free_max 1048576 struct block_list *block_free[block_free_max]; static int block_free_count = 0, block_free_lock = 0; #define BL_LIST_MAX 1048576 static struct block_list *bl_list[BL_LIST_MAX]; static int bl_list_count = 0; struct map_data map[MAX_MAP_PER_SERVER]; int map_num = 0; int map_port=0; int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; int minsave_interval = 100; int save_settings = 0xFFFF; int agit_flag = 0; int agit2_flag = 0; int night_flag = 0; // 0=day, 1=night [Yor] struct charid_request { struct charid_request* next; int charid;// who want to be notified of the nick }; struct charid2nick { char nick[NAME_LENGTH]; struct charid_request* requests;// requests of notification on this nick }; // This is the main header found at the very beginning of the map cache struct map_cache_main_header { uint32 file_size; uint16 map_count; }; // This is the header appended before every compressed map cells info in the map cache struct map_cache_map_info { char name[MAP_NAME_LENGTH]; int16 xs; int16 ys; int32 len; }; char map_cache_file[256]="db/map_cache.dat"; char db_path[256] = "db"; char motd_txt[256] = "conf/motd.txt"; char help_txt[256] = "conf/help.txt"; char help2_txt[256] = "conf/help2.txt"; char charhelp_txt[256] = "conf/charhelp.txt"; char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file int console = 0; int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] /*========================================== * server player count (of all mapservers) *------------------------------------------*/ void map_setusers(int users) { map_users = users; } int map_getusers(void) { return map_users; } /*========================================== * server player count (this mapserver only) *------------------------------------------*/ int map_usercount(void) { return pc_db->size(pc_db); } // // block削除の安全性確保?理 // /*========================================== * blockをfreeするときfreeの?わりに呼ぶ * ロックされているときはバッファにためる *------------------------------------------*/ int map_freeblock (struct block_list *bl) { nullpo_retr(block_free_lock, bl); if (block_free_lock == 0 || block_free_count >= block_free_max) { aFree(bl); bl = NULL; if (block_free_count >= block_free_max) ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); } else block_free[block_free_count++] = bl; return block_free_lock; } /*========================================== * blockのfreeを一市Iに禁止する *------------------------------------------*/ int map_freeblock_lock (void) { return ++block_free_lock; } /*========================================== * blockのfreeのロックを解除する * このとき、ロックが完全になくなると * バッファにたまっていたblockを全部削除 *------------------------------------------*/ int map_freeblock_unlock (void) { if ((--block_free_lock) == 0) { int i; for (i = 0; i < block_free_count; i++) { aFree(block_free[i]); block_free[i] = NULL; } block_free_count = 0; } else if (block_free_lock < 0) { ShowError("map_freeblock_unlock: lock count < 0 !\n"); block_free_lock = 0; } return block_free_lock; } // map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない // 関数があったので、定期的にblock_free_lockをリセットするようにする。 // この関数は、do_timer() のトップレベルから呼ばれるので、 // block_free_lock を直接いじっても支障無いはず。 int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) { if (block_free_lock > 0) { ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); block_free_lock = 1; map_freeblock_unlock(); } return 0; } // // block化?理 // /*========================================== * map[]のblock_listから?がっている場合に * bl->prevにbl_headのアドレスを入れておく *------------------------------------------*/ static struct block_list bl_head; #ifdef CELL_NOSTACK /*========================================== * These pair of functions update the counter of how many objects * lie on a tile. *------------------------------------------*/ void map_addblcell(struct block_list *bl) { if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) return; map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; return; } void map_delblcell(struct block_list *bl) { if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) return; map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; } #endif /*========================================== * Adds a block to the map. * Returns 0 on success, 1 on failure (illegal coordinates). *------------------------------------------*/ int map_addblock(struct block_list* bl) { int m, x, y, pos; nullpo_ret(bl); if (bl->prev != NULL) { ShowError("map_addblock: bl->prev != NULL\n"); return 1; } m = bl->m; x = bl->x; y = bl->y; if( m < 0 || m >= map_num ) { ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num); return 1; } if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); return 1; } pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; if (bl->type == BL_MOB) { bl->next = map[m].block_mob[pos]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; map[m].block_mob[pos] = bl; } else { bl->next = map[m].block[pos]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; map[m].block[pos] = bl; } #ifdef CELL_NOSTACK map_addblcell(bl); #endif return 0; } /*========================================== * Removes a block from the map. *------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; nullpo_ret(bl); // ?にblocklistから?けている if (bl->prev == NULL) { if (bl->next != NULL) { // prevがNULLでnextがNULLでないのは有ってはならない ShowError("map_delblock error : bl->next!=NULL\n"); } return 0; } #ifdef CELL_NOSTACK map_delblcell(bl); #endif pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &bl_head) { // リストの頭なので、map[]のblock_listを更新する if (bl->type == BL_MOB) { map[bl->m].block_mob[pos] = bl->next; } else { map[bl->m].block[pos] = bl->next; } } else { bl->prev->next = bl->next; } bl->next = NULL; bl->prev = NULL; return 0; } /*========================================== * Moves a block a x/y target position. [Skotlex] * Pass flag as 1 to prevent doing skill_unit_move checks * (which are executed by default on BL_CHAR types) *------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { int x0 = bl->x, y0 = bl->y; struct status_change *sc = NULL; int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); if (!bl->prev) { //Block not in map, just update coordinates, but do naught else. bl->x = x1; bl->y = y1; return 0; } //TODO: Perhaps some outs of bounds checking should be placed here? if (bl->type&BL_CHAR) { sc = status_get_sc(bl); skill_unit_move(bl,tick,2); status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); if (moveblock) map_delblock(bl); #ifdef CELL_NOSTACK else map_delblcell(bl); #endif bl->x = x1; bl->y = y1; if (moveblock) map_addblock(bl); #ifdef CELL_NOSTACK else map_addblcell(bl); #endif if (bl->type&BL_CHAR) { skill_unit_move(bl,tick,3); if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) ) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); ((TBL_PC*)bl)->shadowform_id = 0; } } if (sc && sc->count) { if (sc->data[SC_DANCING]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); else { if (sc->data[SC_CLOAKING]) skill_check_cloaking(bl, sc->data[SC_CLOAKING]); if (sc->data[SC_WARM]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_BANDING]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_NEUTRALBARRIER_MASTER]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); else if (sc->data[SC_STEALTHFIELD_MASTER]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { sc->data[SC_PROPERTYWALK]->val3++; } } /* Guild Aura Moving */ if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { if (sc->data[SC_LEADERSHIP]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_GLORYWOUNDS]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_SOULCOLD]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_HAWKEYES]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); } } } else if (bl->type == BL_NPC) npc_setcells((TBL_NPC*)bl); return 0; } /*========================================== * Counts specified number of objects on given cell. *------------------------------------------*/ int map_count_oncell(int m, int x, int y, int type) { int bx,by; struct block_list *bl; int count = 0; if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) return 0; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; if (type&~BL_MOB) for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) count++; if (type&BL_MOB) for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y) count++; return count; } /* * Looks for a skill unit on a given cell * flag&1: runs battle_check_target check based on unit->group->target_flag */ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,int y,int skill_id,struct skill_unit* out_unit, int flag) { int m,bx,by; struct block_list *bl; struct skill_unit *unit; m = target->m; if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) return NULL; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; unit = (struct skill_unit *) bl; if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) continue; if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 ) return unit; } return NULL; } /*========================================== * Adapted from foreachinarea for an easier invocation. [Skotlex] *------------------------------------------*/ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...) { int bx,by,m; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; int x0,x1,y0,y1; m = center->m; x0 = max(center->x-range, 0); y0 = max(center->y-range, 0); x1 = min(center->x+range, map[m].xs-1); y1 = min(center->y+range, map[m].ys-1); if (type&~BL_MOB) for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if( bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_countnext ) { if( bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_count=BL_LIST_MAX) ShowWarning("map_foreachinrange: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] *------------------------------------------*/ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int range, int type,...) { int bx,by,m; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; int x0,x1,y0,y1; m = center->m; if (m < 0) return 0; x0 = max(center->x-range, 0); y0 = max(center->y-range, 0); x1 = min(center->x+range, map[m].xs-1); y1 = min(center->y+range, map[m].ys-1); if (type&~BL_MOB) for(by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if( bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL) && bl_list_countnext ) { if( bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL) && bl_list_count=BL_LIST_MAX) ShowWarning("map_foreachinrange: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * map m (x0,y0)-(x1,y1)?の全objに?して * funcを呼ぶ * type!=0 ならその種類のみ *------------------------------------------*/ int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...) { int bx,by; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; if (m < 0) return 0; if (x1 < x0) { //Swap range bx = x0; x0 = x1; x1 = bx; } if (y1 < y0) { bx = y0; y0 = y1; y1 = bx; } if (x0 < 0) x0 = 0; if (y0 < 0) y0 = 0; if (x1 >= map[m].xs) x1 = map[m].xs-1; if (y1 >= map[m].ys) y1 = map[m].ys-1; if (type&~BL_MOB) for(by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_countnext ) if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count=BL_LIST_MAX) ShowWarning("map_foreachinarea: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * Adapted from forcountinarea for an easier invocation. [pakpil] *------------------------------------------*/ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int count, int type, ...) { int bx,by,m; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; int x0,x1,y0,y1; m = center->m; x0 = max(center->x-range, 0); y0 = max(center->y-range, 0); x1 = min(center->x+range, map[m].xs-1); y1 = min(center->y+range, map[m].ys-1); if (type&~BL_MOB) for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if( bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_countnext ) { if( bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif && bl_list_count=BL_LIST_MAX) ShowWarning("map_forcountinrange: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); if( count && returnCount >= count ) break; } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; //[Skotlex] } int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...) { int bx,by; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; if (m < 0) return 0; if (x1 < x0) { //Swap range bx = x0; x0 = x1; x1 = bx; } if (y1 < y0) { bx = y0; y0 = y1; y1 = bx; } if (x0 < 0) x0 = 0; if (y0 < 0) y0 = 0; if (x1 >= map[m].xs) x1 = map[m].xs-1; if (y1 >= map[m].ys) y1 = map[m].ys-1; if (type&~BL_MOB) for(by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_countnext ) if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count=BL_LIST_MAX) ShowWarning("map_foreachinarea: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); if( count && returnCount >= count ) break; } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; //[Skotlex] } /*========================================== * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した暫? * 領域外になる領域(矩形かL字形)?のobjに * ?してfuncを呼ぶ * * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) *------------------------------------------*/ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...) { int bx,by,m; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; int x0, x1, y0, y1; if (!range) return 0; if (!dx && !dy) return 0; //No movement. m = center->m; x0 = center->x-range; x1 = center->x+range; y0 = center->y-range; y1 = center->y+range; if (x1 < x0) { //Swap range bx = x0; x0 = x1; x1 = bx; } if (y1 < y0) { bx = y0; y0 = y1; y1 = bx; } if(dx==0 || dy==0){ //Movement along one axis only. if(dx==0){ if(dy<0) //Moving south y0=y1+dy+1; else //North y1=y0+dy-1; } else { //dy == 0 if(dx<0) //West x0=x1+dx+1; else //East x1=x0+dx-1; } if(x0<0) x0=0; if(y0<0) y0=0; if(x1>=map[m].xs) x1=map[m].xs-1; if(y1>=map[m].ys) y1=map[m].ys-1; for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ if (type&~BL_MOB) { for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if(bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_countnext ) { if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count=map[m].xs) x1=map[m].xs-1; if(y1>=map[m].ys) y1=map[m].ys-1; for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ if (type & ~BL_MOB) { for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if( bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count0 && bl->xx>x1+dx) || (dy>0 && bl->yy>y1+dy)) bl_list[bl_list_count++]=bl; } } if (type & BL_MOB) { for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if( bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count0 && bl->xx>x1+dx) || (dy>0 && bl->yy>y1+dy)) bl_list[bl_list_count++]=bl; } } } } } if(bl_list_count>=BL_LIST_MAX) ShowWarning("map_foreachinmovearea: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; } // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but // which only checks the exact single x/y passed to it rather than an // area radius - may be more useful in some instances) // int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...) { int bx,by; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; if (x < 0 || y < 0 || x >= map[m].xs || y >= map[m].ys) return 0; by=y/BLOCK_SIZE; bx=x/BLOCK_SIZE; if(type&~BL_MOB) for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->type&type && bl->x==x && bl->y==y && bl_list_countnext ) if(bl->x==x && bl->y==y && bl_list_count=BL_LIST_MAX) ShowWarning("map_foreachincell: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; } /*============================================================ * For checking a path between two points (x0, y0) and (x1, y1) *------------------------------------------------------------*/ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...) { int returnCount =0; //total sum of returned values of func() [Skotlex] ////////////////////////////////////////////////////////////// // // sharp shooting 3 [Skotlex] // ////////////////////////////////////////////////////////////// // problem: // Same as Sharp Shooting 1. Hits all targets within range of // the line. // (t1,t2 t3 and t4 get hit) // // target 1 // x t4 // t2 // t3 x // x // S ////////////////////////////////////////////////////////////// // Methodology: // My trigonometrics and math are a little rusty... so the approach I am writing // here is basicly do a double for to check for all targets in the square that // contains the initial and final positions (area range increased to match the // radius given), then for each object to test, calculate the distance to the // path and include it if the range fits and the target is in the line (0 mx1) { mx0+=range; mx1-=range; } else { mx0-=range; mx1+=range; } if (my0 > my1) { my0+=range; my1-=range; } else { my0-=range; my1+=range; } //The two fors assume mx0 < mx1 && my0 < my1 if (mx0 > mx1) { k = mx1; mx1 = mx0; mx0 = k; } if (my0 > my1) { k = my1; my1 = my0; my0 = k; } if (mx0 < 0) mx0 = 0; if (my0 < 0) my0 = 0; if (mx1 >= map[m].xs) mx1 = map[m].xs-1; if (my1 >= map[m].ys) my1 = map[m].ys-1; range*=range<<8; //Values are shifted later on for higher precision using int math. if (type & ~BL_MOB) for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) { for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){ for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if(bl->prev && bl->type&type && bl_list_countx; yi = bl->y; k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0); if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well. continue; if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL)) continue; //Targets beyond the initial ending point need the wall check. //All these shifts are to increase the precision of the intersection point and distance considering how it's //int math. k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1 xi<<=4; yi<<=4; xu= (x0<<4) +k*(x1-x0); yu= (y0<<4) +k*(y1-y0); k = MAGNITUDE2(xi, yi, xu, yu); //If all dot coordinates were <<4 the square of the magnitude is <<8 if (k > range) continue; bl_list[bl_list_count++]=bl; } } } } if(type&BL_MOB) for(by=my0/BLOCK_SIZE;by<=my1/BLOCK_SIZE;by++){ for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){ for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) { if(bl->prev && bl_list_countx; yi = bl->y; k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0); if (k < 0 || k > len_limit) continue; if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL)) continue; //Targets beyond the initial ending point need the wall check. k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1 xi<<=4; yi<<=4; xu= (x0<<4) +k*(x1-x0); yu= (y0<<4) +k*(y1-y0); k = MAGNITUDE2(xi, yi, xu, yu); //If all dot coordinates were <<4 the square of the magnitude is <<8 if (k > range) continue; bl_list[bl_list_count++]=bl; } } } } if(bl_list_count>=BL_LIST_MAX) ShowWarning("map_foreachinpath: block count too many!\n"); map_freeblock_lock(); for(i=blockcount;iprev) //This check is done in case some object gets killed due to further skill processing. { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); bl_list_count = blockcount; return returnCount; //[Skotlex] } // Copy of map_foreachincell, but applied to the whole map. [Skotlex] int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type,...) { int b, bsize; int returnCount =0; //total sum of returned values of func() [Skotlex] struct block_list *bl; int blockcount=bl_list_count,i; bsize = map[m].bxs * map[m].bys; if(type&~BL_MOB) for(b=0;bnext ) if(bl->type&type && bl_list_countnext ) if(bl_list_count=BL_LIST_MAX) ShowWarning("map_foreachinmap: block count too many!\n"); map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;iprev) // 有?かどうかチェック { va_list ap; va_start(ap, type); returnCount += func(bl_list[i], ap); va_end(ap); } map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; return returnCount; } /// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM). /// Used for floor items, skill units and chatroom objects. /// @return The new object id int map_get_new_object_id(void) { static int last_object_id = MIN_FLOORITEM - 1; int i; // find a free id i = last_object_id + 1; while( i != last_object_id ) { if( i == MAX_FLOORITEM ) i = MIN_FLOORITEM; if( !idb_exists(id_db, i) ) break; ++i; } if( i == last_object_id ) { ShowError("map_addobject: no free object id!\n"); return 0; } // update cursor last_object_id = i; return i; } /*========================================== * 床アイテムを消す * * data==0の暫ヘtimerで消えた殊 * data!=0の暫ヘ拾う等で消えた暫ニして動? * * 後者は、map_clearflooritem(id)へ * map.h?で#defineしてある *------------------------------------------*/ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); if( fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid) ) { ShowError("map_clearflooritem_timer : error\n"); return 1; } if(data) delete_timer(fitem->cleartimer,map_clearflooritem_timer); else if(fitem->item_data.card[0] == CARD0_PET) // pet egg intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) ); clif_clearflooritem(fitem,0); map_deliddb(&fitem->bl); map_delblock(&fitem->bl); map_freeblock(&fitem->bl); return 0; } /*========================================== * (m,x,y) locates a random available free cell around the given coordinates * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. * x and y are modified with the target cell when successful. *------------------------------------------*/ int map_searchrandfreecell(int m,int *x,int *y,int stack) { int free_cell,i,j; int free_cells[9][2]; for(free_cell=0,i=-1;i<=1;i++){ if(i+*y<0 || i+*y>=map[m].ys) continue; for(j=-1;j<=1;j++){ if(j+*x<0 || j+*x>=map[m].xs) continue; if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; } } if(free_cell==0) return 0; free_cell = rnd()%free_cell; *x = free_cells[free_cell][0]; *y = free_cells[free_cell][1]; return 1; } static int map_count_sub(struct block_list *bl,va_list ap) { return 1; } /*========================================== * Locates a random spare cell around the object given, using range as max * distance from that spot. Used for warping functions. Use range < 0 for * whole map range. * Returns 1 on success. when it fails and src is available, x/y are set to src's * src can be null as long as flag&1 * when ~flag&1, m is not needed. * Flag values: * &1 = random cell must be around given m,x,y, not around src * &2 = the target should be able to walk to the target tile. * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) *------------------------------------------*/ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag) { int tries, spawn=0; int bx, by; int rx2 = 2*rx+1; int ry2 = 2*ry+1; if( !src && (!(flag&1) || flag&2) ) { ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n"); return 0; } if (flag&1) { bx = *x; by = *y; } else { bx = src->x; by = src->y; m = src->m; } if (!rx && !ry) { //No range? Return the target cell then.... *x = bx; *y = by; return map_getcell(m,*x,*y,CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { tries = rx2*ry2; if (tries > 100) tries = 100; } else { tries = map[m].xs*map[m].ys; if (tries > 500) tries = 500; } while(tries--) { *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); if (*x == bx && *y == by) continue; //Avoid picking the same target tile. if (map_getcell(m,*x,*y,CELL_CHKREACH)) { if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) continue; if(flag&4) { if (spawn >= 100) return 0; //Limit of retries reached. if (spawn++ < battle_config.no_spawn_on_player && map_foreachinarea(map_count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE, *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) ) continue; } return 1; } } *x = bx; *y = by; return 0; } /*========================================== * (m,x,y)を中心に3x3以?に床アイテム設置 * * item_dataはamount以外をcopyする * type flag: &1 MVP item. &2 do stacking check. *------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags) { int r; struct flooritem_data *fitem=NULL; nullpo_ret(item_data); if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) return 0; r=rnd(); CREATE(fitem, struct flooritem_data, 1); fitem->bl.type=BL_ITEM; fitem->bl.prev = fitem->bl.next = NULL; fitem->bl.m=m; fitem->bl.x=x; fitem->bl.y=y; fitem->bl.id = map_get_new_object_id(); if(fitem->bl.id==0){ aFree(fitem); return 0; } fitem->first_get_charid = first_charid; fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); memcpy(&fitem->item_data,item_data,sizeof(*item_data)); fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); map_addiddb(&fitem->bl); map_addblock(&fitem->bl); clif_dropflooritem(fitem); return fitem->bl.id; } /** * @see DBCreateData */ static DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); return db_ptr2data(p); } /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. /// Does nothing if the character is online. void map_addnickdb(int charid, const char* nick) { struct charid2nick* p; struct charid_request* req; struct map_session_data* sd; if( map_charid2sd(charid) ) return;// already online p = idb_ensure(nick_db, charid, create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); while( p->requests ) { req = p->requests; p->requests = req->next; sd = map_charid2sd(req->charid); if( sd ) clif_solved_charname(sd->fd, charid, p->nick); aFree(req); } } /// Removes the nick of charid from nick_db. /// Sends name to all pending requests on charid. void map_delnickdb(int charid, const char* name) { struct charid2nick* p; struct charid_request* req; struct map_session_data* sd; DBData data; if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = db_data2ptr(&data)) == NULL) return; while( p->requests ) { req = p->requests; p->requests = req->next; sd = map_charid2sd(req->charid); if( sd ) clif_solved_charname(sd->fd, charid, name); aFree(req); } aFree(p); } /// Notifies sd of the nick of charid. /// Uses the name in the character if online. /// Uses the name in nick_db if offline. void map_reqnickdb(struct map_session_data * sd, int charid) { struct charid2nick* p; struct charid_request* req; struct map_session_data* tsd; nullpo_retv(sd); tsd = map_charid2sd(charid); if( tsd ) { clif_solved_charname(sd->fd, charid, tsd->status.name); return; } p = idb_ensure(nick_db, charid, create_charid2nick); if( *p->nick ) { clif_solved_charname(sd->fd, charid, p->nick); return; } // not in cache, request it CREATE(req, struct charid_request, 1); req->next = p->requests; p->requests = req; chrif_searchcharid(charid); } /*========================================== * id_dbへblを追加 *------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; idb_put(pc_db,sd->bl.id,sd); idb_put(charid_db,sd->status.char_id,sd); } else if( bl->type == BL_MOB ) { TBL_MOB* md = (TBL_MOB*)bl; idb_put(mobid_db,bl->id,bl); if( md->state.boss ) idb_put(bossid_db, bl->id, bl); } if( bl->type & BL_REGEN ) idb_put(regen_db, bl->id, bl); idb_put(id_db,bl->id,bl); } /*========================================== * id_dbからblを削除 *------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; idb_remove(pc_db,sd->bl.id); idb_remove(charid_db,sd->status.char_id); } else if( bl->type == BL_MOB ) { idb_remove(mobid_db,bl->id); idb_remove(bossid_db,bl->id); } if( bl->type & BL_REGEN ) idb_remove(regen_db,bl->id); idb_remove(id_db,bl->id); } /*========================================== * Standard call when a player connection is closed. *------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; if(!sd->state.active) { //Removing a player that is not active. struct auth_node *node = chrif_search(sd->status.account_id); if (node && node->char_id == sd->status.char_id && node->state != ST_LOGOUT) //Except when logging out, clear the auth-connect data immediately. chrif_auth_delete(node->account_id, node->char_id, node->state); //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. return 0; } if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. npc_timerevent_quit(sd); if (sd->npc_id) npc_event_dequeue(sd); if( sd->bg_id ) bg_team_leave(sd,1); pc_itemcd_do(sd,false); npc_script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, //map_quit handles extra specific data which is related to quitting normally //(changing map-servers invokes unit_free but bypasses map_quit) if( sd->sc.count ) { //Status that are not saved... status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); if (battle_config.debuff_on_logout&1) { status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); //TO-DO Probably there are way more NPC_type negative status that are removed status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); // Both these statuses are removed on logout. [L0ne_W0lf] status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); } if (battle_config.debuff_on_logout&2) { status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); } } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) if( !pc_isequip( sd , sd->equip_index[ i ] ) ) pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); } // Return loot to owner if( sd->pd ) pet_lootitem_drop(sd->pd, sd); if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. if( sd->ed ) { elemental_clean_effect(sd->ed); unit_remove_map(&sd->ed->bl,CLR_TELEPORT); } unit_remove_map_pc(sd,CLR_TELEPORT); if( map[sd->bl.m].instance_id ) { // Avoid map conflicts and warnings on next login int m; struct point *pt; if( map[sd->bl.m].save.map ) pt = &map[sd->bl.m].save; else pt = &sd->status.save_point; if( (m=map_mapindex2mapid(pt->map)) >= 0 ) { sd->bl.m = m; sd->bl.x = pt->x; sd->bl.y = pt->y; sd->mapindex = pt->map; } } party_booking_delete(sd); // Party Booking [Spiria] pc_makesavestatus(sd); pc_clean_skilltree(sd); chrif_save(sd,1); unit_free_pc(sd); return 0; } /*========================================== * id番?のPCを探す。居なければNULL *------------------------------------------*/ struct map_session_data * map_id2sd(int id) { if (id <= 0) return NULL; return (struct map_session_data*)idb_get(pc_db,id); } struct mob_data * map_id2md(int id) { if (id <= 0) return NULL; return (struct mob_data*)idb_get(mobid_db,id); } struct npc_data * map_id2nd(int id) {// just a id2bl lookup because there's no npc_db struct block_list* bl = map_id2bl(id); return BL_CAST(BL_NPC, bl); } struct homun_data* map_id2hd(int id) { struct block_list* bl = map_id2bl(id); return BL_CAST(BL_HOM, bl); } struct mercenary_data* map_id2mc(int id) { struct block_list* bl = map_id2bl(id); return BL_CAST(BL_MER, bl); } struct chat_data* map_id2cd(int id) { struct block_list* bl = map_id2bl(id); return BL_CAST(BL_CHAT, bl); } /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server). const char* map_charid2nick(int charid) { struct charid2nick *p; struct map_session_data* sd; sd = map_charid2sd(charid); if( sd ) return sd->status.name;// character is online, return it's name p = idb_ensure(nick_db, charid, create_charid2nick); if( *p->nick ) return p->nick;// name in nick_db chrif_searchcharid(charid);// request the name return NULL; } /// Returns the struct map_session_data of the charid or NULL if the char is not online. struct map_session_data* map_charid2sd(int charid) { return (struct map_session_data*)idb_get(charid_db, charid); } /*========================================== * Search session data from a nick name * (without sensitive case if necessary) * return map_session_data pointer or NULL *------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; struct map_session_data* found_sd; struct s_mapiterator* iter; size_t nicklen; int qty = 0; if( nick == NULL ) return NULL; nicklen = strlen(nick); iter = mapit_getallusers(); found_sd = NULL; for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) { if( battle_config.partial_name_scan ) {// partial name search if( strnicmp(sd->status.name, nick, nicklen) == 0 ) { found_sd = sd; if( strcmp(sd->status.name, nick) == 0 ) {// Perfect Match qty = 1; break; } qty++; } } else if( strcasecmp(sd->status.name, nick) == 0 ) {// exact search only found_sd = sd; break; } } mapit_free(iter); if( battle_config.partial_name_scan && qty != 1 ) found_sd = NULL; return found_sd; } /*========================================== * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found *------------------------------------------*/ struct block_list * map_id2bl(int id) { return (struct block_list*)idb_get(id_db,id); } /** * Same as map_id2bl except it only checks for its existence **/ bool map_blid_exists( int id ) { return (idb_exists(id_db,id)); } /*========================================== * Convext Mirror *------------------------------------------*/ struct mob_data * map_getmob_boss(int m) { DBIterator* iter; struct mob_data *md = NULL; bool found = false; iter = db_iterator(bossid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { if( md->bl.m == m ) { found = true; break; } } dbi_destroy(iter); return (found)? md : NULL; } struct mob_data * map_id2boss(int id) { if (id <= 0) return NULL; return (struct mob_data*)idb_get(bossid_db,id); } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { DBIterator* iter; struct map_session_data* sd; iter = db_iterator(pc_db); for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(sd, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) { DBIterator* iter; struct mob_data* md; iter = db_iterator(mobid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(md, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) { DBIterator* iter; struct block_list* bl; iter = db_iterator(id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { if( bl->type == BL_NPC ) { struct npc_data* nd = (struct npc_data*)bl; va_list args; int ret; va_start(args, func); ret = func(nd, args); va_end(args); if( ret == -1 ) break;// stop iterating } } dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iteratin gif func returns -1. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) { DBIterator* iter; struct block_list* bl; iter = db_iterator(regen_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(bl, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iterating if func returns -1. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) { DBIterator* iter; struct block_list* bl; iter = db_iterator(id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { va_list args; int ret; va_start(args, func); ret = func(bl, args); va_end(args); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Iterator. /// Can filter by bl type. struct s_mapiterator { enum e_mapitflags flags;// flags for special behaviour enum bl_type types;// what bl types to return DBIterator* dbi;// database iterator }; /// Returns true if the block_list matches the description in the iterator. /// /// @param _mapit_ Iterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ ( \ ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ ) /// Allocates a new iterator. /// Returns the new iterator. /// types can represent several BL's as a bit field. /// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...? /// /// @param flags Flags of the iterator /// @param type Target types /// @return Iterator struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) { struct s_mapiterator* mapit; CREATE(mapit, struct s_mapiterator, 1); mapit->flags = flags; mapit->types = types; if( types == BL_PC ) mapit->dbi = db_iterator(pc_db); else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db); else mapit->dbi = db_iterator(id_db); return mapit; } /// Frees the iterator. /// /// @param mapit Iterator void mapit_free(struct s_mapiterator* mapit) { nullpo_retv(mapit); dbi_destroy(mapit->dbi); aFree(mapit); } /// Returns the first block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return first block_list or NULL struct block_list* mapit_first(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) ) { if( MAPIT_MATCHES(mapit,bl) ) break;// found match } return bl; } /// Returns the last block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return last block_list or NULL struct block_list* mapit_last(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) ) { if( MAPIT_MATCHES(mapit,bl) ) break;// found match } return bl; } /// Returns the next block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return next block_list or NULL struct block_list* mapit_next(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( ; ; ) { bl = (struct block_list*)dbi_next(mapit->dbi); if( bl == NULL ) break;// end if( MAPIT_MATCHES(mapit,bl) ) break;// found a match // try next } return bl; } /// Returns the previous block_list that matches the description. /// Returns NULL if not found. /// /// @param mapit Iterator /// @return previous block_list or NULL struct block_list* mapit_prev(struct s_mapiterator* mapit) { struct block_list* bl; nullpo_retr(NULL,mapit); for( ; ; ) { bl = (struct block_list*)dbi_prev(mapit->dbi); if( bl == NULL ) break;// end if( MAPIT_MATCHES(mapit,bl) ) break;// found a match // try prev } return bl; } /// Returns true if the current block_list exists in the database. /// /// @param mapit Iterator /// @return true if it exists bool mapit_exists(struct s_mapiterator* mapit) { nullpo_retr(false,mapit); return dbi_exists(mapit->dbi); } /*========================================== * map.npcへ追加 (warp等の領域持ちのみ) *------------------------------------------*/ bool map_addnpc(int m,struct npc_data *nd) { nullpo_ret(nd); if( m < 0 || m >= map_num ) return false; if( map[m].npc_num == MAX_NPC_PER_MAP ) { ShowWarning("too many NPCs in one map %s\n",map[m].name); return false; } map[m].npc[map[m].npc_num]=nd; map[m].npc_num++; idb_put(id_db,nd->bl.id,nd); return true; } /*========================================= * Dynamic Mobs [Wizputer] *-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { size_t i; ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { map[m].moblist[i] = spawn; return i; } return -1; } void map_spawnmobs(int m) { int i, k=0; if (map[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] delete_timer(map[m].mob_delete_timer, map_removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; return; } for(i=0; inum; npc_parse_mob2(map[m].moblist[i]); } if (battle_config.etc_log && k > 0) { ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); } } int map_removemobs_sub(struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data *)bl; nullpo_ret(md); //When not to remove mob: // doesn't respawn and is not a slave if( !md->spawn && !md->master_id ) return 0; // respawn data is not in cache if( md->spawn && !md->spawn->state.dynamic ) return 0; // hasn't spawned yet if( md->spawn_timer != INVALID_TIMER ) return 0; // is damaged and mob_remove_damaged is off if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp ) return 0; // is a mvp if( md->db->mexp > 0 ) return 0; unit_free(&md->bl,CLR_OUTSIGHT); return 1; } int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) { int count; const int m = id; if (m < 0 || m >= MAX_MAP_PER_SERVER) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } if (map[m].mob_delete_timer != tid) { //Incorrect timer call! ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); return 0; } map[m].mob_delete_timer = INVALID_TIMER; if (map[m].users > 0) //Map not empty! return 1; count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); if (battle_config.etc_log && count > 0) ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); return 1; } void map_removemobs(int m) { if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); } /*========================================== * map名からmap番?へ?換 *------------------------------------------*/ int map_mapname2mapid(const char* name) { unsigned short map_index; map_index = mapindex_name2id(name); if (!map_index) return -1; return map_mapindex2mapid(map_index); } /*========================================== * Returns the map of the given mapindex. [Skotlex] *------------------------------------------*/ int map_mapindex2mapid(unsigned short mapindex) { struct map_data *md=NULL; if (!mapindex) return -1; md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex); if(md==NULL || md->cell==NULL) return -1; return md->m; } /*========================================== * 他鯖map名からip,port?換 *------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos=NULL; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. return -1; *ip=mdos->ip; *port=mdos->port; return 0; } /*========================================== * Checks if both dirs point in the same direction. *------------------------------------------*/ int map_check_dir(int s_dir,int t_dir) { if(s_dir == t_dir) return 0; switch(s_dir) { case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== * Returns the direction of the given cell, relative to 'src' *------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int x, int y) { unsigned char dir = 0; int dx, dy; nullpo_ret(src); dx = x-src->x; dy = y-src->y; if( dx == 0 && dy == 0 ) { // both are standing on the same spot //dir = 6; // aegis-style, makes knockback default to the left dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src' } else if( dx >= 0 && dy >=0 ) { // upper-right if( dx*2 <= dy ) dir = 0; // up else if( dx > dy*2 ) dir = 6; // right else dir = 7; // up-right } else if( dx >= 0 && dy <= 0 ) { // lower-right if( dx*2 <= -dy ) dir = 4; // down else if( dx > -dy*2 ) dir = 6; // right else dir = 5; // down-right } else if( dx <= 0 && dy <= 0 ) { // lower-left if( dx*2 >= dy ) dir = 4; // down else if( dx < dy*2 ) dir = 2; // left else dir = 3; // down-left } else { // upper-left if( -dx*2 <= dy ) dir = 0; // up else if( -dx > dy*2 ) dir = 2; // left else dir = 1; // up-left } return dir; } /*========================================== * Randomizes target cell x,y to a random walkable cell that * has the same distance from object as given coordinates do. [Skotlex] *------------------------------------------*/ int map_random_dir(struct block_list *bl, short *x, short *y) { short xi = *x-bl->x; short yi = *y-bl->y; short i=0, j; int dist2 = xi*xi + yi*yi; short dist = (short)sqrt((float)dist2); short segment; if (dist < 1) dist =1; do { j = 1 + 2*(rnd()%4); //Pick a random diagonal direction segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; } while ( (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) && (++i)<100 ); if (i < 100) { *x = xi; *y = yi; return 1; } return 0; } // gat系 inline static struct mapcell map_gat2cell(int gat) { struct mapcell cell; memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? default: ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); break; } return cell; } static int map_cell2gat(struct mapcell cell) { if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5; ShowWarning("map_cell2gat: cell has no matching gat type\n"); return 1; // default to 'wall' } /*========================================== * (m,x,y)の状態を調べる *------------------------------------------*/ int map_getcell(int m,int x,int y,cell_chk cellchk) { return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); } int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk) { struct mapcell cell; nullpo_ret(m); //NOTE: this intentionally overrides the last row and column if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) return( cellchk == CELL_CHKNOPASS ); cell = m->cell[x + y*m->xs]; switch(cellchk) { // gat type retrieval case CELL_GETTYPE: return map_cell2gat(cell); // base gat type checks case CELL_CHKWALL: return (!cell.walkable && !cell.shootable); case CELL_CHKWATER: return (cell.water); case CELL_CHKCLIFF: return (!cell.walkable && cell.shootable); // base cell type checks case CELL_CHKNPC: return (cell.npc); case CELL_CHKBASILICA: return (cell.basilica); case CELL_CHKLANDPROTECTOR: return (cell.landprotector); case CELL_CHKNOVENDING: return (cell.novending); case CELL_CHKNOCHAT: return (cell.nochat); case CELL_CHKMAELSTROM: return (cell.maelstrom); case CELL_CHKICEWALL: return (cell.icewall); // special checks case CELL_CHKPASS: #ifdef CELL_NOSTACK if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; #endif case CELL_CHKREACH: return (cell.walkable); case CELL_CHKNOPASS: #ifdef CELL_NOSTACK if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; #endif case CELL_CHKNOREACH: return (!cell.walkable); case CELL_CHKSTACK: #ifdef CELL_NOSTACK return (cell.cell_bl >= battle_config.cell_stack_limit); #else return 0; #endif default: return 0; } } /*========================================== * Change the type/flags of a map cell * 'cell' - which flag to modify * 'flag' - true = on, false = off *------------------------------------------*/ void map_setcell(int m, int x, int y, cell_t cell, bool flag) { int j; if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; switch( cell ) { case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; case CELL_WATER: map[m].cell[j].water = flag; break; case CELL_NPC: map[m].cell[j].npc = flag; break; case CELL_BASILICA: map[m].cell[j].basilica = flag; break; case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; case CELL_NOVENDING: map[m].cell[j].novending = flag; break; case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } void map_setgatcell(int m, int x, int y, int gat) { int j; struct mapcell cell; if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; cell = map_gat2cell(gat); map[m].cell[j].walkable = cell.walkable; map[m].cell[j].shootable = cell.shootable; map[m].cell[j].water = cell.water; } /*========================================== * Invisible Walls *------------------------------------------*/ static DBMap* iwall_db; void map_iwall_nextxy(int x, int y, int dir, int pos, int *x1, int *y1) { if( dir == 0 || dir == 4 ) *x1 = x; // Keep X else if( dir > 0 && dir < 4 ) *x1 = x - pos; // Going left else *x1 = x + pos; // Going right if( dir == 2 || dir == 6 ) *y1 = y; else if( dir > 2 && dir < 6 ) *y1 = y - pos; else *y1 = y + pos; } bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name) { struct iwall_data *iwall; int i, x1 = 0, y1 = 0; if( size < 1 || !wall_name ) return false; if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) return false; // Already Exists if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); iwall->m = m; iwall->x = x; iwall->y = y; iwall->size = size; iwall->dir = dir; iwall->shootable = shootable; safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); for( i = 0; i < size; i++ ) { map_iwall_nextxy(x, y, dir, i, &x1, &y1); if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision map_setcell(m, x1, y1, CELL_WALKABLE, false); map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable); clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; strdb_put(iwall_db, iwall->wall_name, iwall); map[m].iwall_num++; return true; } void map_iwall_get(struct map_session_data *sd) { struct iwall_data *iwall; DBIterator* iter; int x1, y1; int i; if( map[sd->bl.m].iwall_num < 1 ) return; iter = db_iterator(iwall_db); for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) { if( iwall->m != sd->bl.m ) continue; for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); } void map_iwall_remove(const char *wall_name) { struct iwall_data *iwall; int i, x1, y1; if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) return; // Nothing to do for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true); clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map[iwall->m].iwall_num--; strdb_remove(iwall_db, iwall->wall_name); } /** * @see DBCreateData */ static DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; unsigned short mapindex = (unsigned short)key.ui; mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); mdos->index = mapindex; memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); return db_ptr2data(mdos); } /*========================================== * 他鯖管理のマップをdbに追加 *------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos=NULL; mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] return 0; if(ip == clif_getip() && port == clif_getport()) { //That's odd, we received info that we are the ones with this map, but... we don't have it. ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); exit(EXIT_FAILURE); } mdos->ip = ip; mdos->port = port; return 1; } /** * 他鯖管理のマップを全て削除 * @see DBApply */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { struct map_data_other_server *mdos = db_data2ptr(data); if(mdos->cell == NULL) { db_remove(map_db,key); aFree(mdos); } return 0; } int map_eraseallipport(void) { map_db->foreach(map_db,map_eraseallipport_sub); return 1; } /*========================================== * 他鯖管理のマップをdbから削除 *------------------------------------------*/ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); if(!mdos || mdos->cell) //Map either does not exists or is a local map. return 0; if(mdos->ip==ip && mdos->port == port) { uidb_remove(map_db,(unsigned int)mapindex); aFree(mdos); return 1; } return 0; } /*========================================== * [Shinryo]: Init the mapcache *------------------------------------------*/ static char *map_init_mapcache(FILE *fp) { size_t size = 0; char *buffer; // No file open? Return.. nullpo_ret(fp); // Get file size fseek(fp, 0, SEEK_END); size = ftell(fp); fseek(fp, 0, SEEK_SET); // Allocate enough space CREATE(buffer, char, size); // No memory? Return.. nullpo_ret(buffer); // Read file into buffer.. if(fread(buffer, sizeof(char), size, fp) != size) { ShowError("map_init_mapcache: Could not read entire mapcache file\n"); return NULL; } return buffer; } /*========================================== * Map cache reading * [Shinryo]: Optimized some behaviour to speed this up *==========================================*/ int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; struct map_cache_map_info *info = NULL; char *p = buffer + sizeof(struct map_cache_main_header); for(i = 0; i < header->map_count; i++) { info = (struct map_cache_map_info *)p; if( strcmp(m->name, info->name) == 0 ) break; // Map found // Jump to next entry.. p += sizeof(struct map_cache_map_info) + info->len; } if( info && i < header->map_count ) { unsigned long size, xy; if( info->xs <= 0 || info->ys <= 0 ) return 0;// Invalid m->xs = info->xs; m->ys = info->ys; size = (unsigned long)info->xs*(unsigned long)info->ys; if(size > MAX_MAP_SIZE) { ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); return 0; // Say not found to remove it from list.. [Shinryo] } // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len); CREATE(m->cell, struct mapcell, size); for( xy = 0; xy < size; ++xy ) m->cell[xy] = map_gat2cell(decode_buffer[xy]); return 1; } return 0; // Not found } int map_addmap(char* mapname) { if( strcmpi(mapname,"clear")==0 ) { map_num = 0; instance_start = 0; return 0; } if( map_num >= MAX_MAP_PER_SERVER - 1 ) { ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname); return 1; } mapindex_getmapname(mapname, map[map_num].name); map_num++; return 0; } static void map_delmapid(int id) { ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1)); map_num--; } int map_delmap(char* mapname) { int i; char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { map_num = 0; return 0; } mapindex_getmapname(mapname, map_name); for(i = 0; i < map_num; i++) { if (strcmp(map[i].name, map_name) == 0) { map_delmapid(i); return 1; } } return 0; } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i; for( i = 0; i < map_num; i++ ) { // mapflags memset(&map[i].flag, 0, sizeof(map[i].flag)); // additional mapflag data map[i].zone = 0; // restricted mapflag zone map[i].nocommand = 0; // nocommand mapflag level map[i].bexp = 100; // per map base exp multiplicator map[i].jexp = 100; // per map job exp multiplicator memset(map[i].drop_list, 0, sizeof(map[i].drop_list)); // pvp nightmare drop list // adjustments if( battle_config.pk_mode ) map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] } } #define NO_WATER 1000000 /* * Reads from the .rsw for each map * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. * Assumed path for file is data/mapname.rsw * Credits to LittleWolf */ int map_waterheight(char* mapname) { char fn[256]; char *rsw, *found; //Look up for the rsw sprintf(fn, "data\\%s.rsw", mapname); found = grfio_find_file(fn); if (found) strcpy(fn, found); // replace with real name // read & convert fn rsw = (char *) grfio_read (fn); if (rsw) { //Load water height from file int wh = (int) *(float*)(rsw+166); aFree(rsw); return wh; } ShowWarning("Failed to find water level for (%s)\n", mapname, fn); return NO_WATER; } /*================================== * .GAT format *----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; uint8* gat; int water_height; size_t xy, off, num_cells; sprintf(filename, "data\\%s.gat", m->name); gat = (uint8 *) grfio_read(filename); if (gat == NULL) return 0; m->xs = *(int32*)(gat+6); m->ys = *(int32*)(gat+10); num_cells = m->xs * m->ys; CREATE(m->cell, struct mapcell, num_cells); water_height = map_waterheight(m->name); // Set cell properties off = 14; for( xy = 0; xy < num_cells; ++xy ) { // read cell data float height = *(float*)( gat + off ); uint32 type = *(uint32*)( gat + off + 16 ); off += 20; if( type == 0 && water_height != NO_WATER && height > water_height ) type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) m->cell[xy] = map_gat2cell(type); } aFree(gat); return 1; } /*====================================== * Add/Remove map to the map_db *--------------------------------------*/ void map_addmap2db(struct map_data *m) { uidb_put(map_db, (unsigned int)m->index, m); } void map_removemapdb(struct map_data *m) { uidb_remove(map_db, (unsigned int)m->index); } /*====================================== * Initiate maps loading stage *--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made char map_cache_decode_buffer[MAX_MAP_SIZE]; if( enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file); if( (fp = fopen(map_cache_file, "rb")) == NULL ) { ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", map_cache_file); exit(EXIT_FAILURE); //No use launching server if maps can't be read. } // Init mapcache data.. [Shinryo] map_cache_buffer = map_init_mapcache(fp); if(!map_cache_buffer) { ShowFatalError("Failed to initialize mapcache data (%s)..\n", map_cache_file); exit(EXIT_FAILURE); } } // Mapcache reading is now fast enough, the progress info will just slow it down so don't use it anymore [Shinryo] if(!enable_grf) ShowStatus("Loading maps (%d)..\n", map_num); for(i = 0; i < map_num; i++) { size_t size; // show progress if(enable_grf) ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name); // try to load the map if( ! (enable_grf? map_readgat(&map[i]) :map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer)) ) { map_delmapid(i); maps_removed++; i--; continue; } map[i].index = mapindex_name2id(map[i].name); if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) { ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); if (map[i].cell) { aFree(map[i].cell); map[i].cell = NULL; } map_delmapid(i); maps_removed++; i--; continue; } map_addmap2db(&map[i]); map[i].m = i; memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; size = map[i].bxs * map[i].bys * sizeof(struct block_list*); map[i].block = (struct block_list**)aCalloc(size, 1); map[i].block_mob = (struct block_list**)aCalloc(size, 1); } // intialization and configuration-dependent adjustments of mapflags map_flags_init(); if( !enable_grf ) { fclose(fp); // The cache isn't needed anymore, so free it.. [Shinryo] aFree(map_cache_buffer); } // finished map loading ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num); instance_start = map_num; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); return 0; } //////////////////////////////////////////////////////////////////////// static int map_ip_set = 0; static int char_ip_set = 0; /*========================================== * Console Command Parser [Wizputer] *------------------------------------------*/ int parse_console(const char* buf) { char type[64]; char command[64]; char map[64]; int x = 0; int y = 0; int m; int n; struct map_session_data sd; memset(&sd, 0, sizeof(struct map_session_data)); strcpy(sd.status.name, "console"); if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%63s %d %d[^\n]", type, command, map, &x, &y) ) < 5 ) { if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 ) { n = sscanf(buf, "%63[^\n]", type); } } if( n == 5 ) { m = map_mapname2mapid(map); if( m < 0 ) { ShowWarning("Console: Unknown map.\n"); return 0; } sd.bl.m = m; map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0); if( x > 0 ) sd.bl.x = x; if( y > 0 ) sd.bl.y = y; } else { map[0] = '\0'; if( n < 2 ) command[0] = '\0'; if( n < 1 ) type[0] = '\0'; } ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y); if( n == 5 && strcmpi("admin",type) == 0 ) { if( !is_atcommand(sd.fd, &sd, command, 0) ) ShowInfo("Console: not atcommand\n"); } else if( n == 2 && strcmpi("server", type) == 0 ) { if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 ) { runflag = 0; } } else if( strcmpi("help", type) == 0 ) { ShowInfo("To use GM commands:\n"); ShowInfo(" admin:: \n"); ShowInfo("You can use any GM command that doesn't require the GM.\n"); ShowInfo("No using @item or @warp however you can use @charwarp\n"); ShowInfo("The is for commands that need coords of the GM\n"); ShowInfo("IE: @spawn\n"); ShowInfo("To shutdown the server:\n"); ShowInfo(" server:shutdown\n"); } return 0; } /*========================================== * 設定ファイルを?み?む *------------------------------------------*/ int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } while( fgets(line, sizeof(line), fp) ) { char* ptr; if( line[0] == '/' && line[1] == '/' ) continue; if( (ptr = strstr(line, "//")) != NULL ) *ptr = '\n'; //Strip comments if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if(strcmpi(w1,"timestamp_format")==0) strncpy(timestamp_format, w2, 20); else if(strcmpi(w1,"stdout_with_ansisequence")==0) stdout_with_ansisequence = config_switch(w2); else if(strcmpi(w1,"console_silent")==0) { ShowInfo("Console Silent Setting: %d\n", atoi(w2)); msg_silent = atoi(w2); } else if (strcmpi(w1, "userid")==0) chrif_setuserid(w2); else if (strcmpi(w1, "passwd") == 0) chrif_setpasswd(w2); else if (strcmpi(w1, "char_ip") == 0) char_ip_set = chrif_setip(w2); else if (strcmpi(w1, "char_port") == 0) chrif_setport(atoi(w2)); else if (strcmpi(w1, "map_ip") == 0) map_ip_set = clif_setip(w2); else if (strcmpi(w1, "bind_ip") == 0) clif_setbindip(w2); else if (strcmpi(w1, "map_port") == 0) { clif_setport(atoi(w2)); map_port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) map_addmap(w2); else if (strcmpi(w1, "delmap") == 0) map_delmap(w2); else if (strcmpi(w1, "npc") == 0) npc_addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) npc_delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { autosave_interval = atoi(w2); if (autosave_interval < 1) //Revert to default saving. autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; else autosave_interval *= 1000; //Pass from sec to ms } else if (strcmpi(w1, "minsave_time") == 0) { minsave_interval= atoi(w2); if (minsave_interval < 1) minsave_interval = 1; } else if (strcmpi(w1, "save_settings") == 0) save_settings = atoi(w2); else if (strcmpi(w1, "motd_txt") == 0) strcpy(motd_txt, w2); else if (strcmpi(w1, "help_txt") == 0) strcpy(help_txt, w2); else if (strcmpi(w1, "help2_txt") == 0) strcpy(help2_txt, w2); else if (strcmpi(w1, "charhelp_txt") == 0) strcpy(charhelp_txt, w2); else if(strcmpi(w1,"map_cache_file") == 0) strncpy(map_cache_file,w2,255); else if(strcmpi(w1,"db_path") == 0) strncpy(db_path,w2,255); else if (strcmpi(w1, "console") == 0) { console = config_switch(w2); if (console) ShowNotice("Console Commands are enabled.\n"); } else if (strcmpi(w1, "enable_spy") == 0) enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) console_msg_log = atoi(w2);//[Ind] else if (strcmpi(w1, "import") == 0) map_config_read(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } fclose(fp); return 0; } void map_reloadnpc_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return; } while( fgets(line, sizeof(line), fp) ) { char* ptr; if( line[0] == '/' && line[1] == '/' ) continue; if( (ptr = strstr(line, "//")) != NULL ) *ptr = '\n'; //Strip comments if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if (strcmpi(w1, "npc") == 0) npc_addsrcfile(w2); else if (strcmpi(w1, "import") == 0) map_reloadnpc_sub(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } fclose(fp); } void map_reloadnpc(bool clear) { if (clear) npc_addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL map_reloadnpc_sub("npc/re/scripts_main.conf"); #else map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif } int inter_config_read(char *cfgName) { char line[1024],w1[1024],w2[1024]; FILE *fp; fp=fopen(cfgName,"r"); if(fp==NULL){ ShowError("File not found: %s\n",cfgName); return 1; } while(fgets(line, sizeof(line), fp)) { if(line[0] == '/' && line[1] == '/') continue; if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 ) continue; if(strcmpi(w1, "main_chat_nick")==0) safestrncpy(main_chat_nick, w2, sizeof(main_chat_nick)); else if(strcmpi(w1,"item_db_db")==0) strcpy(item_db_db,w2); else if(strcmpi(w1,"mob_db_db")==0) strcpy(mob_db_db,w2); else if(strcmpi(w1,"item_db2_db")==0) strcpy(item_db2_db,w2); else if(strcmpi(w1,"item_db_re_db")==0) strcpy(item_db_re_db,w2); else if(strcmpi(w1,"mob_db2_db")==0) strcpy(mob_db2_db,w2); else //Map Server SQL DB if(strcmpi(w1,"map_server_ip")==0) strcpy(map_server_ip, w2); else if(strcmpi(w1,"map_server_port")==0) map_server_port=atoi(w2); else if(strcmpi(w1,"map_server_id")==0) strcpy(map_server_id, w2); else if(strcmpi(w1,"map_server_pw")==0) strcpy(map_server_pw, w2); else if(strcmpi(w1,"map_server_db")==0) strcpy(map_server_db, w2); else if(strcmpi(w1,"default_codepage")==0) strcpy(default_codepage, w2); else if(strcmpi(w1,"use_sql_db")==0) { db_use_sqldbs = config_switch(w2); ShowStatus ("Using SQL dbs: %s\n",w2); } else if(strcmpi(w1,"log_db_ip")==0) strcpy(log_db_ip, w2); else if(strcmpi(w1,"log_db_id")==0) strcpy(log_db_id, w2); else if(strcmpi(w1,"log_db_pw")==0) strcpy(log_db_pw, w2); else if(strcmpi(w1,"log_db_port")==0) log_db_port = atoi(w2); else if(strcmpi(w1,"log_db_db")==0) strcpy(log_db_db, w2); else if( mapreg_config_read(w1,w2) ) continue; //support the import command, just like any other config else if(strcmpi(w1,"import")==0) inter_config_read(w2); } fclose(fp); return 0; } /*======================================= * MySQL Init *---------------------------------------*/ int map_sql_init(void) { // main db connection mmysql_handle = Sql_Malloc(); ShowInfo("Connecting to the Map DB Server....\n"); if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) exit(EXIT_FAILURE); ShowStatus("connect success! (Map Server Connection)\n"); if( strlen(default_codepage) > 0 ) if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) ) Sql_ShowDebug(mmysql_handle); return 0; } int map_sql_close(void) { ShowStatus("Close Map DB Connection....\n"); Sql_Free(mmysql_handle); mmysql_handle = NULL; if (log_config.sql_logs) { ShowStatus("Close Log DB Connection....\n"); Sql_Free(logmysql_handle); logmysql_handle = NULL; } return 0; } int log_sql_init(void) { // log db connection logmysql_handle = Sql_Malloc(); ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) exit(EXIT_FAILURE); ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); if( strlen(default_codepage) > 0 ) if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) Sql_ShowDebug(logmysql_handle); return 0; } /** * @see DBApply */ int map_db_final(DBKey key, DBData *data, va_list ap) { struct map_data_other_server *mdos = db_data2ptr(data); if(mdos && mdos->cell == NULL) aFree(mdos); return 0; } /** * @see DBApply */ int nick_db_final(DBKey key, DBData *data, va_list args) { struct charid2nick* p = db_data2ptr(data); struct charid_request* req; if( p == NULL ) return 0; while( p->requests ) { req = p->requests; p->requests = req->next; aFree(req); } aFree(p); return 0; } int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { case BL_PC: map_quit((struct map_session_data *) bl); break; case BL_NPC: npc_unload((struct npc_data *)bl,false); break; case BL_MOB: unit_free(bl,CLR_OUTSIGHT); break; case BL_PET: //There is no need for this, the pet is removed together with the player. [Skotlex] break; case BL_ITEM: map_clearflooritem(bl->id); break; case BL_SKILL: skill_delunit((struct skill_unit *) bl); break; } return 1; } /** * @see DBApply */ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { return cleanup_sub(db_data2ptr(data), va); } /*========================================== * map鯖終了・理 *------------------------------------------*/ void do_final(void) { int i, j; struct map_session_data* sd; struct s_mapiterator* iter; ShowStatus("Terminating...\n"); //Ladies and babies first. iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) map_quit(sd); mapit_free(iter); /* prepares npcs for a faster shutdown process */ do_clear_npc(); // remove all objects on maps for (i = 0; i < map_num; i++) { ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name); if (map[i].m >= 0) map_foreachinmap(cleanup_sub, i, BL_ALL); } ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num); id_db->foreach(id_db,cleanup_db_sub); chrif_char_reset_offline(); chrif_flush_fifo(); do_final_atcommand(); do_final_battle(); do_final_chrif(); do_final_npc(); do_final_script(); do_final_instance(); do_final_itemdb(); do_final_storage(); do_final_guild(); do_final_party(); do_final_pc(); do_final_pet(); do_final_mob(); do_final_msg(); do_final_skill(); do_final_status(); do_final_unit(); do_final_battleground(); do_final_duel(); do_final_elemental(); map_db->destroy(map_db, map_db_final); for (i=0; idestroy(id_db, NULL); pc_db->destroy(pc_db, NULL); mobid_db->destroy(mobid_db, NULL); bossid_db->destroy(bossid_db, NULL); nick_db->destroy(nick_db, nick_db_final); charid_db->destroy(charid_db, NULL); iwall_db->destroy(iwall_db, NULL); regen_db->destroy(regen_db, NULL); map_sql_close(); ShowStatus("Finished.\n"); } static int map_abort_sub(struct map_session_data* sd, va_list ap) { chrif_save(sd,1); return 1; } //------------------------------ // Function called when the server // has received a crash signal. //------------------------------ void do_abort(void) { static int run = 0; //Save all characters and then flush the inter-connection. if (run) { ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n"); return; } run = 1; if (!chrif_isconnected()) { if (pc_db->size(pc_db)) ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); map_foreachpc(map_abort_sub); chrif_flush_fifo(); } /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------*/ static void map_helpscreen(bool do_exit) { ShowInfo("Usage: %s [options]\n", SERVER_NAME); ShowInfo("\n"); ShowInfo("Options:\n"); ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n"); ShowInfo(" -v [--version]\t\tDisplays the server's version.\n"); ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n"); ShowInfo(" --map-config \t\tAlternative map-server configuration.\n"); ShowInfo(" --battle-config \tAlternative battle configuration.\n"); ShowInfo(" --atcommand-config \tAlternative atcommand configuration.\n"); ShowInfo(" --script-config \tAlternative script configuration.\n"); ShowInfo(" --msg-config \t\tAlternative message configuration.\n"); ShowInfo(" --grf-path \t\tAlternative GRF path configuration.\n"); ShowInfo(" --inter-config \t\tAlternative inter-server configuration.\n"); ShowInfo(" --log-config \t\tAlternative logging configuration.\n"); if( do_exit ) exit(EXIT_SUCCESS); } /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------*/ static void map_versionscreen(bool do_exit) { ShowInfo(CL_WHITE"rAthena SVN version: %s" CL_RESET"\n", get_svn_revision()); ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://rathena.org/\n"); ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rathena.net/#rathena\n"); ShowInfo("Open "CL_WHITE"readme.html"CL_RESET" for more information.\n"); if( do_exit ) exit(EXIT_SUCCESS); } /*====================================================== * Map-Server Init and Command-line Arguments [Valaris] *------------------------------------------------------*/ void set_server_type(void) { SERVER_TYPE = ATHENA_SERVER_MAP; } /// Called when a terminate signal is received. void do_shutdown(void) { if( runflag != MAPSERVER_ST_SHUTDOWN ) { runflag = MAPSERVER_ST_SHUTDOWN; ShowStatus("Shutting down...\n"); { struct map_session_data* sd; struct s_mapiterator* iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) clif_GM_kick(NULL, sd); mapit_free(iter); flush_fifos(); } chrif_check_shutdown(); } } static bool map_arg_next_value(const char* option, int i, int argc) { if( i >= argc-1 ) { ShowWarning("Missing value for option '%s'.\n", option); return false; } return true; } int do_init(int argc, char *argv[]) { int i; #ifdef GCOLLECT GC_enable_incremental(); #endif INTER_CONF_NAME="conf/inter_athena.conf"; LOG_CONF_NAME="conf/log_athena.conf"; MAP_CONF_NAME = "conf/map_athena.conf"; BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; SCRIPT_CONF_NAME = "conf/script_athena.conf"; MSG_CONF_NAME = "conf/msg_athena.conf"; GRF_PATH_FILENAME = "conf/grf-files.txt"; rnd_init(); for( i = 1; i < argc ; i++ ) { const char* arg = argv[i]; if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) {// -, -- and / ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } else if( (++arg)[0] == '-' ) {// long option arg++; if( strcmp(arg, "help") == 0 ) { map_helpscreen(true); } else if( strcmp(arg, "version") == 0 ) { map_versionscreen(true); } else if( strcmp(arg, "map-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) MAP_CONF_NAME = argv[++i]; } else if( strcmp(arg, "battle-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) BATTLE_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "atcommand-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) ATCOMMAND_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "script-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) SCRIPT_CONF_NAME = argv[++i]; } else if( strcmp(arg, "msg-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) MSG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "grf-path-file") == 0 ) { if( map_arg_next_value(arg, i, argc) ) GRF_PATH_FILENAME = argv[++i]; } else if( strcmp(arg, "inter-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) INTER_CONF_NAME = argv[++i]; } else if( strcmp(arg, "log-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) LOG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest] { runflag = CORE_ST_STOP; } else { ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } } else switch( arg[0] ) {// short option case '?': case 'h': map_helpscreen(true); break; case 'v': map_versionscreen(true); break; default: ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } } map_config_read(MAP_CONF_NAME); /* only temporary until sirius's datapack patch is complete */ // loads npcs map_reloadnpc(false); chrif_checkdefaultlogin(); if (!map_ip_set || !char_ip_set) { char ip_str[16]; ip2str(addr_[0], ip_str); ShowError("Not all IP addresses in map_athena.conf configured, autodetecting...\n"); if (naddr_ == 0) ShowError("Unable to determine your IP address...\n"); else if (naddr_ > 1) ShowNotice("Multiple interfaces detected...\n"); ShowInfo("Defaulting to %s as our IP address\n", ip_str); if (!map_ip_set) clif_setip(ip_str); if (!char_ip_set) chrif_setip(ip_str); } battle_config_read(BATTLE_CONF_FILENAME); msg_config_read(MSG_CONF_NAME); script_config_read(SCRIPT_CONF_NAME); inter_config_read(INTER_CONF_NAME); log_config_read(LOG_CONF_NAME); id_db = idb_alloc(DB_OPT_BASE); pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex] mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search map_db = uidb_alloc(DB_OPT_BASE); nick_db = idb_alloc(DB_OPT_BASE); charid_db = idb_alloc(DB_OPT_BASE); regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls map_sql_init(); if (log_config.sql_logs) log_sql_init(); mapindex_init(); if(enable_grf) grfio_init(GRF_PATH_FILENAME); map_readallmaps(); add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); do_init_atcommand(); do_init_battle(); do_init_instance(); do_init_chrif(); do_init_clif(); do_init_script(); do_init_itemdb(); do_init_skill(); do_init_mob(); do_init_pc(); do_init_status(); do_init_party(); do_init_guild(); do_init_storage(); do_init_pet(); do_init_merc(); do_init_mercenary(); do_init_elemental(); do_init_quest(); do_init_npc(); do_init_unit(); do_init_battleground(); do_init_duel(); npc_event_do_oninit(); // npcのOnInitイベント?行 if( console ) { //##TODO invoke a CONSOLE_START plugin event } if (battle_config.pk_mode) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); if( runflag != CORE_ST_STOP ) { shutdown_callback = do_shutdown; runflag = MAPSERVER_ST_RUNNING; } #if defined(BUILDBOT) if( buildbotflag ) exit(EXIT_FAILURE); #endif return 0; }