// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/malloc.h" #include "../common/nullpo.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/db.h" #include "clif.h" #include "instance.h" #include "map.h" #include "npc.h" #include "party.h" #include "pc.h" #include #include #include #include #include int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY] struct s_instance instance[MAX_INSTANCE]; /// Checks whether given instance id is valid or not. static bool instance_is_valid(int instance_id) { if (instance_id < 1 || instance_id >= ARRAYLENGTH(instance)) { // out of range return false; } if (instance[instance_id].state == INSTANCE_FREE) { // uninitialized/freed instance slot return false; } return true; } /*-------------------------------------- * name : instance name * Return value could be * -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type * On success return instance_id *--------------------------------------*/ int instance_create(int party_id, const char *name) { int i; struct party_data *p; if ((p = party_search(party_id)) == NULL) { ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name); return -2; } if (p->instance_id) return -4; // Party already instancing // Searching a Free Instance // 0 is ignored as this mean "no instance" on maps ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE); if (i == MAX_INSTANCE) { ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n"); return -3; } instance[i].state = INSTANCE_IDLE; instance[i].instance_id = i; instance[i].idle_timer = INVALID_TIMER; instance[i].idle_timeout = instance[i].idle_timeoutval = 0; instance[i].progress_timer = INVALID_TIMER; instance[i].progress_timeout = 0; instance[i].users = 0; instance[i].party_id = party_id; instance[i].vars = idb_alloc(DB_OPT_RELEASE_DATA); safestrncpy(instance[i].name, name, sizeof(instance[i].name)); memset(instance[i].map, 0x00, sizeof(instance[i].map)); p->instance_id = i; clif_instance(i, 1, 0); // Start instancing window ShowInfo("[Instance] Created: %s.\n", name); return i; } /*-------------------------------------- * Add a map to the instance using src map "name" *--------------------------------------*/ int instance_add_map(const char *name, int instance_id, bool usebasename) { int m = map_mapname2mapid(name), i, im = -1; size_t num_cell, size; if (m < 0) return -1; // source map not found if (!instance_is_valid(instance_id)) { ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id); return -1; } if (instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE) { ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name); return -2; } if (map[m].instance_id != 0) { // Source map already belong to a Instance. ShowError("instance_add_map: trying to instance already instanced map %s.\n", name); return -4; } ARR_FIND(instance_start, map_num, i, !map[i].name[0]); // Searching for a Free Map if (i < map_num) im = i; // Unused map found (old instance) else if (map_num - 1 >= MAX_MAP_PER_SERVER) { // No more free maps ShowError("instance_add_map: no more free space to create maps on this server.\n"); return -5; } else im = map_num++; // Using next map index memcpy(&map[im], &map[m], sizeof(struct map_data)); // Copy source map snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map map[im].index = mapindex_addmap(-1, map[im].name); // Add map index if (!map[im].index) { map[im].name[0] = '\0'; ShowError("instance_add_map: no more free map indexes.\n"); return -3; // No free map index } // Reallocate cells num_cell = map[im].xs * map[im].ys; CREATE(map[im].cell, struct mapcell, num_cell); memcpy(map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell)); size = map[im].bxs * map[im].bys * sizeof(struct block_list *); map[im].block = (struct block_list **)aCalloc(size, 1); map[im].block_mob = (struct block_list **)aCalloc(size, 1); memset(map[im].npc, 0x00, sizeof(map[i].npc)); map[im].npc_num = 0; memset(map[im].moblist, 0x00, sizeof(map[im].moblist)); map[im].mob_delete_timer = INVALID_TIMER; map[im].m = im; map[im].instance_id = instance_id; map[im].instance_src_map = m; map[m].flag.src4instance = 1; // Flag this map as a src map for instances instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance map_addmap2db(&map[im]); return im; } /*-------------------------------------- * m : source map of this instance * party_id : source party of this instance * type : result (0 = map id | 1 = instance id) *--------------------------------------*/ int instance_map2imap(int m, int instance_id) { int i; if (!instance_is_valid(instance_id)) { return -1; } for (i = 0; i < instance[instance_id].num_map; i++) { if (instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m) return instance[instance_id].map[i]; } return -1; } /*-------------------------------------- * m : source map * instance_id : where to search * result : mapid of map "m" in this instance *--------------------------------------*/ int instance_mapid2imapid(int m, int instance_id) { if (map[m].flag.src4instance == 0) return m; // not instances found for this map else if (map[m].instance_id) { // This map is a instance, not a src map instance ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id); return -1; } if (!instance_is_valid(instance_id)) return -1; return instance_map2imap(m, instance_id); } /*-------------------------------------- * map_instance_map_npcsub * Used on Init instance. Duplicates each script on source map *--------------------------------------*/ int instance_map_npcsub(struct block_list *bl, va_list args) { struct npc_data *nd = (struct npc_data *)bl; int m = va_arg(args, int); // Destination Map npc_duplicate4instance(nd, m); return 1; } /*-------------------------------------- * Init all map on the instance. Npcs are created here *--------------------------------------*/ void instance_init(int instance_id) { int i; if (!instance_is_valid(instance_id)) return; // nothing to do for (i = 0; i < instance[instance_id].num_map; i++) map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]); instance[instance_id].state = INSTANCE_BUSY; ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name); } /*-------------------------------------- * Used on instance deleting process. * Warps all players on each instance map to its save points. *--------------------------------------*/ int instance_del_load(struct map_session_data *sd, va_list args) { int m = va_arg(args,int); if (!sd || sd->bl.m != m) return 0; pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); return 1; } /* for npcs behave differently when being unloaded within a instance */ int instance_cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch (bl->type) { case BL_PC: map_quit((struct map_session_data *) bl); break; case BL_NPC: npc_unload((struct npc_data *)bl,true); break; case BL_MOB: unit_free(bl,CLR_OUTSIGHT); break; case BL_PET: //There is no need for this, the pet is removed together with the player. [Skotlex] break; case BL_ITEM: map_clearflooritem(bl); break; case BL_SKILL: skill_delunit((struct skill_unit *) bl); break; } return 1; } /*-------------------------------------- * Removes a simple instance map *--------------------------------------*/ void instance_del_map(int m) { int i; if (m <= 0 || !map[m].instance_id) { ShowError("Tried to remove non-existing instance map (%d)\n", m); return; } map_foreachpc(instance_del_load, m); map_foreachinmap(instance_cleanup_sub, m, BL_ALL); if (map[m].mob_delete_timer != INVALID_TIMER) delete_timer(map[m].mob_delete_timer, map_removemobs_timer); mapindex_removemap(map[m].index); // Free memory aFree(map[m].cell); aFree(map[m].block); aFree(map[m].block_mob); // Remove from instance for (i = 0; i < instance[map[m].instance_id].num_map; i++) { if (instance[map[m].instance_id].map[i] == m) { instance[map[m].instance_id].num_map--; for (; i < instance[map[m].instance_id].num_map; i++) instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1]; i = -1; break; } } if (i == instance[map[m].instance_id].num_map) ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m); map_removemapdb(&map[m]); memset(&map[m], 0x00, sizeof(map[0])); /* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */ map[m].mob_delete_timer = INVALID_TIMER; } /*-------------------------------------- * Timer to destroy instance by process or idle *--------------------------------------*/ int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data) { instance_destroy(id); return 0; } /*-------------------------------------- * Removes a instance, all its maps and npcs. *--------------------------------------*/ void instance_destroy(int instance_id) { int last = 0, type; struct party_data *p; time_t now = time(NULL); if (!instance_is_valid(instance_id)) return; // nothing to do if (instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now) type = 1; else if (instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now) type = 2; else type = 3; clif_instance(instance_id, 5, type); // Report users this instance has been destroyed while (instance[instance_id].num_map && last != instance[instance_id].map[0]) { // Remove all maps from instance last = instance[instance_id].map[0]; instance_del_map(instance[instance_id].map[0]); } if (instance[instance_id].vars) db_destroy(instance[instance_id].vars); if (instance[instance_id].progress_timer != INVALID_TIMER) delete_timer(instance[instance_id].progress_timer, instance_destroy_timer); if (instance[instance_id].idle_timer != INVALID_TIMER) delete_timer(instance[instance_id].idle_timer, instance_destroy_timer); instance[instance_id].vars = NULL; if (instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL) p->instance_id = 0; // Update Party information ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name); memset(&instance[instance_id], 0x00, sizeof(instance[0])); instance[instance_id].state = INSTANCE_FREE; } /*-------------------------------------- * Checks if there are users in the instance or not to start idle timer *--------------------------------------*/ void instance_check_idle(int instance_id) { bool idle = true; time_t now = time(NULL); if (!instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0) return; if (instance[instance_id].users) idle = false; if (instance[instance_id].idle_timer != INVALID_TIMER && !idle) { delete_timer(instance[instance_id].idle_timer, instance_destroy_timer); instance[instance_id].idle_timer = INVALID_TIMER; instance[instance_id].idle_timeout = 0; clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration } else if (instance[instance_id].idle_timer == INVALID_TIMER && idle) { instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval; instance[instance_id].idle_timer = add_timer(gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time } } /*-------------------------------------- * Set instance Timers *--------------------------------------*/ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout) { time_t now = time(0); if (!instance_is_valid(instance_id)) return; if (instance[instance_id].progress_timer != INVALID_TIMER) delete_timer(instance[instance_id].progress_timer, instance_destroy_timer); if (instance[instance_id].idle_timer != INVALID_TIMER) delete_timer(instance[instance_id].idle_timer, instance_destroy_timer); if (progress_timeout) { instance[instance_id].progress_timeout = now + progress_timeout; instance[instance_id].progress_timer = add_timer(gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); } else { instance[instance_id].progress_timeout = 0; instance[instance_id].progress_timer = INVALID_TIMER; } if (idle_timeout) { instance[instance_id].idle_timeoutval = idle_timeout; instance[instance_id].idle_timer = INVALID_TIMER; instance_check_idle(instance_id); } else { instance[instance_id].idle_timeoutval = 0; instance[instance_id].idle_timeout = 0; instance[instance_id].idle_timer = INVALID_TIMER; } if (instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER) clif_instance(instance_id, 3, 0); } /*-------------------------------------- * Checks if sd in on a instance and should be kicked from it *--------------------------------------*/ void instance_check_kick(struct map_session_data *sd) { int m = sd->bl.m; clif_instance_leave(sd->fd); if (map[m].instance_id) { // User was on the instance map if (map[m].save.map) pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); else pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); } } void do_final_instance(void) { int i; for (i = 1; i < MAX_INSTANCE; i++) instance_destroy(i); } void do_init_instance(void) { memset(instance, 0x00, sizeof(instance)); add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); }