// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _CLIF_H_
#define _CLIF_H_

#include "../common/cbasetypes.h"
//#include "../common/mmo.h"
struct storage;
struct guild_storage;
//#include "map.h"
struct block_list;
struct unit_data;
struct map_session_data;
struct homun_data;
struct pet_data;
struct mob_data;
struct npc_data;
struct chat_data;
struct flooritem_data;
struct skill_unit;
struct s_vending;
struct party;
struct party_data;
struct guild;
struct quest;
#include <stdarg.h>

// server->client protocol version
//        0 - pre-?
//        1 - ?                  - 0x196
//        2 - ?                  - 0x78, 0x79
//        3 - ?                  - 0x1c8, 0x1c9, 0x1de
//        4 - ?                  - 0x1d7, 0x1d8, 0x1d9, 0x1da
//        5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0
//        6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
//        7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// 20070521 - 2007-05-21aSakexe+ - 0x283
// 20070821 - 2007-08-21aSakexe+ - 0x2c5
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
#ifndef PACKETVER
	#define PACKETVER	20071106
#endif

// packet DB
#define MAX_PACKET_DB		0x300
#define MAX_PACKET_VER		22

struct s_packet_db {
	short len;
	void (*func)(int, struct map_session_data *);
	short pos[20];
};

// packet_db[SERVER] is reserved for server use
#define SERVER 0
#define packet_len(cmd) packet_db[SERVER][cmd].len
extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1];

// local define
typedef enum send_target {
	ALL_CLIENT,
	ALL_SAMEMAP,
	AREA,				// area
	AREA_WOS,			// area, without self
	AREA_WOC,			// area, without chatrooms
	AREA_WOSC,			// area, without own chatroom
	AREA_CHAT_WOC,		// hearable area, without chatrooms
	CHAT,				// current chatroom
	CHAT_WOS,			// current chatroom, without self
	PARTY,
	PARTY_WOS,
	PARTY_SAMEMAP,
	PARTY_SAMEMAP_WOS,
	PARTY_AREA,
	PARTY_AREA_WOS,
	GUILD,
	GUILD_WOS,
	GUILD_SAMEMAP,
	GUILD_SAMEMAP_WOS,
	GUILD_AREA,
	GUILD_AREA_WOS,
	DUEL,
	DUEL_WOS,
	CHAT_MAINCHAT,		// everyone on main chat
	SELF,
} send_target;

int clif_setip(const char* ip);
void clif_setbindip(const char* ip);
void clif_setport(uint16 port);

uint32 clif_getip(void);
uint32 clif_refresh_ip(void);
uint16 clif_getport(void);

int clif_authok(struct map_session_data *);
int clif_authfail_fd(int fd,int type);
int clif_charselectok(int);
int clif_dropflooritem(struct flooritem_data *);
int clif_clearflooritem(struct flooritem_data *,int);

int clif_clearunit_single(int id, uint8 type, int fd);
int clif_clearunit_area(struct block_list* bl, uint8 type);
int clif_clearunit_delayed(struct block_list* bl, unsigned int tick);
int clif_spawn(struct block_list*);	//area
int clif_walkok(struct map_session_data*);	// self
void clif_move(struct unit_data *ud); //area
void clif_changemap(struct map_session_data*,short,int,int);	//self
void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port);	//self
int clif_blown(struct block_list *); // area
int clif_slide(struct block_list *,int,int); // area
int clif_fixpos(struct block_list *);	// area
int clif_npcbuysell(struct map_session_data*,int);	//self
int clif_buylist(struct map_session_data*,struct npc_data*);	//self
int clif_selllist(struct map_session_data*);	//self
int clif_scriptmes(struct map_session_data*,int,const char*);	//self
int clif_scriptnext(struct map_session_data*,int);	//self
int clif_scriptclose(struct map_session_data*,int);	//self
int clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes);	//self
int clif_scriptinput(struct map_session_data*,int);	//self
int clif_scriptinputstr(struct map_session_data *sd,int npcid);	// self
int clif_cutin(struct map_session_data* sd, const char* image, int type);	//self
int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int);	//self
int clif_additem(struct map_session_data *sd, int n, int amount, int fail); // self
int clif_delitem(struct map_session_data*,int,int);	//self
int clif_updatestatus(struct map_session_data*,int);	//self
int clif_changestatus(struct block_list*,int,int);	//area
int clif_damage(struct block_list* src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);	// area
void clif_takeitem(struct block_list* src,struct block_list* dst);
void clif_sitting(struct block_list* bl);
void clif_standing(struct block_list* bl);
void clif_changelook(struct block_list *bl,int type,int val);	// area
void clif_changetraplook(struct block_list *bl,int val); // area
void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target'
int clif_arrowequip(struct map_session_data *sd,int val); //self
int clif_arrow_fail(struct map_session_data *sd,int type); //self
int clif_arrow_create_list(struct map_session_data *sd);	//self
int clif_statusupack(struct map_session_data *,int,int,int);	// self
int clif_equipitemack(struct map_session_data *,int,int,int);	// self
int clif_unequipitemack(struct map_session_data *,int,int,int);	// self
int clif_misceffect(struct block_list*,int);	// area
int clif_misceffect2(struct block_list *bl,int type);
int clif_changeoption(struct block_list*);	// area
int clif_changeoption2(struct block_list*);	// area
int clif_useitemack(struct map_session_data*,int,int,int);	// self
void clif_GlobalMessage(struct block_list* bl, const char* message);
void clif_createchat(struct map_session_data* sd, int fail);	// self
int clif_dispchat(struct chat_data*,int);	// area or fd
int clif_joinchatfail(struct map_session_data*,int);	// self
int clif_joinchatok(struct map_session_data*,struct chat_data*);	// self
int clif_addchat(struct chat_data*,struct map_session_data*);	// chat
void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd);	// chat
int clif_clearchat(struct chat_data*,int);	// area or fd
void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag);	// chat
int clif_changechatstatus(struct chat_data*);	// chat
int clif_refresh(struct map_session_data*);	// self

int clif_fame_blacksmith(struct map_session_data *, int);
int clif_fame_alchemist(struct map_session_data *, int);
int clif_fame_taekwon(struct map_session_data *, int);

void clif_emotion(struct block_list *bl,int type);
void clif_talkiebox(struct block_list* bl, const char* talkie);
void clif_wedding_effect(struct block_list *bl);
void clif_divorced(struct map_session_data* sd, const char* name);
//void clif_callpartner(struct map_session_data *sd);
void clif_adopt_process(struct map_session_data *sd);
void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type);
int clif_soundeffectall(struct block_list* bl, const char *name, int type, enum send_target coverage);
void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick);
void clif_parse_LoadEndAck(int fd,struct map_session_data *sd);
void clif_hotkeys_send(struct map_session_data *sd);

// trade
void clif_traderequest(struct map_session_data* sd, const char* name);
void clif_tradestart(struct map_session_data* sd, uint8 type);
void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount);
void clif_tradeitemok(struct map_session_data* sd, int index, int fail);
void clif_tradedeal_lock(struct map_session_data* sd, int fail);
void clif_tradecancelled(struct map_session_data* sd);
void clif_tradecompleted(struct map_session_data* sd, int fail);

// storage
#include "storage.h"
void clif_storagelist(struct map_session_data *sd,struct storage *stor);
int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor);
int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount);
int clif_storageitemremoved(struct map_session_data *sd,int index,int amount);
int clif_storageclose(struct map_session_data *sd);
void clif_guildstoragelist(struct map_session_data *sd,struct guild_storage *stor);
int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor);
int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount);

int clif_insight(struct block_list *,va_list);	// map_forallinmovearea callback
int clif_outsight(struct block_list *,va_list);	// map_forallinmovearea callback

int clif_class_change(struct block_list *bl,int class_,int type);
#define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1)
int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris]

int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range);
int clif_skillinfoblock(struct map_session_data *sd);
int clif_skillup(struct map_session_data *sd,int skill_num);

int clif_skillcasting(struct block_list* bl,int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl,int casttime);
int clif_skillcastcancel(struct block_list* bl);
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_id,int heal,int fail);
int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick);
int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
void clif_skill_warppoint(struct map_session_data* sd, short skill_num, short skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4);
void clif_skill_memomessage(struct map_session_data* sd, int type);
void clif_skill_teleportmessage(struct map_session_data* sd, int type);
int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);

int clif_produceeffect(struct map_session_data* sd,int flag,int nameid);

void clif_skill_setunit(struct skill_unit *unit);
void clif_skill_delunit(struct skill_unit *unit);

void clif_01ac(struct block_list* bl);

int clif_autospell(struct map_session_data *sd,int skilllv);
void clif_devotion(struct map_session_data *sd, struct map_session_data *tsd);
int clif_spiritball(struct map_session_data *sd);
int clif_combo_delay(struct block_list *src,int wait);
int clif_bladestop(struct block_list *src,struct block_list *dst,int bool_);
void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target);

int clif_status_load(struct block_list *bl,int type, int flag);
int clif_status_change(struct block_list *bl,int type,int flag);

int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
int clif_wis_end(int fd,int flag);

int clif_solved_charname(int fd, int charid, const char* name);
int clif_charnameack(int fd, struct block_list *bl);
int clif_charnameupdate(struct map_session_data *ssd);

int clif_use_card(struct map_session_data *sd,int idx);
int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);

void clif_inventorylist(struct map_session_data *sd);
void clif_equiplist(struct map_session_data *sd);

int clif_cart_additem(struct map_session_data*,int,int,int);
int clif_cart_delitem(struct map_session_data*,int,int);
void clif_cartlist(struct map_session_data *sd);
void clif_clearcart(int fd);

int clif_item_identify_list(struct map_session_data *sd);
int clif_item_identified(struct map_session_data *sd,int idx,int flag);
int clif_item_repair_list (struct map_session_data *sd, struct map_session_data *dstsd);
int clif_item_repaireffect(struct map_session_data *sd, int nameid, int flag);
int clif_item_refine_list(struct map_session_data *sd);

int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv);

int clif_mvp_effect(struct map_session_data *sd);
int clif_mvp_item(struct map_session_data *sd,int nameid);
int clif_mvp_exp(struct map_session_data *sd, unsigned int exp);
void clif_changed_dir(struct block_list *bl, enum send_target target);

// vending
void clif_openvendingreq(struct map_session_data* sd, int num);
void clif_showvendingboard(struct block_list* bl, const char* message, int fd);
void clif_closevendingboard(struct block_list* bl,int fd);
void clif_vendinglist(struct map_session_data* sd,int id, struct s_vending* vending);
void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail);
void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending);
void clif_vendingreport(struct map_session_data* sd, int index, int amount);

int clif_movetoattack(struct map_session_data *sd,struct block_list *bl);

// party
int clif_party_created(struct map_session_data *sd,int result);
int clif_party_member_info(struct party_data *p, struct map_session_data *sd);
int clif_party_info(struct party_data *p, struct map_session_data *sd);
int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd);
void clif_party_inviteack(struct map_session_data* sd, const char* nick, int flag);
int clif_party_option(struct party_data *p,struct map_session_data *sd,int flag);
int clif_party_leaved(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag);
int clif_party_message(struct party_data* p, int account_id, const char* mes, int len);
void clif_party_move(struct party* p, struct map_session_data* sd, int online);
int clif_party_xy(struct map_session_data *sd);
int clif_party_xy_single(int fd, struct map_session_data *sd);
int clif_party_hp(struct map_session_data *sd);
void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp);
int clif_hpmeter(struct map_session_data *sd);

// guild
int clif_guild_created(struct map_session_data *sd,int flag);
int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g);
int clif_guild_masterormember(struct map_session_data *sd);
int clif_guild_basicinfo(struct map_session_data *sd);
int clif_guild_allianceinfo(struct map_session_data *sd);
int clif_guild_memberlist(struct map_session_data *sd);
int clif_guild_skillinfo(struct map_session_data *sd);
int clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza]
int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
int clif_guild_invite(struct map_session_data *sd,struct guild *g);
int clif_guild_inviteack(struct map_session_data *sd,int flag);
int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes);
int clif_guild_expulsion(struct map_session_data *sd,const char *name,const char *mes,int account_id);
int clif_guild_positionchanged(struct guild *g,int idx);
int clif_guild_memberpositionchanged(struct guild *g,int idx);
int clif_guild_emblem(struct map_session_data *sd,struct guild *g);
void clif_guild_emblem_area(struct block_list* bl);
int clif_guild_notice(struct map_session_data *sd,struct guild *g);
int clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv);
int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
int clif_guild_allianceack(struct map_session_data *sd,int flag);
int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
int clif_guild_oppositionack(struct map_session_data *sd,int flag);
int clif_guild_broken(struct map_session_data *sd,int flag);
int clif_guild_xy(struct map_session_data *sd);
int clif_guild_xy_single(int fd, struct map_session_data *sd);
int clif_guild_xy_remove(struct map_session_data *sd);


// atcommand
int clif_displaymessage(const int fd,const char* mes);
int clif_disp_onlyself(struct map_session_data *sd,const char *mes,int len);
void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target);
int clif_GMmessage(struct block_list* bl, const char* mes, int len, int flag);
void clif_MainChatMessage(const char* message); //luzza
int clif_announce(struct block_list *bl, const char* mes, int len, unsigned long color, int flag);
int clif_heal(int fd,int type,int val);
int clif_resurrection(struct block_list *bl,int type);
void clif_set0199(struct map_session_data* sd, int mode);
int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type);
int clif_send0199(int map,int type);
void clif_refine(int fd, int fail, int index, int val);
void clif_upgrademessage(int fd, int result, int item_id);

//petsystem
int clif_catch_process(struct map_session_data *sd);
int clif_pet_roulette(struct map_session_data *sd,int data);
int clif_sendegg(struct map_session_data *sd);
int clif_send_petstatus(struct map_session_data *sd);
int clif_send_petdata(struct map_session_data *sd, struct pet_data* pd, int type, int param);
#define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom)
#define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom)
#define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param)
int clif_pet_emotion(struct pet_data *pd,int param);
int clif_pet_food(struct map_session_data *sd,int foodid,int fail);

//friends list
int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap);
void clif_friendslist_send(struct map_session_data *sd);
void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type);

// [Valaris]
int clif_mob_hp(struct mob_data *md);
void clif_weather(int m); // [Valaris]
int clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris]
void clif_specialeffect_single(struct block_list* bl, int type, int fd);
int clif_message(struct block_list *bl, const char* msg); // messages (from mobs/npcs) [Valaris]

int clif_GM_kickack(struct map_session_data *sd,int id);
void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd);
void clif_manner_message(struct map_session_data* sd, uint32 type);
void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type);
int clif_timedout(struct map_session_data *sd);

int clif_disp_overhead(struct map_session_data *sd, const char* mes);

void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand);

int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
void clif_gospel_info(struct map_session_data *sd, int type);
void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv); 
void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type);
void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type);
void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress);
void clif_feel_hate_reset(struct map_session_data *sd);

// [blackhole89]
int clif_spawnhomun(struct homun_data *hd);
int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag);
int clif_homskillinfoblock(struct map_session_data *sd);
void clif_homskillup(struct map_session_data *sd, int skill_num) ;	//[orn]
int clif_hom_food(struct map_session_data *sd,int foodid,int fail);	//[orn]
void clif_send_homdata(struct map_session_data *sd, int type, int param);	//[orn]
int clif_hwalkok(struct homun_data *hd);	//[orn]

void clif_equiptickack(struct map_session_data* sd, int flag);
void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd);
void clif_viewequip_fail(struct map_session_data* sd);
void clif_equipcheckbox(struct map_session_data* sd);

//quest system [Kevin]
void clif_send_questlog(struct map_session_data * sd);
void clif_send_questlog_info(struct map_session_data * sd);
void clif_send_quest_info(struct map_session_data * sd, struct quest * qd);
void clif_send_quest_delete(struct map_session_data * sd, int quest_id);
void clif_send_quest_status(struct map_session_data * sd, int quest_id, bool active);


int clif_foreachclient(int (*)(struct map_session_data*,va_list),...);
int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type);
int do_final_clif(void);
int do_init_clif(void);

#ifndef TXT_ONLY
// MAIL SYSTEM
void clif_Mail_window(int fd, int flag);
void clif_Mail_read(struct map_session_data *sd, int mail_id);
void clif_Mail_delete(int fd, int mail_id, short fail);
void clif_Mail_return(int fd, int mail_id, short fail);
void clif_Mail_send(int fd, bool fail);
void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title);
void clif_Mail_refreshinbox(struct map_session_data *sd);
void clif_Mail_getattachment(int fd, uint8 flag);
// AUCTION SYSTEM
void clif_Auction_openwindow(struct map_session_data *sd);
void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf);
void clif_Auction_message(int fd, unsigned char flag);
void clif_Auction_close(int fd, unsigned char flag);
void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd);
#endif

void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd);

// ADOPTION
void clif_Adopt_reply(struct map_session_data *sd, int type);

#endif /* _CLIF_H_ */