// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef MAP_ELEMENTAL_H #define MAP_ELEMENTAL_H #include "map/status.h" // struct status_data, struct status_change #include "map/unit.h" // struct unit_data #include "common/cbasetypes.h" #include "common/mmo.h" // NAME_LENGTH #include /** * Defines **/ #define MIN_ELETHINKTIME 100 #define MIN_ELEDISTANCE 2 #define MAX_ELEDISTANCE 5 #define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) #define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) #define EL_MODE_PASSIVE MD_CANMOVE #define EL_SKILLMODE_PASIVE 0x1 #define EL_SKILLMODE_ASSIST 0x2 #define EL_SKILLMODE_AGGRESSIVE 0x4 #define elemental_stop_walking(ed, type) (unit->stop_walking(&(ed)->bl, (type))) #define elemental_stop_attack(ed) (unit->stop_attack(&(ed)->bl)) /** * Structures **/ struct elemental_skill { unsigned short id, lv; short mode; }; struct s_elemental_db { int class_; char sprite[NAME_LENGTH], name[NAME_LENGTH]; unsigned short lv; short range2, range3; struct status_data status; struct view_data vd; struct elemental_skill skill[MAX_ELESKILLTREE]; }; struct elemental_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct s_elemental_db *db; struct s_elemental elemental; struct map_session_data *master; int summon_timer; int skill_timer; int64 last_thinktime, last_linktime, last_spdrain_time; short min_chase; int target_id, attacked_id; }; /*===================================== * Interface : elemental.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct elemental_interface { /* vars */ struct s_elemental_db db[MAX_ELEMENTAL_CLASS]; // Elemental Database /* */ int (*init) (bool minimal); void (*final) (void); /* funcs */ bool (*class) (int class_); struct view_data * (*get_viewdata) (int class_); int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime); int (*data_received) (struct s_elemental *ele, bool flag); int (*save) (struct elemental_data *ed); int (*change_mode_ack) (struct elemental_data *ed, int mode); int (*change_mode) (struct elemental_data *ed, int mode); void (*heal) (struct elemental_data *ed, int hp, int sp); int (*dead) (struct elemental_data *ed); int (*delete) (struct elemental_data *ed, int reply); void (*summon_stop) (struct elemental_data *ed); int (*get_lifetime) (struct elemental_data *ed); int (*unlocktarget) (struct elemental_data *ed); int (*skillnotok) (uint16 skill_id, struct elemental_data *ed); int (*set_target) (struct map_session_data *sd, struct block_list *bl); int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id); int (*clean_effect) (struct elemental_data *ed); int (*action) (struct elemental_data *ed, struct block_list *bl, int64 tick); struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv); int (*read_skilldb) (void); void (*reload_db) (void); void (*reload_skilldb) (void); int (*search_index) (int class_); void (*summon_init) (struct elemental_data *ed); int (*summon_end_timer) (int tid, int64 tick, int id, intptr_t data); int (*ai_sub_timer_activesearch) (struct block_list *bl, va_list ap); int (*ai_sub_timer) (struct elemental_data *ed, struct map_session_data *sd, int64 tick); int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap); int (*ai_timer) (int tid, int64 tick, int id, intptr_t data); int (*read_db) (void); }; struct elemental_interface *elemental; #ifdef HERCULES_CORE void elemental_defaults(void); #endif // HERCULES_CORE #endif /* MAP_ELEMENTAL_H */