// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include "map.h" #include "guild.h" #include "storage.h" #include "timer.h" #include "socket.h" #include "nullpo.h" #include "malloc.h" #include "battle.h" #include "npc.h" #include "pc.h" #include "status.h" #include "mob.h" #include "intif.h" #include "clif.h" #include "skill.h" #include "showmsg.h" #include "log.h" static struct guild* guild_cache; //For fast retrieval of the same guild over and over. [Skotlex] static struct dbt *guild_db; static struct dbt *castle_db; static struct dbt *guild_expcache_db; static struct dbt *guild_infoevent_db; static struct dbt *guild_castleinfoevent_db; struct eventlist { char name[50]; struct eventlist *next; }; // ギルドのEXPキャッシュのフラッシュに関連する定数 #define GUILD_SEND_XY_INVERVAL 5000 // 座標やHP送信の間隔 #define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒) #define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数 // ギルドのEXPキャッシュ struct guild_expcache { int guild_id, account_id, char_id, exp; }; struct{ int id; int max; struct{ short id; short lv; }need[6]; } guild_skill_tree[MAX_GUILDSKILL]; // timer for auto saving guild data during WoE #define GUILD_SAVE_INTERVAL 300000 int guild_save_timer = -1; int guild_payexp_timer(int tid,unsigned int tick,int id,int data); int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data); int guild_save_sub(int tid,unsigned int tick,int id,int data); static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data); // Modified [Komurka] int guild_skill_get_max (int id) { if (id < GD_SKILLBASE || id > GD_SKILLBASE+MAX_GUILDSKILL) return 0; return guild_skill_tree[id-GD_SKILLBASE].max; } // ギルドスキルがあるか確認 int guild_checkskill(struct guild *g,int id) { int idx = id-GD_SKILLBASE; if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } /*========================================== * guild_skill_tree.txt reading - from jA [Komurka] *------------------------------------------ */ int guild_read_guildskill_tree_db(void) { int i,k,id=0,ln=0; FILE *fp; char line[1024],*p; memset(guild_skill_tree,0,sizeof(guild_skill_tree)); sprintf(line, "%s/guild_skill_tree.txt", db_path); if( (fp=fopen(line,"r"))==NULL){ ShowError("can't read %s\n", line); return -1; } while(fgets(line,1020,fp)){ char *split[50]; if(line[0]=='/' && line[1]=='/') continue; for(i=0,p=line;i<12 && p;i++){ split[i]=p; p=strchr(p,','); if(p) *p++=0; } if(i<12) continue; id = atoi(split[0]) - GD_SKILLBASE; if(id<0 || id>=MAX_GUILDSKILL) continue; guild_skill_tree[id].id=atoi(split[0]); guild_skill_tree[id].max=atoi(split[1]); if (guild_skill_tree[id].id==GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max==0) guild_skill_tree[id].max=1; for(k=0;k<5;k++){ guild_skill_tree[id].need[k].id=atoi(split[k*2+2]); guild_skill_tree[id].need[k].lv=atoi(split[k*2+3]); } ln++; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"guild_skill_tree.txt"); return 0; } /*========================================== * Guild skill check - from jA [Komurka] *------------------------------------------ */ int guild_check_skill_require(struct guild *g,int id) { int i; int idx = id-GD_SKILLBASE; if(g == NULL) return 0; if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; for(i=0;i<5;i++) { if(guild_skill_tree[idx].need[i].id == 0) break; if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id)) return 0; } return 1; } static int guild_read_castledb(void) { FILE *fp; char line[1024]; int j,ln=0; char *str[32],*p; struct guild_castle *gc; sprintf(line, "%s/castle_db.txt", db_path); if( (fp=fopen(line,"r"))==NULL){ ShowError("can't read %s\n", line); return -1; } while(fgets(line,1020,fp)){ if(line[0]=='/' && line[1]=='/') continue; memset(str,0,sizeof(str)); for(j=0,p=line;j<6 && p;j++){ str[j]=p; p=strchr(p,','); if(p) *p++=0; } if (j < 4) //Insufficient data for castle. [Skotlex] { ShowError("castle_db.txt: invalid line '%s'\n", line); continue; } gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle)); gc->castle_id=atoi(str[0]); memcpy(gc->map_name,str[1],MAP_NAME_LENGTH-1); memcpy(gc->castle_name,str[2],NAME_LENGTH-1); memcpy(gc->castle_event,str[3],NAME_LENGTH-1); idb_put(castle_db,gc->castle_id,gc); //intif_guild_castle_info(gc->castle_id); ln++; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"castle_db.txt"); return 0; } // 初期化 void do_init_guild(void) { guild_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); castle_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); guild_expcache_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); guild_infoevent_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int)); guild_castleinfoevent_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int)); guild_read_castledb(); guild_read_guildskill_tree_db(); //guild skill tree [Komurka] add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer"); add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); add_timer_func_list(guild_save_sub, "guild_save_sub"); add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } // 検索 struct guild *guild_search(int guild_id) { if(guild_cache && guild_cache->guild_id == guild_id) return guild_cache; guild_cache = idb_get(guild_db,guild_id); return guild_cache; } int guild_searchname_sub(DBKey key,void *data,va_list ap) { struct guild *g=(struct guild *)data,**dst; char *str; str=va_arg(ap,char *); dst=va_arg(ap,struct guild **); if(strcmpi(g->name,str)==0) *dst=g; return 0; } // ギルド名検索 struct guild* guild_searchname(char *str) { struct guild *g=NULL; guild_db->foreach(guild_db,guild_searchname_sub,str,&g); return g; } struct guild_castle *guild_castle_search(int gcid) { return idb_get(castle_db,gcid); } // mapnameに対応したアジトのgcを返す struct guild_castle *guild_mapname2gc(char *mapname) { int i; struct guild_castle *gc=NULL; for(i=0;imap_name,mapname)==0) return gc; } return NULL; } struct guild_castle *guild_mapindex2gc(short mapname) { int i; struct guild_castle *gc=NULL; for(i=0;imap_name,mapindex_id2name(mapname))==0) return gc; } return NULL; } // ログイン中のギルドメンバーの1人のsdを返す struct map_session_data *guild_getavailablesd(struct guild *g) { int i; nullpo_retr(NULL, g); for(i=0;imax_member;i++) if(g->member[i].sd!=NULL) return g->member[i].sd; return NULL; } // ギルドメンバーのインデックスを返す int guild_getindex(struct guild *g,int account_id,int char_id) { int i; if(g==NULL) return -1; for(i=0;imax_member;i++) if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ) return i; return -1; } // ギルドメンバーの役職を返す int guild_getposition(struct map_session_data *sd,struct guild *g) { int i; nullpo_retr(-1, sd); if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL) return -1; for(i=0;imax_member;i++) if( g->member[i].account_id==sd->status.account_id && g->member[i].char_id==sd->status.char_id ) return g->member[i].position; return -1; } // メンバー情報の作成 void guild_makemember(struct guild_member *m,struct map_session_data *sd) { nullpo_retv(sd); memset(m,0,sizeof(struct guild_member)); m->account_id =sd->status.account_id; m->char_id =sd->status.char_id; m->hair =sd->status.hair; m->hair_color =sd->status.hair_color; m->gender =sd->sex; m->class_ =sd->status.class_; m->lv =sd->status.base_level; // m->exp =0; // m->exp_payper =0; m->online =1; m->position =MAX_GUILDPOSITION-1; memcpy(m->name,sd->status.name,NAME_LENGTH-1); return; } // ギルド競合確認 int guild_check_conflict(struct map_session_data *sd) { nullpo_retr(0, sd); intif_guild_checkconflict(sd->status.guild_id, sd->status.account_id,sd->status.char_id); return 0; } // ギルドのEXPキャッシュをinter鯖にフラッシュする int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap) { int i, *dellist, *delp; struct guild_expcache *c; struct guild *g; double exp2; c = (struct guild_expcache *)data; dellist = va_arg(ap,int *); delp = va_arg(ap,int *); if (*delp >= GUILD_PAYEXP_LIST || (g = guild_search(c->guild_id)) == NULL || (i = guild_getindex(g, c->account_id, c->char_id)) < 0) return 0; // It is *already* fixed... this would be more appropriate ^^; [celest] exp2 = g->member[i].exp + c->exp; g->member[i].exp = (exp2 > 0x7FFFFFFF) ? 0x7FFFFFFF : (int)exp2; //fixed a bug in exp overflow [Kevin] //g->member[i].exp += c->exp; //if(g->member[i].exp < 0) //g->member[i].exp = 0x7FFFFFFF; intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); c->exp=0; dellist[(*delp)++]=dataid.i; return 0; } int guild_payexp_timer(int tid, unsigned int tick, int id, int data) { int dellist[GUILD_PAYEXP_LIST], delp = 0, i; guild_expcache_db->foreach(guild_expcache_db, guild_payexp_timer_sub, dellist, &delp); for (i = 0; i < delp; i++) idb_remove(guild_expcache_db, dellist[i]); return 0; } //Taken from party_send_xy_timer_sub. [Skotlex] int guild_send_xy_timer_sub(DBKey key,void *data,va_list ap) { struct guild *g=(struct guild *)data; int i; nullpo_retr(0, g); for(i=0;imax_member;i++){ struct map_session_data *sd; if((sd=g->member[i].sd)!=NULL){ if(sd->guild_x!=sd->bl.x || sd->guild_y!=sd->bl.y){ clif_guild_xy(sd); sd->guild_x=sd->bl.x; sd->guild_y=sd->bl.y; } } } return 0; } //Code from party_send_xy_timer [Skotlex] static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data) { guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick); return 0; } int guild_send_dot_remove(struct map_session_data *sd) { if (sd->status.guild_id) clif_guild_xy_remove(sd); return 0; } //------------------------------------------------------------------------ // 作成要求 int guild_create(struct map_session_data *sd,char *name) { nullpo_retr(0, sd); if(sd->status.guild_id==0){ if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) { struct guild_member m; guild_makemember(&m,sd); m.position=0; intif_guild_create(name,&m); } else clif_guild_created(sd,3); // エンペリウムがいない }else clif_guild_created(sd,1); // すでに所属している return 0; } // 作成可否 int guild_created(int account_id,int guild_id) { struct map_session_data *sd=map_id2sd(account_id); if(sd==NULL) return 0; if(guild_id>0) { //struct guild *g; sd->status.guild_id=guild_id; sd->state.guild_sent=0; clif_guild_created(sd,0); if(battle_config.guild_emperium_check) pc_delitem(sd,pc_search_inventory(sd,714),1,0); // エンペリウム消耗 } else { clif_guild_created(sd,2); // 作成失敗(同名ギルド存在) } return 0; } // 情報要求 int guild_request_info(int guild_id) { // if(battle_config.etc_log) // printf("guild_request_info\n"); return intif_guild_request_info(guild_id); } // イベント付き情報要求 int guild_npc_request_info(int guild_id,const char *event) { struct eventlist *ev; if( guild_search(guild_id) ){ if(event && *event) npc_event_do(event); return 0; } if(event==NULL || *event==0) return guild_request_info(guild_id); ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist)); memcpy(ev->name,event,strlen(event)); //The one in the db becomes the next event from this. ev->next=idb_put(guild_infoevent_db,guild_id,ev); return guild_request_info(guild_id); } // 所属キャラの確認 int guild_check_member(const struct guild *g) { int i, users; struct map_session_data *sd, **all_sd; nullpo_retr(0, g); all_sd = map_getallusers(&users); for(i=0;istatus.guild_id==g->guild_id){ int j,f=1; for(j=0;jmember[j].account_id==sd->status.account_id && g->member[j].char_id==sd->status.char_id) f=0; } if(f){ sd->status.guild_id=0; sd->state.guild_sent=0; sd->guild_emblem_id=0; if(battle_config.error_log) ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); } } } } return 0; } // 情報所得失敗(そのIDのキャラを全部未所属にする) int guild_recv_noinfo(int guild_id) { int i, users; struct map_session_data *sd, **all_sd; all_sd = map_getallusers(&users); for(i=0;istatus.guild_id==guild_id) sd->status.guild_id=0; } } return 0; } // 情報所得 int guild_recv_info(struct guild *sg) { struct guild *g,before; int i,bm,m; struct eventlist *ev,*ev2; nullpo_retr(0, sg); if((g=idb_get(guild_db,sg->guild_id))==NULL){ struct map_session_data *sd; g=(struct guild *)aCalloc(1,sizeof(struct guild)); idb_put(guild_db,sg->guild_id,g); before=*sg; // 最初のロードなのでユーザーのチェックを行う guild_check_member(sg); //If the guild master is online the first time the guild_info is received, that means he was the first to join, //and as such, his guild skills should be blocked to avoid login/logout abuse [Skotlex] if ((sd = map_nick2sd(sg->master)) != NULL) { guild_block_skill(sd, 300000); //Also set the guild master flag. sd->state.gmaster_flag = g; clif_charnameupdate(sd); // [LuzZza] } }else before=*g; memcpy(g,sg,sizeof(struct guild)); for(i=bm=m=0;imax_member;i++){ // sdの設定と人数の確認 if(g->member[i].account_id>0){ struct map_session_data *sd = map_id2sd(g->member[i].account_id); if (sd && sd->status.char_id == g->member[i].char_id && sd->status.guild_id == g->guild_id && !sd->state.waitingdisconnect) { g->member[i].sd = sd; clif_charnameupdate(sd); // [LuzZza] } else g->member[i].sd = NULL; m++; }else g->member[i].sd=NULL; if(before.member[i].account_id>0) bm++; } for(i=0;imax_member;i++){ // 情報の送信 struct map_session_data *sd = g->member[i].sd; if( sd==NULL ) continue; if( before.guild_lv!=g->guild_lv || bm!=m || before.max_member!=g->max_member ){ clif_guild_basicinfo(sd); // 基本情報送信 clif_guild_emblem(sd,g); // エンブレム送信 } if(bm!=m){ // メンバー情報送信 clif_guild_memberlist(g->member[i].sd); } if( before.skill_point!=g->skill_point) clif_guild_skillinfo(sd); // スキル情報送信 if( sd->state.guild_sent==0){ // 未送信なら所属情報も送る clif_guild_belonginfo(sd,g); clif_guild_notice(sd,g); sd->guild_emblem_id=g->emblem_id; sd->state.guild_sent=1; } } // イベントの発生 if( (ev=idb_remove(guild_infoevent_db,sg->guild_id))!=NULL ){ while(ev){ npc_event_do(ev->name); ev2=ev->next; aFree(ev); ev=ev2; } } return 0; } // ギルドへの勧誘 int guild_invite(struct map_session_data *sd,int account_id) { struct map_session_data *tsd; struct guild *g; int i; nullpo_retr(0, sd); tsd= map_id2sd(account_id); g=guild_search(sd->status.guild_id); if(tsd==NULL || g==NULL) return 0; if(!battle_config.invite_request_check) { if (tsd->party_invite>0 || tsd->trade_partner) { // 相手が取引中かどうか clif_guild_inviteack(sd,0); return 0; } } if( tsd->status.guild_id>0 || tsd->guild_invite>0 ){ // 相手の所属確認 clif_guild_inviteack(sd,0); return 0; } // 定員確認 for(i=0;imax_member;i++) if(g->member[i].account_id==0) break; if(i==g->max_member){ clif_guild_inviteack(sd,3); return 0; } tsd->guild_invite=sd->status.guild_id; tsd->guild_invite_account=sd->status.account_id; clif_guild_invite(tsd,g); return 0; } // ギルド勧誘への返答 int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag) { struct map_session_data *tsd; nullpo_retr(0, sd); //nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account )); //I checked the code, and there's no "check" for the case where the guy //that invites another to a guild quits the map-server before being replied. //Hence that's a valid null pointer scenario. :) [Skotlex] if ((tsd= map_id2sd( sd->guild_invite_account )) == NULL) { //Do we send a "invitation failed" msg or something to the player? //Or should we accept the invitation and add it to the guild anyway? //afterall, guild_invite holds the guild id that the player was invited to. sd->guild_invite=0; sd->guild_invite_account=0; return 0; } if(sd->guild_invite!=guild_id) // 勧誘とギルドIDが違う return 0; if(flag==1){ // 承諾 struct guild_member m; struct guild *g; int i; // 定員確認 if( (g=guild_search(tsd->status.guild_id))==NULL ){ sd->guild_invite=0; sd->guild_invite_account=0; return 0; } for(i=0;imax_member;i++) if(g->member[i].account_id==0) break; if(i==g->max_member){ sd->guild_invite=0; sd->guild_invite_account=0; clif_guild_inviteack(tsd,3); return 0; } //inter鯖へ追加要求 guild_makemember(&m,sd); intif_guild_addmember( sd->guild_invite, &m ); return 0; }else{ // 拒否 sd->guild_invite=0; sd->guild_invite_account=0; clif_guild_inviteack(tsd,1); } return 0; } // ギルドメンバが追加された int guild_member_added(int guild_id,int account_id,int char_id,int flag) { struct map_session_data *sd= map_id2sd(account_id),*sd2; struct guild *g; if( (g=guild_search(guild_id))==NULL ) return 0; if(sd==NULL || sd->guild_invite==0){ // キャラ側に登録できなかったため脱退要求を出す if (flag == 0) { if(battle_config.error_log) ShowError("guild: member added error %d is not online\n",account_id); intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**"); } return 0; } sd2 = map_id2sd(sd->guild_invite_account); sd->guild_invite = 0; sd->guild_invite_account = 0; if(flag==1){ // 失敗 if( sd2!=NULL ) clif_guild_inviteack(sd2,3); return 0; } // 成功 sd->state.guild_sent=0; sd->status.guild_id=guild_id; if( sd2!=NULL ) clif_guild_inviteack(sd2,2); // いちおう競合確認 guild_check_conflict(sd); //Next line commented because it do nothing, look at guild_recv_info [LuzZza] //clif_charnameupdate(sd); //Update display name [Skotlex] return 0; } // ギルド脱退要求 int guild_leave(struct map_session_data *sd,int guild_id, int account_id,int char_id,const char *mes) { struct guild *g; int i; nullpo_retr(0, sd); g = guild_search(sd->status.guild_id); if(g==NULL) return 0; if( sd->status.account_id!=account_id || sd->status.char_id!=char_id || sd->status.guild_id!=guild_id) return 0; for(i=0;imax_member;i++){ // 所属しているか if( g->member[i].account_id==sd->status.account_id && g->member[i].char_id==sd->status.char_id ){ intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes); return 0; } } return 0; } // ギルド追放要求 int guild_explusion(struct map_session_data *sd,int guild_id, int account_id,int char_id,const char *mes) { struct guild *g; int i,ps; nullpo_retr(0, sd); g = guild_search(sd->status.guild_id); if(g==NULL) return 0; if( sd->status.guild_id!=guild_id) return 0; if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) ) return 0; // 処罰権限無し for(i=0;imax_member;i++){ // 所属しているか if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ){ intif_guild_leave(g->guild_id,account_id,char_id,1,mes); memset(&g->member[i],0,sizeof(struct guild_member)); return 0; } } return 0; } // ギルドメンバが脱退した int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, const char *name,const char *mes) { struct map_session_data *sd=map_charid2sd(char_id); struct guild *g=guild_search(guild_id); if(g!=NULL){ int i; for(i=0;imax_member;i++) { if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ){ struct map_session_data *sd2=sd; if(sd2==NULL) sd2=guild_getavailablesd(g); else { if(flag==0) clif_guild_leave(sd2,name,mes); else clif_guild_explusion(sd2,name,mes,account_id); } memset(&g->member[i],0,sizeof(struct guild_member)); } // メンバーリストを全員に再通知 for(i=0;imax_member;i++){ if( g->member[i].sd!=NULL ) clif_guild_memberlist(g->member[i].sd); } } } if(sd!=NULL) { if (sd->status.guild_id==guild_id){ guild_send_dot_remove(sd); sd->status.guild_id=0; sd->guild_emblem_id=0; sd->state.guild_sent=0; clif_charnameupdate(sd); //Update display name [Skotlex] } } return 0; } // ギルドメンバのオンライン状態/Lv更新送信 int guild_send_memberinfoshort(struct map_session_data *sd,int online) { struct guild *g; int i; nullpo_retr(0, sd); if(sd->status.guild_id<=0) return 0; g=guild_search(sd->status.guild_id); if(g==NULL) return 0; intif_guild_memberinfoshort(g->guild_id, sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if( !online ){ // ログアウトするならsdをクリアして終了 i=guild_getindex(g,sd->status.account_id,sd->status.char_id); if(i>=0) g->member[i].sd=NULL; return 0; } else if (sd->fd) { //Send XY dot updates. [Skotlex] for(i=0; i < MAX_GUILD; i++) { if (!g->member[i].sd || g->member[i].sd == sd || g->member[i].sd->bl.m != sd->bl.m) continue; clif_guild_xy_single(sd->fd, g->member[i].sd); } } if( sd->state.guild_sent!=0 ) // ギルド初期送信データは送信済み return 0; // 競合確認 guild_check_conflict(sd); // あるならギルド初期送信データ送信 guild_check_member(g); // 所属を確認する if(sd->status.guild_id==g->guild_id){ clif_guild_belonginfo(sd,g); clif_guild_notice(sd,g); sd->state.guild_sent=1; sd->guild_emblem_id=g->emblem_id; } return 0; } // ギルドメンバのオンライン状態/Lv更新通知 int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) { int i,alv,c,idx=-1,om=0,oldonline=-1; struct guild *g=guild_search(guild_id); if(g==NULL) return 0; for(i=0,alv=0,c=0,om=0;imax_member;i++){ struct guild_member *m=&g->member[i]; if(m->account_id==account_id && m->char_id==char_id ){ oldonline=m->online; m->online=online; m->lv=lv; m->class_=class_; idx=i; } if(m->account_id>0){ alv+=m->lv; c++; } if(m->online) om++; } if(idx == -1 || c == 0) { // ギルドのメンバー外なので追放扱いする struct map_session_data *sd = map_id2sd(account_id); if(sd && sd->char_id == char_id) { sd->status.guild_id=0; sd->guild_emblem_id=0; sd->state.guild_sent=0; } if(battle_config.error_log) ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); return 0; } g->average_lv=alv/c; g->connect_member=om; if(oldonline!=online) // オンライン状態が変わったので通知 clif_guild_memberlogin_notice(g,idx,online); for(i=0;imax_member;i++){ // sd再設定 struct map_session_data *sd= map_id2sd(g->member[i].account_id); if (sd && sd->status.char_id == g->member[i].char_id && sd->status.guild_id == g->guild_id && !sd->state.waitingdisconnect) g->member[i].sd = sd; else sd = NULL; } // ここにクライアントに送信処理が必要 return 0; } // ギルド会話送信 int guild_send_message(struct map_session_data *sd,char *mes,int len) { nullpo_retr(0, sd); if(sd->status.guild_id==0) return 0; intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len); //Chatlogging type 'G' if(log_config.chat&1 //we log everything then || ( log_config.chat&8 //if Guild bit is on && ( !agit_flag || !(log_config.chat&16) ))) //if WOE ONLY flag is off or AGIT is OFF log_chat("G", sd->status.guild_id, sd->status.char_id, sd->status.account_id, (char*)mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); return 0; } // ギルド会話受信 int guild_recv_message(int guild_id,int account_id,char *mes,int len) { struct guild *g; if( (g=guild_search(guild_id))==NULL) return 0; clif_guild_message(g,account_id,mes,len); return 0; } // ギルドメンバの役職変更 int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx) { return intif_guild_change_memberinfo( guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } // ギルドメンバの役職変更通知 int guild_memberposition_changed(struct guild *g,int idx,int pos) { nullpo_retr(0, g); g->member[idx].position=pos; clif_guild_memberpositionchanged(g,idx); // Update char position in client [LuzZza] if(g->member[idx].sd != NULL) clif_charnameupdate(g->member[idx].sd); return 0; } // ギルド役職変更 int guild_change_position(struct map_session_data *sd,int idx, int mode,int exp_mode,const char *name) { struct guild_position p; nullpo_retr(0, sd); if(exp_mode>battle_config.guild_exp_limit) exp_mode=battle_config.guild_exp_limit; if(exp_mode<0)exp_mode=0; p.mode=mode; p.exp_mode=exp_mode; memcpy(p.name,name,NAME_LENGTH-1); p.name[NAME_LENGTH-1] = '\0'; //Security check... [Skotlex] return intif_guild_position(sd->status.guild_id,idx,&p); } // ギルド役職変更通知 int guild_position_changed(int guild_id,int idx,struct guild_position *p) { struct guild *g=guild_search(guild_id); int i; if(g==NULL) return 0; memcpy(&g->position[idx],p,sizeof(struct guild_position)); clif_guild_positionchanged(g,idx); // Update char name in client [LuzZza] for(i=0;imax_member;i++) if(g->member[i].position == idx && g->member[i].sd != NULL) clif_charnameupdate(g->member[i].sd); return 0; } // ギルド告知変更 int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) { nullpo_retr(0, sd); if(guild_id!=sd->status.guild_id) return 0; return intif_guild_notice(guild_id,mes1,mes2); } // ギルド告知変更通知 int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { int i; struct map_session_data *sd; struct guild *g=guild_search(guild_id); if(g==NULL) return 0; memcpy(g->mes1,mes1,60); memcpy(g->mes2,mes2,120); for(i=0;imax_member;i++){ if((sd=g->member[i].sd)!=NULL) clif_guild_notice(sd,g); } return 0; } // ギルドエンブレム変更 int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { struct guild *g; nullpo_retr(0, sd); if (battle_config.require_glory_guild && !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) { clif_skill_fail(sd,GD_GLORYGUILD,0,0); return 0; } return intif_guild_emblem(sd->status.guild_id,len,data); } // ギルドエンブレム変更通知 int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) { int i; struct map_session_data *sd; struct guild *g=guild_search(guild_id); if(g==NULL) return 0; memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id=emblem_id; for(i=0;imax_member;i++){ if((sd=g->member[i].sd)!=NULL){ sd->guild_emblem_id=emblem_id; clif_guild_belonginfo(sd,g); clif_guild_emblem(sd,g); } } return 0; } static void* create_expcache(DBKey key, va_list args) { struct guild_expcache *c; struct map_session_data *sd = va_arg(args, struct map_session_data*); c = (struct guild_expcache *)aCallocA(1, sizeof(struct guild_expcache)); c->guild_id = sd->status.guild_id; c->account_id = sd->status.account_id; c->char_id = sd->status.char_id; return c; } // ギルドのEXP上納 int guild_payexp(struct map_session_data *sd,int exp) { struct guild *g; struct guild_expcache *c; int per, exp2; double tmp; nullpo_retr(0, sd); if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL || (per = g->position[guild_getposition(sd,g)].exp_mode) <= 0) return 0; if (per > 100) per = 100; if ((exp2 = exp * per / 100) <= 0) return 0; c = guild_expcache_db->ensure(guild_expcache_db, i2key(sd->status.char_id), create_expcache, sd); tmp = c->exp; if (battle_config.guild_exp_rate != 100) tmp += battle_config.guild_exp_rate*exp2/100; else tmp += exp2; c->exp = (tmp > 0x7fffffff) ? 0x7fffffff : (int)tmp; return exp2; } // Celest int guild_getexp(struct map_session_data *sd,int exp) { struct guild *g; struct guild_expcache *c; double tmp; nullpo_retr(0, sd); if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL) return 0; c = guild_expcache_db->ensure(guild_expcache_db, i2key(sd->status.char_id), create_expcache, sd); tmp = c->exp + exp; c->exp = (tmp > 0x7fffffff) ? 0x7fffffff : (int)tmp; return exp; } // スキルポイント割り振り int guild_skillup(struct map_session_data *sd,int skill_num,int flag) { struct guild *g; int idx = skill_num - GD_SKILLBASE; nullpo_retr(0, sd); if(idx < 0 || idx >= MAX_GUILDSKILL) return 0; if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL) return 0; if(strcmp(sd->status.name,g->master)) return 0; if( (g->skill_point>0 || flag&1) && g->skill[idx].id!=0 && g->skill[idx].lv < guild_skill_get_max(skill_num) ){ intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag); } status_calc_pc (sd, 0); // Celest return 0; } // スキルポイント割り振り通知 int guild_skillupack(int guild_id,int skill_num,int account_id) { struct map_session_data *sd=map_id2sd(account_id); struct guild *g=guild_search(guild_id); int i; if(g==NULL) return 0; if(sd!=NULL) clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv); // 全員に通知 for(i=0;imax_member;i++) if((sd=g->member[i].sd)!=NULL) clif_guild_skillinfo(sd); return 0; } // ギルド同盟数所得 int guild_get_alliance_count(struct guild *g,int flag) { int i,c; nullpo_retr(0, g); for(i=c=0;ialliance[i].guild_id>0 && g->alliance[i].opposition==flag ) c++; } return c; } // Blocks all guild skills which have a common delay time. void guild_block_skill(struct map_session_data *sd, int time) { int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; for (i = 0; i < 4; i++) skill_blockpc_start(sd, skill_num[i], time); } // 同盟関係かどうかチェック // 同盟なら1、それ以外は0 int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; int i; g = guild_search(guild_id1); if (g == NULL) return 0; for (i=0; ialliance[i].guild_id == guild_id2) && (g->alliance[i].opposition == flag)) return 1; return 0; } // ギルド同盟要求 int guild_reqalliance(struct map_session_data *sd,int account_id) { struct map_session_data *tsd= map_id2sd(account_id); struct guild *g[2]; int i; if(agit_flag) { // Disable alliance creation during woe [Valaris] clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!"); return 0; } // end addition [Valaris] nullpo_retr(0, sd); if(tsd==NULL || tsd->status.guild_id<=0) return 0; g[0]=guild_search(sd->status.guild_id); g[1]=guild_search(tsd->status.guild_id); if(g[0]==NULL || g[1]==NULL) return 0; if( guild_get_alliance_count(g[0],0)>=3 ) // 同盟数確認 clif_guild_allianceack(sd,4); if( guild_get_alliance_count(g[1],0)>=3 ) clif_guild_allianceack(sd,3); if( tsd->guild_alliance>0 ){ // 相手が同盟要請状態かどうか確認 clif_guild_allianceack(sd,1); return 0; } for(i=0;ialliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0){ clif_guild_allianceack(sd,0); return 0; } } tsd->guild_alliance=sd->status.guild_id; tsd->guild_alliance_account=sd->status.account_id; clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); return 0; } // ギルド勧誘への返答 int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { struct map_session_data *tsd; nullpo_retr(0, sd); nullpo_retr(0, tsd= map_id2sd( account_id )); if(sd->guild_alliance!=tsd->status.guild_id) // 勧誘とギルドIDが違う return 0; if(flag==1){ // 承諾 int i; struct guild *g,*tg; // 同盟数再確認 g=guild_search(sd->status.guild_id); tg=guild_search(tsd->status.guild_id); if(g==NULL || guild_get_alliance_count(g,0)>=3){ clif_guild_allianceack(sd,4); clif_guild_allianceack(tsd,3); return 0; } if(tg==NULL || guild_get_alliance_count(tg,0)>=3){ clif_guild_allianceack(sd,3); clif_guild_allianceack(tsd,4); return 0; } for(i=0;ialliance[i].guild_id==tsd->status.guild_id && g->alliance[i].opposition==1) intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,9 ); } for(i=0;ialliance[i].guild_id==sd->status.guild_id && tg->alliance[i].opposition==1) intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id, tsd->status.account_id,sd->status.account_id,9 ); } // inter鯖へ同盟要請 intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; }else{ // 拒否 sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) clif_guild_allianceack(tsd,3); } return 0; } // ギルド関係解消 int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { if(agit_flag) { // Disable alliance breaking during woe [Valaris] clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!"); return 0; } // end addition [Valaris] nullpo_retr(0, sd); intif_guild_alliance( sd->status.guild_id,guild_id, sd->status.account_id,0,flag|8 ); return 0; } // ギルド敵対 int guild_opposition(struct map_session_data *sd,int char_id) { struct map_session_data *tsd=map_id2sd(char_id); struct guild *g; int i; nullpo_retr(0, sd); g=guild_search(sd->status.guild_id); if(g==NULL || tsd==NULL) return 0; if( guild_get_alliance_count(g,1)>=3 ) // 敵対数確認 clif_guild_oppositionack(sd,1); for(i=0;ialliance[i].guild_id==tsd->status.guild_id){ if(g->alliance[i].opposition==1){ // すでに敵対 clif_guild_oppositionack(sd,2); return 0; }else // 同盟破棄 intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,8 ); } } // inter鯖に敵対要請 intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,1 ); return 0; } // ギルド同盟/敵対通知 int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, int flag,const char *name1,const char *name2) { struct guild *g[2]; int guild_id[2]; const char *guild_name[2]; struct map_session_data *sd[2]; int j,i; guild_id[0] = guild_id1; guild_id[1] = guild_id2; guild_name[0] = name1; guild_name[1] = name2; sd[0] = map_id2sd(account_id1); sd[1] = map_id2sd(account_id2); g[0]=guild_search(guild_id1); g[1]=guild_search(guild_id2); if(sd[0]!=NULL && (flag&0x0f)==0){ sd[0]->guild_alliance=0; sd[0]->guild_alliance_account=0; } if(flag&0x70){ // 失敗 for(i=0;i<2-(flag&1);i++) if( sd[i]!=NULL ) clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); return 0; } // if(battle_config.etc_log) // printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2); if(!(flag&0x08)){ // 関係追加 for(i=0;i<2-(flag&1);i++) if(g[i]!=NULL) for(j=0;jalliance[j].guild_id==0){ g[i]->alliance[j].guild_id=guild_id[1-i]; memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH-1); g[i]->alliance[j].opposition=flag&1; break; } }else{ // 関係解消 for(i=0;i<2-(flag&1);i++){ if(g[i]!=NULL) for(j=0;jalliance[j].guild_id==guild_id[1-i] && g[i]->alliance[j].opposition==(flag&1)){ g[i]->alliance[j].guild_id=0; break; } if( sd[i]!=NULL ) // 解消通知 clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); } } if((flag&0x0f)==0){ // 同盟通知 if( sd[1]!=NULL ) clif_guild_allianceack(sd[1],2); }else if((flag&0x0f)==1){ // 敵対通知 if( sd[0]!=NULL ) clif_guild_oppositionack(sd[0],0); } for(i=0;i<2-(flag&1);i++){ // 同盟/敵対リストの再送信 struct map_session_data *sd; if(g[i]!=NULL) for(j=0;jmax_member;j++) if((sd=g[i]->member[j].sd)!=NULL) clif_guild_allianceinfo(sd); } return 0; } // ギルド解散通知用 int guild_broken_sub(DBKey key,void *data,va_list ap) { struct guild *g=(struct guild *)data; int guild_id=va_arg(ap,int); int i,j; struct map_session_data *sd=NULL; nullpo_retr(0, g); for(i=0;ialliance[i].guild_id==guild_id){ for(j=0;jmax_member;j++) if( (sd=g->member[j].sd)!=NULL ) clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition); intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); g->alliance[i].guild_id=0; } } return 0; } //Invoked on Castles when a guild is broken. [Skotlex] int castle_guild_broken_sub(DBKey key,void *data,va_list ap) { struct guild_castle *gc=(struct guild_castle *)data; int guild_id=va_arg(ap,int); nullpo_retr(0, gc); if (gc->guild_id == guild_id) { //Save the new 'owner', this should invoke guardian clean up and other such things. gc->guild_id = 0; guild_castledatasave(gc->castle_id, 1, 0); } return 0; } //Innvoked on /breakguild "Guild name" int guild_broken(int guild_id,int flag) { struct guild *g=guild_search(guild_id); // struct guild_castle *gc=NULL; struct map_session_data *sd; int i; // char *name;; if(flag!=0 || g==NULL) return 0; //we call castle_event::OnGuildBreak of all castlesof the guild //you can set all castle_events in the castle_db.txt /* name=(char *)aCalloc(50,sizeof(char)); //24 char = event name, + space for "::OnGuildBreak" for(i=0;iguild_id == guild_id){ memcpy(name,gc->castle_event,50); npc_event_do(strcat(name,"::OnGuildBreak")); } } } free(name); */ for(i=0;imax_member;i++){ // ギルド解散を通知 if((sd=g->member[i].sd)!=NULL){ if(sd->state.storage_flag == 2) storage_guild_storage_quit(sd,1); sd->status.guild_id=0; sd->state.guild_sent=0; clif_guild_broken(g->member[i].sd,0); clif_charnameupdate(sd); // [LuzZza] } } guild_db->foreach(guild_db,guild_broken_sub,guild_id); castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id); if (guild_cache && guild_cache->guild_id == guild_id) guild_cache = NULL; guild_storage_delete(guild_id); idb_remove(guild_db,guild_id); return 0; } //Changes the Guild Master to the specified player. [Skotlex] int guild_gm_change(int guild_id, struct map_session_data *sd) { struct guild *g; nullpo_retr(0, sd); if (sd->status.guild_id != guild_id) return 0; g=guild_search(guild_id); nullpo_retr(0, g); if (strcmp(g->master, sd->status.name) == 0) //Nothing to change. return 0; //Notify servers that master has changed. intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)); return 1; } //Notification from Char server that a guild's master has changed. [Skotlex] int guild_gm_changed(int guild_id, int pos) { struct guild *g; struct guild_member gm; g=guild_search(guild_id); if (!g || pos < 0 || pos > g->max_member) return 0; memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); memcpy(&g->member[0], &gm, sizeof(struct guild_member)); g->member[pos].position = g->member[0].position; g->member[0].position = 0; //Position 0: guild Master. strcpy(g->master, g->member[0].name); if (g->member[pos].sd && g->member[pos].sd->fd) { clif_displaymessage(g->member[pos].sd->fd, "You no longer are the Guild Master."); g->member[pos].sd->state.gmaster_flag = 0; } if (g->member[0].sd && g->member[0].sd->fd) { clif_displaymessage(g->member[0].sd->fd, "You have become the Guild Master!"); g->member[0].sd->state.gmaster_flag = g; //Block his skills for 5 minutes to prevent abuse. guild_block_skill(g->member[0].sd, 300000); } return 1; } // ギルド解散 int guild_break(struct map_session_data *sd,char *name) { struct guild *g; int i; nullpo_retr(0, sd); if( (g=guild_search(sd->status.guild_id))==NULL ) return 0; if(strcmp(g->name,name)!=0) return 0; if(strcmp(sd->status.name,g->master)!=0) return 0; for(i=0;imax_member;i++){ if( g->member[i].account_id>0 && ( g->member[i].account_id!=sd->status.account_id || g->member[i].char_id!=sd->status.char_id )) break; } if(imax_member){ clif_guild_broken(sd,2); return 0; } intif_guild_break(g->guild_id); return 0; } // ギルド城データ要求 int guild_castledataload(int castle_id,int index) { return intif_guild_castle_dataload(castle_id,index); } // ギルド城情報所得時イベント追加 int guild_addcastleinfoevent(int castle_id,int index,const char *name) { struct eventlist *ev; int code=castle_id|(index<<16); if( name==NULL || *name==0 ) return 0; ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist)); memcpy(ev->name,name,sizeof(ev->name)); //The next event becomes whatever was currently stored. ev->next= idb_put(guild_castleinfoevent_db,code,ev); return 0; } // ギルド城データ要求返信 int guild_castledataloadack(int castle_id,int index,int value) { struct guild_castle *gc=guild_castle_search(castle_id); int code=castle_id|(index<<16); struct eventlist *ev,*ev2; if(gc==NULL){ return 0; } switch(index){ case 1: gc->guild_id = value; if (value && guild_search(value)==NULL) //Request guild data which will be required for spawned guardians. [Skotlex] guild_request_info(value); break; case 2: gc->economy = value; break; case 3: gc->defense = value; break; case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: gc->guardian[index-10].visible = value; break; case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: gc->guardian[index-18].hp = value; break; default: ShowError("guild_castledataloadack ERROR!! (Not found index=%d)\n", index); return 0; } if( (ev=idb_remove(guild_castleinfoevent_db,code))!=NULL ){ while(ev){ npc_event_do(ev->name); ev2=ev->next; aFree(ev); ev=ev2; } } return 1; } // ギルド城データ変更要求 int guild_castledatasave(int castle_id,int index,int value) { if (index == 1) { //The castle's owner has changed? Update Guardian ownership, too. [Skotlex] struct guild_castle *gc = guild_castle_search(castle_id); int m = -1; if (gc) m = map_mapname2mapid(gc->map_name); if (m != -1) map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); } return intif_guild_castle_datasave(castle_id,index,value); } // ギルド城データ変更通知 int guild_castledatasaveack(int castle_id,int index,int value) { struct guild_castle *gc=guild_castle_search(castle_id); if(gc==NULL){ return 0; } switch(index){ case 1: gc->guild_id = value; break; case 2: gc->economy = value; break; case 3: gc->defense = value; break; case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: gc->guardian[index-10].visible = value; break; case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: gc->guardian[index-18].hp = value; break; default: ShowError("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index); return 0; } return 1; } // ギルドデータ一括受信(初期化時) int guild_castlealldataload(int len,struct guild_castle *gc) { int i; int n = (len-4) / sizeof(struct guild_castle), ev = -1; nullpo_retr(0, gc); //Last owned castle in the list invokes ::OnAgitinit for(i = 0; i < n; i++) { if ((gc + i)->guild_id) ev = i; } // 城データ格納とギルド情報要求 for(i = 0; i < n; i++, gc++) { struct guild_castle *c = guild_castle_search(gc->castle_id); if (!c) { ShowError("guild_castlealldataload Castle id=%d not found.\n", gc->castle_id); continue; } memcpy(&c->guild_id,&gc->guild_id, sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) ); if( c->guild_id ){ if(i!=ev) guild_request_info(c->guild_id); else guild_npc_request_info(c->guild_id, "::OnAgitInit"); } } if (ev == -1) //No castles owned, invoke OnAgitInit as it is. npc_event_doall("OnAgitInit"); return 0; } int guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc_event_doall("OnAgitStart"); ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); // Start auto saving guild_save_timer = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL); return 0; } int guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc_event_doall("OnAgitEnd"); ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); // Stop auto saving delete_timer (guild_save_timer, guild_save_sub); return 0; } int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data) { // Run One NPC_Event[OnAgitEliminate] char *name = (char*)data; size_t len = (name) ? strlen(name) : 0; // the rest is dangerous, but let it crash, // if this happens, it's ruined anyway int c=0; if(agit_flag) // Agit not already End { char *evname=(char*)aMalloc( (len + 10) * sizeof(char)); memcpy(evname,name,len - 5); strcpy(evname + len - 5,"Eliminate"); c = npc_event_do(evname); ShowStatus("NPC_Event:[%s] Run (%d) Events.\n",evname,c); aFree(evname); // [Lance] Should fix this } if(name) aFree(name); return 0; } static int Ghp[MAX_GUILDCASTLE][MAX_GUARDIANS]; // so save only if HP are changed // experimental code [Yor] static int Gid[MAX_GUILDCASTLE]; int guild_save_sub(int tid,unsigned int tick,int id,int data) { struct guild_castle *gc; int i,j; for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor] gc = guild_castle_search(i); if (!gc) continue; if (gc->guild_id != Gid[i]) { // Re-save guild id if its owner guild has changed guild_castledatasave(gc->castle_id, 1, gc->guild_id); Gid[i] = gc->guild_id; } for (j = 0; j < MAX_GUARDIANS; j++) { if (gc->guardian[j].visible && Ghp[i][j] != gc->guardian[j].hp) guild_castledatasave(gc->castle_id, 18+j, gc->guardian[j].hp); } } return 0; } int guild_agit_break(struct mob_data *md) { // Run One NPC_Event[OnAgitBreak] char *evname; nullpo_retr(0, md); evname=(char *)aCallocA(strlen(md->npc_event) + 1, sizeof(char)); strcpy(evname,md->npc_event); // Now By User to Run [OnAgitBreak] NPC Event... // It's a little impossible to null point with player disconnect in this! // But Script will be stop, so nothing... // Maybe will be changed in the futher.. // int c = npc_event_do(evname); if(!agit_flag) return 0; // Agit already End add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname); return 0; } // [MouseJstr] // How many castles does this guild have? int guild_checkcastles(struct guild *g) { int i,nb_cas=0, id,cas_id=0; struct guild_castle *gc; id=g->guild_id; for(i=0;iguild_id; if(g->guild_id==cas_id) nb_cas=nb_cas+1; } //end for return nb_cas; } // [MouseJstr] // is this guild allied with this castle? int guild_isallied(struct guild *g, struct guild_castle *gc) { int i; nullpo_retr(0, g); if(g->guild_id == gc->guild_id) return 1; if (gc->guild_id == 0) return 0; for(i=0;ialliance[i].guild_id == gc->guild_id) { if(g->alliance[i].opposition == 0) return 1; else return 0; } return 0; } int guild_idisallied(int guild_id, int guild_id2) { int i; struct guild *g; if (guild_id <= 0 || guild_id2 <= 0) return 0; if(guild_id == guild_id2) return 1; g = guild_search(guild_id); nullpo_retr(0, g); for(i=0;ialliance[i].guild_id == guild_id2) { if(g->alliance[i].opposition == 0) return 1; else return 0; } return 0; } static int guild_infoevent_db_final(DBKey key,void *data,va_list ap) { aFree(data); return 0; } void do_final_guild(void) { guild_db->destroy(guild_db,NULL); castle_db->destroy(castle_db,NULL); guild_expcache_db->destroy(guild_expcache_db,NULL); guild_infoevent_db->destroy(guild_infoevent_db,guild_infoevent_db_final); guild_castleinfoevent_db->destroy(guild_castleinfoevent_db,guild_infoevent_db_final); }