// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/malloc.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/mmo.h" #include "../common/showmsg.h" #include "../common/utils.h" #include "log.h" #include "clif.h" #include "chrif.h" #include "intif.h" #include "itemdb.h" #include "map.h" #include "pc.h" #include "status.h" #include "skill.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "party.h" #include "guild.h" #include "atcommand.h" #include "script.h" #include "npc.h" #include "trade.h" #include "unit.h" #include "homunculus.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> //Better equiprobability than rand()% [orn] #define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))) struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data); static unsigned int hexptbl[MAX_LEVEL]; //For holding the view data of npc classes. [Skotlex] static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; struct view_data* merc_get_hom_viewdata(int class_) { //Returns the viewdata for homunculus if (homdb_checkid(class_)) return &hom_viewdb[class_-HM_CLASS_BASE]; return NULL; } void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) { clif_hominfo(hd->master,hd,0); } int merc_hom_dead(struct homun_data *hd, struct block_list *src) { //There's no intimacy penalties on death (from Tharis) struct map_session_data *sd = hd->master; clif_emotion(&hd->bl, 16) ; //wah //Delete timers when dead. merc_hom_hungry_timer_delete(hd); hd->homunculus.hp = 0; if (!sd) //unit remove map will invoke unit free return 3; clif_emotion(&sd->bl, 28) ; //sob //Remove from map (if it has no intimacy, it is auto-removed from memory) return 3; } //Vaporize a character's homun. If flag, HP needs to be 80% or above. int merc_hom_vaporize(struct map_session_data *sd, int flag) { struct homun_data *hd; nullpo_ret(sd); hd = sd->hd; if (!hd || hd->homunculus.vaporize) return 0; if (status_isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) return 0; hd->regen.state.block = 3; //Block regen while vaporized. //Delete timers when vaporized. merc_hom_hungry_timer_delete(hd); hd->homunculus.vaporize = 1; if(battle_config.hom_setting&0x40) memset(hd->blockskill, 0, sizeof(hd->blockskill)); clif_hominfo(sd, sd->hd, 0); merc_save(hd); return unit_remove_map(&hd->bl, 0); } //delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. int merc_hom_delete(struct homun_data *hd, int emote) { struct map_session_data *sd; nullpo_ret(hd); sd = hd->master; if (!sd) return unit_free(&hd->bl,1); if (emote >= 0) clif_emotion(&sd->bl, emote); //This makes it be deleted right away. hd->homunculus.intimacy = 0; // Send homunculus_dead to client hd->homunculus.hp = 0; clif_hominfo(sd, hd, 0); return unit_remove_map(&hd->bl,0); } int merc_hom_calc_skilltree(struct homun_data *hd) { int i,id=0 ; int j,f=1; int c=0; nullpo_ret(hd); c = hd->homunculus.class_ - HM_CLASS_BASE; for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) { if(hd->homunculus.hskill[id-HM_SKILLBASE].id) continue; //Skill already known. if(!battle_config.skillfree) { for(j=0;j<5;j++) { if( hskill_tree[c][i].need[j].id && merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) { f=0; break; } } } if (f) hd->homunculus.hskill[id-HM_SKILLBASE].id = id ; } return 0; } int merc_hom_checkskill(struct homun_data *hd,int skill_id) { int i = skill_id - HM_SKILLBASE; if(!hd) return 0; if(hd->homunculus.hskill[i].id == skill_id) return (hd->homunculus.hskill[i].lv); return 0; } int merc_skill_tree_get_max(int id, int b_class){ int i, skillid; b_class -= HM_CLASS_BASE; for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) if (id == skillid) return hskill_tree[b_class][i].max; return skill_get_max(id); } void merc_hom_skillup(struct homun_data *hd,int skillnum) { int i = 0 ; nullpo_retv(hd); if(hd->homunculus.vaporize) return; i = skillnum - HM_SKILLBASE; if(hd->homunculus.skillpts > 0 && hd->homunculus.hskill[i].id && hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) ) { hd->homunculus.hskill[i].lv++; hd->homunculus.skillpts-- ; status_calc_homunculus(hd,0); if (hd->master) { clif_homskillup(hd->master, skillnum); clif_hominfo(hd->master,hd,0); clif_homskillinfoblock(hd->master); } } } int merc_hom_levelup(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *min, *max; int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; int growth_max_hp, growth_max_sp ; char output[256] ; if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) return 0 ; hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) hom->skillpts++ ; //1 skillpoint each 3 base level hom->exp -= hd->exp_next ; hd->exp_next = hexptbl[hom->level - 1] ; max = &hd->homunculusDB->gmax; min = &hd->homunculusDB->gmin; growth_max_hp = rand(min->HP, max->HP); growth_max_sp = rand(min->SP, max->SP); growth_str = rand(min->str, max->str); growth_agi = rand(min->agi, max->agi); growth_vit = rand(min->vit, max->vit); growth_dex = rand(min->dex, max->dex); growth_int = rand(min->int_,max->int_); growth_luk = rand(min->luk, max->luk); //Aegis discards the decimals in the stat growth values! growth_str-=growth_str%10; growth_agi-=growth_agi%10; growth_vit-=growth_vit%10; growth_dex-=growth_dex%10; growth_int-=growth_int%10; growth_luk-=growth_luk%10; hom->max_hp += growth_max_hp; hom->max_sp += growth_max_sp; hom->str += growth_str; hom->agi += growth_agi; hom->vit += growth_vit; hom->dex += growth_dex; hom->int_+= growth_int; hom->luk += growth_luk; if ( battle_config.homunculus_show_growth ) { sprintf(output, "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, growth_str/10.0, growth_agi/10.0, growth_vit/10.0, growth_int/10.0, growth_dex/10.0, growth_luk/10.0); clif_disp_onlyself(hd->master,output,strlen(output)); } return 1 ; } int merc_hom_change_class(struct homun_data *hd, short class_) { int i; i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); if(i < 0) return 0; hd->homunculusDB = &homunculus_db[i]; hd->homunculus.class_ = class_; status_set_viewdata(&hd->bl, class_); merc_hom_calc_skilltree(hd); return 1; } int merc_hom_evolution(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *max, *min; struct map_session_data *sd; nullpo_ret(hd); if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { clif_emotion(&hd->bl, 4) ; //swt return 0 ; } sd = hd->master; if (!sd) return 0; if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); return 0; } //Apply evolution bonuses hom = &hd->homunculus; max = &hd->homunculusDB->emax; min = &hd->homunculusDB->emin; hom->max_hp += rand(min->HP, max->HP); hom->max_sp += rand(min->SP, max->SP); hom->str += 10*rand(min->str, max->str); hom->agi += 10*rand(min->agi, max->agi); hom->vit += 10*rand(min->vit, max->vit); hom->int_+= 10*rand(min->int_,max->int_); hom->dex += 10*rand(min->dex, max->dex); hom->luk += 10*rand(min->luk, max->luk); hom->intimacy = 500; unit_remove_map(&hd->bl, 0); map_addblock(&hd->bl); clif_spawn(&hd->bl); clif_emotion(&sd->bl, 21); //no1 clif_misceffect2(&hd->bl,568); //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; status_calc_homunculus(hd,1); if (!(battle_config.hom_setting&0x2)) skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately return 1 ; } int merc_hom_gainexp(struct homun_data *hd,int exp) { if(hd->homunculus.vaporize) return 1; if( hd->exp_next == 0 ) { hd->homunculus.exp = 0 ; return 0; } hd->homunculus.exp += exp; if(hd->homunculus.exp < hd->exp_next) { clif_hominfo(hd->master,hd,0); return 0; } //levelup do { merc_hom_levelup(hd) ; } while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); if( hd->exp_next == 0 ) hd->homunculus.exp = 0 ; clif_misceffect2(&hd->bl,568); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); return 0; } // Return the new value int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) { if (battle_config.homunculus_friendly_rate != 100) value = (value * battle_config.homunculus_friendly_rate) / 100; if (hd->homunculus.intimacy + value <= 100000) hd->homunculus.intimacy += value; else hd->homunculus.intimacy = 100000; return hd->homunculus.intimacy; } // Return 0 if decrease fails or intimacy became 0 else the new value int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) { if (hd->homunculus.intimacy >= value) hd->homunculus.intimacy -= value; else hd->homunculus.intimacy = 0; return hd->homunculus.intimacy; } void merc_hom_heal(struct homun_data *hd,int hp,int sp) { clif_hominfo(hd->master,hd,0); } void merc_save(struct homun_data *hd) { // copy data that must be saved in homunculus struct ( hp / sp ) TBL_PC * sd = hd->master; //Do not check for max_hp/max_sp caps as current could be higher to max due //to status changes/skills (they will be capped as needed upon stat //calculation on login) hd->homunculus.hp = hd->battle_status.hp; hd->homunculus.sp = hd->battle_status.sp; intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); } int merc_menu(struct map_session_data *sd,int menunum) { nullpo_ret(sd); if (sd->hd == NULL) return 1; switch(menunum) { case 0: break; case 1: merc_hom_food(sd, sd->hd); break; case 2: merc_hom_delete(sd->hd, -1); break; default: ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; break; } return 0; } int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; if(hd->homunculus.vaporize) return 1 ; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { clif_hom_food(sd,foodID,0); return 1; } pc_delitem(sd,i,1,0,0); if ( hd->homunculus.hunger >= 91 ) { merc_hom_decrease_intimacy(hd, 50); emotion = 16; } else if ( hd->homunculus.hunger >= 76 ) { merc_hom_decrease_intimacy(hd, 5); emotion = 19; } else if ( hd->homunculus.hunger >= 26 ) { merc_hom_increase_intimacy(hd, 75); emotion = 2; } else if ( hd->homunculus.hunger >= 11 ) { merc_hom_increase_intimacy(hd, 100); emotion = 2; } else { merc_hom_increase_intimacy(hd, 50); emotion = 2; } hd->homunculus.hunger += 10; //dunno increase value for each food if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; clif_emotion(&hd->bl,emotion) ; clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); clif_hom_food(sd,foodID,1); // Too much food :/ if(hd->homunculus.intimacy == 0) return merc_hom_delete(sd->hd, 23); //omg return 0; } static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data) { struct map_session_data *sd; struct homun_data *hd; sd=map_id2sd(id); if(!sd) return 1; if(!sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); return 0; } hd->hungry_timer = INVALID_TIMER; hd->homunculus.hunger-- ; if(hd->homunculus.hunger <= 10) { clif_emotion(&hd->bl, 6) ; //an } else if(hd->homunculus.hunger == 25) { clif_emotion(&hd->bl, 20) ; //hmm } else if(hd->homunculus.hunger == 75) { clif_emotion(&hd->bl, 33) ; //ok } if(hd->homunculus.hunger < 0) { hd->homunculus.hunger = 0; // Delete the homunculus if intimacy <= 100 if ( !merc_hom_decrease_intimacy(hd, 100) ) return merc_hom_delete(hd, 23); //omg clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); } clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator return 0; } int merc_hom_hungry_timer_delete(struct homun_data *hd) { nullpo_ret(hd); if(hd->hungry_timer != -1) { delete_timer(hd->hungry_timer,merc_hom_hungry); hd->hungry_timer = INVALID_TIMER; } return 1; } int merc_hom_change_name(struct map_session_data *sd,char *name) { int i; struct homun_data *hd; nullpo_retr(1, sd); hd = sd->hd; if (!merc_is_hom_active(hd)) return 1; if(hd->homunculus.rename_flag && !battle_config.hom_rename) return 1; for(i=0;i<NAME_LENGTH && name[i];i++){ if( !(name[i]&0xe0) || name[i]==0x7f) return 1; } return intif_rename_hom(sd, name); } int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) { struct homun_data *hd = sd->hd; if (!merc_is_hom_active(hd)) return 0; if (!flag) { clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name return 0; } strncpy(hd->homunculus.name,name,NAME_LENGTH); clif_charnameack (0,&hd->bl); hd->homunculus.rename_flag = 1; clif_hominfo(sd,hd,0); return 1; } int search_homunculusDB_index(int key,int type) { int i; for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { if(homunculus_db[i].base_class <= 0) continue; switch(type) { case HOMUNCULUS_CLASS: if(homunculus_db[i].base_class == key || homunculus_db[i].evo_class == key) return i; break; case HOMUNCULUS_FOOD: if(homunculus_db[i].foodID == key) return i; break; default: return -1; } } return -1; } // Create homunc structure int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) { struct homun_data *hd; int i = 0; nullpo_retr(1, sd); Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); if(i < 0) { ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); sd->status.hom_id = 0; intif_homunculus_requestdelete(hom->hom_id); return 1; } sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); hd->bl.type = BL_HOM; hd->bl.id = npc_get_new_npc_id(); hd->master = sd; hd->homunculusDB = &homunculus_db[i]; memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); hd->exp_next = hexptbl[hd->homunculus.level - 1]; status_set_viewdata(&hd->bl, hd->homunculus.class_); status_change_init(&hd->bl); unit_dataset(&hd->bl); hd->ud.dir = sd->ud.dir; // Find a random valid pos around the player hd->bl.m = sd->bl.m; hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); hd->bl.x = hd->ud.to_x; hd->bl.y = hd->ud.to_y; map_addiddb(&hd->bl); status_calc_homunculus(hd,1); hd->hungry_timer = INVALID_TIMER; return 0; } void merc_hom_init_timers(struct homun_data * hd) { if (hd->hungry_timer == -1) hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } int merc_call_homunculus(struct map_session_data *sd) { struct homun_data *hd; if (!sd->status.hom_id) //Create a new homun. return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; // If homunc not yet loaded, load it if (!sd->hd) return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); hd = sd->hd; if (!hd->homunculus.vaporize) return 0; //Can't use this if homun wasn't vaporized. merc_hom_init_timers(hd); hd->homunculus.vaporize = 0; if (hd->bl.prev == NULL) { //Spawn him hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; map_addblock(&hd->bl); clif_spawn(&hd->bl); clif_send_homdata(sd,SP_ACK,0); clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif_homskillinfoblock(sd); if (battle_config.slaves_inherit_speed&1) status_calc_bl(&hd->bl, SCB_SPEED); merc_save(hd); } else //Warp him to master. unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0); return 1; } // Recv homunculus data from char server int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) { struct map_session_data *sd; struct homun_data *hd; sd = map_id2sd(account_id); if(!sd) return 0; if (sd->status.char_id != sh->char_id) { if (sd->status.hom_id == sh->hom_id) sh->char_id = sd->status.char_id; //Correct char id. else return 0; } if(!flag) { // Failed to load sd->status.hom_id = 0; return 0; } if (!sd->status.hom_id) //Hom just created. sd->status.hom_id = sh->hom_id; if (sd->hd) //uh? Overwrite the data. memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); else merc_hom_alloc(sd, sh); hd = sd->hd; if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { map_addblock(&hd->bl); clif_spawn(&hd->bl); clif_send_homdata(sd,SP_ACK,0); clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif_homskillinfoblock(sd); merc_hom_init_timers(hd); } return 1; } // Ask homunculus creation to char server int merc_create_homunculus_request(struct map_session_data *sd, int class_) { struct s_homunculus homun; struct h_stats *base; int i; nullpo_retr(1, sd); i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); if(i < 0) return 0; memset(&homun, 0, sizeof(struct s_homunculus)); //Initial data strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); homun.class_ = class_; homun.level = 1; homun.hunger = 32; //32% homun.intimacy = 2100; //21/1000 homun.char_id = sd->status.char_id; homun.hp = 10 ; base = &homunculus_db[i].base; homun.max_hp = base->HP; homun.max_sp = base->SP; homun.str = base->str *10; homun.agi = base->agi *10; homun.vit = base->vit *10; homun.int_= base->int_*10; homun.dex = base->dex *10; homun.luk = base->luk *10; // Request homunculus creation intif_homunculus_create(sd->status.account_id, &homun); return 1; } int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) { struct homun_data* hd; nullpo_ret(sd); if (!sd->status.hom_id) return 0; // no homunculus if (!sd->hd) //Load homun data; return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); hd = sd->hd; if (hd->homunculus.vaporize) return 0; // vaporized homunculi need to be 'called' if (!status_isdead(&hd->bl)) return 0; // already alive merc_hom_init_timers(hd); if (!hd->bl.prev) { //Add it back to the map. hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; map_addblock(&hd->bl); clif_spawn(&hd->bl); } status_revive(&hd->bl, per, 0); return 1; } void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) { struct map_session_data *sd = hd->master; hd->homunculus.hp = hd->battle_status.hp; if (!sd) return; clif_send_homdata(sd,SP_ACK,0); clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,0); clif_homskillinfoblock(sd); } void merc_reset_stats(struct homun_data *hd) { //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) struct s_homunculus_db *db; struct s_homunculus *hom; struct h_stats *base; hom = &hd->homunculus; db = hd->homunculusDB; base = &db->base; hom->level = 1; hom->hp = 10; hom->max_hp = base->HP; hom->max_sp = base->SP; hom->str = base->str *10; hom->agi = base->agi *10; hom->vit = base->vit *10; hom->int_= base->int_*10; hom->dex = base->dex *10; hom->luk = base->luk *10; hom->exp = 0; hd->exp_next = hexptbl[0]; memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); hd->homunculus.skillpts = 0; } int merc_hom_shuffle(struct homun_data *hd) { struct map_session_data *sd; int lv, i, skillpts; unsigned int exp; struct s_skill b_skill[MAX_HOMUNSKILL]; if (!merc_is_hom_active(hd)) return 0; sd = hd->master; lv = hd->homunculus.level; exp = hd->homunculus.exp; memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); skillpts = hd->homunculus.skillpts; //Reset values to level 1. merc_reset_stats(hd); //Level it back up for (i = 1; i < lv && hd->exp_next; i++){ hd->homunculus.exp += hd->exp_next; merc_hom_levelup(hd); } if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { //Evolved bonuses struct s_homunculus *hom = &hd->homunculus; struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; hom->max_hp += rand(min->HP, max->HP); hom->max_sp += rand(min->SP, max->SP); hom->str += 10*rand(min->str, max->str); hom->agi += 10*rand(min->agi, max->agi); hom->vit += 10*rand(min->vit, max->vit); hom->int_+= 10*rand(min->int_,max->int_); hom->dex += 10*rand(min->dex, max->dex); hom->luk += 10*rand(min->luk, max->luk); } hd->homunculus.exp = exp; memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); hd->homunculus.skillpts = skillpts; clif_homskillinfoblock(sd); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); clif_misceffect2(&hd->bl,568); return 1; } int read_homunculusdb(void) { FILE *fp; char line[1024], *p; int i, k, classid; int j = 0; const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; char *str[50]; struct s_homunculus_db *db; memset(homunculus_db,0,sizeof(homunculus_db)); for(i = 0; i<2; i++) { sprintf(line, "%s/%s", db_path, filename[i]); fp = fopen(line,"r"); if(!fp){ if(i != 0) continue; ShowError("read_homunculusdb : can't read %s\n", line); return -1; } while(fgets(line, sizeof(line), fp) && j < MAX_HOMUNCULUS_CLASS) { if(line[0] == '/' && line[1] == '/') continue; k = 0; p = strtok (line,","); while (p != NULL && k < 50) { str[k++] = p; p = strtok (NULL, ","); } if (k < 50 ) { ShowError("read_homunculusdb : Incorrect number of columns at %s, homunculus %d. Read %d columns, 50 are needed.\n", filename[i], j+1, k); continue; } //Base Class,Evo Class classid = atoi(str[0]); if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); continue; } db = &homunculus_db[j]; db->base_class = classid; classid = atoi(str[1]); if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { db->base_class = 0; ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); continue; } db->evo_class = classid; //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD strncpy(db->name,str[2],NAME_LENGTH-1); db->foodID = atoi(str[3]); db->hungryDelay = atoi(str[4]); db->base_size = atoi(str[5]); db->evo_size = atoi(str[6]); db->race = atoi(str[7]); db->element = atoi(str[8]); db->baseASPD = atoi(str[9]); //base HP, SP, str, agi, vit, int, dex, luk db->base.HP = atoi(str[10]); db->base.SP = atoi(str[11]); db->base.str = atoi(str[12]); db->base.agi = atoi(str[13]); db->base.vit = atoi(str[14]); db->base.int_= atoi(str[15]); db->base.dex = atoi(str[16]); db->base.luk = atoi(str[17]); //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk db->gmin.HP = atoi(str[18]); db->gmax.HP = atoi(str[19]); db->gmin.SP = atoi(str[20]); db->gmax.SP = atoi(str[21]); db->gmin.str = atoi(str[22]); db->gmax.str = atoi(str[23]); db->gmin.agi = atoi(str[24]); db->gmax.agi = atoi(str[25]); db->gmin.vit = atoi(str[26]); db->gmax.vit = atoi(str[27]); db->gmin.int_= atoi(str[28]); db->gmax.int_= atoi(str[29]); db->gmin.dex = atoi(str[30]); db->gmax.dex = atoi(str[31]); db->gmin.luk = atoi(str[32]); db->gmax.luk = atoi(str[33]); //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk db->emin.HP = atoi(str[34]); db->emax.HP = atoi(str[35]); db->emin.SP = atoi(str[36]); db->emax.SP = atoi(str[37]); db->emin.str = atoi(str[38]); db->emax.str = atoi(str[39]); db->emin.agi = atoi(str[40]); db->emax.agi = atoi(str[41]); db->emin.vit = atoi(str[42]); db->emax.vit = atoi(str[43]); db->emin.int_= atoi(str[44]); db->emax.int_= atoi(str[45]); db->emin.dex = atoi(str[46]); db->emax.dex = atoi(str[47]); db->emin.luk = atoi(str[48]); db->emax.luk = atoi(str[49]); //Check that the min/max values really are below the other one. if(db->gmin.HP > db->gmax.HP) db->gmin.HP = db->gmax.HP; if(db->gmin.SP > db->gmax.SP) db->gmin.SP = db->gmax.SP; if(db->gmin.str > db->gmax.str) db->gmin.str = db->gmax.str; if(db->gmin.agi > db->gmax.agi) db->gmin.agi = db->gmax.agi; if(db->gmin.vit > db->gmax.vit) db->gmin.vit = db->gmax.vit; if(db->gmin.int_> db->gmax.int_) db->gmin.int_= db->gmax.int_; if(db->gmin.dex > db->gmax.dex) db->gmin.dex = db->gmax.dex; if(db->gmin.luk > db->gmax.luk) db->gmin.luk = db->gmax.luk; if(db->emin.HP > db->emax.HP) db->emin.HP = db->emax.HP; if(db->emin.SP > db->emax.SP) db->emin.SP = db->emax.SP; if(db->emin.str > db->emax.str) db->emin.str = db->emax.str; if(db->emin.agi > db->emax.agi) db->emin.agi = db->emax.agi; if(db->emin.vit > db->emax.vit) db->emin.vit = db->emax.vit; if(db->emin.int_> db->emax.int_) db->emin.int_= db->emax.int_; if(db->emin.dex > db->emax.dex) db->emin.dex = db->emax.dex; if(db->emin.luk > db->emax.luk) db->emin.luk = db->emax.luk; j++; } if (j > MAX_HOMUNCULUS_CLASS) ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); } return 0; } int read_homunculus_skilldb(void) { FILE *fp; char line[1024], *p; int k, classid; int j = 0; char *split[15]; memset(hskill_tree,0,sizeof(hskill_tree)); sprintf(line, "%s/homun_skill_tree.txt", db_path); fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n", line); return 1; } while(fgets(line, sizeof(line), fp)) { int minJobLevelPresent = 0; if(line[0]=='/' && line[1]=='/') continue; k = 0; p = strtok(line,","); while (p != NULL && k < 15) { split[k++] = p; p = strtok(NULL, ","); } if(k < 13) continue; if (k == 14) minJobLevelPresent = 1; // MinJobLvl has been added // check for bounds [celest] classid = atoi(split[0]) - HM_CLASS_BASE; if ( classid >= MAX_HOMUNCULUS_CLASS ) continue; k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] // Search an empty line or a line with the same skill_id (stored in j) for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); if (j == MAX_SKILL_TREE) { ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); continue; } hskill_tree[classid][j].id=k; hskill_tree[classid][j].max=atoi(split[2]); if (minJobLevelPresent) hskill_tree[classid][j].joblv=atoi(split[3]); for(k=0;k<5;k++){ hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); } } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); return 0; } void read_homunculus_expdb(void) { FILE *fp; char line[1024]; int i, j=0; char *filename[]={"exp_homun.txt","exp_homun2.txt"}; memset(hexptbl,0,sizeof(hexptbl)); for(i=0; i<2; i++){ sprintf(line, "%s/%s", db_path, filename[i]); fp=fopen(line,"r"); if(fp == NULL){ if(i != 0) continue; ShowError("can't read %s\n",line); return; } while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) { if(line[0] == '/' && line[1] == '/') continue; hexptbl[j] = strtoul(line, NULL, 10); if (!hexptbl[j++]) break; } if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! { ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); hexptbl[MAX_LEVEL - 1] = 0; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); } } void merc_reload(void) { read_homunculusdb(); read_homunculus_expdb(); } void merc_skill_reload(void) { read_homunculus_skilldb(); } int do_init_merc(void) { int class_; read_homunculusdb(); read_homunculus_expdb(); read_homunculus_skilldb(); // Add homunc timer function to timer func list [Toms] add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); //Stock view data for homuncs memset(&hom_viewdb, 0, sizeof(hom_viewdb)); for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; return 0; } int do_final_merc(void);